Public report — OpenPCL, published 1 Oct 2026.
Concrete security findings (which rule fired, in which file, on which line; CVE IDs, secret matches,
dependency versions) are REDACTED in this version; ask the repo owner for the full report.
Public
Codebase surveyMeasured under the Code Assurance Index · rubric rubric-2026.09.18 (frozen) · verify this surveyFiledcd_5c07ad7b0802499bac26e726a7033e0a
Filed 1 October 2026, 14:09 UTC
Public
Medium · 44,295 LoC · 2 projects · rebuild ~0.4 person-years · weakest lens: Readiness (47%)
Findings by grade
67 critical472 serious17 minor3 could not be resolved — could be critical — see Limitations
This survey was produced by
Watchdog
Producer
Canine Development
Analyzer
Watchdog engine 1.0.0
Measured
1 October 2026, 14:06 UTC
A measurement, not a certificate. The Code Assurance Index does not certify,
approve or guarantee this codebase; it records a reproducible number and the evidence it was computed from. The
standard is authored by Canine Development, who also build Watchdog — its only implementation today. That is said
here so the number is checked rather than believed.
Grounded in facts. Every number here is computed, not narrated — reproducible, tool-backed, and traceable to a line of code. How to trust this ▸
536findings with an exact file:lineof 556 — the remainder are repo-wide signals (a dimension-level measurement, not a single line); open any file:line and verify
67/119dimensions across the health lenses44295 LoC · 2 projects — wide & deep
The system holds an adequate standing with an overall health score of 55%, indicating a workable asset that carries real operational risk. While the codebase is substantial, its current state requires immediate attention to prevent escalating costs and delivery delays. The primary concern is not the size of the system, but the fragility of its release and operational processes, which expose the business to preventable outages and security incidents.
The biggest issue is trust boundaries in the release pipeline. The current process lacks visible protection rules, meaning a flawed build could reach users before detection. This gap creates a significant security and reliability exposure, as there is no automated gate to stop bad code. Fixing this is the highest-leverage action, costing only a few days of effort but preventing potential years of damage control. Without this safeguard, the business bears the full cost of any incident, making this the critical first step.
A secondary risk is the velocity tax on every change. Code quality signals suggest that modifications in weaker areas cost 6–15% more time than in clean code. This inefficiency compounds annually, draining engineering capacity that could otherwise be used for new features. The system’s architecture and maturity scores are moderate, but the lack of operational readiness at 47% means the team cannot reliably support changes. This creates a cycle where fixing bugs becomes more expensive, slowing down delivery and increasing the likelihood of defects in production.
The system is medium-sized, with nearly 45,000 lines of production code, and would cost approximately €54,000 to rebuild. However, the value tied up in this code is significant, and the cost of inaction is higher. The code is largely straight-line logic, which simplifies maintenance, but the lack of measured coverage and observability leaves blind spots. Strengths include a clean code structure and a clear domain model, which provide a solid foundation for improvement.
Focus first on securing the release pipeline. Confirming required reviewers or implementing draft releases will provide immediate protection with minimal effort. This action pays for itself within months by reducing the drag on annual engineering capacity. Once the release process is secure, the team can address code quality and operational readiness to sustain long-term velocity and reliability.
How the score is built — each lens's share of the headlineWidth is the lens's weight in the worst-heaviest fold (the weakest area pulls hardest); colour is that lens's own band. A lens fixes the score in proportion to its width.
0.8× (at 55% quality) — the last 20% of quality is most of the work
Size & shape
Medium · effort split not classified for 43,788 line(s) outside the .NET model (the tier breakdown is a C#-only syntax walk)
Effort basis
The rebuild estimate prices 44,059 code lines. Comment-only lines count toward the 44,295-line size but are not build effort.
This codebase represents roughly ~0.4 person-years of build effort (about ~€54,000 to rebuild). Its weakest lens is Readiness at 47% — the part of that asset most exposed by the findings below.
How we model this: boilerplate at a scaffolding rate + logic × domain Standard (×1.2) — desktop/game, high decision density × a 0.8× quality factor, at €60–95/h; indicative, ±~30%. Indicative only — most sensitive to the hourly rate and the domain tier (both tunable in config).
Top priorities
The highest-leverage moves; the full ranked list is in the Roadmap below.
1
Resolve the 1 No ADRs found finding(s) in ADR Quality.
The release job declares an environment, but its protection rules are not visible from the repository — confirm required reviewers are attached, or publish as a draft release so a bad build can be stopped before users can download it.
The top-ranked fix costs roughly 1–3 engineer-days once. Not doing it costs about 38.2–229.4 engineer-days every year, paid as drag on the ~235,433 lines this team changes annually — a bill that arrives whether or not anyone books it. On those figures the fix breaks even in roughly 1–2 months and is free after that. Method, stated so this is not read as a quotation: debt from the ranked task's effort band; interest = annual changed lines (measured, annualised from the 90-day window) ÷ an ASSUMED 150–400 lines per engineer-day × the 6–15% drag implied by the code-quality signals; breaking point = debt ÷ annual interest. A modelled planning range built from measured inputs and one named assumption — not a quotation, a valuation, or a certified figure.
Evidence: D15 churn: 58,052 line(s) changed over a 90-day window ⇒ ~235,433/year · D1/D2/D4/D6 code quality: averaging 5.4/10 ⇒ a 6–15% drag on each change · top-ranked remediation: Low effort ⇒ about 1–3 engineer-day(s)
→ Do the top-ranked fix now if this code will still be yours in 2 months.
Value concentrated against a weak lens · Medium · Value at risk
This is a Medium asset (~0.4 person-years to rebuild), and its weakest lens is Readiness at 47%. The operational and business risk on an asset this size concentrates there — that's where remediation buys the most protection.
→ Direct remediation budget at Readiness first — highest risk-reduction per euro on an asset this size.
Highest-leverage move · Medium · Leverage
Of everything flagged, the best return on effort is: The release job declares an environment, but its protection rules are not visible from the repository — confirm required reviewers are attached, or publish as a draft release so a bad build can be stopped before users can download it. The rest can wait behind it.
Evidence: priority ranking: top of 5 ranked by impact/effort
→ The release job declares an environment, but its protection rules are not visible from the repository — confirm required reviewers are attached, or publish as a draft release so a bad build can be stopped before users can download it.
A velocity tax on every change · Medium · Economics
The code-quality signals (complexity, duplication, cohesion) average 5.4/10, which acts as a tax on every change in the weaker areas: modifications there plausibly cost on the order of 6–15% more than in clean code, and the tax compounds as the codebase grows. (A modelled estimate, not a measured fact.)
Evidence: D1/D2/D4/D6 code quality: averaging 5.4/10 across the code-quality signals actually measured
→ Pay it down where churn is highest — the hotspots — not everywhere; that's where the tax is actually paid.
Architecture — module dependency graph
Project dependencies, layered top-to-bottom; arrows show direction. Any dashed red edge points upward or sideways — a layering smell or cycle. A clean layered graph has none.
Architecture — module dependency matrix
Rows and columns are the same modules, ordered so that a module only depends on ones above it. A cell means the row depends on the column, and its number is how many type pairs create that dependency. Read one thing: is anything above the diagonal? A mark there is a dependency cycle. (A cycle is all this shows — an unusual but cycle-free dependency sits below the diagonal like any other.)
40 modules, 17 dependencies. 1 dependency cycle across 2 modules, marked above the diagonal.
Module dependency matrix. The row depends on the column; the number is how many type pairs create the dependency. A cell above the diagonal is part of a dependency cycle.
terracotta.controller.rooms.scaffolding.room uses terracotta.controller.rooms. Changing terracotta.controller.rooms can break terracotta.controller.rooms.scaffolding.room, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
33→14 terracotta.controller.rooms.scaffolding.room depends on terracotta.controller.states✕
Type pairs
1 distinct (type in terracotta.controller.rooms.scaffolding.room → type in terracotta.controller.states) reference.
terracotta.controller.rooms.scaffolding.room uses terracotta.controller.states. Changing terracotta.controller.states can break terracotta.controller.rooms.scaffolding.room, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
33→15 terracotta.controller.rooms.scaffolding.room depends on terracotta.easytier.argument✕
Type pairs
1 distinct (type in terracotta.controller.rooms.scaffolding.room → type in terracotta.easytier.argument) reference.
terracotta.controller.rooms.scaffolding.room uses terracotta.easytier.argument. Changing terracotta.easytier.argument can break terracotta.controller.rooms.scaffolding.room, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
34→15 terracotta.easytier.executable_impl depends on terracotta.easytier.argument✕
Type pairs
1 distinct (type in terracotta.easytier.executable_impl → type in terracotta.easytier.argument) reference.
terracotta.easytier.executable_impl uses terracotta.easytier.argument. Changing terracotta.easytier.argument can break terracotta.easytier.executable_impl, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
34→38 terracotta.easytier.executable_impl depends on terracotta.easytiercycle✕
Type pairs
1 distinct (type in terracotta.easytier.executable_impl → type in terracotta.easytier) reference.
terracotta.easytier.executable_impl uses terracotta.easytier. Changing terracotta.easytier can break terracotta.easytier.executable_impl, not the reverse.
Position
Above the diagonal — a cycle. Neither module can be changed, tested or deployed independently until one of these dependencies goes.
35→11 terracotta.easytier.publics depends on terracotta.controller.rooms✕
Type pairs
1 distinct (type in terracotta.easytier.publics → type in terracotta.controller.rooms) reference.
terracotta.easytier.publics uses terracotta.controller.rooms. Changing terracotta.controller.rooms can break terracotta.easytier.publics, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
36→16 terracotta.lock_windows depends on terracotta.lock_unix✕
Type pairs
1 distinct (type in terracotta.lock_windows → type in terracotta.lock_unix) reference.
terracotta.easytier uses terracotta.easytier.executable_impl. Changing terracotta.easytier.executable_impl can break terracotta.easytier, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
39→15 terracotta.easytier.linkage_impl depends on terracotta.easytier.argument✕
Type pairs
1 distinct (type in terracotta.easytier.linkage_impl → type in terracotta.easytier.argument) reference.
terracotta.easytier.linkage_impl uses terracotta.easytier.argument. Changing terracotta.easytier.argument can break terracotta.easytier.linkage_impl, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
39→34 terracotta.easytier.linkage_impl depends on terracotta.easytier.executable_impl✕
Type pairs
1 distinct (type in terracotta.easytier.linkage_impl → type in terracotta.easytier.executable_impl) reference.
terracotta.easytier.linkage_impl uses terracotta.easytier.executable_impl. Changing terracotta.easytier.executable_impl can break terracotta.easytier.linkage_impl, not the reverse.
Position
Below the diagonal — points down the layering, which is what you want.
39→38 terracotta.easytier.linkage_impl depends on terracotta.easytier✕
Type pairs
1 distinct (type in terracotta.easytier.linkage_impl → type in terracotta.easytier) reference.
Findings mapped to OWASP categories; the specific CVEs/secrets are in the Security dimension cards below and findings.md (redacted only on the public version of this report).
OWASP category
Findings
Severity
A03:2021 — Injection
9
High / Critical
Roadmap
First, secure the deployment process by verifying reviewer approvals or using draft releases to prevent bad builds from reaching users, while maintaining a changelog to track release changes. Next, enable structured tracing via ActivitySource to aid debugging, as health checks are not applicable to standalone binaries. Finally, document key architectural decisions in a dedicated directory and add a quick-start section to the README to help new contributors get started quickly.
Ranked by impact ÷ effort. "Helps" is the estimated gain on the 0–100 health score.
Do this
Helps
Effort
Dimension
Resolve the 1 No ADRs found finding(s) in ADR Quality.
The release job declares an environment, but its protection rules are not visible from the repository — confirm required reviewers are attached, or publish as a draft release so a bad build can be stopped before users can download it.
For more than a log file, an `ActivitySource`/`EventSource` the user can switch on gives you a structured trace to attach to a bug report. A health-check endpoint does not apply here: nothing orchestrates or load-balances a binary the user launches.
Record significant decisions one document per decision — dated, stating the context, the decision and its consequences — and keep them together wherever your design docs already live (a conventional `docs/adr/` tree, with each file named `NNNN-title` in whatever markup those docs already use, is the most discoverable form).
Every finding carries one of four grades. Three say how serious it is. The fourth says this
survey could not settle it — and it is a grade, not a gap.
Critical — 67
A definite problem that already costs you something and drags the score down: a
missing authorisation check, a dependency with a known exploit, a build that does not reproduce. Failure here
tends to cause failures elsewhere.
Serious — 472
Likely wrong, but not failing yet. It degrades
the codebase over a longer horizon and can cause failures elsewhere — not urgent this week, not something to
carry for two years either.
Minor — 17
Recorded, with no effect on how the codebase functions.
Present so the survey is complete, not because it needs doing.
Could not be resolved — 3
Something this survey could not settle
from the outside, and which could be critical or serious. Either a control was required and no
positive evidence of it exists in the repository — a backup job that nothing shows was ever restored from proves
nothing about restores — or our own analysis could not run over that part of the tree. This is not a clean
result. These are excluded from the score rather than awarded a pass, so the number on the cover neither
rewards nor penalises them: if you act on this survey without resolving them, you carry that risk yourself. Each
one is named under Limitations.
Methodology & how to trust this report
Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 62 of 67 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 5 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.9 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.
Every figure here is one of three kinds, and we label which: ✓ Measured — a deterministic fact (LoC, complexity, coverage); ~ Modeled — an estimate from a stated model (cost, effort, value-at-risk), always a range with its assumptions, never a precise fact; ◐ Advisory — an LLM prose judgement. We never present a modelled estimate as if it were measured. Perfect or absent scores carry their provenance too (ADR-0011): ✓ Tool-verified means the property itself was measured across the surface; ○ Nothing flagged means the probes came back clean — a claim bounded by what a repository can show; ⊘ Not evidenced means a working control (a tested restore, an automated rollback) showed no positive evidence — absence of evidence is not evidence of a control, so it's excluded from the score rather than awarded a spurious 10; ◐ Sampled · advisory marks an LLM verdict over a bounded sample — advisory, never a deterministic measurement.
What we checked — 67 dimensions across the health lenses
Each chip is a dimension scored from real signals across architecture, testing, dependencies, security & compliance, documentation, git-history and code quality — in one coherent pass. A surface report typically covers a handful.
How to trust any code-health report — three questions
Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 536 of 556 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line. (Every path in this report is repo-relative by construction: paths are normalized at the producer and the report is rejected if any rooted path leaks through.)
Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.
This report answers yes to all three. That's the bar to hold any assessment to.
Tools & methods
The actual versions used this run (captured at analysis time) — re-run on the same commit for the identical score.
Method
Backs
Version
Evaluator
Roslyn static analysis
Complexity, cohesion, coupling, dead code, API surface, layering
What ran differently this time — a tool absent, degraded, or that fell back to an estimate. Named openly, not folded silently into the scores. A degraded run also records its exact cause in diagnostics.md.
D11 Test Reliability — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Test source is present (.rs) but the built-in reliability runner does not support this repository's ecosystem, so flakiness couldn't be assessed. Not scored — this is a gap in the analyzer's language coverage, not a finding about this repository.
D18 Solution Shape — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. The build did not finish within its budget on this run; structural metrics are reported, build/warning status is unknown.
D22 Internal API Consistency — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. The loaded project set declares no packable project and no `.Contracts` project, so there is no intentionally-exposed surface for API consistency to be judged over.
D32 Data Compliance (PII/GDPR) — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. `PCLCS/Java.cs` produced a parse error, so every rule in this engine's `gdpr.yml` was absent there. That absence is NOT a clean result: these rules detect personal data crossing a boundary into a log sink, a URL or browser storage, and a file that was never parsed cannot report any of the three. The rest of the tree analysed normally and its rows above stand; only these files are unaccounted for. You can widen what we reach: fix the syntax error (or exclude the file deliberately) and re-scan to cover it.
D39 IL Efficiency — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. `dotnet build` exited 1 with a compiler/MSBuild diagnostic, so there were no assemblies to read IL from. The build itself is D18's row, with the ask; nothing further is charged here.
AXB1 Runtime evidence locked — no reproducible boot — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Subject: a native UI project (Plain Craft Launcher 2/FormMain.xaml). The Runtime Evidence tier boots an app only via docker-compose, an Aspire AppHost, a Dockerfile, or an npm dev script. None was found, so no live runtime a11y/egress/header evidence was collected. You can widen what we reach: add a docker-compose.yml (or an Aspire AppHost) that brings the app up with its dependencies. Watchdog then boots it in an isolated sandbox and gathers real runtime evidence — you change nothing in your pipeline (no CI step, no SDK).
M3 Folder & project structure — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. Whether the tests sit apart from production code is not visible here, because the suite is not in a form this pass reads. The test-separation credit is granted rather than withheld: this is a gap in the analyzer's language coverage, not a finding about the repository's tests. You can widen what we reach: keep the test surface somewhere a reader can find it without opening a binary — an exported/checked-in test source tree beside the production code makes the suite reviewable, diffable and discoverable by tooling.
P1 CI/CD gates — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. A CI pipeline exists and the word "test" appears, but no explicit test-runner invocation (your stack's test command, or a test job) was matched — so either the gate runs tests through a step this pass could not recognise, or "test" is incidental here (a path, "latest", a reporter). Which of the two it is cannot be settled from this dimension's evidence; the coverage dimensions report whether a suite exists at all. You can widen what we reach: name the test runner explicitly in the pipeline step (your stack's test command, or a job named for the suite) so the gate is unambiguous to a reader and to this pass.
P5 DR & Backup — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. No backup/snapshot/replication config, RTO/RPO or restore-procedure documentation was found — and no production persistence was detected either (no data-access packages, no data-store services, no database resources), so there is nothing in this repository whose loss a DR control would recover. If this system's data lives in a platform or ops repo we can't see, that's where the DR evidence belongs.
Repo exclusion declarations (.gitattributes linguist-generated/vendored, .editorconfig generated_code): none declared — every source file was scored.
Limitations & what we did not check
Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.
Per-dimension blind spots
For each dimension that was measured, what a static, repo-only scan structurally cannot see — the honest edge of the measurement, not a failure of it.
D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
D4 Code Duplication: Duplication is token-similarity — an in-process token-stream comparison over sliding windows, with type-aware normalization — so it finds copy-paste, not semantic duplication expressed differently. Committed machine-written code (scaffolded migrations, designer/codegen output, protobuf/OpenAPI stubs, model snapshots) is EXCLUDED — its repetition is the tool's, not the team's — so the score reflects hand-written duplication only.
D5 Coupling: Coupling is measured between projects/assemblies — runtime coupling through DI, reflection, messaging or shared databases is invisible to a static reference graph.
D6 Cohesion (LCOM4): LCOM4 cohesion is syntactic — it infers connectivity from which methods touch which fields/methods by name, not from real runtime behaviour or intent.
D12 Dependency Hygiene: Dependency health reads manifests and lockfiles — a vulnerability in a vendored/copied dependency, or risk from how a dependency is actually used, is outside this view.
D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
D14 License Compliance: License compatibility is checked against declared package metadata and a policy — mislabelled or missing license metadata, and obligations that depend on how you distribute, are not resolved here.
D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
D16 Bus Factor: Bus-factor is a time-decayed model of commit attribution (who has recently, repeatedly worked a file), not comprehension — pairing, review and reading-without-committing spread knowledge it can't see; bot commits and shared accounts still distort it.
D17 Explicit Debt: Acknowledged-debt signals (TODO/FIXME, suppressions, dead code) are textual — undocumented debt that nobody marked, and debt that lives in design rather than annotations, is invisible. Committed machine-written code (scaffolded migrations, designer/codegen output, generated stubs) is excluded — it is never the team's dead code to delete.
D18 Solution Shape: Build integrity reflects whether the solution compiled in this environment — a build that needs a private feed, a specific SDK, or a generated file absent from the repo can read as broken when it is merely unreproducible here.
D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement. Its critique rows are drawn from a closed category vocabulary and each row means the same thing in every run, so two scans can be compared row by row; the SET that fires is still a sample, and does not repeat exactly. Measured on one frozen input, six scans at one engine SHA: 2-5 critique rows per scan, 8 distinct rows across the six, 3 of those 8 seen in only one scan. So a D19 row is evidence about the documentation, but a COUNT of D19 rows is not a quantity — never read a change in it as an improvement or a regression.
D20 ADR Quality: ADR quality is an LLM read of the decision records present — it cannot know about decisions made and never recorded, and its verdict is sampled and advisory.
D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
D24 Comment Value: Comment value (WHY vs WHAT) is an LLM judgement over a bounded sample — it is advisory and cannot weigh a comment against the precise code change it was written to explain.
D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
D27 Navigability: Indirection/navigability is structural — it measures hops to follow a call, not whether that indirection buys real flexibility or just ceremony.
D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
D44 Platform End-of-Life: The support table is FROZEN, so it goes out of date by losing RECALL: a release that ended support after the table was written is missed until the table is refreshed, and this dimension reading 10 is not evidence that a platform is current. Only platforms the repository DECLARES in a place this pass reads are seen — a runtime named only in a Dockerfile (D31's subject), in a CI workflow (D29's), or in a file this pass does not parse (go.mod, a Gemfile ruby directive) is invisible here, which is why a repository declaring none of them abstains rather than scoring. Only frameworks with a PUBLISHED support policy are tracked: React, Flask and Express publish none, so their age cannot be judged and their absence from a report is not a statement that they are supported.
