Public report of airbnb/lottie-web, published 24 October 2026. It has the same score, grades and number of findings as the full report. The details of security findings (where they are in the code, which known vulnerabilities and which passwords or keys were found) are left out, so nobody can use them against the project.
Public
Executive report Measured under the Code Assurance Index, an open standard for code quality, using its published scoring rules (rubric version 2026.10.5). Watchdog signed this survey and filed it in the standard's public register, where anyone can look it up by its survey ID. Check this survey → Signed and filed in the standard's public register, 24 October 2026, 15:14 UTC · Survey ID cd_6779af557654422292ccc6045e8d67bf

airbnb/lottie-web

Measured 24 October 2026, 15:12 UTC, at code version bede03d

A regression is a drop of 0.5 points or more in the score, or of 2.5 or more out of 10 in a dimension, since the last survey.

Test distribution is not measured: No automated tests.

Supply-chain provenance & signing is not measured: Supply-chain provenance is not scored (this pipeline releases no artifact), but its build steps or GitHub Actions workflows have integrity defects, or nothing watches its dependency set for published advisories.

CAI score 47out of 100 Weak
CriticalWeakAdequateStrongExemplary
Down 2 since the last survey

The score is built from these lenses. Each lens grades one area of the code, such as how easy it is to change or how well it is protected. The weakest lens counts most, so one weak area pulls the score down instead of being averaged away.

A large codebase: 154,839 lines of product code in 1 project, tests not counted · Estimated rebuild effort: about 1.0 person-years · Weakest lens: Code Health, 36

Findings by how serious they are

4 critical 255 serious 126 minor

13 dimensions are left out of the score. For each one, Watchdog either couldn't measure it in this code, or found no evidence of the safeguard it looks for, such as a tested backup restore. They count neither for nor against the score, and Limitations lists each one with its reason.

This survey was produced by

Watchdog
Producer
Canine Development
Analyzer
Watchdog engine 1.0.0
Measured
24 October 2026, 15:12 UTC

A measurement, not a certificate. The Code Assurance Index records a number together with the evidence it was worked out from, so anyone can recalculate it, but it doesn't certify or guarantee the code. The standard was written by Canine Development, which also builds Watchdog. It is open to any tool that implements it, and today Watchdog is the only one that does.

The score is deterministic, which means the same code always gets the same score. Watchdog works it out with tools that follow published rules, and an AI model never decides it, so anyone who applies the same rules to the same code gets the same number. How it is done is explained under Methodology ▸

52of 55 dimensions measured by tools. The other 3 are advisory notes from an AI model, which explain the code but don't count towards the score.
371of 385 findings point to an exact file and line, so you can open each one in the code. The other 14 concern the repository as a whole, such as missing documentation.
55dimensions across 6 lenses, read from 154,839 lines of product code in 1 project.
Chapters

Executive summary

airbnb/lottie-web scores 47 out of 100 and is rated Weak, while four of its six lenses score higher still: Performance at 100, rated Exemplary, Security and Compliance at 88, rated Strong, Architecture at 76, rated Adequate, and Maturity at 48, rated Weak.

The score is lower than those four because the weakest lens counts most, and here that is Code Health, which scores 36 and is rated Weak. Its Type Safety dimension scores 0 out of 10, and until that reaches 4, Code Health can't be rated higher than Adequate. The first actions are to resolve the 1 No tests found finding(s) in Test Distribution and to adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up, and if Code Health rose to 70, the score would rise from 47 to about 55.

Four findings are critical: three in Static Analysis (SAST) and one in Circular Imports.

Watchdog couldn't measure 11 dimensions in this code, among them Code Duplication, Code Coverage and License Compliance, so they are left out of the score. The product code is 154,839 lines, which would take an estimated 1.0 person-years, around €140,000, to rebuild.

A lens is capped at Adequate while one of its dimensions scores below 4 out of 10, however well the rest of the lens does. That way a serious problem in one place always shows in the lens's rating.

How the score is built: what each lens counts for The lenses don't count equally. The weakest lens counts most, the next weakest a little less, and so on, so a weak area pulls the score down instead of being averaged away. In the bar below, each part's width shows how much that lens counts and its colour shows its rating. Improving the widest part moves the score most, and as that lens improves, it counts for less, because another lens becomes the weakest.
Code Health 36 · counts for 46%Production Readiness 46 · counts for 25%Maturity 48 · counts for 14%Architecture 76 · counts for 8%Security and Compliance 88 · counts for 4%Performance 100 · counts for 2%

If Code Health rose from 36 to 70, the lowest score rated Strong, the score would rise from 47 to about 55.

Code composition: what the lines of code are
Product code 100%Tests 0%
New since the last survey: 8 findings

These 8 critical or serious findings weren't in the previous survey, on 10 October 2026.

Watchdog compares every finding with the previous survey's. A finding that has only moved to another line in the same file counts as the same finding, so only new findings appear here. Advisory notes from the AI model are left out, because the model words them afresh in every survey.

Fixed since the last survey: 69 findings

These 69 critical or serious findings were in the previous survey, on 10 October 2026, and are gone from this one.

  • Supply-chain Provenance & Signing REDACTED
  • Code Duplication · Duplicated block (11 lines × 3 locations) player/js/utils/expressions/ShapeInterface.js
  • Code Duplication · Duplicated block (11 lines × 2 locations) player/js/utils/expressions/ShapeInterface.js
  • Code Duplication · Duplicated block (11 lines × 2 locations) tasks/build.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/animation/AnimationItem.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/animation/AnimationItem.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/elements/canvasElements/CVShapeElement.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/utils/DataManager.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/utils/common.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) REDACTED
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/utils/expressions/LayerInterface.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/utils/text/TextAnimatorProperty.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/utils/text/TextProperty.js
  • Code Duplication · Duplicated block (10 lines × 2 locations) player/js/worker_wrapper.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/elements/CompElement.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/elements/TextElement.js
  • Code Duplication · Duplicated block with local edits (9 matched lines × 2 locations) player/js/elements/canvasElements/CVCompElement.js
  • Code Duplication · Duplicated block with local edits (9 matched lines × 2 locations) player/js/elements/canvasElements/CVMaskElement.js
  • Code Duplication · Duplicated block (9 lines × 3 locations) player/js/elements/canvasElements/CVShapeElement.js
  • Code Duplication · Duplicated block with local edits (9 matched lines × 2 locations) player/js/elements/helpers/FrameElement.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/elements/htmlElements/HCompElement.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/elements/htmlElements/HShapeElement.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/elements/htmlElements/HTextElement.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/utils/DataManager.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/utils/common.js
  • Code Duplication · Duplicated block with local edits (9 matched lines × 2 locations) player/js/utils/expressions/ExpressionValue.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/utils/shapes/RoundCornersModifier.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/utils/text/TextAnimatorProperty.js
  • Code Duplication · Duplicated block (9 lines × 2 locations) player/js/worker_wrapper.js
  • Code Duplication · Duplicated block (8 lines × 2 locations) player/js/elements/ShapeElement.js
  • Code Duplication · Duplicated block (8 lines × 2 locations) player/js/elements/canvasElements/CVBaseElement.js
  • Code Duplication · Duplicated block (8 lines × 2 locations) player/js/elements/helpers/RenderableElement.js
  • Code Duplication · Duplicated block with local edits (8 matched lines × 2 locations) player/js/elements/svgElements/SVGBaseElement.js
  • Code Duplication · Duplicated block (8 lines × 3 locations) player/js/modules/canvas_light.js
  • Code Duplication · Duplicated block (8 lines × 2 locations) player/js/utils/FontManager.js
  • Code Duplication · Duplicated block with local edits (8 matched lines × 2 locations) player/js/utils/common.js
  • Code Duplication · Duplicated block (8 lines × 2 locations) REDACTED
  • Code Duplication · Duplicated block (8 lines × 2 locations) player/js/utils/shapes/MouseModifier.js
  • Code Duplication · Duplicated block with local edits (8 matched lines × 2 locations) player/js/utils/shapes/MouseModifier.js
  • Code Duplication · Duplicated block (8 lines × 2 locations) player/js/utils/text/TextAnimatorProperty.js
  • Code Duplication · Duplicated block (8 lines × 3 locations) player/js/worker_wrapper.js
  • Code Duplication · Duplicated block (7 lines × 2 locations) player/js/effects/SliderEffect.js
  • Code Duplication · Duplicated block (7 lines × 3 locations) player/js/elements/htmlElements/HBaseElement.js
  • Code Duplication · Duplicated block (7 lines × 2 locations) player/js/elements/svgElements/effects/SVGFillFilter.js
  • Code Duplication · Duplicated block (7 lines × 2 locations) player/js/utils/shapes/TrimModifier.js
  • Code Duplication · Duplicated block (7 lines × 2 locations) player/js/utils/text/TextAnimatorProperty.js
  • Code Duplication · Duplicated block (7 lines × 2 locations) player/js/worker_wrapper.js
  • Code Duplication · Duplicated block (7 lines × 2 locations) tasks/build.js
  • Code Duplication · Duplicated block (6 lines × 3 locations) player/js/elements/canvasElements/CVCompElement.js
  • Code Duplication · Duplicated block (6 lines × 2 locations) player/js/elements/canvasElements/CVImageElement.js
  • Code Duplication · Duplicated block (6 lines × 2 locations) player/js/elements/canvasElements/CVShapeElement.js
  • Code Duplication · Duplicated block (6 lines × 3 locations) player/js/utils/expressions/ExpressionPropertyDecorator.js
  • Code Duplication · Duplicated block with local edits (6 matched lines × 2 locations) player/js/utils/expressions/ExpressionValue.js
  • Code Duplication · Duplicated block (6 lines × 3 locations) player/js/utils/shapes/MouseModifier.js
  • Code Duplication · Duplicated block (6 lines × 5 locations) player/js/utils/shapes/OffsetPathModifier.js
  • Code Duplication · Duplicated block (6 lines × 2 locations) player/js/utils/text/TextSelectorProperty.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/elements/SolidElement.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/elements/canvasElements/CVShapeElement.js
  • Code Duplication · Duplicated block with local edits (5 matched lines × 2 locations) player/js/elements/canvasElements/CVShapeElement.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/elements/helpers/shapes/SVGElementsRenderer.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/elements/helpers/shapes/SVGFillStyleData.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/elements/svgElements/effects/SVGTintEffect.js
  • Code Duplication · Duplicated block (5 lines × 3 locations) player/js/utils/DataManager.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/utils/TransformProperty.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/utils/TransformProperty.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/utils/expressions/ExpressionPropertyDecorator.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/utils/expressions/ExpressionPropertyDecorator.js
  • Code Duplication · Duplicated block (5 lines × 3 locations) player/js/utils/expressions/ShapeInterface.js
  • Code Duplication · Duplicated block (5 lines × 2 locations) player/js/utils/text/TextAnimatorProperty.js
Rebuild cost: about €140,000 · Estimate
Cost to rebuild€47,000 to €230,000, for 778 to 2,468 hours of work, about 1.0 person-years for 1 to 2 engineers
Difficulty of the problemStandard, judged from the kind of software and how it is built. Code that solves a harder problem, such as payments or medical bookings, costs more per line to write.
Quality factor×0.7 at a score of 47. Better code takes more work to write, so the factor is ×1.0 at a score of 70, lower below it and higher above it.
SizeLarge: 154,839 lines of product code

How the estimate is made: Watchdog prices the hours a team would need to write this code again, at €60 to €95 an hour. Declarations and boilerplate are priced at a fast rate and logic at a slower one, and the logic is then multiplied by the difficulty of the problem and by the quality factor. The estimate can be about 30% off either way, and it moves most with the hourly rate and the difficulty. For this code, every line is priced as straight logic, which keeps the estimate on the low side.

Top priorities

The three actions that raise the score most for the work they take. The full ranked list is in the Roadmap.

1
Resolve the 1 No tests found finding(s) in Test Distribution.
Raises the score by about 6 points · Low effort · Test Distribution
2
Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.
Raises the score by about 6 points · Medium effort · Type Safety
3
Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.
Raises the score by about 5 points · Medium effort · Cyclomatic Complexity

Diagnosis: what the measurements show together

Each conclusion below combines several dimensions into one point that no single dimension shows, and lists the measurements it rests on.

Where the investment is most exposed · Value at risk
This code would cost about €140,000 to build again, about 1.0 person-years of work. Its weakest lens is Code Health, at 36 (Weak). Code Health is about how easy the code is to read and change safely, and code that is hard to read is slow and risky to change, so every future change costs more than it should. Because the weakest lens counts most in the score, work on Code Health also moves the score most.
Based on: the rebuild estimate · the Code Health grade · how much each lens counts
What to do: Start with the Code Health actions in Top priorities.
What hard-to-read code costs each year · Cost
Four dimensions measure how easy the code is to work in: two measure how tangled its logic is, one how much of it is copied, and one how well each part sticks to a single job. In this codebase they average 2.1 out of 10. Code at that level is slower to change than clean code, and Watchdog estimates the extra work at 15% to 33% on every change. The history of the code shows how much it changes: about 239,037 lines over the last 90 days, which is about 969,428 lines a year. At that pace, the extra work comes to an estimated 356.6 to 2139.4 engineer-days a year, and it grows as more code changes.
How this is estimated: The number of changed lines is measured from the history of the code. The rest rests on two assumptions of Watchdog's own: code scoring 8 out of 10 or more adds no extra work, and each point below 8 adds 2.5% to 5.6% to every change; and an engineer changes 150 to 400 lines in a day. The result is a range for planning, not a measurement.
Based on: Cyclomatic Complexity · Cognitive Complexity · the code's change history
What to do: Start with the files listed under Churn × Complexity Hotspots, which change often and are hard to read, because that is where the extra work is paid most often.
If you do one thing first · First action
Resolve the 1 No tests found finding(s) in Test Distribution. Of all the actions in this report, it raises the score most for the work it takes: about 6 points for low effort, because it clears the 1 Test Distribution findings. The next survey will show the change in the score.
Based on: the ranked actions in Top priorities, by score gain and effort

At a glance — Code Health · 36% · Weak · gated by D1, D2, R1, R2 ·

At a glance — Architecture · 76% · Adequate · gated by D26 ·

At a glance — Maturity · 48% · Weak · gated by D34, M2 ·

At a glance — Readiness · 46% · Weak · gated by D9, P3 ·

At a glance — Security · 88% · Strong ·

At a glance — Performance · 100% · Exemplary ·

Security & Compliance — OWASP Top-10 mapping

Findings mapped to OWASP categories; the specific CVEs/secrets are in the Security dimension cards below and findings.md (redacted only on the public version of this report).

OWASP categoryFindingsSeverity
A05:2025 — Injection8High / Critical
A03:2025 — Software Supply Chain Failures1Medium
A08:2025 — Software or Data Integrity Failures1Medium

Roadmap

First, resolve the missing tests in Test Distribution and eliminate 68 orphaned files, prioritizing TextAnimatorProperty.js, REDACTED, and ShapeProperty.js. Next, introduce TypeScript to the frontend by adding a build-time typecheck and converting high-traffic modules, starting with the untyped player files. Finally, reduce cyclomatic complexity by breaking down branch-heavy functions to a P95 of 5 and refactoring the five most complex bodies to 60 or less, beginning with TextAnimatorProperty.getMeasures and setupWorker.

Ranked by impact ÷ effort. "Helps" is the estimated gain on the 0–100 health score.

Do thisHelpsEffortDimension
Resolve the 1 No tests found finding(s) in Test Distribution.+5.9 ptsLowTest Distribution
Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.+5.6 ptsMediumType Safety
Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.+5.2 ptsMediumCyclomatic Complexity
Resolve the 68 Orphaned file finding(s) in Knowledge Freshness — start with TextAnimatorProperty.js, REDACTED, ShapeProperty.js.+5.2 ptsMediumKnowledge Freshness
Resolve the 1 Documentation finding(s) in Documentation Quality.+2.1 ptsLowDocumentation Quality
Record your significant design decisions. Write one short document per decision, giving its date, the situation, the decision and its consequences, and keep them together with your other design documents. A docs/adr folder with each file named by number and title is the easiest place to find them.+3.1 ptsMediumArchitecture documentation
Add a SAST step to CI running what this repository's stack ships: CodeQL's javascript-typescript pack, `semgrep --config=p/javascript`, or eslint-plugin-security — so a security regression fails the build instead of landing.+2.9 ptsMediumSecurity & performance tooling
Resolve the 1 Projects may be oversized for their cohesion finding(s) in Project Cohesion.+1.4 ptsLowProject Cohesion

File quality

Per-file score 0–10 — a quality signature. Of 51 files carrying findings, judged against the Production bar: 2% slop · 82% mixed · 16% near-clean.

FileScoreBandWorst signal
REDACTED2.1SlopStatic Analysis (SAST): High: REDACTED
REDACTED4.2MixedStatic Analysis (SAST): High: REDACTED
REDACTED5.4MixedStatic Analysis (SAST): Medium: REDACTED
player/js/animation/AnimationItem.js5.5MixedCyclomatic Complexity: AnimationItem.AnimationItem.setData (cyclomatic 29)
player/js/utils/shapes/RoundCornersModifier.js7.0MixedCognitive Complexity: processPath (cognitive 29)
player/js/worker_wrapper.js7.0MixedCyclomatic Complexity: worker_wrapper.workerContent (cyclomatic 55)
player/js/elements/canvasElements/CVShapeElement.js7.0MixedCyclomatic Complexity: drawLayer (cyclomatic 28)
player/js/utils/DataManager.js7.1MixedCyclomatic Complexity: (anonymous).setupWorker (cyclomatic 115)
player/js/utils/shapes/TrimModifier.js7.1MixedCyclomatic Complexity: TrimModifier.TrimModifier.processShapes (cyclomatic 36)
player/js/utils/expressions/ExpressionPropertyDecorator.js7.1MixedCyclomatic Complexity: ExpressionPropertyDecorator.addPropertyDecorator::loopOut (cyclomatic 17)
player/js/utils/PropertyFactory.js7.1MixedCyclomatic Complexity: PropertyFactory.interpolateValue (cyclomatic 50)
player/js/elements/htmlElements/HTextElement.js7.1MixedCyclomatic Complexity: HTextElement.HTextElement.renderInnerContent (cyclomatic 28)
player/js/mask.js7.1MixedCyclomatic Complexity: mask.MaskElement (cyclomatic 26)
player/js/utils/text/TextProperty.js7.2MixedCyclomatic Complexity: TextProperty.TextProperty.completeTextData (cyclomatic 67)
player/js/elements/svgElements/SVGTextElement.js7.2MixedCyclomatic Complexity: SVGTextElement.SVGTextLottieElement.buildNewText (cyclomatic 38)
player/js/elements/svgElements/SVGShapeElement.js7.2MixedCyclomatic Complexity: SVGShapeElement.SVGShapeElement.searchShapes (cyclomatic 34)
player/js/renderers/CanvasRendererBase.js7.2MixedCyclomatic Complexity: CanvasRendererBase.CanvasRendererBase.updateContainerSize (cyclomatic 33)
player/js/utils/TransformProperty.js7.2MixedCyclomatic Complexity: (anonymous).processKeys (cyclomatic 29)
player/js/elements/canvasElements/CVTextElement.js7.2MixedCyclomatic Complexity: CVTextElement.CVTextElement.renderInnerContent (cyclomatic 24)
player/js/utils/text/TextAnimatorProperty.js7.4MixedCyclomatic Complexity: TextAnimatorProperty.TextAnimatorProperty.getMeasures (cyclomatic 125)

How the grades work

Every finding carries one of four grades. Three say how serious it is. The fourth says this survey could not settle it — and it is a grade, not a gap.

Critical — 4

A definite problem that already costs you something and drags the score down: a missing authorisation check, a dependency with a known exploit, a build that does not reproduce. Failure here tends to cause failures elsewhere.

Serious — 255

Likely wrong, but not failing yet. It degrades the codebase over a longer horizon and can cause failures elsewhere — not urgent this week, not something to carry for two years either.

Minor — 126

Recorded, with no effect on how the codebase functions. Present so the survey is complete, not because it needs doing.

Could not be resolved — 13

Something this survey could not settle from the outside, and which could be critical or serious. Either a control was required and no positive evidence of it exists in the repository — a backup job that nothing shows was ever restored from proves nothing about restores — or our own analysis could not run over that part of the tree. This is not a clean result. These are excluded from the score rather than awarded a pass, so the number on the cover neither rewards nor penalises them: if you act on this survey without resolving them, you carry that risk yourself. Each one is named under Limitations.

Methodology & how to trust this report

Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 52 of 55 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 3 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.7 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.

Every figure here is one of three kinds, and we label which: ✓ Measured — a deterministic fact (LoC, complexity, coverage); ~ Modeled — an estimate from a stated model (cost, effort, value-at-risk), always a range with its assumptions, never a precise fact; ◐ Advisory — an LLM prose judgement. We never present a modelled estimate as if it were measured. Perfect or absent scores carry their provenance too (ADR-0011): ✓ Tool-verified means the property itself was measured across the surface; ○ Nothing flagged means the probes came back clean — a claim bounded by what a repository can show; ⊘ Not evidenced means a working control (a tested restore, an automated rollback) showed no positive evidence — absence of evidence is not evidence of a control, so it's excluded from the score rather than awarded a spurious 10; ◐ Sampled · advisory marks an LLM verdict over a bounded sample — advisory, never a deterministic measurement.

What we checked — 55 dimensions across the health lenses
D1D2D3D9D13D15D19D21D26D28D29D30D34D35D43AX10AX3AX4GD1IC1M1M2M3M4P1P10P3P6PF3R1R10R2R3R6R7R8R9X1X12X13X14X15X16X17X18X19X21X22X23X24X25X28X29X3X30

Each chip is a dimension scored from real signals across architecture, testing, dependencies, security & compliance, documentation, git-history and code quality — in one coherent pass. A surface report typically covers a handful.

How to trust any code-health report — three questions
  1. Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 371 of 385 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line. (Every path in this report is repo-relative by construction: paths are normalized at the producer and the report is rejected if any rooted path leaks through.)
  2. Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
  3. Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.

This report answers yes to all three. That's the bar to hold any assessment to.

Tools & methods

The actual versions used this run (captured at analysis time) — re-run on the same commit for the identical score.

MethodBacksVersionEvaluator
Roslyn static analysisComplexity, cohesion, coupling, dead code, API surface, layering5.3.0✓ deterministic
Native secret scannerHardcoded secrets / credentials1.0.0✓ deterministic
Watchdog duplication detector (in-process)Code duplication1.0.0✓ deterministic
Coverage (coverlet / dotnet-coverage)Line & branch coverage10.0.400✓ deterministic
NuGet / dotnetOutdated, vulnerable & deprecated dependencies10.0.400✓ deterministic
git / LibGit2SharpChurn hotspots, knowledge concentration, history2.43.0 · 0.31.0✓ deterministic
gitleaks · semgrep · trivySecrets in history, SAST, CVEs, IaC & container, PII / GDPR1.86.0 · 0.69.3✓ deterministic
LLM (sampled · advisory)Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurementLocal LLM◐ LLM · sampled · advisory

Every finding is locatable in findings.md. Run 01a16e78-66ee-7d23-8358-eee01de91ab8.

The exact command behind every deep-scan dimension — tool, version, invocation and retained raw output — is in Appendix B — Reproduction & audit trail.

Run transparency — what happened this run

What ran differently this time — a tool absent, degraded, or that fell back to an estimate. Named openly, not folded silently into the scores. A degraded run also records its exact cause in diagnostics.md.

