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Signing"},"helpUri":"https://codehealth.canine.dev/dimensions/D36","relationships":[{"target":{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},"kinds":["relevant"]},{"target":{"id":"CWE-494","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},"kinds":["relevant"]}],"properties":{"cwe":["CWE-1357","CWE-494"]}}]}},"results":[{"ruleId":"D1","level":"warning","message":{"text":"VillageAggregate::apply (cyclomatic 64): VillageAggregate::apply has cyclomatic complexity 64 (threshold 15). To reduce it, keep the dispatch but shrink the arms: move each non-trivial case body into its own named function (or onto the value being matched) so the dispatch reads one line per case, and group related cases into a sub-dispatch. Where every arm is uniform \u2014 the same kind of value, with no behaviour of its own \u2014 a table keyed by the case is the shorter form; wherever the arms carry different data or different behaviour, keep them as cases, because collapsing those trades an explicit, reviewable set of cases for nothing."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/aggregate.rs"},"region":{"startLine":80}}}],"partialFingerprints":{"codehealthFindingId/v1":"9bb2c2b38c3677d07b7e73afe8ce137cc23c691f027d07db7b5cf3ef89beaae1"}},{"ruleId":"D1","level":"warning","message":{"text":"buildings::building_detail (cyclomatic 52): buildings::building_detail has cyclomatic complexity 52 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/buildings.rs"},"region":{"startLine":519}}}],"partialFingerprints":{"codehealthFindingId/v1":"10563b7c4d6d5a8944466a6f0a20c370c3206dba23f331940533b6925a4c7451"}},{"ruleId":"D1","level":"warning","message":{"text":"battles::build_attack_outcome (cyclomatic 29): battles::build_attack_outcome has cyclomatic complexity 29 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/es/workflows/battles.rs"},"region":{"startLine":85}}}],"partialFingerprints":{"codehealthFindingId/v1":"5a0834ae890491098758797957168019bbbe0bdf9caeddd82aa7bcdde84b889a"}},{"ruleId":"D1","level":"warning","message":{"text":"map::generate_new_map (cyclomatic 26): map::generate_new_map has cyclomatic complexity 26 (threshold 15). To reduce it, keep the dispatch but shrink the arms: move each non-trivial case body into its own named function (or onto the value being matched) so the dispatch reads one line per case, and group related cases into a sub-dispatch. Where every arm is uniform \u2014 the same kind of value, with no behaviour of its own \u2014 a table keyed by the case is the shorter form; wherever the arms carry different data or different behaviour, keep them as cases, because collapsing those trades an explicit, reviewable set of cases for nothing."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/map.rs"},"region":{"startLine":160}}}],"partialFingerprints":{"codehealthFindingId/v1":"bf4744eb1b225184c678e053c979988020727bae6088cb4ebdd7dec2efce214b"}},{"ruleId":"D1","level":"warning","message":{"text":"Battle::calculate_battle (cyclomatic 20): Battle::calculate_battle has cyclomatic complexity 20 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/battle.rs"},"region":{"startLine":149}}}],"partialFingerprints":{"codehealthFindingId/v1":"911a8ef95fbef704b7c1f1b2e19bf5b4f191f698e63a2ca0018b4018e1d95a6e"}},{"ruleId":"D2","level":"warning","message":{"text":"buildings::building_detail (cognitive 70): buildings::building_detail has cognitive complexity 70 (threshold 15). Drivers by points: if/else 50, match/switch 16, boolean chains 4 (nesting depth added 29). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/buildings.rs"},"region":{"startLine":519}}}],"partialFingerprints":{"codehealthFindingId/v1":"75d11991a8eb1f8ca008038334427872717ffbf7f872d488727dac569b51a082"}},{"ruleId":"D2","level":"warning","message":{"text":"battles::build_attack_outcome (cognitive 52): battles::build_attack_outcome has cognitive complexity 52 (threshold 15). Drivers by points: if/else 33, loops 8, boolean chains 6, match/switch 5 (nesting depth added 18). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/es/workflows/battles.rs"},"region":{"startLine":85}}}],"partialFingerprints":{"codehealthFindingId/v1":"85b2ccea4b9d6bed4b93cb759ac6f650f7d3e8cc88f4ec43a715610e9f2af04c"}},{"ruleId":"D2","level":"warning","message":{"text":"Battle::calculate_battle (cognitive 27): Battle::calculate_battle has cognitive complexity 27 (threshold 15). Drivers by points: if/else 21, boolean chains 4, loops 1, match/switch 1 (nesting depth added 3). To reduce it, split the body: most of this score is breadth rather than depth \u2014 checks laid out side by side rather than stacked \u2014 so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition, and where an else follows a branch that already returns, drop the trailing else and let the rest of the body continue at one level."