Executive summary
marein/php-gaming-website scores 46 out of 100, but it is rated At risk while a critical security finding is open; the score itself is unchanged.
The weakest lens counts most in the score, and here that is Accessibility, which scores 31 and is rated Weak. Its Keyboard semantics dimension scores 1 out of 10, and until that reaches 4, Accessibility can't be rated higher than Adequate. The first actions are to make custom controls keyboard-operable (role + tabindex + key handler), drop positive tabindex, and give anchors a real href and to keep a visible focus style (don't remove the outline without a replacement), guard animation with prefers-reduced-motion, and raise low-contrast colour pairs to at least 4.5:1, and if Accessibility rose to 70, the score would rise from 46 to about 58.
41 findings are critical: 17 in Keyboard semantics, eight in Forms & labels, seven in Dependency Vulnerabilities, six in IaC & Container Security, one in Change Coupling, one in Page structure and one in Static Analysis (SAST).
Watchdog couldn't measure 11 dimensions in this code, among them Code Coverage, Test Reliability and Internal API Consistency, so they are left out of the score. The product code is 12,870 lines, which would take an estimated 0.1 person-years, around €19,000, to rebuild.
If Accessibility rose from 31 to 70, the lowest score rated Strong, the score would rise from 46 to about 58.
New since the last survey: 9 findings
- Supply-chain Provenance & Signing · REDACTED
- One transaction, one aggregate · One operation mutates 2 aggregates: OpenGamesProjection.handle src/ConnectFour/Port/Adapter/Persistence/Projection/OpenGamesProjection.php
- Visual & motion safety · Focus outline removed in CSS without a :focus replacement assets/css/app.css
- Visual & motion safety · Focus outline removed in CSS without a :focus replacement assets/css/app.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard assets/css/app.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard assets/css/app.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard assets/css/app.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard assets/css/app.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard assets/css/app.css
Fixed since the last survey: 1 finding
- Supply-chain Provenance & Signing REDACTED
Rebuild cost: about €19,000 · Estimate
| Cost to rebuild | €6,500 to €32,000, for 108 to 342 hours of work, about 0.1 person-years for one engineer |
|---|---|
| Difficulty of the problem | High, judged from the kind of software and how it is built. Code that solves a harder problem, such as payments or medical bookings, costs more per line to write. |
| Quality factor | ×0.7 at a score of 46. Better code takes more work to write, so the factor is ×1.0 at a score of 70, lower below it and higher above it. |
| Size | Small: 12,870 lines of product code |
Top priorities
Diagnosis: what the measurements show together
Architecture: which parts of the code depend on which
| uses → | 1 Common.BrowserNotifier | 2 Common.Bus | 3 Common.Domain | 4 Common.Domain.Exception | 5 Common.EventStore | 6 Common.EventStore.Event | 7 Common.ForkPool.Channel | 8 Common.MessageBroker | 9 Common.Normalizer | 10 Common.Timer | 11 Common.Usernames | 12 ConnectFour.Domain.Game.Board | 13 Chat.Application | 14 Common.EventStore.Integration.Doctrine | 15 Common.ForkPool | 16 Common.MessageBroker.Event | 17 Common.MessageBroker.Integration.AmqpLib.QueueConsumer | 18 ConnectFour.Application.Game.Query.PlayerSearchStatistics | 19 ConnectFour.Domain.Game.State | 20 ConnectFour.Port.Adapter.Messaging | 21 Identity.Domain.Model.Account | 22 Identity.Port.Adapter.Messaging | 23 WebInterface.Infrastructure.Security | 24 Chat.Application.Event | 25 Chat.Presentation.Http | 26 Common.Domain.Integration | 27 Common.EventStore.Integration.ForkPool | 28 Common.EventStore.Integration.Symfony | 29 Common.ForkPool.Integration.Prometheus | 30 Common.MessageBroker.Integration.AmqpLib | 31 ConnectFour.Application.Game.Query.Model.GamesByPlayer | 32 ConnectFour.Domain.Game | 33 Chat.Infrastructure.Messaging | 34 Common.Timer.Integration | 35 ConnectFour.Domain.Game.Event | 36 ConnectFour.Application.Game.Query.Model.Game | 37 ConnectFour.Port.Adapter.Console | 38 ConnectFour.Application.Game.Query | 39 ConnectFour.Port.Adapter.Persistence.Projection | 40 ConnectFour.Port.Adapter.Persistence.Repository |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 Common.BrowserNotifier | ||||||||||||||||||||||||||||||||||||||||
| 2 Common.Bus | ||||||||||||||||||||||||||||||||||||||||
| 3 Common.Domain | ||||||||||||||||||||||||||||||||||||||||
| 4 Common.Domain.Exception | ||||||||||||||||||||||||||||||||||||||||
| 5 Common.EventStore | ||||||||||||||||||||||||||||||||||||||||
| 6 Common.EventStore.Event | ||||||||||||||||||||||||||||||||||||||||
| 7 Common.ForkPool.Channel | ||||||||||||||||||||||||||||||||||||||||
| 8 Common.MessageBroker | ||||||||||||||||||||||||||||||||||||||||
| 9 Common.Normalizer | ||||||||||||||||||||||||||||||||||||||||
| 10 Common.Timer | ||||||||||||||||||||||||||||||||||||||||
| 11 Common.Usernames | ||||||||||||||||||||||||||||||||||||||||
| 12 ConnectFour.Domain.Game.Board | ||||||||||||||||||||||||||||||||||||||||
| 13 Chat.Application | 1 | |||||||||||||||||||||||||||||||||||||||
| 14 Common.EventStore.Integration.Doctrine | 9 | |||||||||||||||||||||||||||||||||||||||
| 15 Common.ForkPool | 6 | |||||||||||||||||||||||||||||||||||||||
| 16 Common.MessageBroker.Event | 8 | |||||||||||||||||||||||||||||||||||||||
| 17 Common.MessageBroker.Integration.AmqpLib.QueueConsumer | 1 | |||||||||||||||||||||||||||||||||||||||
| 18 ConnectFour.Application.Game.Query.PlayerSearchStatistics | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
| 19 ConnectFour.Domain.Game.State | 1 | 10 | ||||||||||||||||||||||||||||||||||||||
| 20 ConnectFour.Port.Adapter.Messaging | 1 | 2 | 2 | 10 | 1 | 1 | ||||||||||||||||||||||||||||||||||
| 21 Identity.Domain.Model.Account | 1 | |||||||||||||||||||||||||||||||||||||||
| 22 Identity.Port.Adapter.Messaging | 1 | 2 | 4 | |||||||||||||||||||||||||||||||||||||
| 23 WebInterface.Infrastructure.Security | 2 | |||||||||||||||||||||||||||||||||||||||
| 24 Chat.Application.Event | 2 | 2 | ||||||||||||||||||||||||||||||||||||||
| 25 Chat.Presentation.Http | 1 | 1 | 2 | |||||||||||||||||||||||||||||||||||||
| 26 Common.Domain.Integration | 4 | 1 | ||||||||||||||||||||||||||||||||||||||
| 27 Common.EventStore.Integration.ForkPool | 4 | 3 | 2 | |||||||||||||||||||||||||||||||||||||
| 28 Common.EventStore.Integration.Symfony | 5 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 29 Common.ForkPool.Integration.Prometheus | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
| 30 Common.MessageBroker.Integration.AmqpLib | 8 | 2 | ||||||||||||||||||||||||||||||||||||||
| 31 ConnectFour.Application.Game.Query.Model.GamesByPlayer | 1 | |||||||||||||||||||||||||||||||||||||||
| 32 ConnectFour.Domain.Game | 1 | 2 | 3 | 2 | ||||||||||||||||||||||||||||||||||||
| 33 Chat.Infrastructure.Messaging | 1 | 2 | 4 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 34 Common.Timer.Integration | 1 | 2 | 1 | 1 | ||||||||||||||||||||||||||||||||||||
| 35 ConnectFour.Domain.Game.Event | 9 | 3 | 9 | |||||||||||||||||||||||||||||||||||||
| 36 ConnectFour.Application.Game.Query.Model.Game | 1 | 9 | ||||||||||||||||||||||||||||||||||||||
| 37 ConnectFour.Port.Adapter.Console | 1 | 2 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 38 ConnectFour.Application.Game.Query | 4 | 3 | 2 | |||||||||||||||||||||||||||||||||||||
| 39 ConnectFour.Port.Adapter.Persistence.Projection | 10 | 1 | 1 | 7 | 1 | |||||||||||||||||||||||||||||||||||
| 40 ConnectFour.Port.Adapter.Persistence.Repository | 3 | 1 | 1 | 3 | 5 | 8 |
13→5 Chat.Application uses Common.EventStore✕
- Connections
- 1 pair of types, where a type in Chat.Application uses a type in Common.EventStore.
- The types involved
Gaming.Chat.Application.ChatService→Gaming.Common.EventStore.EventStore
- Direction
- Chat.Application uses Common.EventStore, so a change to Common.EventStore can break Chat.Application, while a change to Chat.Application can't break Common.EventStore.
- Position
- Below the diagonal: Chat.Application uses a module listed above it, which is the healthy direction.
14→5 Common.EventStore.Integration.Doctrine uses Common.EventStore✕
- Connections
- 9 pairs of types, where a type in Common.EventStore.Integration.Doctrine uses a type in Common.EventStore.
- The types involved
Gaming.Common.EventStore.Integration.Doctrine.DoctrineEventStore→Gaming.Common.EventStore.CleanableEventStoreGaming.Common.EventStore.Integration.Doctrine.DoctrineEventStore→Gaming.Common.EventStore.ContentSerializerGaming.Common.EventStore.Integration.Doctrine.DoctrineEventStore→Gaming.Common.EventStore.DomainEventGaming.Common.EventStore.Integration.Doctrine.DoctrineEventStore→Gaming.Common.EventStore.EventStoreGaming.Common.EventStore.Integration.Doctrine.DoctrineEventStore→Gaming.Common.EventStore.GapDetectionGaming.Common.EventStore.Integration.Doctrine.DoctrineEventStore→Gaming.Common.EventStore.PollableEventStoreGaming.Common.EventStore.Integration.Doctrine.DoctrineMysqlEventStorePointer→Gaming.Common.EventStore.EventStorePointerGaming.Common.EventStore.Integration.Doctrine.DoctrineMysqlEventStorePointerFactory→Gaming.Common.EventStore.EventStorePointerGaming.Common.EventStore.Integration.Doctrine.DoctrineMysqlEventStorePointerFactory→Gaming.Common.EventStore.EventStorePointerFactory
- Direction
- Common.EventStore.Integration.Doctrine uses Common.EventStore, so a change to Common.EventStore can break Common.EventStore.Integration.Doctrine, while a change to Common.EventStore.Integration.Doctrine can't break Common.EventStore.
- Position
- Below the diagonal: Common.EventStore.Integration.Doctrine uses a module listed above it, which is the healthy direction.
15→7 Common.ForkPool uses Common.ForkPool.Channel✕
- Connections
- 6 pairs of types, where a type in Common.ForkPool uses a type in Common.ForkPool.Channel.
- The types involved
Gaming.Common.ForkPool.ClosureTask→Gaming.Common.ForkPool.Channel.ChannelGaming.Common.ForkPool.ForkPool→Gaming.Common.ForkPool.Channel.ChannelPairFactoryGaming.Common.ForkPool.Process→Gaming.Common.ForkPool.Channel.ChannelGaming.Common.ForkPool.Processes→Gaming.Common.ForkPool.Channel.ChannelGaming.Common.ForkPool.SessionLeaderTask→Gaming.Common.ForkPool.Channel.ChannelGaming.Common.ForkPool.Task→Gaming.Common.ForkPool.Channel.Channel
- Direction
- Common.ForkPool uses Common.ForkPool.Channel, so a change to Common.ForkPool.Channel can break Common.ForkPool, while a change to Common.ForkPool can't break Common.ForkPool.Channel.
- Position
- Below the diagonal: Common.ForkPool uses a module listed above it, which is the healthy direction.
16→8 Common.MessageBroker.Event uses Common.MessageBroker✕
- Connections
- 8 pairs of types, where a type in Common.MessageBroker.Event uses a type in Common.MessageBroker.
- The types involved
Gaming.Common.MessageBroker.Event.MessageFailed→Gaming.Common.MessageBroker.ContextGaming.Common.MessageBroker.Event.MessageFailed→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Event.MessageHandled→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Event.MessageReceived→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Event.MessageReturned→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Event.MessageSent→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Event.ReplySent→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Event.RequestSent→Gaming.Common.MessageBroker.Message
- Direction
- Common.MessageBroker.Event uses Common.MessageBroker, so a change to Common.MessageBroker can break Common.MessageBroker.Event, while a change to Common.MessageBroker.Event can't break Common.MessageBroker.
- Position
- Below the diagonal: Common.MessageBroker.Event uses a module listed above it, which is the healthy direction.
17→8 Common.MessageBroker.Integration.AmqpLib.QueueConsumer uses Common.MessageBroker✕
- Connections
- 1 pair of types, where a type in Common.MessageBroker.Integration.AmqpLib.QueueConsumer uses a type in Common.MessageBroker.
- The types involved
Gaming.Common.MessageBroker.Integration.AmqpLib.QueueConsumer.CallbackFactory→Gaming.Common.MessageBroker.MessageHandler
- Direction
- Common.MessageBroker.Integration.AmqpLib.QueueConsumer uses Common.MessageBroker, so a change to Common.MessageBroker can break Common.MessageBroker.Integration.AmqpLib.QueueConsumer, while a change to Common.MessageBroker.Integration.AmqpLib.QueueConsumer can't break Common.MessageBroker.