  • D4 Code Duplication — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. The language model for this repository listed its production source (.html) but exposed no token stream for any of it, so nothing reached the token comparison.
  • D8 Code Coverage — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Coverage NOT MEASURED: the JavaScript/TypeScript half could not be measured — the JavaScript/TypeScript suite(s) run through a browser-driven runner the coverage collector does not drive — the repository root (puppeteer) — a gap in the analyzer, not something this repository is missing. Coverage is excluded from the score rather than counted as a near-zero. This is OUR limitation, not a defect in the repo. In the meantime, commit (or publish into the working tree) the lcov/Cobertura report your CI produces and the real number is read on the next scan. You can widen what we reach: optional: commit the lcov/Cobertura report your CI produces, and the real number is read on the next scan.
  • D12 Dependency Hygiene — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. This repository's 1 package.json manifest(s) WERE read and their pinning discipline assessed; what went unanswered is the currency half, because answering it needs a lockfile resolved to CONCRETE versions and this repository commits none — a package.json states version RANGES, and a range names no particular release to be behind. So registry.npmjs.org was never asked, and there was nothing here for it to grade. This is a true statement about the repository and NOT a gap on our side: no lockfile reader we could write would find anything here to read, so there is no capability behind this row to build.
  • D14 License Compliance — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Not scored — this repository declares package.json manifests but commits no lockfile this pass can resolve (npm, pnpm, yarn and bun each write a different one, and `bun.lockb` is a binary format with no published shape), so the set of packages it actually ships is not resolvable from the checkout: its declarations carry version RANGES, and grading whichever release happens to be newest today would be a verdict about a dependency graph this repository has not pinned. Commit the lock and this dimension grades its production dependencies against registry.npmjs.org. NOT a finding that this repository's licences are compliant: this dimension asserts nothing about its licensing in either direction.
  • D16 Bus Factor — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. Single-maintainer repository — bus factor is not applicable (107 contributor(s) across 2436 commit(s) sampled, automation and bot accounts excluded). One of them holds 91% of the history; the other 106 hold 0.1% each on average, below the 5% at which there is somebody to hand the work to. That is a single maintainer with drive-by contributors, not a team whose knowledge has concentrated — so the bus factor is not applicable and there is nothing here for the owner to act on.
  • D22 Internal API Consistency — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. D22 identifies the intentionally-exposed surface from `IsPackable` and `.Contracts` project names, MSBuild conventions read off the loaded project set. This target exposed no such projects, so the probe never ran; this says nothing about whether the repository has a public API. This repository commits no C#/VB source at all, so there was never an MSBuild project set to read these conventions off. That is OUR side and it is an ADMISSION gap, not an environment fault: it declares a published package (package.json), but no published-package marker D22 reads admitted any project here. D22 DOES collect the public API of every language in this tree, and admits a project only when its manifest makes that ecosystem's publication act in a form the marker recognises — so what is missing is not a collector but an admission rule for the publication act this repository makes, if it makes one. The remedy is a better discriminator for that marker — not a collector, and no change to the scan image can close it. The marker's rules are measured to refuse applications, so one refused repository is the rule working as calibrated; several are the evidence that it is too strict. For npm the surface is what a published package.json's entry points (exports, main, module, types) export, followed through the source; an entry that names build output the tree does not commit (dist/, build/) is not followed back to source, because only a tsconfig outDir/rootDir pair states that mapping and a bundler's input lives in executable configuration this engine does not evaluate.
  • D27 Navigability — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Navigability is taken over call sites whose callee resolved. For C# that population includes calls into referenced assemblies; for this language only calls declared inside the repository count, so the abstention threshold reads the repository's use of its standard library as a resolution failure. That is a limit of this analyzer, not a build problem in this repository.
  • D30 Dependency Vulnerabilities — measured, with a gap in what it reached — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. The scanner produced no output at all, so no dependency was actually scanned. 1 of 2 declared ecosystem(s) (npm) WERE scanned and every vulnerability they reported is included in this result; REDACTED was not, so this dimension's score covers less than the dependency surface this repository declares, and nothing here is evidence that REDACTED is free of known-vulnerable dependencies.
  • D43 Malicious Dependencies — measured, with a gap in what it reached — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. The scanner produced no output at all, so no dependency was actually scanned. 1 of 2 declared ecosystem(s) (npm) WERE scanned and every vulnerability they reported is included in this result; REDACTED was not, so this dimension's score covers less than the dependency surface this repository declares, and nothing here is evidence that REDACTED is free of known-vulnerable dependencies.
  • D44 Platform End-of-Life — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This dimension reads a project's own statement about the platform it runs on: a TargetFramework in a .NET project file, a .nvmrc or .python-version, a capped requires-python, a Rust toolchain file or Cargo.toml rust-version, a .go-version, .java-version, .ruby-version, .tool-versions or .sdkmanrc, a go.mod go directive, a Maven or Gradle Java level or toolchain, a Gemfile's ruby directive, a mix.exs elixir requirement, a rebar.config minimum_otp_vsn, a pubspec.yaml SDK constraint, a build.sbt scalaVersion, or a framework major pinned by a dependency constraint. This repository carries none of them, so nothing about its platform was established. That is a gap in this analyzer's coverage, NOT a finding that the platform is supported — a language whose runtime is declared elsewhere (Package.swift, a Dockerfile) is simply not read here yet.
  • AX6 Interface segregation — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check is computed over the public interfaces this run's compilations declare, and none was loaded, so it had nothing to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
  • AXB1 Runtime evidence locked — no reproducible boot — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Subject: 1 markup document(s) — HTML, Razor, JSX, Vue, Svelte or server templates. The Runtime Evidence tier boots an app only via docker-compose, an Aspire AppHost, a Dockerfile, an npm dev script, a web service's own toolchain entry point (cargo, go, dotnet, Python, Spring Boot), or an Android app's own Gradle wrapper (run on an emulator); an Apple or Flutter app needs a host it lacks. None applied, so no live runtime a11y/egress/header evidence was collected. You can widen what we reach: add a docker-compose.yml (or an Aspire AppHost) that brings the app up with its dependencies. Watchdog then boots it in an isolated sandbox and gathers real runtime evidence — you change nothing in your pipeline (no CI step, no SDK).
  • P5 DR & Backup — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. No backup/snapshot/replication config, RTO/RPO or restore-procedure documentation was found — and none applies: this repository publishes a library and deploys nothing (no container, IaC or deployment manifest), so it holds no runtime state of its own. Any data-access dependency it declares is the store it is a CLIENT for, not one it operates. The DR control belongs to whoever runs that data.
  • R10 Code Duplication — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. 68 further occurrence(s) are not listed individually; the score already reflects all 108.
  • S1 Web-Security Posture — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. 186 JavaScript/TypeScript file(s) were read for weak hashes and ciphers, key material fixed in the source, disabled certificate validation and obsolete TLS versions, and none was found. The server controls this dimension also scores were not assessed, so no score is given.
  • X2 Cancellation propagation — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, and JavaScript/TypeScript, Go, PHP, Dart, Kotlin, Ruby, Scala, Java, Python and Rust source only, and no C# was loaded, and no named async function in this repository's JavaScript/TypeScript, nor any Go, PHP or Dart function or Kotlin suspend function, makes a request that can be cancelled (fetch, axios, ky, ofetch; net/http, net.Dial; amphp; Dio; Ktor, OkHttp), so there is nothing to judge, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
  • X4 Structured logging — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, and JavaScript/TypeScript, Java, Kotlin, Python, PHP, Dart, Ruby, Scala and Rust source only, and no C# was loaded, and this repository's JavaScript/TypeScript, Python and PHP make no call through a named logger, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.

Repo exclusion declarations (.gitattributes linguist-generated/vendored, .editorconfig generated_code): none declared — every source file was scored.

Limitations & what we did not check

Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.

Per-dimension blind spots

For each dimension that was measured, what a static, repo-only scan structurally cannot see — the honest edge of the measurement, not a failure of it.

  • D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
  • D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
  • D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
  • D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
  • D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
  • D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
  • D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement. Its critique rows are drawn from a closed category vocabulary and each row means the same thing in every run, so two scans can be compared row by row; the SET that fires is still a sample, and does not repeat exactly. Measured on one frozen input, six scans at one engine SHA: 2-5 critique rows per scan, 8 distinct rows across the six, 3 of those 8 seen in only one scan. So a D19 row is evidence about the documentation, but a COUNT of D19 rows is not a quantity — never read a change in it as an improvement or a regression.
  • D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
  • D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
  • D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
  • D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
  • D30 Dependency Vulnerabilities: CVE matching depends on accurate package/version metadata and on the advisory databases — a vulnerability with no published advisory, or in code not declared as a dependency, is not seen. Coverage needs a RESOLVED graph: an unpinned requirements.txt, or a pom without a resolved build, yields partial coverage rather than a clean verdict. An ecosystem the analyzer cannot scan is reported as unmeasured, never as clean.
  • D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
  • D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
  • D43 Malicious Dependencies: Only packages some vulnerability database has already NAMED as malicious are seen — a compromise published in the last hours, or never reported at all, is invisible here, and this dimension reading 10 is not evidence that a dependency is trustworthy. There is no typosquat or dependency-confusion analysis: a package nobody has reported is simply absent from the feeds. Coverage is the dependency scan's: an ecosystem that could not be scanned is disclosed as unmeasured, never as clean.
  • AX10 Code composition: Role is inferred from namespace/folder convention, not semantics — a domain concept living in a folder named "Services" reads as application, and the split is lines-of-code, not business value. The business-logic-share score is a SOFT, FLOORED signal: it contributes to the Architecture lens but is floored at the Critical gate, so an infrastructure-heavy design (a gateway, an ETL, a driver) is legitimately low without being nuked to zero.
  • M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.
  • P6 Release Hygiene: Rollback/observability controls are inferred from repo artefacts (pipelines, dashboards-as-code) — controls configured in external tooling, with no in-repo trace, cannot be credited.

The LLM boundary

LLM-set scores this run (3): D19, D21, M4 (model: Local LLM). For these, a model reads a bounded sample and sets the numeric score; each names its own sample and method on its card. They are sampled and advisory by design: they vary at the margins between runs and are never a deterministic measurement. Every other score in this report is tool-computed at confidence 1.0.

Dimensions

D1 · Cyclomatic Complexity2.2 / 10Critical✓ Tool-verified

What it measures: How tangled the control flow is — methods with many branches are hard to test and change.

Method: Cyclomatic complexity per method (1 + decision points), computed exhaustively across production source; test projects separated by convention. Deterministic.

Maturity: Documented → Verified → Prevented · effective 2.2 / 10 · rule-coverage 100% · ceiling Prevented

92 method(s) exceeded the cyclomatic complexity threshold of 15; the worst was TextAnimatorProperty.TextAnimatorProperty.getMeasures at 125. A further 2 method(s) were over the threshold but excluded as flat dispatchers (a long switch/match over independent cases: many branches, almost no nesting), the largest being (anonymous)::(anonymous)::_thisFunction at 27 — they are counted neither in the figure above nor in this dimension's score. 2 files carry no cyclomatic complexity row at all for this reason — every one of their over-threshold methods was excluded, so the exclusion is disclosed nowhere in the file itself: player/js/utils/expressions/TransformInterface.js ((anonymous)::(anonymous)::_thisFunction at 27), player/js/utils/text/TextAnimatorDataProperty.js (TextAnimatorDataProperty.TextAnimatorDataProperty at 17). They are named here because the per-file figures other dimensions report are taken BEFORE this exclusion, so such a file can show a high maximum complexity elsewhere in this report and nothing here, with nothing to reconcile the two.

(anonymous)::renderGradient (cyclomatic 39) · ×8player/js/elements/helpers/shapes/SVGElementsRenderer.js:121
ExpressionPropertyDecorator.addPropertyDecorator::loopOut (cyclomatic 17) · ×2player/js/utils/expressions/ExpressionPropertyDecorator.js:21
TextAnimatorProperty.TextAnimatorProperty.getMeasures (cyclomatic 125)player/js/utils/text/TextAnimatorProperty.js:61
(anonymous).setupWorker (cyclomatic 115)player/js/utils/DataManager.js:36
TextProperty.TextProperty.completeTextData (cyclomatic 67)player/js/utils/text/TextProperty.js:203

+ 43 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Bring the 5 bodies over 60 down to 60 or less in Cyclomatic Complexity — start with TextAnimatorProperty.TextAnimatorProperty.getMeasures (cyclomatic 125), getMeasures (cyclomatic 125), (anonymous).setupWorker (cyclomatic 115). — This score is capped by its worst body, so a finding fixed alone moves it by almost nothing — the next one down takes its place. Refactoring these 5 together lifts Cyclomatic Complexity from 2.2 to about 4.2/10, projected with the scoring formula itself and assuming each lands exactly at 60; a cleaner split scores higher.
  2. Enforce Cyclomatic Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d1_recommendation.md · top locations in Appendix A, every location in findings.md.

D2 · Cognitive Complexity2.0 / 10Critical✓ Tool-verified

What it measures: How hard the code is for a person to follow, beyond raw branching.

Method: Cognitive complexity per method (Sonar-style nesting-penalized score), computed exhaustively over production code, excluding test projects. Deterministic.

Maturity: Documented → Verified → Prevented · effective 2.0 / 10 · rule-coverage 100% · ceiling Prevented

127 method(s) exceeded the cognitive complexity threshold of 15; the worst was getMeasures at 461.

(anonymous)::renderGradient (cognitive 58) · ×13player/js/elements/helpers/shapes/SVGElementsRenderer.js:121
(anonymous).setupWorker::workerStart::dataFunctionManager::completeLayers (cognitive 42) · ×5player/js/utils/DataManager.js:40
addPropertyDecorator::loopOut (cognitive 27) · ×2player/js/utils/expressions/ExpressionPropertyDecorator.js:21
getMeasures (cognitive 461)player/js/utils/text/TextAnimatorProperty.js:61
interpolateValue (cognitive 155)player/js/utils/PropertyFactory.js:16

+ 60 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Bring the 15 bodies over 60 down to 60 or less in Cognitive Complexity — start with getMeasures (cognitive 461), TextAnimatorProperty.TextAnimatorProperty.getMeasures (cognitive 453), interpolateValue (cognitive 155). — This score is capped by its worst body, so a finding fixed alone moves it by almost nothing — the next one down takes its place. Refactoring these 15 together lifts Cognitive Complexity from 2.0 to about 3.2/10, projected with the scoring formula itself and assuming each lands exactly at 60; a cleaner split scores higher.
  2. Enforce Cognitive Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d2_recommendation.md · top locations in Appendix A, every location in findings.md.

D3 · God Classes9.6 / 10Stronggated by 13 serious findings✓ Tool-verified

What it measures: Over-large classes that try to do too much ("god classes").

Method: God-class detection by line and method-count thresholds per logical type (partial classes unified), filtered for generated code and registration/contract false positives. Deterministic.

Maturity: Documented → Verified → Prevented · effective 9.6 / 10 · rule-coverage 100% · ceiling Prevented

13 over-large unit(s) detected — types, modules or files that carry too much.

FunctionTooLong: TextAnimatorProperty.TextAnimatorProperty.getMeasures · ×11player/js/utils/text/TextAnimatorProperty.js:61
FileTooLong: js/worker_wrapper.js · ×2player/js/worker_wrapper.js

What to do

  1. Resolve the 11 FunctionTooLong finding(s) in God Classes — start with TextAnimatorProperty.js, worker_wrapper.js, ExpressionPropertyDecorator.js. — One of this dimension's main actionable groups (11 warning-level).
  2. Resolve the 2 FileTooLong finding(s) in God Classes — start with worker_wrapper.js, AnimationItem.js. — One of this dimension's main actionable groups (2 warning-level).
  3. Enforce God Classes in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d3_recommendation.md · top locations in Appendix A, every location in findings.md.

D9 · Test Distribution0.0 / 10Critical✓ Tool-verified

What it measures: Whether the test suite has a healthy mix of unit / integration / end-to-end tests.

Method: Test projects classified (Unit/Integration/BDD/E2E) from compiled metadata; test methods counted exhaustively across projects with placement-agnostic disk fallback. Deterministic.

Maturity: Documented → Verified → Prevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

No test suite found.

No tests found

What to do

  1. Resolve the 1 No tests found finding(s) in Test Distribution. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d9_recommendation.md · top locations in Appendix A, every location in findings.md.

D13 · Secret Scanning10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any secrets (keys, tokens, passwords) have leaked into the code.

Method: In-process native secret scanner (entropy plus signature patterns) across all tracked files; no external tool. A clean result is a measured 10, not no-data zero. Deterministic.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Prevented

Secret scan ran and found no leaked secrets.

✓ On the Gold path — maintain.

Detailed fixes: d13_recommendation.md.

D15 · Churn × Complexity Hotspots10.0 / 10Exemplary✓ Tool-verified

What it measures: Files that change often and are also complex — the riskiest hotspots.

Method: Per production file churn times cyclomatic complexity over a rolling window, computed from git and Roslyn/JS/Razor analysis. Exhaustive, deterministic per commit date.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No churn × complexity hotspots in the window.

✓ On the Gold path — maintain.

Detailed fixes: d15_recommendation.md.

D19 · Documentation QualityStrong◐ Sampled · advisory

What it measures: Whether the project's documentation is clear, complete, and useful.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic doc sample (READMEs plus first 25 architecture docs), with two-pass stability filtering. Advisory, sampled.

Maturity: Documented → Verified → Prevented · effective Strong / 10 · rule-coverage 100% · ceiling Documented

The repository's root README gives a strong overview (Lottie for Web and mobile platforms, the After Effects/Bodymovin workflow, the '13,000-word' animation magic), links to Adobe docs, and shows installation steps with Option 1 (recommended) through Option 4. It also begins outlining architecture/design docs under titles such as 'After Effects', 'HTML player', 'Usage', 'play', 'stop', 'setSpeed(speed)', 'goToAndStop(value, isFrame)', 'setDirection(direction)', which are all present in the clipped document body. The visible content is clear and complete for a README; the unshown sections under those headings would carry no penalty.

Documentation: no architecture or design documentation

What to do

  1. Resolve the 1 Documentation finding(s) in Documentation Quality. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d19_recommendation.md · top locations in Appendix A, every location in findings.md.

D21 · Naming ConsistencyExemplary◐ Sampled · advisory

What it measures: Whether names — types, methods, variables — are clear and consistent.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic random symbol sample (fixed size, not exhaustive), with disclosed confidence band. Advisory, sampled.

Maturity: Documented → Verified → Prevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Verified

0 naming inconsistencies across 0 sampled symbols.

✓ On the Gold path — maintain.

Detailed fixes: d21_recommendation.md.

D26 · Project Cohesion0.0 / 10Critical✓ Tool-verified

What it measures: Whether each project is a focused, coherent unit rather than an oversized grab-bag.

Method: Project size overshoot penalties (LoC / public-type count / namespace count, 2-of-3 flag) weighted by log magnitude. Exhaustive across projects, deterministic, LLM-independent.

Maturity: Documented → Verified → Prevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

1 of 1 build units (npm) flagged as possibly oversized/incoherent.

Projects may be oversized for their cohesion

What to do

  1. Resolve the 1 Projects may be oversized for their cohesion finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d26_recommendation.md · top locations in Appendix A, every location in findings.md.

D28 · Secrets (history)10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any secrets were ever committed — scanned across the full git history, not just now.

Method: Secret scan via TWO gitleaks detect passes in an isolated checkout — the full git history, then a second --no-git pass over the working tree as it stands — merged and de-duplicated by (rule, file, line); each match flagged High. Both invocations are recorded in the audit trail. Exhaustive; when the tool is absent, or when its output cannot be parsed into the expected shape, the dimension is WITHHELD as an explicit measurement gap on our side — unscored and excluded from the lens, never a hedged middling score.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

gitleaks scanned the full history AND the current working tree and found no secrets.

✓ On the Gold path — maintain.

Detailed fixes: d28_recommendation.md.

D29 · Static Analysis (SAST)6.5 / 10Adequate✓ Tool-verified

What it measures: Real static-analysis (SAST) findings — likely security bugs in the code, any language.

Method: Polyglot static analysis via semgrep across the repo using the pinned, image-baked p/security-audit + p/owasp-top-ten rulesets (no scan-time registry fetch); severity rules (ERROR/WARNING/INFO) map to a full-band severity-weighted score. Exhaustive, deterministic; degrades on parse failure.

Coverage: semgrep pattern rules over all files — exhaustive for the rule set, blind to classes of bug without a rule (clean = no rule matched).

Maturity: Documented → Verified → Prevented · effective 6.5 / 10 · rule-coverage 100% · ceiling Documented

8 finding(s): 0 critical, 3 high, 5 medium, 0 low. 2 unpinned-GitHub-Actions row(s) are reported here but scored by D36 (supply-chain provenance), which measures that posture as `pinned_actions` — one pinning decision is charged once, not once per lens.

REDACTED
REDACTED
REDACTED
REDACTED

What to do

  1. Resolve the 1 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
  2. Resolve the 3 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED (2), REDACTED. — One of this dimension's main actionable groups (3 warning-level).
  3. No action in Static Analysis (SAST) — all 2 REDACTED finding(s) are reported here at file:line but scored by D36 (supply-chain provenance), so none is charged to this dimension. — One of this dimension's main actionable groups (2 issue-level, 0 of them charged here).

Detailed fixes: d29_recommendation.md · top locations in Appendix A, every location in findings.md.

D30 · Dependency Vulnerabilities10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any dependency has a known published vulnerability (CVE), direct or transitive, in ANY ecosystem the repository declares — Dart pub, Elixir and Erlang via Hex, Go modules, Java and Kotlin via Maven/Gradle, JavaScript/npm, .NET/NuGet, PHP/Composer, Python/PyPI, RubyGems, Rust/Cargo and Swift.

Method: Dependency-CVE scan across every ecosystem the repository declares, scored ONCE. Three sources are unioned and deduplicated by advisory identity (rule id + alias closure, CVE<->GHSA) scoped to package+version, keeping the worst severity: `osv-scanner --recursive` over REDACTED.dev for Dart pub, Elixir/Hex (and Erlang, whose `rebar.lock` syft first converts to a CycloneDX SBOM the scanner reads, with rows attributed back to the lock), Go, Java and Kotlin via Maven/Gradle (and Scala, whose sbt build's pinned direct declarations are written into a CycloneDX SBOM the scanner reads, with rows attributed back to the build file), npm, PHP/Composer, Python/PyPI, RubyGems, Rust/Cargo and Swift; `trivy fs --scanners vuln` for npm lockfiles; and `dotnet list package --vulnerable --include-transitive` for NuGet (with per-advisory collapse of the project x target-framework fan-out), plus a DECLARED-dependency arm that resolves a published gem's gemspec against rubygems.org where no Gemfile.lock is committed. `SeverityScore(c,h,m,l, normalizer 8.0)`. NotApplicable only when NO ecosystem is readable; if any applicable ecosystem could not be scanned the findings are REPORTED and the score is withheld. Supersedes the npm and OSV arms, retired 2026-09-05.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No known-vulnerable dependencies in the 1 ecosystem(s) that were scanned (npm). Partial dependency scan: 1 of 2 declared ecosystem(s) were scanned (npm), and the findings above are real and complete for them. REDACTED was not scanned (REDACTED: the scanner produced no output at all, so no dependency was actually scanned), so this is not the whole dependency surface and the result is reported at reduced confidence.

REDACTED

✓ On the Gold path — maintain.

Detailed fixes: d30_recommendation.md · top locations in Appendix A, every location in findings.md.

D34 · Knowledge Freshness0.0 / 10Critical✓ Tool-verified

What it measures: Whether anyone still has living knowledge of each file, or it has been orphaned — last understood long ago by someone now gone quiet. The sibling of the bus factor: D16 asks who owns it, D34 asks whether anyone still knows it.

Method: File orphaning as total living-knowledge decay below one focused-commit's worth within a year, computed per-file from the D16 decay model. Exhaustive, deterministic over fixed history.

Maturity: Documented → Verified → Prevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

71 of 71 significant source file(s) are orphaned — their living knowledge has decayed to nothing, so no one currently understands them. The largest is player/js/worker_wrapper.js. Counted over 71 of the 177 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over.

Orphaned file · ×68player/js/utils/text/TextAnimatorProperty.js:1
Most significant orphaned file · ×3player/js/worker_wrapper.js:1
Dormant codebase

What to do

  1. Resolve the 68 Orphaned file finding(s) in Knowledge Freshness — start with TextAnimatorProperty.js, REDACTED, ShapeProperty.js. — One of this dimension's main actionable groups (68 recommendation-level).
  2. Resolve the 3 Most significant orphaned file finding(s) in Knowledge Freshness — start with worker_wrapper.js, AnimationItem.js, DataManager.js. — One of this dimension's main actionable groups (3 recommendation-level).
  3. Resolve the 1 Dormant codebase finding(s) in Knowledge Freshness. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d34_recommendation.md · top locations in Appendix A, every location in findings.md.

D35 · Change Coupling9.8 / 10Stronggated by 2 serious findings✓ Tool-verified

What it measures: Whether files that change together actually belong together — pairs that repeatedly co-change in git history despite having no explicit code dependency, surfacing the hidden/logical coupling (and boundaries in the wrong place) a static scan can't see.

Method: Pairwise co-occurrence over the per-commit file sets in git history (production source only — tests and generated dropped): Degree-of-Coupling = shared ÷ min individual revisions, reported above noise floors (each file ≥10 revisions, ≥5 shared commits, ≥50% strength); sweeping commits excluded. Deterministic over fixed history.

Coverage: Population: PRODUCTION source files only — test and generated files are dropped before pairing, so a class co-changing with its own test (trivially ~100%) can't drown the real production↔production coupling. Pairs ranked by Degree-of-Coupling. A non-source file is never a coupling PARTICIPANT either: documentation, schemas, config and data files are dropped with the rest, so a code↔docs pair — a command and the reference page that restates it — is not reported however strongly the two co-change; nor is coupling that runs THROUGH a build step or config file.

Maturity: Documented → Verified → Prevented · effective 9.8 / 10 · rule-coverage 100% · ceiling Documented

Strongest change-coupling: RoundCornersModifier.js↔TrimModifier.js 64%; AnimationItem.js↔Expressions.js 50%

Change coupling: RoundCornersModifier.js ↔ TrimModifier.js · ×2player/js/utils/shapes/RoundCornersModifier.js:1

What to do

  1. Resolve the 2 Change coupling finding(s) in Change Coupling — start with RoundCornersModifier.js, AnimationItem.js. — One of this dimension's main actionable groups (2 warning-level).

Detailed fixes: d35_recommendation.md · top locations in Appendix A, every location in findings.md.

D43 · Malicious Dependencies10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether any dependency the repository declares is published as MALICIOUS rather than merely vulnerable — a package that is an attacker's work, in any ecosystem osv-scanner reads. Scored apart from D30 because the answer is binary: there is no safe version to upgrade to, and the fix is to remove the package and rotate every credential it could have read.

Method: The same dependency scan D30 reads, partitioned on the scanner's own classification rather than rescanned: a row is MALICIOUS when its id is in the `MAL-` space (the ossf/malicious-packages feed) OR its `database_specific.cwe_ids` carries `CWE-506` ("Embedded Malicious Code"). Both channels are structural; the summary text is deliberately NOT read, because a malicious-package record whose summary says only "Critical severity vulnerability" is a real shape ([GHSA redacted]) and a text matcher misses it. Scored BINARY: any surviving row is 0, whatever its severity and however many CVEs sit beside it — a hostile dependency is not a quantity. Applicability and degradation are D30's: NotApplicable only when no ecosystem is readable, and an unscannable ecosystem degrades rather than reading clean. SCORED, not informational.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No known-vulnerable dependencies in the 1 ecosystem(s) that were scanned (npm). Partial dependency scan: 1 of 2 declared ecosystem(s) were scanned (npm), and the findings above are real and complete for them. REDACTED was not scanned (REDACTED: the scanner produced no output at all, so no dependency was actually scanned), so this is not the whole dependency surface and the result is reported at reduced confidence.

REDACTED

✓ On the Gold path — maintain.

Detailed fixes: d43_recommendation.md · top locations in Appendix A, every location in findings.md.

Frontend & cross-cutting dimensions

R = React/JS · M = Maturity · P = Readiness.

AX10 · Code composition10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — How the codebase splits by code ROLE — domain, application, infrastructure, test, generated. The significance map behind the knowledge/coupling weighting, and a DDD signal in its own right: a thin domain core under fat infrastructure is the anemic-domain smell, quantified. How each file's role is decided, because the split is only as good as that: a generated name or a build-output tree makes it Generated, a test project makes it Test, and otherwise the file's NAMESPACE and PATH words are matched against fixed vocabularies in a fixed ORDER — domain, then infrastructure, then application — so a file whose words hit two layers is counted under the earlier one. A production file matching none of them counts as application, so that share reads 'application or unclassified' rather than a measured application layer. Roles come from naming convention, never from what the code does. On this repository the split was taken from the source tree on disk rather than from a loaded .NET workspace, so a file's role is decided by its PATH segments alone — no declared namespace was available to add to the evidence — and generated output is excluded from the census entirely rather than counted as a generated share.