AX10 Code composition: Role is inferred from namespace/folder convention, not semantics — a domain concept living in a folder named "Services" reads as application, and the split is lines-of-code, not business value. The business-logic-share score is a SOFT, FLOORED signal: it contributes to the Architecture lens but is floored at the Critical gate, so an infrastructure-heavy design (a gateway, an ETL, a driver) is legitimately low without being nuked to zero.
AX9 CQS / query purity: Handlers are found by interface/name convention — a query handler using neither is not seen. Mutation is a resolved write/publish invocation (SaveChanges/repository/bus), so a write hidden behind a hand-rolled wrapper, reflection, or a string-keyed service locator resolves to a non-persistence type and isn't flagged; it detects that a query writes state, not whether the write is a legitimate read-side cache update. Clean means "no resolved write/publish in a query body", not a proof of CQS purity.
M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.
P4 Deployment & Rollback: Approval/branch-protection rules live in repository settings the scan cannot see — only their in-repo evidence (config files, workflows) is checked, so a control enforced purely in the host's settings reads as "not evidenced".
P6 Release Hygiene: Rollback/observability controls are inferred from repo artefacts (pipelines, dashboards-as-code) — controls configured in external tooling, with no in-repo trace, cannot be credited.
The LLM boundary
LLM-set scores this run (5): D19, D21, D24, D26, M4 (model: Local LLM). For these, a model reads a bounded sample and sets the numeric score; each names its own sample and method on its card. They are sampled and advisory by design: they vary at the margins between runs and are never a deterministic measurement. Every other score in this report is tool-computed at confidence 1.0.
What it measures: How tangled the control flow is — methods with many branches are hard to test and change.
Method: Cyclomatic complexity per method (1 + decision points), computed exhaustively across production source; test projects separated by convention. Deterministic.
126 method(s) exceeded the cyclomatic complexity threshold of 15; the worst was ResourceProject.New.ctor at 156. A further 4 method(s) were over the threshold but excluded as flat dispatchers (a long switch/match over independent cases: many branches, almost no nesting), the largest being PageLaunchRight.RefreshReal at 25 — they are counted neither in the figure above nor in this dimension's score. 3 files carry no cyclomatic complexity row at all for this reason — every one of their over-threshold methods was excluded, so the exclusion is disclosed nowhere in the file itself: Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchRight.xaml.vb (PageLaunchRight.RefreshReal at 25), Plain Craft Launcher 2/Controls/MyCard.vb (MyCard.StackInstall at 22), Plain Craft Launcher 2/Modules/ModTaowaEasyTier.vb (Pcl2TaowaEasyTier.BuildCommandArguments at 19). They are named here because the per-file figures other dimensions report are taken BEFORE this exclusion, so such a file can show a high maximum complexity elsewhere in this report and nothing here, with nothing to reconcile the two.
+ 121 more group(s) — more in Appendix A; the complete list is findings.md.
What to do
Resolve the 1 ResourceProject.New.ctor (cyclomatic 156) finding(s) in Cyclomatic Complexity — start with ResourceProject.vb. — One of this dimension's main actionable groups (1 warning-level).
Resolve the 1 ResourceSearcher.Run (cyclomatic 83) finding(s) in Cyclomatic Complexity — start with ResourceSearcher.vb. — One of this dimension's main actionable groups (1 warning-level).
Resolve the 1 CrashAnalyzer.AnalyzeCrit1 (cyclomatic 80) finding(s) in Cyclomatic Complexity — start with ModCrash.vb. — One of this dimension's main actionable groups (1 warning-level).
Enforce Cyclomatic Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
Detailed fixes: d1_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: How hard the code is for a person to follow, beyond raw branching.
Method: Cognitive complexity per method (Sonar-style nesting-penalized score), computed exhaustively over production code, excluding test projects. Deterministic.
+ 180 more group(s) — more in Appendix A; the complete list is findings.md.
What to do
Resolve the 1 CrashAnalyzer.AnalyzeCrit1 (cognitive 148) finding(s) in Cognitive Complexity — start with ModCrash.vb. — One of this dimension's main actionable groups (1 warning-level).
Resolve the 1 ResourceSearcher.Run (cognitive 127) finding(s) in Cognitive Complexity — start with ResourceSearcher.vb. — One of this dimension's main actionable groups (1 warning-level).
Resolve the 1 CrashAnalyzer.Prepare (cognitive 117) finding(s) in Cognitive Complexity — start with ModCrash.vb. — One of this dimension's main actionable groups (1 warning-level).
Enforce Cognitive Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
Detailed fixes: d2_recommendation.md · top locations in Appendix A, every location in findings.md.
Do you agree with this assessment?
D3 · God Classes6.9 / 10Adequate✓ Tool-verified
What it measures: Over-large classes that try to do too much ("god classes").
Method: God-class detection by line and method-count thresholds per logical type (partial classes unified), filtered for generated code and registration/contract false positives. Deterministic.
Resolve the 29 MethodTooLong finding(s) in God Classes — start with ModDownloadLib.vb (5), ModLaunch.vb (3), ResourceProject.vb (2). — One of this dimension's main actionable groups (29 warning-level).
Resolve the 18 FileTooLong finding(s) in God Classes — start with ModMinecraft.vb, ModLaunch.vb, ModDownloadLib.vb. — One of this dimension's main actionable groups (18 warning-level).
Resolve the 13 ClassTooLong finding(s) in God Classes — start with ModMinecraft.vb (2), ModSecret.vb, ModEvent.vb. — One of this dimension's main actionable groups (13 warning-level).
Enforce God Classes in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
Detailed fixes: d3_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Copy-pasted code that should be shared instead.
Method: Code duplication via token-stream sliding windows with type-aware normalization (locals masked, type names preserved), density-scored per KLoC of production code. Deterministic.
24 duplicated block group(s) detected. A further 2 rows report members as variants of one another; they aggregate block groups already counted above and are not themselves counted.
+ 12 more group(s) — more in Appendix A; the complete list is findings.md.
What to do
Resolve the 3 Duplicated block (25 lines × 2) finding(s) in Code Duplication — start with PageInstanceSetup.xaml.vb (2), MyPageRight.vb. — One of this dimension's main actionable groups (3 warning-level).
Resolve the 3 Duplicated block (5 lines × 2) finding(s) in Code Duplication — start with ModLaunch.vb, Settings.vb, PageInstanceSetup.xaml.vb. — One of this dimension's main actionable groups (3 warning-level).
Resolve the 2 Duplicated block (11 lines × 2) finding(s) in Code Duplication — start with ClipboardInterceptor.vb, MyResourceItem.xaml.vb. — One of this dimension's main actionable groups (2 warning-level).
Enforce Code Duplication in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.
Detailed fixes: d4_recommendation.md · top locations in Appendix A, every location in findings.md.
Do you agree with this assessment?
D5 · Coupling6.0 / 10Adequate✓ Tool-verified
What it measures: Whether volatile projects sit underneath others that depend on them (so their churn ripples upward), and whether project dependencies form cycles. A widely-depended-on but stable shared/kernel project is healthy, not penalised.
Method: Dependency cycles via elementary-DFS over real .csproj references, plus Martin instability (afferent/efferent) per project. Exhaustive over the reference graph, deterministic.
Coverage: Exhaustive · type-level: afferent/efferent coupling + cycles computed over every production type — the population is all types, not a name convention.
Resolve the 1 Off the main sequence finding(s) in Coupling. — One of this dimension's main actionable groups (1 warning-level).
Enforce Coupling in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
Detailed fixes: d5_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Whether a class's methods are focused on a single responsibility.
Method: LCOM4 cohesion per production class with at least two methods: connected components of methods sharing state or calls, computed syntactically. Deterministic, not a proxy.
Coverage: Exhaustive · type-level: LCOM4 cohesion computed over every production class — the population is all types, not a name convention.
Resolve the 16 Low cohesion finding(s) in Cohesion (LCOM4) — start with PageSetupLaunch.xaml.vb, PageInstanceSetup.xaml.vb, PageSelectLeft.xaml.vb. — One of this dimension's main actionable groups (16 warning-level).
Enforce Cohesion (LCOM4) in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.
Detailed fixes: d6_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Whether dependencies are current, secure, and not bloated.
Method: Manifest scan via dotnet list package across all projects; worst-signal-per-package deduction (saturating for vulnerabilities, capped-linear for deprecation/outdated) per KLoC. Exhaustive, deterministic.
What it measures: Whether any secrets (keys, tokens, passwords) have leaked into the code.
Method: In-process native secret scanner (entropy plus signature patterns) across all tracked files; no external tool. A clean result is a measured 10, not no-data zero. Deterministic.
What it measures: Whether the licenses of third-party packages are compatible with your policy.
Method: Third-party package licenses resolved from declared package metadata and checked against the configured policy (allow/deny/copyleft). Deterministic; clean = no incompatible license found at metadata depth.
0 of 1 packages use a banned license. ★ DEPTH: every package graded here is one this repository's MSBuild projects declare as a direct `PackageReference` (1 declared), and nothing beyond them was reached — this is the DECLARATION-SITE set, NOT the transitive closure. .NET has no lockfile a checkout is guaranteed to carry and this pass grades an unrestored tree, so a banned licence that only a direct dependency's OWN dependencies pull in is outside this verdict, exactly as the JVM arm's declaration-site verdict is.
What it measures: Files that change often and are also complex — the riskiest hotspots.
Method: Per production file churn times cyclomatic complexity over a rolling window, computed from git and Roslyn/JS/Razor analysis. Exhaustive, deterministic per commit date.
Resolve the 35 Hotspot finding(s) in Churn × Complexity Hotspots — start with FormMain.xaml.vb, Application.xaml.vb, ModLaunch.vb. — One of this dimension's main actionable groups (35 warning-level).
Detailed fixes: d15_recommendation.md · top locations in Appendix A, every location in findings.md.
Do you agree with this assessment?
D16 · Bus Factor8.4 / 10Strong✓ Tool-verified
What it measures: Whether knowledge is concentrated in too few people (the "bus factor").
Method: Living knowledge per author via time-decayed commit attribution (6-month half-life, focus weighting) across largest source files. Deterministic, avoids blame's mechanical-refactor false positives.
15 source file(s) have their living knowledge concentrated in one author (≥90% of recent, decayed contribution). The largest is Plain Craft Launcher 2/Modules/Base/ModAnimation.vb. Counted over 91 of the 117 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over.
Off-boarding risk: anonymized user #1
What to do
Resolve the 1 Off-boarding risk finding(s) in Bus Factor. — One of this dimension's main actionable groups (1 recommendation-level).
Detailed fixes: d16_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Acknowledged debt left in the code — TODOs, dead code, suppressed warnings.
Method: Roslyn syntactic debt markers (suppressions/TODO/FIXME/HACK/empty-catch/commented-code/Obsolete) plus SymbolFinder dead-code analysis; weighted-debt-per-KLoC density deducted 2.0x per unit. Deterministic, exhaustive.
Resolve the 46 EmptyCatchBlock finding(s) in Explicit Debt — start with ModTaowaCore.vb (15), ModTaowaEasyTier.vb (6), ModDownloadLib.vb (4). — One of this dimension's main actionable groups (46 issue-level).
Resolve the 12 OnErrorResumeSwallow finding(s) in Explicit Debt — start with FormMain.xaml.vb (2), ModNet.vb (2), ModMain.vb (2). — One of this dimension's main actionable groups (12 issue-level).
Resolve the 1 AnalyzerSeverityNone finding(s) in Explicit Debt — start with .editorconfig. — One of this dimension's main actionable groups (1 issue-level).
Enforce Explicit Debt in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
Detailed fixes: d17_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Whether the solution is laid out in a sensible, conventional structure.
Method: Solution structure: project count, decomposition, shell-project detection, build success (confirmed failures cap the score); traced to actual .sln files and binaries. Deterministic.
2 projects, 117 source files, 44295 hand-written lines of code (44295 production / 0 test — the split is derived per file: test is what its project, its own path, or a compile-guarded region marks as test, and a file carrying no test signal counts as production), plus 284 generated (machine-written code — designer, scaffolded and tool-emitted files — excluded from quality), 1 inter-project edges (build status unknown — did not finish).
Solution references 2 projects that do not existPlain Craft Launcher 2.sln
What to do
Resolve the 1 Solution references 2 projects that do not exist finding(s) in Solution Shape — start with Plain Craft Launcher 2.sln. — One of this dimension's main actionable groups (1 warning-level).
Detailed fixes: d18_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Whether the project's documentation is clear, complete, and useful.
Method: Judged by language model at low temperature (0.0-0.1) on a deterministic doc sample (READMEs plus first 25 architecture docs), with two-pass stability filtering. Advisory, sampled.
The repository's root README is clear and well-structured: it states what the project is (an independent PCL2 source-repository maintainer), its licensing, build/release status, current state (code, builds, published pages, local restore, online-source code), version branches, and a brief ThirdParty/Terracotta README. The document also contains an HTML index.html page that serves as the project overview but is clipped mid-sentence, so the full outline exists and cannot be flagged missing. A dedicated architecture/design doc lives in docs/index.html (the 'docs' directory) and is not referenced by any visible text, placing it below the clip threshold and not flaggable.
XML-doc coverage: PCLCSPCLCS/PCLCS.csproj
What to do
Improve Documentation Quality — currently 7.0/10. — The repository's root README is clear and well-structured: it states what the project is (an independent PCL2 source-repository maintainer), its licensing, build/release status, current state (code, builds, published pages, local restore, online-source code), version branches, and a brief ThirdParty/Terracotta README. The document also contains an HTML index.html page that serves as the project overview but is clipped mid-sentence, so the full outline exists and cannot be flagged missing. A dedicated architecture/design doc lives in docs/index.html (the 'docs' directory) and is not referenced by any visible text, placing it below the clip threshold and not flaggable.
Detailed fixes: d19_recommendation.md · top locations in Appendix A, every location in findings.md.
Do you agree with this assessment?
D20 · ADR Quality0.0 / 10Critical✓ Tool-verified
What it measures: Whether architecture decisions are recorded well (context, decision, consequences).
Method: Per-ADR judgment by language model at low temperature with two-pass stability; confidence is share of ADRs evaluated; enforcement-field presence detected deterministically. Advisory.
What it measures: Whether names — types, methods, variables — are clear and consistent.
Method: Judged by language model at low temperature (0.0-0.1) on a deterministic random symbol sample (fixed size, not exhaustive), with disclosed confidence band. Advisory, sampled.
0 naming inconsistencies across 48 sampled symbols.
✓ On the Gold path — maintain.
Detailed fixes: d21_recommendation.md.
Do you agree with this assessment?
D24 · Comment ValueExemplary◐ Sampled · advisory
What it measures: Whether comments are worth it — explaining WHY (valuable) rather than WHAT (redundant).
Method: Judged by language model at low temperature (0.0-0.1) on deterministically sampled inline comments with surrounding code; findings verified back to sampled comments by substring match. Advisory, sampled.
1 of 2 projects flagged as possibly oversized/incoherent.
Projects may be oversized for their cohesion
What to do
Resolve the 1 Projects may be oversized for their cohesion finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).
Detailed fixes: d26_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: How far you must trace to follow a call — low indirection and co-located slices read easier.
Method: Call indirection (interface hops, cross-namespace calls, slice-locality scaled) over a sampled set of method invocations, size-aware baseline. Sampled; confidence discounted by symbol-resolution gaps.
Coverage: Slice locality from the first namespace segments, SAMPLED (≤400 methods) — not exhaustive.
54 % of calls cross a namespace and 0 % go through an interface, but 100 % of collaborators are co-located — so a call's collaborators sit together and tracing stays easy. Baseline: medium — clean/modular boundaries expected.
What it measures: Whether any secrets were ever committed — scanned across the full git history, not just now.
Method: Secret scan via TWO gitleaks detect passes in an isolated checkout — the full git history, then a second --no-git pass over the working tree as it stands — merged and de-duplicated by (rule, file, line); each match flagged High. Both invocations are recorded in the audit trail. Exhaustive; when the tool is absent, or when its output cannot be parsed into the expected shape, the dimension is WITHHELD as an explicit measurement gap on our side — unscored and excluded from the lens, never a hedged middling score.
What it measures: Real static-analysis (SAST) findings — likely security bugs in the code, any language.
Method: Polyglot static analysis via semgrep across the repo using the pinned, image-baked p/security-audit + p/owasp-top-ten rulesets (no scan-time registry fetch); severity rules (ERROR/WARNING/INFO) map to a full-band severity-weighted score. Exhaustive, deterministic; degrades on parse failure.
Coverage: semgrep pattern rules over all files — exhaustive for the rule set, blind to classes of bug without a rule (clean = no rule matched).
9 finding(s): 0 critical, 8 high, 1 medium, 0 low. 8 unpinned-GitHub-Actions row(s) are reported here but scored by D36 (supply-chain provenance), which measures that posture as `pinned_actions` — one pinning decision is charged once, not once per lens. semgrep hit a parse error in 7 file(s) — `.github/ISSUE_TEMPLATE/bug1.yml`, `.github/ISSUE_TEMPLATE/bug2.yml`, `.github/ISSUE_TEMPLATE/bug9.yml`, `.github/ISSUE_TEMPLATE/ch.yml`, `.github/ISSUE_TEMPLATE/feature.yml`, … (+2 more) — so no absence of findings in the named regions is evidence of anything; rows reported elsewhere in those files are real. Fix the syntax error (or exclude the file deliberately) and re-scan to cover them. In 1 of those file(s) — `PCLCS/Java.cs` — the break is a C# primary constructor, which semgrep's grammar cannot parse and which hides the type from every rule scoped to it; those files were re-scanned from a shadow copy with the constructor's parameter list blanked (line and column preserving), which restores the type to the rules, and 0 additional row(s) came from that pass. Only the header's own parameter list is unread in them. Separately, one or more rules could not re-parse an embedded snippet in 1 file(s) (e.g. a workflow `run:` block read as shell). Those files WERE scanned and their other rows are unaffected; only those rules' view of those snippets is missing.
REDACTED
REDACTED
What to do
Resolve the 1 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED. — One of this dimension's main actionable groups (1 warning-level).
No action in Static Analysis (SAST) — all 8 REDACTED finding(s) are reported here at file:line but scored by D36 (supply-chain provenance), so none is charged to this dimension. — One of this dimension's main actionable groups (8 issue-level, 0 of them charged here).
Detailed fixes: d29_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Whether anyone still has living knowledge of each file, or it has been orphaned — last understood long ago by someone now gone quiet. The sibling of the bus factor: D16 asks who owns it, D34 asks whether anyone still knows it.
Method: File orphaning as total living-knowledge decay below one focused-commit's worth within a year, computed per-file from the D16 decay model. Exhaustive, deterministic over fixed history.
1 of 91 significant source file(s) are orphaned — their living knowledge has decayed to nothing, so no one currently understands them. The largest is Plain Craft Launcher 2/Controls/Behaviors/ClipboardInterceptor.vb. Counted over 91 of the 117 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over.
Orphaned files with no living knowledge
✓ On the Gold path — maintain.
Detailed fixes: d34_recommendation.md · top locations in Appendix A, every location in findings.md.
What it measures: Whether files that change together actually belong together — pairs that repeatedly co-change in git history despite having no explicit code dependency, surfacing the hidden/logical coupling (and boundaries in the wrong place) a static scan can't see.
Method: Pairwise co-occurrence over the per-commit file sets in git history (production source only — tests and generated dropped): Degree-of-Coupling = shared ÷ min individual revisions, reported above noise floors (each file ≥10 revisions, ≥5 shared commits, ≥50% strength); sweeping commits excluded. Deterministic over fixed history.
Coverage: Population: PRODUCTION source files only — test and generated files are dropped before pairing, so a class co-changing with its own test (trivially ~100%) can't drown the real production↔production coupling. Pairs ranked by Degree-of-Coupling. A non-source file is never a coupling PARTICIPANT either: documentation, schemas, config and data files are dropped with the rest, so a code↔docs pair — a command and the reference page that restates it — is not reported however strongly the two co-change; nor is coupling that runs THROUGH a build step or config file.
What it measures: Whether the build pipeline provides supply-chain integrity — generated provenance/attestation, signed artifacts (cosign/sigstore), an SBOM, and pinned build actions. Presence of the configuration, not a runtime guarantee.
Method: Supply-chain provenance/signing read deterministically from CI/build config (.github/workflows, .gitlab-ci.yml, azure-pipelines, Jenkinsfile, .circleci) + the release surface: four signals — generated provenance/attestation (SLSA/in-toto/actions-attest), artifact signing (cosign/sigstore/gitsign), an SBOM (syft/sbom-action/*.spdx.json/*.cdx.json), and SHA-pinned build actions — scored 10·present/denom. NotApplicable without a build pipeline. Detects configuration presence, not runtime enforcement.
What it measures: Whether anyone still ships security patches for the platform this repository RUNS ON — the runtime it pins and the framework majors its own constraints hold it to. Separate from D12 because the question differs: a current Django on an end-of-life Python is perfectly up to date and completely unsupported, and the fix is a migration rather than a version bump. What the repository says it merely SUPPORTS is never charged.
Method: End-of-life PLATFORM read from the repository's own declarations and graded against a FROZEN, dated table of vendor support dates — no network, no feed, no API, so this dimension answers identically inside a closed scan fence. Two subjects: a RUNTIME the project pins (a single or all-end-of-life TargetFramework, a .nvmrc or .python-version, a requires-python CAP) and a FRAMEWORK major a dependency constraint cannot move off (a caret, tilde or exact version; `vue@^2.7.16` pins Vue 2). A FLOOR is deliberately never charged — `requires-python = ">=3.8"` states what a package SUPPORTS, not what it runs on — and a multi-target project is charged only when EVERY target is out of support. Runtime 4.0/product capped 8.0, framework 1.5 capped 4.5. The table is safe to freeze because a statement about support that ended in the past cannot become false: it loses recall as it ages, never precision, and a test asserts every entry predates the freeze date. Disjoint from D31 (a container image's OS layer) and D29 (the toolchain a CI workflow installs). Abstains when the repository declares no platform this pass reads — never scores it clean.