- Position
- Below the diagonal: Common.MessageBroker.Integration.AmqpLib.QueueConsumer uses a module listed above it, which is the healthy direction.
18→2 ConnectFour.Application.Game.Query.PlayerSearchStatistics uses Common.Bus✕
- Connections
- 1 pair of types, where a type in ConnectFour.Application.Game.Query.PlayerSearchStatistics uses a type in Common.Bus.
- The types involved
Gaming.ConnectFour.Application.Game.Query.PlayerSearchStatistics.PlayerSearchStatisticsQuery→Gaming.Common.Bus.Request
- Direction
- ConnectFour.Application.Game.Query.PlayerSearchStatistics uses Common.Bus, so a change to Common.Bus can break ConnectFour.Application.Game.Query.PlayerSearchStatistics, while a change to ConnectFour.Application.Game.Query.PlayerSearchStatistics can't break Common.Bus.
- Position
- Below the diagonal: ConnectFour.Application.Game.Query.PlayerSearchStatistics uses a module listed above it, which is the healthy direction.
18→31 ConnectFour.Application.Game.Query.PlayerSearchStatistics uses ConnectFour.Application.Game.Query.Model.GamesByPlayer part of a loop✕
- Connections
- 1 pair of types, where a type in ConnectFour.Application.Game.Query.PlayerSearchStatistics uses a type in ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- The types involved
Gaming.ConnectFour.Application.Game.Query.PlayerSearchStatistics.PlayerSearchStatisticsHandler→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.GamesByPlayerStore
- Direction
- ConnectFour.Application.Game.Query.PlayerSearchStatistics uses ConnectFour.Application.Game.Query.Model.GamesByPlayer, so a change to ConnectFour.Application.Game.Query.Model.GamesByPlayer can break ConnectFour.Application.Game.Query.PlayerSearchStatistics, while a change to ConnectFour.Application.Game.Query.PlayerSearchStatistics can't break ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- Position
- Above the diagonal, so it is part of a loop. Neither module can be changed, tested or released on its own until one of these dependencies is removed.
19→12 ConnectFour.Domain.Game.State uses ConnectFour.Domain.Game.Board✕
- Connections
- 1 pair of types, where a type in ConnectFour.Domain.Game.State uses a type in ConnectFour.Domain.Game.Board.
- The types involved
Gaming.ConnectFour.Domain.Game.State.Running→Gaming.ConnectFour.Domain.Game.Board.Board
- Direction
- ConnectFour.Domain.Game.State uses ConnectFour.Domain.Game.Board, so a change to ConnectFour.Domain.Game.Board can break ConnectFour.Domain.Game.State, while a change to ConnectFour.Domain.Game.State can't break ConnectFour.Domain.Game.Board.
- Position
- Below the diagonal: ConnectFour.Domain.Game.State uses a module listed above it, which is the healthy direction.
19→32 ConnectFour.Domain.Game.State uses ConnectFour.Domain.Game part of a loop✕
- Connections
- 10 pairs of types, where a type in ConnectFour.Domain.Game.State uses a type in ConnectFour.Domain.Game.
- The types involved
Gaming.ConnectFour.Domain.Game.State.Aborted→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.State.Drawn→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.State.Open→Gaming.ConnectFour.Domain.Game.ConfigurationGaming.ConnectFour.Domain.Game.State.Open→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.State.Resigned→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.State.Running→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.State.Running→Gaming.ConnectFour.Domain.Game.PlayersGaming.ConnectFour.Domain.Game.State.State→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.State.TimedOut→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.State.Won→Gaming.ConnectFour.Domain.Game.GameId
- Direction
- ConnectFour.Domain.Game.State uses ConnectFour.Domain.Game, so a change to ConnectFour.Domain.Game can break ConnectFour.Domain.Game.State, while a change to ConnectFour.Domain.Game.State can't break ConnectFour.Domain.Game.
- Position
- Above the diagonal, so it is part of a loop. Neither module can be changed, tested or released on its own until one of these dependencies is removed.
20→1 ConnectFour.Port.Adapter.Messaging uses Common.BrowserNotifier✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Messaging uses a type in Common.BrowserNotifier.
- The types involved
Gaming.ConnectFour.Port.Adapter.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.BrowserNotifier.BrowserNotifier
- Direction
- ConnectFour.Port.Adapter.Messaging uses Common.BrowserNotifier, so a change to Common.BrowserNotifier can break ConnectFour.Port.Adapter.Messaging, while a change to ConnectFour.Port.Adapter.Messaging can't break Common.BrowserNotifier.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
20→2 ConnectFour.Port.Adapter.Messaging uses Common.Bus✕
- Connections
- 2 pairs of types, where a type in ConnectFour.Port.Adapter.Messaging uses a type in Common.Bus.
- The types involved
Gaming.ConnectFour.Port.Adapter.Messaging.RefereeMessageHandler→Gaming.Common.Bus.BusGaming.ConnectFour.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.Bus.Bus
- Direction
- ConnectFour.Port.Adapter.Messaging uses Common.Bus, so a change to Common.Bus can break ConnectFour.Port.Adapter.Messaging, while a change to ConnectFour.Port.Adapter.Messaging can't break Common.Bus.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
20→5 ConnectFour.Port.Adapter.Messaging uses Common.EventStore✕
- Connections
- 2 pairs of types, where a type in ConnectFour.Port.Adapter.Messaging uses a type in Common.EventStore.
- The types involved
Gaming.ConnectFour.Port.Adapter.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.EventStore.DomainEventGaming.ConnectFour.Port.Adapter.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.EventStore.StoredEventSubscriber
- Direction
- ConnectFour.Port.Adapter.Messaging uses Common.EventStore, so a change to Common.EventStore can break ConnectFour.Port.Adapter.Messaging, while a change to ConnectFour.Port.Adapter.Messaging can't break Common.EventStore.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
20→8 ConnectFour.Port.Adapter.Messaging uses Common.MessageBroker✕
- Connections
- 10 pairs of types, where a type in ConnectFour.Port.Adapter.Messaging uses a type in Common.MessageBroker.
- The types involved
Gaming.ConnectFour.Port.Adapter.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.MessageBroker.PublisherGaming.ConnectFour.Port.Adapter.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.MessageBroker.ContextGaming.ConnectFour.Port.Adapter.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.MessageBroker.MessageGaming.ConnectFour.Port.Adapter.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.MessageBroker.MessageHandlerGaming.ConnectFour.Port.Adapter.Messaging.RefereeMessageHandler→Gaming.Common.MessageBroker.ContextGaming.ConnectFour.Port.Adapter.Messaging.RefereeMessageHandler→Gaming.Common.MessageBroker.MessageGaming.ConnectFour.Port.Adapter.Messaging.RefereeMessageHandler→Gaming.Common.MessageBroker.MessageHandlerGaming.ConnectFour.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.MessageBroker.ContextGaming.ConnectFour.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.MessageBroker.MessageGaming.ConnectFour.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.MessageBroker.MessageHandler
- Direction
- ConnectFour.Port.Adapter.Messaging uses Common.MessageBroker, so a change to Common.MessageBroker can break ConnectFour.Port.Adapter.Messaging, while a change to ConnectFour.Port.Adapter.Messaging can't break Common.MessageBroker.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
20→9 ConnectFour.Port.Adapter.Messaging uses Common.Normalizer✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Messaging uses a type in Common.Normalizer.
- The types involved
Gaming.ConnectFour.Port.Adapter.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.Normalizer.Normalizer
- Direction
- ConnectFour.Port.Adapter.Messaging uses Common.Normalizer, so a change to Common.Normalizer can break ConnectFour.Port.Adapter.Messaging, while a change to ConnectFour.Port.Adapter.Messaging can't break Common.Normalizer.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
20→11 ConnectFour.Port.Adapter.Messaging uses Common.Usernames✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Messaging uses a type in Common.Usernames.
- The types involved
Gaming.ConnectFour.Port.Adapter.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.Usernames.Usernames
- Direction
- ConnectFour.Port.Adapter.Messaging uses Common.Usernames, so a change to Common.Usernames can break ConnectFour.Port.Adapter.Messaging, while a change to ConnectFour.Port.Adapter.Messaging can't break Common.Usernames.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
21→5 Identity.Domain.Model.Account uses Common.EventStore✕
- Connections
- 1 pair of types, where a type in Identity.Domain.Model.Account uses a type in Common.EventStore.
- The types involved
Gaming.Identity.Domain.Model.Account.Account→Gaming.Common.EventStore.CollectsDomainEvents
- Direction
- Identity.Domain.Model.Account uses Common.EventStore, so a change to Common.EventStore can break Identity.Domain.Model.Account, while a change to Identity.Domain.Model.Account can't break Common.EventStore.
- Position
- Below the diagonal: Identity.Domain.Model.Account uses a module listed above it, which is the healthy direction.
22→2 Identity.Port.Adapter.Messaging uses Common.Bus✕
- Connections
- 1 pair of types, where a type in Identity.Port.Adapter.Messaging uses a type in Common.Bus.
- The types involved
Gaming.Identity.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.Bus.Bus
- Direction
- Identity.Port.Adapter.Messaging uses Common.Bus, so a change to Common.Bus can break Identity.Port.Adapter.Messaging, while a change to Identity.Port.Adapter.Messaging can't break Common.Bus.
- Position
- Below the diagonal: Identity.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
22→5 Identity.Port.Adapter.Messaging uses Common.EventStore✕
- Connections
- 2 pairs of types, where a type in Identity.Port.Adapter.Messaging uses a type in Common.EventStore.
- The types involved
Gaming.Identity.Port.Adapter.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.EventStore.DomainEventGaming.Identity.Port.Adapter.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.EventStore.StoredEventSubscriber
- Direction
- Identity.Port.Adapter.Messaging uses Common.EventStore, so a change to Common.EventStore can break Identity.Port.Adapter.Messaging, while a change to Identity.Port.Adapter.Messaging can't break Common.EventStore.
- Position
- Below the diagonal: Identity.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
22→8 Identity.Port.Adapter.Messaging uses Common.MessageBroker✕
- Connections
- 4 pairs of types, where a type in Identity.Port.Adapter.Messaging uses a type in Common.MessageBroker.
- The types involved
Gaming.Identity.Port.Adapter.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.MessageBroker.PublisherGaming.Identity.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.MessageBroker.ContextGaming.Identity.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.MessageBroker.MessageGaming.Identity.Port.Adapter.Messaging.RpcMessageHandler→Gaming.Common.MessageBroker.MessageHandler
- Direction
- Identity.Port.Adapter.Messaging uses Common.MessageBroker, so a change to Common.MessageBroker can break Identity.Port.Adapter.Messaging, while a change to Identity.Port.Adapter.Messaging can't break Common.MessageBroker.
- Position
- Below the diagonal: Identity.Port.Adapter.Messaging uses a module listed above it, which is the healthy direction.
23→2 WebInterface.Infrastructure.Security uses Common.Bus✕
- Connections
- 2 pairs of types, where a type in WebInterface.Infrastructure.Security uses a type in Common.Bus.
- The types involved
Gaming.WebInterface.Infrastructure.Security.Security→Gaming.Common.Bus.BusGaming.WebInterface.Infrastructure.Security.UserProvider→Gaming.Common.Bus.Bus
- Direction
- WebInterface.Infrastructure.Security uses Common.Bus, so a change to Common.Bus can break WebInterface.Infrastructure.Security, while a change to WebInterface.Infrastructure.Security can't break Common.Bus.
- Position
- Below the diagonal: WebInterface.Infrastructure.Security uses a module listed above it, which is the healthy direction.
24→3 Chat.Application.Event uses Common.Domain✕
- Connections
- 2 pairs of types, where a type in Chat.Application.Event uses a type in Common.Domain.
- The types involved
Gaming.Chat.Application.Event.ChatInitiated→Gaming.Common.Domain.DomainEventGaming.Chat.Application.Event.MessageWritten→Gaming.Common.Domain.DomainEvent
- Direction
- Chat.Application.Event uses Common.Domain, so a change to Common.Domain can break Chat.Application.Event, while a change to Chat.Application.Event can't break Common.Domain.
- Position
- Below the diagonal: Chat.Application.Event uses a module listed above it, which is the healthy direction.
24→13 Chat.Application.Event uses Chat.Application✕
- Connections
- 2 pairs of types, where a type in Chat.Application.Event uses a type in Chat.Application.
- The types involved
Gaming.Chat.Application.Event.ChatInitiated→Gaming.Chat.Application.ChatIdGaming.Chat.Application.Event.MessageWritten→Gaming.Chat.Application.ChatId
- Direction
- Chat.Application.Event uses Chat.Application, so a change to Chat.Application can break Chat.Application.Event, while a change to Chat.Application.Event can't break Chat.Application.
- Position
- Below the diagonal: Chat.Application.Event uses a module listed above it, which is the healthy direction.
25→2 Chat.Presentation.Http uses Common.Bus✕
- Connections
- 1 pair of types, where a type in Chat.Presentation.Http uses a type in Common.Bus.
- The types involved
Gaming.Chat.Presentation.Http.ChatController→Gaming.Common.Bus.Bus
- Direction
- Chat.Presentation.Http uses Common.Bus, so a change to Common.Bus can break Chat.Presentation.Http, while a change to Chat.Presentation.Http can't break Common.Bus.
- Position
- Below the diagonal: Chat.Presentation.Http uses a module listed above it, which is the healthy direction.