Method: Roslyn line-count by code ROLE: every source file classified Domain/Application/Infrastructure/Test/Generated by namespace + path convention (the shared CodeRoleClassifier), then significant lines summed per role. Deterministic; the advisory score is the business-logic (domain+application) share of production code.

Coverage: Population: ALL source files, each bucketed into ONE of five roles (Domain/Application/Infrastructure/Test/Generated) by namespace + path convention — a file whose layer isn't named in the convention falls to Application (the neutral default), and the split is line-count, not semantic depth or business value.

What to do

  • The domain core is a small share of production code, but most of the rest matched no layer vocabulary at all — so this is not yet an anemic-domain finding. The namespace/path convention could not place that code, which makes the composition above a statement about the naming, not about the design. Name the layers (or check that the repository's conventions differ from the ones this check knows) before reading a thin domain into it.
AX3 · Project dependency cycles10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether the project-reference graph is acyclic (cycles block independent build/deploy and signal eroding boundaries).

Method: Project reference cycles via elementary-DFS over real .csproj references, using the engine shared with D5/D7; cyclic versus acyclic. Exhaustive, deterministic.

AX4 · Dependency direction10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether dependencies point inward (Domain ← Application ← Infrastructure/Web) — the clean-architecture dependency rule, checked across the project graph.

Method: Layer violations by name-segment inference (Domain/Core to Application to Infrastructure/Web) over the project-reference graph. Exhaustive over all projects, deterministic.

GD1 · Unfinished & placeholder code10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Unreviewed-generation residue in this repository's JavaScript/TypeScript: functions whose whole body still throws a "not implemented" error, and placeholder text (lorem ipsum, changeme/replace_me…) left in strings and JSX of non-test, non-generated code. Scored as a quality signature, never as a claim about authorship.

Method: Roslyn syntax scan: NotImplementedException throws and placeholder string literals in non-test, non-generated shipped code. Deterministic, code-shape signature.

IC1 · Incompleteness & stubs10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Unfinished work detected by code SHAPE, not keywords, in this repository's JavaScript/TypeScript: functions that only throw a "not implemented" error, functions that take inputs and return a constant or do nothing, async functions that never await, dead `if (false)` branches, and skeleton classes most of whose methods are holes.

Method: Roslyn syntax scan: incompleteness by code shape (constant-returning methods, async-never-await, #if false branches, guards that return what the code already falls through to, tests an earlier guard already decided, comparisons against NaN, skeleton types), not keyword-gated. Deterministic, code-shape heuristic.

  • A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead. (×15) — build/player/lottie.js:2340, build/player/lottie.js:13745, build/player/lottie_canvas.js:2340, …

What to do

  • Clear the softer debt: re-enable or delete skipped tests, decide whether each empty function is a deliberate no-op (and say so in a comment), and replace blanket `eslint-disable` / `@ts-nocheck` with targeted, justified suppressions.
M1 · Documentation (README)7.3 / 10Strong✓ Tool-verified

Maturity · Maturity — Whether the repo and its projects have a README, and whether it's substantive and current.

Method: Filesystem scan: README presence, word count, and headings for depth; git history for staleness. Exhaustive across root and project dirs, deterministic.

What to do

  • Explain in the README how to run the tests. Add a section called Testing to the README in the repository's top folder, saying how to run the test suite.
M2 · Architecture documentation2.0 / 10Critical✓ Tool-verified

Maturity · Maturity — Whether key decisions (ADRs) and the high-level shape (C4/diagrams) are written down.

Method: Filesystem scan: ADR folder/naming conventions or content, plus Mermaid/PlantUML/C4/architecture.md discovery. Exhaustive, deterministic.

  • No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.

What to do

  • Record your significant design decisions. Write one short document per decision, giving its date, the situation, the decision and its consequences, and keep them together with your other design documents. A docs/adr folder with each file named by number and title is the easiest place to find them.
M3 · Folder & project structure8.0 / 10Strong✓ Tool-verified

Maturity · Maturity — Whether the repo is organised deliberately — src/test separation and consistent project naming.

Method: Filesystem scan: src/test folder separation and namespace-prefix consistency (majority RootNamespace agreement). Exhaustive across projects, deterministic.

  • Production code isn't grouped under a src/ folder — it's spread across several top-level directories, so there's no one place that says 'this is the product'.

What to do

  • Group production code under src/ (or split deliberately, e.g. backend/ + frontend/) so production and tooling code aren't mixed at the root.
M4 · Documentation accuracy10.0 / 10Exemplary◐ Sampled · advisory

Maturity · Maturity — Whether the README actually describes the code that exists (LLM-judged, advisory).

Method: Judged by language model at low temperature: README accuracy versus actual projects, within a disclosed tolerance. Advisory, not a measured number.

P1 · CI/CD gates10.0 / 10Exemplary○ Nothing flagged

Readiness · Readiness — Whether an automated pipeline builds and tests every change.

Method: Filesystem scan: CI workflow files (.github/workflows, .gitlab-ci.yml, etc.) for build and test stages. Exhaustive, deterministic.

P10 · Library API & versioning10.0 / 10Exemplary○ Nothing flagged

Readiness · Readiness — For a library: a deliberate (small) public API surface and explicit semantic versioning so consumers can depend on it safely.

Method: Roslyn scan: public API surface area and semantic-versioning markers (SemVer attributes, changelog entries) for libraries; off .NET, a library is the ecosystem's publication act (an npm package that is not private and names an entry point, a PyPI distribution with a build system, a Rust library crate, a Maven/Gradle module that publishes, a Go module with no package main, a gemspec, a Composer library, a SwiftPM library product, a pub.dev or Hex package), its surface is the share of types the language model records as public (Rust, Swift, Java, Kotlin, Go, Dart; not measured where the model records no type visibility or, as in TypeScript, only module-level export), and its version is read from the manifest, a semver CHANGELOG, release tooling or semver git tags. Exhaustive, deterministic.

P3 · Security & performance tooling0.0 / 10Critical✓ Tool-verified

Readiness · Readiness — Whether SAST, secret/dependency scanning and performance benchmarking are wired in (presence, not runtime).

Method: Filesystem scan: SAST configuration, dependency-update automation, secret scanning, and a benchmark harness or benchmark step — in this repository's own ecosystem. Exhaustive, deterministic.

  • No static application security testing detected. For this repository's stack, add CodeQL's javascript-typescript pack, `semgrep --config=p/javascript`, or eslint-plugin-security as a CI step. What was searched, so you can tell an absence from a miss: the 679 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.

What to do

  • Add a SAST step to CI running what this repository's stack ships: CodeQL's javascript-typescript pack, `semgrep --config=p/javascript`, or eslint-plugin-security — so a security regression fails the build instead of landing.
  • Enable Dependabot/Renovate or a dependency-review gate.
  • Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
P6 · Release Hygiene10.0 / 10Exemplary✓ Tool-verified

Readiness · Readiness — Whether releases are traceable — a maintained changelog and explicit version stamping.

Method: Filesystem scan: changelog file presence and version tags in csproj or git tags. Exhaustive, deterministic.

PF3 · Async & latency hygiene10.0 / 10Exemplary✓ Tool-verified

Readiness · Performance — Whether asynchronous code stays responsive — it avoids sync-over-async blocking (a .NET .Wait()/.GetAwaiter().GetResult(), a time.sleep or blocking HTTP call inside a Python coroutine, a *Sync call inside an async JavaScript function, block_on inside a Rust async fn, runBlocking inside a Kotlin suspend function, block() inside a Reactor publisher) that stalls a thread or event loop and risks deadlock, and, where the code is a reusable library on .NET, awaits with ConfigureAwait(false) so it never captures and stalls its caller's context.

Method: Production-source scan: sync-over-async blocking counted everywhere — .Wait()/.GetAwaiter().GetResult() in .NET; off .NET, read from the language model, a blocking call inside an async function (Python, TS/JS, Rust, Kotlin, Swift, Dart) or inside a Java method returning a Reactor Mono/Flux or a Scala method returning a Future or effect — and, for a .NET library with ≥5 awaits, the share of awaits using ConfigureAwait(false). Deterministic, syntax/text detection.

R1 · Type Safety0.0 / 10Critical✓ Tool-verified

React / JS · Code Health — How much of the frontend is typed TypeScript vs untyped JavaScript.

Method: Frontend file inventory: the share of typed TypeScript vs untyped JavaScript across the source tree. Deterministic, exhaustive over frontend files.

  • 0 typed · 177 plain JS — the untyped files are player/js/EffectsManager.js, player/js/animation/AnimationItem.js, player/js/animation/AnimationItemWorkerOverride.js, player/js/animation/AnimationManager.js, player/js/animation/AnimationManagerWorkerOverride.js, player/js/effects/EffectsManagerPlaceholder.js (+171 more).

What to do

  • Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.
R10 · Code Duplication7.6 / 10Strong✓ Tool-verified

React / JS · Code Health — Near-exact copy-pasted blocks of substantial extent across the frontend (the D4 clone algorithm over JS/TS tokens, D-386): a block is reported only where its copies still agree on most of their own identifiers and literals, or were renamed as they were pasted but kept most of their constants, and where the copies carry enough code to stand on their own or the copied extent reaches 30 lines — so a re-implementation sharing neither names nor values, and a small pasted declaration, are both found and deliberately not reported, and a clean R10 is not a claim that nothing was copied.

Method: Near-exact copy-pasted blocks of substantial extent across the frontend (the D4 clone algorithm run over JS/TS tokens). Masking finds the candidates; a block is reported when its copies still agree on most of their own identifiers and literals, or when a renamed copy still agrees on most of its constants, AND the copies carry enough code to stand on their own — or when the copied extent reaches 30 lines. So a re-implementation sharing neither names nor values, and a small pasted declaration, are deliberately not counted. Deterministic.

  • 13 duplicated blocks under player/js/elements/ have copies in at least two of the sibling directories canvasElements, helpers, htmlElements, svgElements — 11 of them are reported below, and 2 are counted here but not reported individually: those copies match on shape but no longer clear R10's bar for an individually reported row — either they kept neither their own names nor their values, or what was copied is too small to stand on its own (it reports near-exact duplication only, and only of substantial extent). What this row states is the concentration, which the detector measured over all 13 and which does not depend on how exactly each block's copies still match. That concentration is one structural fact, not 13 local ones: the siblings replicate behaviour none of them owns, which is the shape of a missing shared module — a common library every sibling imports — rather than 13 separate extractions. Check first whether the siblings are deliberately standalone deliverables (scaffold templates, demo apps that must stay copy-pasteable); where they are, the duplication is the design and the per-block rows are the ones to act on. — player/js/elements/canvasElements/CVShapeElement.js:129
  • 9 duplicated blocks under player/js/ have copies in at least two of the sibling directories animation, elements, renderers, utils — 7 of them are reported below, and 2 are counted here but not reported individually: those copies match on shape but no longer clear R10's bar for an individually reported row — either they kept neither their own names nor their values, or what was copied is too small to stand on its own (it reports near-exact duplication only, and only of substantial extent). What this row states is the concentration, which the detector measured over all 9 and which does not depend on how exactly each block's copies still match. That concentration is one structural fact, not 9 local ones: the siblings replicate behaviour none of them owns, which is the shape of a missing shared module — a common library every sibling imports — rather than 9 separate extractions. Check first whether the siblings are deliberately standalone deliverables (scaffold templates, demo apps that must stay copy-pasteable); where they are, the duplication is the design and the per-block rows are the ones to act on. — player/js/animation/AnimationItem.js:695
  • player/js/animation/AnimationManager.js:4 · player/js/animation/AnimationManagerWorkerOverride.js:3 — the two spans are one implementation copied and then locally edited — 982 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/animation/AnimationManager.js:4
  • player/js/module.js:16 · player/js/modules/main.js:15 — these 2 files are line-for-line copies of one another — 92 lines are identical, in the same order, in every one of them — so this is one fact about the file set, not a block to extract. An edit made to one file and not the others changes behaviour silently, which is the failure a wholesale copy guarantees. Pick one file as the single source and derive the others from it (re-export it, spread it into the local overrides each variant genuinely needs, or generate the copies at build time) — the few lines that differ between the files are exactly the part each variant should still own. Check first whether the copies are deliberately standalone deliverables (a translation file seeded from its sibling and waiting to be translated); where they are, the duplication is the design, and the honest move is to mark the seeded file as untranslated rather than to let it pass as done. — player/js/module.js:16
  • player/js/elements/canvasElements/CVShapeElement.js:129 · player/js/elements/svgElements/SVGShapeElement.js:218 — the two spans are one implementation copied and then locally edited — 725 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/elements/canvasElements/CVShapeElement.js:129
  • player/js/utils/shapes/PuckerAndBloatModifier.js:10 · player/js/utils/shapes/RoundCornersModifier.js:13 — the two spans are one implementation copied and then locally edited — 456 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/utils/shapes/PuckerAndBloatModifier.js:10
  • tasks/build.js:570 · tasks/build_worker.js:18 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — tasks/build.js:570
  • player/js/utils/DataManager.js:507 · player/js/utils/asset_loader.js:1 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/utils/DataManager.js:507
  • player/js/elements/canvasElements/CVEffects.js:5 · player/js/elements/svgElements/SVGEffects.js:16 — the two spans are one implementation copied and then locally edited — 250 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/elements/canvasElements/CVEffects.js:5
  • player/js/utils/PropertyFactory.js:261 · player/js/utils/shapes/ShapeProperty.js:97 — the two spans are one implementation copied and then locally edited — 226 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/utils/PropertyFactory.js:261
  • player/js/utils/shapes/OffsetPathModifier.js:273 · player/js/utils/shapes/ZigZagModifier.js:141 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — player/js/utils/shapes/OffsetPathModifier.js:273
  • player/js/renderers/HybridRenderer.js:8 · player/js/renderers/HybridRendererBase.js:21 — the two spans are one implementation copied and then locally edited — 231 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/renderers/HybridRenderer.js:8
  • REDACTED:132 · REDACTED:161 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — REDACTED:132
  • player/js/elements/canvasElements/CVTextElement.js:174 · player/js/elements/canvasElements/CVTextElement.js:210 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/elements/canvasElements/CVTextElement.js:174
  • player/js/renderers/CanvasRendererBase.js:107 · player/js/renderers/CanvasRendererWorkerOverride.js:7 — the two spans are one implementation copied and then locally edited — 171 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/renderers/CanvasRendererBase.js:107
  • player/js/animation/AnimationItem.js:205 · player/js/animation/AnimationItemWorkerOverride.js:54 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/animation/AnimationItem.js:205
  • player/js/utils/shapes/ShapeProperty.js:355 · player/js/utils/shapes/ShapeProperty.js:396 — the two spans are one implementation copied and then locally edited — 272 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/utils/shapes/ShapeProperty.js:355
  • player/js/utils/DataManager.js:210 · player/js/utils/DataManager.js:307 · player/js/utils/DataManager.js:371 · player/js/utils/DataManager.js:451 — all 4 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/utils/DataManager.js:210
  • player/js/animation/AnimationItem.js:695 · player/js/utils/imagePreloader.js:34 — the two spans are one implementation copied and then locally edited — 95 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/animation/AnimationItem.js:695
  • player/js/elements/helpers/TransformElement.js:29 · player/js/elements/helpers/TransformElement.js:60 — the two spans are one implementation copied and then locally edited — 83 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/elements/helpers/TransformElement.js:29
  • player/js/renderers/HybridRendererBase.js:261 · REDACTED:104 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — player/js/renderers/HybridRendererBase.js:261
  • player/js/utils/shapes/ShapeProperty.js:311 · player/js/utils/text/TextSelectorProperty.js:13 — the two spans are one implementation copied and then locally edited — 149 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/utils/shapes/ShapeProperty.js:311
  • tasks/build.js:748 · tasks/build_worker.js:139 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — tasks/build.js:748
  • player/js/elements/CompElement.js:75 · player/js/elements/canvasElements/CVCompElement.js:32 — the two spans are one implementation copied and then locally edited — 95 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/elements/CompElement.js:75
  • player/js/utils/DataManager.js:40 · player/js/utils/DataManager.js:421 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/utils/DataManager.js:40
  • player/js/animation/AnimationItem.js:79 · player/js/animation/AnimationItemWorkerOverride.js:25 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — player/js/animation/AnimationItem.js:79
  • player/js/utils/DataManager.js:401 · player/js/utils/DataManager.js:434 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — player/js/utils/DataManager.js:401
  • player/js/modules/html.js:23 · player/js/modules/svg.js:23 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — player/js/modules/html.js:23
  • player/js/utils/FontManager.js:203 · player/js/utils/FontManager.js:222 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/utils/FontManager.js:203
  • player/js/utils/expressions/ShapeInterface.js:351 · player/js/utils/expressions/ShapeInterface.js:418 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/utils/expressions/ShapeInterface.js:351
  • player/js/modules/full.js:48 · player/js/modules/html.js:23 · player/js/modules/svg.js:23 — the 3 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. There is one copy in each of 3 separate files rather than several in one place, so check first whether these are sibling modules that each declare their own version of one shape — one per entity, per provider, per language. Where they are, no single extracted module collapses them: each module still has to be written, and what recurs is the TEMPLATE. The moves that do collapse a template are to generate these modules from the set they enumerate, or to replace the repeated construction with one factory each site calls with its own values — and where the set is the point, each module pinning one distinct thing, the repetition IS the enumeration and there is nothing to delete. — player/js/modules/full.js:48
  • player/js/elements/htmlElements/HCompElement.js:42 · REDACTED:235 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/elements/htmlElements/HCompElement.js:42
  • player/js/renderers/CanvasRendererBase.js:257 · REDACTED:207 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — player/js/renderers/CanvasRendererBase.js:257
  • player/js/utils/functionExtensions.js:1 · player/js/worker_wrapper.js:2 — the 2 copies are spread across 2 directories, so the shared home is a decision rather than an obvious spot: check first whether one of them already owns this behaviour, and otherwise put the extracted module somewhere all of the sites already reach rather than making one of them depend on another. — player/js/utils/functionExtensions.js:1
  • player/js/animation/AnimationItem.js:246 · player/js/animation/AnimationItemWorkerOverride.js:79 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — player/js/animation/AnimationItem.js:246
  • player/js/elements/canvasElements/CVBaseElement.js:56 · player/js/elements/helpers/RenderableDOMElement.js:23 — the two spans are one implementation copied and then locally edited — 65 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/elements/canvasElements/CVBaseElement.js:56
  • player/js/elements/canvasElements/CVTextElement.js:39 · player/js/elements/htmlElements/HTextElement.js:58 — the two spans are one implementation copied and then locally edited — 84 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/elements/canvasElements/CVTextElement.js:39
  • player/js/renderers/BaseRenderer.js:125 · player/js/renderers/HybridRendererBase.js:331 — the two spans are one implementation copied and then locally edited — 79 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/renderers/BaseRenderer.js:125
  • player/js/utils/TransformProperty.js:59 · player/js/utils/expressions/ExpressionPropertyDecorator.js:211 — the two spans are one implementation copied and then locally edited — 62 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — player/js/utils/TransformProperty.js:59
  • player/js/utils/expressions/LayerInterface.js:18 · player/js/utils/expressions/LayerInterface.js:31 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — player/js/utils/expressions/LayerInterface.js:18

What to do

  • Act on each finding's own remediation rather than one rule: the move depends on what recurs. Where the copies are executable blocks, give the shared part one home and call it from each site; where they are declarations, a listing, a specialisation already delegating to its base, or one shape repeated per entity, there is no call site and the move is a shared type, a generated set or a factory — sometimes there is nothing to extract.
R2 · Cyclomatic Complexity1.0 / 10Critical✓ Tool-verified

React / JS · Code Health — Per-function cyclomatic/cognitive complexity from the token-level function scanner (D-386) — real branching, not a regex heuristic.

Method: Per-function cyclomatic/cognitive complexity from a token-level function scanner (real branching, not a regex heuristic), computed over every frontend function. Deterministic.

  • getMeasures has cyclomatic complexity 125 and cognitive complexity 461; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/utils/text/TextAnimatorProperty.js:61
  • completeTextData has cyclomatic complexity 67 and cognitive complexity 134; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/utils/text/TextProperty.js:203
  • SVGProLevelsFilter has cyclomatic complexity 55 and cognitive complexity 14; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/svgElements/effects/SVGProLevelsFilter.js:3
  • interpolateValue has cyclomatic complexity 50 and cognitive complexity 155; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/utils/PropertyFactory.js:16
  • SVGRenderer has cyclomatic complexity 40 and cognitive complexity 34; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/renderers/SVGRenderer.js:12
  • renderGradient has cyclomatic complexity 39 and cognitive complexity 58; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/helpers/shapes/SVGElementsRenderer.js:121
  • buildNewText has cyclomatic complexity 38 and cognitive complexity 90; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/svgElements/SVGTextElement.js:72
  • renderFrame has cyclomatic complexity 38 and cognitive complexity 22; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/svgElements/effects/SVGProLevelsFilter.js:75
  • processShapes has cyclomatic complexity 36 and cognitive complexity 88; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/utils/shapes/TrimModifier.js:90
  • searchShapes has cyclomatic complexity 34 and cognitive complexity 56; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/svgElements/SVGShapeElement.js:236
  • onmessage has cyclomatic complexity 33 and cognitive complexity 47; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/worker_wrapper.js:456
  • updateContainerSize has cyclomatic complexity 33 and cognitive complexity 38; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/renderers/CanvasRendererBase.js:152
  • renderFrame has cyclomatic complexity 30 and cognitive complexity 53; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/htmlElements/HCameraElement.js:85
  • processKeys has cyclomatic complexity 29 and cognitive complexity 49; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/utils/TransformProperty.js:44
  • setData has cyclomatic complexity 29 and cognitive complexity 30; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/animation/AnimationItem.js:128
  • KeyframedMultidimensionalProperty has cyclomatic complexity 29 and cognitive complexity 24; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/utils/PropertyFactory.js:402
  • drawLayer has cyclomatic complexity 28 and cognitive complexity 68; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/canvasElements/CVShapeElement.js:272
  • renderInnerContent has cyclomatic complexity 28 and cognitive complexity 46; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/htmlElements/HTextElement.js:200
  • processShapes has cyclomatic complexity 27 and cognitive complexity 65; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/utils/shapes/RepeaterModifier.js:97
  • searchShapes has cyclomatic complexity 27 and cognitive complexity 41; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — player/js/elements/canvasElements/CVShapeElement.js:175

What to do

  • Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.
R3 · Large Files7.0 / 10Strong✓ Tool-verified

React / JS · Code Health — How many source files exceed the large-file threshold.

Method: Components/modules exceeding the large-file threshold, counted exhaustively across the frontend source tree. Deterministic.

  • player/js/worker_wrapper.js has 972 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/worker_wrapper.js:1
  • tasks/build.js has 757 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — tasks/build.js:1
  • player/js/animation/AnimationItem.js has 748 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/animation/AnimationItem.js:1
  • REDACTED has 689 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — REDACTED:1
  • player/js/utils/DataManager.js has 636 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/DataManager.js:1
  • player/js/utils/text/TextAnimatorProperty.js has 588 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/text/TextAnimatorProperty.js:1
  • player/js/utils/shapes/ShapeProperty.js has 514 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/shapes/ShapeProperty.js:1
  • player/js/utils/expressions/ShapeInterface.js has 511 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/expressions/ShapeInterface.js:1
  • player/js/elements/canvasElements/CVShapeElement.js has 486 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/elements/canvasElements/CVShapeElement.js:1
  • player/js/utils/PropertyFactory.js has 463 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/PropertyFactory.js:1
  • player/js/utils/expressions/ExpressionPropertyDecorator.js has 445 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/expressions/ExpressionPropertyDecorator.js:1
  • player/js/utils/text/TextProperty.js has 440 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/text/TextProperty.js:1
  • player/js/utils/FontManager.js has 408 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — player/js/utils/FontManager.js:1

What to do

  • Split each oversized file along the responsibilities already in it, into smaller focused modules in the same package.
R6 · Tooling6.7 / 10Adequate✓ Tool-verified

React / JS · Readiness — Whether the project wires up test, lint and typecheck — detected from each package.json script's COMMAND (eslint / tsc / vitest / jest / playwright), not just its name, and corroborated against CI-workflow invocations so a tool run only in CI still counts.

Method: package.json scanned for test/lint/typecheck script wiring. Deterministic presence check.

  • test ✓ · lint ✓ · typecheck ✗ — read from this repository's package.json scripts and corroborated against its CI workflows. A script counts when its name or command matches the step: `test` for the suite, `lint` or `prettier` for linting, `typecheck`/`type-check`/`tsc` for type checking. ✗ therefore means no script or CI step under those names was found, NOT that the step is absent from your pipeline — a task invoked by a runner this check does not read, or named something else entirely, is not seen and is worth confirming before acting on a cross. A ✓ means the wiring is DECLARED — a script or CI step under those names exists. It is not a statement that the step passes, or that it runs at all: nothing here installs a dependency or executes a suite.

What to do

  • Add type checking (adopt TypeScript, or type-check the existing JavaScript with `checkJs`) as package.json scripts and run them in CI.
R7 · Dead Code8.3 / 10Strong✓ Tool-verified

React / JS · Code Health — Files unreachable from every application/tooling/test entry point, and exports nothing imports (module-graph reachability, D-386).

Method: Dead code: files unreachable from every application/tooling/test entry point plus exports nothing imports, via module-graph reachability. Deterministic, exhaustive over the import graph.