0 end-of-life runtime(s) and 0 end-of-life framework(s), read from 1 platform declaration(s) and 0 dependency declaration(s). This dimension reads what the repository says about ITSELF — a pinned target framework, a version file, a capped requires-python, a Rust toolchain pin, a framework major a constraint cannot move off. A FLOOR is deliberately never charged: `requires-python = ">=3.8"` states what the package SUPPORTS, not what it runs on, and a well-maintained library declares exactly that while running its own CI on a current release. The end-of-life facts are FROZEN and dated, so this dimension needs no network and answers identically inside a closed scan fence; as the table ages it loses recall and never precision, because a statement about support that ended in the past cannot become false. The OS layer of a container image is D31's question and the toolchain a CI workflow installs is D29's; this row is neither.
Other · Architecture — How the codebase splits by code ROLE — domain, application, infrastructure, test, generated. The significance map behind the knowledge/coupling weighting, and a DDD signal in its own right: a thin domain core under fat infrastructure is the anemic-domain smell, quantified. How each file's role is decided, because the split is only as good as that: a generated name or a build-output tree makes it Generated, a test project makes it Test, and otherwise the file's NAMESPACE and PATH words are matched against fixed vocabularies in a fixed ORDER — domain, then infrastructure, then application — so a file whose words hit two layers is counted under the earlier one. A production file matching none of them counts as application, so that share reads 'application or unclassified' rather than a measured application layer. Roles come from naming convention, never from what the code does.
Method: Roslyn line-count by code ROLE: every source file classified Domain/Application/Infrastructure/Test/Generated by namespace + path convention (the shared CodeRoleClassifier), then significant lines summed per role. Deterministic; the advisory score is the business-logic (domain+application) share of production code.
Coverage: Population: ALL source files, each bucketed into ONE of five roles (Domain/Application/Infrastructure/Test/Generated) by namespace + path convention — a file whose layer isn't named in the convention falls to Application (the neutral default), and the split is line-count, not semantic depth or business value.
What to do
The domain core is a small share of production code, but most of the rest matched no layer vocabulary at all — so this is not yet an anemic-domain finding. The namespace/path convention could not place that code, which makes the composition above a statement about the naming, not about the design. Name the layers (or check that the repository's conventions differ from the ones this check knows) before reading a thin domain into it.
Other · Architecture — Whether the project-reference graph is acyclic (cycles block independent build/deploy and signal eroding boundaries).
Method: Project reference cycles via elementary-DFS over real .csproj references, using the engine shared with D5/D7; cyclic versus acyclic. Exhaustive, deterministic.
Other · Architecture — Whether dependencies point inward (Domain ← Application ← Infrastructure/Web) — the clean-architecture dependency rule, checked across the project graph.
Method: Layer violations by name-segment inference (Domain/Core to Application to Infrastructure/Web) over the project-reference graph. Exhaustive over all projects, deterministic.
Other · Architecture — Whether the codebase has a recognisable, scale-appropriate structure (a named architectural style, or modular enough for its size) rather than being an ad-hoc ball of mud.
Method: Roslyn plus csproj analysis: architecture style detection (DDD, clean, vertical-slice, CQRS) and structure fitness for repo size. Deterministic.
~44.3k production LoC (446 types) across 2 project(s) / 40 namespace(s) with no recognised architectural style or layering — at this size, deliberate module boundaries would help. No DDD/clean/vertical-slice/CQRS/transaction-script organisation was detected — code is likely organised ad hoc, which makes change and onboarding harder as it grows.
What to do
Introduce deliberate module boundaries — by feature (vertical slices) if your team prefers, or by layer (domain/application/infrastructure). Even splitting into a few cohesive projects with a clear dependency direction would help.
Other · Architecture — Whether interfaces stay focused rather than fat — the Interface-Segregation principle (SOLID 'I').
Method: Roslyn scan: public interface declared-member counts (accessors fold into their property/event); fat-interface threshold (over 15 declared members) flagged per type. Each finding also reports the distinct-OPERATION count — members counted by name, so an overload group counts once — which decides whether it states the caller-side ISP harm or the implementer-side burden of an overload set. Deterministic, type-level.
Other · Architecture — Whether read (query) handlers stay side-effect-free — a query that writes persistent state or raises events breaks CQS and makes reads unsafe to retry, cache, or route to a read replica.
Method: Roslyn scan: CQRS handlers classified query-vs-command by interface (IQueryHandler/ICommandHandler/IRequestHandler<TQuery,TResult>) and name convention (*Query/Get*/Find* vs *Command); each query handler's body checked for persistent-state writes (SaveChanges/repository Add-Update) or event publishes by resolved invocation. Deterministic, type-level, exhaustive over the detected handlers.
Coverage: Population: CQRS handlers identified by IQueryHandler/ICommandHandler/IRequestHandler interface + *Query/Get*/Find*/*Command NAME convention; query purity then checked exhaustively within that set — a query handler using neither convention is invisible, and mutation is a resolved persistence/publish CALL, not full dataflow.
Other · Code Health — Unreviewed-generation residue: shipped members still throwing NotImplementedException, and placeholder string literals left in non-test, non-generated code. Scored as a quality signature, never as a claim about authorship.
Method: Roslyn syntax scan: NotImplementedException throws and placeholder string literals in non-test, non-generated shipped code. Deterministic, code-shape signature.
Other · Code Health — Unfinished work detected by code SHAPE, not keywords: members that only throw a "not implemented" exception, methods that take inputs and return a constant, async methods that never await, dead `if (false)` / `#if false` branches, and skeleton types most of whose members are holes. A real, objective slice of technical debt.
Method: Roslyn syntax scan: incompleteness by code shape (constant-returning methods, async-never-await, #if false branches, guards that return what the code already falls through to, tests an earlier guard already decided, comparisons against NaN, skeleton types), not keyword-gated. Deterministic, code-shape heuristic.
Maturity · Maturity — Whether the repo and its projects have a README, and whether it's substantive and current.
Method: Filesystem scan: README presence, word count, and headings for depth; git history for staleness. Exhaustive across root and project dirs, deterministic.
What to do
Add a build/run (quick start) section to the root README — the first thing a newcomer needs.
Add a 'Testing' section to the root README — how to run the test suite.
Add an 'Architecture' / 'How it works' section to the root README — the high-level shape.
Add a README to the 2 of 2 project(s) that lack one — worth up to 2 pts.
Maturity · Maturity — Whether key decisions (ADRs) and the high-level shape (C4/diagrams) are written down.
Method: Filesystem scan: ADR folder/naming conventions or content, plus Mermaid/PlantUML/C4/architecture.md discovery. Exhaustive, deterministic.
No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.
No C4/Structurizr/PlantUML/Mermaid/Graphviz/D2 diagram, no drawn diagram named for the architecture, no file named `architecture` or `design` in any markup this check reads, and nothing in the README, docs or contributor guides that announces the shape — no `## Architecture` heading, no "architecture overview"/"high-level design" phrasing, no "the architecture is …" introduction, no guided code tour. A shape laid out in prose that never names itself as the architecture is not visible to this check, and neither is one kept outside the repository, so this row reports the absence of a re-findable shape document — not evidence that nobody wrote the shape down.
What to do
Record significant decisions one document per decision — dated, stating the context, the decision and its consequences — and keep them together wherever your design docs already live (a conventional `docs/adr/` tree, with each file named `NNNN-title` in whatever markup those docs already use, is the most discoverable form).
Add a C4 context/container diagram (Structurizr, PlantUML or Mermaid) or an architecture.md overview.
Maturity · Maturity — Whether the repo is organised deliberately — src/test separation and consistent project naming.
Method: Filesystem scan: src/test folder separation and namespace-prefix consistency (majority RootNamespace agreement). Exhaustive across projects, deterministic.
Production code isn't grouped under a src/ folder — it's spread across several top-level directories, so there's no one place that says 'this is the product'.
What to do
Group production code under src/ (or split deliberately, e.g. backend/ + frontend/) so production and tooling code aren't mixed at the root.
Maturity · Maturity — Whether the README actually describes the code that exists (LLM-judged, advisory).
Method: Judged by language model at low temperature: README accuracy versus actual projects, within a disclosed tolerance. Advisory, not a measured number.
Do you agree with this assessment?
P1 · CI/CD gates8.5 / 10Strong✓ Tool-verified
Readiness · Readiness — Whether an automated pipeline builds and tests every change.
Method: Filesystem scan: CI workflow files (.github/workflows, .gitlab-ci.yml, etc.) for build and test stages. Exhaustive, deterministic.
What to do
Run the test suite in CI via an explicit runner step for your stack, and gate merges on it.
Do you agree with this assessment?
P2 · Observability7.0 / 10Strong✓ Tool-verified
Readiness · Readiness — Whether the code is diagnosable in production — structured logging, tracing/metrics, health checks.
For more than a log file, an `ActivitySource`/`EventSource` the user can switch on gives you a structured trace to attach to a bug report. A health-check endpoint does not apply here: nothing orchestrates or load-balances a binary the user launches.
Readiness · Readiness — Whether SAST, secret/dependency scanning and performance benchmarking are wired in (presence, not runtime).
Method: Filesystem scan: SAST configuration, dependency-update automation, secret scanning, and a benchmark harness or benchmark step — in this repository's own ecosystem. Exhaustive, deterministic.
No static application security testing detected. For this repository's stack, add a Roslyn security analyzer package referenced from the project (the analyzer packages do analyse VB.NET), plus gitleaks for committed secrets — CodeQL has no VB.NET extractor, so its csharp pack would extract nothing from this tree and then report it clean as a CI step. What was searched, so you can tell an absence from a miss: the 1722 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.
What to do
Add a SAST step to CI running what this repository's stack ships: a Roslyn security analyzer package referenced from the project (the analyzer packages do analyse VB.NET), plus gitleaks for committed secrets — CodeQL has no VB.NET extractor, so its csharp pack would extract nothing from this tree and then report it clean — so a security regression fails the build instead of landing.
Enable Dependabot/Renovate or a dependency-review gate.
Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
Readiness · Readiness — Whether releases are automated and safely reversible (probes, rolling updates, approval gates) — from manifests/pipeline files, not the live environment.
Method: Filesystem scan: deployment manifests/IaC (K8s YAML, Helm, Terraform) for rolling updates, probes, approval gates, migration hooks. Exhaustive, deterministic.
What to do
The release job declares an environment, but its protection rules are not visible from the repository — confirm required reviewers are attached, or publish as a draft release so a bad build can be stopped before users can download it.
Readiness · Readiness — Whether releases are traceable — a maintained changelog and explicit version stamping.
Method: Filesystem scan: changelog file presence and version tags in csproj or git tags. Exhaustive, deterministic.
No CHANGELOG/HISTORY/RELEASES file — what shipped when isn't easy to reconstruct for support or audit. (Versioning/tagging makes releases traceable, but a changelog records the what.)
What to do
Keep a changelog (e.g. Keep-a-Changelog) recording what shipped in each release.
Other · Code Health — Whether the code avoids sync-over-async (deadlock-prone blocking on tasks) and async void.
Method: Roslyn syntax scan: async methods scanned for .Wait()/.GetAwaiter().GetResult() and async-void outside event handlers. Deterministic, hard fact per invocation.
Other · Code Health — Whether any branch is dead by construction — a switch arm whose label can never equal a case-normalised subject, or an `else if` whose predicate the arm above has already swallowed.
Method: Roslyn syntax + semantics: switch labels compared against the subject's own case normaliser, and if/else-if chains checked for a literal an earlier arm's containment test already swallows. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X13 · Undrained process stream10.0 / 10Exemplary○ Nothing flagged
Other · Code Health — Whether a child process that has BOTH standard streams redirected drains both — reading one to the end while the other is never read deadlocks once the child fills the unread pipe.
Method: Roslyn syntax + semantics: ProcessStartInfo launches with both streams redirected, checked for a drain of each stream across the enclosing type. Deterministic, provable per finding. Advisory.
Other · Security — Whether a hand-rolled public/private IP check can be walked past — a method that unwraps IPv4-mapped IPv6 but returns the opposite verdict for the same host written as IPv4-compatible, 6to4 or NAT64.
Method: Roslyn syntax + semantics: methods that unwrap IPv4-mapped IPv6 and hand-roll IPv4 range carve-outs, checked for whether the IPv6 branch also accounts for the IPv4-compatible, 6to4 and NAT64 embeddings. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X15 · Unvalidated length from an untrusted reader10.0 / 10Exemplary○ Nothing flagged
Other · Security — Whether a length read out of the stream being parsed is bounded before it is allocated or read — an unchecked count taken from the input lets the input choose the allocation.
Method: Roslyn syntax + semantics: integer lengths read from a BinaryReader and spent on a bulk read or an array allocation, checked for any comparison or bounding call on the value anywhere in the method. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether a loop that shortens a string until it fits a length budget has a floor — one with none grinds the value down to the empty string, or past it into a negative-length `Substring`.
Method: Roslyn syntax + semantics: while/do loops whose body's only effect on a string is to drop its last character, checked for whether anything — a direct comparison on the length, a body guard, a break — bounds that length below. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X17 · Uncapped recursion over a caller-supplied document10.0 / 10Exemplary○ Nothing flagged
Other · Security — Whether a walk that recurses through a JSON/XML tree handed in by its caller bounds how deep it will go — an uncapped walk lets the document's nesting choose the stack depth, and the resulting StackOverflowException cannot be caught.
Method: Roslyn syntax + semantics: methods that take a JSON/XML document node and call themselves with a child of it, reachable from an externally-callable member of the same type that accepts a document, checked for any depth parameter, descent counter or threaded arithmetic anywhere in the walk. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether a type's disposal matches what it OWNS — releasing what it created, leaving alone what it was handed, and not declaring a finalizer for state that has nothing unmanaged to finalize.
Method: Roslyn syntax + semantics: every assignment to a disposable field is read to decide whether the type CREATED the value or was handed it, and the type's disposal is checked against that answer — an injected interface it disposes, a value it constructed and never releases, a finalizer on a type holding nothing unmanaged, and a disposable local whose every reference is a plain member read. A value handed to a container that disposes its contents (a parent control's `Controls` collection, a component `IContainer`) is released by that container and is not reported; generated code is out of population. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether a method that temporarily changes state belonging to the whole process — the working directory, an environment variable — puts it back on EVERY path: a restore reached only when nothing throws leaks the change to the rest of the process.
Method: Roslyn syntax + semantics: method bodies that write the process working directory or an environment variable and write it back in the same body, checked for whether that restore sits in a `finally`/`catch` or only on the straight-line path. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether an argument guard throws the exception its own condition describes — a guard that rejects a value for being EMPTY and reports it as `ArgumentNullException` tells the caller a parameter was null when it provably was not.
Method: Roslyn syntax: `throw new ArgumentNullException(nameof(p))` statements controlled by an `if`, whose condition is read for a test that is true of a NON-null `p` — an emptiness test that dereferences it (`p.Count == 0`, `!p.Any()`) or a BCL predicate documented true of the empty value (`string.IsNullOrEmpty(p)`). Deterministic, provable per finding. Advisory.
Other · Code Health — Whether a `when` guard is free of side effects — a guard that increments a counter or assigns while deciding whether its arm matches applies that change during PATTERN MATCHING, on an arm that may not be selected, and skips it entirely when a short-circuit to its left answers first.
Method: Roslyn syntax: `when` guards on case labels and switch-expression arms, read for a mutation (`++`/`--`/assignment) sitting in a position the guard's own `&&`/`||`/`??`/`?:`/`?.` can skip. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether a method that TAKES a lock or semaphore and gives it back from a flag-guarded `finally` returns the value that flag implies — reporting success while the guard hands the primitive back admits a second caller the exclusion was there to keep out, and reporting failure while the guard keeps it leaves nothing to ever give it back.
Method: Roslyn syntax: `try` statements whose `finally` releases a synchronisation primitive under a bare local-bool guard, where the method also TOOK that same primitive before the `try`, checked for a `return` of a bool literal whose value disagrees with the flag state the method's own straight-line assignments put it in. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether the work a diagnostic log line costs is paid only when that line is wanted — C# evaluates a call's arguments BEFORE the call, so a trace/debug message joined or projected out of a collection is built in full on every pass, and then discarded by a sink the shipped configuration leaves switched off.
Method: Roslyn syntax: log calls at a diagnostic level (a `Log`-prefixed method naming Trace/Debug/Verbose, or a bare `Debug`/`Trace`/`Verbose` on a receiver named for a logger), whose argument list is read for a call whose cost scales with a sequence — a LINQ operator, a materialisation, `string.Join`, a serializer — with no enclosing level check or conditional-compilation region. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X24 · Document value interpolated into markup unescaped10.0 / 10Exemplary○ Nothing flagged
Other · Security — Whether text read out of the document being converted is escaped before it is written into generated markup — a value the document's author chose, interpolated into an attribute the surrounding literal delimits, can close that attribute and open another.
Method: Roslyn semantic model over the whole compilation: a string-typed `Value`/`InnerText`/`InnerXml`/`Text` member declared inside `DocumentFormat.OpenXml` or `System.Xml` is a taint SOURCE, propagated through assignments, returns, arguments, tuple elements and string composition to its transitive closure, then read at interpolated-string holes that sit in a markup position the surrounding literal itself delimits. Escaper/encoder calls and enclosing validator conditions cut the flow. Flow- and container-insensitive by construction. A second arm needs no provenance at all and reports a type that CONTRADICTS ITSELF — the same expression escaped at one delimited markup hole and interpolated raw at another hole in the same markup position of the same type, which the type's own escaping proves is a defect without knowing where the value came from. On a repository with no .NET source it reads JavaScript/TypeScript off the token stream with the same rule: a DOM read of raw document text (`getAttribute`, `textContent`, `innerText`, `nodeValue`) is the source, propagated through local bindings and string composition, and judged at template-literal and concatenation holes in the same two delimited markup positions; escapers and validating conditions cut it, and documentation-site, test, vendored and minified scripts are not read. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether a value the caller is invited to supply is the value the type actually uses — a constructor parameter stored in a private field that nothing ever reads while the default it was given is spelled out a second time at the site that should have read it, a keyed lookup that falls back to a different setting than the one its key names while the same type falls back to the matching one for that same key, or a culture-sensitive parse given no format provider by a type that feeds its own settable culture to the same kind of parse elsewhere. Either way, every caller who supplies a value silently gets something else.
Method: Roslyn syntax: private instance fields of a non-partial type assigned in a constructor from one of its own parameters with a `??` fallback, checked for whether anything in the type body reads the field and whether that same fallback expression is spelled out again outside the constructor; and `??` fallbacks onto a member access from a lookup call carrying exactly one string literal, grouped by that key across the type and checked for a fallback member whose folded name disagrees with the key while a sibling site for the same key agrees with it. On a repository with no .NET source the first two arms read JavaScript/TypeScript off the engine’s own token stream (tests included, bundles and vendored paths not): a `#x`, `private` or `private` parameter-property instance field filled in the constructor from a parameter (or one member of one) through `??`/`||` or a parameter default, never read anywhere in the file by name, whose constructed default is spelled again in the class body; and `lookup("key") ?? s.member` grouped by key per class, or per module outside every class. The culture arm has no JavaScript counterpart: its parses take no locale. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether a value handed from a callback to the body that waits on it crosses on something built to be crossed — a `Queue<T>`/`List<T>`/`Dictionary<K,V>` written inside an event handler and read back outside it is mutated by two flows at once, and the semaphore or completion source beside it orders how MANY items exist while leaving the collection's own head, tail and backing array unprotected.
Method: Roslyn syntax: method, accessor, local-function and lambda bodies that declare BOTH a non-thread-safe generic collection (`Queue`/`Stack`/`List`/`Dictionary`/`HashSet`/`Sorted*`/`LinkedList`) and a synchronisation primitive (`SemaphoreSlim`/`TaskCompletionSource`/`ManualResetEvent(Slim)`/`AutoResetEvent`/`CountdownEvent`) as locals, then read for a `+=`-registered lambda that raises that primitive while the body outside every lambda waits on it — and, in that scope, a mutating call on the collection inside the lambda paired with a mention of it outside. Any `lock` in the scope abstains it. On a repository with no .NET source the same handoff is read in Java off the engine’s own token stream (test source sets, vendored and demonstration paths not): an `ArrayList`/`LinkedList`/`ArrayDeque`/`PriorityQueue`/`Hash*`/`LinkedHash*`/`Tree*` local and a `CountDownLatch`/`Semaphore`/`CompletableFuture` local, a lambda or anonymous class that raises the primitive and mutates the collection, and a wait outside it; any `synchronized` or `lock()` abstains the body. Because each of those primitives orders what the callback wrote before raising it, only a touch that provably overlaps the callback is convicted: one after the registration and before the next wait, or one in a loop registered-before, waiting on every pass and not declaring the collection. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X27 · Collection changed while being enumerated10.0 / 10Exemplary○ Nothing flagged
Other · Code Health — Whether a `foreach` leaves the collection it is walking alone — a body that adds to or removes from the very collection the loop is enumerating invalidates the enumerator it is holding, so the next `MoveNext` throws `InvalidOperationException` and the remaining items are never seen.
