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To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceUpdater.cs"},"region":{"startLine":509}}}],"partialFingerprints":{"codehealthFindingId/v1":"859f1a7e11f7f4cbd8fcb32e3e38680d817dfc6f9620296d0ca34d84bd44f782"}},{"ruleId":"D1","level":"warning","message":{"text":"ResourceUpdater.OnDownloadSuccess (cyclomatic 30): ResourceUpdater.OnDownloadSuccess has cyclomatic complexity 30 (threshold 15). 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To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceLoader.LoadResourceAgent.cs"},"region":{"startLine":143}}}],"partialFingerprints":{"codehealthFindingId/v1":"ba7f23e7f0f1cb88b59d6018c7fbfa85527fa1a4422a78fc3e1d2d9ff5d1edfb"}},{"ruleId":"D1","level":"warning","message":{"text":"UIGroup.Refresh (cyclomatic 17): UIGroup.Refresh has cyclomatic complexity 17 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/UI/UIManager.UIGroup.cs"},"region":{"startLine":393}}}],"partialFingerprints":{"codehealthFindingId/v1":"abd8cf6ad1c8c7d1c494afff2444f460ca9ddae16fc4417a992d56a0ddfbed2b"}},{"ruleId":"D1","level":"warning","message":{"text":"CheckInfo.RefreshStatus (cyclomatic 16): CheckInfo.RefreshStatus has cyclomatic complexity 16 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceChecker.CheckInfo.cs"},"region":{"startLine":256}}}],"partialFingerprints":{"codehealthFindingId/v1":"1d669bff570f6e91f23aea24f4fb9bb1729d71fa9784ce67b64c5db1d6b3bec2"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceChecker.RefreshCheckInfoStatus (cognitive 53): ResourceChecker.RefreshCheckInfoStatus has cognitive complexity 53 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceChecker.cs"},"region":{"startLine":122}}}],"partialFingerprints":{"codehealthFindingId/v1":"6a55851d52ba8483be1f2b087a73022856050e0ff78eef5bfdc52c3d1030caa4"}},{"ruleId":"D2","level":"warning","message":{"text":"UIGroup.Refresh (cognitive 53): UIGroup.Refresh has cognitive complexity 53 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/UI/UIManager.UIGroup.cs"},"region":{"startLine":393}}}],"partialFingerprints":{"codehealthFindingId/v1":"3c1d84510c2c2267c97b45776bb349a9999f65210bc3da47cbe659af594a56d3"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceUpdater.ApplyResource (cognitive 45): ResourceUpdater.ApplyResource has cognitive complexity 45 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceUpdater.cs"},"region":{"startLine":509}}}],"partialFingerprints":{"codehealthFindingId/v1":"e3d6b3013ce9a6361f8bc2cdff636ce0d730f68a070272e92e06835baa592188"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceVerifier.VerifyResource (cognitive 40): ResourceVerifier.VerifyResource has cognitive complexity 40 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceVerifier.cs"},"region":{"startLine":147}}}],"partialFingerprints":{"codehealthFindingId/v1":"bb0e1fe342f426c62999d7c33388c095dfc362567c472d6f0b80f78a513c781b"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceUpdater.OnDownloadSuccess (cognitive 38): ResourceUpdater.OnDownloadSuccess has cognitive complexity 38 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceUpdater.cs"},"region":{"startLine":817}}}],"partialFingerprints":{"codehealthFindingId/v1":"8a525b93114374e97e18bbb2ed69ac43c57e307e83c531001c4819aafbf97898"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceIniter.OnLoadPackageVersionListSuccess (cognitive 30): ResourceIniter.OnLoadPackageVersionListSuccess has cognitive complexity 30 (threshold 15). 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To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceChecker.cs"},"region":{"startLine":255}}}],"partialFingerprints":{"codehealthFindingId/v1":"2c2c623d3b35c79239b05043ad9a9ff070d1cf7306331049fb22e73410b9fa39"}},{"ruleId":"D2","level":"warning","message":{"text":"LoadResourceAgent.Start (cognitive 26): LoadResourceAgent.Start has cognitive complexity 26 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceLoader.LoadResourceAgent.cs"},"region":{"startLine":143}}}],"partialFingerprints":{"codehealthFindingId/v1":"f3a1047b3cc296051b8548733581a628d5cda9b097b4f12a5b9c8153444cdd1b"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceManager.GetFileSystem (cognitive 23): ResourceManager.GetFileSystem has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.cs"},"region":{"startLine":2292}}}],"partialFingerprints":{"codehealthFindingId/v1":"e7b5ea18bdd8fa14139211b141428526ade5f51166ccc110bff792660b7315c8"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceUpdater.GenerateReadWriteVersionList (cognitive 23): ResourceUpdater.GenerateReadWriteVersionList has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceUpdater.cs"},"region":{"startLine":679}}}],"partialFingerprints":{"codehealthFindingId/v1":"99e38bf5f6a712479e13fb45676bf4cb369aa74511e906381efd885fbaf6ffe7"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceVerifier.GenerateReadWriteVersionList (cognitive 23): ResourceVerifier.GenerateReadWriteVersionList has cognitive complexity 23 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceVerifier.cs"},"region":{"startLine":241}}}],"partialFingerprints":{"codehealthFindingId/v1":"afe5f2b51c437c0ce87395811facfe12c60f48ac89a51c9bd9c473954b70ec08"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceUpdater.Update (cognitive 22): ResourceUpdater.Update has cognitive complexity 22 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceUpdater.cs"},"region":{"startLine":198}}}],"partialFingerprints":{"codehealthFindingId/v1":"b477730d34b6c915730cd0d6cf6584da9db4765ed1b6de31cdf9d080f6629ce3"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceGroupCollection.ResourceGroupCollection.ctor (cognitive 21): ResourceGroupCollection.ResourceGroupCollection.ctor has cognitive complexity 21 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceGroupCollection.cs"},"region":{"startLine":30}}}],"partialFingerprints":{"codehealthFindingId/v1":"cbc6e0fcd661e3038aaaa3a8b08fb2ed04c7bf770bad7a035a5e1edbc978a745"}},{"ruleId":"D2","level":"warning","message":{"text":"FileSystem.AllocBlock (cognitive 18): FileSystem.AllocBlock has cognitive complexity 18 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/FileSystem/FileSystem.cs"},"region":{"startLine":1224}}}],"partialFingerprints":{"codehealthFindingId/v1":"cea0b608b5cdc17f5f72e430da1f6a16d6ab4b8840cbb064cb0b3aa5287dd9c3"}},{"ruleId":"D2","level":"warning","message":{"text":"GameFrameworkMultiDictionary.Remove (cognitive 17): GameFrameworkMultiDictionary.Remove has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Base/GameFrameworkMultiDictionary.cs"},"region":{"startLine":132}}}],"partialFingerprints":{"codehealthFindingId/v1":"a0df8bd6602f26c1f31d0e639562fa5ca6db82b837ce80b03328f4f0cd921da5"}},{"ruleId":"D2","level":"warning","message":{"text":"NetworkChannelBase.Update (cognitive 17): NetworkChannelBase.Update has cognitive complexity 17 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.NetworkChannelBase.cs"},"region":{"startLine":236}}}],"partialFingerprints":{"codehealthFindingId/v1":"9abebb3981ae568ac0026c4cacffada0917a501a91bb853497c23174468ad436"}},{"ruleId":"D2","level":"warning","message":{"text":"NetworkChannelBase.ProcessSend (cognitive 17): NetworkChannelBase.ProcessSend has cognitive complexity 17 (threshold 15). To reduce it, flatten the nesting: invert conditions into early returns or guard clauses so the happy path stays at one level, and lift the deepest nested block into its own named function."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.NetworkChannelBase.cs"},"region":{"startLine":493}}}],"partialFingerprints":{"codehealthFindingId/v1":"2e8a4901acc90fa244dff2e022751929556fafbb11f516d5f194e5af5f9f768b"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceLoader.LoadAsset (cognitive 17): ResourceLoader.LoadAsset has cognitive complexity 17 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceLoader.cs"},"region":{"startLine":306}}}],"partialFingerprints":{"codehealthFindingId/v1":"4926fac9f52311ac26c67305e086807ccfb7c0d20b399132106fd9c80b21d893"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceLoader.LoadScene (cognitive 17): ResourceLoader.LoadScene has cognitive complexity 17 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceLoader.cs"},"region":{"startLine":373}}}],"partialFingerprints":{"codehealthFindingId/v1":"6597a5c71264ceac90c5203cbb4d038c3bcfb06b5cdba62ea303134fdbaaa621"}},{"ruleId":"D2","level":"warning","message":{"text":"SoundGroup.PlaySound (cognitive 17): SoundGroup.PlaySound has cognitive complexity 17 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Sound/SoundManager.SoundGroup.cs"},"region":{"startLine":152}}}],"partialFingerprints":{"codehealthFindingId/v1":"3c352164040dc8b6c20a714dfc9cfe7d5243b1226e47e26a80d00f354f0283a3"}},{"ruleId":"D2","level":"warning","message":{"text":"Verifier.GetCrc32 (cognitive 17): Verifier.GetCrc32 has cognitive complexity 17 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Utility/Utility.Verifier.cs"},"region":{"startLine":139}}}],"partialFingerprints":{"codehealthFindingId/v1":"1e60bacef0370ca469c1bdb4e59f3007b593fb996ddecf1fcf5f27d27e911427"}},{"ruleId":"D2","level":"warning","message":{"text":"DataTable.RemoveDataRow (cognitive 16): DataTable.RemoveDataRow has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/DataTable/DataTableManager.DataTable.cs"},"region":{"startLine":434}}}],"partialFingerprints":{"codehealthFindingId/v1":"c59ae9c7ed7eec9139d554b345939f45195bc171daf6c6096b5a21a797cdb29c"}},{"ruleId":"D2","level":"warning","message":{"text":"ResourceUpdater.ApplyResources (cognitive 16): ResourceUpdater.ApplyResources has cognitive complexity 16 (threshold 15). To reduce it, split the body: most of this score is breadth rather than depth \u2014 checks laid out side by side rather than stacked \u2014 so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceUpdater.cs"},"region":{"startLine":316}}}],"partialFingerprints":{"codehealthFindingId/v1":"5840218b32eaabe2578f7d969a39933c64dc88c32574e02ade2c527d2b7e63cf"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: ObjectPoolManager: TooManyMethods \u2014 300 significant lines (blank, comment-only and punctuation-only lines excluded), 93 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/ObjectPool/ObjectPoolManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"20d7e22821c27206d3e6aec73cdc6e481b6fede2ef18b33b35b8f083d4719a03"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: ResourceManager: TooManyMethods \u2014 1007 significant lines (blank, comment-only and punctuation-only lines excluded), 91 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"314086b6efcb9d6f4be46aac1adeab986fab40356cd8e7f8a530749128d41692"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: GameFrameworkLog: TooManyMethods \u2014 365 significant lines (blank, comment-only and punctuation-only lines excluded), 91 methods. The type holds no instance state, so there is no shared data to group its members by. To reduce it, split it by area instead: give each cohesive family of members its own smaller type, so no one type has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Base/Log/GameFrameworkLog.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"1cddcaf8698450d90f73b868c8326bbf46fa05a5971ad97d1be387920e318848"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: EntityManager: TooManyMethods \u2014 489 significant lines (blank, comment-only and punctuation-only lines excluded), 66 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Entity/EntityManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"0076b24ed8e219cf7eaa4ba0dc7c369d5731398eee041c81bf3f826cbed72919"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: Converter: TooManyMethods \u2014 200 significant lines (blank, comment-only and punctuation-only lines excluded), 64 methods. The type holds no instance state, so there is no shared data to group its members by. To reduce it, split it by area instead: give each cohesive family of members its own smaller type, so no one type has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Utility/Utility.Converter.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"1ec7f0b6608afbf38f4f60808951662773105a1a9241de8ea519f75137e4857c"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: Resource/ResourceManager.cs: FileTooLong \u2014 984 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"e8460ed294de182373de8c9991e2ee57d287157e4062b8b112621578b9b37457"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: UIManager: TooManyMethods \u2014 377 significant lines (blank, comment-only and punctuation-only lines excluded), 49 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/UI/UIManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"c1c6ab885155967aa1ba75394bc669d55b9133c83171d83a4e310f8dda5e082a"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: FileSystem: TooManyMethods \u2014 575 significant lines (blank, comment-only and punctuation-only lines excluded), 44 methods. 