  • Unreachable from the 144 application, 2 tooling and 1 test entry point(s) detected in this repo. Gate removals on `npm run build` — an undetected custom entry would make these reachable.
  • no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make (×16) — player/js/utils/shapes/MouseModifier.js, player/js/animation/AnimationManagerWorkerOverride.js, player/js/animation/AnimationItemWorkerOverride.js, …
  • This top-level declaration is not exported and its name occurs nowhere else in its module — not called, read, typed against, re-exported or named by a string. Nothing outside the module can reach a non-exported binding, so this is the whole search: remove it, or use it. (×4) — rollup.config.js:33, tasks/build_worker.js:8, tasks/build_worker.js:10, …

What to do

  • Delete the dead files and unused exports — every line is maintenance cost and rebuild-estimate inflation with zero runtime value.
R8 · Dependency Hygiene10.0 / 10Exemplary✓ Tool-verified

React / JS · Readiness — npm dependency truthfulness (D-386): unused dependencies, imports not declared anywhere, and type-/test-only packages shipped as production deps.

Method: npm dependency truthfulness: unused dependencies, imports declared nowhere, and type-/test-only packages shipped as production deps — from the manifest + import graph. Deterministic.

R9 · Circular Imports8.2 / 10Strong✓ Tool-verified

React / JS · Architecture — Import cycles in the module graph (D-386) — files that can only be understood and changed together.

Method: Import cycles in the module graph, detected exhaustively over JS/TS imports (the same cycle detection as the .NET coupling dimension). Deterministic.

  • player/js/elements/svgElements/SVGCompElement.js → REDACTED → player/js/elements/svgElements/SVGTextElement.js → player/js/elements/svgElements/SVGCompElement.js — player/js/elements/svgElements/SVGCompElement.js:8

What to do

  • Break each cycle by extracting the shared piece into a module both sides can import.
X1 · Async correctness10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether the code avoids sync-over-async (deadlock-prone blocking on tasks) and async void.

Method: Roslyn syntax scan: async methods scanned for .Wait()/.GetAwaiter().GetResult() and async-void outside event handlers. Deterministic, hard fact per invocation.

X12 · Unreachable branch10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether any branch is dead by construction — a switch arm whose label can never equal a case-normalised subject, or an `else if` whose predicate the arm above has already swallowed.

Method: Roslyn syntax + semantics: switch labels compared against the subject's own case normaliser, and if/else-if chains checked for a literal an earlier arm's containment test already swallows. Deterministic, provable per finding. Advisory.

X13 · Undrained process stream10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a child process that has BOTH standard streams redirected drains both — reading one to the end while the other is never read deadlocks once the child fills the unread pipe.

Method: Roslyn syntax + semantics: ProcessStartInfo launches with both streams redirected, checked for a drain of each stream across the enclosing type. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same rule: a `spawn` imported from `child_process` whose stdout and stderr are both pipes (no options, no `stdio`, or `stdio` of `'pipe'`), bound to a local that never leaves its scope, where exactly one of the two streams is read, the other never, and the child’s `close`/`exit` (or the read stream’s end) is awaited; a shell redirect in the call’s arguments or a `kill` of the child suppresses it. The same rule reads Python’s `subprocess.Popen`, Dart’s `Process.start`, Ruby’s `Open3.popen3`, and Scala’s JDK process starts (`new ProcessBuilder(…).start()` with no `redirectErrorStream`/`redirectError`/`redirectOutput`/`inheritIO`, `Runtime.getRuntime.exec`) where one of `getInputStream`/`getErrorStream` is read and the other never while `waitFor()` is called or the read stream is read to its end. Deterministic, provable per finding. Advisory.

X14 · Bypassable address classification10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether a hand-rolled public/private IP check can be walked past — a method that unwraps IPv4-mapped IPv6 but returns the opposite verdict for the same host written as IPv4-compatible, 6to4 or NAT64.

Method: Roslyn syntax + semantics: methods that unwrap IPv4-mapped IPv6 and hand-roll IPv4 range carve-outs, checked for whether the IPv6 branch also accounts for the IPv4-compatible, 6to4 and NAT64 embeddings. Deterministic, provable per finding. Advisory.

X15 · Unvalidated length from an untrusted reader10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether a length read out of the stream being parsed is bounded before it is allocated or read — an unchecked count taken from the input lets the input choose the allocation.

Method: Roslyn syntax + semantics: integer lengths read from a BinaryReader and spent on a bulk read or an array allocation, checked for any comparison or bounding call on the value anywhere in the method. Deterministic, provable per finding. Advisory.

X16 · Unfloored truncation loop10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a loop that shortens a string until it fits a length budget has a floor — one with none grinds the value down to the empty string, or past it into a negative-length `Substring`.

Method: Roslyn syntax + semantics: while/do loops whose body's only effect on a string is to drop its last character, checked for whether anything — a direct comparison on the length, a body guard, a break — bounds that length below. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same rule: a `while`/`do` loop whose body’s one assignment to a value is `x = x.slice(0, -1)` or `x = x.slice|substring|substr(0, x.length - 1)`, driven by a condition that reads `x.length` only as a term of a larger expression — never compared directly, never tested for truthiness, and with no other read of `x` — and whose body has no `break`, `return`, `throw` or `if` naming `x`. Deterministic, provable per finding. Advisory.

X17 · Uncapped recursion over a caller-supplied document10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether a walk that recurses through a JSON/XML tree handed in by its caller bounds how deep it will go — an uncapped walk lets the document's nesting choose the stack depth, and the resulting StackOverflowException cannot be caught.

Method: Roslyn syntax + semantics: methods that take a JSON/XML document node and call themselves with a child of it, reachable from an externally-callable member of the same type that accepts a document, checked for any depth parameter, descent counter or threaded arithmetic anywhere in the walk. On a repository with no .NET source it reads TypeScript off the engine’s own token stream (test, vendored, generated and minified paths and `.d.ts` not) with the same rule: a function or method with a parameter typed as a document value — `unknown`, `any`, `object`, `Record<string, unknown|any>`, a JSON alias (`JsonValue`, `JSONObject`, …) or a DOM node global the file does not rebind — that calls itself (bare, or through `this` for a method, or hands itself to a call over the value as in `value.map(walk)`) with something it took out of that value and never through an ancestor accessor such as `closest()` or `parentElement`, that is exported or reached from an exported function (a public method of the same exported class) taking such a value, and that names no depth, level, nesting, recursion, remaining or budget anywhere and threads no `+`/`-` arithmetic through a self-call. Plain JavaScript is not read: with no annotation nothing tells a parsed document from a tree the code built itself. Deterministic, provable per finding. Advisory.

X18 · Disposal-pattern correctness10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a type's disposal matches what it OWNS — releasing what it created, leaving alone what it was handed, and not declaring a finalizer for state that has nothing unmanaged to finalize.

Method: Roslyn syntax + semantics: every assignment to a disposable field is read to decide whether the type CREATED the value or was handed it, and the type's disposal is checked against that answer — an injected interface it disposes, a value it constructed and never releases, a finalizer on a type holding nothing unmanaged, and a disposable local whose every reference is a plain member read. A value handed to a container that disposes its contents (a parent control's `Controls` collection, a component `IContainer`) is released by that container and is not reported; generated code is out of population. On a repository with no .NET source the same ownership questions are read in JavaScript/TypeScript off the engine’s own token stream (test, vendored, generated and minified paths not): a class declaring `dispose()`, `[Symbol.dispose]()` or `[Symbol.asyncDispose]()` that disposes a field it was handed through a constructor parameter typed as a repository interface or resolved by a dependency-injection container; that assigns a field only ever from `new X(…)` of a disposable class and neither releases it anywhere in the class nor names it in its disposal member or a method that member calls, nor hands it to anything else; and a `const`/`let` local built from literals only whose every reference opens a statement operating on a non-release member of it. A class is disposable when every repository declaration of its name declares or inherits a disposal member, or when it is a documented library disposable (`vscode` EventEmitter, CancellationTokenSource and Disposable; three.js geometries, materials, textures, render targets, renderers, controls and composers). The finalizer arm has no JavaScript counterpart: a class cannot declare one. Dart is read for the owned-and-never-released arm: a Flutter `State` (or a class declaring `dispose()`/`close()`) whose library-private field is written only with direct creations of a framework controller, `FocusNode`, `StreamController` or periodic `Timer` (or a `.listen(…)` into a field declared `StreamSubscription`), which nothing in the class or its library releases (`dispose`/`close`/`cancel`) and which is never handed on except as a named argument. Ruby is read for the owned-and-never-released arm and the abandoned-local arm: a class declaring an instance `close`, `dispose`, `shutdown`, `stop`, `disconnect` or `terminate` whose instance variable is written only with a blockless core descriptor creation (`File.open`/`new`, `Tempfile`, `Dir.open`, `IO.popen`, the `socket` and `openssl` socket classes) that no method of the class closes and that is never handed on (passed, returned, stored, exposed by `attr_reader`, delegated) — a class whose superclass or mixin lies outside the repository is not judged — and a blockless creation read through and dropped (`File.open(path).read`) or held in a local that is never closed, returned, passed or stored (a `&:read` block-pass, an `autoclose: false` borrow and a `fileno` hand-over are not abandonment). PHP is read for the same two arms: a class (not a trait, and not one using a trait) declaring an instance `close`, `dispose`, `shutdown`, `stop`, `disconnect` or `terminate` whose `private` property (or a `final` class's `protected` one) is written only with a direct core `fopen`, `tmpfile`, `popen`, `proc_open`, `fsockopen`, `stream_socket_client`/`server` or `opendir` that nothing in the class closes (`fclose`, `pclose`, `closedir`, `unset`, a reset to `null`) and that is never handed on, and a handle held in a function's local, or read through as the argument of a reader, that is never closed, returned, passed, captured or stored; a `php://` stream, `curl_init`, `SplFileObject`, `PDO` and a function the repository declares under the core name are not read. Deterministic, provable per finding. Advisory.

X19 · Unrestored process-global state10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a method that temporarily changes state belonging to the whole process — the working directory, an environment variable — puts it back on EVERY path: a restore reached only when nothing throws leaks the change to the rest of the process.

Method: Roslyn syntax + semantics: method bodies that write the process working directory or an environment variable and write it back in the same body, checked for whether that restore sits in a `finally`/`catch` or only on the straight-line path. On a repository with no .NET source the same rule reads production JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not): `process.chdir`, `process.env.NAME =`/`["NAME"] =` and `delete process.env.NAME`, and Deno’s `Deno.chdir`/`Deno.env.set`/`Deno.env.delete`, paired per function body (a nested function or arrow is its own body, and module top-level code is none), where the last write puts back a local the body captured from the same global or deletes a variable the first write set, with at least one statement between them; a write in a `catch`/`finally` of that body silences it. Deterministic, provable per finding. Advisory.

X21 · Side-effecting pattern guard10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a `when` guard is free of side effects — a guard that increments a counter or assigns while deciding whether its arm matches applies that change during PATTERN MATCHING, on an arm that may not be selected, and skips it entirely when a short-circuit to its left answers first.

Method: Roslyn syntax: `when` guards on case labels and switch-expression arms, read for a mutation (`++`/`--`/assignment) sitting in a position the guard's own `&&`/`||`/`??`/`?:`/`?.` can skip. Deterministic, provable per finding. Advisory.

X22 · Contradicted release guard10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a method that TAKES a lock or semaphore and gives it back from a flag-guarded `finally` returns the value that flag implies — reporting success while the guard hands the primitive back admits a second caller the exclusion was there to keep out, and reporting failure while the guard keeps it leaves nothing to ever give it back.

Method: Roslyn syntax: `try` statements whose `finally` releases a synchronisation primitive under a bare local-bool guard, where the method also TOOK that same primitive before the `try`, checked for a `return` of a bool literal whose value disagrees with the flag state the method's own straight-line assignments put it in. Deterministic, provable per finding. Advisory.

X23 · Unguarded diagnostic materialisation10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether the work a diagnostic log line costs is paid only when that line is wanted — C# evaluates a call's arguments BEFORE the call, so a trace/debug message joined or projected out of a collection is built in full on every pass, and then discarded by a sink the shipped configuration leaves switched off.

Method: Roslyn syntax: log calls at a diagnostic level (a `Log`-prefixed method naming Trace/Debug/Verbose, or a bare `Debug`/`Trace`/`Verbose` on a receiver named for a logger), whose argument list is read for a call whose cost scales with a sequence — a LINQ operator, a materialisation, `string.Join`, a serializer — with no enclosing level check or conditional-compilation region. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same rule: a `debug`/`trace`/`verbose` call on a receiver named for a logger, or a `log`-prefixed method naming the level, whose argument calls an array operator (`map`/`filter`/`reduce`/`sort`/…), `Array.from`, `Object.keys/values/entries`, `JSON.stringify`/`util.inspect` over anything but a literal, or an array `join` — outside any arrow or function passed as an argument, which the logger calls only when the level is on — with no enclosing `if`, `&&` or `?:` whose condition names a level, a level string, or the `NODE_ENV`/`__DEV__`/`DEV` build switch. Deterministic, provable per finding. Advisory.

X24 · Document value interpolated into markup unescaped10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether text read out of the document being converted is escaped before it is written into generated markup — a value the document's author chose, interpolated into an attribute the surrounding literal delimits, can close that attribute and open another.

Method: Roslyn semantic model over the whole compilation: a string-typed `Value`/`InnerText`/`InnerXml`/`Text` member declared inside `DocumentFormat.OpenXml` or `System.Xml` is a taint SOURCE, propagated through assignments, returns, arguments, tuple elements and string composition to its transitive closure, then read at interpolated-string holes that sit in a markup position the surrounding literal itself delimits. Escaper/encoder calls and enclosing validator conditions cut the flow. Flow- and container-insensitive by construction. A second arm needs no provenance at all and reports a type that CONTRADICTS ITSELF — the same expression escaped at one delimited markup hole and interpolated raw at another hole in the same markup position of the same type, which the type's own escaping proves is a defect without knowing where the value came from. On a repository with no .NET source it reads JavaScript/TypeScript off the token stream with the same rule: a DOM read of raw document text (`getAttribute`, `textContent`, `innerText`, `nodeValue`) is the source, propagated through local bindings and string composition, and judged at template-literal and concatenation holes in the same two delimited markup positions; escapers and validating conditions cut it, and documentation-site, test, vendored and minified scripts are not read. Deterministic, provable per finding. Advisory.

X25 · Inert configuration knob10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a value the caller is invited to supply is the value the type actually uses — a constructor parameter stored in a private field that nothing ever reads while the default it was given is spelled out a second time at the site that should have read it, a keyed lookup that falls back to a different setting than the one its key names while the same type falls back to the matching one for that same key, or a culture-sensitive parse given no format provider by a type that feeds its own settable culture to the same kind of parse elsewhere, or a number an entry point writes to standard output under the host's culture while the same entry point formats with the invariant culture elsewhere. Either way, every caller who supplies a value silently gets something else.

Method: Roslyn syntax: private instance fields of a non-partial type assigned in a constructor from one of its own parameters with a `??` fallback, checked for whether anything in the type body reads the field and whether that same fallback expression is spelled out again outside the constructor; and `??` fallbacks onto a member access from a lookup call carrying exactly one string literal, grouped by that key across the type and checked for a fallback member whose folded name disagrees with the key while a sibling site for the same key agrees with it. On a repository with no .NET source the first two arms read JavaScript/TypeScript off the engine’s own token stream (tests included, bundles and vendored paths not): a `#x`, `private` or `private` parameter-property instance field filled in the constructor from a parameter (or one member of one) through `??`/`||` or a parameter default, never read anywhere in the file by name, whose constructed default is spelled again in the class body; and `lookup("key") ?? s.member` grouped by key per class, or per module outside every class. The culture arm has no JavaScript counterpart: its parses take no locale. Deterministic, provable per finding. Advisory.

X28 · Index access outside its own emptiness guard10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a condition that tests a value for emptiness indexes that same value only where the test holds — an `||` written one parenthesis too far to the left leaves an index access outside the guard beside it, so the empty case the guard exists to anticipate reaches the index and throws.

Method: Roslyn syntax only, no semantic model: the OUTERMOST `&&`/`||` of every boolean condition, read for a symbol the condition tests for emptiness (`string.IsNullOrEmpty`/`IsNullOrWhiteSpace`, a `Length`/`Count` comparison against a literal, `Any()`, a `Length`/`Count` pattern, or a comparison against `""`) and ALSO indexes. Each `symbol[...]` access is placed by a boolean-reachability walk from the access up to the outermost connective: an access is COVERED when some enclosing step has it in the right operand and the left operand, under the truth value that step forces, proves the symbol non-empty — a recursion over `&&`/`||` whose true- and false-directions are asymmetric. A finding needs BOTH an uncovered access and a covered one on the same symbol in the same condition, which is the agreeing twin that separates a misplaced parenthesis from an unrelated length test. Bare index accesses with no emptiness test in the condition are neither counted nor reported; a non-identifier receiver and a lambda nested inside the condition are outside the population. Deterministic, provable per finding. Advisory.

X29 · Per-element action decided by a fixed element10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a decision taken once per element is taken ABOUT that element — a test inside a counted loop that reads a fixed subscript of the very collection its guarded statement indexes by the loop variable applies element zero's answer to all of them, so the elements that differ from it are all handled wrongly, and in the same direction.

Method: Roslyn syntax only, no semantic model: every `for` statement declaring exactly ONE loop variable, and every `if` inside its body that is not under a nested loop or a lambda. A site enters the population when the `if`’s condition never mentions the loop variable while the statement it guards indexes some collection by that variable ALONE (`c[i]`; `c[i + 1]` and `c[i, j]` are outside it). A finding additionally needs the AGREEING TWIN at the same-collection grain: the condition must read THAT SAME collection at a subscript that does not move — written into the condition, or reached through a local declared BEFORE the loop, so an alias bound inside the body is not followed. Both collection expressions must be simple identifiers. On a repository with no .NET source the same rule reads JavaScript/TypeScript off the engine’s own token stream (tests included, bundles and vendored paths not): a `for (let|var|const x = …; …; …)` with one declarator and a braced body, an alias followed only when it is declared before the loop in a block that encloses it and never assigned inside the loop. Deterministic, provable per finding. Advisory.

X3 · Exception handling5.1 / 10Adequate✓ Tool-verified

Other · Code Health — Whether exceptions are handled rather than silently swallowed or rethrown with lost stack traces.

Method: Roslyn syntax scan: every catch clause counted; empty catches and bare rethrows flagged. Population is all catch clauses, not estimated. Deterministic, hard fact.

  • An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it. (×4) — player/js/animation/AnimationItem.js:741, player/js/modules/main.js:159, player/js/utils/asset_loader.js:26, …

What to do

  • Swallowed exception (empty catch)
X30 · Support guard that admits what it rejects10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a guard written as a NEGATED `||` says what its author meant — `!(a || b || x != k)` is `!a && !b && x == k` by De Morgan, so a bail-out that mixes capabilities the code needs with a fault it refuses turns inside out: it fires only where the capabilities are ABSENT, and lets every value the fault term names walk straight into the body that cannot handle it.

Method: Roslyn syntax only, no semantic model: every logical-not whose operand is a parenthesised `||` chain of two or more disjuncts, flattened (a left-nested `a || b || c` read once would see `(a || b)` as one disjunct). A site enters the population on that shape alone. A finding additionally needs the disjuncts to DISAGREE in polarity: at least one bare boolean read — an identifier or member access, never an invocation, which is a predicate rather than a capability flag — and at least one `x != <constant>`, the only form that negates into an exact-value pin (`== null` negates into a looser requirement and is outside the fault set). Consistently-polarised disjunctions, all-fault or all-capability, are counted and never reported; a negated `&&` is outside the population entirely. No same-receiver gate: it was measured to cost a real defect and remove no false positive. Deterministic, provable per finding. Advisory.

Reference — by lens

The score is the rank-weighted fold of these lenses (worst-heaviest), each including its meta-dimensions; a lens with a Critical contributor is capped at Fair (its band reads "gated by …") and is never the strongest area however high its average.

LensScoreRatingImpact
Code Health36%Weak — gated by D1, D2, R1, R2Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Architecture76%Adequate — gated by D26Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Maturity48%Weak — gated by D34, M2Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Readiness46%Weak — gated by D9, P3Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Security88%StrongSolid.
Performance100%ExemplaryStrongest area.
Unscored — 3 check(s) recorded observations but carry no score

These checks ran and found something, but they do not carry a score — either by design (an advisory check reports evidence rather than grading it) or because they could not be scored here. They are excluded from the score for that reason, not because there was nothing to see.

  • D36 Supply-chain Provenance & Signing — 1 observation(s) recorded · The CI pipeline builds and tests but publishes no released artifact — no package publish, container push, GitHub release or deployment step. Supply-chain provenance, signing and SBOM attest RELEASED artifacts, so there is nothing to attest here. Add them to the release pipeline when this repo starts shipping artifacts (a published package, a container image, a deployed service or a tagged release). Build integrity and workflow-token hygiene are reported below: they describe what the CI runs and the token it runs with, neither of which is affected by whether the pipeline ships an artifact.
  • SC1 Supply-chain hygiene — 1 observation(s) recorded · Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • X10 Duplicated predicate — 25 observation(s) recorded · Advisory — this card reports evidence and never carries a score.
Not evidenced — 2 control(s) we could not find positive evidence for

These checks grade a working control, and the repository shows no evidence of one. That is deliberately not scored as a zero: a repository cannot show an ops runbook, a database TTL or an infrastructure-side audit log, so absence of evidence here is not evidence the control is missing. It is also not a statement that the check is irrelevant to this codebase — the thing it grades applies; we just could not see it. Excluded from the score either way.

  • P4 Deployment & Rollback — not evidenced — no deploy/rollback/approval signal in the repo; absence of evidence is not evidence of a manual release
  • P5 DR & Backup — not evidenced — repo shows no backup/RTO/RPO controls; absence of evidence is not evidence of a working control
Not included — 71 check(s) not relevant to this codebase

These checks had nothing to measure here (no tests, no git history, the codebase is small, or the architecture style doesn't apply), so they're omitted above rather than scored low.

