Public report — EUD-Editor-3, published 8 Aug 2026. Concrete security findings (CVE IDs, secret matches, dependency versions) are hidden in this version; ask the repo owner for the full report.
Watchdog 08-08-2026 @ 00:26 UTC Public
Code Health Audit

Buizz/EUD-Editor-3

37% Weak
CriticalWeakAdequateStrongExemplary
middle

Hobby · 1 projects · weakest lens: Readiness (17%)

Grounded in facts. Every number here is computed, not narrated — reproducible, tool-backed, and traceable to a line of code. How to trust this ▸

29/32dimensions tool-verifieddeterministic · confidence 1.0 · 3 LLM-assisted, advisory
465findings with an exact file:lineof 473 — the remainder are repo-wide signals (a dimension-level measurement, not a single line); open any file:line and verify
32/90dimensions across the health lenses · 1 projects — wide & deep

Executive summary

Read through the Production lens — the standard calibration. *Green* means good enough to run in production. The score is absolute and comparable across repos.

Buizz/EUD-Editor-3 carries serious gaps (37%). Several issues below can materially affect correctness, security, or the cost of changing it — and propagate to everything that depends on it.

The area that most needs attention is Readiness (17%) — releases are harder to depend on — versioning, release notes and dependency hygiene are thin, so consumers can't easily tell what changed or trust an upgrade. Architecture (48%) is the next concern — the code resists change, so features cost more over time.

Leadership focus, highest impact first: 1 No tests found finding(s) in Test Distribution (Test Distribution); CI workflow that builds and runs the test suite on every push/PR (CI/CD gates); ILogger (or Serilog) and log at meaningful points across… (Observability).

For scale: Hobby (~0 production lines); rebuilding it from scratch would take roughly ~0.1 person-years (~1 engineer). Approximate, ±~30%.

How the score is built — each lens's share of the headline Width is the lens's weight in the worst-heaviest fold (the weakest area pulls hardest); colour is that lens's own band. A lens fixes the score in proportion to its width.
Readiness 17% · 47% weightArchitecture 48% · 26% weightMaturity 50% · 14% weightCode Health 77% · 8% weightSecurity 80% · 4% weight

Raise Readiness 17 → 70 (the Healthy floor) ⇒ headline 37 → ~56.

Code composition — where the lines go
Tests 70%Generated 30%
New since the last scan (51+)

51 finding(s) are new versus the previous scan (2026-08-03) — surfaced by this scheduled scan itself, no pull request required.

  • D3 · FileTooLong: Data/MapData.vb EUD Editor 3/Class/Data/MapData.vb
  • D3 · FileTooLong: ProjectData/ProjectData.vb EUD Editor 3/Class/Data/ProjectData/ProjectData.vb
  • D3 · ClassTooLong: MapData EUD Editor 3/Class/Data/MapData.vb
  • D3 · TooManyMethods: StormLib EUD Editor 3/Class/StormLib.vb
  • D4 · Duplicated block (62 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TrgUnitProperty.xaml.vb
  • D4 · Duplicated block (28 lines × 2) EUD Editor 3/UserContorl/Field/FlagSelecterMini.xaml.vb
  • D4 · Duplicated block (22 lines × 2) EUD Editor 3/Class/GRP/GPRs/HDGRP.vb
  • D4 · Duplicated block (19 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb
  • D4 · Duplicated block (19 lines × 2) EUD Editor 3/UserContorl/DataEditor/StatTxtData.xaml.vb
  • D4 · Duplicated block (18 lines × 3) EUD Editor 3/Class/BulidData/WriteSCAData.vb
  • D4 · Duplicated block (18 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_FuncArgVal.xaml.vb
  • D4 · Duplicated block (17 lines × 3) EUD Editor 3/Class/BulidData/WriteSCAData.vb
  • D4 · Duplicated block (17 lines × 3) EUD Editor 3/Module/Tools/WindowControl.vb
  • D4 · Duplicated block (17 lines × 3) EUD Editor 3/MainWindow.xaml.vb
  • D4 · Duplicated block (16 lines × 35) EUD Editor 3/Class/BulidData/WriteSCAData.vb
  • D4 · Duplicated block (16 lines × 3) EUD Editor 3/Class/LuaManager.vb
  • D4 · Duplicated block (16 lines × 2) EUD Editor 3/Class/MacroFunc/MacroManager.vb
  • D4 · Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb
  • D4 · Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControlFunc/DeleteFunction.vb
  • D4 · Duplicated block (15 lines × 2) EUD Editor 3/Class/Binding/ValidationRule/AlphaValidationRule.vb
  • D4 · Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb
  • D4 · Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb
  • D4 · Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/CodeEditor/Init.vb
  • D4 · Duplicated block (14 lines × 2) EUD Editor 3/AvalonEdit/CodeEditor/EditorInit.vb
  • D4 · Duplicated block (14 lines × 2) EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb
  • D4 · Duplicated block (14 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_For.xaml.vb
  • D4 · Duplicated block (13 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb
  • D4 · Duplicated block (12 lines × 2) EUD Editor 3/Class/CodeGrouping.vb
  • D4 · Duplicated block (12 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPageFunc/MoveTrigger.vb
  • D4 · Duplicated block (11 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb
  • D4 · Duplicated block (11 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_ObjectSelecter.xaml.vb
  • D4 · Duplicated block (10 lines × 4) EUD Editor 3/Class/BulidData/WriteSCAData.vb
  • D4 · Duplicated block (10 lines × 2) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb
  • D4 · Duplicated block (9 lines × 3) EUD Editor 3/Class/MacroFunc/MacroManager.vb
  • D4 · Duplicated block (9 lines × 2) EUD Editor 3/Class/BulidData/WriteDatFile.vb
  • D4 · Duplicated block (8 lines × 5) EUD Editor 3/Class/MacroFunc/MacroManager.vb
  • D4 · Duplicated block (8 lines × 3) EUD Editor 3/Class/LuaManager.vb
  • D4 · Duplicated block (8 lines × 2) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb
  • D4 · Duplicated block (8 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb
  • D4 · Duplicated block (6 lines × 2) EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb
  • D4 · Duplicated block (5 lines × 2) EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb
  • D35 · Change coupling: SCABinding.vb ↔ StarCraftArchive.vb EUD Editor 3/Class/Binding/SCABinding.vb
  • D35 · Change coupling: ComboxSelecter.xaml.vb ↔ IconSelecter.xaml.vb EUD Editor 3/UserContorl/Field/ComboxSelecter.xaml.vb
  • D35 · Change coupling: IconSelecter.xaml.vb ↔ InputField.xaml.vb EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb
  • D35 · Change coupling: TEFile.vb ↔ ItemControl.vb EUD Editor 3/Class/TriggerEditor/TEFile.vb
  • D35 · Change coupling: UIManager.vb ↔ DataEditor.xaml.vb EUD Editor 3/Class/Binding/UIManager.vb
  • D35 · Change coupling: BindingManager.vb ↔ UIManager.vb EUD Editor 3/Class/Binding/BindingManager.vb
  • D35 · Change coupling: UIManager.vb ↔ IconSelecter.xaml.vb EUD Editor 3/Class/Binding/UIManager.vb
  • D35 · Change coupling: ArgValue.vb ↔ AssemblyInfo.vb EUD Editor 3/Class/TriggerEditor/ClassicEditor/ArgValue.vb
  • D35 · Change coupling: BindingManager.vb ↔ InputField.xaml.vb EUD Editor 3/Class/Binding/BindingManager.vb
  • P2 · No structured logging

A full-fidelity diff against the previous run's complete recorded findings — line-move tolerant: a finding that only shifted line counts as unchanged, only genuinely new titles/files surface here.

Top priorities

The highest-leverage moves; the full ranked list is in the Roadmap below.

1
Resolve the 1 No tests found finding(s) in Test Distribution.
+20.3 pts · Low effort · Test Distribution
2
Add a CI workflow that builds and runs the test suite on every push/PR.
+20.3 pts · Medium effort · CI/CD gates
3
Adopt ILogger (or Serilog) and log at meaningful points across the projects.
+20.3 pts · Medium effort · Observability

Diagnosis — what's actually going on

Highest-leverage move · Medium · Leverage
Of everything flagged, the best return on effort is: Resolve the 1 No tests found finding(s) in Test Distribution. The rest can wait behind it.
Evidence: priority ranking: top of 5 ranked by impact/effort
→ Resolve the 1 No tests found finding(s) in Test Distribution.

At a glance — Code Health · 77% · Adequate · gated by D2, D18

At a glance — Architecture · 48% · Weak · gated by D26, AX5

At a glance — Maturity · 50% · Adequate · gated by M2

At a glance — Readiness · 17% · Critical · gated by D9, P1, P2, P3

At a glance — Security · 80% · Strong

Security & Compliance — OWASP Top-10 mapping

Findings mapped to OWASP categories; the specific CVEs/secrets are in the Security dimension cards below and findings.md (redacted only on the public version of this report).

OWASP categoryFindingsSeverity
A02:2021 — Cryptographic Failures5High / Critical

Roadmap

First, address the single missing test case to improve test coverage. Next, implement a CI workflow to automatically build and run tests on every push or pull request. Then, introduce structured logging using a library like Serilog to enhance observability. After that, establish clear architectural boundaries, either by feature or layer, to improve code organization. Finally, begin documenting key architectural decisions in an ADR log to preserve rationale and context.

Ranked by impact ÷ effort. "Helps" is the estimated gain on the 0–100 health score.

Do thisHelpsEffortDimension
Resolve the 1 No tests found finding(s) in Test Distribution.+20.3 ptsLowTest Distribution
Add a CI workflow that builds and runs the test suite on every push/PR.+20.3 ptsMediumCI/CD gates
Adopt ILogger (or Serilog) and log at meaningful points across the projects.+20.3 ptsMediumObservability
Resolve the 1 The EUD Editor 3 README is a banner with links only; there is no… finding(s) in Documentation Quality — start with README.md.+3.6 ptsLowDocumentation Quality
Resolve the 1 Projects may be oversized for their cohesion finding(s) in Project Cohesion.+3.2 ptsLowProject Cohesion
Introduce deliberate module boundaries — by feature (vertical slices) if your team prefers, or by layer (domain/application/infrastructure). Even splitting into a few cohesive projects with a clear dependency direction would help.+5.4 ptsMediumArchitecture & structure
Start an ADR log (docs/adr/) recording significant decisions and their rationale.+5.0 ptsMediumArchitecture documentation
Expand the README with getting-started, architecture overview and a project map.+4.5 ptsMediumDocumentation (README)

File quality

Per-file score 0–10 — a quality signature. Of 150 files carrying findings, judged against the Production bar: 5% slop · 64% mixed · 31% near-clean.

FileScoreBandWorst signal
EUD Editor 3/Class/GRP/GRPManager.vb2.2SlopExplicit Debt: EmptyCatchBlock
EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb3.4SlopExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/DataManager.vb3.4SlopExplicit Debt: EmptyCatchBlock
EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb3.4SlopExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/GRP/GRPBox.vb3.6SlopExplicit Debt: EmptyCatchBlock
EUD Editor 3/Module/StringTool.vb3.8SlopExplicit Debt: EmptyCatchBlock
EUD Editor 3/UserContorl/DataEditor/StatTxtData.xaml.vb3.8SlopExplicit Debt: EmptyCatchBlock
EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb4.6MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/MacroFunc/MacroManager.vb4.6MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Data/ROOT.txt4.8MixedSecrets (history): Secret: square-access-token
EUD Editor 3/Module/Tools/Tool.vb4.8MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/Hash/AESModule.vb4.9MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/GRP/SCIScriptMoudle.vb5.4MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Module/GlobalObj.vb5.4MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/LuaManager.vb5.4MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/Binding/BindingManager.vb5.5MixedCyclomatic Complexity: BindingManager.New.ctor (cyclomatic 25)
EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/MacroFuncSetting.xaml.vb5.5MixedExplicit Debt: EmptyCatchBlock
EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb5.6MixedCyclomatic Complexity: MacroManager.SetDatFile (cyclomatic 19)
EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb5.6MixedCode Duplication: Duplicated block (18 lines × 2)
EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb5.7MixedCyclomatic Complexity: GUIScriptManager.GetItemScriptText (cyclomatic 126)

Methodology & how to trust this report

Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 29 of 32 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 3 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.5 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.

Every figure here is one of three kinds, and we label which: ✓ Measured — a deterministic fact (LoC, complexity, coverage); ~ Modeled — an estimate from a stated model (cost, effort, value-at-risk), always a range with its assumptions, never a precise fact; ◐ Advisory — an LLM prose judgement. We never present a modelled estimate as if it were measured. Perfect or absent scores carry their provenance too (ADR-0011): ✓ Tool-verified means the property itself was measured across the surface; ○ Nothing flagged means the probes came back clean — a claim bounded by what a repository can show; ⊘ Not evidenced means a working control (a tested restore, an automated rollback) showed no positive evidence — absence of evidence is not evidence of a control, so it's excluded from the score rather than awarded a spurious 10; ◐ Sampled · advisory marks an LLM verdict over a bounded sample — advisory, never a deterministic measurement.

What we checked — 32 dimensions across the health lenses
D1D2D3D4D5D6D9D12D13D15D16D17D18D19D21D26D28D29D34D35AX5GD1M1M2M3M4P1P2P3X1X3X4

Each chip is a dimension scored from real signals across architecture, testing, dependencies, security & compliance, documentation, git-history and code quality — in one coherent pass. A surface report typically covers a handful.

How to trust any code-health report — three questions
  1. Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 465 of 473 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line. (Every path in this report is repo-relative by construction: paths are normalized at the producer and the report is rejected if any rooted path leaks through.)
  2. Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
  3. Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.

This report answers yes to all three. That's the bar to hold any assessment to.

Tools & methods

The actual versions used this run (captured at analysis time) — re-run on the same commit for the identical score.

MethodBacksVersionEvaluator
Roslyn static analysisComplexity, cohesion, coupling, dead code, API surface, layering5.3.0✓ deterministic
Native secret scannerHardcoded secrets / credentials1.0.0✓ deterministic
jscpdCode duplication✓ deterministic
Coverage (coverlet / dotnet-coverage)Line & branch coverage10.0.301✓ deterministic
NuGet / dotnetOutdated, vulnerable & deprecated dependencies10.0.301✓ deterministic
git / LibGit2SharpChurn hotspots, knowledge concentration, history2.43.0 · 0.31.0✓ deterministic
gitleaks · semgrep · trivy · checkovSecrets in history, SAST, CVEs, IaC & container, PII / GDPR1.86.0 · 0.69.3✓ deterministic
LLM (sampled · advisory)Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurementLocal LLM◐ LLM · sampled · advisory

Every finding is locatable in findings.md. Run 019fdec3-ba0b-7abc-b7ee-f621b5221656.

The exact command behind every deep-scan dimension — tool, version, invocation and retained raw output — is in Appendix B — Reproduction & audit trail.

Run transparency — what happened this run

What ran differently this time — a tool absent, degraded, or that fell back to an estimate. Named openly, not folded silently into the scores. A degraded run also records its exact cause in diagnostics.md.

  • D30 Dependency Vulnerabilities — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.
  • D31 IaC & Container Security — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.
  • D32 Data Compliance (PII/GDPR) — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.
  • D33 JS/npm Dependency Vulnerabilities — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.
  • D36 Supply-chain Provenance & Signing — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.
  • D37 Vulnerability-disclosure Policy — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.
  • D38 OSV Dependency Vulnerabilities — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.

Repo exclusion declarations (.gitattributes linguist-generated/vendored, .editorconfig generated_code): none declared — every source file was scored.

Limitations & what we did not check

Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.

Per-dimension blind spots

For each dimension that was measured, what a static, repo-only scan structurally cannot see — the honest edge of the measurement, not a failure of it.

  • D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
  • D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
  • D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
  • D4 Code Duplication: Duplication is token-similarity (jscpd) — it finds copy-paste, not semantic duplication expressed differently. Committed machine-written code (EF migration scaffolds, *.Designer.cs, model snapshots) is EXCLUDED — its repetition is the tool's, not the team's — so the score reflects hand-written duplication only; the generated footprint is reported separately under Solution Shape.
  • D5 Coupling: Coupling is measured between projects/assemblies — runtime coupling through DI, reflection, messaging or shared databases is invisible to a static reference graph.
  • D6 Cohesion (LCOM4): LCOM4 cohesion is syntactic — it infers connectivity from which methods touch which fields/methods by name, not from real runtime behaviour or intent.
  • D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
  • D12 Dependency Hygiene: Dependency health reads manifests and lockfiles — a vulnerability in a vendored/copied dependency, or risk from how a dependency is actually used, is outside this view.
  • D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
  • D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
  • D16 Bus Factor: Bus-factor is a time-decayed model of commit attribution (who has recently, repeatedly worked a file), not comprehension — pairing, review and reading-without-committing spread knowledge it can't see; bot commits and shared accounts still distort it.
  • D17 Explicit Debt: Acknowledged-debt signals (TODO/FIXME, suppressions, dead code) are textual — undocumented debt that nobody marked, and debt that lives in design rather than annotations, is invisible. Committed machine-written code (EF migrations, designer files, snapshots) is excluded — it is never the team's dead code to delete.
  • D18 Solution Shape: Build integrity reflects whether the solution compiled in this environment — a build that needs a private feed, a specific SDK, or a generated file absent from the repo can read as broken when it is merely unreproducible here.
  • D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement.
  • D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
  • D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
  • D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
  • D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
  • D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
  • D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
  • M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.

The LLM boundary

LLM-set scores this run (3): D19, D21, M4 (model: Local LLM). For these, a model reads a bounded sample and sets the numeric score (documentation, ADR quality, naming, comment value, onboarding) — D25 sets the ADR-conformance fraction over sampled code, D22 judges API accuracy over a sample. These are sampled and advisory by design: they vary at the margins between runs and are never a deterministic measurement. Every other score in this report is tool-computed at confidence 1.0.

Dimensions

D1 · Cyclomatic Complexity4.3 / 10Weak✓ Tool-verified

What it measures: How tangled the control flow is — methods with many branches are hard to test and change.

Method: Cyclomatic complexity per method (1 + decision points), computed exhaustively across production source; test projects separated by convention. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 4.3 / 10 · rule-coverage 100% · ceiling Prevented

81 method(s) exceeded the cyclomatic complexity threshold of 15; the worst was Parser.GetScriptBlock at 146.

Parser.GetScriptBlock (cyclomatic 146)EUD Editor 3/Compiler/Parser/Parser.vb:579
GUIScriptManager.GetItemScriptText (cyclomatic 126)EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb:233
Lexical_Analyzer.DoWork (cyclomatic 102)EUD Editor 3/Compiler/Lexical Analyzer/Lexical Analyzer.vb:6
CodeSelecter.ListCreateData (cyclomatic 87)EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:609
TriggerEditValueSelecterWindow.ArgSelectBoxRefresh (cyclomatic 80)EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:261

+ 76 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 1 Parser.GetScriptBlock (cyclomatic 146) finding(s) in Cyclomatic Complexity — start with Parser.vb. — One of this dimension's main actionable groups (1 warning-level).
  2. Resolve the 1 GUIScriptManager.GetItemScriptText (cyclomatic 126) finding(s) in Cyclomatic Complexity — start with GUIScriptManager.vb. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 Lexical_Analyzer.DoWork (cyclomatic 102) finding(s) in Cyclomatic Complexity — start with Lexical Analyzer.vb. — One of this dimension's main actionable groups (1 warning-level).
  4. Enforce Cyclomatic Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d1_recommendation.md · top locations in Appendix A, every location in findings.md.

D2 · Cognitive Complexity2.0 / 10Critical✓ Tool-verified

What it measures: How hard the code is for a person to follow, beyond raw branching.

Method: Cognitive complexity per method (Sonar-style nesting-penalized score), computed exhaustively over production code, excluding test projects. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 2.0 / 10 · rule-coverage 100% · ceiling Prevented

173 method(s) exceeded the cognitive complexity threshold of 15; the worst was Parser.GetScriptBlock at 495.