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/battle.rs"},"region":{"startLine":149}}}],"partialFingerprints":{"codehealthFindingId/v1":"2b726b91fbe00041d481564ae12282cc4ca25621fe6b10035419abcb828a4264"}},{"ruleId":"D2","level":"warning","message":{"text":"VillageAggregate::apply (cognitive 22): VillageAggregate::apply has cognitive complexity 22 (threshold 15). Drivers by points: if/else 18, loops 2, boolean chains 1, match/switch 1 (nesting depth added 11). The drivers above price the dispatch low by construction \u2014 a dispatch is charged once however many cases it lists, while each branch inside an arm is charged in full \u2014 so most of this count is what the case bodies hold, and the arms are where it can be reduced. To reduce it, keep the dispatch but shrink the arms: move each non-trivial case body into its own named function (or onto the value being matched) so the dispatch reads one line per case, and group related cases into a sub-dispatch. Keep every case explicit, and make the behaviour for cases you do not list a deliberate choice rather than an accident."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/aggregate.rs"},"region":{"startLine":80}}}],"partialFingerprints":{"codehealthFindingId/v1":"41700365e8899d20c858bf83c4a8f948b5943cae0496d48e8232045718d15cd6"}},{"ruleId":"D2","level":"warning","message":{"text":"Village::validate_building_construction (cognitive 21): Village::validate_building_construction has cognitive complexity 21 (threshold 15). Drivers by points: if/else 16, loops 3, boolean chains 2 (nesting depth added 9). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/village.rs"},"region":{"startLine":1176}}}],"partialFingerprints":{"codehealthFindingId/v1":"c803d60fc8fc0e839e260930204a2d774dfd3dbee8e9b4fec30af939ead07c58"}},{"ruleId":"D2","level":"warning","message":{"text":"seed::run_seed (cognitive 20): seed::run_seed has cognitive complexity 20 (threshold 15). Drivers by points: if/else 17, loops 3 (nesting depth added 11). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/seed/mod.rs"},"region":{"startLine":158}}}],"partialFingerprints":{"codehealthFindingId/v1":"66d5cf37c5ac777dd12cac919956ef25c5a3a09112e1038bd138da51ec6ea712"}},{"ruleId":"D2","level":"warning","message":{"text":"buildings::smithy_options_for_village (cognitive 20): buildings::smithy_options_for_village has cognitive complexity 20 (threshold 15). Drivers by points: if/else 13, boolean chains 3, match/switch 3, loops 1 (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/buildings.rs"},"region":{"startLine":2086}}}],"partialFingerprints":{"codehealthFindingId/v1":"1d2e84cfa6e415c6f468bc02b9b892a61b11c165dcb6fe5bb2dd70f40cf53ae0"}},{"ruleId":"D2","level":"warning","message":{"text":"Village::apply_battle_report (cognitive 19): Village::apply_battle_report has cognitive complexity 19 (threshold 15). Drivers by points: if/else 13, boolean chains 4, loops 2 (nesting depth added 5). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/village.rs"},"region":{"startLine":971}}}],"partialFingerprints":{"codehealthFindingId/v1":"5adcfee53feae30ba63a550b995bc9a24a2c781532e631e5891828ec3e086a8b"}},{"ruleId":"D2","level":"warning","message":{"text":"seed::resolve_village_from_template (cognitive 16): seed::resolve_village_from_template has cognitive complexity 16 (threshold 15). Drivers by points: if/else 10, loops 6 (nesting depth added 5). To reduce it, split the body: this score is breadth rather than depth \u2014 many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/seed/mod.rs"},"region":{"startLine":358}}}],"partialFingerprints":{"codehealthFindingId/v1":"f8947fcd416ec7b4a52151cf84d3db7496300a6426573b16385697635c506a47"}},{"ruleId":"D2","level":"warning","message":{"text":"queries::apply_scheduled_action_filter (cognitive 16): queries::apply_scheduled_action_filter has cognitive complexity 16 (threshold 15). Drivers by points: if/else 9, loops 7 (nesting depth added 6). To reduce it, split the body: most of this score is breadth rather than depth \u2014 checks laid out side by side rather than stacked \u2014 so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition, and where an else follows a branch that already returns, drop the trailing else and let the rest of the body continue at one level."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/es/repositories/scheduled_actions/queries.rs"},"region":{"startLine":39}}}],"partialFingerprints":{"codehealthFindingId/v1":"d0d94abb530d2a2a7ad10d954a99668b106cfd9e8f192d96998b4019bfac926b"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: api/buildings.rs: FileTooLong \u2014 1757 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/buildings.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"34b4be96a097dbe3b6e428f0e2dca91ee972511c093b1c617674547df4f6cddc"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: models/smithy.rs: FileTooLong \u2014 1533 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/smithy.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"c05d2d28d1a941dd56aa929f043ee5878e909f3feaf9b0f6f848d1ae68261337"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: models/buildings.rs: FileTooLong \u2014 1451 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/buildings.