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To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Localization/LocalizationManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"2744415b5ef4a67c060f86c904102dae298aec3ea8ca3a361bd4ca697275fbaa"}},{"ruleId":"D3","level":"warning","message":{"text":"ClassTooLong: ResourceUpdater: ClassTooLong \u2014 500 significant lines (blank, comment-only and punctuation-only lines excluded), 17 methods. 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To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Config/ConfigManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"06b314afae206e630d0ea79078bcc037eb6ae6f28f93fafa6619d5b40a1e18be"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: DataTableManager: TooManyMethods \u2014 153 significant lines (blank, comment-only and punctuation-only lines excluded), 31 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/DataTable/DataTableManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"d871864b04b19eb285f03c358565da21ecab1f4d16c3e9980e2cde5950a44b94"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: WebRequestManager: TooManyMethods \u2014 131 significant lines (blank, comment-only and punctuation-only lines excluded), 31 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/WebRequest/WebRequestManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"a8e83b3fc7dc1aac209a53eda2fd87ff029cf6cce98c9f90458f75936873bdfd"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: Resource/ResourceManager.ResourceUpdater.cs: FileTooLong \u2014 505 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceUpdater.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"f97eebae73563b4fdba40dbd209f4338e4f23da6a729472f4765486fd689c709"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (25 lines \u00D7 2): GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:122-146 | GameFramework/Network/NetworkManager.TcpWithSyncReceiveNetworkChannel.cs:132-156 \u2014 the copies sit in sibling files of one directory: extract the block into a single shared function in that directory and call it from each site, so a change lands once. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:122\u0060 it begins part-way through the construct above it, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.TcpNetworkChannel.cs"},"region":{"startLine":122}}}],"partialFingerprints":{"codehealthFindingId/v1":"68fa9e184bfe3f80cf07af9386fdd7206d923c272c8d8096ea4b9825a516d4ca"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (18 lines \u00D7 2): GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:174-191 | GameFramework/Network/NetworkManager.TcpWithSyncReceiveNetworkChannel.cs:183-200 \u2014 the copies sit in sibling files of one directory: extract the block into a single shared function in that directory and call it from each site, so a change lands once. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:174\u0060 it does not close everything it opens, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.TcpNetworkChannel.cs"},"region":{"startLine":174}}}],"partialFingerprints":{"codehealthFindingId/v1":"463c56765372a9a5be3a629ef5d5e1e290dc75eb300d9aeca860011cb763067f"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (15 lines \u00D7 2): GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:58-72 | GameFramework/Network/NetworkManager.TcpWithSyncReceiveNetworkChannel.cs:56-70 \u2014 the copies sit in sibling files of one directory: extract the block into a single shared function in that directory and call it from each site, so a change lands once."