Parser.GetScriptBlock (cognitive 495)EUD Editor 3/Compiler/Parser/Parser.vb:579
Lexical_Analyzer.DoWork (cognitive 271)EUD Editor 3/Compiler/Lexical Analyzer/Lexical Analyzer.vb:6
GUIScriptManager.GetItemScriptText (cognitive 239)EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb:233
CodeSelecter.ListCreateData (cognitive 224)EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:609
MacroManager.MacroApply (cognitive 162)EUD Editor 3/Class/MacroFunc/MacroManager.vb:184

+ 168 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 1 Parser.GetScriptBlock (cognitive 495) finding(s) in Cognitive Complexity — start with Parser.vb. — One of this dimension's main actionable groups (1 warning-level).
  2. Resolve the 1 Lexical_Analyzer.DoWork (cognitive 271) finding(s) in Cognitive Complexity — start with Lexical Analyzer.vb. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 GUIScriptManager.GetItemScriptText (cognitive 239) finding(s) in Cognitive Complexity — start with GUIScriptManager.vb. — One of this dimension's main actionable groups (1 warning-level).
  4. Enforce Cognitive Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d2_recommendation.md · top locations in Appendix A, every location in findings.md.

D3 · God Classes7.1 / 10Strong✓ Tool-verified

What it measures: Over-large classes that try to do too much ("god classes").

Method: God-class detection by line and method-count thresholds per logical type (partial classes unified), filtered for generated code and registration/contract false positives. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 7.1 / 10 · rule-coverage 100% · ceiling Prevented

31 god class(es) detected.

FileTooLong: BulidData/WriteSCAData.vb · ×17EUD Editor 3/Class/BulidData/WriteSCAData.vb:0
ClassTooLong: CRequireData · ×13EUD Editor 3/Class/Data/CRequireData.vb:0
TooManyMethods: BuildData · ×12EUD Editor 3/Class/BulidData/BulidMain.vb:0

What to do

  1. Resolve the 17 FileTooLong finding(s) in God Classes — start with ButtonData.xaml.vb, CodeSelecter.xaml.vb, GRPManager.vb. — One of this dimension's main actionable groups (17 warning-level).
  2. Resolve the 13 ClassTooLong finding(s) in God Classes — start with CRequireData.vb, CodeSelecter.xaml.vb, DataManager.vb. — One of this dimension's main actionable groups (13 warning-level).
  3. Resolve the 12 TooManyMethods finding(s) in God Classes — start with BulidMain.vb, ButtonData.xaml.vb, CodeEditor.xaml.vb. — One of this dimension's main actionable groups (12 warning-level).
  4. Enforce God Classes in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d3_recommendation.md · top locations in Appendix A, every location in findings.md.

D4 · Code Duplication9.3 / 10Exemplary✓ Tool-verified

What it measures: Copy-pasted code that should be shared instead.

Method: Code duplication via token-stream sliding windows with type-aware normalization (locals masked, type names preserved), density-scored per KLoC of production code. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 9.3 / 10 · rule-coverage 100% · ceiling Verified

75 duplicated block group(s) detected.

Duplicated block (15 lines × 2) · ×10EUD Editor 3/Class/Binding/DatBinding.vb:88
Duplicated block (16 lines × 2) · ×7EUD Editor 3/Class/MacroFunc/MacroManager.vb:456
Duplicated block (14 lines × 2) · ×6EUD Editor 3/AvalonEdit/CodeEditor/EditorInit.vb:7
Duplicated block (18 lines × 2) · ×4EUD Editor 3/Class/Data/ProjectData/Timer.vb:88
Duplicated block (10 lines × 2) · ×4EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:154

+ 25 more group(s) — more in Appendix A; the complete list is findings.md.

✓ On the Gold path — maintain.

Detailed fixes: d4_recommendation.md · top locations in Appendix A, every location in findings.md.

D5 · Coupling10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether volatile projects sit underneath others that depend on them (so their churn ripples upward), and whether project dependencies form cycles. A widely-depended-on but stable shared/kernel project is healthy, not penalised.

Method: Dependency cycles via elementary-DFS over real .csproj references, plus Martin instability (afferent/efferent) per project. Exhaustive over the reference graph, deterministic.

Coverage: Exhaustive · type-level: afferent/efferent coupling + cycles computed over every production type — the population is all types, not a name convention.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Prevented

1 projects, 0 dependency cycle(s), 0 unstable depended-on project(s).

✓ On the Gold path — maintain.

Detailed fixes: d5_recommendation.md.

D6 · Cohesion (LCOM4)8.6 / 10Strong✓ Tool-verified

What it measures: Whether a class's methods are focused on a single responsibility.

Method: LCOM4 cohesion per production class with at least two methods: connected components of methods sharing state or calls, computed syntactically. Deterministic, not a proxy.

Coverage: Exhaustive · type-level: LCOM4 cohesion computed over every production class — the population is all types, not a name convention.

Maturity: DocumentedVerifiedPrevented · effective 8.6 / 10 · rule-coverage 100% · ceiling Verified

20 of 167 classes have LCOM4 above 3.

Low cohesion: ThemeControl (LCOM4 22) · ×20EUD Editor 3/Theme/ThemeControl.xaml.vb:5

What to do

  1. Resolve the 20 Low cohesion finding(s) in Cohesion (LCOM4) — start with AddTrigger.vb, BGMManager.xaml.vb, ButtonData.xaml.vb. — One of this dimension's main actionable groups (20 warning-level).
  2. Enforce Cohesion (LCOM4) in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.

Detailed fixes: d6_recommendation.md · top locations in Appendix A, every location in findings.md.

D9 · Test Distribution0.0 / 10Critical✓ Tool-verified

What it measures: Whether the test suite has a healthy mix of unit / integration / end-to-end tests.

Method: Test projects classified (Unit/Integration/BDD/E2E) from compiled metadata; test methods counted exhaustively across projects with placement-agnostic disk fallback. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

No test projects found.

No tests found

What to do

  1. Resolve the 1 No tests found finding(s) in Test Distribution. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d9_recommendation.md · top locations in Appendix A, every location in findings.md.

D12 · Dependency Hygiene10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether dependencies are current, secure, and not bloated.

Method: Manifest scan via dotnet list package across all projects; worst-signal-per-package deduction (saturating for vulnerabilities, capped-linear for deprecation/outdated) per KLoC. Exhaustive, deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Verified

0 outdated, 0 vulnerable, 0 deprecated packages.

✓ On the Gold path — maintain.

Detailed fixes: d12_recommendation.md.

D13 · Secret Scanning10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any secrets (keys, tokens, passwords) have leaked into the code.

Method: In-process native secret scanner (entropy plus signature patterns) across all tracked files; no external tool. A clean result is a measured 10, not no-data zero. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Prevented

Secret scan ran and found no leaked secrets.

✓ On the Gold path — maintain.

Detailed fixes: d13_recommendation.md.

D15 · Churn × Complexity Hotspots10.0 / 10Exemplary✓ Tool-verified

What it measures: Files that change often and are also complex — the riskiest hotspots.

Method: Per production file churn times cyclomatic complexity over a rolling window, computed from git and Roslyn/JS/Razor analysis. Exhaustive, deterministic per commit date.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No churn × complexity hotspots in the window.

✓ On the Gold path — maintain.

Detailed fixes: d15_recommendation.md.

D16 · Bus Factor10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether knowledge is concentrated in too few people (the "bus factor").

Method: Living knowledge per author via time-decayed commit attribution (6-month half-life, focus weighting) across largest source files. Deterministic, avoids blame's mechanical-refactor false positives.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No source file's living knowledge is concentrated in a single author.

✓ On the Gold path — maintain.

Detailed fixes: d16_recommendation.md.

D17 · Explicit Debt7.9 / 10Strong✓ Tool-verified

What it measures: Acknowledged debt left in the code — TODOs, dead code, suppressed warnings.

Method: Roslyn syntactic debt markers (suppressions/TODO/FIXME/HACK/empty-catch/commented-code/Obsolete) plus SymbolFinder dead-code analysis; weighted-debt-per-KLoC density deducted 2.0x per unit. Deterministic, exhaustive.

Maturity: DocumentedVerifiedPrevented · effective 7.9 / 10 · rule-coverage 100% · ceiling Prevented

57 deducted debt markers + 0 dead symbols across 50895 LoC (1.0/KLoC) → score 7.9.

EmptyCatchBlock · ×55EUD Editor 3/Class/Binding/DatBinding.vb:144
TodoComment · ×2EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:19

What to do

  1. Resolve the 55 EmptyCatchBlock finding(s) in Explicit Debt — start with GRPManager.vb (17), MacroFuncSetting.xaml.vb (4), GRPBox.vb (3). — One of this dimension's main actionable groups (55 issue-level).
  2. Resolve the 2 TodoComment finding(s) in Explicit Debt — start with TriggerFunction.vb (2). — One of this dimension's main actionable groups (2 warning-level).
  3. Enforce Explicit Debt in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d17_recommendation.md · top locations in Appendix A, every location in findings.md.

D18 · Solution Shape0.0 / 10Critical✓ Tool-verified

What it measures: Whether the solution is laid out in a sensible, conventional structure.

Method: Solution structure: project count, decomposition, shell-project detection, build success (confirmed failures cap the score); traced to actual .sln files and binaries. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

1 projects, 0 .cs files, 51231 hand-written lines of code (50895 production / 336 test), plus 143 generated (EF migrations / designer / snapshots, excluded from quality), 0 inter-project edges (build status unknown — did not finish).

Shell project: EUD Editor 3EUD Editor 3/EUD Editor 3.vbproj
Single-project monolith
Build status unknown

What to do

  1. Resolve the 1 Shell project finding(s) in Solution Shape — start with EUD Editor 3.vbproj. — One of this dimension's main actionable groups (1 recommendation-level).
  2. Resolve the 1 Single-project monolith finding(s) in Solution Shape. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d18_recommendation.md · top locations in Appendix A, every location in findings.md.

D19 · Documentation Quality / 10Adequate◐ Sampled · advisory

What it measures: Whether the project's documentation is clear, complete, and useful.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic doc sample (READMEs plus first 25 architecture docs), with two-pass stability filtering. Advisory, sampled.

Maturity: DocumentedVerifiedPrevented · effective Adequate / 10 · rule-coverage 100% · ceiling Documented

The EUD Editor 3 README is a single-page test version banner with links to a wiki and a PatchNote.txt; it does not describe how to install or configure the editor itself. The accompanying NAudio.Vorbis README is complete and well written: it explains the wrapper's purpose, shows an exact usage code example, and directs readers to Gitter for community interaction. Together these two docs give a partial but usable picture of the project.

The EUD Editor 3 README is a banner with links only; there is no description of how to install or configure the editor itself.README.md
XML-doc coverage: EUD Editor 3EUD Editor 3/EUD Editor 3.vbproj

What to do

  1. Resolve the 1 The EUD Editor 3 README is a banner with links only; there is no… finding(s) in Documentation Quality — start with README.md. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d19_recommendation.md · top locations in Appendix A, every location in findings.md.

D21 · Naming Consistency / 10Exemplary◐ Sampled · advisory

What it measures: Whether names — types, methods, variables — are clear and consistent.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic random symbol sample (fixed size, not exhaustive), with disclosed confidence band. Advisory, sampled.

Maturity: DocumentedVerifiedPrevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Verified

0 naming inconsistencies across 0 sampled symbols.

✓ On the Gold path — maintain.

Detailed fixes: d21_recommendation.md.

D26 · Project Cohesion0.0 / 10Critical✓ Tool-verified

What it measures: Whether each project is a focused, coherent unit rather than an oversized grab-bag.

Method: Project size overshoot penalties (LoC / public-type count / namespace count, 2-of-3 flag) weighted by log magnitude. Exhaustive across projects, deterministic, LLM-independent.

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

1 of 1 projects flagged as possibly oversized/incoherent.

Projects may be oversized for their cohesion

What to do

  1. Resolve the 1 Projects may be oversized for their cohesion finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d26_recommendation.md · top locations in Appendix A, every location in findings.md.

D28 · Secrets (history)6.0 / 10Adequate✓ Tool-verified

What it measures: Whether any secrets were ever committed — scanned across the full git history, not just now.

Method: Git-history secret scan via gitleaks detect over full history in an isolated checkout; each match flagged High. Exhaustive; degrades cleanly when tool absent.

Maturity: DocumentedVerifiedPrevented · effective 6.0 / 10 · rule-coverage 100% · ceiling Documented

4 finding(s): 0 critical, 4 high, 0 medium, 0 low. Remediation for historically-committed secrets is credential rotation — they remain in history regardless of later deletion.

Secret: square-access-token · ×4EUD Editor 3/Data/ROOT.txt:4218detected by gitleaks finding
Rotate the exposed credentials — git history can't be un-committed

What to do

  1. Resolve the 4 Secret finding(s) in Secrets (history) — start with ROOT.txt (4). — One of this dimension's main actionable groups (4 issue-level).
  2. Resolve the 1 Rotate the exposed credentials finding(s) in Secrets (history). — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d28_recommendation.md · top locations in Appendix A, every location in findings.md.

D29 · Static Analysis (SAST)10.0 / 10Exemplary○ Nothing flagged

What it measures: Real static-analysis (SAST) findings — likely security bugs in the code, any language.

Method: Polyglot static analysis via semgrep across the repo using the pinned, image-baked p/security-audit + p/owasp-top-ten rulesets (no scan-time registry fetch); severity rules (ERROR/WARNING/INFO) map to a full-band severity-weighted score. Exhaustive, deterministic; degrades on parse failure.

Coverage: semgrep pattern rules over all files — exhaustive for the rule set, blind to classes of bug without a rule (clean = no rule matched).

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

semgrep found no security issues.

✓ On the Gold path — maintain.

Detailed fixes: d29_recommendation.md.

D34 · Knowledge Freshness10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether anyone still has living knowledge of each file, or it has been orphaned — last understood long ago by someone now gone quiet. The sibling of the bus factor: D16 asks who owns it, D34 asks whether anyone still knows it.

Method: File orphaning as total living-knowledge decay below one focused-commit's worth within a year, computed per-file from the D16 decay model. Exhaustive, deterministic over fixed history.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

Every significant source file has living knowledge — recently and meaningfully worked.

✓ On the Gold path — maintain.

Detailed fixes: d34_recommendation.md.

D35 · Change Coupling9.1 / 10Exemplary✓ Tool-verified

What it measures: Whether files that change together actually belong together — pairs that repeatedly co-change in git history despite having no explicit code dependency, surfacing the hidden/logical coupling (and boundaries in the wrong place) a static scan can't see.

Method: Pairwise co-occurrence over the per-commit file sets in git history (production source only — tests and generated dropped): Degree-of-Coupling = shared ÷ min individual revisions, reported above noise floors (each file ≥10 revisions, ≥5 shared commits, ≥50% strength); sweeping commits excluded. Deterministic over fixed history.

Coverage: Population: PRODUCTION source files only — test and generated files are dropped before pairing, so a class co-changing with its own test (trivially ~100%) can't drown the real production↔production coupling. Pairs ranked by Degree-of-Coupling; coupling through a build step, config, or non-source file isn't seen.

Maturity: DocumentedVerifiedPrevented · effective 9.1 / 10 · rule-coverage 100% · ceiling Documented

Strongest change-coupling: SCABinding.vb↔WriteSCAData.vb 92%; SCABinding.vb↔StarCraftArchive.vb 83%; ComboxSelecter.xaml.vb↔IconSelecter.xaml.vb 67%

Change coupling: SCABinding.vb ↔ WriteSCAData.vb · ×10EUD Editor 3/Class/Binding/SCABinding.vb

✓ On the Gold path — maintain.

Detailed fixes: d35_recommendation.md · top locations in Appendix A, every location in findings.md.

Frontend & cross-cutting dimensions

R = React/JS · M = Maturity · P = Readiness.

AX5 · Architecture & structure3.0 / 10Weak✓ Tool-verified

Other · Architecture — Whether the codebase has a recognisable, scale-appropriate structure (a named architectural style, or modular enough for its size) rather than being an ad-hoc ball of mud.

Method: Roslyn plus csproj analysis: architecture style detection (DDD, clean, vertical-slice, CQRS) and structure fitness for repo size. Deterministic.

  • ~50.9k production LoC (341 types) across 1 project(s) / 9 namespace(s) with no recognised architectural style or layering — at this size, deliberate module boundaries would help. No DDD/clean/vertical-slice/CQRS/transaction-script organisation was detected — code is likely organised ad hoc, which makes change and onboarding harder as it grows.

What to do

  • Introduce deliberate module boundaries — by feature (vertical slices) if your team prefers, or by layer (domain/application/infrastructure). Even splitting into a few cohesive projects with a clear dependency direction would help.
GD1 · Unfinished & placeholder code10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Unreviewed-generation residue: shipped members still throwing NotImplementedException, and placeholder string literals left in non-test, non-generated code. Scored as a quality signature, never as a claim about authorship.

Method: Roslyn syntax scan: NotImplementedException throws and placeholder string literals in non-test, non-generated shipped code. Deterministic, code-shape signature.

M1 · Documentation (README)6.0 / 10Adequate✓ Tool-verified

Maturity · Maturity — Whether the repo and its projects have a README, and whether it's substantive and current.

Method: Filesystem scan: README presence, word count, and headings for depth; git history for staleness. Exhaustive across root and project dirs, deterministic.

  • The root README is 53 words — likely missing build/run/architecture context.

What to do

  • Expand the README with getting-started, architecture overview and a project map.
  • Add a build/run (quick start) section to the root README — the first thing a newcomer needs.
  • Add a 'Testing' section to the root README — how to run the test suite.
  • Add an 'Architecture' / 'How it works' section to the root README — the high-level shape.
M2 · Architecture documentation0.0 / 10Critical✓ Tool-verified

Maturity · Maturity — Whether key decisions (ADRs) and the high-level shape (C4/diagrams) are written down.

Method: Filesystem scan: ADR folder/naming conventions or content, plus Mermaid/PlantUML/C4/architecture.md discovery. Exhaustive, deterministic.

  • No Architecture Decision Records found — decisions aren't captured for future maintainers.
  • No C4/PlantUML/Mermaid diagram or architecture.md — the high-level shape isn't documented.

What to do

  • Start an ADR log (docs/adr/) recording significant decisions and their rationale.
  • Add a C4 context/container diagram (Structurizr, PlantUML or Mermaid) or an architecture.md overview.
M3 · Folder & project structure6.0 / 10Adequate✓ Tool-verified

Maturity · Maturity — Whether the repo is organised deliberately — src/test separation and consistent project naming.

Method: Filesystem scan: src/test folder separation and namespace-prefix consistency (majority RootNamespace agreement). Exhaustive across projects, deterministic.

  • Projects aren't grouped under a src/ folder — production and tooling code are mixed at the root.
  • Test projects aren't grouped under a tests/ folder — the test surface isn't separable from production code at a glance.

What to do

  • Group production code under src/ (or split deliberately, e.g. backend/ + frontend/) so production and tooling code aren't mixed at the root.
  • Group test projects under tests/ (or test/, spec/) so the test surface is discoverable and CI can scope it.
M4 · Documentation accuracy10.0 / 10Exemplary◐ Sampled · advisory

Maturity · Maturity — Whether the README actually describes the code that exists (LLM-judged, advisory).

Method: Judged by language model at low temperature: README accuracy versus actual projects, within a disclosed tolerance. Advisory, not a measured number.

P1 · CI/CD gates0.0 / 10Critical✓ Tool-verified

Readiness · Readiness — Whether an automated pipeline builds and tests every change.

Method: Filesystem scan: CI workflow files (.github/workflows, .gitlab-ci.yml, etc.) for build and test stages. Exhaustive, deterministic.

  • No CI workflow found (.github/workflows, azure-pipelines.yml, .gitlab-ci.yml, …) — changes aren't gated by an automated build/test.

What to do

  • Add a CI workflow that builds and runs the test suite on every push/PR.
P2 · Observability0.0 / 10Critical✓ Tool-verified

Readiness · Readiness — Whether the code is diagnosable in production — structured logging, tracing/metrics, health checks.