Method: Roslyn syntax + semantics: `foreach` statements whose body calls a structural mutator (`Add`/`Remove`/`Clear`/`Insert`/…) on the very expression the loop is enumerating. Two arms. ARM A — the source is a concrete fragile BCL collection, or a live `Keys`/`Values` view over one, and the mutator resolves to that same collection's own member; concurrent and immutable collections and arrays are outside the population by construction, since their enumerators survive a structural change. ARM B — the source is an argument-less accessor CALL on a receiver whose body is in source: the accessor must return a stored field VERBATIM and a sibling member must structurally change that same field, both read off the implementations rather than from the members' names. A mutation the loop provably exits immediately after (`break`/`return`/`throw`/`goto`), or one written inside a nested loop or a lambda, is counted and never reported. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X28 · Index access outside its own emptiness guard10.0 / 10Exemplary○ Nothing flagged
Other · Code Health — Whether a condition that tests a value for emptiness indexes that same value only where the test holds — an `||` written one parenthesis too far to the left leaves an index access outside the guard beside it, so the empty case the guard exists to anticipate reaches the index and throws.
Method: Roslyn syntax only, no semantic model: the OUTERMOST `&&`/`||` of every boolean condition, read for a symbol the condition tests for emptiness (`string.IsNullOrEmpty`/`IsNullOrWhiteSpace`, a `Length`/`Count` comparison against a literal, `Any()`, a `Length`/`Count` pattern, or a comparison against `""`) and ALSO indexes. Each `symbol[...]` access is placed by a boolean-reachability walk from the access up to the outermost connective: an access is COVERED when some enclosing step has it in the right operand and the left operand, under the truth value that step forces, proves the symbol non-empty — a recursion over `&&`/`||` whose true- and false-directions are asymmetric. A finding needs BOTH an uncovered access and a covered one on the same symbol in the same condition, which is the agreeing twin that separates a misplaced parenthesis from an unrelated length test. Bare index accesses with no emptiness test in the condition are neither counted nor reported; a non-identifier receiver and a lambda nested inside the condition are outside the population. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X29 · Per-element action decided by a fixed element10.0 / 10Exemplary○ Nothing flagged
Other · Code Health — Whether a decision taken once per element is taken ABOUT that element — a test inside a counted loop that reads a fixed subscript of the very collection its guarded statement indexes by the loop variable applies element zero's answer to all of them, so the elements that differ from it are all handled wrongly, and in the same direction.
Method: Roslyn syntax only, no semantic model: every `for` statement declaring exactly ONE loop variable, and every `if` inside its body that is not under a nested loop or a lambda. A site enters the population when the `if`’s condition never mentions the loop variable while the statement it guards indexes some collection by that variable ALONE (`c[i]`; `c[i + 1]` and `c[i, j]` are outside it). A finding additionally needs the AGREEING TWIN at the same-collection grain: the condition must read THAT SAME collection at a subscript that does not move — written into the condition, or reached through a local declared BEFORE the loop, so an alias bound inside the body is not followed. Both collection expressions must be simple identifiers. On a repository with no .NET source the same rule reads JavaScript/TypeScript off the engine’s own token stream (tests included, bundles and vendored paths not): a `for (let|var|const x = …; …; …)` with one declarator and a braced body, an alias followed only when it is declared before the loop in a block that encloses it and never assigned inside the loop. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether exceptions are handled rather than silently swallowed or rethrown with lost stack traces.
Method: Roslyn syntax scan: every catch clause counted; empty catches and bare rethrows flagged. Population is all catch clauses, not estimated. Deterministic, hard fact.
Do you agree with this assessment?
X30 · Support guard that admits what it rejects10.0 / 10Exemplary○ Nothing flagged
Other · Code Health — Whether a guard written as a NEGATED `||` says what its author meant — `!(a || b || x != k)` is `!a && !b && x == k` by De Morgan, so a bail-out that mixes capabilities the code needs with a fault it refuses turns inside out: it fires only where the capabilities are ABSENT, and lets every value the fault term names walk straight into the body that cannot handle it.
Method: Roslyn syntax only, no semantic model: every logical-not whose operand is a parenthesised `||` chain of two or more disjuncts, flattened (a left-nested `a || b || c` read once would see `(a || b)` as one disjunct). A site enters the population on that shape alone. A finding additionally needs the disjuncts to DISAGREE in polarity: at least one bare boolean read — an identifier or member access, never an invocation, which is a predicate rather than a capability flag — and at least one `x != <constant>`, the only form that negates into an exact-value pin (`== null` negates into a looser requirement and is outside the fault set). Consistently-polarised disjunctions, all-fault or all-capability, are counted and never reported; a negated `&&` is outside the population entirely. No same-receiver gate: it was measured to cost a real defect and remove no false positive. Deterministic, provable per finding. Advisory.
Do you agree with this assessment?
X32 · Type resolved by simple name across every loaded assembly10.0 / 10Exemplary○ Nothing flagged
Other · Code Health — Whether a plugin lookup names the type it means — searching every assembly loaded into the process for a candidate whose SIMPLE name equals a string supplied at runtime, and taking the first one found, is decided by assembly LOAD ORDER rather than by this source, so the same name can resolve to a different type on the next run.
Method: Roslyn syntax only, no semantic model: every invocation of `First`/`FirstOrDefault`/`Single`/`SingleOrDefault` whose OWN expression subtree contains both a `GetAssemblies()` call and a `GetTypes()`/`GetExportedTypes()` call — a single-element pick out of every type loaded into the process. A nested selector in the same chain sees no `GetAssemblies()` in its own subtree and is outside the population, so one lookup counts once however many links its chain has. A finding additionally needs both remaining halves: the selector must be `First`/`FirstOrDefault` (`Single`/`SingleOrDefault` reports the ambiguity rather than resolving it, and is counted and never reported), and the chain must carry an `==` comparison of `<lambda parameter>.Name` against something that is not a literal. The receiver must be a plain identifier bound by one of the chain’s own lambdas, which places `assembly.GetName().Name == "X"` outside the rule by construction. One exemption: a `.Name` test joined by `&&` to a `FullName`/`AssemblyQualifiedName` test on the same identifier is spared; joined by `||` it is not. Deterministic, provable per finding. Advisory.
Other · Code Health — Whether log calls use message templates (queryable) rather than interpolated strings.
Method: Roslyn syntax scan: every log call-site counted; interpolated-string first-argument violations flagged. Population is all log calls, not estimated. Deterministic.
Other · Code Health — Whether nullable reference types are enabled and not undermined by heavy `!` suppression.
Method: Roslyn compiler-options scan: NullableContextOptions per project; null-forgiving (!) suppression density per 1k syntax nodes. Deterministic, adoption plus suppression penalty.
~2.2 `!` suppressions per 1k syntax nodes — 6 suppression(s) across the 2730 syntax node(s) in code where nullable warnings are ENABLED, which is the only code a `!` can suppress anything in (a `!` under `#nullable disable` is inert and is not counted, and its file's nodes are not in the denominator). Each one tells the compiler to trust you about null, suppressing the very safety NRTs provide.
What to do
Enable <Nullable>enable</Nullable> across all projects and resolve warnings rather than suppressing with `!`.
Do you agree with this assessment?
Reference — by lens
The score is the rank-weighted fold of these lenses (worst-heaviest), each including its meta-dimensions; a lens with a Critical contributor is capped at Fair (its band reads "gated by …") and is never the strongest area however high its average.
Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Unscored — 1 check(s) recorded observations but carry no score
These checks ran and found something, but they do not carry a score — either by design (an advisory check reports evidence rather than grading it) or because they could not be scored here. They are excluded from the score for that reason, not because there was nothing to see.
SC1 Supply-chain hygiene — 1 observation(s) recorded · Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
Not evidenced — 1 control(s) we could not find positive evidence for
These checks grade a working control, and the repository shows no evidence of one. That is deliberately not scored as a zero: a repository cannot show an ops runbook, a database TTL or an infrastructure-side audit log, so absence of evidence here is not evidence the control is missing. It is also not a statement that the check is irrelevant to this codebase — the thing it grades applies; we just could not see it. Excluded from the score either way.
P5 DR & Backup — not evidenced — repo shows no backup/RTO/RPO controls; absence of evidence is not evidence of a working control
Not included — 50 check(s) not relevant to this codebase
These checks had nothing to measure here (no tests, no git history, the codebase is small, or the architecture style doesn't apply), so they're omitted above rather than scored low.
AC1 Text alternatives — No web markup found — accessibility is not applicable to this repository.
AC2 Forms & labels — No web markup found — accessibility is not applicable to this repository.
AC3 Page structure — No web markup found — accessibility is not applicable to this repository.
AC4 Keyboard semantics — No web markup found — accessibility is not applicable to this repository.
AC5 ARIA correctness — No web markup found — accessibility is not applicable to this repository.
AC6 Visual & motion safety — No web markup found — accessibility is not applicable to this repository.
AC7 A11y enforcement — No web markup found — accessibility is not applicable to this repository.
AX1 Captive dependencies — no DI registrations detected
AX2 Stateful singletons — no singleton implementations detected
AX7 Slice cohesion — not applicable — not a vertical-slice architecture
AX8 Test isolation — no test/production split to check
AXB1 Runtime evidence locked — no reproducible boot — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
C1 Data Protection — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
C2 Access Controls — No access-control surface detected in the analyzed source — no web/app surface to authorize (no HTTP API or web-UI project) and no authorization code at all (no [Authorize]/policies, no imperative guard methods). Access control is therefore N/A here — this is a library/CLI, which is authorized by its CALLER, not by itself. If this codebase grows request handlers, the dimension reactivates and a default-deny posture is expected then.
C3 Audit Trail — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
C4 Data Retention — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
C5 Data-Subject Rights — No personal data detected in the analyzed source — no PII-typed entity/column names (Email, FirstName, DateOfBirth, …), no ASP.NET Identity / user-account model, and no stored user credentials. GDPR data-protection controls are therefore N/A here. If this is intentional, record the no-PII posture in an ADR; if the app does process personal data, name those fields conventionally so this dimension activates.
D10 Test Quality — ~252 lines of test source are present (.rs) but no test cases reached the test census for this repository — no test root we could resolve declared them, or the files we read declare no cases in a test framework we recognise — so skipped/assertion-free tests couldn't be counted. Not scored — this is a gap in the analyzer, not a finding about this repository.
D11 Test Reliability — Test reliability not included — no .rs test runner
D22 Internal API Consistency — No intentionally-exposed public API to evaluate for consistency.
D23 Boundary Type-Coupling — At only 44k LoC across 2 projects this is a small single-purpose codebase that does not require explicit bounded contexts. No bounded-context organisation was detected either — neither a context-shaped layout nor 2+ sibling source directories each declaring an aggregate root. Declaring this codebase's bounded contexts (≥2) would let cross-boundary type coupling be assessed. Declare them in `.codehealth/config.yaml` at the repository root (create it if absent), mapping each context name to the module-path or namespace prefixes that belong to it — e.g. `architecture:` → `contexts:` → `Billing: ["src/billing", "Acme.Billing"]`, `Catalog: ["src/catalog", "Acme.Catalog"]`.
D25 ADR Conformance — no ADRs to check
D30 Dependency Vulnerabilities — nuget: the solution did not restore on the analyzer's .NET SDK (an SDK/target-framework/restore mismatch, common for an older codebase), so there was no restored dependency graph to scan
D31 IaC & Container Security — No Infrastructure-as-Code or container manifests found (Dockerfile, Docker Compose, Terraform, Kubernetes/Helm, CloudFormation, ARM, Bicep, Ansible); nothing to scan.
D32 Data Compliance (PII/GDPR) — 1 file(s) were not parsed by semgrep — the PII/GDPR ruleset never ran over them
D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
D39 IL Efficiency — IL not measured — the target did not build
D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
D43 Malicious Dependencies — Not scored — no dependency manifest in a supported ecosystem was read for this repository. A gap in the analyzer's language coverage, NOT a finding that the repository is free of vulnerable dependencies (a Python pyproject.toml/requirements.txt (pip/uv/Poetry), a Swift Package.swift/Package.resolved, a Cargo manifest, a Go module (go.mod/go.sum), a Gradle version catalogue, a Maven POM, an sbt build (build.sbt), composer.json, package.json, a Dart pubspec.yaml, an Elixir mix.exs/mix.lock (Hex), a rebar.config / erlang.mk DEPS (Hex), a Ruby Gemfile/Gemfile.lock or .gemspec (Bundler/RubyGems) — not scanned yet).
D7 Architectural Integrity — no checkable ADRs and no dependency cycles — architectural integrity not assessed
D8 Code Coverage — Coverage NOT MEASURED: `--collect:"XPlat Code Coverage"` names a data collector that ships in the `coverlet.collector` package, and this repository wires up none — no test project references it and no runsettings declares one. The absence of coverage here is therefore not evidence about the suite or about our analyzer environment: without a collector, `--collect` produces nothing even from a suite that builds and passes. Add a `coverlet.collector` PackageReference to the test project(s) (or commit the Cobertura/OpenCover/lcov report your CI produces) and real coverage will be measured. It is excluded from the score rather than counted as a near-zero defect.
D9 Test Distribution — Test source is present (.rs) but no test cases reached the test census for this repository — no test root we could resolve declared them, or the files we read declare no cases in a test framework we recognise — so its unit/integration/BDD/E2E split couldn't be counted. Not scored — this is a gap in the analyzer, not a finding about this repository.
DM1 Domain Modelling — not scored — this repository shows only 1 of the 3 signals this lens looks for (5 value object(s))
ED2 Event/command shape — not scored — deciding whether a command has more than one competing handler requires resolving the call graph, and a call made through an inferred or generic receiver has no resolvable owner in the source. Reported as guidance rather than measured
ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
ES1 Event Sourcing — not scored — this repository shows none of the 3 signals this lens looks for
P12 CI test-gate honesty — Reported, not scored — and nothing was matched here. The coverage check applies to any stack, and the automatic-re-run check to any GitHub-Actions workflow, but the checks for excluded tests, skipped tests and sleep-based synchronisation currently recognise only some ecosystems' test-runner idioms, so on a repository built with another stack the zeros below mean 'not checked', not 'clean'.
P7 Outbound HTTP resilience — not applicable — this isn't a service/API/worker
P8 Schema migrations — no EF Core usage detected
P9 Domain vs controller coverage — no coverage report found on disk — produce a coverage report in a standard format (Cobertura — `dotnet test --collect:"XPlat Code Coverage"` with a `coverlet.collector` PackageReference) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures, or wire coverage collection into CI, to enable this cross-layer check
PF1 Benchmark discipline — Performance is assessed only for perf-relevant repos — a packaged library, one that ships benchmarks, or one already using allocation-aware APIs. This repo isn't one, so the Performance lens is not applicable and is excluded from the score.
PF2 Allocation hygiene — Performance is assessed only for perf-relevant repos — a packaged library, one that ships benchmarks, or one already using allocation-aware APIs. This repo isn't one, so the Performance lens is not applicable and is excluded from the score.
PF3 Async & latency hygiene — Performance is assessed only for perf-relevant repos — a packaged library, one that ships benchmarks, or one already using allocation-aware APIs. This repo isn't one, so the Performance lens is not applicable and is excluded from the score.
S1 Web-Security Posture — No web surface detected in the analyzed source — no HTTP API or web-UI project (no controllers/minimal-API endpoints, no Razor/Blazor views) and no web middleware (HTTPS redirection, HSTS, security headers, cookies). Transport security, security headers, secure cookies, CSRF/input-validation and middleware-order controls are therefore N/A here — this is a library/CLI/worker, not a web app. Crypto hygiene was still checked and found nothing to flag. If this codebase becomes web-facing, the dimension reactivates automatically.
X10 Duplicated predicate — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
X6 Hand-rolled structured-format parsing — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
X7 Silent fallback defaults — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
X9 Subsumed condition operand — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
Appendix A — Findings (grouped)
The findings behind the scores, grouped by severity, then by dimension and kind. The high-severity issues are enumerated in full below; items per group are capped at 25 with any overflow stated explicitly per group, never silently truncated. The complete machine-readable list of every finding (all severities) is the companion findings.md in this report's bundle.
EmptyCatchBlock Plain Craft Launcher 2/Application.xaml.vb:143— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Controls/MyImage.vb:94— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Controls/MyImage.vb:137— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Controls/MyResizer.vb:202— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Controls/MyResizer.vb:299— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/Base/ModNet.vb:123— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/Base/ModNet.vb:131— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/Base/ModNet.vb:1572— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:100— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:829— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:2233— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModMain.vb:951— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModMusic.vb:200— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModSecret.vb:497— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowa.vb:43— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowa.vb:55— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowa.vb:95— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:254— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:261— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:268— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:506— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:516— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:531— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:730— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
EmptyCatchBlock Plain Craft Launcher 2/Modules/ModTaowaCore.vb:737— empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
OnErrorResumeSwallow Plain Craft Launcher 2/Application.xaml.vb:188— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Controls/MyMsg/MyMsgInput.xaml.vb:93— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Controls/MyMsg/MyMsgSelect.xaml.vb:100— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Controls/MyMsg/MyMsgText.xaml.vb:104— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/FormMain.xaml.vb:578— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/FormMain.xaml.vb:603— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Modules/Base/ModNet.vb:1356— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Modules/Base/ModNet.vb:1428— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Modules/Base/ModValidate.vb:271— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Modules/ModMain.vb:966— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Modules/ModMain.vb:977— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
OnErrorResumeSwallow Plain Craft Launcher 2/Pages/PageLaunch/MyMsgLogin.xaml.vb:67— On Error Resume Next silently swallows every runtime error until the enclosing method returns — scope it with a paired `On Error GoTo 0` and check `Err.Number`, or convert to a `Try…Catch`.
AnalyzerSeverityNone .editorconfig:14— IDE0305 — this rule is switched off for every file the section matches, in every project under this directory, and the only record that it was ever switched off is this line: nothing at the sites it would have reported says so, so a reader of that code has no reason to look here, and code added years from now inherits the decision silently. Fix what the rule reports and delete the entry, or — where some sites really are legitimate — leave the rule on and suppress it at those sites with their reasons, so it keeps protecting the rest of the tree. If the rule is genuinely unwanted here, say why — on this line after the entry, or in the comment run directly above it: a comment that only repeats the rule's own title is read as no explanation at all and leaves this row in place.