25→11 Chat.Presentation.Http uses Common.Usernames✕
- Connections
- 1 pair of types, where a type in Chat.Presentation.Http uses a type in Common.Usernames.
- The types involved
Gaming.Chat.Presentation.Http.ChatController→Gaming.Common.Usernames.Usernames
- Direction
- Chat.Presentation.Http uses Common.Usernames, so a change to Common.Usernames can break Chat.Presentation.Http, while a change to Chat.Presentation.Http can't break Common.Usernames.
- Position
- Below the diagonal: Chat.Presentation.Http uses a module listed above it, which is the healthy direction.
25→23 Chat.Presentation.Http uses WebInterface.Infrastructure.Security✕
- Connections
- 2 pairs of types, where a type in Chat.Presentation.Http uses a type in WebInterface.Infrastructure.Security.
- The types involved
Gaming.Chat.Presentation.Http.ChatController→Gaming.WebInterface.Infrastructure.Security.SecurityGaming.Chat.Presentation.Http.ChatController→Gaming.WebInterface.Infrastructure.Security.User
- Direction
- Chat.Presentation.Http uses WebInterface.Infrastructure.Security, so a change to WebInterface.Infrastructure.Security can break Chat.Presentation.Http, while a change to Chat.Presentation.Http can't break WebInterface.Infrastructure.Security.
- Position
- Below the diagonal: Chat.Presentation.Http uses a module listed above it, which is the healthy direction.
26→4 Common.Domain.Integration uses Common.Domain.Exception✕
- Connections
- 4 pairs of types, where a type in Common.Domain.Integration uses a type in Common.Domain.Exception.
- The types involved
Gaming.Common.Domain.Integration.FormViolationMapper→Gaming.Common.Domain.Exception.ViolationGaming.Common.Domain.Integration.FormViolationMapper→Gaming.Common.Domain.Exception.ViolationsGaming.Common.Domain.Integration.RespondWithViolationsAsJsonOnKernelExceptionListener→Gaming.Common.Domain.Exception.DomainExceptionGaming.Common.Domain.Integration.RespondWithViolationsAsJsonOnKernelExceptionListener→Gaming.Common.Domain.Exception.Violations
- Direction
- Common.Domain.Integration uses Common.Domain.Exception, so a change to Common.Domain.Exception can break Common.Domain.Integration, while a change to Common.Domain.Integration can't break Common.Domain.Exception.
- Position
- Below the diagonal: Common.Domain.Integration uses a module listed above it, which is the healthy direction.
26→16 Common.Domain.Integration uses Common.MessageBroker.Event✕
- Connections
- 1 pair of types, where a type in Common.Domain.Integration uses a type in Common.MessageBroker.Event.
- The types involved
Gaming.Common.Domain.Integration.ReplyWithErrorResponseOnMessageFailedListener→Gaming.Common.MessageBroker.Event.MessageFailed
- Direction
- Common.Domain.Integration uses Common.MessageBroker.Event, so a change to Common.MessageBroker.Event can break Common.Domain.Integration, while a change to Common.Domain.Integration can't break Common.MessageBroker.Event.
- Position
- Below the diagonal: Common.Domain.Integration uses a module listed above it, which is the healthy direction.
27→5 Common.EventStore.Integration.ForkPool uses Common.EventStore✕
- Connections
- 4 pairs of types, where a type in Common.EventStore.Integration.ForkPool uses a type in Common.EventStore.
- The types involved
Gaming.Common.EventStore.Integration.ForkPool.ForwardToChannelStoredEventSubscriber→Gaming.Common.EventStore.DomainEventGaming.Common.EventStore.Integration.ForkPool.ForwardToChannelStoredEventSubscriber→Gaming.Common.EventStore.StoredEventSubscriberGaming.Common.EventStore.Integration.ForkPool.Publisher→Gaming.Common.EventStore.FollowEventStoreDispatcherGaming.Common.EventStore.Integration.ForkPool.Worker→Gaming.Common.EventStore.StoredEventSubscriber
- Direction
- Common.EventStore.Integration.ForkPool uses Common.EventStore, so a change to Common.EventStore can break Common.EventStore.Integration.ForkPool, while a change to Common.EventStore.Integration.ForkPool can't break Common.EventStore.
- Position
- Below the diagonal: Common.EventStore.Integration.ForkPool uses a module listed above it, which is the healthy direction.
27→7 Common.EventStore.Integration.ForkPool uses Common.ForkPool.Channel✕
- Connections
- 3 pairs of types, where a type in Common.EventStore.Integration.ForkPool uses a type in Common.ForkPool.Channel.
- The types involved
Gaming.Common.EventStore.Integration.ForkPool.ForwardToChannelStoredEventSubscriber→Gaming.Common.ForkPool.Channel.ChannelsGaming.Common.EventStore.Integration.ForkPool.Publisher→Gaming.Common.ForkPool.Channel.ChannelGaming.Common.EventStore.Integration.ForkPool.Worker→Gaming.Common.ForkPool.Channel.Channel
- Direction
- Common.EventStore.Integration.ForkPool uses Common.ForkPool.Channel, so a change to Common.ForkPool.Channel can break Common.EventStore.Integration.ForkPool, while a change to Common.EventStore.Integration.ForkPool can't break Common.ForkPool.Channel.
- Position
- Below the diagonal: Common.EventStore.Integration.ForkPool uses a module listed above it, which is the healthy direction.
27→15 Common.EventStore.Integration.ForkPool uses Common.ForkPool✕
- Connections
- 2 pairs of types, where a type in Common.EventStore.Integration.ForkPool uses a type in Common.ForkPool.
- The types involved
Gaming.Common.EventStore.Integration.ForkPool.Publisher→Gaming.Common.ForkPool.TaskGaming.Common.EventStore.Integration.ForkPool.Worker→Gaming.Common.ForkPool.Task
- Direction
- Common.EventStore.Integration.ForkPool uses Common.ForkPool, so a change to Common.ForkPool can break Common.EventStore.Integration.ForkPool, while a change to Common.EventStore.Integration.ForkPool can't break Common.ForkPool.
- Position
- Below the diagonal: Common.EventStore.Integration.ForkPool uses a module listed above it, which is the healthy direction.
28→5 Common.EventStore.Integration.Symfony uses Common.EventStore✕
- Connections
- 5 pairs of types, where a type in Common.EventStore.Integration.Symfony uses a type in Common.EventStore.
- The types involved
Gaming.Common.EventStore.Integration.Symfony.CleanUpEventStoreCommand→Gaming.Common.EventStore.CleanableEventStoreGaming.Common.EventStore.Integration.Symfony.CleanUpEventStoreCommand→Gaming.Common.EventStore.EventStorePointerFactoryGaming.Common.EventStore.Integration.Symfony.FollowEventStoreCommand→Gaming.Common.EventStore.EventStorePointerFactoryGaming.Common.EventStore.Integration.Symfony.FollowEventStoreCommand→Gaming.Common.EventStore.PollableEventStoreGaming.Common.EventStore.Integration.Symfony.FollowEventStoreCommand→Gaming.Common.EventStore.StoredEventSubscriber
- Direction
- Common.EventStore.Integration.Symfony uses Common.EventStore, so a change to Common.EventStore can break Common.EventStore.Integration.Symfony, while a change to Common.EventStore.Integration.Symfony can't break Common.EventStore.
- Position
- Below the diagonal: Common.EventStore.Integration.Symfony uses a module listed above it, which is the healthy direction.
28→6 Common.EventStore.Integration.Symfony uses Common.EventStore.Event✕
- Connections
- 1 pair of types, where a type in Common.EventStore.Integration.Symfony uses a type in Common.EventStore.Event.
- The types involved
Gaming.Common.EventStore.Integration.Symfony.ResetServicesListener→Gaming.Common.EventStore.Event.EventsCommitted
- Direction
- Common.EventStore.Integration.Symfony uses Common.EventStore.Event, so a change to Common.EventStore.Event can break Common.EventStore.Integration.Symfony, while a change to Common.EventStore.Integration.Symfony can't break Common.EventStore.Event.
- Position
- Below the diagonal: Common.EventStore.Integration.Symfony uses a module listed above it, which is the healthy direction.
28→15 Common.EventStore.Integration.Symfony uses Common.ForkPool✕
- Connections
- 1 pair of types, where a type in Common.EventStore.Integration.Symfony uses a type in Common.ForkPool.
- The types involved
Gaming.Common.EventStore.Integration.Symfony.FollowEventStoreCommand→Gaming.Common.ForkPool.Task
- Direction
- Common.EventStore.Integration.Symfony uses Common.ForkPool, so a change to Common.ForkPool can break Common.EventStore.Integration.Symfony, while a change to Common.EventStore.Integration.Symfony can't break Common.ForkPool.
- Position
- Below the diagonal: Common.EventStore.Integration.Symfony uses a module listed above it, which is the healthy direction.
29→7 Common.ForkPool.Integration.Prometheus uses Common.ForkPool.Channel✕
- Connections
- 1 pair of types, where a type in Common.ForkPool.Integration.Prometheus uses a type in Common.ForkPool.Channel.
- The types involved
Gaming.Common.ForkPool.Integration.Prometheus.ExposeMetricsTask→Gaming.Common.ForkPool.Channel.Channel
- Direction
- Common.ForkPool.Integration.Prometheus uses Common.ForkPool.Channel, so a change to Common.ForkPool.Channel can break Common.ForkPool.Integration.Prometheus, while a change to Common.ForkPool.Integration.Prometheus can't break Common.ForkPool.Channel.
- Position
- Below the diagonal: Common.ForkPool.Integration.Prometheus uses a module listed above it, which is the healthy direction.
29→15 Common.ForkPool.Integration.Prometheus uses Common.ForkPool✕
- Connections
- 1 pair of types, where a type in Common.ForkPool.Integration.Prometheus uses a type in Common.ForkPool.
- The types involved
Gaming.Common.ForkPool.Integration.Prometheus.ExposeMetricsTask→Gaming.Common.ForkPool.Task
- Direction
- Common.ForkPool.Integration.Prometheus uses Common.ForkPool, so a change to Common.ForkPool can break Common.ForkPool.Integration.Prometheus, while a change to Common.ForkPool.Integration.Prometheus can't break Common.ForkPool.
- Position
- Below the diagonal: Common.ForkPool.Integration.Prometheus uses a module listed above it, which is the healthy direction.
30→8 Common.MessageBroker.Integration.AmqpLib uses Common.MessageBroker✕
- Connections
- 8 pairs of types, where a type in Common.MessageBroker.Integration.AmqpLib uses a type in Common.MessageBroker.
- The types involved
Gaming.Common.MessageBroker.Integration.AmqpLib.AmqpConsumer→Gaming.Common.MessageBroker.ConsumerGaming.Common.MessageBroker.Integration.AmqpLib.AmqpConsumer→Gaming.Common.MessageBroker.MessageHandlerGaming.Common.MessageBroker.Integration.AmqpLib.AmqpConsumerFactory→Gaming.Common.MessageBroker.ConsumerGaming.Common.MessageBroker.Integration.AmqpLib.AmqpConsumerFactory→Gaming.Common.MessageBroker.MessageHandlerGaming.Common.MessageBroker.Integration.AmqpLib.AmqpContext→Gaming.Common.MessageBroker.ContextGaming.Common.MessageBroker.Integration.AmqpLib.AmqpContext→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Integration.AmqpLib.AmqpPublisher→Gaming.Common.MessageBroker.MessageGaming.Common.MessageBroker.Integration.AmqpLib.AmqpPublisher→Gaming.Common.MessageBroker.Publisher
- Direction
- Common.MessageBroker.Integration.AmqpLib uses Common.MessageBroker, so a change to Common.MessageBroker can break Common.MessageBroker.Integration.AmqpLib, while a change to Common.MessageBroker.Integration.AmqpLib can't break Common.MessageBroker.
- Position
- Below the diagonal: Common.MessageBroker.Integration.AmqpLib uses a module listed above it, which is the healthy direction.
30→17 Common.MessageBroker.Integration.AmqpLib uses Common.MessageBroker.Integration.AmqpLib.QueueConsumer✕
- Connections
- 2 pairs of types, where a type in Common.MessageBroker.Integration.AmqpLib uses a type in Common.MessageBroker.Integration.AmqpLib.QueueConsumer.
- The types involved
Gaming.Common.MessageBroker.Integration.AmqpLib.AmqpConsumer→Gaming.Common.MessageBroker.Integration.AmqpLib.QueueConsumer.QueueConsumerGaming.Common.MessageBroker.Integration.AmqpLib.AmqpConsumerFactory→Gaming.Common.MessageBroker.Integration.AmqpLib.QueueConsumer.QueueConsumer
- Direction
- Common.MessageBroker.Integration.AmqpLib uses Common.MessageBroker.Integration.AmqpLib.QueueConsumer, so a change to Common.MessageBroker.Integration.AmqpLib.QueueConsumer can break Common.MessageBroker.Integration.AmqpLib, while a change to Common.MessageBroker.Integration.AmqpLib can't break Common.MessageBroker.Integration.AmqpLib.QueueConsumer.
- Position
- Below the diagonal: Common.MessageBroker.Integration.AmqpLib uses a module listed above it, which is the healthy direction.
31→18 ConnectFour.Application.Game.Query.Model.GamesByPlayer uses ConnectFour.Application.Game.Query.PlayerSearchStatistics✕
- Connections
- 1 pair of types, where a type in ConnectFour.Application.Game.Query.Model.GamesByPlayer uses a type in ConnectFour.Application.Game.Query.PlayerSearchStatistics.