Method: Filesystem/Roslyn scan: structured-logging frameworks (Serilog, NLog), OpenTelemetry, and health-check endpoint patterns. Exhaustive, deterministic.

  • No ILogger/Serilog usage found — production issues will be hard to diagnose.

What to do

  • Adopt ILogger (or Serilog) and log at meaningful points across the projects.
  • Consider OpenTelemetry tracing/metrics and a health-check endpoint for operability.
P3 · Security & performance tooling0.0 / 10Critical✓ Tool-verified

Readiness · Readiness — Whether SAST, secret/dependency scanning and performance benchmarking are wired in (presence, not runtime).

Method: Filesystem/Roslyn scan: CodeQL, Dependabot, secret-scanning, and BenchmarkDotNet presence in pipelines and projects. Exhaustive, deterministic.

  • No static application security testing (CodeQL / security analyzers / codehealth) detected.

What to do

  • Add a SAST step (e.g. CodeQL) or a security analyzer package.
  • Enable Dependabot/Renovate or a dependency-review gate.
  • Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
X1 · Async correctness10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether the code avoids sync-over-async (deadlock-prone blocking on tasks) and async void.

Method: Roslyn syntax scan: async methods scanned for .Wait()/.GetAwaiter().GetResult() and async-void outside event handlers. Deterministic, hard fact per invocation.

X3 · Exception handling10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether exceptions are handled rather than silently swallowed or rethrown with lost stack traces.

Method: Roslyn syntax scan: every catch clause counted; empty catches and bare rethrows flagged. Population is all catch clauses, not estimated. Deterministic, hard fact.

X4 · Structured logging10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether log calls use message templates (queryable) rather than interpolated strings.

Method: Roslyn syntax scan: every log call-site counted; interpolated-string first-argument violations flagged. Population is all log calls, not estimated. Deterministic.

Reference — by lens

The score is the rank-weighted fold of these lenses (worst-heaviest), each including its meta-dimensions; a lens with a Critical contributor is capped at Fair (its band reads "gated by …") and is never the strongest area however high its average.

LensScoreRatingImpact
Code Health77%Adequate — gated by D2, D18Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Architecture48%Weak — gated by D26, AX5Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Maturity50%Adequate — gated by M2Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Readiness17%Critical — gated by D9, P1, P2, P3Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Security80%StrongStrongest area.
Not included — 59 check(s) not relevant to this codebase

These checks had nothing to measure here (no tests, no git history, the codebase is small, or the architecture style doesn't apply), so they're omitted above rather than scored low.

  • AC1 Text alternatives — No web markup found — accessibility is not applicable to this repository.
  • AC2 Forms & labels — No web markup found — accessibility is not applicable to this repository.
  • AC3 Page structure — No web markup found — accessibility is not applicable to this repository.
  • AC4 Keyboard semantics — No web markup found — accessibility is not applicable to this repository.
  • AC5 ARIA correctness — No web markup found — accessibility is not applicable to this repository.
  • AC6 Visual & motion safety — No web markup found — accessibility is not applicable to this repository.
  • AC7 A11y enforcement — No web markup found — accessibility is not applicable to this repository.
  • AX1 Captive dependencies — no DI registrations detected
  • AX10 Code composition — no source files detected — code composition not applicable
  • AX2 Stateful singletons — no singleton implementations detected
  • AX3 Project dependency cycles — no csproj graph available
  • AX4 Dependency direction — no csproj graph available
  • AX6 Interface segregation — no public interfaces
  • AX7 Slice cohesion — not applicable — not a vertical-slice architecture
  • AX8 Test isolation — no test/production split to check
  • AX9 CQS / query purity — no CQRS query handlers detected — query purity is not applicable to this codebase
  • C1 Data Protection — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
  • C2 Access Controls — No access-control surface detected in the analyzed source — no web/app surface to authorize (no HTTP API or web-UI project) and no authorization code at all (no [Authorize]/policies, no imperative guard methods). Access control is therefore N/A here — this is a library/CLI, which is authorized by its CALLER, not by itself. If this codebase grows request handlers, the dimension reactivates and a default-deny posture is expected then.
  • C3 Audit Trail — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
  • C4 Data Retention — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
  • C5 Data-Subject Rights — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
  • D10 Test Quality — ~336 lines of test code exist on disk but weren't loaded from the analyzed solution (excluded from the .sln, or co-located/using a test attribute not loaded here), so test quality couldn't be assessed. Include the tests in the analyzed solution to enable this check.
  • D11 Test Reliability — Test reliability not included
  • D14 License Compliance — license scan produced no result — the tool ran but its JSON output could not be parsed; the offline NuGet fallback resolved nothing
  • D20 ADR Quality — N/A — ADRs are expected on deployable products with a user-facing host, not consumed libraries; no ADR log is required here.
  • D22 Internal API Consistency — No exposed public API
  • D23 Boundary Type-Coupling — At only 50895 LoC across a single project the codebase is trivially small and has no boundaries to declare.
  • D24 Comment Value — No inline comments to assess — comment value is not applicable here.
  • D25 ADR Conformance — no ADRs to check
  • D27 Navigability — symbol resolution incomplete — navigability not assessed
  • D30 Dependency Vulnerabilities — the solution did not restore on the analyzer's .NET SDK (an SDK/target-framework/restore mismatch, common for an older codebase), so there was no restored dependency graph to scan for NuGet CVEs — excluded rather than scored; re-run on an SDK that can restore this solution
  • D31 IaC & Container Security — No Infrastructure-as-Code or container manifests found (Dockerfile, Terraform, Kubernetes/Helm, CloudFormation); nothing to scan.
  • D32 Data Compliance (PII/GDPR) — No PII/GDPR ruleset is bundled (the public p/gdpr semgrep pack was retired) — data compliance is not assessed in this scan.
  • D33 JS/npm Dependency Vulnerabilities — No JS/npm manifest or lockfile found outside bin/obj (package.json, package-lock.json, yarn.lock, pnpm-lock.yaml, bun.lockb); no JS dependencies to scan.
  • D36 Supply-chain Provenance & Signing — No CI/build pipeline found (.github/workflows, .gitlab-ci.yml, azure-pipelines.yml, Jenkinsfile, .circleci); there is no build to attest provenance for.
  • D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md, .github/SECURITY.md, docs/SECURITY.md, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
  • D38 OSV Dependency Vulnerabilities — No JS/npm lockfile found outside bin/obj (package-lock.json, yarn.lock, pnpm-lock.yaml, bun.lockb); nothing for OSV to scan.
  • D39 IL Efficiency — The target did not build, so no IL was available to measure.
  • D7 Architectural Integrity — no checkable ADRs and no dependency cycles — architectural integrity not assessed
  • D8 Code Coverage — Coverage not measured — test suite did not build
  • DM1 Domain Modelling — not run — 0/3 markers found
  • ED1 Event-Driven — not run — 0/3 markers found
  • ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
  • ES1 Event Sourcing — not run — 0/3 markers found
  • IC1 Incompleteness & stubs — no C# methods found
  • P12 CI test-gate honesty — no CI workflow found
  • P4 Deployment & Rollback — not evidenced — no deploy/rollback/approval signal in the repo; absence of evidence is not evidence of a manual release
  • P5 DR & Backup — not evidenced — repo shows no backup/RTO/RPO controls; absence of evidence is not evidence of a working control
  • P6 Release Hygiene — not evidenced — no changelog, version stamp or semver release tag in the repo
  • P7 Outbound HTTP resilience — not applicable — this isn't a service/API/worker
  • P8 Schema migrations — no EF Core usage detected
  • P9 Domain vs controller coverage — no coverage report found on disk — run tests with `--collect:"XPlat Code Coverage"` (or in CI) to enable this cross-layer check
  • PF1 Benchmark discipline — Performance is assessed only for perf-relevant repos — a packaged library, one that ships benchmarks, or one already using allocation-aware APIs. This repo isn't one, so the Performance lens is not applicable and is excluded from the score.
  • PF2 Allocation hygiene — Performance is assessed only for perf-relevant repos — a packaged library, one that ships benchmarks, or one already using allocation-aware APIs. This repo isn't one, so the Performance lens is not applicable and is excluded from the score.
  • PF3 Async & latency hygiene — Performance is assessed only for perf-relevant repos — a packaged library, one that ships benchmarks, or one already using allocation-aware APIs. This repo isn't one, so the Performance lens is not applicable and is excluded from the score.
  • S1 Web-Security Posture — No web surface detected in the analyzed source — no HTTP API or web-UI project (no controllers/minimal-API endpoints, no Razor/Blazor views) and no web middleware (HTTPS redirection, HSTS, security headers, cookies). Transport security, security headers, secure cookies, CSRF/input-validation and middleware-order controls are therefore N/A here — this is a library/CLI/worker, not a web app. Crypto hygiene was still checked and found nothing to flag. If this codebase becomes web-facing, the dimension reactivates automatically.
  • SC1 Supply-chain hygiene — no data
  • X2 Cancellation propagation — no async methods found
  • X5 Nullable reference types — no NRT-eligible projects

Appendix A — Findings (grouped)

The findings behind the scores, grouped by severity, then by dimension and kind. The high-severity issues are enumerated in full below; items per group are capped at 25 with any overflow stated explicitly per group, never silently truncated. The complete machine-readable list of every finding (all severities) is the companion findings.md in this report's bundle.