  • AC1 Text alternatives — Frontend below the scale floor (8 DOM element(s) < 25) — too little surface to assess accessibility.
  • AC2 Forms & labels — Frontend below the scale floor (8 DOM element(s) < 25) — too little surface to assess accessibility.
  • AC3 Page structure — Frontend below the scale floor (8 DOM element(s) < 25) — too little surface to assess accessibility.
  • AC4 Keyboard semantics — Frontend below the scale floor (8 DOM element(s) < 25) — too little surface to assess accessibility.
  • AC5 ARIA correctness — Frontend below the scale floor (8 DOM element(s) < 25) — too little surface to assess accessibility.
  • AC6 Visual & motion safety — Frontend below the scale floor (8 DOM element(s) < 25) — too little surface to assess accessibility.
  • AC7 A11y enforcement — Frontend below the scale floor (8 DOM element(s) < 25) — too little surface to assess accessibility.
  • AX1 Captive dependencies — Not applicable: this repository's JavaScript imports no dependency-injection container and defines no container of its own — nothing that both registers and resolves bindings, and nothing that names two lifetimes — so nothing holds one lifetime's instance while handing out another's.
  • AX2 Stateful singletons — Not applicable: TypeScript/JavaScript runs each process's requests on one event loop, so no two requests write a shared object at the same instant (interleaving across an await is a different defect).
  • AX5 Architecture & structure — not assessed — architecture style/structure is computed from a project graph (projects, types, module namespaces) that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX6 Interface segregation — not assessed — interface segregation is computed over a type surface that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX7 Slice cohesion — not applicable — not a vertical-slice architecture
  • AX8 Test isolation — no test/production split to check
  • AX9 CQS / query purity — no CQRS query handlers detected — query purity is not applicable to this codebase
  • AXB1 Runtime evidence locked — no reproducible boot — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • C1 Data Protection — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no data at rest for these controls to protect. If it does persist personal data (through a hosted backend configured outside this repository, for instance), the controls belong to wherever that data is stored.
  • C2 Access Controls — No access-control surface detected in the analyzed source — this repository stands up no server (no Express, Fastify, Koa, Hono, NestJS or similar app, no Next.js/SvelteKit/Nuxt server route, no edge function), creates no Supabase tables and talks to no hosted backend. Access control is therefore N/A here — a browser application or library is authorized by the server it calls, not by itself; a client-side route guard hides a page and authorizes nothing. If this codebase grows request handlers, the dimension reactivates and a default-deny posture is expected then.
  • C3 Audit Trail — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no sensitive data whose changes an audit trail would record. If it does (through a hosted backend configured outside this repository, for instance), the trail belongs to wherever that data is stored.
  • C4 Data Retention — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no personal data whose lifetime a retention limit would bound. If it does (through a hosted backend configured outside this repository, for instance), the limit belongs wherever that data is stored.
  • C5 Data-Subject Rights — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no personal data for a data subject to erase, export or consent over. If it does (through a hosted backend configured outside this repository, for instance), the rights are served wherever that data is stored.
  • D10 Test Quality — No tests were found in the analyzed repository to assess for quality.
  • D11 Test Reliability — No test suite was found to re-run, so reliability couldn't be assessed. Two searches produced that zero and both came back empty: the classifier that reads the loaded workspace recognised no suite it could run, and a walk of the source on disk — which covers the JS/TS `*.test.*` and `*.spec.*` conventions and probes for a Pester suite — found no test source in any other ecosystem either. Neither search reaches a suite that is missing from the loaded workspace and carries no name either walk recognises, so this is 'no suite found by those two searches', not a verdict that the repository has none.
  • D12 Dependency Hygiene — Dependency currency not established — this repository commits no lockfile to resolve
  • D14 License Compliance — npm licences not graded — this npm repository commits no lockfile this pass can resolve
  • D16 Bus Factor — single-maintainer repository — bus factor is not applicable
  • D17 Explicit Debt — explicit-debt markers are read through a C# workspace today, so they were not read for this repository's language — this asserts nothing about how many markers the code carries. Not scored — this is a gap in the analyzer, not a finding about this repository
  • D18 Solution Shape — D18 scores the shape of a .NET solution; this repository has no .NET solution or project files, so the dimension does not apply.
  • D20 ADR Quality — N/A — ADRs are expected on deployable products with a user-facing host, not consumed libraries; no ADR log is required here.
  • D22 Internal API Consistency — The exposed public-API surface could not be collected — no C#/VB projects loaded.
  • D23 Boundary Type-Coupling — No bounded-context organisation was detected either — neither a context-shaped layout, nor 2+ sibling source directories each declaring an aggregate root, nor 2+ projects each declaring an entity of their own. Declaring this codebase's bounded contexts (≥2) would let cross-boundary type coupling be assessed. Declare them in `.codehealth/config.yaml` at the repository root (create it if absent), mapping each context name to the module-path or namespace prefixes that belong to it — e.g. `architecture:` → `contexts:` → `Billing: ["src/billing", "Acme.Billing"]`, `Catalog: ["src/catalog", "Acme.Catalog"]`.
  • D24 Comment Value — No inline comments to assess — comment value is not applicable here.
  • D25 ADR Conformance — no ADRs to check
  • D27 Navigability — D27 counts a call into the standard library or a dependency as unresolved for this repository's language (.js), so too few call sites counted as resolved to assess navigability. Not scored: this is a gap in the analyzer, not a verdict about this repository.
  • D31 IaC & Container Security — No Infrastructure-as-Code or container manifests found (Dockerfile, Docker Compose, Terraform, Kubernetes/Helm, CloudFormation, ARM, Bicep, Ansible); nothing to scan.
  • D32 Data Compliance (PII/GDPR) — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that.
  • D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
  • D39 IL Efficiency — D39 measures the IL emitted by a .NET build; this repository has no .NET solution or project files, so the dimension does not apply.
  • D4 Code Duplication — Duplication not measured — .html not exposed to the token comparison
  • D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
  • D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
  • D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
  • D44 Platform End-of-Life — Platform end-of-life not assessed — this repository declares no platform this pass reads
  • D5 Coupling — Not applicable — this npm build ships 1 production module(s), so there is no coupling BETWEEN modules to measure. (Its test and non-production modules are not part of the shipped graph.)
  • D6 Cohesion (LCOM4) — No production classes were analyzable, so cohesion (LCOM4) was not measured (the solution likely failed to load or has no production code).
  • D7 Architectural Integrity — no checkable ADRs, and no project-reference graph for the cycle pass to read — so this dimension makes no claim about dependency cycles in either direction (where this repository's language has an import-cycle lens, cycles are reported there). Architectural integrity not assessed
  • D8 Code Coverage — Coverage not measured — JavaScript/TypeScript suite
  • DM1 Domain Modelling — not scored — this repository shows none of the 3 signals this lens looks for
  • ED1 Event-Driven — not scored — this repository shows none of the 3 signals this lens looks for
  • ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
  • ES1 Event Sourcing — not scored — this repository shows none of the 3 signals this lens looks for
  • P12 CI test-gate honesty — Reported, not scored — and nothing was matched here. The coverage check applies to any stack, and the automatic-re-run check to any GitHub-Actions workflow, but the checks for excluded tests, skipped tests and sleep-based synchronisation currently recognise only some ecosystems' test-runner idioms, so on a repository built with another stack the zeros below mean 'not checked', not 'clean'.
  • P2 Observability — This repository's JavaScript/TypeScript source (1 module(s), 181 file(s) read) declares no entry point and bootstraps no server, and nothing here deploys a service — it is a library, run inside whatever hosts it, so production observability (structured logging, tracing/metrics, health checks) is N/A. If it grows a binary or a service, the dimension reactivates.
  • P7 Outbound HTTP resilience — not applicable — no HTTP server, API framework or worker entry point was found in the JavaScript/TypeScript source, so there is no service whose uptime a failing dependency could take down
  • P8 Schema migrations — no ORM, schema-migration tool or schema auto-create was found in this repository's dependency manifests or source, so there is no database schema for this check to judge
  • P9 Domain vs controller coverage — no coverage report found on disk — produce a coverage report in a standard format (lcov — `vitest --coverage`, `jest --coverage`, `bun test --coverage --coverage-reporter=lcov`, or `nyc`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures, or wire coverage collection into CI, to enable this cross-layer check
  • PF1 Benchmark discipline — Not applicable: no benchmark suite was found. This check searched for tinybench, mitata, benchmark.js, benny or vitest `bench(...)` calls in files that import them (or `*.bench.*` files), or one of those in a package.json, and for a `*benchmark*` script that this repository's CI runs. Benchmarks are credited as a bonus, so their absence is neither scored nor deducted.
  • PF2 Allocation hygiene — Not applicable: TypeScript/JavaScript runs on a garbage-collected runtime that gives a program no allocation-control idiom to choose on a hot path — no pools, stack allocation or value types — so allocation awareness is not something this code can be rated on.
  • R11 Import Boundaries — No recognizable feature-sliced/layered src layout — boundary rules not applicable.
  • R4 Test Coverage — 1 test file(s) reach none of 174 production file(s) via imports — exercised outside the JS import graph (integration/bundled), not import-reachable
  • R5 Dependency Freshness — no package-lock.json — dependency freshness not measured (would require an npm lockfile); JS/npm CVEs are scored in D30 (Dependency Vulnerabilities), which answers every ecosystem
  • S1 Web-Security Posture — Not assessed: 186 JavaScript/TypeScript file(s) were read for weak hashes and ciphers, key material fixed in the source, disabled TLS certificate validation and obsolete TLS versions, and none was found. That half of the dimension is clean, but it is not scored on its own: a C# repository with the same clean reading is scored on its server controls as well, or is N/A for having no web surface, and neither can be decided here. The server controls — HTTPS enforcement, HSTS, cookie flags, input validation — are NOT assessed for JavaScript/TypeScript: each is scored as an absence, an absence is only reportable over the production HTTP server, and in this ecosystem the file that opens the port is build output or a framework launcher rather than a file in the source tree. Their absence here is not a finding about this repository.
  • X2 Cancellation propagation — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • X20 Mistyped argument guard — This check asks whether an argument guard reports an EMPTY value as a NULL one, which needs a language that throws a null-specific argument exception — .NET's ArgumentNullException, the JVM's NullPointerException, Dart's ArgumentError.notNull. This repository contains none of those languages: the ones it is written in have a single exception for a bad argument, so there is no pair of exceptions to confuse and nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
  • X26 Unsynchronised callback handoff — Not applicable: this check looks for a collection written by a callback on one thread while the body waiting on it touches it on another, and in this repository's languages no collection is reachable from two threads at once. TypeScript/JavaScript runs every callback on the one thread that owns its objects: a callback runs only when the body waiting on it has yielded, never alongside it, and a worker thread receives a COPY of what it is sent. A SharedArrayBuffer carries raw bytes, never an Array, Map or Set, so no collection is reachable from two threads at once. Not a gap in the analyzer and not a finding about your code.
  • X27 Collection changed while being enumerated — Not applicable: this check looks for a loop whose body adds to or removes from the very collection the loop is walking, invalidating the enumerator it holds, and in this repository's languages that cannot happen. JavaScript and TypeScript have no iterator that a change can invalidate: an `Array` is walked by index against its live length, and a `Map` or `Set` by the ECMAScript specification's live entry list, so a body that adds to, removes from or empties what it walks raises nothing — every loop form (`for…of`, `for…in`, `forEach`, `map`, `filter`, `reduce`, `entries()`) on every built-in collection (`Array`, `Map`, `Set`, plain objects, `URLSearchParams`, `Headers`, `FormData`) runs to completion. Such a loop can still skip an element or never end, which is a different defect and not the one this check asks about. Not a gap in the analyzer and not a finding about your code.
  • X32 Type resolved by simple name across every loaded assembly — This check is about how a .NET program searches the assemblies loaded into its process for a type, and this repository contains no .NET source, so there is nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
  • X4 Structured logging — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • X5 Nullable reference types — Not applicable: this check asks whether the null-typed discipline a language offers is switched on, and how much of that the assertion operator takes back, and in this repository's languages there is no such switch and no such operator. Plain JavaScript carries no type annotations and commits no tsconfig, so it states no null-typed discipline for this check to grade: there is nothing here that switches null checking on or off, and TypeScript (or `// @ts-check`) is how a repository acquires one — advice, not a defect this card measures. Not a gap in the analyzer and not a finding about your code.
  • X6 Hand-rolled structured-format parsing — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • X7 Silent fallback defaults — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • X9 Subsumed condition operand — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.

Appendix A — Findings (grouped)

The findings behind the scores, grouped by severity, then by dimension and kind. The high-severity issues are enumerated in full below; items per group are capped at 25 with any overflow stated explicitly per group, never silently truncated. The complete machine-readable list of every finding (all severities) is the companion findings.md in this report's bundle.