Hotspot: Plain Craft Launcher 2/FormMain.xaml.vb Plain Craft Launcher 2/FormMain.xaml.vb:9— Plain Craft Launcher 2/FormMain.xaml.vb changed 12 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 57 in FormMain.ShowUpdateLog at line 9. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/FormMain.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Application.xaml.vb Plain Craft Launcher 2/Application.xaml.vb:8— Plain Craft Launcher 2/Application.xaml.vb changed 13 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 31 in Application.Application_Startup at line 8. 5 of those changes were fix/bug commits, and the other 8 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, make sure the area it touches is under test, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Application.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1716— Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb changed 5 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 73 in ModLaunch.McLaunchPrerun at line 1716. 1 of those changes was a fix/bug commit, and the other 4 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, make sure the area it touches is under test, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb:436— Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb changed 6 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 58 in PageSetupUI.HiddenRefresh at line 436. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/ModSecret.vb Plain Craft Launcher 2/Modules/ModSecret.vb:76— Plain Craft Launcher 2/Modules/ModSecret.vb changed 9 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 31 in ModSecret.ThemeRefresh at line 76. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/ModSecret.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Resource/ResourceSearcher.vb Plain Craft Launcher 2/Modules/Resource/ResourceSearcher.vb:164— Plain Craft Launcher 2/Modules/Resource/ResourceSearcher.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 83 in ResourceSearcher.Run at line 164. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Resource/ResourceSearcher.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/ModMain.vb Plain Craft Launcher 2/Modules/ModMain.vb:670— Plain Craft Launcher 2/Modules/ModMain.vb changed 6 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 31 in ModMain.TimerFool at line 670. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/ModMain.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1429— Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb changed 4 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 46 in ModMinecraft.InitMcInstanceListWithoutCache at line 1429. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb:494— Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb changed 6 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 29 in PageLinkMain.InitLaunch at line 494. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1850— Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 54 in ModDownloadLib.McInstallLoader at line 1850. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Base/ModAnimation.vb Plain Craft Launcher 2/Modules/Base/ModAnimation.vb:932— Plain Craft Launcher 2/Modules/Base/ModAnimation.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 49 in ModAnimation.AniRun at line 932. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Base/ModAnimation.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/ModEvent.vb Plain Craft Launcher 2/Modules/ModEvent.vb:176— Plain Craft Launcher 2/Modules/ModEvent.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 49 in CustomEvent.Raise at line 176. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/ModEvent.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb:158— Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 43 in PageDownloadResourceDetail.UpdateFilterResult at line 158. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:407— Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb changed 4 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 32 in PageInstanceExport.StartExport at line 407. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Resource/ResourceVersion.vb Plain Craft Launcher 2/Modules/Resource/ResourceVersion.vb:115— Plain Craft Launcher 2/Modules/Resource/ResourceVersion.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 42 in ResourceVersion.FromPlatformJson at line 115. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Resource/ResourceVersion.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchRight.xaml.vb Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchRight.xaml.vb:32— Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchRight.xaml.vb changed 5 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 25 in PageLaunchRight.RefreshReal at line 32. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchRight.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Base/ModLoader.vb Plain Craft Launcher 2/Modules/Base/ModLoader.vb:584— Plain Craft Launcher 2/Modules/Base/ModLoader.vb changed 4 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 27 in LoaderCombo.Update at line 584. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Base/ModLoader.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:157— Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb changed 4 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 25 in PageInstanceMod.RefreshBars at line 157. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageSpeedLeft.xaml.vb Plain Craft Launcher 2/Pages/PageSpeedLeft.xaml.vb:69— Plain Craft Launcher 2/Pages/PageSpeedLeft.xaml.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 33 in PageSpeedLeft.TaskRefresh at line 69. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageSpeedLeft.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Minecraft/ModWatcher.vb Plain Craft Launcher 2/Modules/Minecraft/ModWatcher.vb:181— Plain Craft Launcher 2/Modules/Minecraft/ModWatcher.vb changed 4 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 24 in Watcher.GameLog at line 181. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Minecraft/ModWatcher.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:443— Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 31 in PageDownloadInstall.LoadMinecraft_OnFinish at line 443. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Controls/MyIconButton.xaml.vb Plain Craft Launcher 2/Controls/MyIconButton.xaml.vb:95— Plain Craft Launcher 2/Controls/MyIconButton.xaml.vb changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 27 in MyIconButton.RefreshAnim at line 95. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Controls/MyIconButton.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/ModTaowa.vb Plain Craft Launcher 2/Modules/ModTaowa.vb:254— Plain Craft Launcher 2/Modules/ModTaowa.vb changed 4 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 19 in Pcl2Taowa.JoinWorker at line 254. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/ModTaowa.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Pages/PageLaunch/PageLoginMsSkin.xaml.vb Plain Craft Launcher 2/Pages/PageLaunch/PageLoginMsSkin.xaml.vb:85— Plain Craft Launcher 2/Pages/PageLaunch/PageLoginMsSkin.xaml.vb changed 5 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 15 in PageLoginMsSkin.EditSkin at line 85. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Pages/PageLaunch/PageLoginMsSkin.xaml.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
Hotspot: Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:455— Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb changed 2 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 35 in ResourceProject.ToResourceItem at line 455. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, with the area under test before it moves. Counted over 2026-04-27..2026-07-26, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-04-27 13:51:19 +08:00' --until='2026-07-26 13:51:19 +08:00' --full-history --no-merges -- Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
MethodTooLong: ResourceSearcher.Run Plain Craft Launcher 2/Modules/Resource/ResourceSearcher.vb:164— MethodTooLong — Run runs 281 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 181 over it, 2.81× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: PageInstanceExport.StartExport Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:407— MethodTooLong — StartExport runs 246 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 146 over it, 2.46× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ResourceProject.New(…) Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:123— MethodTooLong — New(…) runs 231 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 131 over it, 2.31× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModDownloadLib.McDownloadForgelikeLoader Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1074— MethodTooLong — McDownloadForgelikeLoader runs 227 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 127 over it, 2.27× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: FormMain.ShowUpdateLog Plain Craft Launcher 2/FormMain.xaml.vb:9— MethodTooLong — ShowUpdateLog runs 214 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 114 over it, 2.14× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModLaunch.McLaunchPrerun Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1716— MethodTooLong — McLaunchPrerun runs 207 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 107 over it, 2.07× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: LocalResourceLoaders.LocalResourceOnlineLoad Plain Craft Launcher 2/Modules/Resource/LocalResourceLoaders.vb:106— MethodTooLong — LocalResourceOnlineLoad runs 200 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 100 over it, 2.00× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModSecret.ServerSub Plain Craft Launcher 2/Modules/ModSecret.vb:588— MethodTooLong — ServerSub runs 185 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 85 over it, 1.85× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: PageDownloadInstall.ReloadSelected Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:180— MethodTooLong — ReloadSelected runs 166 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 66 over it, 1.66× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModJava.SelectOrDownloadJava Plain Craft Launcher 2/Modules/Minecraft/ModJava.vb:272— MethodTooLong — SelectOrDownloadJava runs 141 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 41 over it, 1.41× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: PageDownloadResourceDetail.Save_Click Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb:340— MethodTooLong — Save_Click runs 139 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 39 over it, 1.39× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModMinecraft.InitMcInstanceListWithoutCache Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1429— MethodTooLong — InitMcInstanceListWithoutCache runs 136 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 36 over it, 1.36× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: CustomEvent.Raise Plain Craft Launcher 2/Modules/ModEvent.vb:176— MethodTooLong — Raise runs 136 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 36 over it, 1.36× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModSecret.ThemeRefresh Plain Craft Launcher 2/Modules/ModSecret.vb:76— MethodTooLong — ThemeRefresh runs 135 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 35 over it, 1.35× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModDownloadLib.MergeJson Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1990— MethodTooLong — MergeJson runs 127 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 27 over it, 1.27× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: Application.Application_Startup Plain Craft Launcher 2/Application.xaml.vb:8— MethodTooLong — Application_Startup runs 124 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 24 over it, 1.24× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModLaunch.McLaunchArgumentsJVM Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1210— MethodTooLong — McLaunchArgumentsJVM runs 124 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 24 over it, 1.24× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModDownloadLib.McDownloadOptiFineLoader Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:467— MethodTooLong — McDownloadOptiFineLoader runs 124 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 24 over it, 1.24× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: PageSpeedLeft.TaskRefresh Plain Craft Launcher 2/Pages/PageSpeedLeft.xaml.vb:69— MethodTooLong — TaskRefresh runs 124 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 24 over it, 1.24× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModAnimation.AniRun Plain Craft Launcher 2/Modules/Base/ModAnimation.vb:932— MethodTooLong — AniRun runs 122 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 22 over it, 1.22× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: PageInstanceMod.UpdateMods Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:535— MethodTooLong — UpdateMods runs 113 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 13 over it, 1.13× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModLaunch.McLoginRequestLogin Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:750— MethodTooLong — McLoginRequestLogin runs 112 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 12 over it, 1.12× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModDownloadLib.McDownloadOptiFineInstall Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:344— MethodTooLong — McDownloadOptiFineInstall runs 112 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 12 over it, 1.12× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: FormMain.UpdateBackgroundAndTitleBar Plain Craft Launcher 2/FormMain.xaml.vb:635— MethodTooLong — UpdateBackgroundAndTitleBar runs 111 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 11 over it, 1.11× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
MethodTooLong: ModDownloadLib.McInstallLoader Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1850— MethodTooLong — McInstallLoader runs 109 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 9 over it, 1.09× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
FileTooLong: Minecraft/ModMinecraft.vb Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb— FileTooLong — 1821 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 1321 over it, 3.64× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Minecraft/ModLaunch.vb Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb— FileTooLong — 1735 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 1235 over it, 3.47× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: PageDownload/ModDownloadLib.vb Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb— FileTooLong — 1720 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 1220 over it, 3.44× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Plain Craft Launcher 2/FormMain.xaml.vb Plain Craft Launcher 2/FormMain.xaml.vb— FileTooLong — 1360 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 860 over it, 2.72× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Modules/ModTaowaCore.vb Plain Craft Launcher 2/Modules/ModTaowaCore.vb— FileTooLong — 1065 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 565 over it, 2.13× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Minecraft/ModDownload.vb Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb— FileTooLong — 937 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 437 over it, 1.87× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: PageDownload/PageDownloadInstall.xaml.vb Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb— FileTooLong — 915 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 415 over it, 1.83× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Modules/ModSecret.vb Plain Craft Launcher 2/Modules/ModSecret.vb— FileTooLong — 848 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 348 over it, 1.70× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: PageLink/PageLinkMain.xaml.vb Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb— FileTooLong — 805 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 305 over it, 1.61× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Modules/ModMain.vb Plain Craft Launcher 2/Modules/ModMain.vb— FileTooLong — 774 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 274 over it, 1.55× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: PageInstance/PageInstanceMod.xaml.vb Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb— FileTooLong — 659 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 159 over it, 1.32× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: PageInstance/PageInstanceExport.xaml.vb Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb— FileTooLong — 598 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 98 over it, 1.20× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Base/ModLoader.vb Plain Craft Launcher 2/Modules/Base/ModLoader.vb— FileTooLong — 596 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 96 over it, 1.19× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Base/ModAnimation.vb Plain Craft Launcher 2/Modules/Base/ModAnimation.vb— FileTooLong — 550 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 50 over it, 1.10× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Resource/ResourceProject.vb Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb— FileTooLong — 537 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 37 over it, 1.07× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: PageSetup/PageSetupUI.xaml.vb Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb— FileTooLong — 535 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 35 over it, 1.07× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Controls/MyListItem.xaml.vb Plain Craft Launcher 2/Controls/MyListItem.xaml.vb— FileTooLong — 528 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 28 over it, 1.06× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
FileTooLong: Modules/ModTaowaEasyTier.vb Plain Craft Launcher 2/Modules/ModTaowaEasyTier.vb— FileTooLong — 509 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 9 over it, 1.02× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
Low cohesion: PageSetupLaunch (LCOM4 10) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:1— PageSetupLaunch's methods fall into 10 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 10 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageInstanceSetup (LCOM4 9) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:1— PageInstanceSetup's methods fall into 9 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 9 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageSelectLeft (LCOM4 9) Plain Craft Launcher 2/Pages/PageSelectLeft.xaml.vb:1— PageSelectLeft's methods fall into 9 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 9 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: FormMain (LCOM4 9) Plain Craft Launcher 2/FormMain.xaml.vb:4— FormMain's methods fall into 9 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 9 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageInstanceMod (LCOM4 8) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:1— PageInstanceMod's methods fall into 8 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 8 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageOtherTest (LCOM4 8) Plain Craft Launcher 2/Pages/PageOther/PageOtherTest.xaml.vb:4— PageOtherTest's methods fall into 8 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 8 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: MyComboBox (LCOM4 7) Plain Craft Launcher 2/Controls/MyComboBox.vb:1— MyComboBox's methods fall into 7 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 7 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageLoginAuth (LCOM4 7) Plain Craft Launcher 2/Pages/PageLaunch/PageLoginAuth.xaml.vb:1— PageLoginAuth's methods fall into 7 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 7 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageInstanceOverall (LCOM4 6) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceOverall.xaml.vb:1— PageInstanceOverall's methods fall into 6 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 6 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageLoginNide (LCOM4 6) Plain Craft Launcher 2/Pages/PageLaunch/PageLoginNide.xaml.vb:1— PageLoginNide's methods fall into 6 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 6 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageLaunchLeft (LCOM4 6) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:3— PageLaunchLeft's methods fall into 6 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 6 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageLoginMsSkin (LCOM4 4) Plain Craft Launcher 2/Pages/PageLaunch/PageLoginMsSkin.xaml.vb:1— PageLoginMsSkin's methods fall into 4 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 4 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageInstanceExport (LCOM4 4) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:16— PageInstanceExport's methods fall into 4 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 4 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageInstanceLeft (LCOM4 4) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceLeft.xaml.vb:1— PageInstanceLeft's methods fall into 4 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 4 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageLoginLegacy (LCOM4 4) Plain Craft Launcher 2/Pages/PageLaunch/PageLoginLegacy.xaml.vb:3— PageLoginLegacy's methods fall into 4 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 4 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
Low cohesion: PageOtherLeft (LCOM4 4) Plain Craft Launcher 2/Pages/PageOther/PageOtherLeft.xaml.vb:1— PageOtherLeft's methods fall into 4 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 4 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
ClassTooLong: ModMinecraft Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb— ClassTooLong — 1821 significant lines (blank, comment-only and punctuation-only lines excluded), 29 methods. The bar is 400 significant lines; this is 1421 over it, 4.55× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: ModSecret Plain Craft Launcher 2/Modules/ModSecret.vb— ClassTooLong — 848 significant lines (blank, comment-only and punctuation-only lines excluded), 19 methods. The bar is 400 significant lines; this is 448 over it, 2.12× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: ModMain Plain Craft Launcher 2/Modules/ModEvent.vb— ClassTooLong — 786 significant lines (blank, comment-only and punctuation-only lines excluded), 21 methods. The bar is 400 significant lines; this is 386 over it, 1.97× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: ModLoader Plain Craft Launcher 2/Modules/Base/ModLoader.vb— ClassTooLong — 596 significant lines (blank, comment-only and punctuation-only lines excluded), 5 methods. The bar is 400 significant lines; this is 196 over it, 1.49× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: PageInstanceExport Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb— ClassTooLong — 588 significant lines (blank, comment-only and punctuation-only lines excluded), 20 methods. The bar is 400 significant lines; this is 188 over it, 1.47× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: ModMinecraft.McInstance Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb— ClassTooLong — 577 significant lines (blank, comment-only and punctuation-only lines excluded), 11 methods. The bar is 400 significant lines; this is 177 over it, 1.44× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: ResourceProject Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb— ClassTooLong — 537 significant lines (blank, comment-only and punctuation-only lines excluded), 12 methods. The bar is 400 significant lines; this is 137 over it, 1.34× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: MyListItem Plain Craft Launcher 2/Controls/MyListItem.xaml.vb— ClassTooLong — 527 significant lines (blank, comment-only and punctuation-only lines excluded), 8 methods. The bar is 400 significant lines; this is 127 over it, 1.32× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: PageDownloadResourceDetail Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb— ClassTooLong — 440 significant lines (blank, comment-only and punctuation-only lines excluded), 15 methods. The bar is 400 significant lines; this is 40 over it, 1.10× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: MyLocalModItem Plain Craft Launcher 2/Pages/PageInstance/MyLocalModItem.xaml.vb— ClassTooLong — 439 significant lines (blank, comment-only and punctuation-only lines excluded), 15 methods. The bar is 400 significant lines; this is 39 over it, 1.10× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: PageInstanceSetup Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb— ClassTooLong — 438 significant lines (blank, comment-only and punctuation-only lines excluded), 24 methods. The bar is 400 significant lines; this is 38 over it, 1.10× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: ModJava Plain Craft Launcher 2/Modules/Minecraft/ModJava.vb— ClassTooLong — 433 significant lines (blank, comment-only and punctuation-only lines excluded), 11 methods. The bar is 400 significant lines; this is 33 over it, 1.08× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
ClassTooLong: PageSetupLaunch Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb— ClassTooLong — 404 significant lines (blank, comment-only and punctuation-only lines excluded), 27 methods. The bar is 400 significant lines; this is 4 over it, 1.01× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: PageDownloadInstall Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb— TooManyMethods — 915 significant lines (blank, comment-only and punctuation-only lines excluded), 55 methods. The bar is 30 methods; this is 25 over it, 1.83× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: ModDownloadLib Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb— TooManyMethods — 1720 significant lines (blank, comment-only and punctuation-only lines excluded), 54 methods. The bar is 30 methods; this is 24 over it, 1.80× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: FormMain Plain Craft Launcher 2/FormMain.xaml.vb— TooManyMethods — 1358 significant lines (blank, comment-only and punctuation-only lines excluded), 50 methods. The bar is 30 methods; this is 20 over it, 1.67× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: ModLaunch Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb— TooManyMethods — 1735 significant lines (blank, comment-only and punctuation-only lines excluded), 41 methods. The bar is 30 methods; this is 11 over it, 1.37× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: Pcl2TaowaCore Plain Craft Launcher 2/Modules/ModTaowaCore.vb— TooManyMethods — 443 significant lines (blank, comment-only and punctuation-only lines excluded), 41 methods. The bar is 30 methods; this is 11 over it, 1.37× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: PageLinkMain Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb— TooManyMethods — 800 significant lines (blank, comment-only and punctuation-only lines excluded), 38 methods. The bar is 30 methods; this is 8 over it, 1.27× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: PageInstanceMod Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb— TooManyMethods — 659 significant lines (blank, comment-only and punctuation-only lines excluded), 36 methods. The bar is 30 methods; this is 6 over it, 1.20× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: ModDownload Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb— TooManyMethods — 937 significant lines (blank, comment-only and punctuation-only lines excluded), 35 methods. The bar is 30 methods; this is 5 over it, 1.17× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: PageSetupUI Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb— TooManyMethods — 535 significant lines (blank, comment-only and punctuation-only lines excluded), 35 methods. The bar is 30 methods; this is 5 over it, 1.17× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TooManyMethods: ModAnimation Plain Craft Launcher 2/Controls/MyCard.vb— TooManyMethods — 616 significant lines (blank, comment-only and punctuation-only lines excluded), 32 methods. The bar is 30 methods; this is 2 over it, 1.07× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
TodoComment Plain Craft Launcher 2/FormMain.xaml.vb:709— 'TODO: 和 FrmSetupUI 解耦 — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `' REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
TodoComment Plain Craft Launcher 2/Modules/Minecraft/ModJava.vb:507— 'TODO: 写一个更简单的 Lazy,允许重置缓存 — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `' REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
TodoComment Plain Craft Launcher 2/Modules/Resource/LocalResourceLoaders.vb:95— 'TODO: 添加信息获取中提示 — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `' REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
TodoComment Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1798— 'TODO: 自动选择安装成功的版本 — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `' REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
TodoComment Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:327— 'TODO: 这会不会导致拖拽改变第三方登录的时候版本列表缓存没有更新? — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `' REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
TodoComment Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb:442— 'TODO: 可能不会显示错误原因? — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `' REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
Duplicated block (25 lines × 2) Plain Craft Launcher 2/Controls/MyPageRight.vb:67— Plain Craft Launcher 2/Controls/MyPageRight.vb:67-91 | Plain Craft Launcher 2/Controls/MyPageRight.vb:116-140 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
Duplicated block (25 lines × 2) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:119— Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:119-143 | Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:150-174 — before extracting anything, compare `Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb` and `Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb` as WHOLE FILES: this scan already matched 4 separate duplicated blocks between them, totalling at least 73 lines, which is the signature of one file having been copied from the other rather than of a helper waiting to be extracted. The two sit in different directories, so one cannot simply be deleted in favour of the other while both are reached separately: hoist the shared part into a location both already depend on and have each file call it, and retire whichever file turns out to have no caller of its own left. Extracting one helper per block leaves the fork in place.
Duplicated block (25 lines × 2) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:161— Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:161-185 | Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:192-216 — before extracting anything, compare `Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb` and `Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb` as WHOLE FILES: this scan already matched 4 separate duplicated blocks between them, totalling at least 73 lines, which is the signature of one file having been copied from the other rather than of a helper waiting to be extracted. The two sit in different directories, so one cannot simply be deleted in favour of the other while both are reached separately: hoist the shared part into a location both already depend on and have each file call it, and retire whichever file turns out to have no caller of its own left. Extracting one helper per block leaves the fork in place.
Duplicated block (5 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:239— Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:239-243 | Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:256-260 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at `Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:239` it does not close everything it opens, so those exact lines cannot be lifted as they stand — widen the region to the smallest complete statement or declaration that contains it, and extract that. Note that the copies do not run to the end of the range shown: their LAST lines are different code, not the same code under different names — the matched region ends inside that line. Extract the lines above it, and read the last line of each site separately.
Duplicated block (5 lines × 2) Plain Craft Launcher 2/Pages/PageSetup/Settings.vb:432— Plain Craft Launcher 2/Pages/PageSetup/Settings.vb:432-436 | Plain Craft Launcher 2/Pages/PageSetup/Settings.vb:450-454 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
Duplicated block (5 lines × 2) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:563— Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:563-567 | Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:499-503 — before extracting anything, compare `Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb` and `Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb` as WHOLE FILES: this scan already matched 4 separate duplicated blocks between them, totalling at least 73 lines, which is the signature of one file having been copied from the other rather than of a helper waiting to be extracted. The two sit in different directories, so one cannot simply be deleted in favour of the other while both are reached separately: hoist the shared part into a location both already depend on and have each file call it, and retire whichever file turns out to have no caller of its own left. Extracting one helper per block leaves the fork in place.
Duplicated block (11 lines × 2) Plain Craft Launcher 2/Controls/Behaviors/ClipboardInterceptor.vb:115— Plain Craft Launcher 2/Controls/Behaviors/ClipboardInterceptor.vb:115-125 | Plain Craft Launcher 2/Controls/Behaviors/ClipboardInterceptor.vb:132-142 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
Duplicated block (11 lines × 2) Plain Craft Launcher 2/Pages/PageDownload/Resource/MyResourceItem.xaml.vb:48— Plain Craft Launcher 2/Pages/PageDownload/Resource/MyResourceItem.xaml.vb:48-58 | Plain Craft Launcher 2/Pages/PageInstance/MyLocalModItem.xaml.vb:49-59 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
Duplicated block (9 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:189— Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:189-198 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:412-420 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Note that the copies do not run to the end of the range shown: their LAST lines are different code, not the same code under different names — the matched region ends inside that line. Extract the lines above it, and read the last line of each site separately.
Duplicated block (9 lines × 2) Plain Craft Launcher 2/Modules/ModTaowa.vb:192— Plain Craft Launcher 2/Modules/ModTaowa.vb:192-200 | Plain Craft Launcher 2/Modules/ModTaowa.vb:298-306 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
Duplicated block (8 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:528— Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:528-535 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:582-589 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Note that the copies do not run to the end of the range shown: their LAST lines are different code, not the same code under different names — the matched region ends inside that line. Extract the lines above it, and read the last line of each site separately.
Duplicated block (8 lines × 2) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1781— Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1781-1788 | Plain Craft Launcher 2/Pages/PageInstance/PageInstanceOverall.xaml.vb:277-284 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
Duplicated block (7 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:421— Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:421-427 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:719-725 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at `Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:421` it does not close everything it opens, so those exact lines cannot be lifted as they stand — widen the region to the smallest complete statement or declaration that contains it, and extract that.
Duplicated block (7 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:420— Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:420-426 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:534-540 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at `Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:420` it does not close everything it opens, so those exact lines cannot be lifted as they stand — widen the region to the smallest complete statement or declaration that contains it, and extract that.