Issue — 59 finding(s)
D17 · Explicit Debt · EmptyCatchBlock · ×55
  • EmptyCatchBlock EUD Editor 3/Class/Binding/DatBinding.vb:144 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/Binding/ExtraDatBinding.vb:276 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/BulidData/WriteTriggerEditor.vb:48 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/BulidData/WriteTriggerEditor.vb:63 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/Data/CButtonData.vb:250 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/Data/ProjectData/BackUpManager.vb:29 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/Data/ProjectData/ProjectData.vb:658 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/DataManager.vb:277 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/DataManager.vb:369 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPBox.vb:108 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPBox.vb:125 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPBox.vb:219 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:59 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:66 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:72 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:88 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:95 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:101 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:116 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:122 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:127 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:146 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:151 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:164 — empty catch block
  • EmptyCatchBlock EUD Editor 3/Class/GRP/GRPManager.vb:170 — empty catch block
  • + 30 more in this group — see findings.md.
D28 · Secrets (history) · Secret · ×4
  • Secret: square-access-token EUD Editor 3/Data/ROOT.txt:4218 — matched rule 'square-access-token'
  • Secret: square-access-token EUD Editor 3/Data/ROOT.txt:24457 — matched rule 'square-access-token'
  • Secret: facebook-page-access-token EUD Editor 3/Data/ROOT.txt:23327 — matched rule 'facebook-page-access-token'
  • Secret: facebook-page-access-token EUD Editor 3/Data/ROOT.txt:33622 — matched rule 'facebook-page-access-token'
Warning — 404 finding(s)
D6 · Cohesion (LCOM4) · Low cohesion · ×20
  • Low cohesion: ThemeControl (LCOM4 22) EUD Editor 3/Theme/ThemeControl.xaml.vb:5 — ThemeControl's methods form 22 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: SettingWindows (LCOM4 17) EUD Editor 3/Window/SettingWindows.xaml.vb:4 — SettingWindows's methods form 17 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: MacroManager (LCOM4 15) EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:1 — MacroManager's methods form 15 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: GUIScriptManager (LCOM4 10) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb:7 — GUIScriptManager's methods form 10 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: MainWindowD (LCOM4 7) EUD Editor 3/MainWindow/MainWindowD.xaml.vb:9 — MainWindowD's methods form 7 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: DataEditor (LCOM4 7) EUD Editor 3/Window/DataEditor.xaml.vb:4 — DataEditor's methods form 7 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: ExtraDatFiles (LCOM4 6) EUD Editor 3/Class/ExtraData/ExtraDatFiles.vb:3 — ExtraDatFiles's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: ButtonData (LCOM4 6) EUD Editor 3/UserContorl/DataEditor/ButtonData.xaml.vb:3 — ButtonData's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TECTPage (LCOM4 6) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPageFunc/AddTrigger.vb:1 — TECTPage's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TextEditorWindow (LCOM4 6) EUD Editor 3/Window/TextEditorWindow.xaml.vb:6 — TextEditorWindow's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TriggerEditor (LCOM4 5) EUD Editor 3/Window/TriggerEditor.xaml.vb:4 — TriggerEditor's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TEFile (LCOM4 4) EUD Editor 3/Class/TriggerEditor/TEFile.vb:4 — TEFile's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TriggerManager (LCOM4 4) EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:5 — TriggerManager's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: CodeEditor (LCOM4 4) EUD Editor 3/UserContorl/CodeEditor/CodeEditor.xaml.vb:5 — CodeEditor's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: RequireListBox (LCOM4 4) EUD Editor 3/UserContorl/Field/Require/RequireListBox.xaml.vb:4 — RequireListBox's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TEGUIObjectSelecter (LCOM4 4) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/TEGUIObjectSelecter.xaml.vb:1 — TEGUIObjectSelecter's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TEGUIPage (LCOM4 4) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/TEGUIPage.xaml.vb:3 — TEGUIPage's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: SCAScriptBGMManager (LCOM4 4) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:8 — SCAScriptBGMManager's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: BGMManager (LCOM4 4) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/BGMManager.xaml.vb:8 — BGMManager's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: PluginItem (LCOM4 4) EUD Editor 3/Window/PluginWindow/PlugItems/PluginItem.xaml.vb:1 — PluginItem's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
D3 · God Classes · FileTooLong · ×17
  • FileTooLong: BulidData/WriteSCAData.vb EUD Editor 3/Class/BulidData/WriteSCAData.vb:0 — FileTooLong — 803 lines.
  • FileTooLong: Data/MapData.vb EUD Editor 3/Class/Data/MapData.vb:0 — FileTooLong — 744 lines.
  • FileTooLong: ProjectData/ProjectData.vb EUD Editor 3/Class/Data/ProjectData/ProjectData.vb:0 — FileTooLong — 700 lines.
  • FileTooLong: Data/StarCraftData.vb EUD Editor 3/Class/Data/StarCraftData.vb:0 — FileTooLong — 583 lines.
  • FileTooLong: GRP/GRPManager.vb EUD Editor 3/Class/GRP/GRPManager.vb:0 — FileTooLong — 514 lines.
  • FileTooLong: MacroFunc/MacroManager.vb EUD Editor 3/Class/MacroFunc/MacroManager.vb:0 — FileTooLong — 525 lines.
  • FileTooLong: GUIScriptEditor/GUIScriptManager.vb EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb:0 — FileTooLong — 702 lines.
  • FileTooLong: ScriptBlock/ScriptBlockMain.vb EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptBlock/ScriptBlockMain.vb:0 — FileTooLong — 919 lines.
  • FileTooLong: Parser/Parser.vb EUD Editor 3/Compiler/Parser/Parser.vb:0 — FileTooLong — 950 lines.
  • FileTooLong: Tools/Tool.vb EUD Editor 3/Module/Tools/Tool.vb:0 — FileTooLong — 833 lines.
  • FileTooLong: CodeEditor/Init.vb EUD Editor 3/UserContorl/CodeEditor/Init.vb:0 — FileTooLong — 501 lines.
  • FileTooLong: CodeEditor/funcLoader.vb EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:0 — FileTooLong — 724 lines.
  • FileTooLong: DataEditor/ButtonData.xaml.vb EUD Editor 3/UserContorl/DataEditor/ButtonData.xaml.vb:0 — FileTooLong — 557 lines.
  • FileTooLong: DataEditor/ListSelecter.xaml.vb EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:0 — FileTooLong — 726 lines.
  • FileTooLong: Field/CodeSelecter.xaml.vb EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:0 — FileTooLong — 994 lines.
  • FileTooLong: Scripter/GUIScriptEditorUI.xaml.vb EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:0 — FileTooLong — 735 lines.
  • FileTooLong: Window/TriggerEditValueSelecterWindow.xaml.vb EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:0 — FileTooLong — 716 lines.
D3 · God Classes · ClassTooLong · ×13
  • ClassTooLong: CRequireData EUD Editor 3/Class/Data/CRequireData.vb:0 — ClassTooLong — 406 lines, 7 methods.
  • ClassTooLong: MapData EUD Editor 3/Class/Data/MapData.vb:0 — ClassTooLong — 742 lines, 5 methods.
  • ClassTooLong: ProjectData EUD Editor 3/Class/Data/ProjectData/Init.vb:0 — ClassTooLong — 1012 lines, 23 methods.
  • ClassTooLong: StarCraftData EUD Editor 3/Class/Data/StarCraftData.vb:0 — ClassTooLong — 471 lines, 6 methods.
  • ClassTooLong: DataManager EUD Editor 3/Class/DataManager.vb:0 — ClassTooLong — 439 lines, 14 methods.
  • ClassTooLong: GRPManager EUD Editor 3/Class/GRP/GRPManager.vb:0 — ClassTooLong — 512 lines, 7 methods.
  • ClassTooLong: GUIScriptManager EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb:0 — ClassTooLong — 1015 lines, 23 methods.
  • ClassTooLong: ScriptBlock EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptBlock/ScriptBlockMain.vb:0 — ClassTooLong — 915 lines, 26 methods.
  • ClassTooLong: Parser EUD Editor 3/Compiler/Parser/ParseTool.vb:0 — ClassTooLong — 1026 lines, 14 methods.
  • ClassTooLong: ListSelecter EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:0 — ClassTooLong — 725 lines, 25 methods.
  • ClassTooLong: CodeSelecter EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:0 — ClassTooLong — 993 lines, 29 methods.
  • ClassTooLong: GUI_VarFuncUse EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_VarFuncUse.xaml.vb:0 — ClassTooLong — 493 lines, 10 methods.
  • ClassTooLong: TriggerEditValueSelecterWindow EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:0 — ClassTooLong — 712 lines, 30 methods.
D3 · God Classes · TooManyMethods · ×12
  • TooManyMethods: BuildData EUD Editor 3/Class/BulidData/BulidMain.vb:0 — TooManyMethods — 1894 lines, 40 methods.
  • TooManyMethods: MacroManager EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:0 — TooManyMethods — 1098 lines, 40 methods.
  • TooManyMethods: StormLib EUD Editor 3/Class/StormLib.vb:0 — TooManyMethods — 336 lines, 45 methods.
  • TooManyMethods: Tool EUD Editor 3/Module/Tools/Tool.vb:0 — TooManyMethods — 649 lines, 45 methods.
  • TooManyMethods: CodeEditor EUD Editor 3/UserContorl/CodeEditor/CodeEditor.xaml.vb:0 — TooManyMethods — 1542 lines, 56 methods.
  • TooManyMethods: ButtonData EUD Editor 3/UserContorl/DataEditor/ButtonData.xaml.vb:0 — TooManyMethods — 556 lines, 49 methods.
  • TooManyMethods: RequireListBox EUD Editor 3/UserContorl/Field/Require/RequireListBox.xaml.vb:0 — TooManyMethods — 485 lines, 45 methods.
  • TooManyMethods: TECTPage EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPage.xaml.vb:0 — TooManyMethods — 820 lines, 59 methods.
  • TooManyMethods: TriggerEditControl EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControl.xaml.vb:0 — TooManyMethods — 514 lines, 31 methods.
  • TooManyMethods: GUIScriptEditorUI EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:0 — TooManyMethods — 1244 lines, 73 methods.
  • TooManyMethods: ProjectExplorer EUD Editor 3/UserContorl/TriggerEditor/WorkTab/ProjectExplorer/Colors.vb:0 — TooManyMethods — 1023 lines, 87 methods.
  • TooManyMethods: SettingWindows EUD Editor 3/Window/SettingWindows.xaml.vb:0 — TooManyMethods — 415 lines, 37 methods.
D35 · Change Coupling · Change coupling · ×10
  • Change coupling: SCABinding.vb ↔ WriteSCAData.vb EUD Editor 3/Class/Binding/SCABinding.vb — `EUD Editor 3/Class/Binding/SCABinding.vb` and `EUD Editor 3/Class/BulidData/WriteSCAData.vb` change together 92% of the time (11 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: SCABinding.vb ↔ StarCraftArchive.vb EUD Editor 3/Class/Binding/SCABinding.vb — `EUD Editor 3/Class/Binding/SCABinding.vb` and `EUD Editor 3/Class/TriggerEditor/StarCraftArchive.vb` change together 83% of the time (10 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: ComboxSelecter.xaml.vb ↔ IconSelecter.xaml.vb EUD Editor 3/UserContorl/Field/ComboxSelecter.xaml.vb — `EUD Editor 3/UserContorl/Field/ComboxSelecter.xaml.vb` and `EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb` change together 67% of the time (8 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: IconSelecter.xaml.vb ↔ InputField.xaml.vb EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb — `EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb` and `EUD Editor 3/UserContorl/Field/InputField.xaml.vb` change together 65% of the time (13 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: TEFile.vb ↔ ItemControl.vb EUD Editor 3/Class/TriggerEditor/TEFile.vb — `EUD Editor 3/Class/TriggerEditor/TEFile.vb` and `EUD Editor 3/UserContorl/TriggerEditor/WorkTab/ProjectExplorer/ItemControl.vb` change together 60% of the time (6 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: UIManager.vb ↔ DataEditor.xaml.vb EUD Editor 3/Class/Binding/UIManager.vb — `EUD Editor 3/Class/Binding/UIManager.vb` and `EUD Editor 3/Window/DataEditor.xaml.vb` change together 59% of the time (10 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: BindingManager.vb ↔ UIManager.vb EUD Editor 3/Class/Binding/BindingManager.vb — `EUD Editor 3/Class/Binding/BindingManager.vb` and `EUD Editor 3/Class/Binding/UIManager.vb` change together 59% of the time (10 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: UIManager.vb ↔ IconSelecter.xaml.vb EUD Editor 3/Class/Binding/UIManager.vb — `EUD Editor 3/Class/Binding/UIManager.vb` and `EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb` change together 59% of the time (10 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: ArgValue.vb ↔ AssemblyInfo.vb EUD Editor 3/Class/TriggerEditor/ClassicEditor/ArgValue.vb — `EUD Editor 3/Class/TriggerEditor/ClassicEditor/ArgValue.vb` and `EUD Editor 3/My Project/AssemblyInfo.vb` change together 57% of the time (8 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
  • Change coupling: BindingManager.vb ↔ InputField.xaml.vb EUD Editor 3/Class/Binding/BindingManager.vb — `EUD Editor 3/Class/Binding/BindingManager.vb` and `EUD Editor 3/UserContorl/Field/InputField.xaml.vb` change together 55% of the time (11 shared commits) with no explicit dependency — a hidden/logical coupling. If they belong together, co-locate them; if not, break the coupling.
D4 · Code Duplication · Duplicated block (15 lines × 2) · ×10
  • Duplicated block (15 lines × 2) EUD Editor 3/Class/Binding/DatBinding.vb:88 — EUD Editor 3/Class/Binding/DatBinding.vb:88-102 | EUD Editor 3/Class/Binding/ExtraDatBinding.vb:74-88
  • Duplicated block (15 lines × 2) EUD Editor 3/Class/Binding/ValidationRule/AlphaValidationRule.vb:9 — EUD Editor 3/Class/Binding/ValidationRule/AlphaValidationRule.vb:9-23 | EUD Editor 3/Class/Binding/ValidationRule/TextValidationRule.vb:7-21
  • Duplicated block (15 lines × 2) EUD Editor 3/Class/CascData.vb:52 — EUD Editor 3/Class/CascData.vb:52-65 | EUD Editor 3/Class/CascData.vb:98-112
  • Duplicated block (15 lines × 2) EUD Editor 3/Class/BulidData/BulidMain.vb:72 — EUD Editor 3/Class/BulidData/BulidMain.vb:72-86 | EUD Editor 3/Class/BulidData/BulidMain.vb:88-102
  • Duplicated block (15 lines × 2) EUD Editor 3/Class/Data/StarCraftData.vb:517 — EUD Editor 3/Class/Data/StarCraftData.vb:517-531 | EUD Editor 3/Class/Data/StarCraftData.vb:540-554
  • Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:788 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:788-802 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:1136-1149
  • Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:822 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:822-836 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:1171-1184
  • Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/Field/Require/RequireListBox.xaml.vb:447 — EUD Editor 3/UserContorl/Field/Require/RequireListBox.xaml.vb:447-461 | EUD Editor 3/Window/PluginWindow/DragManager.vb:82-96
  • Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/CodeEditor/Init.vb:409 — EUD Editor 3/UserContorl/CodeEditor/Init.vb:409-423 | EUD Editor 3/UserContorl/CodeEditor/Init.vb:464-476
  • Duplicated block (15 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:26 — EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:26-40 | EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/BGMManager.xaml.vb:26-40
D4 · Code Duplication · Duplicated block (16 lines × 2) · ×7
  • Duplicated block (16 lines × 2) EUD Editor 3/Class/MacroFunc/MacroManager.vb:456 — EUD Editor 3/Class/MacroFunc/MacroManager.vb:456-471 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:479-492
  • Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb:143 — EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb:143-155 | EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb:180-195
  • Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:33 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:33-48 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:45-60
  • Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:359 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:359-374 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:518-533
  • Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:384 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:384-399 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:544-559
  • Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControlFunc/DeleteFunction.vb:7 — EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControlFunc/DeleteFunction.vb:7-22 | EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControlFunc/EditFunction.vb:7-20
  • Duplicated block (16 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:230 — EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:230-245 | EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/BGMManager.xaml.vb:230-245
D4 · Code Duplication · Duplicated block (14 lines × 2) · ×6
  • Duplicated block (14 lines × 2) EUD Editor 3/AvalonEdit/CodeEditor/EditorInit.vb:7 — EUD Editor 3/AvalonEdit/CodeEditor/EditorInit.vb:7-18 | EUD Editor 3/UserContorl/CodeEditor/Init.vb:37-50
  • Duplicated block (14 lines × 2) EUD Editor 3/Class/Hash/AESModule.vb:22 — EUD Editor 3/Class/Hash/AESModule.vb:22-35 | EUD Editor 3/Class/Hash/AESModule.vb:78-91
  • Duplicated block (14 lines × 2) EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:47 — EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:47-60 | EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:63-76
  • Duplicated block (14 lines × 2) EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb:79 — EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb:79-92 | EUD Editor 3/UserContorl/CodeEditor/Init.vb:361-374
  • Duplicated block (14 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:72 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:72-85 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:84-97
  • Duplicated block (14 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_For.xaml.vb:205 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_For.xaml.vb:205-218 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_For.xaml.vb:231-244
D4 · Code Duplication · Duplicated block (18 lines × 2) · ×4
  • Duplicated block (18 lines × 2) EUD Editor 3/Class/Data/ProjectData/Timer.vb:88 — EUD Editor 3/Class/Data/ProjectData/Timer.vb:88-105 | EUD Editor 3/Class/TriggerEditor/TriggerEditorData.vb:281-298
  • Duplicated block (18 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControlFunc/MoveFunction.vb:40 — EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControlFunc/MoveFunction.vb:40-57 | EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControlFunc/MoveFunction.vb:70-87
  • Duplicated block (18 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_FuncArgVal.xaml.vb:82 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_FuncArgVal.xaml.vb:82-99 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_FuncEdit.xaml.vb:108-125
  • Duplicated block (18 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:101 — EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:101-118 | EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/BGMManager.xaml.vb:101-118
D4 · Code Duplication · Duplicated block (10 lines × 2) · ×4
  • Duplicated block (10 lines × 2) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:154 — EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:154-163 | EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:168-177
  • Duplicated block (10 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:749 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:749-758 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:1097-1106
  • Duplicated block (10 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_Import.xaml.vb:42 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_Import.xaml.vb:42-51 | EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting.xaml.vb:81-90
  • Duplicated block (10 lines × 2) EUD Editor 3/Window/BGMPlayerConverter.xaml.vb:71 — EUD Editor 3/Window/BGMPlayerConverter.xaml.vb:71-80 | EUD Editor 3/Window/BGMPlayerConverter.xaml.vb:233-242
D4 · Code Duplication · Duplicated block (17 lines × 3) · ×3
  • Duplicated block (17 lines × 3) EUD Editor 3/Class/BulidData/WriteSCAData.vb:240 — EUD Editor 3/Class/BulidData/WriteSCAData.vb:240-250 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:653-669 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:788-799
  • Duplicated block (17 lines × 3) EUD Editor 3/Module/Tools/WindowControl.vb:391 — EUD Editor 3/Module/Tools/WindowControl.vb:391-404 | EUD Editor 3/Module/Tools/WindowControl.vb:428-444 | EUD Editor 3/Module/Tools/WindowControl.vb:481-494
  • Duplicated block (17 lines × 3) EUD Editor 3/MainWindow.xaml.vb:238 — EUD Editor 3/MainWindow.xaml.vb:238-254 | EUD Editor 3/MainWindow.xaml.vb:271-287 | EUD Editor 3/MainWindow.xaml.vb:306-322
D4 · Code Duplication · Duplicated block (13 lines × 2) · ×3
  • Duplicated block (13 lines × 2) EUD Editor 3/AvalonEdit/CodeEditor/TriggerEditorCompletionData.vb:84 — EUD Editor 3/AvalonEdit/CodeEditor/TriggerEditorCompletionData.vb:84-96 | EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:921-933
  • Duplicated block (13 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:57 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:57-69 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:69-81
  • Duplicated block (13 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:40 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:40-52 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:80-90
D4 · Code Duplication · Duplicated block (12 lines × 2) · ×3
  • Duplicated block (12 lines × 2) EUD Editor 3/Class/CodeGrouping.vb:195 — EUD Editor 3/Class/CodeGrouping.vb:195-206 | EUD Editor 3/Class/CodeGrouping.vb:214-225
  • Duplicated block (12 lines × 2) EUD Editor 3/UserContorl/DataEditor/DataPages/Tech_Data.xaml.vb:9 — EUD Editor 3/UserContorl/DataEditor/DataPages/Tech_Data.xaml.vb:9-20 | EUD Editor 3/UserContorl/DataEditor/DataPages/Upgrade_Data.xaml.vb:9-20
  • Duplicated block (12 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPageFunc/MoveTrigger.vb:31 — EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPageFunc/MoveTrigger.vb:31-41 | EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPageFunc/MoveTrigger.vb:68-79
D4 · Code Duplication · Duplicated block (11 lines × 2) · ×3
  • Duplicated block (11 lines × 2) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptEditor.vb:139 — EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptEditor.vb:139-149 | EUD Editor 3/UserContorl/CodeEditor/ExternerManager.vb:115-125
  • Duplicated block (11 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:254 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:254-260 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:581-591
  • Duplicated block (11 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_ObjectSelecter.xaml.vb:23 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_ObjectSelecter.xaml.vb:23-32 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_ObjectSelecter.xaml.vb:35-45
D4 · Code Duplication · Duplicated block (9 lines × 2) · ×3
  • Duplicated block (9 lines × 2) EUD Editor 3/Class/BulidData/WriteDatFile.vb:207 — EUD Editor 3/Class/BulidData/WriteDatFile.vb:207-215 | EUD Editor 3/Class/BulidData/WriteDatFile.vb:235-242
  • Duplicated block (9 lines × 2) EUD Editor 3/UserContorl/DataEditor/DataPages/Tech_Data.xaml.vb:28 — EUD Editor 3/UserContorl/DataEditor/DataPages/Tech_Data.xaml.vb:28-36 | EUD Editor 3/UserContorl/DataEditor/DataPages/Upgrade_Data.xaml.vb:30-38
  • Duplicated block (9 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:128 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:128-136 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:171-179
D4 · Code Duplication · Duplicated block (8 lines × 2) · ×3
  • Duplicated block (8 lines × 2) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:174 — EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:174-181 | EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:185-192
  • Duplicated block (8 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/SCAScriptPage/SCALuaImportManager.vb:97 — EUD Editor 3/UserContorl/TriggerEditor/SCAScriptPage/SCALuaImportManager.vb:97-104 | EUD Editor 3/UserContorl/TriggerEditor/CUIEditorPage/EpsImportManager.vb:126-133
  • Duplicated block (8 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:150 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:150-157 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/TaskManager.vb:185-191
D4 · Code Duplication · Duplicated block (5 lines × 2) · ×3
  • Duplicated block (5 lines × 2) EUD Editor 3/Class/BulidData/WriteButtonData.vb:28 — EUD Editor 3/Class/BulidData/WriteButtonData.vb:28-32 | EUD Editor 3/Class/BulidData/WriteButtonData.vb:37-41