Critical — 4 finding(s)
D29 · Static Analysis (SAST) · REDACTED
  • REDACTED
  • REDACTED
D29 · Static Analysis (SAST) · REDACTED · ×1
  • REDACTED
R9 · Circular Imports · Import cycle (3 files) · ×1
  • Import cycle (3 files) player/js/elements/svgElements/SVGCompElement.js:8 — player/js/elements/svgElements/SVGCompElement.js → REDACTED → player/js/elements/svgElements/SVGTextElement.js → player/js/elements/svgElements/SVGCompElement.js
Serious — 255 finding(s)
D2 · Cognitive Complexity · (anonymous) · ×13
  • (anonymous)::renderGradient (cognitive 58) player/js/elements/helpers/shapes/SVGElementsRenderer.js:121 — (anonymous)::renderGradient has cognitive complexity 58 (threshold 15). Drivers by points: if/else 19 (36 pts), boolean chains 12, ternaries 3 (6 pts), loops 2 (4 pts) (nesting depth added 22). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::getMult (cognitive 51) player/js/utils/text/TextSelectorProperty.js:39 — (anonymous)::getMult has cognitive complexity 51 (threshold 15). Drivers by points: if/else 31 (45 pts), ternaries 2 (6 pts) (nesting depth added 18). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::interpolateShape (cognitive 42) player/js/utils/shapes/ShapeProperty.js:18 — (anonymous)::interpolateShape has cognitive complexity 42 (threshold 15). Drivers by points: if/else 12 (22 pts), ternaries 5 (14 pts), loops 3 (5 pts), boolean chains 1 (nesting depth added 21). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
  • (anonymous)::addFonts (cognitive 40) player/js/utils/FontManager.js:155 — (anonymous)::addFonts has cognitive complexity 40 (threshold 15). Drivers by points: if/else 15 (30 pts), loops 3 (7 pts), boolean chains 3 (nesting depth added 19). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::renderPath (cognitive 31) player/js/elements/helpers/shapes/SVGElementsRenderer.js:50 — (anonymous)::renderPath has cognitive complexity 31 (threshold 15). Drivers by points: if/else 6 (13 pts), loops 4 (11 pts), boolean chains 5, ternaries 1 (2 pts) (nesting depth added 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::sub (cognitive 27) REDACTED:99 — (anonymous)::sub has cognitive complexity 27 (threshold 15). Drivers by points: if/else 8 (12 pts), boolean chains 9, ternaries 1 (4 pts), loops 1 (2 pts) (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::sum (cognitive 24) REDACTED:64 — (anonymous)::sum has cognitive complexity 24 (threshold 15). Drivers by points: boolean chains 10, if/else 6 (8 pts), ternaries 1 (4 pts), loops 1 (2 pts) (nesting depth added 6). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::initiateExpression::nearestKey (cognitive 24) REDACTED:553 — (anonymous)::initiateExpression::nearestKey has cognitive complexity 24 (threshold 15). Drivers by points: if/else 9 (19 pts), loops 1 (3 pts), boolean chains 2 (nesting depth added 12). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
  • (anonymous)::checkLoadedFonts (cognitive 20) player/js/utils/FontManager.js:79 — (anonymous)::checkLoadedFonts has cognitive complexity 20 (threshold 15). Drivers by points: if/else 9 (17 pts), boolean chains 2, loops 1 (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::createTree (cognitive 18) player/js/worker_wrapper.js:560 — (anonymous)::createTree has cognitive complexity 18 (threshold 15). Drivers by points: if/else 10 (16 pts), loops 2 (nesting depth added 6). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous)::initiateExpression::executeExpression (cognitive 18) REDACTED:681 — (anonymous)::initiateExpression::executeExpression has cognitive complexity 18 (threshold 15). Drivers by points: if/else 10 (11 pts), boolean chains 4, ternaries 2 (3 pts) (nesting depth added 2). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition.
  • (anonymous)::iterateElements (cognitive 16) player/js/utils/expressions/ShapeInterface.js:7 — (anonymous)::iterateElements has cognitive complexity 16 (threshold 15). Drivers by points: if/else 13 (14 pts), loops 1, ternaries 1 (nesting depth added 1). To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
  • (anonymous)::transformInterfaceFactory::interfaceFunction (cognitive 16) player/js/utils/expressions/ShapeInterface.js:263 — (anonymous)::transformInterfaceFactory::interfaceFunction has cognitive complexity 16 (threshold 15). Drivers by points: boolean chains 9, if/else 7. To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D3 · God Classes · FunctionTooLong · ×11
  • FunctionTooLong: TextAnimatorProperty.TextAnimatorProperty.getMeasures player/js/utils/text/TextAnimatorProperty.js:61 — FunctionTooLong — TextAnimatorProperty.getMeasures runs 414 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 314 over it, 4.14× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: worker_wrapper.workerContent player/js/worker_wrapper.js:1 — FunctionTooLong — workerContent runs 380 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 280 over it, 3.80× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: ExpressionPropertyDecorator.addPropertyDecorator player/js/utils/expressions/ExpressionPropertyDecorator.js:20 — FunctionTooLong — addPropertyDecorator runs 333 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 233 over it, 3.33× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: TextProperty.TextProperty.completeTextData player/js/utils/text/TextProperty.js:203 — FunctionTooLong — TextProperty.completeTextData runs 186 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 86 over it, 1.86× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: bez.bezFunction player/js/utils/bez.js:14 — FunctionTooLong — bezFunction runs 181 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 81 over it, 1.81× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: PropertyFactory.interpolateValue player/js/utils/PropertyFactory.js:16 — FunctionTooLong — interpolateValue runs 140 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 40 over it, 1.40× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: SVGTextElement.SVGTextLottieElement.buildNewText player/js/elements/svgElements/SVGTextElement.js:72 — FunctionTooLong — SVGTextLottieElement.buildNewText runs 135 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 35 over it, 1.35× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: TrimModifier.TrimModifier.processShapes player/js/utils/shapes/TrimModifier.js:90 — FunctionTooLong — TrimModifier.processShapes runs 121 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 21 over it, 1.21× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: HTextElement.HTextElement.buildNewText player/js/elements/htmlElements/HTextElement.js:58 — FunctionTooLong — HTextElement.buildNewText runs 117 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 17 over it, 1.17× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: mask.MaskElement player/js/mask.js:12 — FunctionTooLong — MaskElement runs 110 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 10 over it, 1.10× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: RepeaterModifier.RepeaterModifier.processShapes player/js/utils/shapes/RepeaterModifier.js:97 — FunctionTooLong — RepeaterModifier.processShapes runs 105 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 5 over it, 1.05× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
D1 · Cyclomatic Complexity · (anonymous) · ×8
  • (anonymous)::renderGradient (cyclomatic 39) player/js/elements/helpers/shapes/SVGElementsRenderer.js:121 — (anonymous)::renderGradient has cyclomatic complexity 39 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
  • (anonymous)::getMult (cyclomatic 23) player/js/utils/text/TextSelectorProperty.js:39 — (anonymous)::getMult has cyclomatic complexity 23 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
  • (anonymous)::addFonts (cyclomatic 21) player/js/utils/FontManager.js:155 — (anonymous)::addFonts has cyclomatic complexity 21 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
  • (anonymous)::sum (cyclomatic 19) REDACTED:64 — (anonymous)::sum has cyclomatic complexity 19 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
  • (anonymous)::sub (cyclomatic 19) REDACTED:99 — (anonymous)::sub has cyclomatic complexity 19 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
  • (anonymous)::interpolateShape (cyclomatic 18) player/js/utils/shapes/ShapeProperty.js:18 — (anonymous)::interpolateShape has cyclomatic complexity 18 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
  • (anonymous)::transformInterfaceFactory::interfaceFunction (cyclomatic 18) player/js/utils/expressions/ShapeInterface.js:263 — (anonymous)::transformInterfaceFactory::interfaceFunction has cyclomatic complexity 18 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
  • (anonymous)::initiateExpression::executeExpression (cyclomatic 17) REDACTED:681 — (anonymous)::initiateExpression::executeExpression has cyclomatic complexity 17 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D2 · Cognitive Complexity · (anonymous).setupWorker · ×5
  • (anonymous).setupWorker::workerStart::dataFunctionManager::completeLayers (cognitive 42) player/js/utils/DataManager.js:40 — (anonymous).setupWorker::workerStart::dataFunctionManager::completeLayers has cognitive complexity 42 (threshold 15). Drivers by points: if/else 9 (30 pts), loops 3 (11 pts), boolean chains 1 (nesting depth added 29). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
  • (anonymous).setupWorker::workerStart::dataFunctionManager::(anonymous)::iterateLayers (cognitive 30) player/js/utils/DataManager.js:421 — (anonymous).setupWorker::workerStart::dataFunctionManager::(anonymous)::iterateLayers has cognitive complexity 30 (threshold 15). Drivers by points: if/else 6 (21 pts), loops 3 (9 pts) (nesting depth added 21). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous).setupWorker::workerStart::dataFunctionManager::(anonymous)::iterateShapes (cognitive 24) player/js/utils/DataManager.js:331 — (anonymous).setupWorker::workerStart::dataFunctionManager::(anonymous)::iterateShapes has cognitive complexity 24 (threshold 15). Drivers by points: if/else 6 (17 pts), loops 2 (5 pts), boolean chains 2 (nesting depth added 14). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous).setupWorker::workerStart::dataFunctionManager::completeShapes (cognitive 22) player/js/utils/DataManager.js:133 — (anonymous).setupWorker::workerStart::dataFunctionManager::completeShapes has cognitive complexity 22 (threshold 15). Drivers by points: if/else 6 (17 pts), loops 2 (5 pts) (nesting depth added 14). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous).setupWorker::workerStart::dataFunctionManager::(anonymous)::completeClosingShapes (cognitive 22) player/js/utils/DataManager.js:395 — (anonymous).setupWorker::workerStart::dataFunctionManager::(anonymous)::completeClosingShapes has cognitive complexity 22 (threshold 15). Drivers by points: if/else 6 (17 pts), loops 2 (5 pts) (nesting depth added 14). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
R10 · Code Duplication · Duplicated block with local edits (11 matched lines × 2 locations) · ×4
  • Duplicated block with local edits (11 matched lines × 2 locations) player/js/elements/canvasElements/CVBaseElement.js:56 — player/js/elements/canvasElements/CVBaseElement.js:56 · player/js/elements/helpers/RenderableDOMElement.js:23 — the two spans are one implementation copied and then locally edited — 65 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
  • Duplicated block with local edits (11 matched lines × 2 locations) player/js/elements/canvasElements/CVTextElement.js:39 — player/js/elements/canvasElements/CVTextElement.js:39 · player/js/elements/htmlElements/HTextElement.js:58 — the two spans are one implementation copied and then locally edited — 84 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
  • Duplicated block with local edits (11 matched lines × 2 locations) player/js/renderers/BaseRenderer.js:125 — player/js/renderers/BaseRenderer.js:125 · player/js/renderers/HybridRendererBase.js:331 — the two spans are one implementation copied and then locally edited — 79 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
  • Duplicated block with local edits (11 matched lines × 2 locations) player/js/utils/TransformProperty.js:59 — player/js/utils/TransformProperty.js:59 · player/js/utils/expressions/ExpressionPropertyDecorator.js:211 — the two spans are one implementation copied and then locally edited — 62 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
X3 · Exception handling · Swallowed exception (empty catch) · ×4
  • Swallowed exception (empty catch) player/js/animation/AnimationItem.js:741 — An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it.
  • Swallowed exception (empty catch) player/js/modules/main.js:159 — An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it.
  • Swallowed exception (empty catch) player/js/utils/asset_loader.js:26 — An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it.
  • Swallowed exception (empty catch) player/js/utils/DataManager.js:532 — An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it.
D29 · Static Analysis (SAST) · REDACTED
  • REDACTED
  • REDACTED
  • REDACTED
R10 · Code Duplication · Duplicated block with local edits (17 matched lines × 2 locations) · ×3
  • Duplicated block with local edits (17 matched lines × 2 locations) player/js/animation/AnimationItem.js:695 — player/js/animation/AnimationItem.js:695 · player/js/utils/imagePreloader.js:34 — the two spans are one implementation copied and then locally edited — 95 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
  • Duplicated block with local edits (17 matched lines × 2 locations) player/js/elements/helpers/TransformElement.js:29 — player/js/elements/helpers/TransformElement.js:29 · player/js/elements/helpers/TransformElement.js:60 — the two spans are one implementation copied and then locally edited — 83 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
  • Duplicated block with local edits (17 matched lines × 2 locations) player/js/utils/shapes/ShapeProperty.js:311 — player/js/utils/shapes/ShapeProperty.js:311 · player/js/utils/text/TextSelectorProperty.js:13 — the two spans are one implementation copied and then locally edited — 149 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (14 lines × 2 locations) · ×3
  • Duplicated block (14 lines × 2 locations) player/js/modules/html.js:23 — player/js/modules/html.js:23 · player/js/modules/svg.js:23 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
  • Duplicated block (14 lines × 2 locations) player/js/utils/FontManager.js:203 — player/js/utils/FontManager.js:203 · player/js/utils/FontManager.js:222 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
  • Duplicated block (14 lines × 2 locations) player/js/utils/expressions/ShapeInterface.js:351 — player/js/utils/expressions/ShapeInterface.js:351 · player/js/utils/expressions/ShapeInterface.js:418 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (12 lines × 2 locations) · ×3
  • Duplicated block (12 lines × 2 locations) player/js/elements/htmlElements/HCompElement.js:42 — player/js/elements/htmlElements/HCompElement.js:42 · REDACTED:235 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
  • Duplicated block (12 lines × 2 locations) player/js/renderers/CanvasRendererBase.js:257 — player/js/renderers/CanvasRendererBase.js:257 · REDACTED:207 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
  • Duplicated block (12 lines × 2 locations) player/js/utils/functionExtensions.js:1 — player/js/utils/functionExtensions.js:1 · player/js/worker_wrapper.js:2 — the 2 copies are spread across 2 directories, so the shared home is a decision rather than an obvious spot: check first whether one of them already owns this behaviour, and otherwise put the extracted module somewhere all of the sites already reach rather than making one of them depend on another.
D1 · Cyclomatic Complexity · ExpressionPropertyDecorator.addPropertyDecorator · ×2
  • ExpressionPropertyDecorator.addPropertyDecorator::loopOut (cyclomatic 17) player/js/utils/expressions/ExpressionPropertyDecorator.js:21 — ExpressionPropertyDecorator.addPropertyDecorator::loopOut has cyclomatic complexity 17 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top. This shape REPEATS in the file: one other method here (ExpressionPropertyDecorator.addPropertyDecorator::loopIn) has the same decision points, in the same order, at the same nesting depths — so this is one pattern written twice rather than two separate problems. Splitting this body alone leaves the other exactly as it is. Where these are variations on one operation, the change that clears both is the shared one: lift the common shape into a single routine the variants call, parameterised by whatever genuinely differs between them, and keep in each method only the part that is not shared.
  • ExpressionPropertyDecorator.addPropertyDecorator::loopIn (cyclomatic 16) player/js/utils/expressions/ExpressionPropertyDecorator.js:87 — ExpressionPropertyDecorator.addPropertyDecorator::loopIn has cyclomatic complexity 16 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top. This shape REPEATS in the file: one other method here (ExpressionPropertyDecorator.addPropertyDecorator::loopOut) has the same decision points, in the same order, at the same nesting depths — so this is one pattern written twice rather than two separate problems. Splitting this body alone leaves the other exactly as it is. Where these are variations on one operation, the change that clears both is the shared one: lift the common shape into a single routine the variants call, parameterised by whatever genuinely differs between them, and keep in each method only the part that is not shared.
D2 · Cognitive Complexity · addPropertyDecorator · ×2
  • addPropertyDecorator::loopOut (cognitive 27) player/js/utils/expressions/ExpressionPropertyDecorator.js:21 — addPropertyDecorator::loopOut has cognitive complexity 27 (threshold 15). Drivers by points: if/else 13 (18 pts), loops 2 (6 pts), boolean chains 2, ternaries 1 (nesting depth added 9). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • addPropertyDecorator::loopIn (cognitive 26) player/js/utils/expressions/ExpressionPropertyDecorator.js:87 — addPropertyDecorator::loopIn has cognitive complexity 26 (threshold 15). Drivers by points: if/else 13 (18 pts), loops 2 (6 pts), boolean chains 1, ternaries 1 (nesting depth added 9). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D29 · Static Analysis (SAST) · REDACTED
  • REDACTED
  • REDACTED
D3 · God Classes · FileTooLong · ×2
  • FileTooLong: js/worker_wrapper.js player/js/worker_wrapper.js — FileTooLong — 718 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 218 over it, 1.44× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: animation/AnimationItem.js player/js/animation/AnimationItem.js — FileTooLong — 594 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 94 over it, 1.19× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
D35 · Change Coupling · Change coupling · ×2
  • Change coupling: RoundCornersModifier.js ↔ TrimModifier.js player/js/utils/shapes/RoundCornersModifier.js:1 — `player/js/utils/shapes/RoundCornersModifier.js` and `player/js/utils/shapes/TrimModifier.js` change together 64% of the time (9 of the 14 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well — a repo-wide or module-wide sweep is evidence about the sweep rather than about any pair inside it and is left out of BOTH sides of this ratio, while a dependency bump, a formatter/rename sweep, or a commit whose edit to one of the two files was a tool directive such as //go:generate or whitespace only is left out of the shared count ONLY, so the two sides are not taken over identical commit sets) with no explicit dependency between them. They sit in the same directory, but in this ecosystem each file is its own module — a sibling reference still needs an import — so the missing import edge is real: the coupling runs through shared behaviour, not a declared dependency. If they duplicate structure, extract the common part into one unit; otherwise the coupling is hidden and worth breaking. You can check this without leaving the row: of the 9 shared commits counted here, the most recent 3 are `b93248e6` style fixes; `9a62f61d` WIP modules; `60832495` skipping not animated shape contents — run `git show` on any of them.
  • Change coupling: AnimationItem.js ↔ Expressions.js player/js/animation/AnimationItem.js:1 — `player/js/animation/AnimationItem.js` and `player/js/utils/expressions/Expressions.js` change together 50% of the time (7 of the 14 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well — a repo-wide or module-wide sweep is evidence about the sweep rather than about any pair inside it and is left out of BOTH sides of this ratio, while a dependency bump, a formatter/rename sweep, or a commit whose edit to one of the two files was a tool directive such as //go:generate or whitespace only is left out of the shared count ONLY, so the two sides are not taken over identical commit sets) with no explicit dependency — the edge is real but nothing declares it. Read the pair before acting: if one registers itself into the other through a hook or an initialiser, the missing dependency is DELIBERATE — the registration is the link, and it is meant not to be an import — and the thing to add is a comment on each side naming the other, not a merge; if they simply belong together, co-locate them; if neither holds, the coupling is hidden and worth breaking. You can check this without leaving the row: of the 7 shared commits counted here, the most recent 3 are `1c71f289` expose global object for expressions; `9a62f61d` WIP modules; `4fb9d671` WIP import — run `git show` on any of them.
R10 · Code Duplication · Duplicated block (17 lines × 2 locations) · ×2
  • Duplicated block (17 lines × 2 locations) player/js/renderers/HybridRendererBase.js:261 — player/js/renderers/HybridRendererBase.js:261 · REDACTED:104 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
  • Duplicated block (17 lines × 2 locations) tasks/build.js:748 — tasks/build.js:748 · tasks/build_worker.js:139 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (15 lines × 2 locations) · ×2
  • Duplicated block (15 lines × 2 locations) player/js/animation/AnimationItem.js:79 — player/js/animation/AnimationItem.js:79 · player/js/animation/AnimationItemWorkerOverride.js:25 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
  • Duplicated block (15 lines × 2 locations) player/js/utils/DataManager.js:401 — player/js/utils/DataManager.js:401 · player/js/utils/DataManager.js:434 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
R10 · Code Duplication · Duplicated block (11 lines × 2 locations) · ×2
  • Duplicated block (11 lines × 2 locations) player/js/animation/AnimationItem.js:246 — player/js/animation/AnimationItem.js:246 · player/js/animation/AnimationItemWorkerOverride.js:79 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
  • Duplicated block (11 lines × 2 locations) player/js/utils/expressions/LayerInterface.js:18 — player/js/utils/expressions/LayerInterface.js:18 · player/js/utils/expressions/LayerInterface.js:31 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R7 · Dead Code · Dead file (~3 LoC) · ×2
  • Dead file (~3 LoC) player/js/utils/asset_loader_worker_override.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
  • Dead file (~3 LoC) player/js/utils/imagePreloaderWorkerOverride.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
D1 · Cyclomatic Complexity · TextAnimatorProperty.TextAnimatorProperty.getMeasures (cyclomatic 125) · ×1
  • TextAnimatorProperty.TextAnimatorProperty.getMeasures (cyclomatic 125) player/js/utils/text/TextAnimatorProperty.js:61 — TextAnimatorProperty.TextAnimatorProperty.getMeasures has cyclomatic complexity 125 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · (anonymous).setupWorker (cyclomatic 115) · ×1
  • (anonymous).setupWorker (cyclomatic 115) player/js/utils/DataManager.js:36 — (anonymous).setupWorker has cyclomatic complexity 115 (threshold 15). Most of this is not in the body itself: 2 of the 115 points are its own statements and the rest belongs to 38 function items inside it that branch (workerStart::dataFunctionManager::completeLayers, workerStart::dataFunctionManager::(anonymous)::iterateShapes, workerStart::dataFunctionManager::(anonymous)::iterateLayers, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · TextProperty.TextProperty.completeTextData (cyclomatic 67) · ×1
  • TextProperty.TextProperty.completeTextData (cyclomatic 67) player/js/utils/text/TextProperty.js:203 — TextProperty.TextProperty.completeTextData has cyclomatic complexity 67 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · SVGProLevelsFilter.SVGProLevelsFilter (cyclomatic 55) · ×1
  • SVGProLevelsFilter.SVGProLevelsFilter (cyclomatic 55) player/js/elements/svgElements/effects/SVGProLevelsFilter.js:3 — SVGProLevelsFilter.SVGProLevelsFilter has cyclomatic complexity 55 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · worker_wrapper.workerContent (cyclomatic 55) · ×1
  • worker_wrapper.workerContent (cyclomatic 55) player/js/worker_wrapper.js:1 — worker_wrapper.workerContent has cyclomatic complexity 55 (threshold 15). Most of this is not in the body itself: 1 of the 55 points is its own statement and the rest belongs to 14 function items inside it that branch (a function literal at line 456, a function literal at line 333, extendPrototype, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 55) · ×1
  • (anonymous) (cyclomatic 55) player/js/worker_wrapper.js:549 — (anonymous) has cyclomatic complexity 55 (threshold 15). Most of this is not in the body itself: 1 of the 55 points is its own statement and the rest belongs to 41 function items inside it that branch (createTree, a function literal at line 975, a function literal at line 761, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · PropertyFactory.interpolateValue (cyclomatic 50) · ×1
  • PropertyFactory.interpolateValue (cyclomatic 50) player/js/utils/PropertyFactory.js:16 — PropertyFactory.interpolateValue has cyclomatic complexity 50 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · SVGRenderer.SVGRenderer (cyclomatic 40) · ×1
  • SVGRenderer.SVGRenderer (cyclomatic 40) player/js/renderers/SVGRenderer.js:12 — SVGRenderer.SVGRenderer has cyclomatic complexity 40 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · SVGTextElement.SVGTextLottieElement.buildNewText (cyclomatic 38) · ×1
  • SVGTextElement.SVGTextLottieElement.buildNewText (cyclomatic 38) player/js/elements/svgElements/SVGTextElement.js:72 — SVGTextElement.SVGTextLottieElement.buildNewText has cyclomatic complexity 38 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · SVGProLevelsFilter.SVGProLevelsFilter.renderFrame (cyclomatic 38) · ×1
  • SVGProLevelsFilter.SVGProLevelsFilter.renderFrame (cyclomatic 38) player/js/elements/svgElements/effects/SVGProLevelsFilter.js:75 — SVGProLevelsFilter.SVGProLevelsFilter.renderFrame has cyclomatic complexity 38 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · TrimModifier.TrimModifier.processShapes (cyclomatic 36) · ×1
  • TrimModifier.TrimModifier.processShapes (cyclomatic 36) player/js/utils/shapes/TrimModifier.js:90 — TrimModifier.TrimModifier.processShapes has cyclomatic complexity 36 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · SVGShapeElement.SVGShapeElement.searchShapes (cyclomatic 34) · ×1
  • SVGShapeElement.SVGShapeElement.searchShapes (cyclomatic 34) player/js/elements/svgElements/SVGShapeElement.js:236 — SVGShapeElement.SVGShapeElement.searchShapes has cyclomatic complexity 34 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · CanvasRendererBase.CanvasRendererBase.updateContainerSize (cyclomatic 33) · ×1
  • CanvasRendererBase.CanvasRendererBase.updateContainerSize (cyclomatic 33) player/js/renderers/CanvasRendererBase.js:152 — CanvasRendererBase.CanvasRendererBase.updateContainerSize has cyclomatic complexity 33 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · workerContent · ×1
  • workerContent::onmessage (cyclomatic 33) player/js/worker_wrapper.js:456 — workerContent::onmessage has cyclomatic complexity 33 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 32) · ×1
  • (anonymous) (cyclomatic 32) player/js/animation/AnimationManager.js:4 — (anonymous) has cyclomatic complexity 32 (threshold 15). Most of this is not in the body itself: 1 of the 32 points is its own statement and the rest belongs to 25 function items inside it that branch (searchAnimations, registerAnimation, removeElement, …). Those helpers are already separate functions, so extracting the branching again is not available. To reduce it, move them out of the body to the enclosing scope, where each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · HCameraElement.HCameraElement.renderFrame (cyclomatic 30) · ×1
  • HCameraElement.HCameraElement.renderFrame (cyclomatic 30) player/js/elements/htmlElements/HCameraElement.js:85 — HCameraElement.HCameraElement.renderFrame has cyclomatic complexity 30 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · AnimationItem.AnimationItem.setData (cyclomatic 29) · ×1
  • AnimationItem.AnimationItem.setData (cyclomatic 29) player/js/animation/AnimationItem.js:128 — AnimationItem.AnimationItem.setData has cyclomatic complexity 29 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · PropertyFactory.KeyframedMultidimensionalProperty (cyclomatic 29) · ×1
  • PropertyFactory.KeyframedMultidimensionalProperty (cyclomatic 29) player/js/utils/PropertyFactory.js:402 — PropertyFactory.KeyframedMultidimensionalProperty has cyclomatic complexity 29 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · (anonymous).processKeys (cyclomatic 29) · ×1
  • (anonymous).processKeys (cyclomatic 29) player/js/utils/TransformProperty.js:44 — (anonymous).processKeys has cyclomatic complexity 29 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · HTextElement.HTextElement.renderInnerContent (cyclomatic 28) · ×1
  • HTextElement.HTextElement.renderInnerContent (cyclomatic 28) player/js/elements/htmlElements/HTextElement.js:200 — HTextElement.HTextElement.renderInnerContent has cyclomatic complexity 28 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · drawLayer (cyclomatic 28) · ×1
  • drawLayer (cyclomatic 28) player/js/elements/canvasElements/CVShapeElement.js:272 — drawLayer has cyclomatic complexity 28 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · RepeaterModifier.RepeaterModifier.processShapes (cyclomatic 27) · ×1
  • RepeaterModifier.RepeaterModifier.processShapes (cyclomatic 27) player/js/utils/shapes/RepeaterModifier.js:97 — RepeaterModifier.RepeaterModifier.processShapes has cyclomatic complexity 27 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · CVShapeElement.CVShapeElement.searchShapes (cyclomatic 27) · ×1
  • CVShapeElement.CVShapeElement.searchShapes (cyclomatic 27) player/js/elements/canvasElements/CVShapeElement.js:175 — CVShapeElement.CVShapeElement.searchShapes has cyclomatic complexity 27 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 27) · ×1
  • (anonymous) (cyclomatic 27) player/js/utils/expressions/LayerInterface.js:8 — (anonymous) has cyclomatic complexity 27 (threshold 15). Most of this is not in the body itself: 1 of the 27 points is its own statement and the rest belongs to 17 function items inside it that branch ((anonymous)::_thisLayerFunction, applyPoint, invertPoint, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · mask.MaskElement (cyclomatic 26) · ×1
  • mask.MaskElement (cyclomatic 26) player/js/mask.js:12 — mask.MaskElement has cyclomatic complexity 26 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · CanvasRenderer.CanvasRenderer (cyclomatic 26) · ×1
  • CanvasRenderer.CanvasRenderer (cyclomatic 26) player/js/renderers/CanvasRenderer.js:9 — CanvasRenderer.CanvasRenderer has cyclomatic complexity 26 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · HTextElement.HTextElement.buildNewText (cyclomatic 25) · ×1
  • HTextElement.HTextElement.buildNewText (cyclomatic 25) player/js/elements/htmlElements/HTextElement.js:58 — HTextElement.HTextElement.buildNewText has cyclomatic complexity 25 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 25) · ×1
  • (anonymous) (cyclomatic 25) player/js/utils/imagePreloader.js:6 — (anonymous) has cyclomatic complexity 25 (threshold 15). Most of this is not in the body itself: 1 of the 25 points is its own statement and the rest belongs to 22 function items inside it that branch (loadAssets, getAssetsPath, imageLoaded, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · CVTextElement.CVTextElement.renderInnerContent (cyclomatic 24) · ×1
  • CVTextElement.CVTextElement.renderInnerContent (cyclomatic 24) player/js/elements/canvasElements/CVTextElement.js:129 — CVTextElement.CVTextElement.renderInnerContent has cyclomatic complexity 24 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · SVGStrokeEffect.SVGStrokeEffect.renderFrame (cyclomatic 24) · ×1
  • SVGStrokeEffect.SVGStrokeEffect.renderFrame (cyclomatic 24) player/js/elements/svgElements/effects/SVGStrokeEffect.js:67 — SVGStrokeEffect.SVGStrokeEffect.renderFrame has cyclomatic complexity 24 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 24) · ×1
  • (anonymous) (cyclomatic 24) player/js/animation/AnimationManagerWorkerOverride.js:3 — (anonymous) has cyclomatic complexity 24 (threshold 15). Most of this is not in the body itself: 1 of the 24 points is its own statement and the rest belongs to 22 function items inside it that branch (registerAnimation, removeElement, resume, …). Those helpers are already separate functions, so extracting the branching again is not available. To reduce it, move them out of the body to the enclosing scope, where each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · HybridRenderer.HybridRenderer (cyclomatic 20) · ×1
  • HybridRenderer.HybridRenderer (cyclomatic 20) player/js/renderers/HybridRenderer.js:8 — HybridRenderer.HybridRenderer has cyclomatic complexity 20 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · AnimationItem.AnimationItem.trigger (cyclomatic 19) · ×1
  • AnimationItem.AnimationItem.trigger (cyclomatic 19) player/js/animation/AnimationItem.js:746 — AnimationItem.AnimationItem.trigger has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 19) · ×1
  • (anonymous) (cyclomatic 19) player/js/utils/expressions/ExpressionValueFactory.js:5 — (anonymous) has cyclomatic complexity 19 (threshold 15). Most of this is not in the body itself: 1 of the 19 points is its own statement and the rest belongs to 9 function items inside it that branch (completeProperty::key, MultidimensionalPropertyInterface, UnidimensionalPropertyInterface, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · AnimationItem.AnimationItem.setParams (cyclomatic 18) · ×1
  • AnimationItem.AnimationItem.setParams (cyclomatic 18) player/js/animation/AnimationItem.js:66 — AnimationItem.AnimationItem.setParams has cyclomatic complexity 18 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · AnimationItem.AnimationItem.advanceTime (cyclomatic 18) · ×1
  • AnimationItem.AnimationItem.advanceTime (cyclomatic 18) player/js/animation/AnimationItem.js:492 — AnimationItem.AnimationItem.advanceTime has cyclomatic complexity 18 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · CVTextElement.CVTextElement.buildNewText (cyclomatic 18) · ×1
  • CVTextElement.CVTextElement.buildNewText (cyclomatic 18) player/js/elements/canvasElements/CVTextElement.js:39 — CVTextElement.CVTextElement.buildNewText has cyclomatic complexity 18 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · HybridRendererBase.HybridRendererBase (cyclomatic 18) · ×1
  • HybridRendererBase.HybridRendererBase (cyclomatic 18) player/js/renderers/HybridRendererBase.js:21 — HybridRendererBase.HybridRendererBase has cyclomatic complexity 18 (threshold 15). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 18) · ×1
  • (anonymous) (cyclomatic 18) player/js/utils/expressions/EffectInterface.js:5 — (anonymous) has cyclomatic complexity 18 (threshold 15). Most of this is not in the body itself: 1 of the 18 points is its own statement and the rest belongs to 9 function items inside it that branch (createGroupInterface::groupInterface, createEffectsInterface::groupInterface, createEffectsInterface, …). Those helpers are already separate functions, so extracting the branching again is not available. To reduce it, move them out of the body to the enclosing scope, where each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · createStyleElement (cyclomatic 18) · ×1
  • createStyleElement (cyclomatic 18) player/js/elements/canvasElements/CVShapeElement.js:53 — createStyleElement has cyclomatic complexity 18 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · TrimModifier.TrimModifier.addShapes (cyclomatic 17) · ×1
  • TrimModifier.TrimModifier.addShapes (cyclomatic 17) player/js/utils/shapes/TrimModifier.js:271 — TrimModifier.TrimModifier.addShapes has cyclomatic complexity 17 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · SVGShapeElement.SVGShapeElement.createStyleElement (cyclomatic 17) · ×1
  • SVGShapeElement.SVGShapeElement.createStyleElement (cyclomatic 17) player/js/elements/svgElements/SVGShapeElement.js:105 — SVGShapeElement.SVGShapeElement.createStyleElement has cyclomatic complexity 17 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · CanvasRendererBase.CanvasRendererBase.renderFrame (cyclomatic 17) · ×1
  • CanvasRendererBase.CanvasRendererBase.renderFrame (cyclomatic 17) player/js/renderers/CanvasRendererBase.js:249 — CanvasRendererBase.CanvasRendererBase.renderFrame has cyclomatic complexity 17 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · TextAnimatorDataProperty (cyclomatic 17) · ×1
  • TextAnimatorDataProperty (cyclomatic 17) player/js/utils/text/TextAnimatorDataProperty.js:7 — TextAnimatorDataProperty has cyclomatic complexity 17 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · mask.MaskElement.renderFrame (cyclomatic 16) · ×1
  • mask.MaskElement.renderFrame (cyclomatic 16) player/js/mask.js:156 — mask.MaskElement.renderFrame has cyclomatic complexity 16 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · HybridRendererBase.HybridRendererBase.appendElementInPos (cyclomatic 16) · ×1
  • HybridRendererBase.HybridRendererBase.appendElementInPos (cyclomatic 16) player/js/renderers/HybridRendererBase.js:61 — HybridRendererBase.HybridRendererBase.appendElementInPos has cyclomatic complexity 16 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D2 · Cognitive Complexity · getMeasures (cognitive 461) · ×1
  • getMeasures (cognitive 461) player/js/utils/text/TextAnimatorProperty.js:61 — getMeasures has cognitive complexity 461 (threshold 15). Drivers by points: if/else 112 (373 pts), loops 16 (53 pts), boolean chains 17, match/switch 2 (9 pts), ternaries 3 (9 pts) (nesting depth added 311). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · interpolateValue (cognitive 155) · ×1
  • interpolateValue (cognitive 155) player/js/utils/PropertyFactory.js:16 — interpolateValue has cognitive complexity 155 (threshold 15). Drivers by points: if/else 34 (79 pts), ternaries 8 (45 pts), loops 6 (20 pts), boolean chains 11 (nesting depth added 96). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · completeTextData (cognitive 134) · ×1
  • completeTextData (cognitive 134) player/js/utils/text/TextProperty.js:203 — completeTextData has cognitive complexity 134 (threshold 15). Drivers by points: if/else 33 (74 pts), boolean chains 21, loops 8 (20 pts), ternaries 5 (17 pts), match/switch 1 (2 pts) (nesting depth added 66). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · buildNewText (cognitive 90) · ×1
  • buildNewText (cognitive 90) player/js/elements/svgElements/SVGTextElement.js:72 — buildNewText has cognitive complexity 90 (threshold 15). Drivers by points: if/else 23 (60 pts), ternaries 5 (16 pts), boolean chains 7, loops 3 (5 pts), match/switch 1 (2 pts) (nesting depth added 51). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · processShapes (cognitive 88) · ×1
  • processShapes (cognitive 88) player/js/utils/shapes/TrimModifier.js:90 — processShapes has cognitive complexity 88 (threshold 15). Drivers by points: if/else 28 (63 pts), loops 6 (17 pts), boolean chains 8 (nesting depth added 46). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · drawLayer (cognitive 68) · ×1
  • drawLayer (cognitive 68) player/js/elements/canvasElements/CVShapeElement.js:272 — drawLayer has cognitive complexity 68 (threshold 15). Drivers by points: if/else 12 (37 pts), loops 4 (14 pts), boolean chains 9, ternaries 2 (8 pts) (nesting depth added 41). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · CVTextElement.CVTextElement.renderInnerContent (cognitive 67) · ×1
  • CVTextElement.CVTextElement.renderInnerContent (cognitive 67) player/js/elements/canvasElements/CVTextElement.js:129 — CVTextElement.CVTextElement.renderInnerContent has cognitive complexity 67 (threshold 15). Drivers by points: if/else 15 (45 pts), loops 5 (19 pts), boolean chains 3 (nesting depth added 44). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · processShapes (cognitive 65) · ×1
  • processShapes (cognitive 65) player/js/utils/shapes/RepeaterModifier.js:97 — processShapes has cognitive complexity 65 (threshold 15). Drivers by points: if/else 13 (29 pts), loops 8 (23 pts), ternaries 4 (9 pts), boolean chains 4 (nesting depth added 36). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · buildNewText (cognitive 60) · ×1
  • buildNewText (cognitive 60) player/js/elements/htmlElements/HTextElement.js:58 — buildNewText has cognitive complexity 60 (threshold 15). Drivers by points: if/else 27 (51 pts), ternaries 3 (5 pts), boolean chains 2, loops 2 (nesting depth added 26). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · SVGShapeElement.SVGShapeElement.searchShapes (cognitive 56) · ×1
  • SVGShapeElement.SVGShapeElement.searchShapes (cognitive 56) player/js/elements/svgElements/SVGShapeElement.js:236 — SVGShapeElement.SVGShapeElement.searchShapes has cognitive complexity 56 (threshold 15). Drivers by points: if/else 22 (46 pts), loops 4 (7 pts), boolean chains 3 (nesting depth added 27). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderFrame (cognitive 53) · ×1
  • renderFrame (cognitive 53) player/js/elements/htmlElements/HCameraElement.js:85 — renderFrame has cognitive complexity 53 (threshold 15). Drivers by points: if/else 12 (29 pts), boolean chains 16, loops 3 (8 pts) (nesting depth added 22). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · (anonymous).processKeys (cognitive 49) · ×1
  • (anonymous).processKeys (cognitive 49) player/js/utils/TransformProperty.js:44 — (anonymous).processKeys has cognitive complexity 49 (threshold 15). Drivers by points: if/else 22 (38 pts), boolean chains 11 (nesting depth added 16). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · workerContent · ×1
  • workerContent::onmessage (cognitive 47) player/js/worker_wrapper.js:456 — workerContent::onmessage has cognitive complexity 47 (threshold 15). Drivers by points: if/else 32 (47 pts) (nesting depth added 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · mask.MaskElement (cognitive 46) · ×1
  • mask.MaskElement (cognitive 46) player/js/mask.js:12 — mask.MaskElement has cognitive complexity 46 (threshold 15). Drivers by points: if/else 13 (24 pts), boolean chains 8, ternaries 3 (8 pts), loops 3 (6 pts) (nesting depth added 19). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderInnerContent (cognitive 46) · ×1
  • renderInnerContent (cognitive 46) player/js/elements/htmlElements/HTextElement.js:200 — renderInnerContent has cognitive complexity 46 (threshold 15). Drivers by points: if/else 16 (33 pts), boolean chains 12, loops 1 (nesting depth added 17). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · SVGTextElement.SVGTextLottieElement.renderInnerContent (cognitive 42) · ×1
  • SVGTextElement.SVGTextLottieElement.renderInnerContent (cognitive 42) player/js/elements/svgElements/SVGTextElement.js:277 — SVGTextElement.SVGTextLottieElement.renderInnerContent has cognitive complexity 42 (threshold 15). Drivers by points: if/else 9 (37 pts), loops 1 (3 pts), boolean chains 2 (nesting depth added 30). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · CanvasRendererBase.CanvasRendererBase.updateContainerSize (cognitive 42) · ×1
  • CanvasRendererBase.CanvasRendererBase.updateContainerSize (cognitive 42) player/js/renderers/CanvasRendererBase.js:152 — CanvasRendererBase.CanvasRendererBase.updateContainerSize has cognitive complexity 42 (threshold 15). Drivers by points: boolean chains 23, if/else 15 (19 pts) (nesting depth added 4). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D2 · Cognitive Complexity · CVShapeElement.CVShapeElement.searchShapes (cognitive 41) · ×1
  • CVShapeElement.CVShapeElement.searchShapes (cognitive 41) player/js/elements/canvasElements/CVShapeElement.js:175 — CVShapeElement.CVShapeElement.searchShapes has cognitive complexity 41 (threshold 15). Drivers by points: if/else 18 (32 pts), loops 3 (6 pts), boolean chains 3 (nesting depth added 17). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · (anonymous) (cognitive 39) · ×1
  • (anonymous) (cognitive 39) player/js/animation/AnimationManager.js:4 — (anonymous) has cognitive complexity 39 (threshold 15). Drivers by points: if/else 11 (18 pts), loops 17, boolean chains 4 (nesting depth added 7). None of this is in the body itself: all 39 points belong to 25 function items inside it that branch (searchAnimations, removeElement, registerAnimation, …). Those helpers are already separate functions, so extracting the branching again is not available. To reduce it, move them out of the body to the enclosing scope, where each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · addShapes (cognitive 37) · ×1
  • addShapes (cognitive 37) player/js/utils/shapes/TrimModifier.js:271 — addShapes has cognitive complexity 37 (threshold 15). Drivers by points: if/else 15 (29 pts), boolean chains 3, loops 2 (3 pts), ternaries 1 (2 pts) (nesting depth added 16). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderFrame (cognitive 37) · ×1
  • renderFrame (cognitive 37) player/js/elements/svgElements/effects/SVGStrokeEffect.js:67 — renderFrame has cognitive complexity 37 (threshold 15). Drivers by points: if/else 10 (19 pts), boolean chains 12, loops 2 (6 pts) (nesting depth added 13). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · (anonymous) (cognitive 36) · ×1
  • (anonymous) (cognitive 36) player/js/utils/imagePreloader.js:6 — (anonymous) has cognitive complexity 36 (threshold 15). Drivers by points: if/else 19 (26 pts), boolean chains 6, loops 2, ternaries 1 (2 pts) (nesting depth added 8). None of this is in the body itself: all 36 points belong to 22 function items inside it that branch (loadAssets, getAssetsPath, imageLoaded, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · buildNewText (cognitive 36) · ×1
  • buildNewText (cognitive 36) player/js/elements/canvasElements/CVTextElement.js:39 — buildNewText has cognitive complexity 36 (threshold 15). Drivers by points: if/else 10 (20 pts), loops 3 (7 pts), ternaries 3 (6 pts), boolean chains 3 (nesting depth added 17). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · advanceTime (cognitive 35) · ×1
  • advanceTime (cognitive 35) player/js/animation/AnimationItem.js:492 — advanceTime has cognitive complexity 35 (threshold 15). Drivers by points: if/else 15 (26 pts), boolean chains 5, ternaries 1 (4 pts) (nesting depth added 14). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · mask.MaskElement.renderFrame (cognitive 34) · ×1
  • mask.MaskElement.renderFrame (cognitive 34) player/js/mask.js:156 — mask.MaskElement.renderFrame has cognitive complexity 34 (threshold 15). Drivers by points: if/else 9 (27 pts), boolean chains 6, loops 1 (nesting depth added 18). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · SVGRenderer.SVGRenderer (cognitive 34) · ×1
  • SVGRenderer.SVGRenderer (cognitive 34) player/js/renderers/SVGRenderer.js:12 — SVGRenderer.SVGRenderer has cognitive complexity 34 (threshold 15). Drivers by points: boolean chains 31, if/else 3. To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D2 · Cognitive Complexity · appendElementInPos (cognitive 32) · ×1
  • appendElementInPos (cognitive 32) player/js/renderers/HybridRendererBase.js:61 — appendElementInPos has cognitive complexity 32 (threshold 15). Drivers by points: if/else 9 (18 pts), boolean chains 6, ternaries 1 (5 pts), loops 1 (3 pts) (nesting depth added 15). To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · setData (cognitive 30) · ×1
  • setData (cognitive 30) player/js/animation/AnimationItem.js:128 — setData has cognitive complexity 30 (threshold 15). Drivers by points: ternaries 20, if/else 8 (9 pts), boolean chains 1 (nesting depth added 1). To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D2 · Cognitive Complexity · TextProperty.TextProperty.buildFinalText (cognitive 29) · ×1
  • TextProperty.TextProperty.buildFinalText (cognitive 29) player/js/utils/text/TextProperty.js:149 — TextProperty.TextProperty.buildFinalText has cognitive complexity 29 (threshold 15). Drivers by points: if/else 13 (26 pts), boolean chains 2, loops 1 (nesting depth added 13). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · (anonymous) (cognitive 29) · ×1
  • (anonymous) (cognitive 29) player/js/animation/AnimationManagerWorkerOverride.js:3 — (anonymous) has cognitive complexity 29 (threshold 15). Drivers by points: if/else 8 (13 pts), loops 13, boolean chains 3 (nesting depth added 5). None of this is in the body itself: all 29 points belong to 22 function items inside it that branch (removeElement, registerAnimation, resume, …). Those helpers are already separate functions, so extracting the branching again is not available. To reduce it, move them out of the body to the enclosing scope, where each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · processPath (cognitive 29) · ×1
  • processPath (cognitive 29) player/js/utils/shapes/RoundCornersModifier.js:21 — processPath has cognitive complexity 29 (threshold 15). Drivers by points: if/else 8 (17 pts), ternaries 2 (8 pts), boolean chains 3, loops 1 (nesting depth added 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · createStyleElement (cognitive 28) · ×1
  • createStyleElement (cognitive 28) player/js/elements/canvasElements/CVShapeElement.js:53 — createStyleElement has cognitive complexity 28 (threshold 15). Drivers by points: if/else 9 (15 pts), boolean chains 7, loops 1 (4 pts), ternaries 1 (2 pts) (nesting depth added 10). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · getValue (cognitive 27) · ×1
  • getValue (cognitive 27) player/js/utils/shapes/GradientProperty.js:58 — getValue has cognitive complexity 27 (threshold 15). Drivers by points: ternaries 3 (11 pts), if/else 4 (10 pts), loops 2 (5 pts), boolean chains 1 (nesting depth added 17). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · CVShapeElement.CVShapeElement.renderStyledShape (cognitive 26) · ×1
  • CVShapeElement.CVShapeElement.renderStyledShape (cognitive 26) player/js/elements/canvasElements/CVShapeElement.js:383 — CVShapeElement.CVShapeElement.renderStyledShape has cognitive complexity 26 (threshold 15). Drivers by points: if/else 5 (17 pts), loops 2 (6 pts), boolean chains 3 (nesting depth added 16). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderLocalTransform (cognitive 26) · ×1
  • renderLocalTransform (cognitive 26) player/js/elements/helpers/TransformElement.js:63 — renderLocalTransform has cognitive complexity 26 (threshold 15). Drivers by points: if/else 6 (15 pts), loops 3 (9 pts), boolean chains 2 (nesting depth added 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · PropertyFactory.KeyframedMultidimensionalProperty (cognitive 24) · ×1
  • PropertyFactory.KeyframedMultidimensionalProperty (cognitive 24) player/js/utils/PropertyFactory.js:402 — PropertyFactory.KeyframedMultidimensionalProperty has cognitive complexity 24 (threshold 15). Drivers by points: if/else 4 (12 pts), boolean chains 10, loops 2 (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · worker_wrapper.workerContent (cognitive 24) · ×1