- The types involved
Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.GamesByPlayerStore→Gaming.ConnectFour.Application.Game.Query.PlayerSearchStatistics.PlayerSearchStatisticsResponse
- Direction
- ConnectFour.Application.Game.Query.Model.GamesByPlayer uses ConnectFour.Application.Game.Query.PlayerSearchStatistics, so a change to ConnectFour.Application.Game.Query.PlayerSearchStatistics can break ConnectFour.Application.Game.Query.Model.GamesByPlayer, while a change to ConnectFour.Application.Game.Query.Model.GamesByPlayer can't break ConnectFour.Application.Game.Query.PlayerSearchStatistics.
- Position
- Below the diagonal: ConnectFour.Application.Game.Query.Model.GamesByPlayer uses a module listed above it, which is the healthy direction.
32→3 ConnectFour.Domain.Game uses Common.Domain✕
- Connections
- 1 pair of types, where a type in ConnectFour.Domain.Game uses a type in Common.Domain.
- The types involved
Gaming.ConnectFour.Domain.Game.Game→Gaming.Common.Domain.AggregateRoot
- Direction
- ConnectFour.Domain.Game uses Common.Domain, so a change to Common.Domain can break ConnectFour.Domain.Game, while a change to ConnectFour.Domain.Game can't break Common.Domain.
- Position
- Below the diagonal: ConnectFour.Domain.Game uses a module listed above it, which is the healthy direction.
32→10 ConnectFour.Domain.Game uses Common.Timer✕
- Connections
- 2 pairs of types, where a type in ConnectFour.Domain.Game uses a type in Common.Timer.
- The types involved
Gaming.ConnectFour.Domain.Game.Configuration→Gaming.Common.Timer.TimerGaming.ConnectFour.Domain.Game.Player→Gaming.Common.Timer.Timer
- Direction
- ConnectFour.Domain.Game uses Common.Timer, so a change to Common.Timer can break ConnectFour.Domain.Game, while a change to ConnectFour.Domain.Game can't break Common.Timer.
- Position
- Below the diagonal: ConnectFour.Domain.Game uses a module listed above it, which is the healthy direction.
32→12 ConnectFour.Domain.Game uses ConnectFour.Domain.Game.Board✕
- Connections
- 3 pairs of types, where a type in ConnectFour.Domain.Game uses a type in ConnectFour.Domain.Game.Board.
- The types involved
Gaming.ConnectFour.Domain.Game.Configuration→Gaming.ConnectFour.Domain.Game.Board.SizeGaming.ConnectFour.Domain.Game.Configuration→Gaming.ConnectFour.Domain.Game.Board.StoneGaming.ConnectFour.Domain.Game.Player→Gaming.ConnectFour.Domain.Game.Board.Stone
- Direction
- ConnectFour.Domain.Game uses ConnectFour.Domain.Game.Board, so a change to ConnectFour.Domain.Game.Board can break ConnectFour.Domain.Game, while a change to ConnectFour.Domain.Game can't break ConnectFour.Domain.Game.Board.
- Position
- Below the diagonal: ConnectFour.Domain.Game uses a module listed above it, which is the healthy direction.
32→19 ConnectFour.Domain.Game uses ConnectFour.Domain.Game.State✕
- Connections
- 2 pairs of types, where a type in ConnectFour.Domain.Game uses a type in ConnectFour.Domain.Game.State.
- The types involved
Gaming.ConnectFour.Domain.Game.Game→Gaming.ConnectFour.Domain.Game.State.StateGaming.ConnectFour.Domain.Game.Game→Gaming.ConnectFour.Domain.Game.State.Transition
- Direction
- ConnectFour.Domain.Game uses ConnectFour.Domain.Game.State, so a change to ConnectFour.Domain.Game.State can break ConnectFour.Domain.Game, while a change to ConnectFour.Domain.Game can't break ConnectFour.Domain.Game.State.
- Position
- Below the diagonal: ConnectFour.Domain.Game uses a module listed above it, which is the healthy direction.
33→1 Chat.Infrastructure.Messaging uses Common.BrowserNotifier✕
- Connections
- 1 pair of types, where a type in Chat.Infrastructure.Messaging uses a type in Common.BrowserNotifier.
- The types involved
Gaming.Chat.Infrastructure.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.BrowserNotifier.BrowserNotifier
- Direction
- Chat.Infrastructure.Messaging uses Common.BrowserNotifier, so a change to Common.BrowserNotifier can break Chat.Infrastructure.Messaging, while a change to Chat.Infrastructure.Messaging can't break Common.BrowserNotifier.
- Position
- Below the diagonal: Chat.Infrastructure.Messaging uses a module listed above it, which is the healthy direction.
33→5 Chat.Infrastructure.Messaging uses Common.EventStore✕
- Connections
- 2 pairs of types, where a type in Chat.Infrastructure.Messaging uses a type in Common.EventStore.
- The types involved
Gaming.Chat.Infrastructure.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.EventStore.DomainEventGaming.Chat.Infrastructure.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.EventStore.StoredEventSubscriber
- Direction
- Chat.Infrastructure.Messaging uses Common.EventStore, so a change to Common.EventStore can break Chat.Infrastructure.Messaging, while a change to Chat.Infrastructure.Messaging can't break Common.EventStore.
- Position
- Below the diagonal: Chat.Infrastructure.Messaging uses a module listed above it, which is the healthy direction.
33→8 Chat.Infrastructure.Messaging uses Common.MessageBroker✕
- Connections
- 4 pairs of types, where a type in Chat.Infrastructure.Messaging uses a type in Common.MessageBroker.
- The types involved
Gaming.Chat.Infrastructure.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Common.MessageBroker.PublisherGaming.Chat.Infrastructure.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.MessageBroker.ContextGaming.Chat.Infrastructure.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.MessageBroker.MessageGaming.Chat.Infrastructure.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.MessageBroker.MessageHandler
- Direction
- Chat.Infrastructure.Messaging uses Common.MessageBroker, so a change to Common.MessageBroker can break Chat.Infrastructure.Messaging, while a change to Chat.Infrastructure.Messaging can't break Common.MessageBroker.
- Position
- Below the diagonal: Chat.Infrastructure.Messaging uses a module listed above it, which is the healthy direction.
33→11 Chat.Infrastructure.Messaging uses Common.Usernames✕
- Connections
- 1 pair of types, where a type in Chat.Infrastructure.Messaging uses a type in Common.Usernames.
- The types involved
Gaming.Chat.Infrastructure.Messaging.PublishMessageBrokerEventsToBrowserMessageHandler→Gaming.Common.Usernames.Usernames
- Direction
- Chat.Infrastructure.Messaging uses Common.Usernames, so a change to Common.Usernames can break Chat.Infrastructure.Messaging, while a change to Chat.Infrastructure.Messaging can't break Common.Usernames.
- Position
- Below the diagonal: Chat.Infrastructure.Messaging uses a module listed above it, which is the healthy direction.
33→24 Chat.Infrastructure.Messaging uses Chat.Application.Event✕
- Connections
- 1 pair of types, where a type in Chat.Infrastructure.Messaging uses a type in Chat.Application.Event.
- The types involved
Gaming.Chat.Infrastructure.Messaging.PublishDomainEventsToMessageBrokerSubscriber→Gaming.Chat.Application.Event.MessageWritten
- Direction
- Chat.Infrastructure.Messaging uses Chat.Application.Event, so a change to Chat.Application.Event can break Chat.Infrastructure.Messaging, while a change to Chat.Infrastructure.Messaging can't break Chat.Application.Event.
- Position
- Below the diagonal: Chat.Infrastructure.Messaging uses a module listed above it, which is the healthy direction.
34→7 Common.Timer.Integration uses Common.ForkPool.Channel✕
- Connections
- 1 pair of types, where a type in Common.Timer.Integration uses a type in Common.ForkPool.Channel.
- The types involved
Gaming.Common.Timer.Integration.HandleTimeoutsCommandTemplate→Gaming.Common.ForkPool.Channel.Channels
- Direction
- Common.Timer.Integration uses Common.ForkPool.Channel, so a change to Common.ForkPool.Channel can break Common.Timer.Integration, while a change to Common.Timer.Integration can't break Common.ForkPool.Channel.
- Position
- Below the diagonal: Common.Timer.Integration uses a module listed above it, which is the healthy direction.
34→10 Common.Timer.Integration uses Common.Timer✕
- Connections
- 2 pairs of types, where a type in Common.Timer.Integration uses a type in Common.Timer.
- The types involved
Gaming.Common.Timer.Integration.HandleTimeoutsCommandTemplate→Gaming.Common.Timer.TimeoutServiceGaming.Common.Timer.Integration.PredisTimeoutStore→Gaming.Common.Timer.TimeoutStore
- Direction
- Common.Timer.Integration uses Common.Timer, so a change to Common.Timer can break Common.Timer.Integration, while a change to Common.Timer.Integration can't break Common.Timer.
- Position
- Below the diagonal: Common.Timer.Integration uses a module listed above it, which is the healthy direction.
34→15 Common.Timer.Integration uses Common.ForkPool✕
- Connections
- 1 pair of types, where a type in Common.Timer.Integration uses a type in Common.ForkPool.
- The types involved
Gaming.Common.Timer.Integration.HandleTimeoutsCommandTemplate→Gaming.Common.ForkPool.ClosureTask
- Direction
- Common.Timer.Integration uses Common.ForkPool, so a change to Common.ForkPool can break Common.Timer.Integration, while a change to Common.Timer.Integration can't break Common.ForkPool.
- Position
- Below the diagonal: Common.Timer.Integration uses a module listed above it, which is the healthy direction.
34→29 Common.Timer.Integration uses Common.ForkPool.Integration.Prometheus✕
- Connections
- 1 pair of types, where a type in Common.Timer.Integration uses a type in Common.ForkPool.Integration.Prometheus.
- The types involved
Gaming.Common.Timer.Integration.HandleTimeoutsCommandTemplate→Gaming.Common.ForkPool.Integration.Prometheus.ExposeMetricsTask
- Direction
- Common.Timer.Integration uses Common.ForkPool.Integration.Prometheus, so a change to Common.ForkPool.Integration.Prometheus can break Common.Timer.Integration, while a change to Common.Timer.Integration can't break Common.ForkPool.Integration.Prometheus.
- Position
- Below the diagonal: Common.Timer.Integration uses a module listed above it, which is the healthy direction.
35→3 ConnectFour.Domain.Game.Event uses Common.Domain✕
- Connections
- 9 pairs of types, where a type in ConnectFour.Domain.Game.Event uses a type in Common.Domain.
- The types involved
Gaming.ConnectFour.Domain.Game.Event.ChatAssigned→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.GameAborted→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.GameDrawn→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.GameOpened→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.GameResigned→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.GameTimedOut→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.GameWon→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.PlayerJoined→Gaming.Common.Domain.DomainEventGaming.ConnectFour.Domain.Game.Event.PlayerMoved→Gaming.Common.Domain.DomainEvent
- Direction
- ConnectFour.Domain.Game.Event uses Common.Domain, so a change to Common.Domain can break ConnectFour.Domain.Game.Event, while a change to ConnectFour.Domain.Game.Event can't break Common.Domain.
- Position
- Below the diagonal: ConnectFour.Domain.Game.Event uses a module listed above it, which is the healthy direction.
35→12 ConnectFour.Domain.Game.Event uses ConnectFour.Domain.Game.Board✕
- Connections
- 3 pairs of types, where a type in ConnectFour.Domain.Game.Event uses a type in ConnectFour.Domain.Game.Board.
- The types involved
Gaming.ConnectFour.Domain.Game.Event.GameOpened→Gaming.ConnectFour.Domain.Game.Board.SizeGaming.ConnectFour.Domain.Game.Event.PlayerMoved→Gaming.ConnectFour.Domain.Game.Board.PointGaming.ConnectFour.Domain.Game.Event.PlayerMoved→Gaming.ConnectFour.Domain.Game.Board.Stone
- Direction
- ConnectFour.Domain.Game.Event uses ConnectFour.Domain.Game.Board, so a change to ConnectFour.Domain.Game.Board can break ConnectFour.Domain.Game.Event, while a change to ConnectFour.Domain.Game.Event can't break ConnectFour.Domain.Game.Board.
- Position
- Below the diagonal: ConnectFour.Domain.Game.Event uses a module listed above it, which is the healthy direction.
35→32 ConnectFour.Domain.Game.Event uses ConnectFour.Domain.Game✕
- Connections
- 9 pairs of types, where a type in ConnectFour.Domain.Game.Event uses a type in ConnectFour.Domain.Game.
- The types involved
Gaming.ConnectFour.Domain.Game.Event.ChatAssigned→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.Event.GameAborted→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.Event.GameDrawn→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.Event.GameOpened→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.Event.GameResigned→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.Event.GameResigned→Gaming.ConnectFour.Domain.Game.PlayerGaming.ConnectFour.Domain.Game.Event.GameWon→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.Event.PlayerJoined→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Domain.Game.Event.PlayerMoved→Gaming.ConnectFour.Domain.Game.GameId
- Direction
- ConnectFour.Domain.Game.Event uses ConnectFour.Domain.Game, so a change to ConnectFour.Domain.Game can break ConnectFour.Domain.Game.Event, while a change to ConnectFour.Domain.Game.Event can't break ConnectFour.Domain.Game.
- Position
- Below the diagonal: ConnectFour.Domain.Game.Event uses a module listed above it, which is the healthy direction.
36→32 ConnectFour.Application.Game.Query.Model.Game uses ConnectFour.Domain.Game✕
- Connections
- 1 pair of types, where a type in ConnectFour.Application.Game.Query.Model.Game uses a type in ConnectFour.Domain.Game.