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"4f91f61929b78a0c648d40fb6f7b7eb4c7d6d51be546c5e2f005cf3d7a8c5cef"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: Village: TooManyMethods \u2014 78 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/village.rs"},"region":{"startLine":104}}}],"partialFingerprints":{"codehealthFindingId/v1":"aca8fdc02b8de5242d18284ad365b6da20f82a26fb61200ff17cc2d3a6d1da0d"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: GameApplication: TooManyMethods \u2014 75 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/application/game.rs"},"region":{"startLine":66}}}],"partialFingerprints":{"codehealthFindingId/v1":"4069b1412cf99df53aedc588e9e74671513f8d8f49d5e76bb605e5c4faf56706"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: VillageProjector: TooManyMethods \u2014 73 methods, declared across 14 files: village_projector/training.rs (9), armies/reinforcements.rs (8), armies/returns.rs (8), village_projector/heroes.rs (7), \u002B10 more file(s). That list is where to read them, not a suggestion to split the file: the members belong to the type wherever they are declared, so moving them between files leaves the count unchanged. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/es/consumers/village_projector.rs"},"region":{"startLine":29}}}],"partialFingerprints":{"codehealthFindingId/v1":"676068c6b7bedd32d2c593ab37c96c05507d9f4830339554f044c06a4d13bb05"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: api/actions.rs: FileTooLong \u2014 1152 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/actions.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"94df2a0079c613cd643d8ac8bacb7b10011c15700e68cbcc40191e8f7a8c35d6"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: VillageEsService: TooManyMethods \u2014 68 methods, declared across 13 files: village_service/commands.rs (29), queries/movements.rs (6), village_service/marketplace_commands.rs (5), queries/heroes.rs (4), \u002B9 more file(s). That list is where to read them, not a suggestion to split the file: the members belong to the type wherever they are declared, so moving them between files leaves the count unchanged. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/es/village_service/mod.rs"},"region":{"startLine":28}}}],"partialFingerprints":{"codehealthFindingId/v1":"3f3a00789f90ff0c25b43d38f934a45ef33070699770b65529d04871cf71c7e3"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: parabellum_types/tribe.rs: FileTooLong \u2014 1028 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_types/tribe.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"922dbd82b73720bcd981fc6bb82ae6bdb0bc8cb1a4163b1db6ca679f94bc8ed6"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: models/village.rs: FileTooLong \u2014 1021 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted), about 79% of them inside a single declaration: Village (152-1429). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body \u2014 the parts that share the same inputs and are named together \u2014 into its own unit in a sibling file, and have the original call them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/village.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"88a880093ebf457d7835c86d0d393b259f19b21a07071e6f1d4e089dc1d21a91"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: adapters/village_es_adapter.rs: FileTooLong \u2014 773 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/adapters/village_es_adapter.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"14fd71565ea8b18eb9212d70fdb8a3d52743348855afe49bd43bc98bb0fc3a99"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: VillageState: TooManyMethods \u2014 44 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/state.rs"},"region":{"startLine":26}}}],"partialFingerprints":{"codehealthFindingId/v1":"69ab6e6512f110851316d8e96d1d0a11bca98b694e4b28111a684f93310a6cb6"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: api/game.rs: FileTooLong \u2014 588 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/game.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"16e8c686be756125f8b364248383f747229f2057963698d472eaf6b296ce0366"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: villages/state.rs: FileTooLong \u2014 584 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted), about 86% of them inside a single declaration: VillageState (109-768). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body \u2014 the parts that share the same inputs and are named together \u2014 into its own unit in a sibling file, and have the original call them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/state.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"45a3788aaa9df4502949f8ec10147114e85e825b531e892fe9e0928eacf48911"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyMethods: VillageService: TooManyMethods \u2014 34 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/cqrs_command_service.rs"},"region":{"startLine":14}}}],"partialFingerprints":{"codehealthFindingId/v1":"ade4aebd0c01c596418dacab7d541d7c1a0b91ed58f5394cceb846738dafd9a0"}},{"ruleId":"D3","level":"warning","message":{"text":"TooManyFunctions: crate::api::actions: TooManyFunctions \u2014 34 free functions. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/actions.rs"},"region":{"startLine":406}}}],"partialFingerprints":{"codehealthFindingId/v1":"6cc54c6c6e478649137d250e16e155e4a6ff19ec4d35aa24179652384fa456eb"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: villages/events.rs: FileTooLong \u2014 547 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/events.