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.TcpNetworkChannel.cs"},"region":{"startLine":58}}}],"partialFingerprints":{"codehealthFindingId/v1":"a85d501b3092b08bdfe8b4380f6b772ccc454cb40cf7367eb331ea0dd5e3047a"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (15 lines \u00D7 2): GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:157-171 | GameFramework/Network/NetworkManager.TcpWithSyncReceiveNetworkChannel.cs:166-180 \u2014 the copies sit in sibling files of one directory: extract the block into a single shared function in that directory and call it from each site, so a change lands once. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:157\u0060 it begins part-way through the construct above it, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.TcpNetworkChannel.cs"},"region":{"startLine":157}}}],"partialFingerprints":{"codehealthFindingId/v1":"27f6ab867064f96abbfabca86670a5e98bc4ba30d367c4c89787c2b24dfa29da"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (15 lines \u00D7 2): GameFramework/Resource/ResourceManager.ResourceChecker.cs:379-393 | GameFramework/Resource/ResourceManager.ResourceChecker.cs:447-461 \u2014 both copies are in the same file, so extract the block into one function there and call it from each site \u2014 the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/Resource/ResourceManager.ResourceChecker.cs:379\u0060 it does not close everything it opens, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceChecker.cs"},"region":{"startLine":379}}}],"partialFingerprints":{"codehealthFindingId/v1":"5a8d6ab37c5516332ef559a2a5c3fe7a5ecc6c211da6e948a8826d6f6e6d8bbd"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (14 lines \u00D7 2): GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:90-103 | GameFramework/Network/NetworkManager.TcpWithSyncReceiveNetworkChannel.cs:100-113 \u2014 the copies sit in sibling files of one directory: extract the block into a single shared function in that directory and call it from each site, so a change lands once. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/Network/NetworkManager.TcpNetworkChannel.cs:90\u0060 it begins part-way through the construct above it, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.TcpNetworkChannel.cs"},"region":{"startLine":90}}}],"partialFingerprints":{"codehealthFindingId/v1":"c406a0a29bf285479dcb7b71d9e9d6d33956186b32cf348e888f6c351670ec1a"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (11 lines \u00D7 2): GameFramework/Resource/ResourceManager.cs:807-817 | GameFramework/Resource/ResourceManager.cs:2559-2569 \u2014 both copies are in the same file, so extract the block into one function there and call it from each site \u2014 the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/Resource/ResourceManager.cs:807\u0060 it does not close everything it opens, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.cs"},"region":{"startLine":807}}}],"partialFingerprints":{"codehealthFindingId/v1":"30e869ee44bd706a16e5b7af6af06a75a854d26c1df19573fcf85187d19c69c1"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (8 lines \u00D7 2): GameFramework/FileSystem/FileSystem.cs:1177-1184 | GameFramework/FileSystem/FileSystem.cs:1187-1194 \u2014 both copies are in the same file, so extract the block into one function there and call it from each site \u2014 the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/FileSystem/FileSystem.cs:1177\u0060 it does not close everything it opens, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/FileSystem/FileSystem.cs"},"region":{"startLine":1177}}}],"partialFingerprints":{"codehealthFindingId/v1":"20ac9b581a6459717874edca71b266ee2d804ef488916c5df6eb1403f4940583"}},{"ruleId":"D4","level":"warning","message":{"text":"Duplicated block (7 lines \u00D7 2): GameFramework/Resource/ResourceManager.ResourceVerifier.cs:166-172 | GameFramework/Resource/ResourceManager.ResourceVerifier.cs:209-215 \u2014 both copies are in the same file, so extract the block into one function there and call it from each site \u2014 the copies drift apart the first time only one of them is edited. Read the line range as the matched WINDOW rather than a finished unit: at \u0060GameFramework/Resource/ResourceManager.ResourceVerifier.cs:166\u0060 it does not close everything it opens, so those exact lines cannot be lifted as they stand \u2014 widen the region to the smallest complete statement or declaration that contains it, and extract that. Note that the copies do not run to the end of the range shown: their LAST lines are different code, not the same code under different names \u2014 the matched region ends inside that line. Extract the lines above it, and read the last line of each site separately."