- The types involved
Gaming.ConnectFour.Application.Game.Query.Model.Game.GameFinder→Gaming.ConnectFour.Domain.Game.GameId
- Direction
- ConnectFour.Application.Game.Query.Model.Game uses ConnectFour.Domain.Game, so a change to ConnectFour.Domain.Game can break ConnectFour.Application.Game.Query.Model.Game, while a change to ConnectFour.Application.Game.Query.Model.Game can't break ConnectFour.Domain.Game.
- Position
- Below the diagonal: ConnectFour.Application.Game.Query.Model.Game uses a module listed above it, which is the healthy direction.
36→35 ConnectFour.Application.Game.Query.Model.Game uses ConnectFour.Domain.Game.Event✕
- Connections
- 9 pairs of types, where a type in ConnectFour.Application.Game.Query.Model.Game uses a type in ConnectFour.Domain.Game.Event.
- The types involved
Gaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.ChatAssignedGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.GameAbortedGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.GameDrawnGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.GameOpenedGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.GameResignedGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.GameTimedOutGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.GameWonGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.PlayerJoinedGaming.ConnectFour.Application.Game.Query.Model.Game.Game→Gaming.ConnectFour.Domain.Game.Event.PlayerMoved
- Direction
- ConnectFour.Application.Game.Query.Model.Game uses ConnectFour.Domain.Game.Event, so a change to ConnectFour.Domain.Game.Event can break ConnectFour.Application.Game.Query.Model.Game, while a change to ConnectFour.Application.Game.Query.Model.Game can't break ConnectFour.Domain.Game.Event.
- Position
- Below the diagonal: ConnectFour.Application.Game.Query.Model.Game uses a module listed above it, which is the healthy direction.
37→1 ConnectFour.Port.Adapter.Console uses Common.BrowserNotifier✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Console uses a type in Common.BrowserNotifier.
- The types involved
Gaming.ConnectFour.Port.Adapter.Console.PublishRunningGamesCountToNchanCommand→Gaming.Common.BrowserNotifier.BrowserNotifier
- Direction
- ConnectFour.Port.Adapter.Console uses Common.BrowserNotifier, so a change to Common.BrowserNotifier can break ConnectFour.Port.Adapter.Console, while a change to ConnectFour.Port.Adapter.Console can't break Common.BrowserNotifier.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Console uses a module listed above it, which is the healthy direction.
37→2 ConnectFour.Port.Adapter.Console uses Common.Bus✕
- Connections
- 2 pairs of types, where a type in ConnectFour.Port.Adapter.Console uses a type in Common.Bus.
- The types involved
Gaming.ConnectFour.Port.Adapter.Console.HandleTimeoutsCommand→Gaming.Common.Bus.BusGaming.ConnectFour.Port.Adapter.Console.PublishRunningGamesCountToNchanCommand→Gaming.Common.Bus.Bus
- Direction
- ConnectFour.Port.Adapter.Console uses Common.Bus, so a change to Common.Bus can break ConnectFour.Port.Adapter.Console, while a change to ConnectFour.Port.Adapter.Console can't break Common.Bus.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Console uses a module listed above it, which is the healthy direction.
37→10 ConnectFour.Port.Adapter.Console uses Common.Timer✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Console uses a type in Common.Timer.
- The types involved
Gaming.ConnectFour.Port.Adapter.Console.HandleTimeoutsCommand→Gaming.Common.Timer.TimeoutService
- Direction
- ConnectFour.Port.Adapter.Console uses Common.Timer, so a change to Common.Timer can break ConnectFour.Port.Adapter.Console, while a change to ConnectFour.Port.Adapter.Console can't break Common.Timer.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Console uses a module listed above it, which is the healthy direction.
37→29 ConnectFour.Port.Adapter.Console uses Common.ForkPool.Integration.Prometheus✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Console uses a type in Common.ForkPool.Integration.Prometheus.
- The types involved
Gaming.ConnectFour.Port.Adapter.Console.HandleTimeoutsCommand→Gaming.Common.ForkPool.Integration.Prometheus.ExposeMetricsTask
- Direction
- ConnectFour.Port.Adapter.Console uses Common.ForkPool.Integration.Prometheus, so a change to Common.ForkPool.Integration.Prometheus can break ConnectFour.Port.Adapter.Console, while a change to ConnectFour.Port.Adapter.Console can't break Common.ForkPool.Integration.Prometheus.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Console uses a module listed above it, which is the healthy direction.
37→34 ConnectFour.Port.Adapter.Console uses Common.Timer.Integration✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Console uses a type in Common.Timer.Integration.
- The types involved
Gaming.ConnectFour.Port.Adapter.Console.HandleTimeoutsCommand→Gaming.Common.Timer.Integration.HandleTimeoutsCommandTemplate
- Direction
- ConnectFour.Port.Adapter.Console uses Common.Timer.Integration, so a change to Common.Timer.Integration can break ConnectFour.Port.Adapter.Console, while a change to ConnectFour.Port.Adapter.Console can't break Common.Timer.Integration.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Console uses a module listed above it, which is the healthy direction.
38→2 ConnectFour.Application.Game.Query uses Common.Bus✕
- Connections
- 4 pairs of types, where a type in ConnectFour.Application.Game.Query uses a type in Common.Bus.
- The types involved
Gaming.ConnectFour.Application.Game.Query.GameQuery→Gaming.Common.Bus.RequestGaming.ConnectFour.Application.Game.Query.GamesByPlayerQuery→Gaming.Common.Bus.RequestGaming.ConnectFour.Application.Game.Query.OpenGamesQuery→Gaming.Common.Bus.RequestGaming.ConnectFour.Application.Game.Query.RunningGamesQuery→Gaming.Common.Bus.Request
- Direction
- ConnectFour.Application.Game.Query uses Common.Bus, so a change to Common.Bus can break ConnectFour.Application.Game.Query, while a change to ConnectFour.Application.Game.Query can't break Common.Bus.
- Position
- Below the diagonal: ConnectFour.Application.Game.Query uses a module listed above it, which is the healthy direction.
38→31 ConnectFour.Application.Game.Query uses ConnectFour.Application.Game.Query.Model.GamesByPlayer✕
- Connections
- 3 pairs of types, where a type in ConnectFour.Application.Game.Query uses a type in ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- The types involved
Gaming.ConnectFour.Application.Game.Query.GamesByPlayerHandler→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.GamesByPlayerGaming.ConnectFour.Application.Game.Query.GamesByPlayerHandler→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.GamesByPlayerStoreGaming.ConnectFour.Application.Game.Query.GamesByPlayerQuery→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.State
- Direction
- ConnectFour.Application.Game.Query uses ConnectFour.Application.Game.Query.Model.GamesByPlayer, so a change to ConnectFour.Application.Game.Query.Model.GamesByPlayer can break ConnectFour.Application.Game.Query, while a change to ConnectFour.Application.Game.Query can't break ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- Position
- Below the diagonal: ConnectFour.Application.Game.Query uses a module listed above it, which is the healthy direction.
38→36 ConnectFour.Application.Game.Query uses ConnectFour.Application.Game.Query.Model.Game✕
- Connections
- 2 pairs of types, where a type in ConnectFour.Application.Game.Query uses a type in ConnectFour.Application.Game.Query.Model.Game.
- The types involved
Gaming.ConnectFour.Application.Game.Query.GameHandler→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameGaming.ConnectFour.Application.Game.Query.GameHandler→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameFinder
- Direction
- ConnectFour.Application.Game.Query uses ConnectFour.Application.Game.Query.Model.Game, so a change to ConnectFour.Application.Game.Query.Model.Game can break ConnectFour.Application.Game.Query, while a change to ConnectFour.Application.Game.Query can't break ConnectFour.Application.Game.Query.Model.Game.
- Position
- Below the diagonal: ConnectFour.Application.Game.Query uses a module listed above it, which is the healthy direction.
39→5 ConnectFour.Port.Adapter.Persistence.Projection uses Common.EventStore✕
- Connections
- 10 pairs of types, where a type in ConnectFour.Port.Adapter.Persistence.Projection uses a type in Common.EventStore.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Projection.GameProjection→Gaming.Common.EventStore.DomainEventGaming.ConnectFour.Port.Adapter.Persistence.Projection.GameProjection→Gaming.Common.EventStore.StoredEventSubscriberGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.Common.EventStore.DomainEventGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.Common.EventStore.StoredEventSubscriberGaming.ConnectFour.Port.Adapter.Persistence.Projection.OpenGamesProjection→Gaming.Common.EventStore.DomainEventGaming.ConnectFour.Port.Adapter.Persistence.Projection.OpenGamesProjection→Gaming.Common.EventStore.StoredEventSubscriberGaming.ConnectFour.Port.Adapter.Persistence.Projection.RunningGamesProjection→Gaming.Common.EventStore.DomainEventGaming.ConnectFour.Port.Adapter.Persistence.Projection.RunningGamesProjection→Gaming.Common.EventStore.StoredEventSubscriberGaming.ConnectFour.Port.Adapter.Persistence.Projection.TimerProjection→Gaming.Common.EventStore.DomainEventGaming.ConnectFour.Port.Adapter.Persistence.Projection.TimerProjection→Gaming.Common.EventStore.StoredEventSubscriber
- Direction
- ConnectFour.Port.Adapter.Persistence.Projection uses Common.EventStore, so a change to Common.EventStore can break ConnectFour.Port.Adapter.Persistence.Projection, while a change to ConnectFour.Port.Adapter.Persistence.Projection can't break Common.EventStore.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Projection uses a module listed above it, which is the healthy direction.
39→10 ConnectFour.Port.Adapter.Persistence.Projection uses Common.Timer✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Persistence.Projection uses a type in Common.Timer.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Projection.TimerProjection→Gaming.Common.Timer.TimeoutService
- Direction
- ConnectFour.Port.Adapter.Persistence.Projection uses Common.Timer, so a change to Common.Timer can break ConnectFour.Port.Adapter.Persistence.Projection, while a change to ConnectFour.Port.Adapter.Persistence.Projection can't break Common.Timer.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Projection uses a module listed above it, which is the healthy direction.
39→31 ConnectFour.Port.Adapter.Persistence.Projection uses ConnectFour.Application.Game.Query.Model.GamesByPlayer✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Persistence.Projection uses a type in ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.GamesByPlayerStore
- Direction
- ConnectFour.Port.Adapter.Persistence.Projection uses ConnectFour.Application.Game.Query.Model.GamesByPlayer, so a change to ConnectFour.Application.Game.Query.Model.GamesByPlayer can break ConnectFour.Port.Adapter.Persistence.Projection, while a change to ConnectFour.Port.Adapter.Persistence.Projection can't break ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Projection uses a module listed above it, which is the healthy direction.
39→35 ConnectFour.Port.Adapter.Persistence.Projection uses ConnectFour.Domain.Game.Event✕
- Connections
- 7 pairs of types, where a type in ConnectFour.Port.Adapter.Persistence.Projection uses a type in ConnectFour.Domain.Game.Event.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Domain.Game.Event.GameAbortedGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Domain.Game.Event.GameDrawnGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Domain.Game.Event.GameOpenedGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Domain.Game.Event.GameResignedGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Domain.Game.Event.GameTimedOutGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Domain.Game.Event.GameWonGaming.ConnectFour.Port.Adapter.Persistence.Projection.GamesByPlayerProjection→Gaming.ConnectFour.Domain.Game.Event.PlayerJoined
- Direction
- ConnectFour.Port.Adapter.Persistence.Projection uses ConnectFour.Domain.Game.Event, so a change to ConnectFour.Domain.Game.Event can break ConnectFour.Port.Adapter.Persistence.Projection, while a change to ConnectFour.Port.Adapter.Persistence.Projection can't break ConnectFour.Domain.Game.Event.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Projection uses a module listed above it, which is the healthy direction.
39→36 ConnectFour.Port.Adapter.Persistence.Projection uses ConnectFour.Application.Game.Query.Model.Game✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Persistence.Projection uses a type in ConnectFour.Application.Game.Query.Model.Game.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Projection.GameProjection→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameStore
- Direction
- ConnectFour.Port.Adapter.Persistence.Projection uses ConnectFour.Application.Game.Query.Model.Game, so a change to ConnectFour.Application.Game.Query.Model.Game can break ConnectFour.Port.Adapter.Persistence.Projection, while a change to ConnectFour.Port.Adapter.Persistence.Projection can't break ConnectFour.Application.Game.Query.Model.Game.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Projection uses a module listed above it, which is the healthy direction.
40→9 ConnectFour.Port.Adapter.Persistence.Repository uses Common.Normalizer✕
- Connections
- 3 pairs of types, where a type in ConnectFour.Port.Adapter.Persistence.Repository uses a type in Common.Normalizer.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Repository.DoctrineJsonGameRepository→Gaming.Common.Normalizer.NormalizerGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGameStore→Gaming.Common.Normalizer.NormalizerGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisOpenGameStore→Gaming.Common.Normalizer.Normalizer
- Direction
- ConnectFour.Port.Adapter.Persistence.Repository uses Common.Normalizer, so a change to Common.Normalizer can break ConnectFour.Port.Adapter.Persistence.Repository, while a change to ConnectFour.Port.Adapter.Persistence.Repository can't break Common.Normalizer.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Repository uses a module listed above it, which is the healthy direction.