  • Duplicated block (5 lines × 2) EUD Editor 3/Class/Data/CButtonData.vb:136 — EUD Editor 3/Class/Data/CButtonData.vb:136-140 | EUD Editor 3/Class/Data/CButtonData.vb:141-145
  • Duplicated block (5 lines × 2) EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb:34 — EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb:34-38 | EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb:39-43
D17 · Explicit Debt · TodoComment · ×2
  • TodoComment EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:19 — 'TODO:UserFunc 만들어야됨 — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: PROJ-123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:21 — 'TODO:UserFunc ExternFunc만들어야됨 — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: PROJ-123`), so the task is planned where tasks live and the ticket links back to the code.
D4 · Code Duplication · Duplicated block (26 lines × 2) · ×2
  • Duplicated block (26 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:132 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:132-157 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:151-176
  • Duplicated block (26 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/SCAScriptPage/SCALuaImportManager.vb:19 — EUD Editor 3/UserContorl/TriggerEditor/SCAScriptPage/SCALuaImportManager.vb:19-44 | EUD Editor 3/UserContorl/TriggerEditor/CUIEditorPage/EpsImportManager.vb:20-45
D4 · Code Duplication · Duplicated block (23 lines × 2) · ×2
  • Duplicated block (23 lines × 2) EUD Editor 3/AvalonEdit/CodeEditor/TriggerEditorCompletionData.vb:160 — EUD Editor 3/AvalonEdit/CodeEditor/TriggerEditorCompletionData.vb:160-182 | EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:997-1019
  • Duplicated block (23 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:433 — EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:433-455 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:496-518
D4 · Code Duplication · Duplicated block (19 lines × 2) · ×2
  • Duplicated block (19 lines × 2) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:725 — EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:725-743 | EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:1068-1085
  • Duplicated block (19 lines × 2) EUD Editor 3/UserContorl/DataEditor/StatTxtData.xaml.vb:43 — EUD Editor 3/UserContorl/DataEditor/StatTxtData.xaml.vb:43-61 | EUD Editor 3/Window/TextEditorWindow.xaml.vb:332-343
D4 · Code Duplication · Duplicated block (17 lines × 2) · ×2
  • Duplicated block (17 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:249 — EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:249-265 | EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/BGMManager.xaml.vb:249-265
  • Duplicated block (17 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:316 — EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCAScriptSetting/SCAScriptBGMManager.xaml.vb:316-332 | EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/BGMManager.xaml.vb:316-332
D4 · Code Duplication · Duplicated block (9 lines × 3) · ×2
  • Duplicated block (9 lines × 3) EUD Editor 3/Class/MacroFunc/MacroManager.vb:47 — EUD Editor 3/Class/MacroFunc/MacroManager.vb:47-54 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:57-63 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:66-74
  • Duplicated block (9 lines × 3) EUD Editor 3/Class/TriggerEditor/CUIScriptEditor/CUIScriptEditor.vb:71 — EUD Editor 3/Class/TriggerEditor/CUIScriptEditor/CUIScriptEditor.vb:71-79 | EUD Editor 3/Class/TriggerEditor/SCAScriptEditor/SCAScriptEditor.vb:71-79 | EUD Editor 3/Class/TriggerEditor/TextEditor/RawTextScriptEditor.vb:70-78
D1 · Cyclomatic Complexity · Parser.GetScriptBlock (cyclomatic 146) · ×1
  • Parser.GetScriptBlock (cyclomatic 146) EUD Editor 3/Compiler/Parser/Parser.vb:579 — Parser.GetScriptBlock has cyclomatic complexity 146 (threshold 15).
D1 · Cyclomatic Complexity · GUIScriptManager.GetItemScriptText (cyclomatic 126) · ×1
  • GUIScriptManager.GetItemScriptText (cyclomatic 126) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb:233 — GUIScriptManager.GetItemScriptText has cyclomatic complexity 126 (threshold 15).
D1 · Cyclomatic Complexity · Lexical_Analyzer.DoWork (cyclomatic 102) · ×1
  • Lexical_Analyzer.DoWork (cyclomatic 102) EUD Editor 3/Compiler/Lexical Analyzer/Lexical Analyzer.vb:6 — Lexical_Analyzer.DoWork has cyclomatic complexity 102 (threshold 15).
D1 · Cyclomatic Complexity · CodeSelecter.ListCreateData (cyclomatic 87) · ×1
  • CodeSelecter.ListCreateData (cyclomatic 87) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:609 — CodeSelecter.ListCreateData has cyclomatic complexity 87 (threshold 15).
D1 · Cyclomatic Complexity · TriggerEditValueSelecterWindow.ArgSelectBoxRefresh (cyclomatic 80) · ×1
  • TriggerEditValueSelecterWindow.ArgSelectBoxRefresh (cyclomatic 80) EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:261 — TriggerEditValueSelecterWindow.ArgSelectBoxRefresh has cyclomatic complexity 80 (threshold 15).
D1 · Cyclomatic Complexity · Parser.Decoder (cyclomatic 73) · ×1
  • Parser.Decoder (cyclomatic 73) EUD Editor 3/Compiler/Parser/Parser.vb:68 — Parser.Decoder has cyclomatic complexity 73 (threshold 15).
D1 · Cyclomatic Complexity · ArgManager.GetArgList (cyclomatic 65) · ×1
  • ArgManager.GetArgList (cyclomatic 65) EUD Editor 3/Module/Tools/ArgManager.vb:5 — ArgManager.GetArgList has cyclomatic complexity 65 (threshold 15).
D1 · Cyclomatic Complexity · CIScript.playScript (cyclomatic 62) · ×1
  • CIScript.playScript (cyclomatic 62) EUD Editor 3/Class/GRP/SCIScriptMoudle.vb:357 — CIScript.playScript has cyclomatic complexity 62 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.GetArgList (cyclomatic 59) · ×1
  • CodeEditor.GetArgList (cyclomatic 59) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:10 — CodeEditor.GetArgList has cyclomatic complexity 59 (threshold 15).
D1 · Cyclomatic Complexity · ListSelecter.ListResetData (cyclomatic 59) · ×1
  • ListSelecter.ListResetData (cyclomatic 59) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:409 — ListSelecter.ListResetData has cyclomatic complexity 59 (threshold 15).
D1 · Cyclomatic Complexity · MapData.LoadDataStormLib (cyclomatic 56) · ×1
  • MapData.LoadDataStormLib (cyclomatic 56) EUD Editor 3/Class/Data/MapData.vb:161 — MapData.LoadDataStormLib has cyclomatic complexity 56 (threshold 15).
D1 · Cyclomatic Complexity · MacroManager.MacroApply (cyclomatic 54) · ×1
  • MacroManager.MacroApply (cyclomatic 54) EUD Editor 3/Class/MacroFunc/MacroManager.vb:184 — MacroManager.MacroApply has cyclomatic complexity 54 (threshold 15).
D1 · Cyclomatic Complexity · CodeGrouping.CodeGrouping (cyclomatic 46) · ×1
  • CodeGrouping.CodeGrouping (cyclomatic 46) EUD Editor 3/Class/CodeGrouping.vb:80 — CodeGrouping.CodeGrouping has cyclomatic complexity 46 (threshold 15).
D1 · Cyclomatic Complexity · MapData.LoadDataSFMPQ (cyclomatic 46) · ×1
  • MapData.LoadDataSFMPQ (cyclomatic 46) EUD Editor 3/Class/Data/MapData.vb:637 — MapData.LoadDataSFMPQ has cyclomatic complexity 46 (threshold 15).
D1 · Cyclomatic Complexity · ScriptTreeviewitem.Refresh (cyclomatic 45) · ×1
  • ScriptTreeviewitem.Refresh (cyclomatic 45) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptTreeviewitem.xaml.vb:22 — ScriptTreeviewitem.Refresh has cyclomatic complexity 45 (threshold 15).
D1 · Cyclomatic Complexity · ScriptBlock.ValueCoder (cyclomatic 44) · ×1
  • ScriptBlock.ValueCoder (cyclomatic 44) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptBlock/ScriptBlockMain.vb:386 — ScriptBlock.ValueCoder has cyclomatic complexity 44 (threshold 15).
D1 · Cyclomatic Complexity · TEGUIObjectSelecter.ToolBoxListRefresh (cyclomatic 44) · ×1
  • TEGUIObjectSelecter.ToolBoxListRefresh (cyclomatic 44) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/TEGUIObjectSelecter.xaml.vb:106 — TEGUIObjectSelecter.ToolBoxListRefresh has cyclomatic complexity 44 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.textEditor_KeyboardInput (cyclomatic 41) · ×1
  • CodeEditor.textEditor_KeyboardInput (cyclomatic 41) EUD Editor 3/UserContorl/CodeEditor/EnteredText.vb:10 — CodeEditor.textEditor_KeyboardInput has cyclomatic complexity 41 (threshold 15).
D1 · Cyclomatic Complexity · GUI_VarFuncUse.CrlInit (cyclomatic 41) · ×1
  • GUI_VarFuncUse.CrlInit (cyclomatic 41) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_VarFuncUse.xaml.vb:17 — GUI_VarFuncUse.CrlInit has cyclomatic complexity 41 (threshold 15).
D1 · Cyclomatic Complexity · ClassicTriggerEditor.GetEpsText (cyclomatic 40) · ×1
  • ClassicTriggerEditor.GetEpsText (cyclomatic 40) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:141 — ClassicTriggerEditor.GetEpsText has cyclomatic complexity 40 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.LoadData (cyclomatic 40) · ×1
  • CodeEditor.LoadData (cyclomatic 40) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:294 — CodeEditor.LoadData has cyclomatic complexity 40 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.LoadMacroData (cyclomatic 35) · ×1
  • CodeEditor.LoadMacroData (cyclomatic 35) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:532 — CodeEditor.LoadMacroData has cyclomatic complexity 35 (threshold 15).
D1 · Cyclomatic Complexity · GUIScriptEditorUI.CheckValidated (cyclomatic 34) · ×1
  • GUIScriptEditorUI.CheckValidated (cyclomatic 34) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/AddRule.vb:10 — GUIScriptEditorUI.CheckValidated has cyclomatic complexity 34 (threshold 15).
D1 · Cyclomatic Complexity · DataManager.PasteDatPage (cyclomatic 32) · ×1
  • DataManager.PasteDatPage (cyclomatic 32) EUD Editor 3/Class/DataManager.vb:166 — DataManager.PasteDatPage has cyclomatic complexity 32 (threshold 15).
D1 · Cyclomatic Complexity · LagacySaveLoad.Load (cyclomatic 31) · ×1
  • LagacySaveLoad.Load (cyclomatic 31) EUD Editor 3/EUDEditor2/SaveLoadClass/LagacySaveLoad.vb:33 — LagacySaveLoad.Load has cyclomatic complexity 31 (threshold 15).
D1 · Cyclomatic Complexity · DataManager.PasteDatObject (cyclomatic 29) · ×1
  • DataManager.PasteDatObject (cyclomatic 29) EUD Editor 3/Class/DataManager.vb:283 — DataManager.PasteDatObject has cyclomatic complexity 29 (threshold 15).
D1 · Cyclomatic Complexity · GRPBox.Exec (cyclomatic 29) · ×1
  • GRPBox.Exec (cyclomatic 29) EUD Editor 3/Class/GRP/GRPBox.vb:82 — GRPBox.Exec has cyclomatic complexity 29 (threshold 15).
D1 · Cyclomatic Complexity · GUIScriptManager.GetLocalVar (cyclomatic 29) · ×1
  • GUIScriptManager.GetLocalVar (cyclomatic 29) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptTool/GUIVarAnalyze.vb:20 — GUIScriptManager.GetLocalVar has cyclomatic complexity 29 (threshold 15).
D1 · Cyclomatic Complexity · GUI_Action_ArgSelecter.CrlInit (cyclomatic 29) · ×1
  • GUI_Action_ArgSelecter.CrlInit (cyclomatic 29) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_Action_ArgSelecter.xaml.vb:37 — GUI_Action_ArgSelecter.CrlInit has cyclomatic complexity 29 (threshold 15).
D1 · Cyclomatic Complexity · GUI_For.ResetControl (cyclomatic 29) · ×1
  • GUI_For.ResetControl (cyclomatic 29) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_For.xaml.vb:162 — GUI_For.ResetControl has cyclomatic complexity 29 (threshold 15).
D1 · Cyclomatic Complexity · ScriptBlock.FuncCoder (cyclomatic 28) · ×1
  • ScriptBlock.FuncCoder (cyclomatic 28) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptBlock/ScriptBlockMain.vb:725 — ScriptBlock.FuncCoder has cyclomatic complexity 28 (threshold 15).
D1 · Cyclomatic Complexity · TriggerFunction.GetFunctionFromStr (cyclomatic 28) · ×1
  • TriggerFunction.GetFunctionFromStr (cyclomatic 28) EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:383 — TriggerFunction.GetFunctionFromStr has cyclomatic complexity 28 (threshold 15).
D1 · Cyclomatic Complexity · LagacySaveLoad.Save (cyclomatic 27) · ×1
  • LagacySaveLoad.Save (cyclomatic 27) EUD Editor 3/EUDEditor2/SaveLoadClass/LagacySaveLoad.vb:366 — LagacySaveLoad.Save has cyclomatic complexity 27 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.AutoInserter (cyclomatic 27) · ×1
  • CodeEditor.AutoInserter (cyclomatic 27) EUD Editor 3/UserContorl/CodeEditor/Init.vb:642 — CodeEditor.AutoInserter has cyclomatic complexity 27 (threshold 15).
D1 · Cyclomatic Complexity · LuaFunction.New.ctor (cyclomatic 26) · ×1
  • LuaFunction.New.ctor (cyclomatic 26) EUD Editor 3/Class/MacroFunc/MacroManager.vb:533 — LuaFunction.New.ctor has cyclomatic complexity 26 (threshold 15).
D1 · Cyclomatic Complexity · Trigger.GetTriggerCodeText (cyclomatic 26) · ×1
  • Trigger.GetTriggerCodeText (cyclomatic 26) EUD Editor 3/Class/TriggerEditor/ClassicEditor/Trigger.vb:182 — Trigger.GetTriggerCodeText has cyclomatic complexity 26 (threshold 15).
D1 · Cyclomatic Complexity · InputField.Init (cyclomatic 26) · ×1
  • InputField.Init (cyclomatic 26) EUD Editor 3/UserContorl/Field/InputField.xaml.vb:187 — InputField.Init has cyclomatic complexity 26 (threshold 15).
D1 · Cyclomatic Complexity · GUI_FunctionSelecter.ListReset (cyclomatic 26) · ×1
  • GUI_FunctionSelecter.ListReset (cyclomatic 26) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_FunctionSelecter.xaml.vb:38 — GUI_FunctionSelecter.ListReset has cyclomatic complexity 26 (threshold 15).
D1 · Cyclomatic Complexity · BindingManager.New.ctor (cyclomatic 25) · ×1
  • BindingManager.New.ctor (cyclomatic 25) EUD Editor 3/Class/Binding/BindingManager.vb:68 — BindingManager.New.ctor has cyclomatic complexity 25 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.ShowCompletion (cyclomatic 25) · ×1
  • CodeEditor.ShowCompletion (cyclomatic 25) EUD Editor 3/UserContorl/CodeEditor/Init.vb:378 — CodeEditor.ShowCompletion has cyclomatic complexity 25 (threshold 15).
D1 · Cyclomatic Complexity · CFunc.LoadFunc (cyclomatic 24) · ×1
  • CFunc.LoadFunc (cyclomatic 24) EUD Editor 3/UserContorl/CodeEditor/CFunc.vb:417 — CFunc.LoadFunc has cyclomatic complexity 24 (threshold 15).
D1 · Cyclomatic Complexity · TrgUnitPorperty.RefreshValue (cyclomatic 23) · ×1
  • TrgUnitPorperty.RefreshValue (cyclomatic 23) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TrgUnitProperty.xaml.vb:77 — TrgUnitPorperty.RefreshValue has cyclomatic complexity 23 (threshold 15).
D1 · Cyclomatic Complexity · GUI_Action_UnitProperty.RefreshValue (cyclomatic 23) · ×1
  • GUI_Action_UnitProperty.RefreshValue (cyclomatic 23) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_Action_UnitProperty.xaml.vb:14 — GUI_Action_UnitProperty.RefreshValue has cyclomatic complexity 23 (threshold 15).
D1 · Cyclomatic Complexity · FunctionToolTip.New.ctor (cyclomatic 22) · ×1
  • FunctionToolTip.New.ctor (cyclomatic 22) EUD Editor 3/UserContorl/CodeEditor/CFunc.vb:71 — FunctionToolTip.New.ctor has cyclomatic complexity 22 (threshold 15).
D1 · Cyclomatic Complexity · CodeSelecter.ListReset (cyclomatic 22) · ×1
  • CodeSelecter.ListReset (cyclomatic 22) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:406 — CodeSelecter.ListReset has cyclomatic complexity 22 (threshold 15).
D1 · Cyclomatic Complexity · BuildData.GetSCAEps (cyclomatic 21) · ×1
  • BuildData.GetSCAEps (cyclomatic 21) EUD Editor 3/Class/BulidData/WriteSCAData.vb:524 — BuildData.GetSCAEps has cyclomatic complexity 21 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.ShowFuncTooltip (cyclomatic 21) · ×1
  • CodeEditor.ShowFuncTooltip (cyclomatic 21) EUD Editor 3/UserContorl/CodeEditor/Init.vb:154 — CodeEditor.ShowFuncTooltip has cyclomatic complexity 21 (threshold 15).
D1 · Cyclomatic Complexity · GUI_VarFuncUse.EnCoding (cyclomatic 21) · ×1
  • GUI_VarFuncUse.EnCoding (cyclomatic 21) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_VarFuncUse.xaml.vb:404 — GUI_VarFuncUse.EnCoding has cyclomatic complexity 21 (threshold 15).
D1 · Cyclomatic Complexity · BGMPlayerConverter.BGMProcess (cyclomatic 21) · ×1
  • BGMPlayerConverter.BGMProcess (cyclomatic 21) EUD Editor 3/Window/BGMPlayerConverter.xaml.vb:32 — BGMPlayerConverter.BGMProcess has cyclomatic complexity 21 (threshold 15).
D1 · Cyclomatic Complexity · EdsBlockItem.GetEdsString (cyclomatic 20) · ×1
  • EdsBlockItem.GetEdsString (cyclomatic 20) EUD Editor 3/Class/BulidData/WriteedsFile.vb:125 — EdsBlockItem.GetEdsString has cyclomatic complexity 20 (threshold 15).
D1 · Cyclomatic Complexity · TriggerCodeBlock.GetCodeText (cyclomatic 20) · ×1
  • TriggerCodeBlock.GetCodeText (cyclomatic 20) EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:10 — TriggerCodeBlock.GetCodeText has cyclomatic complexity 20 (threshold 15).
D1 · Cyclomatic Complexity · GlobalObj.InitProgram (cyclomatic 20) · ×1
  • GlobalObj.InitProgram (cyclomatic 20) EUD Editor 3/Module/GlobalObj.vb:93 — GlobalObj.InitProgram has cyclomatic complexity 20 (threshold 15).
D1 · Cyclomatic Complexity · ConsoleTextbox.LoadAutocmp (cyclomatic 20) · ×1
  • ConsoleTextbox.LoadAutocmp (cyclomatic 20) EUD Editor 3/UserContorl/CommandConsole/AutoComplete.vb:2 — ConsoleTextbox.LoadAutocmp has cyclomatic complexity 20 (threshold 15).
D1 · Cyclomatic Complexity · BuildData.CheckBuildable (cyclomatic 19) · ×1
  • BuildData.CheckBuildable (cyclomatic 19) EUD Editor 3/Class/BulidData/BulidMain.vb:155 — BuildData.CheckBuildable has cyclomatic complexity 19 (threshold 15).
D1 · Cyclomatic Complexity · MacroManager.SetDatFile (cyclomatic 19) · ×1
  • MacroManager.SetDatFile (cyclomatic 19) EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:321 — MacroManager.SetDatFile has cyclomatic complexity 19 (threshold 15).
D1 · Cyclomatic Complexity · ColoredTextBox.TextColred (cyclomatic 19) · ×1
  • ColoredTextBox.TextColred (cyclomatic 19) EUD Editor 3/UserContorl/Field/ColoredTextBox.xaml.vb:30 — ColoredTextBox.TextColred has cyclomatic complexity 19 (threshold 15).
D1 · Cyclomatic Complexity · GUIScriptEditorUI.PasteSelectItem (cyclomatic 19) · ×1
  • GUIScriptEditorUI.PasteSelectItem (cyclomatic 19) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:253 — GUIScriptEditorUI.PasteSelectItem has cyclomatic complexity 19 (threshold 15).
D1 · Cyclomatic Complexity · GUI_ArgEditor.TypeboxInit (cyclomatic 19) · ×1
  • GUI_ArgEditor.TypeboxInit (cyclomatic 19) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ArgEditor.xaml.vb:133 — GUI_ArgEditor.TypeboxInit has cyclomatic complexity 19 (threshold 15).
D1 · Cyclomatic Complexity · CParamater.New.ctor (cyclomatic 18) · ×1
  • CParamater.New.ctor (cyclomatic 18) EUD Editor 3/Class/Data/SCDatFiles.vb:343 — CParamater.New.ctor has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · ListSelecter.ContextMenu_Opened (cyclomatic 18) · ×1
  • ListSelecter.ContextMenu_Opened (cyclomatic 18) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:122 — ListSelecter.ContextMenu_Opened has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · CodeSelecter.ContextMenu_Opened (cyclomatic 18) · ×1
  • CodeSelecter.ContextMenu_Opened (cyclomatic 18) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:140 — CodeSelecter.ContextMenu_Opened has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · UnitData.LoasScreen (cyclomatic 18) · ×1
  • UnitData.LoasScreen (cyclomatic 18) EUD Editor 3/UserContorl/DataEditor/UnitData.xaml.vb:45 — UnitData.LoasScreen has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · ListItemCodeBlock.RefreshItem (cyclomatic 18) · ×1
  • ListItemCodeBlock.RefreshItem (cyclomatic 18) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/ListItemCodeBlock.xaml.vb:17 — ListItemCodeBlock.RefreshItem has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · GUIScriptEditorUI.MainTreeview_SelectedItemChanged (cyclomatic 18) · ×1
  • GUIScriptEditorUI.MainTreeview_SelectedItemChanged (cyclomatic 18) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:751 — GUIScriptEditorUI.MainTreeview_SelectedItemChanged has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · GUI_For.CheckEditable (cyclomatic 18) · ×1
  • GUI_For.CheckEditable (cyclomatic 18) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_For.xaml.vb:88 — GUI_For.CheckEditable has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · MsgDialog.Init (cyclomatic 18) · ×1
  • MsgDialog.Init (cyclomatic 18) EUD Editor 3/Window/MsgDialog.xaml.vb:5 — MsgDialog.Init has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · SettingWindows.Window_Loaded (cyclomatic 18) · ×1
  • SettingWindows.Window_Loaded (cyclomatic 18) EUD Editor 3/Window/SettingWindows.xaml.vb:6 — SettingWindows.Window_Loaded has cyclomatic complexity 18 (threshold 15).
D1 · Cyclomatic Complexity · GRPManager.LoadSDGRP (cyclomatic 17) · ×1
  • GRPManager.LoadSDGRP (cyclomatic 17) EUD Editor 3/Class/GRP/GRPManager.vb:273 — GRPManager.LoadSDGRP has cyclomatic complexity 17 (threshold 15).
D1 · Cyclomatic Complexity · MacroManager.ConditionDatFile (cyclomatic 17) · ×1
  • MacroManager.ConditionDatFile (cyclomatic 17) EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:428 — MacroManager.ConditionDatFile has cyclomatic complexity 17 (threshold 15).
D1 · Cyclomatic Complexity · TriggerCodeBlock.GetEditorText (cyclomatic 17) · ×1
  • TriggerCodeBlock.GetEditorText (cyclomatic 17) EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:196 — TriggerCodeBlock.GetEditorText has cyclomatic complexity 17 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.LoaddotData (cyclomatic 17) · ×1
  • CodeEditor.LoaddotData (cyclomatic 17) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:453 — CodeEditor.LoaddotData has cyclomatic complexity 17 (threshold 15).
D1 · Cyclomatic Complexity · GUIScriptEditorUI.ItemFixer (cyclomatic 17) · ×1
  • GUIScriptEditorUI.ItemFixer (cyclomatic 17) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:88 — GUIScriptEditorUI.ItemFixer has cyclomatic complexity 17 (threshold 15).
D1 · Cyclomatic Complexity · SCADataList.OpenEditWindow (cyclomatic 17) · ×1
  • SCADataList.OpenEditWindow (cyclomatic 17) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCADataList.xaml.vb:87 — SCADataList.OpenEditWindow has cyclomatic complexity 17 (threshold 15).
D1 · Cyclomatic Complexity · DataManager.ResetDatPage (cyclomatic 16) · ×1
  • DataManager.ResetDatPage (cyclomatic 16) EUD Editor 3/Class/DataManager.vb:375 — DataManager.ResetDatPage has cyclomatic complexity 16 (threshold 15).
D1 · Cyclomatic Complexity · GRPManager.LoadHDGRP (cyclomatic 16) · ×1
  • GRPManager.LoadHDGRP (cyclomatic 16) EUD Editor 3/Class/GRP/GRPManager.vb:428 — GRPManager.LoadHDGRP has cyclomatic complexity 16 (threshold 15).
D1 · Cyclomatic Complexity · GRPManager.LoadCarbotGRP (cyclomatic 16) · ×1
  • GRPManager.LoadCarbotGRP (cyclomatic 16) EUD Editor 3/Class/GRP/GRPManager.vb:546 — GRPManager.LoadCarbotGRP has cyclomatic complexity 16 (threshold 15).
D1 · Cyclomatic Complexity · StringTool.GetCharAt (cyclomatic 16) · ×1
  • StringTool.GetCharAt (cyclomatic 16) EUD Editor 3/Module/StringTool.vb:128 — StringTool.GetCharAt has cyclomatic complexity 16 (threshold 15).
D1 · Cyclomatic Complexity · CodeEditor.ExternerLoader (cyclomatic 16) · ×1
  • CodeEditor.ExternerLoader (cyclomatic 16) EUD Editor 3/UserContorl/CodeEditor/ExternerManager.vb:76 — CodeEditor.ExternerLoader has cyclomatic complexity 16 (threshold 15).
D1 · Cyclomatic Complexity · StatTxtData.LimitShortCut (cyclomatic 16) · ×1
  • StatTxtData.LimitShortCut (cyclomatic 16) EUD Editor 3/UserContorl/DataEditor/StatTxtData.xaml.vb:108 — StatTxtData.LimitShortCut has cyclomatic complexity 16 (threshold 15).
D1 · Cyclomatic Complexity · TECTPage.PlayerListReset (cyclomatic 16) · ×1
  • TECTPage.PlayerListReset (cyclomatic 16) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPage.xaml.vb:49 — TECTPage.PlayerListReset has cyclomatic complexity 16 (threshold 15).
D1 · Cyclomatic Complexity · GUIScriptEditorUI.OkayBtnEvent (cyclomatic 16) · ×1
  • GUIScriptEditorUI.OkayBtnEvent (cyclomatic 16) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/AddItem.vb:185 — GUIScriptEditorUI.OkayBtnEvent has cyclomatic complexity 16 (threshold 15).
D2 · Cognitive Complexity · Parser.GetScriptBlock (cognitive 495) · ×1
  • Parser.GetScriptBlock (cognitive 495) EUD Editor 3/Compiler/Parser/Parser.vb:579 — Parser.GetScriptBlock has cognitive complexity 495 (threshold 15).
D2 · Cognitive Complexity · Lexical_Analyzer.DoWork (cognitive 271) · ×1
  • Lexical_Analyzer.DoWork (cognitive 271) EUD Editor 3/Compiler/Lexical Analyzer/Lexical Analyzer.vb:6 — Lexical_Analyzer.DoWork has cognitive complexity 271 (threshold 15).
D2 · Cognitive Complexity · GUIScriptManager.GetItemScriptText (cognitive 239) · ×1
  • GUIScriptManager.GetItemScriptText (cognitive 239) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/GUIScriptManager.vb:233 — GUIScriptManager.GetItemScriptText has cognitive complexity 239 (threshold 15).
D2 · Cognitive Complexity · CodeSelecter.ListCreateData (cognitive 224) · ×1
  • CodeSelecter.ListCreateData (cognitive 224) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:609 — CodeSelecter.ListCreateData has cognitive complexity 224 (threshold 15).
D2 · Cognitive Complexity · MacroManager.MacroApply (cognitive 162) · ×1
  • MacroManager.MacroApply (cognitive 162) EUD Editor 3/Class/MacroFunc/MacroManager.vb:184 — MacroManager.MacroApply has cognitive complexity 162 (threshold 15).
D2 · Cognitive Complexity · ListSelecter.ListResetData (cognitive 161) · ×1
  • ListSelecter.ListResetData (cognitive 161) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:409 — ListSelecter.ListResetData has cognitive complexity 161 (threshold 15).
D2 · Cognitive Complexity · MapData.LoadDataStormLib (cognitive 155) · ×1