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.ResourceVerifier.cs"},"region":{"startLine":166}}}],"partialFingerprints":{"codehealthFindingId/v1":"9f6de6b744ba9c20d2a739df3b58f7bcc7dc674d3b1808b41a9dfe300ca6a946"}},{"ruleId":"D6","level":"warning","message":{"text":"Low cohesion: UIManager (LCOM4 4): UIManager\u0027s methods form 4 groups that share no state and don\u0027t call each other \u2014 a sign it may have several responsibilities. Review whether it splits into focused classes."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/UI/UIManager.cs"},"region":{"startLine":18}}}],"partialFingerprints":{"codehealthFindingId/v1":"5a5fdcddcc47e585dd31b945b31835d0e92c637ac85b755297bdddbf9b9330e0"}},{"ruleId":"D8","level":"error","message":{"text":"No automated tests: No automated tests \u2014 no test code was found in this repository. Untested code is the largest single risk to changing it safely."},"locations":[],"partialFingerprints":{"codehealthFindingId/v1":"3132564c6310e5d01a231f252a02d5d2f5a542c0a8fa29a14c89693f1e3df871"}},{"ruleId":"D9","level":"note","message":{"text":"No tests found: No test suite could be collected \u2014 nothing here references a test framework (xUnit, NUnit or MSTest), so there were no discoverable tests to count. Tests written as plain executables or shell/PowerShell harnesses are not collectible this way and are not scored here."},"locations":[],"partialFingerprints":{"codehealthFindingId/v1":"c9bf64cbb5a4ae13d6bcd01fa3bc8d2879d860c73bc67f176ee3c2cecb8adce3"}},{"ruleId":"D16","level":"warning","message":{"text":"dormant codebase \u2014 no living knowledge left to concentrate: All 112 significant source file(s) were last meaningfully changed so long ago that no living knowledge remains \u2014 nothing since has been substantial enough to re-establish ownership (a broad, mechanical sweep that touches many files shallowly does not count, and neither does no activity at all). There is no concentration to measure, so the bus factor is not scored. 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Any of the three makes the decision reviewable; all three clear this row."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Network/NetworkManager.NetworkChannelBase.cs"},"region":{"startLine":383}}}],"partialFingerprints":{"codehealthFindingId/v1":"3e26e56948eb96dd72b7a70df6483afa3820303c50021afbf05d78c5143ee7fe"}},{"ruleId":"D18","level":"note","message":{"text":"Single-project monolith: The whole codebase lives in one project \u2014 at this size, splitting along clear seams (domain / infrastructure / hosting) would make boundaries explicit and builds faster."},"locations":[],"partialFingerprints":{"codehealthFindingId/v1":"065f1a0cebbcfa80c7d58bc2d15f0d476208f4ff888aa4725790203f65e3147f"}},{"ruleId":"D24","level":"note","message":{"text":"redundant comment: \u0022Game Framework\u0022 \u2014 delete - restates the namespace name"},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Base/DataProvider/IDataProviderHelper.cs"},"region":{"startLine":2}}}],"partialFingerprints":{"codehealthFindingId/v1":"e35c1790563577b63088f5b6f21e618c2418a815a3d08f8c921af4b15074e41c"}},{"ruleId":"D26","level":"note","message":{"text":"Split GameFramework: A generic GameFramework name that is huge and spans 20 unrelated namespaces (input parsing, physics, rendering) is a sprawling grab-bag. Suggested: by namespace: InputParsing, PhysicsEngine, RenderingPipeline"},"locations":[],"partialFingerprints":{"codehealthFindingId/v1":"570b79bb6935fad573fa52cdb9ceb8c41b6334dfb60fccf06198fc7384445089"}},{"ruleId":"D27","level":"note","message":{"text":"High interface indirection: 36 % of calls go through an interface \u2014 tracing a call means resolving the implementation each hop. Prefer concrete types where there\u0027s a single implementation."