40→14 ConnectFour.Port.Adapter.Persistence.Repository uses Common.EventStore.Integration.Doctrine✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Persistence.Repository uses a type in Common.EventStore.Integration.Doctrine.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Repository.DoctrineJsonGameRepository→Gaming.Common.EventStore.Integration.Doctrine.DoctrineEventStore
- Direction
- ConnectFour.Port.Adapter.Persistence.Repository uses Common.EventStore.Integration.Doctrine, so a change to Common.EventStore.Integration.Doctrine can break ConnectFour.Port.Adapter.Persistence.Repository, while a change to ConnectFour.Port.Adapter.Persistence.Repository can't break Common.EventStore.Integration.Doctrine.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Repository uses a module listed above it, which is the healthy direction.
40→18 ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Application.Game.Query.PlayerSearchStatistics✕
- Connections
- 1 pair of types, where a type in ConnectFour.Port.Adapter.Persistence.Repository uses a type in ConnectFour.Application.Game.Query.PlayerSearchStatistics.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGamesByPlayerStore→Gaming.ConnectFour.Application.Game.Query.PlayerSearchStatistics.PlayerSearchStatisticsResponse
- Direction
- ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Application.Game.Query.PlayerSearchStatistics, so a change to ConnectFour.Application.Game.Query.PlayerSearchStatistics can break ConnectFour.Port.Adapter.Persistence.Repository, while a change to ConnectFour.Port.Adapter.Persistence.Repository can't break ConnectFour.Application.Game.Query.PlayerSearchStatistics.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Repository uses a module listed above it, which is the healthy direction.
40→31 ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Application.Game.Query.Model.GamesByPlayer✕
- Connections
- 3 pairs of types, where a type in ConnectFour.Port.Adapter.Persistence.Repository uses a type in ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGamesByPlayerStore→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.GamesByPlayerGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGamesByPlayerStore→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.GamesByPlayerStoreGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGamesByPlayerStore→Gaming.ConnectFour.Application.Game.Query.Model.GamesByPlayer.State
- Direction
- ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Application.Game.Query.Model.GamesByPlayer, so a change to ConnectFour.Application.Game.Query.Model.GamesByPlayer can break ConnectFour.Port.Adapter.Persistence.Repository, while a change to ConnectFour.Port.Adapter.Persistence.Repository can't break ConnectFour.Application.Game.Query.Model.GamesByPlayer.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Repository uses a module listed above it, which is the healthy direction.
40→32 ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Domain.Game✕
- Connections
- 5 pairs of types, where a type in ConnectFour.Port.Adapter.Persistence.Repository uses a type in ConnectFour.Domain.Game.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Repository.DoctrineJsonGameRepository→Gaming.ConnectFour.Domain.Game.GameGaming.ConnectFour.Port.Adapter.Persistence.Repository.DoctrineJsonGameRepository→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Port.Adapter.Persistence.Repository.DoctrineJsonGameRepository→Gaming.ConnectFour.Domain.Game.GamesGaming.ConnectFour.Port.Adapter.Persistence.Repository.InMemoryCacheGameStore→Gaming.ConnectFour.Domain.Game.GameIdGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGameStore→Gaming.ConnectFour.Domain.Game.GameId
- Direction
- ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Domain.Game, so a change to ConnectFour.Domain.Game can break ConnectFour.Port.Adapter.Persistence.Repository, while a change to ConnectFour.Port.Adapter.Persistence.Repository can't break ConnectFour.Domain.Game.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Repository uses a module listed above it, which is the healthy direction.
40→36 ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Application.Game.Query.Model.Game✕
- Connections
- 8 pairs of types, where a type in ConnectFour.Port.Adapter.Persistence.Repository uses a type in ConnectFour.Application.Game.Query.Model.Game.
- The types involved
Gaming.ConnectFour.Port.Adapter.Persistence.Repository.DoctrineJsonGameRepository→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameGaming.ConnectFour.Port.Adapter.Persistence.Repository.DoctrineJsonGameRepository→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameFinderGaming.ConnectFour.Port.Adapter.Persistence.Repository.InMemoryCacheGameStore→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameGaming.ConnectFour.Port.Adapter.Persistence.Repository.InMemoryCacheGameStore→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameStoreGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGameStore→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGameStore→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameFinderGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGameStore→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameStoreGaming.ConnectFour.Port.Adapter.Persistence.Repository.PredisGamesByPlayerStore→Gaming.ConnectFour.Application.Game.Query.Model.Game.GameFinder
- Direction
- ConnectFour.Port.Adapter.Persistence.Repository uses ConnectFour.Application.Game.Query.Model.Game, so a change to ConnectFour.Application.Game.Query.Model.Game can break ConnectFour.Port.Adapter.Persistence.Repository, while a change to ConnectFour.Port.Adapter.Persistence.Repository can't break ConnectFour.Application.Game.Query.Model.Game.
- Position
- Below the diagonal: ConnectFour.Port.Adapter.Persistence.Repository uses a module listed above it, which is the healthy direction.
At a glance — Code Health
At a glance — Architecture
At a glance — Maturity
At a glance — Readiness
At a glance — Security
At a glance — Domain Modelling
At a glance — Accessibility
At a glance — Performance
Security & Compliance — OWASP Top-10 mapping
| OWASP category | Findings | Severity |
|---|---|---|
| A02:2025 — Security Misconfiguration | 39 | High / Critical |
| A05:2025 — Injection | 33 | High / Critical |
| A03:2025 — Software Supply Chain Failures | 17 | High / Critical |
Roadmap
First, ensure all interactive elements are fully keyboard-operable and visually distinct by maintaining visible focus styles, respecting reduced motion preferences, and correcting color contrast. Next, guarantee that every form control and button has a proper programmatic label to support screen readers. To prevent future regressions, integrate automated accessibility checks into your CI pipeline so that violations block merges. Finally, address the 35 orphaned files, prioritizing Game.php, RpcMessageHandler.php, and CollectMetricsListener.php, to improve codebase health.
| Do this | Helps | Effort | Dimension |
|---|---|---|---|
| Make custom controls keyboard-operable (role + tabindex + key handler), drop positive tabindex, and give anchors a real href. | +6.1 pts | Medium | Keyboard semantics |
| Keep a visible focus style (don't remove the outline without a replacement), guard animation with prefers-reduced-motion, and raise low-contrast colour pairs to at least 4.5:1. | +6.1 pts | Medium | Visual & motion safety |
| Resolve the 1 Documentation finding(s) in Documentation Quality — start with README.md. | +1.7 pts | Low | Documentation Quality |
| Enforce accessibility in the test suite you already have: assert the accessibility invariants over the HTML your app renders — parse the rendered output in an existing test, or drive a real browser from one — and gate that test in CI so a regression blocks the merge. | +3.0 pts | Medium | A11y enforcement |
| Resolve the 35 Orphaned file finding(s) in Knowledge Freshness — start with Game.php (3), RpcMessageHandler.php (2), CollectMetricsListener.php (2). | +2.6 pts | Medium | Knowledge Freshness |
| Give every control a programmatic label (a <label for> / wrapping <label> / aria-label) and every button text — a placeholder is not a label. | +2.1 pts | Medium | Forms & labels |
| Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh. | +2.1 pts | Medium | Page structure |
| Codify backups + geo-recovery in IaC and document RTO/RPO and the restore procedure — a persistence guard alone is not disaster recovery. | +2.1 pts | Medium | DR & Backup |
File quality
| File | Score | Band | Worst signal |
|---|---|---|---|
| REDACTED | 0.0 | Slop | Dependency Vulnerabilities: Critical CVE: REDACTED |
| REDACTED | 1.6 | Slop | IaC & Container Security: High IaC: REDACTED |
| REDACTED | 1.6 | Slop | IaC & Container Security: High IaC: REDACTED |
| REDACTED | 3.0 | Slop | IaC & Container Security: High IaC: REDACTED |
| REDACTED | 4.1 | Mixed | Static Analysis (SAST): High: REDACTED |
| REDACTED | 4.1 | Mixed | IaC & Container Security: High IaC: REDACTED |
| REDACTED | 5.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 6.3 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 6.3 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 6.3 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 6.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 6.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 6.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 6.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| tests/unit/ConnectFour/Domain/Game/GameTest.php | 7.0 | Mixed | Test Quality: No assertions: playerCanNotAbortAnOpenGameIfPlayerIsNotOwner |
| tests/unit/ConnectFour/Domain/Game/Board/BoardTest.php | 7.8 | Mixed | Test Quality: No assertions: aStoneCanNotBeDroppedWhenColumnAlreadyFilled |
| REDACTED | 7.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 7.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 7.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
| REDACTED | 7.9 | Mixed | Static Analysis (SAST): Medium: REDACTED |
How the grades work
A definite problem that already costs you something and drags the score down: a missing authorisation check, a dependency with a known exploit, a build that does not reproduce. Failure here tends to cause failures elsewhere.
Likely wrong, but not failing yet. It degrades the codebase over a longer horizon and can cause failures elsewhere — not urgent this week, not something to carry for two years either.
Recorded, with no effect on how the codebase functions. Present so the survey is complete, not because it needs doing.
Something this survey could not settle from the outside, and which could be critical or serious. Either a control was required and no positive evidence of it exists in the repository — a backup job that nothing shows was ever restored from proves nothing about restores — or our own analysis could not run over that part of the tree. This is not a clean result. These are excluded from the score rather than awarded a pass, so the number on the cover neither rewards nor penalises them: if you act on this survey without resolving them, you carry that risk yourself. Each one is named under Limitations.
Methodology & how to trust this report
Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 77 of 81 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 4 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.8 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.
What we checked — 81 dimensions across the health lenses
- Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 208 of 228 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line.
- Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
- Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.
Tools & methods
| Method | Backs | Version | Evaluator |
|---|---|---|---|
| Roslyn static analysis | Complexity, cohesion, coupling, dead code, API surface, layering | 5.3.0 | ✓ deterministic |
| Native secret scanner | Hardcoded secrets / credentials | 1.0.0 | ✓ deterministic |
| Watchdog duplication detector (in-process) | Code duplication | 1.0.0 | ✓ deterministic |
| Coverage (coverlet / dotnet-coverage) | Line & branch coverage | 10.0.400 | ✓ deterministic |
| NuGet / dotnet | Outdated, vulnerable & deprecated dependencies | 10.0.400 | ✓ deterministic |
| git / LibGit2Sharp | Churn hotspots, knowledge concentration, history | 2.43.0 · 0.31.0 | ✓ deterministic |
| gitleaks · semgrep · trivy · checkov | Secrets in history, SAST, CVEs, IaC & container, PII / GDPR | 1.86.0 · 0.69.3 · 3.2.533 | ✓ deterministic |
| LLM (sampled · advisory) | Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurement | Local LLM | ◐ LLM · sampled · advisory |
Run transparency — what happened this run
- D8 Code Coverage — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Coverage NOT MEASURED: test source is present (.php) but the built-in coverage collector has no runner for this repository's ecosystem — so this suite was never executed by it. Not scored — this is a gap in the analyzer's language coverage, not a defect in the repo. To have real coverage read, produce a coverage report in a standard format (Clover XML — with Xdebug (`XDEBUG_MODE=coverage`) or PCOV installed, `vendor/bin/phpunit --coverage-clover coverage.xml`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures. You can widen what we reach: optional: produce a coverage report in a standard format (Clover XML — with Xdebug (`XDEBUG_MODE=coverage`) or PCOV installed, `vendor/bin/phpunit --coverage-clover coverage.xml`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures — then the real number is read on the next scan.
- D11 Test Reliability — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Test source is present (.php) but the built-in reliability runner does not support this repository's ecosystem, so flakiness couldn't be assessed. Not scored — this is a gap in the analyzer's language coverage, not a finding about this repository.
- D16 Bus Factor — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. Single-maintainer repository — bus factor is not applicable (3 contributor(s) across 593 commit(s) sampled, automation and bot accounts excluded). One of them holds 100% of the history; the other 2 hold 0% each on average, below the 5% at which there is somebody to hand the work to. That is a single maintainer with drive-by contributors, not a team whose knowledge has concentrated — so the bus factor is not applicable and there is nothing here for the owner to act on.
- D22 Internal API Consistency — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. D22 identifies the intentionally-exposed surface from `IsPackable` and `.Contracts` project names, MSBuild conventions read off the loaded project set. This target exposed no such projects, so the probe never ran; this says nothing about whether the repository has a public API. This repository commits no C#/VB source at all, so there was never an MSBuild project set to read these conventions off. That is OUR side and it is an ADMISSION gap, not an environment fault: it declares a published package (composer.json), but no published-package marker D22 reads admitted any project here. D22 DOES collect the public API of every language in this tree, and admits a project only when its manifest makes that ecosystem's publication act in a form the marker recognises — so what is missing is not a collector but an admission rule for the publication act this repository makes, if it makes one. The remedy is a better discriminator for that marker — not a collector, and no change to the scan image can close it. The marker's rules are measured to refuse applications, so one refused repository is the rule working as calibrated; several are the evidence that it is too strict. For npm the surface is what a published package.json's entry points (exports, main, module, types) export, followed through the source; an entry that names build output the tree does not commit (dist/, build/) is not followed back to source, because only a tsconfig outDir/rootDir pair states that mapping and a bundler's input lives in executable configuration this engine does not evaluate.
- D27 Navigability — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Navigability is taken over call sites whose callee resolved. For C# that population includes calls into referenced assemblies; for this language only calls declared inside the repository count, so the abstention threshold reads the repository's use of its standard library as a resolution failure. That is a limit of this analyzer, not a build problem in this repository.