  • MapData.LoadDataStormLib (cognitive 155) EUD Editor 3/Class/Data/MapData.vb:161 — MapData.LoadDataStormLib has cognitive complexity 155 (threshold 15).
D2 · Cognitive Complexity · MapData.LoadDataSFMPQ (cognitive 135) · ×1
  • MapData.LoadDataSFMPQ (cognitive 135) EUD Editor 3/Class/Data/MapData.vb:637 — MapData.LoadDataSFMPQ has cognitive complexity 135 (threshold 15).
D2 · Cognitive Complexity · CodeGrouping.CodeGrouping (cognitive 112) · ×1
  • CodeGrouping.CodeGrouping (cognitive 112) EUD Editor 3/Class/CodeGrouping.vb:80 — CodeGrouping.CodeGrouping has cognitive complexity 112 (threshold 15).
D2 · Cognitive Complexity · TEGUIObjectSelecter.ToolBoxListRefresh (cognitive 101) · ×1
  • TEGUIObjectSelecter.ToolBoxListRefresh (cognitive 101) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/TEGUIObjectSelecter.xaml.vb:106 — TEGUIObjectSelecter.ToolBoxListRefresh has cognitive complexity 101 (threshold 15).
D2 · Cognitive Complexity · DataManager.PasteDatPage (cognitive 100) · ×1
  • DataManager.PasteDatPage (cognitive 100) EUD Editor 3/Class/DataManager.vb:166 — DataManager.PasteDatPage has cognitive complexity 100 (threshold 15).
D2 · Cognitive Complexity · ClassicTriggerEditor.GetEpsText (cognitive 96) · ×1
  • ClassicTriggerEditor.GetEpsText (cognitive 96) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ClassicTriggerEditor.vb:141 — ClassicTriggerEditor.GetEpsText has cognitive complexity 96 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.textEditor_KeyboardInput (cognitive 93) · ×1
  • CodeEditor.textEditor_KeyboardInput (cognitive 93) EUD Editor 3/UserContorl/CodeEditor/EnteredText.vb:10 — CodeEditor.textEditor_KeyboardInput has cognitive complexity 93 (threshold 15).
D2 · Cognitive Complexity · LagacySaveLoad.Load (cognitive 91) · ×1
  • LagacySaveLoad.Load (cognitive 91) EUD Editor 3/EUDEditor2/SaveLoadClass/LagacySaveLoad.vb:33 — LagacySaveLoad.Load has cognitive complexity 91 (threshold 15).
D2 · Cognitive Complexity · DataManager.PasteDatObject (cognitive 88) · ×1
  • DataManager.PasteDatObject (cognitive 88) EUD Editor 3/Class/DataManager.vb:283 — DataManager.PasteDatObject has cognitive complexity 88 (threshold 15).
D2 · Cognitive Complexity · GUI_Action_ArgSelecter.CrlInit (cognitive 88) · ×1
  • GUI_Action_ArgSelecter.CrlInit (cognitive 88) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_Action_ArgSelecter.xaml.vb:37 — GUI_Action_ArgSelecter.CrlInit has cognitive complexity 88 (threshold 15).
D2 · Cognitive Complexity · ScriptBlock.FuncCoder (cognitive 87) · ×1
  • ScriptBlock.FuncCoder (cognitive 87) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptBlock/ScriptBlockMain.vb:725 — ScriptBlock.FuncCoder has cognitive complexity 87 (threshold 15).
D2 · Cognitive Complexity · ScriptBlock.ValueCoder (cognitive 84) · ×1
  • ScriptBlock.ValueCoder (cognitive 84) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptBlock/ScriptBlockMain.vb:386 — ScriptBlock.ValueCoder has cognitive complexity 84 (threshold 15).
D2 · Cognitive Complexity · GUI_VarFuncUse.CrlInit (cognitive 80) · ×1
  • GUI_VarFuncUse.CrlInit (cognitive 80) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_VarFuncUse.xaml.vb:17 — GUI_VarFuncUse.CrlInit has cognitive complexity 80 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.ShowFuncTooltip (cognitive 78) · ×1
  • CodeEditor.ShowFuncTooltip (cognitive 78) EUD Editor 3/UserContorl/CodeEditor/Init.vb:154 — CodeEditor.ShowFuncTooltip has cognitive complexity 78 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.MainTreeview_SelectedItemChanged (cognitive 76) · ×1
  • GUIScriptEditorUI.MainTreeview_SelectedItemChanged (cognitive 76) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:751 — GUIScriptEditorUI.MainTreeview_SelectedItemChanged has cognitive complexity 76 (threshold 15).
D2 · Cognitive Complexity · Trigger.GetTriggerCodeText (cognitive 72) · ×1
  • Trigger.GetTriggerCodeText (cognitive 72) EUD Editor 3/Class/TriggerEditor/ClassicEditor/Trigger.vb:182 — Trigger.GetTriggerCodeText has cognitive complexity 72 (threshold 15).
D2 · Cognitive Complexity · Parser.Decoder (cognitive 72) · ×1
  • Parser.Decoder (cognitive 72) EUD Editor 3/Compiler/Parser/Parser.vb:68 — Parser.Decoder has cognitive complexity 72 (threshold 15).
D2 · Cognitive Complexity · GUI_VarFuncUse.EnCoding (cognitive 68) · ×1
  • GUI_VarFuncUse.EnCoding (cognitive 68) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_VarFuncUse.xaml.vb:404 — GUI_VarFuncUse.EnCoding has cognitive complexity 68 (threshold 15).
D2 · Cognitive Complexity · LagacySaveLoad.Save (cognitive 66) · ×1
  • LagacySaveLoad.Save (cognitive 66) EUD Editor 3/EUDEditor2/SaveLoadClass/LagacySaveLoad.vb:366 — LagacySaveLoad.Save has cognitive complexity 66 (threshold 15).
D2 · Cognitive Complexity · GUI_FunctionSelecter.ListReset (cognitive 62) · ×1
  • GUI_FunctionSelecter.ListReset (cognitive 62) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_FunctionSelecter.xaml.vb:38 — GUI_FunctionSelecter.ListReset has cognitive complexity 62 (threshold 15).
D2 · Cognitive Complexity · TriggerFunction.GetFunctionFromStr (cognitive 59) · ×1
  • TriggerFunction.GetFunctionFromStr (cognitive 59) EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:383 — TriggerFunction.GetFunctionFromStr has cognitive complexity 59 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.LoaddotData (cognitive 58) · ×1
  • CodeEditor.LoaddotData (cognitive 58) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:453 — CodeEditor.LoaddotData has cognitive complexity 58 (threshold 15).
D2 · Cognitive Complexity · GUI_For.ResetControl (cognitive 58) · ×1
  • GUI_For.ResetControl (cognitive 58) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_For.xaml.vb:162 — GUI_For.ResetControl has cognitive complexity 58 (threshold 15).
D2 · Cognitive Complexity · GUIScriptManager.GetLocalVar (cognitive 57) · ×1
  • GUIScriptManager.GetLocalVar (cognitive 57) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptTool/GUIVarAnalyze.vb:20 — GUIScriptManager.GetLocalVar has cognitive complexity 57 (threshold 15).
D2 · Cognitive Complexity · ArgManager.GetArgList (cognitive 57) · ×1
  • ArgManager.GetArgList (cognitive 57) EUD Editor 3/Module/Tools/ArgManager.vb:5 — ArgManager.GetArgList has cognitive complexity 57 (threshold 15).
D2 · Cognitive Complexity · CIScript.playScript (cognitive 56) · ×1
  • CIScript.playScript (cognitive 56) EUD Editor 3/Class/GRP/SCIScriptMoudle.vb:357 — CIScript.playScript has cognitive complexity 56 (threshold 15).
D2 · Cognitive Complexity · ProjectData.FileCheck_Tick (cognitive 55) · ×1
  • ProjectData.FileCheck_Tick (cognitive 55) EUD Editor 3/Class/Data/ProjectData/Timer.vb:11 — ProjectData.FileCheck_Tick has cognitive complexity 55 (threshold 15).
D2 · Cognitive Complexity · LuaFunction.New.ctor (cognitive 55) · ×1
  • LuaFunction.New.ctor (cognitive 55) EUD Editor 3/Class/MacroFunc/MacroManager.vb:533 — LuaFunction.New.ctor has cognitive complexity 55 (threshold 15).
D2 · Cognitive Complexity · TriggerEditValueSelecterWindow.ArgSelectBoxRefresh (cognitive 52) · ×1
  • TriggerEditValueSelecterWindow.ArgSelectBoxRefresh (cognitive 52) EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:261 — TriggerEditValueSelecterWindow.ArgSelectBoxRefresh has cognitive complexity 52 (threshold 15).
D2 · Cognitive Complexity · BuildData.CheckBuildable (cognitive 51) · ×1
  • BuildData.CheckBuildable (cognitive 51) EUD Editor 3/Class/BulidData/BulidMain.vb:155 — BuildData.CheckBuildable has cognitive complexity 51 (threshold 15).
D2 · Cognitive Complexity · ListItemCodeBlock.RefreshItem (cognitive 51) · ×1
  • ListItemCodeBlock.RefreshItem (cognitive 51) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/ListItemCodeBlock.xaml.vb:17 — ListItemCodeBlock.RefreshItem has cognitive complexity 51 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.ShowCompletion (cognitive 50) · ×1
  • CodeEditor.ShowCompletion (cognitive 50) EUD Editor 3/UserContorl/CodeEditor/Init.vb:378 — CodeEditor.ShowCompletion has cognitive complexity 50 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.CheckValidated (cognitive 50) · ×1
  • GUIScriptEditorUI.CheckValidated (cognitive 50) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/AddRule.vb:10 — GUIScriptEditorUI.CheckValidated has cognitive complexity 50 (threshold 15).
D2 · Cognitive Complexity · GRPBox.Exec (cognitive 49) · ×1
  • GRPBox.Exec (cognitive 49) EUD Editor 3/Class/GRP/GRPBox.vb:82 — GRPBox.Exec has cognitive complexity 49 (threshold 15).
D2 · Cognitive Complexity · TriggerCodeBlock.GetEditorText (cognitive 49) · ×1
  • TriggerCodeBlock.GetEditorText (cognitive 49) EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:196 — TriggerCodeBlock.GetEditorText has cognitive complexity 49 (threshold 15).
D2 · Cognitive Complexity · ScriptBlock.RefreshValue (cognitive 49) · ×1
  • ScriptBlock.RefreshValue (cognitive 49) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptBlock/ScriptBlockMain.vb:285 — ScriptBlock.RefreshValue has cognitive complexity 49 (threshold 15).
D2 · Cognitive Complexity · ListSelecter.ContextMenu_Opened (cognitive 49) · ×1
  • ListSelecter.ContextMenu_Opened (cognitive 49) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:122 — ListSelecter.ContextMenu_Opened has cognitive complexity 49 (threshold 15).
D2 · Cognitive Complexity · CodeSelecter.ContextMenu_Opened (cognitive 49) · ×1
  • CodeSelecter.ContextMenu_Opened (cognitive 49) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:140 — CodeSelecter.ContextMenu_Opened has cognitive complexity 49 (threshold 15).
D2 · Cognitive Complexity · ColoredTextBox.TextColred (cognitive 49) · ×1
  • ColoredTextBox.TextColred (cognitive 49) EUD Editor 3/UserContorl/Field/ColoredTextBox.xaml.vb:30 — ColoredTextBox.TextColred has cognitive complexity 49 (threshold 15).
D2 · Cognitive Complexity · GRPManager.LoadHDGRP (cognitive 48) · ×1
  • GRPManager.LoadHDGRP (cognitive 48) EUD Editor 3/Class/GRP/GRPManager.vb:428 — GRPManager.LoadHDGRP has cognitive complexity 48 (threshold 15).
D2 · Cognitive Complexity · GRPManager.LoadCarbotGRP (cognitive 48) · ×1
  • GRPManager.LoadCarbotGRP (cognitive 48) EUD Editor 3/Class/GRP/GRPManager.vb:546 — GRPManager.LoadCarbotGRP has cognitive complexity 48 (threshold 15).
D2 · Cognitive Complexity · CFunc.LoadFunc (cognitive 48) · ×1
  • CFunc.LoadFunc (cognitive 48) EUD Editor 3/UserContorl/CodeEditor/CFunc.vb:417 — CFunc.LoadFunc has cognitive complexity 48 (threshold 15).
D2 · Cognitive Complexity · InputField.Init (cognitive 48) · ×1
  • InputField.Init (cognitive 48) EUD Editor 3/UserContorl/Field/InputField.xaml.vb:187 — InputField.Init has cognitive complexity 48 (threshold 15).
D2 · Cognitive Complexity · SCADataList.VariableReset (cognitive 48) · ×1
  • SCADataList.VariableReset (cognitive 48) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCADataList.xaml.vb:305 — SCADataList.VariableReset has cognitive complexity 48 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.GetArgList (cognitive 47) · ×1
  • CodeEditor.GetArgList (cognitive 47) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:10 — CodeEditor.GetArgList has cognitive complexity 47 (threshold 15).
D2 · Cognitive Complexity · StatTxtData.LimitShortCut (cognitive 47) · ×1
  • StatTxtData.LimitShortCut (cognitive 47) EUD Editor 3/UserContorl/DataEditor/StatTxtData.xaml.vb:108 — StatTxtData.LimitShortCut has cognitive complexity 47 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.PasteSelectItem (cognitive 47) · ×1
  • GUIScriptEditorUI.PasteSelectItem (cognitive 47) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:253 — GUIScriptEditorUI.PasteSelectItem has cognitive complexity 47 (threshold 15).
D2 · Cognitive Complexity · FunctionToolTip.New.ctor (cognitive 46) · ×1
  • FunctionToolTip.New.ctor (cognitive 46) EUD Editor 3/UserContorl/CodeEditor/CFunc.vb:71 — FunctionToolTip.New.ctor has cognitive complexity 46 (threshold 15).
D2 · Cognitive Complexity · MacroManager.ConditionDatFile (cognitive 45) · ×1
  • MacroManager.ConditionDatFile (cognitive 45) EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:428 — MacroManager.ConditionDatFile has cognitive complexity 45 (threshold 15).
D2 · Cognitive Complexity · StringTool.GetCharAt (cognitive 45) · ×1
  • StringTool.GetCharAt (cognitive 45) EUD Editor 3/Module/StringTool.vb:128 — StringTool.GetCharAt has cognitive complexity 45 (threshold 15).
D2 · Cognitive Complexity · BuildData.Build (cognitive 43) · ×1
  • BuildData.Build (cognitive 43) EUD Editor 3/Class/BulidData/BulidMain.vb:24 — BuildData.Build has cognitive complexity 43 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.ExternerLoader (cognitive 43) · ×1
  • CodeEditor.ExternerLoader (cognitive 43) EUD Editor 3/UserContorl/CodeEditor/ExternerManager.vb:76 — CodeEditor.ExternerLoader has cognitive complexity 43 (threshold 15).
D2 · Cognitive Complexity · ProjectExplorer.ContextMenu_Opened (cognitive 43) · ×1
  • ProjectExplorer.ContextMenu_Opened (cognitive 43) EUD Editor 3/UserContorl/TriggerEditor/WorkTab/ProjectExplorer/Menu.vb:7 — ProjectExplorer.ContextMenu_Opened has cognitive complexity 43 (threshold 15).
D2 · Cognitive Complexity · GUIScriptManager.GetExternVar (cognitive 41) · ×1
  • GUIScriptManager.GetExternVar (cognitive 41) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptTool/GUIVarAnalyze.vb:149 — GUIScriptManager.GetExternVar has cognitive complexity 41 (threshold 15).
D2 · Cognitive Complexity · SCADataList.OpenEditWindow (cognitive 41) · ×1
  • SCADataList.OpenEditWindow (cognitive 41) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/SCADataList.xaml.vb:87 — SCADataList.OpenEditWindow has cognitive complexity 41 (threshold 15).
D2 · Cognitive Complexity · GRPManager.LoadSDGRP (cognitive 40) · ×1
  • GRPManager.LoadSDGRP (cognitive 40) EUD Editor 3/Class/GRP/GRPManager.vb:273 — GRPManager.LoadSDGRP has cognitive complexity 40 (threshold 15).
D2 · Cognitive Complexity · MacroManager.SetDatFile (cognitive 40) · ×1
  • MacroManager.SetDatFile (cognitive 40) EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:321 — MacroManager.SetDatFile has cognitive complexity 40 (threshold 15).
D2 · Cognitive Complexity · ConsoleTextbox.ConsoleKeyDown (cognitive 40) · ×1
  • ConsoleTextbox.ConsoleKeyDown (cognitive 40) EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb:213 — ConsoleTextbox.ConsoleKeyDown has cognitive complexity 40 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.AutoInserter (cognitive 40) · ×1
  • CodeEditor.AutoInserter (cognitive 40) EUD Editor 3/UserContorl/CodeEditor/Init.vb:642 — CodeEditor.AutoInserter has cognitive complexity 40 (threshold 15).
D2 · Cognitive Complexity · GUI_ArgExpress.maingrid_PreviewMouseMove (cognitive 40) · ×1
  • GUI_ArgExpress.maingrid_PreviewMouseMove (cognitive 40) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ArgExpress.xaml.vb:65 — GUI_ArgExpress.maingrid_PreviewMouseMove has cognitive complexity 40 (threshold 15).
D2 · Cognitive Complexity · ExtraDatFiles.LoadReqdata (cognitive 38) · ×1
  • ExtraDatFiles.LoadReqdata (cognitive 38) EUD Editor 3/Class/ExtraData/ExtraDatFiles.vb:127 — ExtraDatFiles.LoadReqdata has cognitive complexity 38 (threshold 15).
D2 · Cognitive Complexity · TrgUnitPorperty.RefreshValue (cognitive 38) · ×1
  • TrgUnitPorperty.RefreshValue (cognitive 38) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TrgUnitProperty.xaml.vb:77 — TrgUnitPorperty.RefreshValue has cognitive complexity 38 (threshold 15).
D2 · Cognitive Complexity · GUI_Action_UnitProperty.RefreshValue (cognitive 38) · ×1
  • GUI_Action_UnitProperty.RefreshValue (cognitive 38) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_Action_UnitProperty.xaml.vb:14 — GUI_Action_UnitProperty.RefreshValue has cognitive complexity 38 (threshold 15).
D2 · Cognitive Complexity · BGMPlayerConverter.BGMProcess (cognitive 38) · ×1
  • BGMPlayerConverter.BGMProcess (cognitive 38) EUD Editor 3/Window/BGMPlayerConverter.xaml.vb:32 — BGMPlayerConverter.BGMProcess has cognitive complexity 38 (threshold 15).
D2 · Cognitive Complexity · GRP.LoadGRP (cognitive 37) · ×1
  • GRP.LoadGRP (cognitive 37) EUD Editor 3/Class/GRP/GRP.vb:483 — GRP.LoadGRP has cognitive complexity 37 (threshold 15).
D2 · Cognitive Complexity · GRP.DrawToBytes (cognitive 37) · ×1
  • GRP.DrawToBytes (cognitive 37) EUD Editor 3/Class/GRP/GRP.vb:592 — GRP.DrawToBytes has cognitive complexity 37 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.LoadData (cognitive 37) · ×1
  • CodeEditor.LoadData (cognitive 37) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:294 — CodeEditor.LoadData has cognitive complexity 37 (threshold 15).
D2 · Cognitive Complexity · IconSelecter.Init (cognitive 36) · ×1
  • IconSelecter.Init (cognitive 36) EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb:14 — IconSelecter.Init has cognitive complexity 36 (threshold 15).
D2 · Cognitive Complexity · BindingManager.New.ctor (cognitive 35) · ×1
  • BindingManager.New.ctor (cognitive 35) EUD Editor 3/Class/Binding/BindingManager.vb:68 — BindingManager.New.ctor has cognitive complexity 35 (threshold 15).
D2 · Cognitive Complexity · UnitData.LoasScreen (cognitive 35) · ×1
  • UnitData.LoasScreen (cognitive 35) EUD Editor 3/UserContorl/DataEditor/UnitData.xaml.vb:45 — UnitData.LoasScreen has cognitive complexity 35 (threshold 15).
D2 · Cognitive Complexity · IconSelecter.ReLoad (cognitive 35) · ×1
  • IconSelecter.ReLoad (cognitive 35) EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb:202 — IconSelecter.ReLoad has cognitive complexity 35 (threshold 15).
D2 · Cognitive Complexity · BuildData.Starteds (cognitive 34) · ×1
  • BuildData.Starteds (cognitive 34) EUD Editor 3/Class/BulidData/BulidMain.vb:380 — BuildData.Starteds has cognitive complexity 34 (threshold 15).
D2 · Cognitive Complexity · ArgValue.GetCodeText (cognitive 34) · ×1
  • ArgValue.GetCodeText (cognitive 34) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ArgValue.vb:50 — ArgValue.GetCodeText has cognitive complexity 34 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.LoadMacroData (cognitive 34) · ×1
  • CodeEditor.LoadMacroData (cognitive 34) EUD Editor 3/UserContorl/CodeEditor/funcLoader.vb:532 — CodeEditor.LoadMacroData has cognitive complexity 34 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.ItemFixer (cognitive 34) · ×1
  • GUIScriptEditorUI.ItemFixer (cognitive 34) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:88 — GUIScriptEditorUI.ItemFixer has cognitive complexity 34 (threshold 15).
D2 · Cognitive Complexity · ConsoleTextbox.LoadAutocmp (cognitive 33) · ×1
  • ConsoleTextbox.LoadAutocmp (cognitive 33) EUD Editor 3/UserContorl/CommandConsole/AutoComplete.vb:2 — ConsoleTextbox.LoadAutocmp has cognitive complexity 33 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.AddItemClick (cognitive 33) · ×1
  • GUIScriptEditorUI.AddItemClick (cognitive 33) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/AddItem.vb:2 — GUIScriptEditorUI.AddItemClick has cognitive complexity 33 (threshold 15).
D2 · Cognitive Complexity · Parser.GetGUIScripter (cognitive 31) · ×1
  • Parser.GetGUIScripter (cognitive 31) EUD Editor 3/Compiler/Parser/Parser.vb:542 — Parser.GetGUIScripter has cognitive complexity 31 (threshold 15).
D2 · Cognitive Complexity · CodeSelecter.ListReset (cognitive 31) · ×1
  • CodeSelecter.ListReset (cognitive 31) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:406 — CodeSelecter.ListReset has cognitive complexity 31 (threshold 15).
D2 · Cognitive Complexity · tblReader.New.ctor (cognitive 30) · ×1
  • tblReader.New.ctor (cognitive 30) EUD Editor 3/Class/tblReader.vb:17 — tblReader.New.ctor has cognitive complexity 30 (threshold 15).
D2 · Cognitive Complexity · TreeviewExample.MainTreeviewItme_PreviewMouseUp (cognitive 30) · ×1
  • TreeviewExample.MainTreeviewItme_PreviewMouseUp (cognitive 30) EUD Editor 3/TEST/UIEditorPage/DragItem.vb:42 — TreeviewExample.MainTreeviewItme_PreviewMouseUp has cognitive complexity 30 (threshold 15).
D2 · Cognitive Complexity · EdsBlockItem.GetEdsString (cognitive 29) · ×1
  • EdsBlockItem.GetEdsString (cognitive 29) EUD Editor 3/Class/BulidData/WriteedsFile.vb:125 — EdsBlockItem.GetEdsString has cognitive complexity 29 (threshold 15).
D2 · Cognitive Complexity · BuildData.WriteRequireData (cognitive 29) · ×1
  • BuildData.WriteRequireData (cognitive 29) EUD Editor 3/Class/BulidData/WriteReqFile.vb:5 — BuildData.WriteRequireData has cognitive complexity 29 (threshold 15).
D2 · Cognitive Complexity · CodeConnecter.NotifyPropertyChanged (cognitive 29) · ×1
  • CodeConnecter.NotifyPropertyChanged (cognitive 29) EUD Editor 3/Class/CodeConnecter.vb:114 — CodeConnecter.NotifyPropertyChanged has cognitive complexity 29 (threshold 15).
D2 · Cognitive Complexity · DataManager.ResetDatPage (cognitive 29) · ×1
  • DataManager.ResetDatPage (cognitive 29) EUD Editor 3/Class/DataManager.vb:375 — DataManager.ResetDatPage has cognitive complexity 29 (threshold 15).
D2 · Cognitive Complexity · TriggerCodeBlock.LoadArgText (cognitive 29) · ×1
  • TriggerCodeBlock.LoadArgText (cognitive 29) EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:122 — TriggerCodeBlock.LoadArgText has cognitive complexity 29 (threshold 15).
D2 · Cognitive Complexity · StringTool.ChangeCharAt (cognitive 28) · ×1
  • StringTool.ChangeCharAt (cognitive 28) EUD Editor 3/Module/StringTool.vb:45 — StringTool.ChangeCharAt has cognitive complexity 28 (threshold 15).
D2 · Cognitive Complexity · CodeSelecter.AddTreeList (cognitive 28) · ×1
  • CodeSelecter.AddTreeList (cognitive 28) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:1161 — CodeSelecter.AddTreeList has cognitive complexity 28 (threshold 15).
D2 · Cognitive Complexity · InputField.ReLoad (cognitive 28) · ×1
  • InputField.ReLoad (cognitive 28) EUD Editor 3/UserContorl/Field/InputField.xaml.vb:19 — InputField.ReLoad has cognitive complexity 28 (threshold 15).
D2 · Cognitive Complexity · TriggerManager.GetListFromEpScript (cognitive 27) · ×1
  • TriggerManager.GetListFromEpScript (cognitive 27) EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:275 — TriggerManager.GetListFromEpScript has cognitive complexity 27 (threshold 15).
D2 · Cognitive Complexity · TreeviewExample.ListClick (cognitive 27) · ×1
  • TreeviewExample.ListClick (cognitive 27) EUD Editor 3/TEST/UIEditorPage/System.vb:55 — TreeviewExample.ListClick has cognitive complexity 27 (threshold 15).
D2 · Cognitive Complexity · ProjectExplorer.ListClick (cognitive 27) · ×1
  • ProjectExplorer.ListClick (cognitive 27) EUD Editor 3/UserContorl/TriggerEditor/WorkTab/ProjectExplorer/System.vb:81 — ProjectExplorer.ListClick has cognitive complexity 27 (threshold 15).
D2 · Cognitive Complexity · CodeEditor._FildFile (cognitive 26) · ×1
  • CodeEditor._FildFile (cognitive 26) EUD Editor 3/UserContorl/CodeEditor/ExternerManager.vb:8 — CodeEditor._FildFile has cognitive complexity 26 (threshold 15).
D2 · Cognitive Complexity · ListSelecter.AddTreeList (cognitive 26) · ×1
  • ListSelecter.AddTreeList (cognitive 26) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:812 — ListSelecter.AddTreeList has cognitive complexity 26 (threshold 15).
D2 · Cognitive Complexity · TriggerEditor.CheckTabablzControl (cognitive 26) · ×1
  • TriggerEditor.CheckTabablzControl (cognitive 26) EUD Editor 3/Window/TriggerEditor.xaml.vb:349 — TriggerEditor.CheckTabablzControl has cognitive complexity 26 (threshold 15).
D2 · Cognitive Complexity · CodeConnecter.ListReset (cognitive 25) · ×1
  • CodeConnecter.ListReset (cognitive 25) EUD Editor 3/Class/CodeConnecter.vb:52 — CodeConnecter.ListReset has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · FuncDefine.InitCFunc (cognitive 25) · ×1
  • FuncDefine.InitCFunc (cognitive 25) EUD Editor 3/Class/TriggerEditor/FuncArgManager.vb:159 — FuncDefine.InitCFunc has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · TriggerCodeBlock.GetCodeText (cognitive 25) · ×1
  • TriggerCodeBlock.GetCodeText (cognitive 25) EUD Editor 3/Class/TriggerEditor/ClassicEditor/TriggerCodeBlock.vb:10 — TriggerCodeBlock.GetCodeText has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · IconSelecter.Click (cognitive 25) · ×1
  • IconSelecter.Click (cognitive 25) EUD Editor 3/UserContorl/Field/IconSelecter.xaml.vb:376 — IconSelecter.Click has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · TriggerCodeEditControl.FliterApply (cognitive 25) · ×1
  • TriggerCodeEditControl.FliterApply (cognitive 25) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerCodeEditControl.xaml.vb:217 — TriggerCodeEditControl.FliterApply has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · TriggerCodeEditControl.FuncRefresh (cognitive 25) · ×1
  • TriggerCodeEditControl.FuncRefresh (cognitive 25) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerCodeEditContorlFunc/ArgChange.vb:42 — TriggerCodeEditControl.FuncRefresh has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · GUI_ArgEditor.TypeboxInit (cognitive 25) · ×1
  • GUI_ArgEditor.TypeboxInit (cognitive 25) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ArgEditor.xaml.vb:133 — GUI_ArgEditor.TypeboxInit has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · ScriptTreeviewitem.Refresh (cognitive 25) · ×1
  • ScriptTreeviewitem.Refresh (cognitive 25) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptTreeviewitem.xaml.vb:22 — ScriptTreeviewitem.Refresh has cognitive complexity 25 (threshold 15).