},"locations":[],"partialFingerprints":{"codehealthFindingId/v1":"cdce37f9abf7531f8d28e92afaa9d119cadea0ab8dd2d3958949c20b31f486ec"}},{"ruleId":"D34","level":"note","message":{"text":"Dormant codebase: 184 of 184 significant files have no living knowledge \u2014 the codebase as a whole is dormant, not 184 separate risks. Re-engage owners or document before change."},"locations":[],"partialFingerprints":{"codehealthFindingId/v1":"4c69f1e54b7dd6fe9029dd02df6ba8f8145b789f2f18dbdaa086c40ded49dba6"}},{"ruleId":"D34","level":"note","message":{"text":"Largest orphaned file: One of the largest files with no living knowledge remaining \u2014 a reasonable place to start a read-through before the aggregate risk above bites."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Base/Log/GameFrameworkLog.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"f606db8dbb27810bff8e2269053e47b871c811837474eb1174c813ad90708876"}},{"ruleId":"D34","level":"note","message":{"text":"Largest orphaned file: One of the largest files with no living knowledge remaining \u2014 a reasonable place to start a read-through before the aggregate risk above bites."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"bfbc9733e791718e93875e8b9b6926d7b9c8e666fe0386ee5fc3c1f4d84e8c1d"}},{"ruleId":"D34","level":"note","message":{"text":"Largest orphaned file: One of the largest files with no living knowledge remaining \u2014 a reasonable place to start a read-through before the aggregate risk above bites."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/ObjectPool/ObjectPoolManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"11873e6537ae4906491684ef6541dccb2b37a15a9fe47660adb3d1b1330a027c"}},{"ruleId":"D35","level":"warning","message":{"text":"Change coupling: IConfigHelper.cs \u2194 ILocalizationHelper.cs: \u0060GameFramework/Config/IConfigHelper.cs\u0060 and \u0060GameFramework/Localization/ILocalizationHelper.cs\u0060 change together 50% of the time (9 of the 18 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well). They sit in different directories, but in this ecosystem the namespace is declared in the FILE, not by the folder \u2014 so the two may well share one namespace and reference each other with no import for this pass to see. Read the pair before acting: if one derives from or overrides the other, the dependency is explicit in the type declaration and the co-change is definitional; if one registers itself into the other through a hook or an initialiser, the missing dependency is DELIBERATE and the thing to add is a comment saying so; if they simply belong together, co-locate them; if none of these holds, the coupling is hidden and worth breaking."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Config/IConfigHelper.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"e574e09dc224c572e76ea9557b158c073b1c92a6ce2a32b88d2de00bbbae97b4"}},{"ruleId":"D35","level":"warning","message":{"text":"Change coupling: ResourceManager.cs \u2194 UpdateResourcesCompleteCallback.cs: \u0060GameFramework/Resource/ResourceManager.cs\u0060 and \u0060GameFramework/Resource/UpdateResourcesCompleteCallback.cs\u0060 change together 50% of the time (6 of the 12 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well). They sit in the same directory, and in this ecosystem sibling files there normally share one namespace/package \u2014 so a direct reference between them needs no import and this pass cannot see whether one exists. Read the pair before acting: if one file only DECLARES what the other consumes (a constants/types file beside its user), the co-change is definitional and the question is whether the split earns its keep; if they duplicate structure, extract the common part into a shared function or type they both call; if neither holds, the coupling is hidden and worth breaking."