- D32 Data Compliance (PII/GDPR) — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. `src/Chat/Application/ChatService.php`, `src/Chat/Application/Command/InitiateChatCommand.php`, `src/Chat/Application/Command/WriteMessageCommand.php`, `src/Chat/Application/Query/MessagesQuery.php`, `src/Chat/Infrastructure/DoctrineChatGateway.php`, … (+196 more) produced a parse error, so every rule in this engine's `gdpr.yml` was absent there. That absence is NOT a clean result: these rules detect personal data crossing a boundary into a log sink, a URL or browser storage, and a file that was never parsed cannot report any of the three. The rest of the tree analysed normally and its rows above stand; only these files are unaccounted for. You can widen what we reach: fix the syntax error (or exclude the file deliberately) and re-scan to cover it.
- AX1 Captive dependencies — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads Microsoft.Extensions.DependencyInjection registrations in C# and Spring beans in Java/Kotlin only, and this repository's container is Symfony DependencyInjection and a PSR-11 container (Psr\Container), whose lifetimes are not modelled yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
- AX6 Interface segregation — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check is computed over the public interfaces this run's compilations declare, and none was loaded, so it had nothing to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
- AXR1 Runtime accessibility — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Render strategy: boot via DockerCompose (REDACTED). compose up failed (exit 18 — an image could not be pulled) — proxysql Error context canceled mysql Error context canceled nchan Error context canceled grafana Error context canceled rabbitmq Error context canceled phpmyadmin Error Get "https://registry-1.docker.io/v2/": Forbidden phpredisadmin Error context canceled redis-exporter Error context canceled Error response from daemon: Get "https://registry-1.docker.io/v2/": Forbidden; the earlier `compose pull` step reported: mysql-exporter Error context canceled grafana Error context canceled redis-exporter Error context canceled proxysql Error context canceled rabbitmq Error context canceled redis Error context canceled prometheus Error context canceled nchan Error context canceled mysql Error context canceled Error response from daemon: Get "https://registry-1.docker.io/v2/": Forbidden; the runtime sandbox reaches registries only through the in-fence pull-through mirror, so an image the mirror does not carry cannot be fetched — this is a limit of our sandbox, not of your stack; runtime evidence skipped.
- DM9 Scattered domain decisions — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. Arm two tells a construction that PRODUCES a measurement from one that merely passes it along, and this repository's frontend does not compute that fact. A measurement built independently in two places would not appear above.
- DM9 Scattered domain decisions — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. Some of this repository's production types come from a frontend that does not bind comparison operands to the members they read, which arm one needs, and those types were not walked for this dimension. The counts above speak for the languages that declare it.
- GD1 Unfinished & placeholder code — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, F#, JavaScript/TypeScript, Dart, Ruby and Scala source only, and this repository's PHP is most of its product and is not read yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
- IC1 Incompleteness & stubs — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, JavaScript/TypeScript, Java, Dart, Ruby and Scala source only, and this repository's PHP is most of its product and is not read yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
- S1 Web-Security Posture — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. These web-security controls are read from declarative annotations, request middleware, entity/column names and guard methods in a C# source model, and none was loaded on this run, so there was nothing to gather. That is a gap in this analyzer's language reach — not a finding that the repository lacks web-security controls.
- X27 Collection changed while being enumerated — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, and Java, Rust, Erlang, F#, Python, Dart, Ruby, Scala and Kotlin source only, and no C# was loaded, no Java, Rust, Erlang, F#, Python, Dart, Ruby, Scala or Kotlin was found, and this repository's PHP is not read yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
Limitations & what we did not check
Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.
Per-dimension blind spots
- D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
- D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
- D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
- D4 Code Duplication: Duplication is token-similarity — an in-process token-stream comparison over sliding windows, with type-aware normalization — so it finds copy-paste, not semantic duplication expressed differently. Committed machine-written code (scaffolded migrations, designer/codegen output, protobuf/OpenAPI stubs, model snapshots) is EXCLUDED — its repetition is the tool's, not the team's — so the score reflects hand-written duplication only.
- D6 Cohesion (LCOM4): LCOM4 cohesion is syntactic — it infers connectivity from which methods touch which fields/methods by name, not from real runtime behaviour or intent.
- D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
- D10 Test Quality: Assertion density is structural — it cannot tell a meaningful behavioural assertion from a trivial one, only that an assertion is present.
- D12 Dependency Hygiene: Dependency health reads manifests and lockfiles — a vulnerability in a vendored/copied dependency, or risk from how a dependency is actually used, is outside this view.
- D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
- D14 License Compliance: License compatibility is checked against declared package metadata and a policy — mislabelled or missing license metadata, and obligations that depend on how you distribute, are not resolved here.
- D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
- D17 Explicit Debt: Acknowledged-debt signals (TODO/FIXME, suppressions, dead code) are textual — undocumented debt that nobody marked, and debt that lives in design rather than annotations, is invisible. Committed machine-written code (scaffolded migrations, designer/codegen output, generated stubs) is excluded — it is never the team's dead code to delete.
- D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement. Its critique rows are drawn from a closed category vocabulary and each row means the same thing in every run, so two scans can be compared row by row; the SET that fires is still a sample, and does not repeat exactly. Measured on one frozen input, six scans at one engine SHA: 2-5 critique rows per scan, 8 distinct rows across the six, 3 of those 8 seen in only one scan. So a D19 row is evidence about the documentation, but a COUNT of D19 rows is not a quantity — never read a change in it as an improvement or a regression.
- D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
- D23 Boundary Type-Coupling: Boundary leakage is detected from type references across detected contexts — leaks that flow through primitives, serialization or shared infrastructure may not surface as a typed reference.
- D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
- D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
- D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
- D30 Dependency Vulnerabilities: CVE matching depends on accurate package/version metadata and on the advisory databases — a vulnerability with no published advisory, or in code not declared as a dependency, is not seen. Coverage needs a RESOLVED graph: an unpinned requirements.txt, or a pom without a resolved build, yields partial coverage rather than a clean verdict. An ecosystem the analyzer cannot scan is reported as unmeasured, never as clean.
- D31 IaC & Container Security: IaC scanning checks Dockerfiles/Terraform/Kubernetes against best-practice rules — it cannot see the live cloud account, runtime configuration, or drift between the committed config and what is actually deployed.
- D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
- D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
- D43 Malicious Dependencies: Only packages some vulnerability database has already NAMED as malicious are seen — a compromise published in the last hours, or never reported at all, is invisible here, and this dimension reading 10 is not evidence that a dependency is trustworthy. There is no typosquat or dependency-confusion analysis: a package nobody has reported is simply absent from the feeds. Coverage is the dependency scan's: an ecosystem that could not be scanned is disclosed as unmeasured, never as clean.
- D44 Platform End-of-Life: The support table is FROZEN, so it goes out of date by losing RECALL: a release that ended support after the table was written is missed until the table is refreshed, and this dimension reading 10 is not evidence that a platform is current. Only platforms the repository DECLARES in a place this pass reads are seen — a runtime named only in a REDACTED (D31's subject), in a CI workflow (D29's), or in a file this pass does not parse (go.mod, a Gemfile ruby directive) is invisible here, which is why a repository declaring none of them abstains rather than scoring. Only frameworks with a PUBLISHED support policy are tracked: React, Flask and Express publish none, so their age cannot be judged and their absence from a report is not a statement that they are supported.
- AC1 Text alternatives: Alt-text is detected structurally — the scan sees that an alternative EXISTS, not whether it meaningfully describes the image, and decorative-vs-missing is judged by attribute shape; runtime-injected images and a non-role=img decorative svg are out of scope. This is accessibility readiness, never a WCAG conformance claim.
- AC2 Forms & labels: Label association is read from static markup — a label wired up at runtime (JS-set aria-labelledby, framework-injected ids) reads as missing, a present label says nothing about whether its text is correct. A known UI-library field component (e.g. a JSX <TextField>) is now checked conservatively — flagged only when it carries NO label/aria-label/aria-labelledby/id/name — but wrapper/context-labelled libraries (Chakra/Radix FormControl+FormLabel) aren't statically visible (possible false positive) and non-JSX lowercased components are still skipped. A click handler on a plain element is now asked for a name too (it is a control the author declared), but the subtree test that answers it is deliberately generous: any DYNAMIC text expression in the subtree counts as a name, so an icon chosen by a ternary ({cond ? <IconA/> : <IconB/>}) reads as named, and a glyph component from a library the icon-import list does not know still names its parent. A clean result is "no unlabelled control found", not a labelling proof.
- AC3 Page structure: Page structure is read from the static markup tree — landmarks, headings and lang injected at runtime aren't seen, heading ORDER is checked structurally (not against the rendered visual hierarchy), and lang/title/main fire only on full documents, never partials, and the data-table check sees header-cell presence (a <th> exists), not whether each header correctly associates with its cells. Static readiness, not conformance.
- AC4 Keyboard semantics: Keyboard semantics are inferred from markup attributes — interactivity wired purely in script, focus managed at runtime, and component-level handlers are invisible. A clean result means "no static keyboard-trap shape", not a keyboard-operability proof.
- AC6 Visual & motion safety: Contrast and motion safety are PARTIAL by construction — literal colours (hex/rgb/hsl/named) in inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS top-level declarations are read (same-rule/same-element colour+background pairs only); computed/runtime/theme colour, external-CDN stylesheets, CSS-in-JS dynamic (${…}) and nested-selector colours, cross-element pairs and image contrast stay out of reach, so a clean result is bounded by what the static CSS itself shows.
- AC7 A11y enforcement: Enforcement is scored from in-repo config/CI evidence only — an a11y gate enforced in external tooling with no in-repo trace can't be credited, and a configured linter is presence, not proof the rules actually run or block a merge.
- AX10 Code composition: Role is inferred from namespace/folder convention, not semantics — a domain concept living in a folder named "Services" reads as application, and the split is lines-of-code, not business value. The business-logic-share score is a SOFT, FLOORED signal: it contributes to the Architecture lens but is floored at the Critical gate, so an infrastructure-heavy design (a gateway, an ETL, a driver) is legitimately low without being nuked to zero.
- DM4 Rich vs anemic model: Behaviour is detected as state mutation inside a method body — a method that enforces an invariant by validating-and-throwing without mutating reads as a query, and mutation delegated through an interface the scan can't resolve isn't credited; entities with zero public properties still drop out of the population. It detects that state changes, not whether the rule is correct.
- DM6 Domain ↔ infrastructure boundary: Infrastructure reached through a hand-rolled wrapper, a domain-named facade, reflection, or a string-keyed service locator resolves to a non-infra type and isn't seen; the body scan is symbol resolution over syntax, not full dataflow. A clean result means "no resolved infra reference in a domain body", not a proof of purity.
- M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.
- P4 Deployment & Rollback: Approval/branch-protection rules live in repository settings the scan cannot see — only their in-repo evidence (config files, workflows) is checked, so a control enforced purely in the host's settings reads as "not evidenced".
- P5 DR & Backup: Backup/restore and disaster-recovery readiness is judged from in-repo evidence — a config that exists is not a tested restore, so the absence of positive evidence is reported as "not evidenced", never scored as present.
The LLM boundary
Dimensions
D1 · Cyclomatic Complexity
0 method(s) exceeded the cyclomatic complexity threshold of 15.
D2 · Cognitive Complexity
0 method(s) exceeded the cognitive complexity threshold of 15.
D3 · God Classes
0 god class(es) detected.
D4 · Code Duplication
4 duplicated block group(s) detected.
What to do
- Resolve the 1 Duplicated block (14–16 lines × 2) finding(s) in Code Duplication — start with FollowEventStoreCommand.php. — One of this dimension's main actionable groups (1 warning-level).
- Resolve the 1 Duplicated block (9 lines × 2) finding(s) in Code Duplication — start with SignupController.php. — One of this dimension's main actionable groups (1 warning-level).
- Resolve the 1 Duplicated block (25 lines × 5) finding(s) in Code Duplication — start with Aborted.php. — One of this dimension's main actionable groups (1 warning-level).
- Enforce Code Duplication in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.
D6 · Cohesion (LCOM4)
0 of 79 classes have LCOM4 above 3.
D9 · Test Distribution
115 test methods: 115 unit, 0 integration, 0 BDD, 0 e2e.
D10 · Test Quality
0 skipped, 17 zero-assertion, no mocking-framework packages referenced (hand-written doubles or no mocking) across 115 tests.
What to do
- Resolve the 17 No assertions finding(s) in Test Quality — start with GameTest.php (8), BoardTest.php (2), ChannelsTest.php. — One of this dimension's main actionable groups (17 warning-level).
- Enforce Test Quality in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D12 · Dependency Hygiene
12 outdated, 0 abandoned direct Composer dependencies. 39 of 40 direct production requirements were graded against Packagist (1 not published there, which is what a private Satis repository looks like, 0 with no release resolution). PLATFORM requirements (php, ext-*, lib-*) are deliberately not graded here: they name the runtime rather than a Packagist package, so there is no release for them to be behind — whether that runtime is still supported is a separate question with a separate remedy. Development requirements are excluded, because a consumer never installs them. A newer release is reported only where this repository's OWN constraint already admits it, so the remedy is `composer update` and never a manifest edit. Known CVEs in this dependency graph are D30's question.
D13 · Secret Scanning
Secret scan ran and found no leaked secrets.
D14 · License Compliance
0 of 113 locked Composer package(s) use a banned license. Licences were read from this repository's REDACTED, which records the `license` each package declares, over every package in its production `packages` list, direct and transitive, at the locked version; the 45 package(s) under `packages-dev` are not installed for a consumer and are excluded.
D15 · Churn × Complexity Hotspots
No churn × complexity hotspots in the window.