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"eaea9a14066bd73c0c5257042861bdec2293593b4c6442dabeb3c6d55566fe93"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: seed/mod.rs: FileTooLong \u2014 541 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/seed/mod.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"c2c535fc24e35080f9e23bcd6f85c008b195c868430cf0e9c11aa94fbe59156b"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: api/dto.rs: FileTooLong \u2014 531 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/dto.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"db1588c3163cba0c0cb3c04b69fff6bca922e0ec5d7e86ac08c8d356ad42fb4e"}},{"ruleId":"D3","level":"warning","message":{"text":"FileTooLong: parabellum_game/battle.rs: FileTooLong \u2014 512 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code \u2014 #[cfg(test)] modules and bare #[test] functions \u2014 not counted). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/battle.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"008d0cdd91ff66160a47dc6a9a25646184525feeab03052fe35758413a10f943"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: parabellum_web/api/buildings.rs: parabellum_web/api/buildings.rs changed 14 times in last 90 days, max complexity 52. 5 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_web/api/buildings.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"bdbb23eb7a7175263b391c48be11ef8405e950ddcb0d4b299d7a20d7ff417c67"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: parabellum_app/villages/aggregate.rs: parabellum_app/villages/aggregate.rs changed 9 times in last 90 days, max complexity 64. 1 of those changes was a fix/bug commit, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/aggregate.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"ec775ee9531ba024f2f5f0a53b3ab79bbdd09d15b56d16b43e335124aa587af1"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: parabellum_app/villages/events.rs: parabellum_app/villages/events.rs changed 8 times in last 90 days, max complexity 54. 2 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_app/villages/events.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"3881bc452cb258a46b0a8aaa3410d79162521da8d7b2e2825affea891d71d22a"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: frontend/src/pages/BuildingPage.tsx: frontend/src/pages/BuildingPage.tsx changed 8 times in last 90 days, max complexity 34. 1 of those changes was a fix/bug commit, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"frontend/src/pages/BuildingPage.tsx"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"3ccbcf6dd945e58c148fca0b89ad535f8625bcbe942e1963b29b13c01143a7c9"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: frontend/src/components/buildings/RallyPointBuilding.tsx: frontend/src/components/buildings/RallyPointBuilding.tsx changed 10 times in last 90 days, max complexity 27. 3 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"frontend/src/components/buildings/RallyPointBuilding.tsx"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"446c6dd5262cbb341ed898725050515e57a42cbf7d06b54245fad6a3ef8d073f"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: parabellum_infra/es/workflows/battles.rs: parabellum_infra/es/workflows/battles.rs changed 8 times in last 90 days, max complexity 29. 3 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_infra/es/workflows/battles.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"553c24f2cac679254889fd6b2523ceca5d8433762279ae3c9662e3659371b770"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: parabellum_game/models/buildings.rs: parabellum_game/models/buildings.rs changed 5 times in last 90 days, max complexity 42. 1 of those changes was a fix/bug commit, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/buildings.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"1730c768f66111a8e9979c4ebcac08f2a414ca28b2cae16b1fb75bdea43f3480"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: frontend/src/pages/ReportsPage.tsx: frontend/src/pages/ReportsPage.tsx changed 6 times in last 90 days, max complexity 29. 1 of those changes was a fix/bug commit, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"frontend/src/pages/ReportsPage.tsx"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"53977867fba444b2e69b3c421b8501a65e1c0a0a46867329390bffe7cc6b0443"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: frontend/src/pages/MapFieldPage.tsx: frontend/src/pages/MapFieldPage.tsx changed 4 times in last 90 days, max complexity 40. 1 of those changes was a fix/bug commit, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"frontend/src/pages/MapFieldPage.tsx"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"429f7e287c49442d5ce16bc69e7f7767733cd1316440407b4f1ace5c9704c7c4"}},{"ruleId":"D15","level":"warning","message":{"text":"Hotspot: parabellum_game/models/village.rs: parabellum_game/models/village.rs changed 8 times in last 90 days, max complexity 19. 2 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one \u2014 a file this often edited pays the complexity back every time."