Duplicated block (6 lines × 2) Plain Craft Launcher 2/Modules/ModTaowaCore.vb:527— Plain Craft Launcher 2/Modules/ModTaowaCore.vb:527-532 | Plain Craft Launcher 2/Modules/ModTaowaCore.vb:1238-1243 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
Duplicated block (6 lines × 2) Plain Craft Launcher 2/Modules/ModSecret.vb:725— Plain Craft Launcher 2/Modules/ModSecret.vb:725-730 | Plain Craft Launcher 2/Modules/ModSecret.vb:732-737 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at `Plain Craft Launcher 2/Modules/ModSecret.vb:732` it does not close everything it opens, so those exact lines cannot be lifted as they stand — widen the region to the smallest complete statement or declaration that contains it, and extract that. Note that the copies do not run to the end of the range shown: their LAST lines are different code, not the same code under different names — the matched region ends inside that line. Extract the lines above it, and read the last line of each site separately. ★ These copies have DRIFTED, and that is worth reading before extracting anything: just after the matched lines, `Plain Craft Launcher 2/Modules/ModSecret.vb:737` calls `If`, `Buttons` and `Plain Craft Launcher 2/Modules/ModSecret.vb:730` does not — after which the two agree again for 3 more lines. One of those two behaviours is the intended one and the other is what a copy-paste left behind, so decide which BEFORE unifying them: extracting the shared part will silently settle it, and if the copy that skips the call is the wrong one, that bug is already live.
Appears unstructured (no recognised architecture) — ~44.3k production LoC (446 types) across 2 project(s) / 40 namespace(s) with no recognised architectural style or layering — at this size, deliberate module boundaries would help. No DDD/clean/vertical-slice/CQRS/transaction-script organisation was detected — code is likely organised ad hoc, which makes change and onboarding harder as it grows.
ResourceProject.New.ctor (cyclomatic 156) Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:123— ResourceProject.New.ctor has cyclomatic complexity 156 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ResourceSearcher.Run (cyclomatic 83) Plain Craft Launcher 2/Modules/Resource/ResourceSearcher.vb:164— ResourceSearcher.Run has cyclomatic complexity 83 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.AnalyzeCrit1 (cyclomatic 80) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:474— CrashAnalyzer.AnalyzeCrit1 has cyclomatic complexity 80 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
NetFile.Thread (cyclomatic 75) Plain Craft Launcher 2/Modules/Base/ModNet.vb:975— NetFile.Thread has cyclomatic complexity 75 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.GetAnalyzeResult (cyclomatic 74) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:928— CrashAnalyzer.GetAnalyzeResult has cyclomatic complexity 74 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLaunchPrerun (cyclomatic 73) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1716— ModLaunch.McLaunchPrerun has cyclomatic complexity 73 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLaunchArgumentsJVM (cyclomatic 63) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1210— ModLaunch.McLaunchArgumentsJVM has cyclomatic complexity 63 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModSecret.ServerSub (cyclomatic 62) Plain Craft Launcher 2/Modules/ModSecret.vb:588— ModSecret.ServerSub has cyclomatic complexity 62 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.Prepare (cyclomatic 59) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:139— CrashAnalyzer.Prepare has cyclomatic complexity 59 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSetupUI.HiddenRefresh (cyclomatic 58) Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb:436— PageSetupUI.HiddenRefresh has cyclomatic complexity 58 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModJava.GetJavaRequirement (cyclomatic 57) Plain Craft Launcher 2/Modules/Minecraft/ModJava.vb:127— ModJava.GetJavaRequirement has cyclomatic complexity 57 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
NetFile.TryBeginThread (cyclomatic 57) Plain Craft Launcher 2/Modules/Base/ModNet.vb:881— NetFile.TryBeginThread has cyclomatic complexity 57 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
FormMain.ShowUpdateLog (cyclomatic 57) Plain Craft Launcher 2/FormMain.xaml.vb:9— FormMain.ShowUpdateLog has cyclomatic complexity 57 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModDownloadLib.McInstallLoader (cyclomatic 54) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1850— ModDownloadLib.McInstallLoader has cyclomatic complexity 54 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModJava.SelectOrDownloadJava (cyclomatic 52) Plain Craft Launcher 2/Modules/Minecraft/ModJava.vb:272— ModJava.SelectOrDownloadJava has cyclomatic complexity 52 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CustomEvent.Raise (cyclomatic 49) Plain Craft Launcher 2/Modules/ModEvent.vb:176— CustomEvent.Raise has cyclomatic complexity 49 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModAnimation.AniRun (cyclomatic 49) Plain Craft Launcher 2/Modules/Base/ModAnimation.vb:932— ModAnimation.AniRun has cyclomatic complexity 49 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModDownloadLib.MergeJson (cyclomatic 46) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1990— ModDownloadLib.MergeJson has cyclomatic complexity 46 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.InitMcInstanceListWithoutCache (cyclomatic 46) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1429— ModMinecraft.InitMcInstanceListWithoutCache has cyclomatic complexity 46 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageDownloadInstall.ReloadSelected (cyclomatic 44) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:180— PageDownloadInstall.ReloadSelected has cyclomatic complexity 44 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageDownloadResourceDetail.UpdateFilterResult (cyclomatic 43) Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb:158— PageDownloadResourceDetail.UpdateFilterResult has cyclomatic complexity 43 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ResourceVersion.FromPlatformJson (cyclomatic 42) Plain Craft Launcher 2/Modules/Resource/ResourceVersion.vb:115— ResourceVersion.FromPlatformJson has cyclomatic complexity 42 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModDownloadLib.McUpdateLogShow (cyclomatic 42) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:259— ModDownloadLib.McUpdateLogShow has cyclomatic complexity 42 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
McInstance.Load (cyclomatic 39) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:734— McInstance.Load has cyclomatic complexity 39 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyListItem.SetChecked (cyclomatic 37) Plain Craft Launcher 2/Controls/MyListItem.xaml.vb:358— MyListItem.SetChecked has cyclomatic complexity 37 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModDownloadLib.McDownloadOptiFineInstall (cyclomatic 36) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:344— ModDownloadLib.McDownloadOptiFineInstall has cyclomatic complexity 36 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ResourceProject.ToResourceItem (cyclomatic 35) Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:455— ResourceProject.ToResourceItem has cyclomatic complexity 35 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ResourceProject.GetControlTitle (cyclomatic 34) Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:579— ResourceProject.GetControlTitle has cyclomatic complexity 34 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSelectRight.McInstanceListUI (cyclomatic 34) Plain Craft Launcher 2/Pages/PageSelectRight.xaml.vb:25— PageSelectRight.McInstanceListUI has cyclomatic complexity 34 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSpeedLeft.TaskRefresh (cyclomatic 33) Plain Craft Launcher 2/Pages/PageSpeedLeft.xaml.vb:69— PageSpeedLeft.TaskRefresh has cyclomatic complexity 33 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
LocalResourceLoaders.LocalResourceFileLoad (cyclomatic 32) Plain Craft Launcher 2/Modules/Resource/LocalResourceLoaders.vb:5— LocalResourceLoaders.LocalResourceFileLoad has cyclomatic complexity 32 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceExport.StartExport (cyclomatic 32) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:407— PageInstanceExport.StartExport has cyclomatic complexity 32 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
NetFile.SourceFail (cyclomatic 32) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1146— NetFile.SourceFail has cyclomatic complexity 32 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLaunchArgumentsGame (cyclomatic 32) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1378— ModLaunch.McLaunchArgumentsGame has cyclomatic complexity 32 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModModpack.ModpackInstall (cyclomatic 31) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:27— ModModpack.ModpackInstall has cyclomatic complexity 31 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.AnalyzeModName (cyclomatic 31) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:737— CrashAnalyzer.AnalyzeModName has cyclomatic complexity 31 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModSecret.ThemeRefresh (cyclomatic 31) Plain Craft Launcher 2/Modules/ModSecret.vb:76— ModSecret.ThemeRefresh has cyclomatic complexity 31 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageDownloadInstall.LoadMinecraft_OnFinish (cyclomatic 31) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:443— PageDownloadInstall.LoadMinecraft_OnFinish has cyclomatic complexity 31 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.CompareVersion (cyclomatic 31) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:2426— ModMinecraft.CompareVersion has cyclomatic complexity 31 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
Application.Application_Startup (cyclomatic 31) Plain Craft Launcher 2/Application.xaml.vb:8— Application.Application_Startup has cyclomatic complexity 31 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMain.TimerFool (cyclomatic 31) Plain Craft Launcher 2/Modules/ModMain.vb:670— ModMain.TimerFool has cyclomatic complexity 31 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
McInstance.Version.Get (cyclomatic 30) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:314— McInstance.Version.Get has cyclomatic complexity 30 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageLaunchLeft.LaunchingRefresh (cyclomatic 30) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:719— PageLaunchLeft.LaunchingRefresh has cyclomatic complexity 30 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyResizer.updateSize (cyclomatic 30) Plain Craft Launcher 2/Controls/MyResizer.vb:206— MyResizer.updateSize has cyclomatic complexity 30 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
LocalResourceLoaders.LocalResourceOnlineLoad (cyclomatic 29) Plain Craft Launcher 2/Modules/Resource/LocalResourceLoaders.vb:106— LocalResourceLoaders.LocalResourceOnlineLoad has cyclomatic complexity 29 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageLinkMain.InitLaunch (cyclomatic 29) Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb:494— PageLinkMain.InitLaunch has cyclomatic complexity 29 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
FormMain.UpdateBackgroundAndTitleBar (cyclomatic 29) Plain Craft Launcher 2/FormMain.xaml.vb:635— FormMain.UpdateBackgroundAndTitleBar has cyclomatic complexity 29 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
FormMain.PageChangeActual (cyclomatic 29) Plain Craft Launcher 2/FormMain.xaml.vb:1358— FormMain.PageChangeActual has cyclomatic complexity 29 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
NetFile.Merge (cyclomatic 28) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1239— NetFile.Merge has cyclomatic complexity 28 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModModpack.InstallPackCurseForge (cyclomatic 27) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:176— ModModpack.InstallPackCurseForge has cyclomatic complexity 27 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
LoaderCombo.Update (cyclomatic 27) Plain Craft Launcher 2/Modules/Base/ModLoader.vb:584— LoaderCombo.Update has cyclomatic complexity 27 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
McInstance.VersionDisplayName (cyclomatic 27) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:865— McInstance.VersionDisplayName has cyclomatic complexity 27 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyIconButton.RefreshAnim (cyclomatic 27) Plain Craft Launcher 2/Controls/MyIconButton.xaml.vb:95— MyIconButton.RefreshAnim has cyclomatic complexity 27 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLoginRequestLogin (cyclomatic 26) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:750— ModLaunch.McLoginRequestLogin has cyclomatic complexity 26 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
FormMain.UpgradeSub (cyclomatic 26) Plain Craft Launcher 2/FormMain.xaml.vb:436— FormMain.UpgradeSub has cyclomatic complexity 26 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceMod.RefreshBars (cyclomatic 25) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:157— PageInstanceMod.RefreshBars has cyclomatic complexity 25 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.McLibListGetWithJson (cyclomatic 25) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1944— ModMinecraft.McLibListGetWithJson has cyclomatic complexity 25 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyListItem.RefreshColor (cyclomatic 25) Plain Craft Launcher 2/Controls/MyListItem.xaml.vb:546— MyListItem.RefreshColor has cyclomatic complexity 25 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModModpack.InstallPackModrinth (cyclomatic 24) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:381— ModModpack.InstallPackModrinth has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
Watcher.GameLog (cyclomatic 24) Plain Craft Launcher 2/Modules/Minecraft/ModWatcher.vb:181— Watcher.GameLog has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageLinkMain.GetTargetPeers (cyclomatic 24) Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb:620— PageLinkMain.GetTargetPeers has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModDownload.DlSourceLoader (cyclomatic 24) Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb:1313— ModDownload.DlSourceLoader has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLaunchCustom (cyclomatic 24) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1989— ModLaunch.McLaunchCustom has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.McFolderListLoadSub (cyclomatic 24) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:58— ModMinecraft.McFolderListLoadSub has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
FormMain.FormMain_KeyDown (cyclomatic 23) Plain Craft Launcher 2/FormMain.xaml.vb:760— FormMain.FormMain_KeyDown has cyclomatic complexity 23 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMusic.MusicLoop (cyclomatic 22) Plain Craft Launcher 2/Modules/ModMusic.vb:277— ModMusic.MusicLoop has cyclomatic complexity 22 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLoginServerStart (cyclomatic 22) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:601— ModLaunch.McLoginServerStart has cyclomatic complexity 22 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyRadioBox.SetChecked (cyclomatic 22) Plain Craft Launcher 2/Controls/MyRadioBox.xaml.vb:37— MyRadioBox.SetChecked has cyclomatic complexity 22 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModSecret.ServerRequirement (cyclomatic 21) Plain Craft Launcher 2/Modules/ModSecret.vb:783— ModSecret.ServerRequirement has cyclomatic complexity 21 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
LoaderDownload.CheckExistingFile (cyclomatic 21) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1585— LoaderDownload.CheckExistingFile has cyclomatic complexity 21 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLaunchStart (cyclomatic 21) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:97— ModLaunch.McLaunchStart has cyclomatic complexity 21 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageOtherTest.BtnClick_Click (cyclomatic 21) Plain Craft Launcher 2/Pages/PageOther/PageOtherTest.xaml.vb:189— PageOtherTest.BtnClick_Click has cyclomatic complexity 21 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PclLogger.HandleBehavior (cyclomatic 20) Plain Craft Launcher 2/Modules/Base/PclLogger.vb:12— PclLogger.HandleBehavior has cyclomatic complexity 20 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModDownloadLib.McDownloadForgelikeLoader (cyclomatic 20) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1074— ModDownloadLib.McDownloadForgelikeLoader has cyclomatic complexity 20 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.InitMcInstanceList (cyclomatic 20) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1266— ModMinecraft.InitMcInstanceList has cyclomatic complexity 20 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSelectLeft.McFolderListUI (cyclomatic 20) Plain Craft Launcher 2/Pages/PageSelectLeft.xaml.vb:12— PageSelectLeft.McFolderListUI has cyclomatic complexity 20 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMain.HelpLoad (cyclomatic 20) Plain Craft Launcher 2/Modules/ModMain.vb:566— ModMain.HelpLoad has cyclomatic complexity 20 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyIconTextButton.RefreshColor (cyclomatic 19) Plain Craft Launcher 2/Controls/MyIconTextButton.xaml.vb:92— MyIconTextButton.RefreshColor has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyLocalModItem.Refresh (cyclomatic 19) Plain Craft Launcher 2/Pages/PageInstance/MyLocalModItem.xaml.vb:328— MyLocalModItem.Refresh has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.Output (cyclomatic 19) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:860— CrashAnalyzer.Output has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
Pcl2Taowa.JoinWorker (cyclomatic 19) Plain Craft Launcher 2/Modules/ModTaowa.vb:254— Pcl2Taowa.JoinWorker has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModDownloadLib.ForgelikeInjector (cyclomatic 19) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:934— ModDownloadLib.ForgelikeInjector has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModNet.SendRequest (cyclomatic 19) Plain Craft Launcher 2/Modules/Base/ModNet.vb:216— ModNet.SendRequest has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLaunchPrecheck (cyclomatic 19) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:225— ModLaunch.McLaunchPrecheck has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
McVersion.NameToVersion (cyclomatic 19) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1180— McVersion.NameToVersion has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.McSkinGetAddress (cyclomatic 19) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1696— ModMinecraft.McSkinGetAddress has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageLaunchLeft.RefreshButtonsUI (cyclomatic 19) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:634— PageLaunchLeft.RefreshButtonsUI has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.Collect (cyclomatic 18) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:21— CrashAnalyzer.Collect has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceMod.UpdateMods (cyclomatic 18) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:535— PageInstanceMod.UpdateMods has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.InitMcInstanceListWithCache (cyclomatic 18) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1345— ModMinecraft.InitMcInstanceListWithCache has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.McJsonRuleCheck (cyclomatic 18) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1845— ModMinecraft.McJsonRuleCheck has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageOtherHelp.HelpListLoad (cyclomatic 18) Plain Craft Launcher 2/Pages/PageOther/PageOtherHelp.xaml.vb:20— PageOtherHelp.HelpListLoad has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyButton.RefreshColor (cyclomatic 18) Plain Craft Launcher 2/Controls/MyButton.xaml.vb:74— MyButton.RefreshColor has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyRadioButton.SetChecked (cyclomatic 18) Plain Craft Launcher 2/Controls/MyRadioButton.xaml.vb:47— MyRadioButton.SetChecked has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyPageRight.PageLoaderState (cyclomatic 17) Plain Craft Launcher 2/Controls/MyPageRight.vb:353— MyPageRight.PageLoaderState has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.Analyze (cyclomatic 17) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:391— CrashAnalyzer.Analyze has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
CrashAnalyzer.AnalyzeCrit2 (cyclomatic 17) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:588— CrashAnalyzer.AnalyzeCrit2 has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModSecret.UpdateReplace (cyclomatic 17) Plain Craft Launcher 2/Modules/ModSecret.vb:494— ModSecret.UpdateReplace has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageDownloadInstall.IsFabricApiCompatible (cyclomatic 17) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:916— PageDownloadInstall.IsFabricApiCompatible has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageDownloadResourceDetail.Save_Click (cyclomatic 17) Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb:340— PageDownloadResourceDetail.Save_Click has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceMod.InstallMods (cyclomatic 17) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:286— PageInstanceMod.InstallMods has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceMod.EDMods (cyclomatic 17) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:455— PageInstanceMod.EDMods has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceSetup.RefreshRamText (cyclomatic 17) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:159— PageInstanceSetup.RefreshRamText has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceSetup.GetRam (cyclomatic 17) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:240— PageInstanceSetup.GetRam has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ValidateFolderPath.Validate (cyclomatic 17) Plain Craft Launcher 2/Modules/Base/ModValidate.vb:380— ValidateFolderPath.Validate has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLoginLegacyUuidWithCustomSkin (cyclomatic 17) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1091— ModLaunch.McLoginLegacyUuidWithCustomSkin has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModLaunch.McLaunchArgumentsReplace (cyclomatic 17) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1479— ModLaunch.McLaunchArgumentsReplace has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModMinecraft.McLibNetFilesFromTokens (cyclomatic 17) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:2136— ModMinecraft.McLibNetFilesFromTokens has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageLaunchLeft.SkinLegacyLoad (cyclomatic 17) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:449— PageLaunchLeft.SkinLegacyLoad has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSetupLeft.PageSetupLeft_Loaded (cyclomatic 17) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLeft.xaml.vb:5— PageSetupLeft.PageSetupLeft_Loaded has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSetupLaunch.RefreshRamText (cyclomatic 17) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:190— PageSetupLaunch.RefreshRamText has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyRadioButton.RefreshColor (cyclomatic 17) Plain Craft Launcher 2/Controls/MyRadioButton.xaml.vb:169— MyRadioButton.RefreshColor has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
FormMain.FrmMain_Drop (cyclomatic 17) Plain Craft Launcher 2/FormMain.xaml.vb:900— FormMain.FrmMain_Drop has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
Java.CheckAsync (cyclomatic 17) PCLCS/Java.cs:27— Java.CheckAsync has cyclomatic complexity 17 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
Pcl2TaowaInternal.ResolveScaffoldingServer (cyclomatic 16) Plain Craft Launcher 2/Modules/ModTaowaInternal.vb:158— Pcl2TaowaInternal.ResolveScaffoldingServer has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
Pcl2TaowaInternal.ParseServerProfiles (cyclomatic 16) Plain Craft Launcher 2/Modules/ModTaowaInternal.vb:295— Pcl2TaowaInternal.ParseServerProfiles has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModSecret.CheckPotatoCode (cyclomatic 16) Plain Craft Launcher 2/Modules/ModSecret.vb:861— ModSecret.CheckPotatoCode has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageInstanceSetup._UpdateJavaRelatedUi (cyclomatic 16) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:396— PageInstanceSetup._UpdateJavaRelatedUi has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MyDropShadow.OnRender (cyclomatic 16) Plain Craft Launcher 2/Controls/MyDropShadow.vb:56— MyDropShadow.OnRender has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
McInstance.JsonObject.Get (cyclomatic 16) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:525— McInstance.JsonObject.Get has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageOtherTest.Jrrp (cyclomatic 16) Plain Craft Launcher 2/Pages/PageOther/PageOtherTest.xaml.vb:151— PageOtherTest.Jrrp has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
MySkin.Load (cyclomatic 16) Plain Craft Launcher 2/Pages/PageLaunch/MySkin.xaml.vb:78— MySkin.Load has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageLaunchLeft.RefreshPage (cyclomatic 16) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:291— PageLaunchLeft.RefreshPage has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSetupLaunch.GetRam (cyclomatic 16) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:273— PageSetupLaunch.GetRam has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
PageSetupUI.BackgroundRefresh (cyclomatic 16) Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb:118— PageSetupUI.BackgroundRefresh has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
ModBase.GetObjectFromXML (cyclomatic 16) Plain Craft Launcher 2/Modules/Base/ModBase.vb:1157— ModBase.GetObjectFromXML has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function, or replace a long branch ladder over a single value with a data-driven lookup or dispatch table.
D18 · Solution Shape· Solution references 2 projects that do not exist · ×1
Solution references 2 projects that do not exist Plain Craft Launcher 2.sln— `Plain Craft Launcher 2.sln` declares 2 project file(s) that are missing from the tree (`MeloongCore/Shared/MeloongCore.csproj`, `MeloongCore/Wpf/MeloongCore.Wpf.csproj`). A solution-level restore or build fails on a dangling reference, so anyone building the solution rather than an individual project is blocked. Delete the stale entry from the solution, or restore the missing project file.