  • worker_wrapper.workerContent (cognitive 24) player/js/worker_wrapper.js:1 — worker_wrapper.workerContent has cognitive complexity 24 (threshold 15). Drivers by points: if/else 9 (14 pts), loops 7 (9 pts), boolean chains 1 (nesting depth added 7). None of this is in the body itself: all 24 points belong to 14 function items inside it that branch (extendPrototype, a function literal at line 333, a function literal at line 387, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · bezFunction (cognitive 24) · ×1
  • bezFunction (cognitive 24) player/js/utils/bez.js:14 — bezFunction has cognitive complexity 24 (threshold 15). Drivers by points: if/else 5 (12 pts), loops 4 (8 pts), boolean chains 4 (nesting depth added 11). None of this is in the body itself: all 24 points belong to 4 function literals inside it that branch (lines 116, 45, 44, …). The decisions are inside those literals, which nothing outside this body can call, review or test on its own, so splitting the enclosing body is not the move available here. To reduce it, lift the literals' work into a named function or method at the enclosing scope and have each literal call it, then reduce whichever part then reads as the largest.
D2 · Cognitive Complexity · (anonymous) (cognitive 24) · ×1
  • (anonymous) (cognitive 24) player/js/utils/expressions/EffectInterface.js:5 — (anonymous) has cognitive complexity 24 (threshold 15). Drivers by points: if/else 9 (15 pts), loops 4 (6 pts), boolean chains 3 (nesting depth added 8). None of this is in the body itself: all 24 points belong to 9 function items inside it that branch (createGroupInterface::groupInterface, createGroupInterface, createEffectsInterface, …). Those helpers are already separate functions, so extracting the branching again is not available. To reduce it, move them out of the body to the enclosing scope, where each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · HShapeElement.HShapeElement.getBoundsOfCurve (cognitive 23) · ×1
  • HShapeElement.HShapeElement.getBoundsOfCurve (cognitive 23) player/js/elements/htmlElements/HShapeElement.js:132 — HShapeElement.HShapeElement.getBoundsOfCurve has cognitive complexity 23 (threshold 15). Drivers by points: if/else 7 (18 pts), boolean chains 4, loops 1 (nesting depth added 11). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderFrame (cognitive 23) · ×1
  • renderFrame (cognitive 23) player/js/renderers/CanvasRendererBase.js:249 — renderFrame has cognitive complexity 23 (threshold 15). Drivers by points: if/else 8 (13 pts), boolean chains 7, loops 2 (3 pts) (nesting depth added 6). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · CanvasRenderer (cognitive 23) · ×1
  • CanvasRenderer (cognitive 23) player/js/renderers/CanvasRenderer.js:9 — CanvasRenderer has cognitive complexity 23 (threshold 15). Drivers by points: boolean chains 20, if/else 2, ternaries 1. To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D2 · Cognitive Complexity · SVGProLevelsFilter.SVGProLevelsFilter.renderFrame (cognitive 22) · ×1
  • SVGProLevelsFilter.SVGProLevelsFilter.renderFrame (cognitive 22) player/js/elements/svgElements/effects/SVGProLevelsFilter.js:75 — SVGProLevelsFilter.SVGProLevelsFilter.renderFrame has cognitive complexity 22 (threshold 15). Drivers by points: boolean chains 11, if/else 6 (11 pts) (nesting depth added 5). To reduce it, name the conditions: bind each compound test to a well-named local or a small predicate function, so the body reads as a sequence of named decisions rather than a chain of operators.
D2 · Cognitive Complexity · (anonymous).TransformProperty (cognitive 21) · ×1
  • (anonymous).TransformProperty (cognitive 21) player/js/utils/TransformProperty.js:176 — (anonymous).TransformProperty has cognitive complexity 21 (threshold 15). Drivers by points: if/else 10 (12 pts), boolean chains 6, loops 1 (3 pts) (nesting depth added 4). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition, and where an else follows a branch that already returns, drop the trailing else and let the rest of the body continue at one level.
D2 · Cognitive Complexity · renderTransform (cognitive 20) · ×1
  • renderTransform (cognitive 20) player/js/elements/helpers/TransformElement.js:28 — renderTransform has cognitive complexity 20 (threshold 15). Drivers by points: if/else 6 (11 pts), loops 2 (6 pts), boolean chains 3 (nesting depth added 9). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · SVGShapeElement.SVGShapeElement.createStyleElement (cognitive 19) · ×1
  • SVGShapeElement.SVGShapeElement.createStyleElement (cognitive 19) player/js/elements/svgElements/SVGShapeElement.js:105 — SVGShapeElement.SVGShapeElement.createStyleElement has cognitive complexity 19 (threshold 15). Drivers by points: if/else 11 (13 pts), boolean chains 4, ternaries 1 (2 pts) (nesting depth added 3). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition.
D2 · Cognitive Complexity · setParams (cognitive 19) · ×1
  • setParams (cognitive 19) player/js/animation/AnimationItem.js:66 — setParams has cognitive complexity 19 (threshold 15). Drivers by points: if/else 11 (12 pts), boolean chains 4, ternaries 3 (nesting depth added 1). To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D2 · Cognitive Complexity · (anonymous) (cognitive 19) · ×1
  • (anonymous) (cognitive 19) player/js/utils/expressions/ExpressionValueFactory.js:5 — (anonymous) has cognitive complexity 19 (threshold 15). Drivers by points: if/else 11, boolean chains 4, ternaries 3, loops 1. None of this is in the body itself: all 19 points belong to 9 function items inside it that branch (completeProperty::key, MultidimensionalPropertyInterface, UnidimensionalPropertyInterface, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · ExpressionPropertyDecorator.addPropertyDecorator · ×1
  • ExpressionPropertyDecorator.addPropertyDecorator::smooth (cognitive 18) player/js/utils/expressions/ExpressionPropertyDecorator.js:153 — ExpressionPropertyDecorator.addPropertyDecorator::smooth has cognitive complexity 18 (threshold 15). Drivers by points: if/else 8 (9 pts), loops 3 (6 pts), boolean chains 2, ternaries 1 (nesting depth added 4). To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D2 · Cognitive Complexity · (anonymous) (cognitive 18) · ×1
  • (anonymous) (cognitive 18) player/js/utils/expressions/LayerInterface.js:8 — (anonymous) has cognitive complexity 18 (threshold 15). Drivers by points: loops 3 (6 pts), if/else 5, boolean chains 4, ternaries 2, match/switch 1 (nesting depth added 3). None of this is in the body itself: all 18 points belong to 17 function items inside it that branch (applyPoint, invertPoint, fromComp, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · ExpressionValue (cognitive 18) · ×1
  • ExpressionValue (cognitive 18) player/js/utils/expressions/ExpressionValue.js:5 — ExpressionValue has cognitive complexity 18 (threshold 15). Drivers by points: if/else 6 (7 pts), loops 2 (5 pts), ternaries 2 (5 pts), boolean chains 1 (nesting depth added 7). Of this number, 17 points are the body's own statements and 1 belongs to 2 function items inside it that branch. To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · DashProperty.DashProperty.getValue (cognitive 17) · ×1
  • DashProperty.DashProperty.getValue (cognitive 17) player/js/utils/shapes/DashProperty.js:35 — DashProperty.DashProperty.getValue has cognitive complexity 17 (threshold 15). Drivers by points: if/else 7 (13 pts), boolean chains 2, loops 1 (2 pts) (nesting depth added 7). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · CVShapeElement.CVShapeElement.renderGradientFill (cognitive 17) · ×1
  • CVShapeElement.CVShapeElement.renderGradientFill (cognitive 17) player/js/elements/canvasElements/CVShapeElement.js:454 — CVShapeElement.CVShapeElement.renderGradientFill has cognitive complexity 17 (threshold 15). Drivers by points: if/else 6 (11 pts), boolean chains 4, loops 1 (2 pts) (nesting depth added 6). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · MouseModifier.MouseModifier.processShapes (cognitive 17) · ×1
  • MouseModifier.MouseModifier.processShapes (cognitive 17) player/js/utils/shapes/MouseModifier.js:172 — MouseModifier.MouseModifier.processShapes has cognitive complexity 17 (threshold 15). Drivers by points: if/else 4 (10 pts), loops 2 (6 pts), boolean chains 1 (nesting depth added 10). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderInnerContent (cognitive 17) · ×1
  • renderInnerContent (cognitive 17) player/js/elements/htmlElements/HShapeElement.js:218 — renderInnerContent has cognitive complexity 17 (threshold 15). Drivers by points: if/else 5 (9 pts), boolean chains 4, ternaries 2 (4 pts) (nesting depth added 6). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setGradientOpacity (cognitive 17) · ×1
  • setGradientOpacity (cognitive 17) player/js/elements/helpers/shapes/SVGGradientFillStyleData.js:59 — setGradientOpacity has cognitive complexity 17 (threshold 15). Drivers by points: if/else 3 (6 pts), ternaries 3 (6 pts), boolean chains 3, loops 1 (2 pts) (nesting depth added 7). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · TrimModifier.TrimModifier.calculateShapeEdges (cognitive 16) · ×1
  • TrimModifier.TrimModifier.calculateShapeEdges (cognitive 16) player/js/utils/shapes/TrimModifier.js:30 — TrimModifier.TrimModifier.calculateShapeEdges has cognitive complexity 16 (threshold 15). Drivers by points: if/else 9 (14 pts), boolean chains 1, loops 1 (nesting depth added 5). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · OffsetPathModifier.OffsetPathModifier.processPath (cognitive 16) · ×1
  • OffsetPathModifier.OffsetPathModifier.processPath (cognitive 16) player/js/utils/shapes/OffsetPathModifier.js:202 — OffsetPathModifier.OffsetPathModifier.processPath has cognitive complexity 16 (threshold 15). Drivers by points: if/else 6 (9 pts), loops 4 (6 pts), boolean chains 1 (nesting depth added 5). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · SVGRendererBase.SVGRendererBase.renderFrame (cognitive 16) · ×1
  • SVGRendererBase.SVGRendererBase.renderFrame (cognitive 16) REDACTED:193 — SVGRendererBase.SVGRendererBase.renderFrame has cognitive complexity 16 (threshold 15). Drivers by points: if/else 7 (10 pts), boolean chains 3, loops 2 (3 pts) (nesting depth added 4). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · (anonymous).precalculateMatrix (cognitive 16) · ×1
  • (anonymous).precalculateMatrix (cognitive 16) player/js/utils/TransformProperty.js:128 — (anonymous).precalculateMatrix has cognitive complexity 16 (threshold 15). Drivers by points: if/else 10 (12 pts), boolean chains 4 (nesting depth added 2). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition, and where an else follows a branch that already returns, drop the trailing else and let the rest of the body continue at one level.
D2 · Cognitive Complexity · TextAnimatorDataProperty (cognitive 16) · ×1
  • TextAnimatorDataProperty (cognitive 16) player/js/utils/text/TextAnimatorDataProperty.js:7 — TextAnimatorDataProperty has cognitive complexity 16 (threshold 15). Drivers by points: ternaries 16. To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D2 · Cognitive Complexity · getMatte (cognitive 16) · ×1
  • getMatte (cognitive 16) player/js/elements/svgElements/SVGBaseElement.js:97 — getMatte has cognitive complexity 16 (threshold 15). Drivers by points: if/else 6 (11 pts), ternaries 1 (3 pts), boolean chains 2 (nesting depth added 7). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D36 · Supply-chain Provenance & Signing REDACTED · ×1
  • REDACTED
R1 · Type Safety · Type Safety · ×1
  • Type Safety — 0 typed · 177 plain JS — the untyped files are player/js/EffectsManager.js, player/js/animation/AnimationItem.js, player/js/animation/AnimationItemWorkerOverride.js, player/js/animation/AnimationManager.js, player/js/animation/AnimationManagerWorkerOverride.js, player/js/effects/EffectsManagerPlaceholder.js (+171 more).
R10 · Code Duplication · Duplication concentrated across 4 sibling directories (13 clone groups) · ×1
  • Duplication concentrated across 4 sibling directories (13 clone groups) player/js/elements/canvasElements/CVShapeElement.js:129 — 13 duplicated blocks under player/js/elements/ have copies in at least two of the sibling directories canvasElements, helpers, htmlElements, svgElements — 11 of them are reported below, and 2 are counted here but not reported individually: those copies match on shape but no longer clear R10's bar for an individually reported row — either they kept neither their own names nor their values, or what was copied is too small to stand on its own (it reports near-exact duplication only, and only of substantial extent). What this row states is the concentration, which the detector measured over all 13 and which does not depend on how exactly each block's copies still match. That concentration is one structural fact, not 13 local ones: the siblings replicate behaviour none of them owns, which is the shape of a missing shared module — a common library every sibling imports — rather than 13 separate extractions. Check first whether the siblings are deliberately standalone deliverables (scaffold templates, demo apps that must stay copy-pasteable); where they are, the duplication is the design and the per-block rows are the ones to act on.
R10 · Code Duplication · Duplication concentrated across 4 sibling directories (9 clone groups) · ×1
  • Duplication concentrated across 4 sibling directories (9 clone groups) player/js/animation/AnimationItem.js:695 — 9 duplicated blocks under player/js/ have copies in at least two of the sibling directories animation, elements, renderers, utils — 7 of them are reported below, and 2 are counted here but not reported individually: those copies match on shape but no longer clear R10's bar for an individually reported row — either they kept neither their own names nor their values, or what was copied is too small to stand on its own (it reports near-exact duplication only, and only of substantial extent). What this row states is the concentration, which the detector measured over all 9 and which does not depend on how exactly each block's copies still match. That concentration is one structural fact, not 9 local ones: the siblings replicate behaviour none of them owns, which is the shape of a missing shared module — a common library every sibling imports — rather than 9 separate extractions. Check first whether the siblings are deliberately standalone deliverables (scaffold templates, demo apps that must stay copy-pasteable); where they are, the duplication is the design and the per-block rows are the ones to act on.
R10 · Code Duplication · Duplicated block with local edits (174 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (174 matched lines × 2 locations) player/js/animation/AnimationManager.js:4 — player/js/animation/AnimationManager.js:4 · player/js/animation/AnimationManagerWorkerOverride.js:3 — the two spans are one implementation copied and then locally edited — 982 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Wholesale file copy (92 identical lines × 2 files) · ×1
  • Wholesale file copy (92 identical lines × 2 files) player/js/module.js:16 — player/js/module.js:16 · player/js/modules/main.js:15 — these 2 files are line-for-line copies of one another — 92 lines are identical, in the same order, in every one of them — so this is one fact about the file set, not a block to extract. An edit made to one file and not the others changes behaviour silently, which is the failure a wholesale copy guarantees. Pick one file as the single source and derive the others from it (re-export it, spread it into the local overrides each variant genuinely needs, or generate the copies at build time) — the few lines that differ between the files are exactly the part each variant should still own. Check first whether the copies are deliberately standalone deliverables (a translation file seeded from its sibling and waiting to be translated); where they are, the duplication is the design, and the honest move is to mark the seeded file as untranslated rather than to let it pass as done.
R10 · Code Duplication · Duplicated block with local edits (81 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (81 matched lines × 2 locations) player/js/elements/canvasElements/CVShapeElement.js:129 — player/js/elements/canvasElements/CVShapeElement.js:129 · player/js/elements/svgElements/SVGShapeElement.js:218 — the two spans are one implementation copied and then locally edited — 725 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block with local edits (60 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (60 matched lines × 2 locations) player/js/utils/shapes/PuckerAndBloatModifier.js:10 — player/js/utils/shapes/PuckerAndBloatModifier.js:10 · player/js/utils/shapes/RoundCornersModifier.js:13 — the two spans are one implementation copied and then locally edited — 456 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (40 lines × 2 locations) · ×1
  • Duplicated block (40 lines × 2 locations) tasks/build.js:570 — tasks/build.js:570 · tasks/build_worker.js:18 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
R10 · Code Duplication · Duplicated block (38 lines × 2 locations) · ×1
  • Duplicated block (38 lines × 2 locations) player/js/utils/DataManager.js:507 — player/js/utils/DataManager.js:507 · player/js/utils/asset_loader.js:1 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block with local edits (37 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (37 matched lines × 2 locations) player/js/elements/canvasElements/CVEffects.js:5 — player/js/elements/canvasElements/CVEffects.js:5 · player/js/elements/svgElements/SVGEffects.js:16 — the two spans are one implementation copied and then locally edited — 250 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block with local edits (36 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (36 matched lines × 2 locations) player/js/utils/PropertyFactory.js:261 — player/js/utils/PropertyFactory.js:261 · player/js/utils/shapes/ShapeProperty.js:97 — the two spans are one implementation copied and then locally edited — 226 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (32 lines × 2 locations) · ×1
  • Duplicated block (32 lines × 2 locations) player/js/utils/shapes/OffsetPathModifier.js:273 — player/js/utils/shapes/OffsetPathModifier.js:273 · player/js/utils/shapes/ZigZagModifier.js:141 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
R10 · Code Duplication · Duplicated block with local edits (30 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (30 matched lines × 2 locations) player/js/renderers/HybridRenderer.js:8 — player/js/renderers/HybridRenderer.js:8 · player/js/renderers/HybridRendererBase.js:21 — the two spans are one implementation copied and then locally edited — 231 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (27 lines × 2 locations) · ×1
  • Duplicated block (27 lines × 2 locations) REDACTED:132 — REDACTED:132 · REDACTED:161 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (24 lines × 2 locations) · ×1
  • Duplicated block (24 lines × 2 locations) player/js/elements/canvasElements/CVTextElement.js:174 — player/js/elements/canvasElements/CVTextElement.js:174 · player/js/elements/canvasElements/CVTextElement.js:210 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block with local edits (24 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (24 matched lines × 2 locations) player/js/renderers/CanvasRendererBase.js:107 — player/js/renderers/CanvasRendererBase.js:107 · player/js/renderers/CanvasRendererWorkerOverride.js:7 — the two spans are one implementation copied and then locally edited — 171 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (22 lines × 2 locations) · ×1
  • Duplicated block (22 lines × 2 locations) player/js/animation/AnimationItem.js:205 — player/js/animation/AnimationItem.js:205 · player/js/animation/AnimationItemWorkerOverride.js:54 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block with local edits (21 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (21 matched lines × 2 locations) player/js/utils/shapes/ShapeProperty.js:355 — player/js/utils/shapes/ShapeProperty.js:355 · player/js/utils/shapes/ShapeProperty.js:396 — the two spans are one implementation copied and then locally edited — 272 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (19 lines × 4 locations) · ×1
  • Duplicated block (19 lines × 4 locations) player/js/utils/DataManager.js:210 — player/js/utils/DataManager.js:210 · player/js/utils/DataManager.js:307 · player/js/utils/DataManager.js:371 · player/js/utils/DataManager.js:451 — all 4 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block with local edits (16 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (16 matched lines × 2 locations) player/js/elements/CompElement.js:75 — player/js/elements/CompElement.js:75 · player/js/elements/canvasElements/CVCompElement.js:32 — the two spans are one implementation copied and then locally edited — 95 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (16 lines × 2 locations) · ×1
  • Duplicated block (16 lines × 2 locations) player/js/utils/DataManager.js:40 — player/js/utils/DataManager.js:40 · player/js/utils/DataManager.js:421 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (13 lines × 3 locations) · ×1
  • Duplicated block (13 lines × 3 locations) player/js/modules/full.js:48 — player/js/modules/full.js:48 · player/js/modules/html.js:23 · player/js/modules/svg.js:23 — the 3 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. There is one copy in each of 3 separate files rather than several in one place, so check first whether these are sibling modules that each declare their own version of one shape — one per entity, per provider, per language. Where they are, no single extracted module collapses them: each module still has to be written, and what recurs is the TEMPLATE. The moves that do collapse a template are to generate these modules from the set they enumerate, or to replace the repeated construction with one factory each site calls with its own values — and where the set is the point, each module pinning one distinct thing, the repetition IS the enumeration and there is nothing to delete.
R2 · Cyclomatic Complexity · Complex function getMeasures (cyclomatic 125, cognitive 461) · ×1
  • Complex function getMeasures (cyclomatic 125, cognitive 461) player/js/utils/text/TextAnimatorProperty.js:61 — getMeasures has cyclomatic complexity 125 and cognitive complexity 461; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function completeTextData (cyclomatic 67, cognitive 134) · ×1
  • Complex function completeTextData (cyclomatic 67, cognitive 134) player/js/utils/text/TextProperty.js:203 — completeTextData has cyclomatic complexity 67 and cognitive complexity 134; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function SVGProLevelsFilter (cyclomatic 55, cognitive 14) · ×1
  • Complex function SVGProLevelsFilter (cyclomatic 55, cognitive 14) player/js/elements/svgElements/effects/SVGProLevelsFilter.js:3 — SVGProLevelsFilter has cyclomatic complexity 55 and cognitive complexity 14; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function interpolateValue (cyclomatic 50, cognitive 155) · ×1
  • Complex function interpolateValue (cyclomatic 50, cognitive 155) player/js/utils/PropertyFactory.js:16 — interpolateValue has cyclomatic complexity 50 and cognitive complexity 155; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function SVGRenderer (cyclomatic 40, cognitive 34) · ×1
  • Complex function SVGRenderer (cyclomatic 40, cognitive 34) player/js/renderers/SVGRenderer.js:12 — SVGRenderer has cyclomatic complexity 40 and cognitive complexity 34; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function renderGradient (cyclomatic 39, cognitive 58) · ×1
  • Complex function renderGradient (cyclomatic 39, cognitive 58) player/js/elements/helpers/shapes/SVGElementsRenderer.js:121 — renderGradient has cyclomatic complexity 39 and cognitive complexity 58; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function buildNewText (cyclomatic 38, cognitive 90) · ×1
  • Complex function buildNewText (cyclomatic 38, cognitive 90) player/js/elements/svgElements/SVGTextElement.js:72 — buildNewText has cyclomatic complexity 38 and cognitive complexity 90; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function renderFrame (cyclomatic 38, cognitive 22) · ×1
  • Complex function renderFrame (cyclomatic 38, cognitive 22) player/js/elements/svgElements/effects/SVGProLevelsFilter.js:75 — renderFrame has cyclomatic complexity 38 and cognitive complexity 22; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function processShapes (cyclomatic 36, cognitive 88) · ×1
  • Complex function processShapes (cyclomatic 36, cognitive 88) player/js/utils/shapes/TrimModifier.js:90 — processShapes has cyclomatic complexity 36 and cognitive complexity 88; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function searchShapes (cyclomatic 34, cognitive 56) · ×1
  • Complex function searchShapes (cyclomatic 34, cognitive 56) player/js/elements/svgElements/SVGShapeElement.js:236 — searchShapes has cyclomatic complexity 34 and cognitive complexity 56; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function onmessage (cyclomatic 33, cognitive 47) · ×1
  • Complex function onmessage (cyclomatic 33, cognitive 47) player/js/worker_wrapper.js:456 — onmessage has cyclomatic complexity 33 and cognitive complexity 47; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function updateContainerSize (cyclomatic 33, cognitive 38) · ×1
  • Complex function updateContainerSize (cyclomatic 33, cognitive 38) player/js/renderers/CanvasRendererBase.js:152 — updateContainerSize has cyclomatic complexity 33 and cognitive complexity 38; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function renderFrame (cyclomatic 30, cognitive 53) · ×1
  • Complex function renderFrame (cyclomatic 30, cognitive 53) player/js/elements/htmlElements/HCameraElement.js:85 — renderFrame has cyclomatic complexity 30 and cognitive complexity 53; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function processKeys (cyclomatic 29, cognitive 49) · ×1
  • Complex function processKeys (cyclomatic 29, cognitive 49) player/js/utils/TransformProperty.js:44 — processKeys has cyclomatic complexity 29 and cognitive complexity 49; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function setData (cyclomatic 29, cognitive 30) · ×1
  • Complex function setData (cyclomatic 29, cognitive 30) player/js/animation/AnimationItem.js:128 — setData has cyclomatic complexity 29 and cognitive complexity 30; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function KeyframedMultidimensionalProperty (cyclomatic 29, cognitive 24) · ×1
  • Complex function KeyframedMultidimensionalProperty (cyclomatic 29, cognitive 24) player/js/utils/PropertyFactory.js:402 — KeyframedMultidimensionalProperty has cyclomatic complexity 29 and cognitive complexity 24; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function drawLayer (cyclomatic 28, cognitive 68) · ×1
  • Complex function drawLayer (cyclomatic 28, cognitive 68) player/js/elements/canvasElements/CVShapeElement.js:272 — drawLayer has cyclomatic complexity 28 and cognitive complexity 68; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function renderInnerContent (cyclomatic 28, cognitive 46) · ×1
  • Complex function renderInnerContent (cyclomatic 28, cognitive 46) player/js/elements/htmlElements/HTextElement.js:200 — renderInnerContent has cyclomatic complexity 28 and cognitive complexity 46; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function processShapes (cyclomatic 27, cognitive 65) · ×1
  • Complex function processShapes (cyclomatic 27, cognitive 65) player/js/utils/shapes/RepeaterModifier.js:97 — processShapes has cyclomatic complexity 27 and cognitive complexity 65; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function searchShapes (cyclomatic 27, cognitive 41) · ×1
  • Complex function searchShapes (cyclomatic 27, cognitive 41) player/js/elements/canvasElements/CVShapeElement.js:175 — searchShapes has cyclomatic complexity 27 and cognitive complexity 41; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R3 · Large Files · player/js/worker_wrapper.js · ×1
  • player/js/worker_wrapper.js: 972 lines of code player/js/worker_wrapper.js:1 — player/js/worker_wrapper.js has 972 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · tasks/build.js · ×1
  • tasks/build.js: 757 lines of code tasks/build.js:1 — tasks/build.js has 757 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/animation/AnimationItem.js · ×1
  • player/js/animation/AnimationItem.js: 748 lines of code player/js/animation/AnimationItem.js:1 — player/js/animation/AnimationItem.js has 748 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · REDACTED · ×1
  • REDACTED: 689 lines of code REDACTED:1 — REDACTED has 689 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/DataManager.js · ×1
  • player/js/utils/DataManager.js: 636 lines of code player/js/utils/DataManager.js:1 — player/js/utils/DataManager.js has 636 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/text/TextAnimatorProperty.js · ×1
  • player/js/utils/text/TextAnimatorProperty.js: 588 lines of code player/js/utils/text/TextAnimatorProperty.js:1 — player/js/utils/text/TextAnimatorProperty.js has 588 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/shapes/ShapeProperty.js · ×1
  • player/js/utils/shapes/ShapeProperty.js: 514 lines of code player/js/utils/shapes/ShapeProperty.js:1 — player/js/utils/shapes/ShapeProperty.js has 514 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/expressions/ShapeInterface.js · ×1
  • player/js/utils/expressions/ShapeInterface.js: 511 lines of code player/js/utils/expressions/ShapeInterface.js:1 — player/js/utils/expressions/ShapeInterface.js has 511 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/elements/canvasElements/CVShapeElement.js · ×1
  • player/js/elements/canvasElements/CVShapeElement.js: 486 lines of code player/js/elements/canvasElements/CVShapeElement.js:1 — player/js/elements/canvasElements/CVShapeElement.js has 486 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/PropertyFactory.js · ×1
  • player/js/utils/PropertyFactory.js: 463 lines of code player/js/utils/PropertyFactory.js:1 — player/js/utils/PropertyFactory.js has 463 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/expressions/ExpressionPropertyDecorator.js · ×1
  • player/js/utils/expressions/ExpressionPropertyDecorator.js: 445 lines of code player/js/utils/expressions/ExpressionPropertyDecorator.js:1 — player/js/utils/expressions/ExpressionPropertyDecorator.js has 445 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/text/TextProperty.js · ×1
  • player/js/utils/text/TextProperty.js: 440 lines of code player/js/utils/text/TextProperty.js:1 — player/js/utils/text/TextProperty.js has 440 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · player/js/utils/FontManager.js · ×1
  • player/js/utils/FontManager.js: 408 lines of code player/js/utils/FontManager.js:1 — player/js/utils/FontManager.js has 408 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R6 · Tooling · No typecheck script · ×1
  • No typecheck script — test ✓ · lint ✓ · typecheck ✗ — read from this repository's package.json scripts and corroborated against its CI workflows. A script counts when its name or command matches the step: `test` for the suite, `lint` or `prettier` for linting, `typecheck`/`type-check`/`tsc` for type checking. ✗ therefore means no script or CI step under those names was found, NOT that the step is absent from your pipeline — a task invoked by a runner this check does not read, or named something else entirely, is not seen and is worth confirming before acting on a cross. A ✓ means the wiring is DECLARED — a script or CI step under those names exists. It is not a statement that the step passes, or that it runs at all: nothing here installs a dependency or executes a suite.
R7 · Dead Code · Dead file (~222 LoC) · ×1
  • Dead file (~222 LoC) player/js/utils/shapes/MouseModifier.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~201 LoC) · ×1
  • Dead file (~201 LoC) player/js/animation/AnimationManagerWorkerOverride.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~157 LoC) · ×1
  • Dead file (~157 LoC) player/js/animation/AnimationItemWorkerOverride.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~61 LoC) · ×1
  • Dead file (~61 LoC) player/js/utils/expressions/ExpressionValue.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~54 LoC) · ×1
  • Dead file (~54 LoC) player/js/renderers/CanvasRendererWorkerOverride.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~53 LoC) · ×1
  • Dead file (~53 LoC) player/js/utils/asset_loader.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~34 LoC) · ×1
  • Dead file (~34 LoC) tasks/watch.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~16 LoC) · ×1
  • Dead file (~16 LoC) player/js/utils/FontManagerWorkerOverride.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~13 LoC) · ×1
  • Dead file (~13 LoC) player/js/utils/DataManagerWorkerOverrides.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~11 LoC) · ×1
  • Dead file (~11 LoC) player/js/elements/canvasElements/CVCompBaseElement.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~6 LoC) · ×1
  • Dead file (~6 LoC) player/js/utils/audio/AudioElement.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~5 LoC) · ×1
  • Dead file (~5 LoC) player/js/elements/helpers/shapes/ShapeElement.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~4 LoC) · ×1
  • Dead file (~4 LoC) player/js/elements/BaseTextElement.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
R7 · Dead Code · Dead file (~0 LoC) · ×1
  • Dead file (~0 LoC) player/js/modules/full_worker.js — no import path from any entry point (144 application, 2 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
SC1 · Supply-chain hygiene · JavaScript dependencies are not locked · ×1
  • JavaScript dependencies are not locked — No package-lock.json / yarn.lock / pnpm-lock.yaml / bun.lock — JS installs aren't reproducible (SSDF PW.4.4). Commit your package manager's lockfile and install from it (`npm ci`, `yarn --immutable`, `pnpm i --frozen-lockfile` or `bun i --frozen-lockfile`). Advisory — never scored.
Minor — 125 finding(s)
D34 · Knowledge Freshness · Orphaned file · ×68
  • Orphaned file player/js/utils/text/TextAnimatorProperty.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file REDACTED:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/shapes/ShapeProperty.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/expressions/ShapeInterface.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file tasks/build.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/elements/canvasElements/CVShapeElement.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/expressions/ExpressionPropertyDecorator.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/PropertyFactory.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/text/TextProperty.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/FontManager.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/elements/svgElements/SVGShapeElement.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/shapes/TrimModifier.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/renderers/CanvasRendererBase.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/renderers/HybridRendererBase.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/elements/svgElements/SVGTextElement.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/elements/htmlElements/HTextElement.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/TransformProperty.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/bez.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/elements/htmlElements/HShapeElement.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/elements/canvasElements/CVTextElement.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/mask.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/shapes/OffsetPathModifier.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/utils/shapes/RepeaterModifier.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file REDACTED:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • Orphaned file player/js/elements/helpers/shapes/SVGElementsRenderer.js:1 — No one still active in this repository holds living knowledge of this file: everyone who made a meaningful change to it has gone quiet, or what the current team did to it (moves, reformatting, log-level or import edits, renames) never needed understanding it. If it breaks, no one currently understands it. Attach the read to the next change that touches it: have a second person review that change, and leave behind a short comment or test recording what the file is for.
  • + 43 more in this group — see findings.md.
X10 · Duplicated predicate · Duplicated predicate · ×25
  • Duplicated predicate player/js/renderers/CanvasRenderer.js:20 — `!config || config.runExpressions === undefined || config.runExpressions` appears character-identically in 3 files — player/js/renderers/CanvasRenderer.js, player/js/renderers/HybridRenderer.js, player/js/renderers/SVGRenderer.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/animation/AnimationItem.js:256 — `!segments || segments.length === 0 || !this.autoloadSegments` appears character-identically in 2 files — player/js/animation/AnimationItem.js, player/js/animation/AnimationItemWorkerOverride.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/utils/shapes/OffsetPathModifier.js:289 — `!shapeData.shape._mdf && !this._mdf && !_isFirstFrame` appears character-identically in 4 files — player/js/utils/shapes/OffsetPathModifier.js, player/js/utils/shapes/PuckerAndBloatModifier.js, player/js/utils/shapes/RoundCornersModifier.js, player/js/utils/shapes/ZigZagModifier.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/elements/canvasElements/CVBaseElement.js:57 — `!this.hidden && (!this.isInRange || this.isTransparent)` appears character-identically in 2 files — player/js/elements/canvasElements/CVBaseElement.js, player/js/elements/helpers/RenderableDOMElement.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/utils/TransformProperty.js:69 — `!this.r && this.appliedTransformations < 4` appears character-identically in 2 files — player/js/utils/TransformProperty.js, player/js/utils/expressions/ExpressionPropertyDecorator.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/CanvasRenderer.js:17 — `(config && config.contentVisibility) || 'visible'` appears character-identically in 2 files — player/js/renderers/CanvasRenderer.js, player/js/renderers/SVGRenderer.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/HybridRenderer.js:18 — `(config && config.filterSize && config.filterSize.height) || '400%'` appears character-identically in 2 files — player/js/renderers/HybridRenderer.js, player/js/renderers/HybridRendererBase.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/HybridRenderer.js:17 — `(config && config.filterSize && config.filterSize.width) || '400%'` appears character-identically in 2 files — player/js/renderers/HybridRenderer.js, player/js/renderers/HybridRendererBase.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/HybridRenderer.js:19 — `(config && config.filterSize && config.filterSize.x) || '-100%'` appears character-identically in 2 files — player/js/renderers/HybridRenderer.js, player/js/renderers/HybridRendererBase.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/HybridRenderer.js:20 — `(config && config.filterSize && config.filterSize.y) || '-100%'` appears character-identically in 2 files — player/js/renderers/HybridRenderer.js, player/js/renderers/HybridRendererBase.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/CanvasRenderer.js:16 — `(config && config.imagePreserveAspectRatio) || 'xMidYMid slice'` appears character-identically in 4 files — player/js/renderers/CanvasRenderer.js, player/js/renderers/HybridRenderer.js, player/js/renderers/HybridRendererBase.js, player/js/renderers/SVGRenderer.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/CanvasRenderer.js:15 — `(config && config.preserveAspectRatio) || 'xMidYMid meet'` appears character-identically in 2 files — player/js/renderers/CanvasRenderer.js, player/js/renderers/SVGRenderer.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/CanvasRenderer.js:14 — `(config && config.progressiveLoad) || false` appears character-identically in 2 files — player/js/renderers/CanvasRenderer.js, player/js/renderers/SVGRenderer.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/animation/AnimationItem.js:624 — `(name && this.name !== name) || !this.renderer` appears character-identically in 2 files — player/js/animation/AnimationItem.js, player/js/animation/AnimationItemWorkerOverride.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/elements/canvasElements/CVShapeElement.js:218 — `arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr'` appears character-identically in 2 files — player/js/elements/canvasElements/CVShapeElement.js, player/js/elements/svgElements/SVGShapeElement.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate tasks/build.js:570 — `build =='canvas_worker' || build =='lottie_worker'` appears character-identically in 2 files — tasks/build.js, tasks/build_worker.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/HybridRenderer.js:15 — `config && config.hideOnTransparent === false` appears character-identically in 3 files — player/js/renderers/HybridRenderer.js, player/js/renderers/HybridRendererBase.js, player/js/renderers/SVGRenderer.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/utils/DataManager.js:512 — `contentTypeHeader && xhr.responseType === 'json' && contentTypeHeader.indexOf('json') !== -1` appears character-identically in 2 files — player/js/utils/DataManager.js, player/js/utils/asset_loader.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/CanvasRendererBase.js:291 — `elements[pos] || this.layers[pos].ty === 99` appears character-identically in 2 files — player/js/renderers/CanvasRendererBase.js, REDACTED. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/elements/svgElements/effects/SVGDropShadowEffect.js:62 — `forceRender || this.filterManager.effectElements[4].p._mdf` appears character-identically in 2 files — player/js/elements/svgElements/effects/SVGDropShadowEffect.js, player/js/elements/svgElements/effects/SVGStrokeEffect.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/animation/AnimationItem.js:81 — `params.loop === '' || params.loop === null || params.loop === undefined || params.loop === true` appears character-identically in 2 files — player/js/animation/AnimationItem.js, player/js/animation/AnimationItemWorkerOverride.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/animation/AnimationManager.js:35 — `registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null` appears character-identically in 2 files — player/js/animation/AnimationManager.js, player/js/animation/AnimationManagerWorkerOverride.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/elements/ImageElement.js:32 — `this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio` appears character-identically in 2 files — player/js/elements/ImageElement.js, player/js/elements/canvasElements/CVImageElement.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/utils/shapes/DashProperty.js:36 — `this.elem.globalData.frameId === this.frameId && !forceRender` appears character-identically in 2 files — player/js/utils/shapes/DashProperty.js, player/js/utils/shapes/MouseModifier.js. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate player/js/renderers/CanvasRendererBase.js:239 — `this.elements[i] && this.elements[i].destroy` appears character-identically in 3 files — player/js/renderers/CanvasRendererBase.js, player/js/renderers/HybridRendererBase.js, REDACTED. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
IC1 · Incompleteness & stubs · Blanket warning suppression · ×15
  • Blanket warning suppression build/player/lottie.js:2340 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie.js:13745 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_canvas.js:2340 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_canvas.js:12633 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_canvas_worker.js:2636 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_canvas_worker.js:14041 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_html.js:2340 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_html.js:12050 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_light.js:2340 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_light_canvas.js:2340 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_light_html.js:2340 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_svg.js:2340 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_svg.js:10882 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_worker.js:2636 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
  • Blanket warning suppression build/player/lottie_worker.js:14041 — A bare `eslint-disable` or `@ts-nocheck` with no rule list switches every lint rule or the whole type checker off for the rest of the file — hidden debt. Disable the specific rule on the specific line, with a justification, instead.
D34 · Knowledge Freshness · Most significant orphaned file · ×3
  • Most significant orphaned file player/js/worker_wrapper.js:1 — One of the orphaned files carrying the most lost knowledge — ranked by size weighted by the file's role in the codebase, the same weighting behind the score above, so core code outranks equally large plumbing. A reasonable place to start a read-through before the aggregate risk above bites.
  • Most significant orphaned file player/js/animation/AnimationItem.js:1 — One of the orphaned files carrying the most lost knowledge — ranked by size weighted by the file's role in the codebase, the same weighting behind the score above, so core code outranks equally large plumbing. A reasonable place to start a read-through before the aggregate risk above bites.
  • Most significant orphaned file player/js/utils/DataManager.js:1 — One of the orphaned files carrying the most lost knowledge — ranked by size weighted by the file's role in the codebase, the same weighting behind the score above, so core code outranks equally large plumbing. A reasonable place to start a read-through before the aggregate risk above bites.
D19 · Documentation Quality · Documentation · ×1
  • Documentation: no architecture or design documentation — The document body begins outlining architecture/design docs under titles such as 'After Effects', 'HTML player', 'Usage', 'play', 'stop', 'setSpeed(speed)', but no actual architecture or design documentation is present. Add a short architecture section describing the Lottie library's structure, modules, and how it interacts with After Effects/Bodymovin.
D26 · Project Cohesion · Projects may be oversized for their cohesion · ×1
  • Projects may be oversized for their cohesion — 1 of 1 project(s) overshoot their size bounds, lowering Project Cohesion to 0.0/10. The most over is `(repository root)` (151907 LoC, 127 module-visible types across 22 directories). Review these for cohesion — draw the boundary inside the module first (group each responsibility into its own package or directory and keep the cross-boundary members non-public), since splitting a published package moves types between packages and breaks consumers.
D30 · Dependency Vulnerabilities · Scanner failed to run · ×1
  • REDACTED
D34 · Knowledge Freshness · Dormant codebase · ×1
  • Dormant codebase — 71 of 71 significant files have no living knowledge — the codebase as a whole is dormant, not 71 separate risks. Counted over 71 of the 177 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over. Re-engage owners or document before change.
D36 · Supply-chain Provenance & Signing · REDACTED · ×1
  • REDACTED
D43 · Malicious Dependencies · Scanner failed to run · ×1
  • REDACTED
D9 · Test Distribution · No tests found · ×1
  • No tests found — No test suite could be collected — no discoverable tests to count. If this repository does test, wiring the suite to a framework a runner can collect (Vitest, Jest, Mocha, or the runtime's built-in runner (`node --test`, `bun test`, `deno test`)) is what makes it countable here; a pipeline step that invokes a runner is not evidence on its own, because a runner over an empty suite passes. Tests written as plain executables or shell/PowerShell harnesses are not collectible this way and are not scored here.
M2 · Architecture documentation · No ADRs · ×1
  • No ADRs — No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.
M3 · Folder & project structure · No src/ separation · ×1
  • No src/ separation — Production code isn't grouped under a src/ folder — it's spread across several top-level directories, so there's no one place that says 'this is the product'.
P3 · Security & performance tooling · No SAST · ×1
  • No SAST — No static application security testing detected. For this repository's stack, add CodeQL's javascript-typescript pack, `semgrep --config=p/javascript`, or eslint-plugin-security as a CI step. What was searched, so you can tell an absence from a miss: the 679 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.
R7 · Dead Code · Unused module-local declaration 'noTreeShakingForStandalonePlugin' · ×1
  • Unused module-local declaration 'noTreeShakingForStandalonePlugin' rollup.config.js:33 — This top-level declaration is not exported and its name occurs nowhere else in its module — not called, read, typed against, re-exported or named by a string. Nothing outside the module can reach a non-exported binding, so this is the whole search: remove it, or use it.
R7 · Dead Code · Unused module-local declaration 'defaultBuilds' · ×1
  • Unused module-local declaration 'defaultBuilds' tasks/build_worker.js:8 — This top-level declaration is not exported and its name occurs nowhere else in its module — not called, read, typed against, re-exported or named by a string. Nothing outside the module can reach a non-exported binding, so this is the whole search: remove it, or use it.
R7 · Dead Code · Unused module-local declaration 'scripts' · ×1
  • Unused module-local declaration 'scripts' tasks/build_worker.js:10 — This top-level declaration is not exported and its name occurs nowhere else in its module — not called, read, typed against, re-exported or named by a string. Nothing outside the module can reach a non-exported binding, so this is the whole search: remove it, or use it.
R7 · Dead Code · Unused module-local declaration 'getDirFiles' · ×1
  • Unused module-local declaration 'getDirFiles' test/index.js:275 — This top-level declaration is not exported and its name occurs nowhere else in its module — not called, read, typed against, re-exported or named by a string. Nothing outside the module can reach a non-exported binding, so this is the whole search: remove it, or use it.
Minor — 1 finding(s)
D12 · Dependency Hygiene · Dependency hygiene PARTLY measured · ×1
  • Dependency hygiene PARTLY measured — npm pinning read, dependency currency not (no committed lockfile, so no resolved version to grade) — This repository's npm dependencies were read for PINNING discipline: 0 production declaration(s) plus 18 development one(s) across 1 package.json (1 of them the product — the rest are example, documentation or fixture manifests, which are read and counted but screened off the rules below, because both prescribe a MOVE and "align your example apps" is not a remedy), against 0 committed lockfile(s). No pinning defect was found. That is only PART of dependency hygiene, so this dimension is NOT SCORED: whether any of these packages has a newer, deprecated or abandoned release is the dependency-CURRENCY question, and answering it needs a lockfile resolved to concrete versions, which this repository does not commit: a package.json states version RANGES, and a range names no particular release to be behind. So there was nothing here for the registry to grade — that is a fact about the repository, not a reader we are missing, and no lockfile reader we could write would change it. A clean pinning pass is NOT an all-clear for these dependencies, and it is not a finding that they are all USED. Note also what is deliberately NOT charged here: a workspace legitimately carries ONE lockfile for many manifests, so no row is raised off the lockfile count, only reported. Known CVEs in the same dependency graph are a separate question again, reported under D30 wherever the manifest is OSV-readable.