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/village.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"9ffbccada2c9da2ff5969302045300450902c448239fa4d19fbf152097c837dd"}},{"ruleId":"D16","level":"note","message":{"text":"Off-boarding risk: anonymized user #1: If anonymized user #1 becomes unavailable, 70 significant file(s) lose their only recent owner: parabellum_game/models/buildings.rs, parabellum_web/api/buildings.rs, parabellum_game/models/village.rs, parabellum_web/api/actions.rs, parabellum_game/battle.rs, frontend/src/components/buildings/RallyPointBuilding.tsx, parabellum_types/tribe.rs, parabellum_infra/adapters/village_es_adapter.rs (\u002B62 more). Pair on, review, or document these before any departure."},"locations":[],"partialFingerprints":{"codehealthFindingId/v1":"102fc90f71174c51b34e7e5f3ad1925e076e8b7049b77bfb10ba08fdf0938649"}},{"ruleId":"D29","level":"error","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"c8012c42d297dc9578a0981eaaa3ed7c6e73ed5aa3dc41882e27c10ca099fea5"},"taxa":[{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},{"id":"CWE-353","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D29","level":"error","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"3d53608a9f6719f8d17cb3c4485ec7234369d4274bf9d3d1e120159f62644951"},"taxa":[{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},{"id":"CWE-353","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D29","level":"error","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"3600a736860bf96d66a1b6f87a4f1c00db4c118e4b5e1ef48301e1596731172b"},"taxa":[{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},{"id":"CWE-353","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D29","level":"error","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"d22616b91c4fad0aedb964ca8252096bafba7d4620272941f6a419d99e99cd9e"},"taxa":[{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},{"id":"CWE-353","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D29","level":"error","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"09b7f2138bae353133f4c4bae95de0adffa8b3e7f9f3365f2a4a0ae07042fbfa"},"taxa":[{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},{"id":"CWE-353","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D29","level":"error","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"c9586b76f05b84ce008382d23831f74076273182f042f5aa956167675c5c9352"},"taxa":[{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},{"id":"CWE-353","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D29","level":"error","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"e6dfdff36b2884309b8ea607d25681c4f24317081e83f967098fed6fcf235ffb"},"taxa":[{"id":"CWE-1357","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}},{"id":"CWE-353","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D29","level":"warning","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"1fc29653a74ecb5c6e4d40ae62183c63201b5b7576b3fa625c32ff4b77b3a56c"},"taxa":[{"id":"CWE-913","toolComponent":{"name":"CWE","guid":"c3a2b1d0-7f3e-4b2a-9c1d-5e6f7a8b9c0d"}}]},{"ruleId":"D31","level":"warning","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"cabfbbea2b7d29ab5c2675d5dcfb862ccf804032887d8cc3fbab2e811201b31b"}},{"ruleId":"D31","level":"note","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"1f51a163f26d94ce6b6f473117dde579d091c8cbf9e59810475c94d9fc921120"}},{"ruleId":"D35","level":"error","message":{"text":"Boundary-crossing change coupling: army.rs \u2194 common.rs: \u0060parabellum_game/models/army.rs\u0060 (context parabellum_game) and \u0060parabellum_types/common.rs\u0060 (context parabellum_types) sit in DIFFERENT parts of the tree yet change together 50% of the time (12 of the 24 commits that touched the less-changed of the two, renames followed) \u2014 the bounded-context boundary may be in the wrong place, or one context is leaking into the other. This is the behavioural boundary violation a static scan can\u0027t see."},"locations":[{"physicalLocation":{"artifactLocation":{"uri":"parabellum_game/models/army.rs"},"region":{"startLine":1}}}],"partialFingerprints":{"codehealthFindingId/v1":"eef48b75f5346115b306b23ae642f9470708059b558ab2102b62ebd3b3fd70a6"}},{"ruleId":"D36","level":"note","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"1b213f6eedd4b140d0bc37bdf1496f72811a643f34064f12518b32e9e83bcfc7"}},{"ruleId":"D36","level":"note","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"0e17f71490e4d120a48b2b2881ab866c93b272bef2febb673a3e8e42b2c288ab"}},{"ruleId":"D36","level":"note","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"eb00976a698a5d68999b7ee6d27206fd374e916853e7ff1ead5eed42386f043f"}},{"ruleId":"D36","level":"warning","message":{"text":"A security finding was recorded here. Its details are withheld on the public artifact \u2014 ask the repository owner for the full report."},"partialFingerprints":{"codehealthFindingId/v1":"90f83b4fa27db32740afe9540c905f3c0499caed87f61049a8a903ecc95b41c3"}},{"ruleId":"D36","level":"warning","message":{"text":"A security finding was recorded here. 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