CrashAnalyzer.AnalyzeCrit1 (cognitive 148) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:474— CrashAnalyzer.AnalyzeCrit1 has cognitive complexity 148 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ResourceSearcher.Run (cognitive 127) Plain Craft Launcher 2/Modules/Resource/ResourceSearcher.vb:164— ResourceSearcher.Run has cognitive complexity 127 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.Prepare (cognitive 117) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:139— CrashAnalyzer.Prepare has cognitive complexity 117 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
NetFile.Thread (cognitive 115) Plain Craft Launcher 2/Modules/Base/ModNet.vb:975— NetFile.Thread has cognitive complexity 115 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
FormMain.ShowUpdateLog (cognitive 112) Plain Craft Launcher 2/FormMain.xaml.vb:9— FormMain.ShowUpdateLog has cognitive complexity 112 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModSecret.ServerSub (cognitive 109) Plain Craft Launcher 2/Modules/ModSecret.vb:588— ModSecret.ServerSub has cognitive complexity 109 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ResourceProject.New.ctor (cognitive 108) Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:123— ResourceProject.New.ctor has cognitive complexity 108 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchArgumentsJVM (cognitive 107) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1210— ModLaunch.McLaunchArgumentsJVM has cognitive complexity 107 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchPrerun (cognitive 100) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1716— ModLaunch.McLaunchPrerun has cognitive complexity 100 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.GetAnalyzeResult (cognitive 91) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:928— CrashAnalyzer.GetAnalyzeResult has cognitive complexity 91 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyListItem.SetChecked (cognitive 91) Plain Craft Launcher 2/Controls/MyListItem.xaml.vb:358— MyListItem.SetChecked has cognitive complexity 91 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadResourceDetail.UpdateFilterResult (cognitive 82) Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb:158— PageDownloadResourceDetail.UpdateFilterResult has cognitive complexity 82 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModJava.SelectOrDownloadJava (cognitive 78) Plain Craft Launcher 2/Modules/Minecraft/ModJava.vb:272— ModJava.SelectOrDownloadJava has cognitive complexity 78 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadInstall.ReloadSelected (cognitive 77) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:180— PageDownloadInstall.ReloadSelected has cognitive complexity 77 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSetupUI.HiddenRefresh (cognitive 76) Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb:436— PageSetupUI.HiddenRefresh has cognitive complexity 76 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyResizer.updateSize (cognitive 75) Plain Craft Launcher 2/Controls/MyResizer.vb:206— MyResizer.updateSize has cognitive complexity 75 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModAnimation.AniRun (cognitive 75) Plain Craft Launcher 2/Modules/Base/ModAnimation.vb:932— ModAnimation.AniRun has cognitive complexity 75 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.InitMcInstanceListWithoutCache (cognitive 72) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1429— ModMinecraft.InitMcInstanceListWithoutCache has cognitive complexity 72 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ResourceVersion.FromPlatformJson (cognitive 67) Plain Craft Launcher 2/Modules/Resource/ResourceVersion.vb:115— ResourceVersion.FromPlatformJson has cognitive complexity 67 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchArgumentsGame (cognitive 66) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1378— ModLaunch.McLaunchArgumentsGame has cognitive complexity 66 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownload.DlSourceLoader (cognitive 64) Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb:1313— ModDownload.DlSourceLoader has cognitive complexity 64 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModJava.GetJavaRequirement (cognitive 62) Plain Craft Launcher 2/Modules/Minecraft/ModJava.vb:127— ModJava.GetJavaRequirement has cognitive complexity 62 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.McLibListGetWithJson (cognitive 62) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1944— ModMinecraft.McLibListGetWithJson has cognitive complexity 62 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.AnalyzeModName (cognitive 61) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:737— CrashAnalyzer.AnalyzeModName has cognitive complexity 61 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyListItem.RefreshColor (cognitive 58) Plain Craft Launcher 2/Controls/MyListItem.xaml.vb:546— MyListItem.RefreshColor has cognitive complexity 58 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSpeedLeft.TaskRefresh (cognitive 57) Plain Craft Launcher 2/Pages/PageSpeedLeft.xaml.vb:69— PageSpeedLeft.TaskRefresh has cognitive complexity 57 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownloadLib.MergeJson (cognitive 56) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1990— ModDownloadLib.MergeJson has cognitive complexity 56 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ResourceProject.ToResourceItem (cognitive 55) Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:455— ResourceProject.ToResourceItem has cognitive complexity 55 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.CompareVersion (cognitive 55) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:2426— ModMinecraft.CompareVersion has cognitive complexity 55 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
LoaderCombo.Update (cognitive 54) Plain Craft Launcher 2/Modules/Base/ModLoader.vb:584— LoaderCombo.Update has cognitive complexity 54 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLoginRequestLogin (cognitive 50) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:750— ModLaunch.McLoginRequestLogin has cognitive complexity 50 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSelectRight.McInstanceListUI (cognitive 49) Plain Craft Launcher 2/Pages/PageSelectRight.xaml.vb:25— PageSelectRight.McInstanceListUI has cognitive complexity 49 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CustomEvent.Raise (cognitive 48) Plain Craft Launcher 2/Modules/ModEvent.vb:176— CustomEvent.Raise has cognitive complexity 48 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ResourceProject.GetControlTitle (cognitive 46) Plain Craft Launcher 2/Modules/Resource/ResourceProject.vb:579— ResourceProject.GetControlTitle has cognitive complexity 46 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceMod.RefreshBars (cognitive 46) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:157— PageInstanceMod.RefreshBars has cognitive complexity 46 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Application.Application_Startup (cognitive 46) Plain Craft Launcher 2/Application.xaml.vb:8— Application.Application_Startup has cognitive complexity 46 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyButton.RefreshColor (cognitive 46) Plain Craft Launcher 2/Controls/MyButton.xaml.vb:74— MyButton.RefreshColor has cognitive complexity 46 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
NetFile.TryBeginThread (cognitive 45) Plain Craft Launcher 2/Modules/Base/ModNet.vb:881— NetFile.TryBeginThread has cognitive complexity 45 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownloadLib.McInstallLoader (cognitive 44) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1850— ModDownloadLib.McInstallLoader has cognitive complexity 44 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
NetFile.SourceFail (cognitive 43) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1146— NetFile.SourceFail has cognitive complexity 43 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyRadioBox.SetChecked (cognitive 43) Plain Craft Launcher 2/Controls/MyRadioBox.xaml.vb:37— MyRadioBox.SetChecked has cognitive complexity 43 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageLinkMain.InitLaunch (cognitive 42) Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb:494— PageLinkMain.InitLaunch has cognitive complexity 42 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
McInstance.Load (cognitive 42) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:734— McInstance.Load has cognitive complexity 42 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
LocalResourceLoaders.LocalResourceFileLoad (cognitive 41) Plain Craft Launcher 2/Modules/Resource/LocalResourceLoaders.vb:5— LocalResourceLoaders.LocalResourceFileLoad has cognitive complexity 41 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.InitMcInstanceListWithCache (cognitive 41) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1345— ModMinecraft.InitMcInstanceListWithCache has cognitive complexity 41 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.DeduplicateJavaArguments (cognitive 40) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1591— ModLaunch.DeduplicateJavaArguments has cognitive complexity 40 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
McInstance.Version.Get (cognitive 40) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:314— McInstance.Version.Get has cognitive complexity 40 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
McInstance.JsonObject.Get (cognitive 40) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:525— McInstance.JsonObject.Get has cognitive complexity 40 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModModpack.ModpackInstall (cognitive 39) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:27— ModModpack.ModpackInstall has cognitive complexity 39 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownloadLib.McUpdateLogShow (cognitive 39) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:259— ModDownloadLib.McUpdateLogShow has cognitive complexity 39 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageLaunchLeft.LaunchingRefresh (cognitive 39) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:719— PageLaunchLeft.LaunchingRefresh has cognitive complexity 39 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModAnimation.AniTimer (cognitive 39) Plain Craft Launcher 2/Modules/Base/ModAnimation.vb:856— ModAnimation.AniTimer has cognitive complexity 39 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
NetFile.Merge (cognitive 38) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1239— NetFile.Merge has cognitive complexity 38 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.McJsonRuleCheck (cognitive 38) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1845— ModMinecraft.McJsonRuleCheck has cognitive complexity 38 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSetupUI.BackgroundRefresh (cognitive 38) Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb:118— PageSetupUI.BackgroundRefresh has cognitive complexity 38 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
FormMain.PageChangeActual (cognitive 38) Plain Craft Launcher 2/FormMain.xaml.vb:1358— FormMain.PageChangeActual has cognitive complexity 38 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchNatives (cognitive 37) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1635— ModLaunch.McLaunchNatives has cognitive complexity 37 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.InitMcInstanceList (cognitive 37) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1266— ModMinecraft.InitMcInstanceList has cognitive complexity 37 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyLocalModItem.Refresh (cognitive 36) Plain Craft Launcher 2/Pages/PageInstance/MyLocalModItem.xaml.vb:328— MyLocalModItem.Refresh has cognitive complexity 36 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
LoaderDownload.CheckExistingFile (cognitive 36) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1585— LoaderDownload.CheckExistingFile has cognitive complexity 36 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyRadioButton.SetChecked (cognitive 36) Plain Craft Launcher 2/Controls/MyRadioButton.xaml.vb:47— MyRadioButton.SetChecked has cognitive complexity 36 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
FormMain.FrmMain_Drop (cognitive 36) Plain Craft Launcher 2/FormMain.xaml.vb:900— FormMain.FrmMain_Drop has cognitive complexity 36 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModModpack.InstallPackCurseForge (cognitive 35) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:176— ModModpack.InstallPackCurseForge has cognitive complexity 35 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceExport.StartExport (cognitive 35) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:407— PageInstanceExport.StartExport has cognitive complexity 35 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
LocalResourceLoaders.LocalResourceOnlineLoad (cognitive 34) Plain Craft Launcher 2/Modules/Resource/LocalResourceLoaders.vb:106— LocalResourceLoaders.LocalResourceOnlineLoad has cognitive complexity 34 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageLinkMain.GetTargetPeers (cognitive 34) Plain Craft Launcher 2/Pages/PageLink/PageLinkMain.xaml.vb:620— PageLinkMain.GetTargetPeers has cognitive complexity 34 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.McLibNetFilesFromTokens (cognitive 34) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:2136— ModMinecraft.McLibNetFilesFromTokens has cognitive complexity 34 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceMod.EDMods (cognitive 33) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:455— PageInstanceMod.EDMods has cognitive complexity 33 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMain.HelpLoad (cognitive 33) Plain Craft Launcher 2/Modules/ModMain.vb:566— ModMain.HelpLoad has cognitive complexity 33 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyIconTextButton.RefreshColor (cognitive 32) Plain Craft Launcher 2/Controls/MyIconTextButton.xaml.vb:92— MyIconTextButton.RefreshColor has cognitive complexity 32 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchCustom (cognitive 32) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1989— ModLaunch.McLaunchCustom has cognitive complexity 32 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.McFolderListLoadSub (cognitive 32) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:58— ModMinecraft.McFolderListLoadSub has cognitive complexity 32 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownloadLib.McDownloadOptiFineInstall (cognitive 31) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:344— ModDownloadLib.McDownloadOptiFineInstall has cognitive complexity 31 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchStart (cognitive 31) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:97— ModLaunch.McLaunchStart has cognitive complexity 31 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageOtherHelp.HelpListLoad (cognitive 31) Plain Craft Launcher 2/Pages/PageOther/PageOtherHelp.xaml.vb:20— PageOtherHelp.HelpListLoad has cognitive complexity 31 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
FormMain.FormMain_KeyDown (cognitive 31) Plain Craft Launcher 2/FormMain.xaml.vb:760— FormMain.FormMain_KeyDown has cognitive complexity 31 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMain.MyMsgBox (cognitive 31) Plain Craft Launcher 2/Modules/ModMain.vb:230— ModMain.MyMsgBox has cognitive complexity 31 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMain.TimerFool (cognitive 31) Plain Craft Launcher 2/Modules/ModMain.vb:670— ModMain.TimerFool has cognitive complexity 31 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.Analyze (cognitive 30) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:391— CrashAnalyzer.Analyze has cognitive complexity 30 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceMod.UpdateMods (cognitive 30) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:535— PageInstanceMod.UpdateMods has cognitive complexity 30 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyDropShadow.OnRender (cognitive 30) Plain Craft Launcher 2/Controls/MyDropShadow.vb:56— MyDropShadow.OnRender has cognitive complexity 30 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyRadioBox.SyncUI (cognitive 30) Plain Craft Launcher 2/Controls/MyRadioBox.xaml.vb:101— MyRadioBox.SyncUI has cognitive complexity 30 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModModpack.InstallPackModrinth (cognitive 29) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:381— ModModpack.InstallPackModrinth has cognitive complexity 29 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Pcl2TaowaInternal.ResolveScaffoldingServer (cognitive 29) Plain Craft Launcher 2/Modules/ModTaowaInternal.vb:158— Pcl2TaowaInternal.ResolveScaffoldingServer has cognitive complexity 29 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceExport.ReloadSubOptions (cognitive 29) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:60— PageInstanceExport.ReloadSubOptions has cognitive complexity 29 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageOtherHelp.SearchRun (cognitive 29) Plain Craft Launcher 2/Pages/PageOther/PageOtherHelp.xaml.vb:117— PageOtherHelp.SearchRun has cognitive complexity 29 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyLocalModItem.Checked.Set (cognitive 28) Plain Craft Launcher 2/Pages/PageInstance/MyLocalModItem.xaml.vb:151— MyLocalModItem.Checked.Set has cognitive complexity 28 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceSetup.GetRam (cognitive 28) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:240— PageInstanceSetup.GetRam has cognitive complexity 28 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyRadioButton.RefreshColor (cognitive 28) Plain Craft Launcher 2/Controls/MyRadioButton.xaml.vb:169— MyRadioButton.RefreshColor has cognitive complexity 28 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PclLogger.HandleBehavior (cognitive 27) Plain Craft Launcher 2/Modules/Base/PclLogger.vb:12— PclLogger.HandleBehavior has cognitive complexity 27 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMusic.MusicLoop (cognitive 27) Plain Craft Launcher 2/Modules/ModMusic.vb:277— ModMusic.MusicLoop has cognitive complexity 27 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModNet.NetRequestByClientMultiple (cognitive 27) Plain Craft Launcher 2/Modules/Base/ModNet.vb:93— ModNet.NetRequestByClientMultiple has cognitive complexity 27 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
McInstance.VersionDisplayName (cognitive 27) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:865— McInstance.VersionDisplayName has cognitive complexity 27 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSetupLaunch.GetRam (cognitive 27) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:273— PageSetupLaunch.GetRam has cognitive complexity 27 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyCheckBox.SyncUI (cognitive 27) Plain Craft Launcher 2/Controls/MyCheckBox.xaml.vb:65— MyCheckBox.SyncUI has cognitive complexity 27 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyIconButton.RefreshAnim (cognitive 27) Plain Craft Launcher 2/Controls/MyIconButton.xaml.vb:95— MyIconButton.RefreshAnim has cognitive complexity 27 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyPageLeft.TriggerShowAnimation (cognitive 26) Plain Craft Launcher 2/Controls/MyPageLeft.vb:16— MyPageLeft.TriggerShowAnimation has cognitive complexity 26 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ResourceVersion.FromProjectId (cognitive 26) Plain Craft Launcher 2/Modules/Resource/ResourceVersion.vb:226— ResourceVersion.FromProjectId has cognitive complexity 26 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.Output (cognitive 26) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:860— CrashAnalyzer.Output has cognitive complexity 26 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadInstall.IsFabricApiCompatible (cognitive 26) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:916— PageDownloadInstall.IsFabricApiCompatible has cognitive complexity 26 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadResourceDetail.Load_OnFinish (cognitive 26) Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb:93— PageDownloadResourceDetail.Load_OnFinish has cognitive complexity 26 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ValidateFolderPath.Validate (cognitive 26) Plain Craft Launcher 2/Modules/Base/ModValidate.vb:380— ValidateFolderPath.Validate has cognitive complexity 26 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyResourceItem.RefreshColor (cognitive 25) Plain Craft Launcher 2/Pages/PageDownload/Resource/MyResourceItem.xaml.vb:166— MyResourceItem.RefreshColor has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadInstall.LoadMinecraft_OnFinish (cognitive 25) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:443— PageDownloadInstall.LoadMinecraft_OnFinish has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceMod.SearchRun (cognitive 25) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:806— PageInstanceMod.SearchRun has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceSetup._UpdateJavaRelatedUi (cognitive 25) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:396— PageInstanceSetup._UpdateJavaRelatedUi has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLoginServerStart (cognitive 25) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:601— ModLaunch.McLoginServerStart has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSelectLeft.McFolderListUI (cognitive 25) Plain Craft Launcher 2/Pages/PageSelectLeft.xaml.vb:12— PageSelectLeft.McFolderListUI has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageLaunchLeft.RefreshPage (cognitive 25) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:291— PageLaunchLeft.RefreshPage has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageLaunchLeft.SkinLegacyLoad (cognitive 25) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:449— PageLaunchLeft.SkinLegacyLoad has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Application.MyIconButton_Click (cognitive 25) Plain Craft Launcher 2/Application.xaml.vb:249— Application.MyIconButton_Click has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
FormMain.UpdateBackgroundAndTitleBar (cognitive 25) Plain Craft Launcher 2/FormMain.xaml.vb:635— FormMain.UpdateBackgroundAndTitleBar has cognitive complexity 25 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMusic.MusicRefreshPlay (cognitive 24) Plain Craft Launcher 2/Modules/ModMusic.vb:181— ModMusic.MusicRefreshPlay has cognitive complexity 24 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Pcl2TaowaCore.ParseRoom (cognitive 24) Plain Craft Launcher 2/Modules/ModTaowaCore.vb:38— Pcl2TaowaCore.ParseRoom has cognitive complexity 24 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownloadLib.McDownloadForgelikeLoader (cognitive 24) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1074— ModDownloadLib.McDownloadForgelikeLoader has cognitive complexity 24 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.McLibListGet (cognitive 24) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1892— ModMinecraft.McLibListGet has cognitive complexity 24 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMain.HintTick (cognitive 24) Plain Craft Launcher 2/Modules/ModMain.vb:35— ModMain.HintTick has cognitive complexity 24 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.Collect (cognitive 23) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:21— CrashAnalyzer.Collect has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.AnalyzeCrit2 (cognitive 23) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:588— CrashAnalyzer.AnalyzeCrit2 has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Watcher.GameLog (cognitive 23) Plain Craft Launcher 2/Modules/Minecraft/ModWatcher.vb:181— Watcher.GameLog has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceMod.InstallMods (cognitive 23) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:286— PageInstanceMod.InstallMods has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModNet.SendRequest (cognitive 23) Plain Craft Launcher 2/Modules/Base/ModNet.vb:216— ModNet.SendRequest has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
McVersion.NameToVersion (cognitive 23) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1180— McVersion.NameToVersion has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MySlider.Value.Set (cognitive 23) Plain Craft Launcher 2/Controls/MySlider.xaml.vb:31— MySlider.Value.Set has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModBase.GetObjectFromXML (cognitive 23) Plain Craft Launcher 2/Modules/Base/ModBase.vb:1157— ModBase.GetObjectFromXML has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceSetup.RefreshRamText (cognitive 22) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:159— PageInstanceSetup.RefreshRamText has cognitive complexity 22 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownload.DlForgeVersionBmclapiMain (cognitive 22) Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb:739— ModDownload.DlForgeVersionBmclapiMain has cognitive complexity 22 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSetupLaunch.RefreshRamText (cognitive 22) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:190— PageSetupLaunch.RefreshRamText has cognitive complexity 22 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CrashAnalyzer.AnalyzeStackKeyword (cognitive 21) Plain Craft Launcher 2/Modules/Minecraft/ModCrash.vb:673— CrashAnalyzer.AnalyzeStackKeyword has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Pcl2Taowa.JoinWorker (cognitive 21) Plain Craft Launcher 2/Modules/ModTaowa.vb:254— Pcl2Taowa.JoinWorker has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Pcl2TaowaInternal.ParseServerProfiles (cognitive 21) Plain Craft Launcher 2/Modules/ModTaowaInternal.vb:295— Pcl2TaowaInternal.ParseServerProfiles has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadInstall.LoadOptiFabricGetError (cognitive 21) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:1047— PageDownloadInstall.LoadOptiFabricGetError has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageLoginMsSkin.EditSkin (cognitive 21) Plain Craft Launcher 2/Pages/PageLaunch/PageLoginMsSkin.xaml.vb:85— PageLoginMsSkin.EditSkin has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLoginLegacyUuidWithCustomSkin (cognitive 21) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1091— ModLaunch.McLoginLegacyUuidWithCustomSkin has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageOtherTest.BtnClick_Click (cognitive 21) Plain Craft Launcher 2/Pages/PageOther/PageOtherTest.xaml.vb:189— PageOtherTest.BtnClick_Click has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageOtherTest.MemoryOptimize (cognitive 21) Plain Craft Launcher 2/Pages/PageOther/PageOtherTest.xaml.vb:365— PageOtherTest.MemoryOptimize has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSetupLeft.Reset (cognitive 21) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLeft.xaml.vb:146— PageSetupLeft.Reset has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModBase.SearchSimilarity (cognitive 21) Plain Craft Launcher 2/Modules/Base/ModBase.vb:680— ModBase.SearchSimilarity has cognitive complexity 21 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyLocalModItem.PanTitle_SizeChanged (cognitive 20) Plain Craft Launcher 2/Pages/PageInstance/MyLocalModItem.xaml.vb:489— MyLocalModItem.PanTitle_SizeChanged has cognitive complexity 20 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModSecret.UpdateReplace (cognitive 20) Plain Craft Launcher 2/Modules/ModSecret.vb:494— ModSecret.UpdateReplace has cognitive complexity 20 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyMsgLogin.WorkThread (cognitive 20) Plain Craft Launcher 2/Pages/PageLaunch/MyMsgLogin.xaml.vb:98— MyMsgLogin.WorkThread has cognitive complexity 20 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ValidateFileName.Validate (cognitive 20) Plain Craft Launcher 2/Modules/Base/ModValidate.vb:329— ValidateFileName.Validate has cognitive complexity 20 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyListItem.Type.Set (cognitive 20) Plain Craft Launcher 2/Controls/MyListItem.xaml.vb:299— MyListItem.Type.Set has cognitive complexity 20 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
FormMain.UpgradeSub (cognitive 20) Plain Craft Launcher 2/FormMain.xaml.vb:436— FormMain.UpgradeSub has cognitive complexity 20 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownloadLib.ForgelikeInjector (cognitive 19) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:934— ModDownloadLib.ForgelikeInjector has cognitive complexity 19 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownloadLib.NeoForgeDownloadListItemPreload (cognitive 19) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:1505— ModDownloadLib.NeoForgeDownloadListItemPreload has cognitive complexity 19 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceExport.GetAllOptions (cognitive 19) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:181— PageInstanceExport.GetAllOptions has cognitive complexity 19 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchPrecheck (cognitive 19) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:225— ModLaunch.McLaunchPrecheck has cognitive complexity 19 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLaunch.McLaunchArgumentsReplace (cognitive 19) Plain Craft Launcher 2/Modules/Minecraft/ModLaunch.vb:1479— ModLaunch.McLaunchArgumentsReplace has cognitive complexity 19 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.McSkinGetAddress (cognitive 19) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:1696— ModMinecraft.McSkinGetAddress has cognitive complexity 19 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Java.CheckAsync (cognitive 19) PCLCS/Java.cs:27— Java.CheckAsync has cognitive complexity 19 (threshold 15). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition.