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/ResourceManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"a6a43318a4d6c744b219d2372cc074031eb4df02d9626bf12a406ceba7391e7a"}},{"ruleId":"D35","level":"warning","message":{"text":"Change coupling: IResourceManager.cs \u2194 UpdateResourcesCompleteCallback.cs: \u0060GameFramework/Resource/IResourceManager.cs\u0060 and \u0060GameFramework/Resource/UpdateResourcesCompleteCallback.cs\u0060 change together 50% of the time (6 of the 12 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well). They sit in the same directory, and in this ecosystem sibling files there normally share one namespace/package \u2014 so a direct reference between them needs no import and this pass cannot see whether one exists. Read the pair before acting: if one file only DECLARES what the other consumes (a constants/types file beside its user), the co-change is definitional and the question is whether the split earns its keep; if they duplicate structure, extract the common part into a shared function or type they both call; if neither holds, the coupling is hidden and worth breaking."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/IResourceManager.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"32a0972d29ec8793a47251b0394892ae88155417fde13f43e42a2eab494f1566"}},{"ruleId":"D35","level":"warning","message":{"text":"Change coupling: CheckResourcesCompleteCallback.cs \u2194 ResourceManager.cs: \u0060GameFramework/Resource/CheckResourcesCompleteCallback.cs\u0060 and \u0060GameFramework/Resource/ResourceManager.cs\u0060 change together 50% of the time (5 of the 10 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well). They sit in the same directory, and in this ecosystem sibling files there normally share one namespace/package \u2014 so a direct reference between them needs no import and this pass cannot see whether one exists. Read the pair before acting: if one file only DECLARES what the other consumes (a constants/types file beside its user), the co-change is definitional and the question is whether the split earns its keep; if they duplicate structure, extract the common part into a shared function or type they both call; if neither holds, the coupling is hidden and worth breaking."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"GameFramework/Resource/CheckResourcesCompleteCallback.cs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"e3e4e0567433e6991a7a4016842f09dae208ff6e232a593a21bc1b0b0102eaa8"}}],"taxonomies":[{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d","organization":"MITRE","informationUri":"https://cwe.mitre.org/","isComprehensive":false,"shortDescription":{"text":"The MITRE Common Weakness Enumeration (CWE)."},"taxa":[{"id":"CWE-259","guid":"ae9ad959-fbb6-9d5e-892d-3dca66da0b69","name":"Use of Hard-coded Password","shortDescription":{"text":"Use of Hard-coded Password"},"helpUri":"https://cwe.mitre.org/data/definitions/259.html"},{"id":"CWE-77","guid":"332c8ade-6612-9f56-a06b-d8d90b1a8750","name":"Command Injection","shortDescription":{"text":"Command Injection"},"helpUri":"https://cwe.mitre.org/data/definitions/77.html"},{"id":"CWE-78","guid":"2e31ceaf-c7ae-2e5e-9661-cfb1362789cf","name":"OS Command Injection","shortDescription":{"text":"OS Command Injection"},"helpUri":"https://cwe.mitre.org/data/definitions/78.html"},{"id":"CWE-79","guid":"fd45580b-e8c4-fc5e-8c2f-aa8fab0b4dbf","name":"Cross-site Scripting (XSS)","shortDescription":{"text":"Cross-site Scripting (XSS)"},"helpUri":"https://cwe.mitre.org/data/definitions/79.html"},{"id":"CWE-798","guid":"5e8f057d-fee3-995a-a0cb-9fc5b0d174d1","name":"Use of Hard-coded Credentials","shortDescription":{"text":"Use of Hard-coded Credentials"},"helpUri":"https://cwe.mitre.org/data/definitions/798.html"},{"id":"CWE-89","guid":"6d08fdad-37eb-c150-bbf0-d7d946863407","name":"SQL Injection","shortDescription":{"text":"SQL Injection"},"helpUri":"https://cwe.mitre.org/data/definitions/89.html"},{"id":"CWE-94","guid":"75e7f50c-6c2f-dd52-bf40-bf6c52b861fd","name":"Code Injection","shortDescription":{"text":"Code Injection"},"helpUri":"https://cwe.mitre.org/data/definitions/94.html"}]}],"properties":{"codehealthPublication":{"public":true,"notice":"This is the PUBLIC form of this artifact. Findings are listed in full, but the details of SECURITY findings \u2014 which rule fired, in which file, on which line, and how to fix it \u2014 are deliberately withheld, and any secret-scanner results are excluded entirely. Where detail is absent here it was REMOVED FOR PUBLICATION; it is not missing from the analysis. The complete artifact is available from the repository owner.","securityFindingsRedacted":0,"secretScannerRunsExcluded":0}}}]}