Appendix B — Reproduction & audit trail

Every external tool invocation behind a deep-scan dimension — the tool, its captured version, the exact command, how many findings it yielded, and a link to the retained raw output. To reproduce any finding: check out the same commit and run the command shown (repo-relative — never an absolute scratch path). The complete raw scanner output is retained verbatim under artifacts/raw/ (indexed in artifacts/raw/index.json); per-invocation exit codes and wall-clock durations are in sidecar.json — kept out of this table so the rendered report stays byte-identical across runs of the same commit.

DimensionToolVersionCommandFindingsRaw output
D28 · Secrets (history)gitleaks—gitleaks detect --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-0133981313b746acb4c6e40995990472/history.json --exit-code 0 --source .0artifacts/raw/gitleaks-history.json
D28 · Secrets (history)gitleaks—gitleaks detect --no-git --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-0133981313b746acb4c6e40995990472/tree.json --exit-code 0 --source .0artifacts/raw/gitleaks-tree.json
D29 · Static Analysis (SAST)semgrep—semgrep --config /opt/semgrep-rules/security-audit.yml --config /opt/semgrep-rules/owasp-top-ten.yml --config /opt/semgrep-rules/watchdog-sast.yml --json --quiet --timeout 10 --timeout-threshold 3 --metrics off .8artifacts/raw/semgrep.json
D30 · Dependency Vulnerabilitiesosv-scanner—osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm .0—
D30 · Dependency Vulnerabilitiestrivy—trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update0artifacts/raw/trivy-fs.json
D31 · IaC & Container Securitytrivy—trivy: not applicable — No Infrastructure-as-Code or container manifests found (Dockerfile, Docker Compose, Terraform, Kubernetes/Helm, CloudFormation, ARM, Bicep, Ansible); nothing to scan.0—
D32 · Data Compliance (PII/GDPR)semgrep—semgrep: not applicable — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that.0—
D37 · Vulnerability-disclosure Policydisclosure—disclosure: not applicable — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.0—
D40 · Network Egress Confinementruntime-hardening—runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.0—
D41 · Kernel & Syscall Confinementruntime-hardening—runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.0—
D42 · Runtime Threat Enforcementruntime-hardening—runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.0—
D43 · Malicious Dependenciesosv-scanner—osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm .0—
D43 · Malicious Dependenciestrivy—trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update0artifacts/raw/trivy-fs.json

Run 01a16e78-66ee-7d23-8358-eee01de91ab8 · every finding is also locatable in findings.md, and the complete scoring record (with exit codes + durations) in sidecar.json.

Downloadable artifacts

Machine-readable and reproducible from this commit + frozen rubric — drop them straight into a contract appendix, a CRA dossier, or a downstream SCA / VEX tool.

⬇ Findings, MITRE CWE-tagged .sarif⬇ Health changelog .md