MyTextBox.RefreshColor (cognitive 18) Plain Craft Launcher 2/Controls/MyTextBox.vb:237— MyTextBox.RefreshColor has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadInstall.LoadOptiFineGetError (cognitive 18) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:553— PageDownloadInstall.LoadOptiFineGetError has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadInstall.LoadForgeGetError (cognitive 18) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadInstall.xaml.vb:716— PageDownloadInstall.LoadForgeGetError has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceExport.RefreshAllOptionsUI (cognitive 18) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceExport.xaml.vb:93— PageInstanceExport.RefreshAllOptionsUI has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceMod.Info_Click (cognitive 18) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:734— PageInstanceMod.Info_Click has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModNet.NetRequestByClientRetry (cognitive 18) Plain Craft Launcher 2/Modules/Base/ModNet.vb:44— ModNet.NetRequestByClientRetry has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
McInstance.GetJsonPath (cognitive 18) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:461— McInstance.GetJsonPath has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModMinecraft.McLibNetFilesFromInstance (cognitive 18) Plain Craft Launcher 2/Modules/Minecraft/ModMinecraft.vb:2057— ModMinecraft.McLibNetFilesFromInstance has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageOtherTest.Jrrp (cognitive 18) Plain Craft Launcher 2/Pages/PageOther/PageOtherTest.xaml.vb:151— PageOtherTest.Jrrp has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageLaunchLeft.RefreshButtonsUI (cognitive 18) Plain Craft Launcher 2/Pages/PageLaunch/PageLaunchLeft.xaml.vb:634— PageLaunchLeft.RefreshButtonsUI has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyListItem.Buttons.Set (cognitive 18) Plain Craft Launcher 2/Controls/MyListItem.xaml.vb:122— MyListItem.Buttons.Set has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
FormMain.PageChange (cognitive 18) Plain Craft Launcher 2/FormMain.xaml.vb:1307— FormMain.PageChange has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyBitmap.New.ctor (cognitive 18) Plain Craft Launcher 2/Modules/Base/MyBitmap.vb:61— MyBitmap.New.ctor has cognitive complexity 18 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyPageRight.TriggerEnterAnimation (cognitive 17) Plain Craft Launcher 2/Controls/MyPageRight.vb:392— MyPageRight.TriggerEnterAnimation has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModModpack.InstallPackMCBBS (cognitive 17) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:698— ModModpack.InstallPackMCBBS has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
CustomEvent.GetAbsoluteUrls (cognitive 17) Plain Craft Launcher 2/Modules/ModEvent.vb:339— CustomEvent.GetAbsoluteUrls has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModLoader.LoaderFolderRun (cognitive 17) Plain Craft Launcher 2/Modules/Base/ModLoader.vb:751— ModLoader.LoaderFolderRun has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModNet.NetRequestByClient (cognitive 17) Plain Craft Launcher 2/Modules/Base/ModNet.vb:10— ModNet.NetRequestByClient has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
LoaderDownload.OnFail (cognitive 17) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1667— LoaderDownload.OnFail has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModDownload.DlForgeVersionOfficialMain (cognitive 17) Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb:666— ModDownload.DlForgeVersionOfficialMain has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSetupLeft.PageSetupLeft_Loaded (cognitive 17) Plain Craft Launcher 2/Pages/PageSetup/PageSetupLeft.xaml.vb:5— PageSetupLeft.PageSetupLeft_Loaded has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyListItem.OnSizeChanged (cognitive 17) Plain Craft Launcher 2/Controls/MyListItem.xaml.vb:329— MyListItem.OnSizeChanged has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
JavaUtils.SearchFoldersAsync (cognitive 17) PCLCS/Java.cs:161— JavaUtils.SearchFoldersAsync has cognitive complexity 17 (threshold 15). Most of this is not in the body itself: 5 of the 17 points are its own statements and the rest belongs to one function literal inside it that branches (line 165). The decisions are inside the literal, which nothing outside this body can call, review or test on its own, so splitting the enclosing body is not the move available here. To reduce it, lift the literal's work into a named function or method at the enclosing scope and have the literal call it, then reduce whichever part then reads as the largest.
MyPageRight.PageLoaderState (cognitive 16) Plain Craft Launcher 2/Controls/MyPageRight.vb:353— MyPageRight.PageLoaderState has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
ModModpack.InstallPackMMC (cognitive 16) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:572— ModModpack.InstallPackMMC has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Pcl2TaowaCore.DisposeStateResourcesLocked (cognitive 16) Plain Craft Launcher 2/Modules/ModTaowaCore.vb:248— Pcl2TaowaCore.DisposeStateResourcesLocked has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageDownloadResourceDetail.Save_Click (cognitive 16) Plain Craft Launcher 2/Pages/PageDownload/Resource/PageDownloadCompDetail.xaml.vb:340— PageDownloadResourceDetail.Save_Click has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageInstanceMod.DeleteMods (cognitive 16) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceMod.xaml.vb:663— PageInstanceMod.DeleteMods has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
LoaderDownload.FailCount.Set (cognitive 16) Plain Craft Launcher 2/Modules/Base/ModNet.vb:1424— LoaderDownload.FailCount.Set has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MySkin.Load (cognitive 16) Plain Craft Launcher 2/Pages/PageLaunch/MySkin.xaml.vb:78— MySkin.Load has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSelectRight.DeleteInstance (cognitive 16) Plain Craft Launcher 2/Pages/PageSelectRight.xaml.vb:184— PageSelectRight.DeleteInstance has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
Settings.Get (cognitive 16) Plain Craft Launcher 2/Pages/PageSetup/Settings.vb:307— Settings.Get has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
PageSetupUI.RadioLogoType3_Check (cognitive 16) Plain Craft Launcher 2/Pages/PageSetup/PageSetupUI.xaml.vb:184— PageSetupUI.RadioLogoType3_Check has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
MyRadioBox.Radiobox_MouseLeaveAnimation (cognitive 16) Plain Craft Launcher 2/Controls/MyRadioBox.xaml.vb:223— MyRadioBox.Radiobox_MouseLeaveAnimation has cognitive complexity 16 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function.
D4 · Code Duplication· Members sharing a duplicated core (5 members, 50+ identical tokens) · ×1
Members sharing a duplicated core (5 members, 50+ identical tokens) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:180— Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:180-377 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:384-515 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:521-568 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:574-694 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:701-773 — These 5 members share a duplicated core: a run of at least 50 identical tokens appears in every one of them. That run is NOT broken out as duplicated-block rows below — it is what admitted this row, and the blocks below cover only the part of it that clears the block floor, so they understate the correspondence. Read the members as one construct written 5 times. The repair is at the members' grain — factor the shared implementation out once and have all of them call it with their differences as parameters or as an injected step, or, where the difference is systematic, generate them from one template. Extracting the individual blocks below is not the same fix: it leaves every body in place and the next edit still has to be made 5 times.
D4 · Code Duplication· Members sharing a duplicated core (4 members, 50+ identical tokens) · ×1
Members sharing a duplicated core (4 members, 50+ identical tokens) Plain Craft Launcher 2/Controls/MyMsg/MyMsgInput.xaml.vb:34— Plain Craft Launcher 2/Controls/MyMsg/MyMsgInput.xaml.vb:34-53 | Plain Craft Launcher 2/Controls/MyMsg/MyMsgSelect.xaml.vb:43-60 | Plain Craft Launcher 2/Controls/MyMsg/MyMsgText.xaml.vb:33-51 | Plain Craft Launcher 2/Pages/PageLaunch/MyMsgLogin.xaml.vb:28-41 — These 4 members share a duplicated core: a run of at least 50 identical tokens appears in every one of them. That run is NOT broken out as duplicated-block rows below — it is what admitted this row, and the blocks below cover only the part of it that clears the block floor, so they understate the correspondence. Read the members as one construct written 4 times. The repair is at the members' grain — factor the shared implementation out once and have all of them call it with their differences as parameters or as an injected step, or, where the difference is systematic, generate them from one template. Extracting the individual blocks below is not the same fix: it leaves every body in place and the next edit still has to be made 4 times.
Duplicated block (38 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:328— Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:328-365 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:466-503 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Note that the copies do not run to the end of the range shown: their LAST lines are different code, not the same code under different names — the matched region ends inside that line. Extract the lines above it, and read the last line of each site separately.
Duplicated block (6–21 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:779— Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:779-784 | Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:854-874 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at `Plain Craft Launcher 2/Modules/Minecraft/ModModpack.vb:779` it does not close everything it opens, so those exact lines cannot be lifted as they stand — widen the region to the smallest complete statement or declaration that contains it, and extract that. Note that the copies do not run to the end of the range shown: their LAST lines are different code, not the same code under different names — the matched region ends inside that line. Extract the lines above it, and read the last line of each site separately.
Duplicated block (20 lines × 2) Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb:1028— Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb:1028-1047 | Plain Craft Launcher 2/Modules/Minecraft/ModDownload.vb:1056-1075 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
Duplicated block (18 lines × 2) Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:252— Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:252-269 | Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb:280-297 — before extracting anything, compare `Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb` and `Plain Craft Launcher 2/Pages/PageSetup/PageSetupLaunch.xaml.vb` as WHOLE FILES: this scan already matched 4 separate duplicated blocks between them, totalling at least 73 lines, which is the signature of one file having been copied from the other rather than of a helper waiting to be extracted. The two sit in different directories, so one cannot simply be deleted in favour of the other while both are reached separately: hoist the shared part into a location both already depend on and have each file call it, and retire whichever file turns out to have no caller of its own left. Extracting one helper per block leaves the fork in place. Read the line range as the matched WINDOW rather than a finished unit: at `Plain Craft Launcher 2/Pages/PageInstance/PageInstanceSetup.xaml.vb:252` it does not close everything it opens, so those exact lines cannot be lifted as they stand — widen the region to the smallest complete statement or declaration that contains it, and extract that.
Duplicated block (12 lines × 2) Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:2015— Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:2015-2026 | Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:2027-2038 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at `Plain Craft Launcher 2/Pages/PageDownload/ModDownloadLib.vb:2015` it does not close everything it opens, so those exact lines cannot be lifted as they stand — widen the region to the smallest complete statement or declaration that contains it, and extract that.
Duplicated block (9 lines × 4) Plain Craft Launcher 2/Controls/MyMsg/MyMsgInput.xaml.vb:41— Plain Craft Launcher 2/Controls/MyMsg/MyMsgInput.xaml.vb:41-49 | Plain Craft Launcher 2/Controls/MyMsg/MyMsgSelect.xaml.vb:48-56 | Plain Craft Launcher 2/Controls/MyMsg/MyMsgText.xaml.vb:39-47 | Plain Craft Launcher 2/Pages/PageLaunch/MyMsgLogin.xaml.vb:30-38 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere all 4 call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made 4 times. ★ These copies have DRIFTED, and that is worth reading before extracting anything: just before the matched lines, `Plain Craft Launcher 2/Controls/MyMsg/MyMsgInput.xaml.vb:38` calls `Focus` and `Plain Craft Launcher 2/Controls/MyMsg/MyMsgSelect.xaml.vb:46` does not — after which the two agree again for 2 more lines. One of those two behaviours is the intended one and the other is what a copy-paste left behind, so decide which BEFORE unifying them: extracting the shared part will silently settle it, and if the copy that skips the call is the wrong one, that bug is already live.
Duplicated block (10 lines × 2) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadLeft.xaml.vb:50— Plain Craft Launcher 2/Pages/PageDownload/PageDownloadLeft.xaml.vb:50-59 | Plain Craft Launcher 2/Pages/PageInstance/PageInstanceLeft.xaml.vb:62-71 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
Duplicated block (16 lines × 4) Plain Craft Launcher 2/Pages/PageDownload/PageDownloadLeft.xaml.vb:62— Plain Craft Launcher 2/Pages/PageDownload/PageDownloadLeft.xaml.vb:62-79 | Plain Craft Launcher 2/Pages/PageInstance/PageInstanceLeft.xaml.vb:74-89 | Plain Craft Launcher 2/Pages/PageOther/PageOtherLeft.xaml.vb:92-107 | Plain Craft Launcher 2/Pages/PageSetup/PageSetupLeft.xaml.vb:124-141 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere all 4 call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made 4 times.
Off the main sequence: PCLCS — PCLCS: abstractness 0.00, instability 0.00, distance 1.00 — zone of pain — concrete and depended on by 1 project(s), so it's rigid to change.
Coverage not measured — no coverage collector is wired up — Coverage NOT MEASURED: `--collect:"XPlat Code Coverage"` names a data collector that ships in the `coverlet.collector` package, and this repository wires up none — no test project references it and no runsettings declares one. The absence of coverage here is therefore not evidence about the suite or about our analyzer environment: without a collector, `--collect` produces nothing even from a suite that builds and passes. Add a `coverlet.collector` PackageReference to the test project(s) (or commit the Cobertura/OpenCover/lcov report your CI produces) and real coverage will be measured. It is excluded from the score rather than counted as a near-zero defect.
SC1 · Supply-chain hygiene· NuGet dependencies are not locked · ×1
NuGet dependencies are not locked — No packages.lock.json and no central package management — restores aren't reproducible or pinned (SSDF PW.4.4). Enable <RestorePackagesWithLockFile>true</RestorePackagesWithLockFile> (commit the lockfile) or adopt Directory.Packages.props. Advisory — never scored.
No ADRs found — No ADRs found. No recognised ADR directory (`docs/adr/`, `docs/decisions/`, `adr/`, `docs/rfcs/`, an `ADR0001/` folder, or their siblings) exists anywhere in this tree. What was searched, so you can tell an empty log from a search that missed one: every directory under the tree (build output, dependencies and VCS metadata excepted), for a document that is either any non-index page inside a recognised ADR directory, whatever its name and however deeply nested (`docs/adr/use-postgres.md`, `docs/adr/2024/0001-x.md`); or a file anywhere whose name is ADR-shaped (`0001-use-postgres.md`, `adr-012-caching.md`); or, when neither turned anything up, a document carrying the decision-record signature (an "Architecture Decision Record" heading, or Status / Context / Decision / Consequences as section headings). A decision log that clears none of these — unnumbered files outside any recognised directory, without those headings — is not seen by this check and this row is then wrong. If that is your case, say so rather than renaming anything; otherwise, consider recording architectural decisions in `docs/adr/`.
D26 · Project Cohesion· Projects may be oversized for their cohesion · ×1
Projects may be oversized for their cohesion — 1 of 2 project(s) overshoot their size bounds, lowering Project Cohesion to 0.0/10. The most over is `Plain Craft Launcher 2` (43909 LoC, 301 public types across 2 namespaces). Review these for cohesion — split a project that spans unrelated responsibilities.
D34 · Knowledge Freshness· Orphaned files with no living knowledge · ×1
Orphaned files with no living knowledge — 1 of 91 analysed file(s) have no living knowledge left — their last meaningful change has decayed away, so if one breaks, no one currently understands it (counted over production source files of roughly 2,400 bytes or more, excluding vendored, generated and example/demo trees and test files identified by path convention, largest first; 91 of the 117 production source files in this repository met that bar). None is large enough to earn a read-through of its own, so this row stands in for the per-file rows rather than raising one each — most significant first: Plain Craft Launcher 2/Controls/Behaviors/ClipboardInterceptor.vb. Attach the read to the next change that touches one of them: have a second person review that change, and leave behind a short comment or test recording what the file is for, so the knowledge comes back at the cost of a change you were making anyway.
No ADRs — No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.
M2 · Architecture documentation· No architecture diagram/doc · ×1
No architecture diagram/doc — No C4/Structurizr/PlantUML/Mermaid/Graphviz/D2 diagram, no drawn diagram named for the architecture, no file named `architecture` or `design` in any markup this check reads, and nothing in the README, docs or contributor guides that announces the shape — no `## Architecture` heading, no "architecture overview"/"high-level design" phrasing, no "the architecture is …" introduction, no guided code tour. A shape laid out in prose that never names itself as the architecture is not visible to this check, and neither is one kept outside the repository, so this row reports the absence of a re-findable shape document — not evidence that nobody wrote the shape down.
No src/ separation — Production code isn't grouped under a src/ folder — it's spread across several top-level directories, so there's no one place that says 'this is the product'.
No SAST — No static application security testing detected. For this repository's stack, add a Roslyn security analyzer package referenced from the project (the analyzer packages do analyse VB.NET), plus gitleaks for committed secrets — CodeQL has no VB.NET extractor, so its csharp pack would extract nothing from this tree and then report it clean as a CI step. What was searched, so you can tell an absence from a miss: the 1722 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.
No changelog — No CHANGELOG/HISTORY/RELEASES file — what shipped when isn't easy to reconstruct for support or audit. (Versioning/tagging makes releases traceable, but a changelog records the what.)
Null-forgiving operator (`!`) suppressions reduce the NRT score — ~2.2 `!` suppressions per 1k syntax nodes — 6 suppression(s) across the 2730 syntax node(s) in code where nullable warnings are ENABLED, which is the only code a `!` can suppress anything in (a `!` under `#nullable disable` is inert and is not counted, and its file's nodes are not in the denominator). Each one tells the compiler to trust you about null, suppressing the very safety NRTs provide.
Every external tool invocation behind a deep-scan dimension — the tool, its captured version, the exact command, how many findings it yielded, and a link to the retained raw output. To reproduce any finding: check out the same commit and run the command shown (repo-relative — never an absolute scratch path). The complete raw scanner output is retained verbatim under artifacts/raw/ (indexed in artifacts/raw/index.json); per-invocation exit codes and wall-clock durations are in sidecar.json — kept out of this table so the rendered report stays byte-identical across runs of the same commit.
nuget: not applicable — nuget: the solution did not restore on the analyzer's .NET SDK (an SDK/target-framework/restore mismatch, common for an older codebase), so there was no restored dependency graph to scan
trivy: not applicable — No Infrastructure-as-Code or container manifests found (Dockerfile, Docker Compose, Terraform, Kubernetes/Helm, CloudFormation, ARM, Bicep, Ansible); nothing to scan.
semgrep: not applicable — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that. semgrep could not parse 1 file(s) — `PCLCS/Java.cs` — so the PII/GDPR sweep did not cover the unparsed regions of them; rows reported elsewhere in those files are real.
disclosure: not applicable — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
none (no readable dependency manifest): not applicable — Not scored — no dependency manifest in a supported ecosystem was read for this repository. A gap in the analyzer's language coverage, NOT a finding that the repository is free of vulnerable dependencies (a Python pyproject.toml/requirements.txt (pip/uv/Poetry), a Swift Package.swift/Package.resolved, a Cargo manifest, a Go module (go.mod/go.sum), a Gradle version catalogue, a Maven POM, an sbt build (build.sbt), composer.json, package.json, a Dart pubspec.yaml, an Elixir mix.exs/mix.lock (Hex), a rebar.config / erlang.mk DEPS (Hex), a Ruby Gemfile/Gemfile.lock or .gemspec (Bundler/RubyGems) — not scanned yet).
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Run 01a0f7c9-8be7-7beb-bb19-aae3464bc6e6 · every finding is also locatable in findings.md, and the complete scoring record (with exit codes + durations) in sidecar.json.
Issues: 67 · Warnings: 472 · Recommendations: 16 · Info: 1 — Appendix A · all findings · full markdown report.
Generated by Watchdog — deterministic code-health analysis. 01-10-2026 @ 14:06 UTC.
Downloadable artifacts
Machine-readable and reproducible from this commit + frozen rubric — drop them straight into a contract appendix, a CRA dossier, or a downstream SCA / VEX tool.