D2 · Cognitive Complexity · ByteBitmap.GetWireFrame (cognitive 24) · ×1
  • ByteBitmap.GetWireFrame (cognitive 24) EUD Editor 3/Class/Bitmap/BitmapManager.vb:294 — ByteBitmap.GetWireFrame has cognitive complexity 24 (threshold 15).
D2 · Cognitive Complexity · GlobalObj.InitProgram (cognitive 24) · ×1
  • GlobalObj.InitProgram (cognitive 24) EUD Editor 3/Module/GlobalObj.vb:93 — GlobalObj.InitProgram has cognitive complexity 24 (threshold 15).
D2 · Cognitive Complexity · Tool.TextColorBlock (cognitive 24) · ×1
  • Tool.TextColorBlock (cognitive 24) EUD Editor 3/Module/Tools/Tool.vb:253 — Tool.TextColorBlock has cognitive complexity 24 (threshold 15).
D2 · Cognitive Complexity · WindowMenus.OpenTriggerEdit (cognitive 24) · ×1
  • WindowMenus.OpenTriggerEdit (cognitive 24) EUD Editor 3/Module/Tools/WindowControl.vb:427 — WindowMenus.OpenTriggerEdit has cognitive complexity 24 (threshold 15).
D2 · Cognitive Complexity · WindowMenus.OpenPlugin (cognitive 24) · ×1
  • WindowMenus.OpenPlugin (cognitive 24) EUD Editor 3/Module/Tools/WindowControl.vb:480 — WindowMenus.OpenPlugin has cognitive complexity 24 (threshold 15).
D2 · Cognitive Complexity · GUI_ArgExpress.InsertChip (cognitive 24) · ×1
  • GUI_ArgExpress.InsertChip (cognitive 24) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ArgExpress.xaml.vb:305 — GUI_ArgExpress.InsertChip has cognitive complexity 24 (threshold 15).
D2 · Cognitive Complexity · GRP.DrawGRP (cognitive 23) · ×1
  • GRP.DrawGRP (cognitive 23) EUD Editor 3/Class/GRP/GRP.vb:667 — GRP.DrawGRP has cognitive complexity 23 (threshold 15).
D2 · Cognitive Complexity · TriggerManager.GetVariableFromEpScript (cognitive 23) · ×1
  • TriggerManager.GetVariableFromEpScript (cognitive 23) EUD Editor 3/Class/TriggerEditor/TriggerFunction.vb:184 — TriggerManager.GetVariableFromEpScript has cognitive complexity 23 (threshold 15).
D2 · Cognitive Complexity · ErrorItem.New.ctor (cognitive 23) · ×1
  • ErrorItem.New.ctor (cognitive 23) EUD Editor 3/Module/Tools/BuildErrorHandling.vb:89 — ErrorItem.New.ctor has cognitive complexity 23 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.OkayBtnEvent (cognitive 23) · ×1
  • GUIScriptEditorUI.OkayBtnEvent (cognitive 23) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUIClass/AddItem.vb:185 — GUIScriptEditorUI.OkayBtnEvent has cognitive complexity 23 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.FoldUnder_Click (cognitive 23) · ×1
  • GUIScriptEditorUI.FoldUnder_Click (cognitive 23) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:874 — GUIScriptEditorUI.FoldUnder_Click has cognitive complexity 23 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.UnFoldUnder_Click (cognitive 23) · ×1
  • GUIScriptEditorUI.UnFoldUnder_Click (cognitive 23) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:898 — GUIScriptEditorUI.UnFoldUnder_Click has cognitive complexity 23 (threshold 15).
D2 · Cognitive Complexity · BuildData.WriteDatFile (cognitive 22) · ×1
  • BuildData.WriteDatFile (cognitive 22) EUD Editor 3/Class/BulidData/WriteDatFile.vb:5 — BuildData.WriteDatFile has cognitive complexity 22 (threshold 15).
D2 · Cognitive Complexity · DataManager.CopyDatObject (cognitive 22) · ×1
  • DataManager.CopyDatObject (cognitive 22) EUD Editor 3/Class/DataManager.vb:104 — DataManager.CopyDatObject has cognitive complexity 22 (threshold 15).
D2 · Cognitive Complexity · ProjectData.Save (cognitive 22) · ×1
  • ProjectData.Save (cognitive 22) EUD Editor 3/Class/Data/ProjectData/Save.vb:7 — ProjectData.Save has cognitive complexity 22 (threshold 15).
D2 · Cognitive Complexity · ArgValue.GetEditorText (cognitive 22) · ×1
  • ArgValue.GetEditorText (cognitive 22) EUD Editor 3/Class/TriggerEditor/ClassicEditor/ArgValue.vb:105 — ArgValue.GetEditorText has cognitive complexity 22 (threshold 15).
D2 · Cognitive Complexity · TECTPage.PlayerListReset (cognitive 22) · ×1
  • TECTPage.PlayerListReset (cognitive 22) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPage.xaml.vb:49 — TECTPage.PlayerListReset has cognitive complexity 22 (threshold 15).
D2 · Cognitive Complexity · GUI_ObjectSelecter.ListReset (cognitive 22) · ×1
  • GUI_ObjectSelecter.ListReset (cognitive 22) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_ObjectSelecter.xaml.vb:17 — GUI_ObjectSelecter.ListReset has cognitive complexity 22 (threshold 15).
D2 · Cognitive Complexity · SettingWindows.Window_Loaded (cognitive 22) · ×1
  • SettingWindows.Window_Loaded (cognitive 22) EUD Editor 3/Window/SettingWindows.xaml.vb:6 — SettingWindows.Window_Loaded has cognitive complexity 22 (threshold 15).
D2 · Cognitive Complexity · BuildData.WriteWireFrame (cognitive 21) · ×1
  • BuildData.WriteWireFrame (cognitive 21) EUD Editor 3/Class/BulidData/WriteDatFile.vb:180 — BuildData.WriteWireFrame has cognitive complexity 21 (threshold 15).
D2 · Cognitive Complexity · CodeSelecter.Refresh (cognitive 21) · ×1
  • CodeSelecter.Refresh (cognitive 21) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:357 — CodeSelecter.Refresh has cognitive complexity 21 (threshold 15).
D2 · Cognitive Complexity · RequireListBox.MainListBox_PreviewMouseMove (cognitive 21) · ×1
  • RequireListBox.MainListBox_PreviewMouseMove (cognitive 21) EUD Editor 3/UserContorl/Field/Require/RequireListBox.xaml.vb:440 — RequireListBox.MainListBox_PreviewMouseMove has cognitive complexity 21 (threshold 15).
D2 · Cognitive Complexity · GUI_Var.CrlRefresh (cognitive 21) · ×1
  • GUI_Var.CrlRefresh (cognitive 21) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_Var.xaml.vb:64 — GUI_Var.CrlRefresh has cognitive complexity 21 (threshold 15).
D2 · Cognitive Complexity · ProjectExplorer.MainTreeviewItme_PreviewMouseUp (cognitive 21) · ×1
  • ProjectExplorer.MainTreeviewItme_PreviewMouseUp (cognitive 21) EUD Editor 3/UserContorl/TriggerEditor/WorkTab/ProjectExplorer/DragItem.vb:131 — ProjectExplorer.MainTreeviewItme_PreviewMouseUp has cognitive complexity 21 (threshold 15).
D2 · Cognitive Complexity · SettingWindows.UpdateChecker_RunWorkerCompleted (cognitive 21) · ×1
  • SettingWindows.UpdateChecker_RunWorkerCompleted (cognitive 21) EUD Editor 3/Window/SettingWindows.xaml.vb:185 — SettingWindows.UpdateChecker_RunWorkerCompleted has cognitive complexity 21 (threshold 15).
D2 · Cognitive Complexity · BuildData.GetSCAEps (cognitive 20) · ×1
  • BuildData.GetSCAEps (cognitive 20) EUD Editor 3/Class/BulidData/WriteSCAData.vb:524 — BuildData.GetSCAEps has cognitive complexity 20 (threshold 15).
D2 · Cognitive Complexity · TECTPage.PasteTrigger (cognitive 20) · ×1
  • TECTPage.PasteTrigger (cognitive 20) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TECTPageFunc/PasteTrigger.vb:51 — TECTPage.PasteTrigger has cognitive complexity 20 (threshold 15).
D2 · Cognitive Complexity · TriggerEditControl.ButtonRefresh (cognitive 20) · ×1
  • TriggerEditControl.ButtonRefresh (cognitive 20) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerEditControl.xaml.vb:122 — TriggerEditControl.ButtonRefresh has cognitive complexity 20 (threshold 15).
D2 · Cognitive Complexity · MsgDialog.Init (cognitive 20) · ×1
  • MsgDialog.Init (cognitive 20) EUD Editor 3/Window/MsgDialog.xaml.vb:5 — MsgDialog.Init has cognitive complexity 20 (threshold 15).
D2 · Cognitive Complexity · DataManager.ResetDatObject (cognitive 19) · ×1
  • DataManager.ResetDatObject (cognitive 19) EUD Editor 3/Class/DataManager.vb:454 — DataManager.ResetDatObject has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · LuaFunction.New.ctor (cognitive 19) · ×1
  • LuaFunction.New.ctor (cognitive 19) EUD Editor 3/Class/MacroFunc/MacroManager.vb:691 — LuaFunction.New.ctor has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · GUIScriptManager.GetObjectFromCFunc (cognitive 19) · ×1
  • GUIScriptManager.GetObjectFromCFunc (cognitive 19) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptTool/GUIObjectAnalyze.vb:35 — GUIScriptManager.GetObjectFromCFunc has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · GUIScriptManager.GetObjectByName (cognitive 19) · ×1
  • GUIScriptManager.GetObjectByName (cognitive 19) EUD Editor 3/Class/TriggerEditor/GUIScriptEditor/ScriptTool/GUIObjectAnalyze.vb:80 — GUIScriptManager.GetObjectByName has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · WindowControl.CloseCheckTabablzControl (cognitive 19) · ×1
  • WindowControl.CloseCheckTabablzControl (cognitive 19) EUD Editor 3/Module/Tools/WindowControl.vb:222 — WindowControl.CloseCheckTabablzControl has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · WindowMenus.ScmdOpen (cognitive 19) · ×1
  • WindowMenus.ScmdOpen (cognitive 19) EUD Editor 3/Module/Tools/WindowControl.vb:351 — WindowMenus.ScmdOpen has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · CFunc.BraketLiner (cognitive 19) · ×1
  • CFunc.BraketLiner (cognitive 19) EUD Editor 3/UserContorl/CodeEditor/CFunc.vb:375 — CFunc.BraketLiner has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · ListSelecter.CodeIndexerList_KeyDown (cognitive 19) · ×1
  • ListSelecter.CodeIndexerList_KeyDown (cognitive 19) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:19 — ListSelecter.CodeIndexerList_KeyDown has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · CodeSelecter.CodeIndexerList_KeyDown (cognitive 19) · ×1
  • CodeSelecter.CodeIndexerList_KeyDown (cognitive 19) EUD Editor 3/UserContorl/Field/CodeSelecter.xaml.vb:31 — CodeSelecter.CodeIndexerList_KeyDown has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · SCALuaImportManager.GetTEFileContent (cognitive 19) · ×1
  • SCALuaImportManager.GetTEFileContent (cognitive 19) EUD Editor 3/UserContorl/TriggerEditor/SCAScriptPage/SCALuaImportManager.vb:7 — SCALuaImportManager.GetTEFileContent has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · EpsImportManager.GetTEFileContent (cognitive 19) · ×1
  • EpsImportManager.GetTEFileContent (cognitive 19) EUD Editor 3/UserContorl/TriggerEditor/CUIEditorPage/EpsImportManager.vb:8 — EpsImportManager.GetTEFileContent has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.DeleteSelectItem (cognitive 19) · ×1
  • GUIScriptEditorUI.DeleteSelectItem (cognitive 19) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:398 — GUIScriptEditorUI.DeleteSelectItem has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · ProjectExplorer.AddSelectItem (cognitive 19) · ×1
  • ProjectExplorer.AddSelectItem (cognitive 19) EUD Editor 3/UserContorl/TriggerEditor/WorkTab/ProjectExplorer/System.vb:26 — ProjectExplorer.AddSelectItem has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · TriggerEditValueSelecterWindow.SelectListbox_SelectionChanged (cognitive 19) · ×1
  • TriggerEditValueSelecterWindow.SelectListbox_SelectionChanged (cognitive 19) EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:824 — TriggerEditValueSelecterWindow.SelectListbox_SelectionChanged has cognitive complexity 19 (threshold 15).
D2 · Cognitive Complexity · FuncDefine.InitScript (cognitive 18) · ×1
  • FuncDefine.InitScript (cognitive 18) EUD Editor 3/Class/TriggerEditor/FuncArgManager.vb:222 — FuncDefine.InitScript has cognitive complexity 18 (threshold 15).
D2 · Cognitive Complexity · FuncDefine.New.ctor (cognitive 18) · ×1
  • FuncDefine.New.ctor (cognitive 18) EUD Editor 3/Class/TriggerEditor/FuncArgManager.vb:272 — FuncDefine.New.ctor has cognitive complexity 18 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.MoveUpItem (cognitive 18) · ×1
  • GUIScriptEditorUI.MoveUpItem (cognitive 18) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:429 — GUIScriptEditorUI.MoveUpItem has cognitive complexity 18 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.MoveDownItem (cognitive 18) · ×1
  • GUIScriptEditorUI.MoveDownItem (cognitive 18) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:492 — GUIScriptEditorUI.MoveDownItem has cognitive complexity 18 (threshold 15).
D2 · Cognitive Complexity · tblWriter.StrExecuter (cognitive 17) · ×1
  • tblWriter.StrExecuter (cognitive 17) EUD Editor 3/Class/tblWriter.vb:61 — tblWriter.StrExecuter has cognitive complexity 17 (threshold 15).
D2 · Cognitive Complexity · PluginWindow.EdsText_PreviewMouseMove (cognitive 17) · ×1
  • PluginWindow.EdsText_PreviewMouseMove (cognitive 17) EUD Editor 3/Window/PluginWindow/DragManager.vb:70 — PluginWindow.EdsText_PreviewMouseMove has cognitive complexity 17 (threshold 15).
D2 · Cognitive Complexity · CPCX.LoadPCX (cognitive 16) · ×1
  • CPCX.LoadPCX (cognitive 16) EUD Editor 3/Class/GRP/GRP.vb:85 — CPCX.LoadPCX has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · TriggerEditorData.GetTEFile (cognitive 16) · ×1
  • TriggerEditorData.GetTEFile (cognitive 16) EUD Editor 3/Class/TriggerEditor/TriggerEditorData.vb:137 — TriggerEditorData.GetTEFile has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · Tool.GetRelativePath (cognitive 16) · ×1
  • Tool.GetRelativePath (cognitive 16) EUD Editor 3/Module/Tools/Tool.vb:375 — Tool.GetRelativePath has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · TreeviewExample.AddSelectItem (cognitive 16) · ×1
  • TreeviewExample.AddSelectItem (cognitive 16) EUD Editor 3/TEST/UIEditorPage/System.vb:16 — TreeviewExample.AddSelectItem has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · ConsoleTextbox.ShowCompletion (cognitive 16) · ×1
  • ConsoleTextbox.ShowCompletion (cognitive 16) EUD Editor 3/UserContorl/CommandConsole/ConsoleTextbox.xaml.vb:115 — ConsoleTextbox.ShowCompletion has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · ListSelecter.ListReset (cognitive 16) · ×1
  • ListSelecter.ListReset (cognitive 16) EUD Editor 3/UserContorl/DataEditor/ListSelecter.xaml.vb:298 — ListSelecter.ListReset has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · ColoredTextBlock.TextColred (cognitive 16) · ×1
  • ColoredTextBlock.TextColred (cognitive 16) EUD Editor 3/UserContorl/Field/ColoredTextBlock.xaml.vb:24 — ColoredTextBlock.TextColred has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · TriggerCodeEditControl.CodeList_SelectedItemChanged (cognitive 16) · ×1
  • TriggerCodeEditControl.CodeList_SelectedItemChanged (cognitive 16) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TriggerCodeEditControl.xaml.vb:304 — TriggerCodeEditControl.CodeList_SelectedItemChanged has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · CodeEditor.TextEditorPreviewKey (cognitive 16) · ×1
  • CodeEditor.TextEditorPreviewKey (cognitive 16) EUD Editor 3/UserContorl/CodeEditor/Init.vb:575 — CodeEditor.TextEditorPreviewKey has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · GUIScriptEditorUI.InsertItems (cognitive 16) · ×1
  • GUIScriptEditorUI.InsertItems (cognitive 16) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/GUIScriptEditorUI.xaml.vb:59 — GUIScriptEditorUI.InsertItems has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · GUI_Action_ArgSelecter.argBtnRefresh (cognitive 16) · ×1
  • GUI_Action_ArgSelecter.argBtnRefresh (cognitive 16) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_Action_ArgSelecter.xaml.vb:292 — GUI_Action_ArgSelecter.argBtnRefresh has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · GUI_Action_Count.New.ctor (cognitive 16) · ×1
  • GUI_Action_Count.New.ctor (cognitive 16) EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_Action_Count.xaml.vb:5 — GUI_Action_Count.New.ctor has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · ProjectExplorer.MainTreeviewItme_PreviewMouseMove (cognitive 16) · ×1
  • ProjectExplorer.MainTreeviewItme_PreviewMouseMove (cognitive 16) EUD Editor 3/UserContorl/TriggerEditor/WorkTab/ProjectExplorer/DragItem.vb:94 — ProjectExplorer.MainTreeviewItme_PreviewMouseMove has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · TriggerEditValueSelecterWindow.Open (cognitive 16) · ×1
  • TriggerEditValueSelecterWindow.Open (cognitive 16) EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:152 — TriggerEditValueSelecterWindow.Open has cognitive complexity 16 (threshold 15).
D2 · Cognitive Complexity · TriggerEditValueSelecterWindow.CheckBox_TextChanged (cognitive 16) · ×1
  • TriggerEditValueSelecterWindow.CheckBox_TextChanged (cognitive 16) EUD Editor 3/Window/TriggerEditValueSelecterWindow.xaml.vb:705 — TriggerEditValueSelecterWindow.CheckBox_TextChanged has cognitive complexity 16 (threshold 15).
D4 · Code Duplication · Duplicated block (62 lines × 2) · ×1
  • Duplicated block (62 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TrgUnitProperty.xaml.vb:109 — EUD Editor 3/UserContorl/TriggerEditor/ClassicTrigger/TrgUnitProperty.xaml.vb:109-170 | EUD Editor 3/UserContorl/TriggerEditor/GUIEditorPage/Scripter/ScriptEditer/GUI_ActionValueSelect/GUI_Action_UnitProperty.xaml.vb:46-107
D4 · Code Duplication · Duplicated block (28 lines × 2) · ×1
  • Duplicated block (28 lines × 2) EUD Editor 3/UserContorl/Field/FlagSelecterMini.xaml.vb:70 — EUD Editor 3/UserContorl/Field/FlagSelecterMini.xaml.vb:70-96 | EUD Editor 3/UserContorl/Field/FlagSelecter.xaml.vb:76-103
D4 · Code Duplication · Duplicated block (22 lines × 2) · ×1
  • Duplicated block (22 lines × 2) EUD Editor 3/Class/GRP/GPRs/HDGRP.vb:95 — EUD Editor 3/Class/GRP/GPRs/HDGRP.vb:95-116 | EUD Editor 3/Class/GRP/GPRs/SDGRP.vb:94-114
D4 · Code Duplication · Duplicated block (21 lines × 2) · ×1
  • Duplicated block (21 lines × 2) EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:331 — EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:331-351 | EUD Editor 3/Class/MacroFunc/MacroDefaultFunction.vb:436-456
D4 · Code Duplication · Duplicated block (20 lines × 2) · ×1
  • Duplicated block (20 lines × 2) EUD Editor 3/Class/Binding/UIManager.vb:216 — EUD Editor 3/Class/Binding/UIManager.vb:216-235 | EUD Editor 3/Class/Binding/UIManager.vb:258-277
D4 · Code Duplication · Duplicated block (18 lines × 3) · ×1
  • Duplicated block (18 lines × 3) EUD Editor 3/Class/BulidData/WriteSCAData.vb:648 — EUD Editor 3/Class/BulidData/WriteSCAData.vb:648-665 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:735-748 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:830-842
D4 · Code Duplication · Duplicated block (16 lines × 35) · ×1
  • Duplicated block (16 lines × 35) EUD Editor 3/Class/BulidData/WriteSCAData.vb:156 — EUD Editor 3/Class/BulidData/WriteSCAData.vb:156-166 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:167-177 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:178-188 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:189-199 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:204-214 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:215-225 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:226-236 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:237-249 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:262-272 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:278-288 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:317-327 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:328-338 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:340-350 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:351-361 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:362-373 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:374-386 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:387-397 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:398-408 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:409-419 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:431-441 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:442-453 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:454-464 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:466-476 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:477-489 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:490-502 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:503-514 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:651-666 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:738-749 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:750-760 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:761-771 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:772-782 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:783-793 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:832-843 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:844-854 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:855-865
D4 · Code Duplication · Duplicated block (16 lines × 3) · ×1
  • Duplicated block (16 lines × 3) EUD Editor 3/Class/LuaManager.vb:100 — EUD Editor 3/Class/LuaManager.vb:100-115 | EUD Editor 3/Class/LuaManager.vb:116-130 | EUD Editor 3/Class/LuaManager.vb:131-142
D4 · Code Duplication · Duplicated block (10 lines × 4) · ×1
  • Duplicated block (10 lines × 4) EUD Editor 3/Class/BulidData/WriteSCAData.vb:270 — EUD Editor 3/Class/BulidData/WriteSCAData.vb:270-279 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:283-292 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:300-309 | EUD Editor 3/Class/BulidData/WriteSCAData.vb:332-341
D4 · Code Duplication · Duplicated block (8 lines × 5) · ×1
  • Duplicated block (8 lines × 5) EUD Editor 3/Class/MacroFunc/MacroManager.vb:74 — EUD Editor 3/Class/MacroFunc/MacroManager.vb:74-80 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:81-85 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:86-90 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:93-99 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:102-109
D4 · Code Duplication · Duplicated block (8 lines × 3) · ×1
  • Duplicated block (8 lines × 3) EUD Editor 3/Class/LuaManager.vb:8 — EUD Editor 3/Class/LuaManager.vb:8-15 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:11-17 | EUD Editor 3/Class/MacroFunc/MacroManager.vb:24-30
D4 · Code Duplication · Duplicated block (7 lines × 2) · ×1
  • Duplicated block (7 lines × 2) EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/EditDotData.xaml.vb:11 — EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/EditDotData.xaml.vb:11-17 | EUD Editor 3/UserContorl/TriggerEditor/TriggerEditorSetting/EditDotData.xaml.vb:23-29
D4 · Code Duplication · Duplicated block (6 lines × 2) · ×1
  • Duplicated block (6 lines × 2) EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb:50 — EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb:50-55 | EUD Editor 3/UserContorl/DataEditor/DataPages/StatusInforData.xaml.vb:56-59
D8 · Code Coverage · Coverage not measured · ×1
  • Coverage not measured — test suite did not build — Coverage NOT MEASURED: the repo's own test suite did not build (a C#/MSBuild compiler error in the test code), so no coverage could be collected. It is excluded from the score rather than counted as a near-zero defect. Fix the test build, or commit the Cobertura/OpenCover/lcov report your CI already produces, and real coverage will be measured.
Recommendation — 7 finding(s)
D11 · Test Reliability · Test reliability not included · ×1
  • Test reliability not included — No test projects found, so reliability couldn't be assessed.
D18 · Solution Shape · Shell project · ×1
  • Shell project: EUD Editor 3 EUD Editor 3/EUD Editor 3.vbproj — `EUD Editor 3` contributes only 0 significant line(s) — an empty/placeholder project is structural noise. Remove it or fold its contents into a real project.
D18 · Solution Shape · Single-project monolith · ×1
  • Single-project monolith — The whole codebase lives in one project — at this size, splitting along clear seams (domain / infrastructure / hosting) would make boundaries explicit and builds faster.
D19 · Documentation Quality · The EUD Editor 3 README is a banner with links only; there is no description of how to install or configure the editor itself. · ×1
  • The EUD Editor 3 README is a banner with links only; there is no description of how to install or configure the editor itself. README.md — Add an Initial Setting section describing prerequisites and setup steps for the EUD editor.
D26 · Project Cohesion · Projects may be oversized for their cohesion · ×1
  • Projects may be oversized for their cohesion — 1 of 1 project(s) overshoot their size bounds, lowering Project Cohesion to 0.0/10. The most over is `EUD Editor 3` (50895 LoC, 310 public types across 4 namespaces). Review these for cohesion — split a project that spans unrelated responsibilities.
D28 · Secrets (history) · Rotate the exposed credentials · ×1
  • Rotate the exposed credentials — git history can't be un-committed — Some of these secrets are in git HISTORY: deleting the file does not remove them (the commit persists on every clone, fork and backup). The remediation is to ROTATE each historically-exposed credential and treat it as compromised — not to delete the file. Rewriting history is disruptive and unreliable across existing forks. (Working-tree-only secrets — no commit — can instead be removed from the file and moved to a secret store.)
D9 · Test Distribution · No tests found · ×1
  • No tests found — No test projects found in the repository.
Info — 3 finding(s)
D18 · Solution Shape · Build status unknown · ×1
  • Build status unknown — The build did not finish within its budget on this run; structural metrics are reported, build/warning status is unknown.
D19 · Documentation Quality · XML-doc coverage · ×1
  • XML-doc coverage: EUD Editor 3 EUD Editor 3/EUD Editor 3.vbproj — EUD Editor 3: 100 % XML-doc coverage (0/0).
D22 · Internal API Consistency · No exposed public API · ×1
  • No exposed public API — No intentionally-exposed types (IsPackable or .Contracts) to evaluate.

Appendix B — Reproduction & audit trail

Every external tool invocation behind a deep-scan dimension — the tool, its captured version, the exact command, how many findings it yielded, and a link to the retained raw output. To reproduce any finding: check out the same commit and run the command shown (repo-relative — never an absolute scratch path). The complete raw scanner output is retained verbatim under artifacts/raw/ (indexed in artifacts/raw/index.json); per-invocation exit codes and wall-clock durations are in sidecar.json — kept out of this table so the rendered report stays byte-identical across runs of the same commit.

DimensionToolVersionCommandFindingsRaw output
D28 · Secrets (history)gitleaksgitleaks detect --no-banner --report-format json --report-path /dev/stdout --exit-code 0 --source .4artifacts/raw/gitleaks-history.json
D29 · Static Analysis (SAST)semgrepsemgrep --config /opt/semgrep-rules/security-audit.yml --config /opt/semgrep-rules/owasp-top-ten.yml --json --quiet --timeout 0 --metrics off .0artifacts/raw/semgrep.json
D30 · Dependency Vulnerabilitiesdotnetdotnet: not applicable — the solution did not restore on the analyzer's .NET SDK (an SDK/target-framework/restore mismatch, common for an older codebase), so there was no restored dependency graph to scan for NuGet CVEs — excluded rather than scored; re-run on an SDK that can restore this solution0
D31 · IaC & Container Securitytrivytrivy: not applicable — No Infrastructure-as-Code or container manifests found (Dockerfile, Terraform, Kubernetes/Helm, CloudFormation); nothing to scan.0
D32 · Data Compliance (PII/GDPR)semgrepsemgrep: not applicable — No PII/GDPR ruleset is bundled (the public p/gdpr semgrep pack was retired) — data compliance is not assessed in this scan.0
D33 · JS/npm Dependency Vulnerabilitiestrivytrivy: not applicable — No JS/npm manifest or lockfile found outside bin/obj (package.json, package-lock.json, yarn.lock, pnpm-lock.yaml, bun.lockb); no JS dependencies to scan.0
D36 · Supply-chain Provenance & Signingprovenanceprovenance: not applicable — No CI/build pipeline found (.github/workflows, .gitlab-ci.yml, azure-pipelines.yml, Jenkinsfile, .circleci); there is no build to attest provenance for.0
D37 · Vulnerability-disclosure Policydisclosuredisclosure: not applicable — No vulnerability-disclosure policy file found (SECURITY.md, .github/SECURITY.md, docs/SECURITY.md, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.0
D38 · OSV Dependency Vulnerabilitiesosv-scannerosv-scanner: not applicable — No JS/npm lockfile found outside bin/obj (package-lock.json, yarn.lock, pnpm-lock.yaml, bun.lockb); nothing for OSV to scan.0

Run 019fdec3-ba0b-7abc-b7ee-f621b5221656 · every finding is also locatable in findings.md, and the complete scoring record (with exit codes + durations) in sidecar.json.

Downloadable artifacts

Machine-readable and reproducible from this commit + frozen rubric — drop them straight into a contract appendix, a CRA dossier, or a downstream SCA / VEX tool.

⬇ Findings, MITRE CWE-tagged .sarif⬇ Health changelog .md