D17 · Explicit Debt
1 deducted task-comment markers across 12870 LoC (0.0/KLoC) → score 10.0. Task comments only: this repository's language is read without a compiler, so D17's suppression, dead-code and commented-out-code arms did not run and this score counts fewer marker kinds than a .NET repository's would.
What to do
- Resolve the 1 TodoComment finding(s) in Explicit Debt — start with GameCest.php. — One of this dimension's main actionable groups (1 warning-level).
- Enforce Explicit Debt in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D19 · Documentation Quality
The repository's root README is a well-structured overview of the project: it states what the platform does (a web-based board game platform with software engineering concepts), lists four top-level sections covering Overview, Deployment Guide, System Design, and Technology Stack, and includes links to each. The document is clipped mid-deployment guide ('Once the project is up...[http://localhost/](h') before completing the local development and production deployment subsections.
What to do
- Resolve the 1 Documentation finding(s) in Documentation Quality — start with README.md. — One of this dimension's main actionable groups (1 recommendation-level).
D21 · Naming Consistency
0 naming inconsistencies across 0 sampled symbols.
D23 · Boundary Type-Coupling
No domain types leak across context boundaries (3 contexts).
D26 · Project Cohesion
1 of 1 build units (Composer) flagged as possibly oversized/incoherent.
What to do
- Resolve the 1 Projects may be oversized for their cohesion finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).
D28 · Secrets (history)
gitleaks scanned the full history AND the current working tree and found no secrets.
D29 · Static Analysis (SAST)
33 finding(s): 0 critical, 1 high, 32 medium, 0 low. 1 unpinned-GitHub-Actions row(s) are reported here but scored by D36 (supply-chain provenance), which measures that posture as `pinned_actions` — one pinning decision is charged once, not once per lens. semgrep hit a parse error in 204 file(s) — `src/Chat/Application/ChatService.php` (line 32, line 33, line 34, …), `src/Chat/Application/Command/InitiateChatCommand.php` (line 18, line 19), `src/Chat/Application/Command/WriteMessageCommand.php` (line 15, line 16, line 17, …), `src/Chat/Application/Query/MessagesQuery.php` (line 15, line 16, line 17, …), `src/Chat/Infrastructure/DoctrineChatGateway.php` (line 19, line 20, line 21, …), … (+199 more) — so no absence of findings in the named regions is evidence of anything; rows reported elsewhere in those files are real. Fix the syntax error (or exclude the file deliberately) and re-scan to cover them.
What to do
- Resolve the 29 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED (5), REDACTED (4), REDACTED (3). — One of this dimension's main actionable groups (29 warning-level).
- Resolve the 2 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED, REDACTED. — One of this dimension's main actionable groups (2 warning-level).
- No action in Static Analysis (SAST) — all 1 REDACTED finding(s) are reported here at file:line but scored by D36 (supply-chain provenance), so none is charged to this dimension. — One of this dimension's main actionable groups (1 issue-level, 0 of them charged here).
D30 · Dependency Vulnerabilities
17 finding(s): 1 critical, 6 high, 8 medium, 2 low.
What to do
- Resolve the 7 Medium CVE finding(s) in Dependency Vulnerabilities — start with REDACTED (7). — One of this dimension's main actionable groups (7 warning-level).
- Resolve the 6 High CVE finding(s) in Dependency Vulnerabilities — start with REDACTED (6). — One of this dimension's main actionable groups (6 issue-level).
- Resolve the 1 Critical CVE finding(s) in Dependency Vulnerabilities — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
D31 · IaC & Container Security
39 finding(s): 0 critical, 6 high, 33 medium, 0 low.
What to do
- Resolve the 33 Medium IaC finding(s) in IaC & Container Security — start with REDACTED (24), REDACTED (7), REDACTED (2). — One of this dimension's main actionable groups (33 warning-level).
- Resolve the 6 High IaC finding(s) in IaC & Container Security — start with REDACTED (4), REDACTED, REDACTED. — One of this dimension's main actionable groups (6 issue-level).
D34 · Knowledge Freshness
35 of 35 significant source file(s) are orphaned — their living knowledge has decayed to nothing, so no one currently understands them. The largest is src/ConnectFour/Application/Game/Query/Model/Game/Game.php. Counted over 35 of the 404 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over.
What to do
- Resolve the 35 Orphaned file finding(s) in Knowledge Freshness — start with Game.php (3), RpcMessageHandler.php (2), CollectMetricsListener.php (2). — One of this dimension's main actionable groups (35 recommendation-level).
- Resolve the 1 Dormant codebase finding(s) in Knowledge Freshness. — One of this dimension's main actionable groups (1 recommendation-level).
D35 · Change Coupling
Strongest change-coupling: ChatController.php↔GameController.php 55%
What to do
- Resolve the 1 Boundary-crossing change coupling finding(s) in Change Coupling — start with ChatController.php. — One of this dimension's main actionable groups (1 issue-level).
D43 · Malicious Dependencies
No dependency in any ecosystem this repository declares is published as malicious.
D44 · Platform End-of-Life
0 end-of-life runtime(s) and 0 end-of-life framework(s), read from 0 platform declaration(s) and 40 dependency declaration(s). This dimension reads what the repository says about ITSELF — a pinned target framework, a version file, a capped requires-python, a Rust toolchain pin, a framework major a constraint cannot move off. A FLOOR is deliberately never charged: `requires-python = ">=3.8"` states what the package SUPPORTS, not what it runs on, and a well-maintained library declares exactly that while running its own CI on a current release. The end-of-life facts are FROZEN and dated, so this dimension needs no network and answers identically inside a closed scan fence; as the table ages it loses recall and never precision, because a statement about support that ended in the past cannot become false. The OS layer of a container image is D31's question and the toolchain a CI workflow installs is D29's; this row is neither.
Frontend & cross-cutting dimensions
AC1 · Text alternatives
AC2 · Forms & labels
- This control has only a placeholder — a placeholder is not a label (it vanishes on input and many AT ignore it). Add a <label for>, a wrapping <label>, or aria-label. — assets/js/Chat/Widget.js:19
- A button with no text and no aria-label has no accessible name. Add visible text or an aria-label (an icon-only button still needs one). (×6) — assets/js/Common/ConfirmationButton.js:29, assets/js/Common/ConfirmationButton.js:41, assets/js/Common/NotificationList.js:24, …
- This control has no associated label. Add a <label for> / wrapping <label> / aria-label / aria-labelledby so assistive tech can name it. — assets/js/Common/VolumeControl.js:42
What to do
- Give every control a programmatic label (a <label for> / wrapping <label> / aria-label) and every button text — a placeholder is not a label.
AC3 · Page structure
- No <main> (or role="main") means no "skip to content" target and a weaker landmark map. Wrap the primary content in <main>. — templates/layout/base.html.twig:2
- user-scalable=no/0 or a maximum-scale below 2 stops low-vision users zooming to 200%. Remove the zoom restriction from the viewport meta. — templates/layout/base.html.twig:5
What to do
- Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh.
AC4 · Keyboard semantics
- The repo's own CSS styles .gp-cf-game__field with `cursor: pointer`, so this <div> is a control — but it has no role, no tabindex="0" and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabindex="0" + a key handler. (×17) — assets/js/ConnectFour/AnimatedGame.js:7, assets/js/ConnectFour/Game.js:25, REDACTED:6, …
What to do
- Make custom controls keyboard-operable (role + tabindex + key handler), drop positive tabindex, and give anchors a real href.
AC6 · Visual & motion safety
- `.gp-dropdown-toggle:focus-visible + label.nav-link` sets the outline to none/0 and no visible :focus / :focus-visible style for that element replaces it in this stylesheet, so a keyboard user cannot see where focus is. Draw a focus ring (outline, box-shadow or border) under :focus-visible. — assets/css/app.css:53
- `.gp-dropdown-toggle:focus-visible + label.btn` sets the outline to none/0 and no visible :focus / :focus-visible style for that element replaces it in this stylesheet, so a keyboard user cannot see where focus is. Draw a focus ring (outline, box-shadow or border) under :focus-visible. — assets/css/app.css:61
- `.gp-page-progress` moves (`animation: gp-page-progress 10s ease-in-out infinite`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — assets/css/app.css:98
- `.gp-fadeout` moves (`animation: gp-fadeout .5s ease-in-out`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — assets/css/app.css:130
- `.gp-cf-game__field--highlight` moves (`animation: gp-cf-game__field--highlight 3s infinite`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — assets/css/app.css:193
- `.gp-cf-token--pending:after` moves (`animation: gp-cf-token--pending-after 1s ease 1s infinite`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — assets/css/app.css:263
- `.gp-cf-token-loading .gp-cf-token` moves (`animation: gp-cf-token-loading 1.4s linear calc(var(--token-index) * .1s) infinite`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — assets/css/app.css:286
What to do
- Keep a visible focus style (don't remove the outline without a replacement), guard animation with prefers-reduced-motion, and raise low-contrast colour pairs to at least 4.5:1.
AC7 · A11y enforcement
- No accessibility enforcement found — no automated accessibility check runs over the HTML your app renders. Assert the accessibility invariants over that HTML in the test suite you already have (parse the output and assert, or drive a browser), and gate that test in CI so a regression blocks the merge. What was searched, so you can tell an absence from a miss: the 42 markup file(s) this pass actually assessed, the linter configuration checked in beside them, and this repository's test and CI files — matched by name against the accessibility checkers this dimension carries. An audit run outside the repository, a hosted scanner, or a check whose name is not one of those, is not seen here.
What to do
- Enforce accessibility in the test suite you already have: assert the accessibility invariants over the HTML your app renders — parse the rendered output in an existing test, or drive a real browser from one — and gate that test in CI so a regression blocks the merge.
AX10 · Code composition
AX3 · Project dependency cycles
AX4 · Dependency direction
AX5 · Architecture & structure
DM1 · Aggregate boundaries
DM10 · One transaction, one aggregate
- `OpenGamesProjection.handle` saves `OpenGame`, `` in a single operation. Each is its own consistency boundary, so committing them together makes the second's invariants depend on the first's transaction, holds a lock across both for the whole operation, and means the pair can no longer be separated — into different services, or different databases. Mutate one aggregate here and let the others follow from a domain event. — src/ConnectFour/Port/Adapter/Persistence/Projection/OpenGamesProjection.php:25
What to do
- Mutate one aggregate per operation and let the others follow from a domain event — the second aggregate reaching consistency a moment later is the design, not a compromise.
DM11 · Constructible invalid state
- `Player`'s public constructor takes `id` as raw primitives, and neither of the two things that would make that safe was found. What was searched, so you can tell an absence from a miss: for VALIDATION, the constructor body was scanned for `throw`, `Guard.`, `Ensure.`, `ArgumentNullException`, `ArgumentException`, `CheckRule` or `Requires.` — a guard reached through a helper method those tokens do not name is not seen; for a FACTORY, only this type's OWN static members were read, and only names beginning `Create`, `Of`, `From`, `New` or `Build` — one inherited from a base type, one on a companion builder, or one called `Parse`, `Make` or `Rehydrate` is not seen. If either exists, this row is wrong. If neither does, a caller can build a `Player` that breaks the rules it exists to enforce, and every rule downstream then has to cope with a state the model said was impossible. Guard in the constructor, take value objects that validate themselves, or make the constructor private behind a `Create` that can refuse. — src/Memory/Domain/Model/Game/Player.php:11
What to do
- Give each aggregate one way in that can refuse — a guarded constructor, value-object parameters that validate themselves, or a private constructor behind a factory that returns a failure.
DM12 · Ambient inputs in the domain
DM4 · Rich vs anemic model
- `Violations` is an aggregate/entity with 1 data propert(ies) but no state-changing behaviour (only data and queries) — the business logic lives in a service. — src/Common/Domain/Exception/Violations.php:15
- `Player` is an aggregate/entity with 1 data propert(ies) but no state-changing behaviour (only data and queries) — the business logic lives in a service. — src/Memory/Domain/Model/Game/Player.php:7
What to do
- Move business rules onto the aggregates/entities they govern so invariants are enforced at the source, not in anemic services.
DM5 · Encapsulated state
DM6 · Domain ↔ infrastructure boundary
DM8 · Value-object opportunities
DM9 · Scattered domain decisions
M1 · Documentation (README)
What to do
- Add a build/run (quick start) section to the root README — the first thing a newcomer needs.
M2 · Architecture documentation
- No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.
What to do
- Record your significant design decisions. Write one short document per decision, giving its date, the situation, the decision and its consequences, and keep them together with your other design documents. A docs/adr folder with each file named by number and title is the easiest place to find them.
M3 · Folder & project structure
M4 · Documentation accuracy
- README advertises a microservices architecture, but the repo is a single project with no service manifests — searched for: `microservice`, `service-mesh`, `istio`. Each was matched case- and separator-insensitively against file and directory NAMES anywhere in the tree, and against the CONTENTS of manifest and configuration files (package.json and other *.json, *.csproj, *.props, *.sln/*.slnx, *.yml, *.toml, *.config, tool configs such as eslint.config.js, REDACTED); the README's own prose never counts, so a claim is never refuted by merely being made. Nothing outside that search was read — a footprint living only in a submodule, in a file type not listed here, or under a name none of those terms matches is not seen, and this row is then wrong. — README.md:334
What to do
- Reconcile the README with reality: README advertises a microservices architecture, but the repo is a single project with no service manifests.
P1 · CI/CD gates
P2 · Observability
What to do
- Add a health-check endpoint (Laravel's /up health route or a /health route) so orchestrators and load balancers can probe liveness/readiness.
P3 · Security & performance tooling
What to do
- Your ecosystem's static analyzer is declared as a dependency but is not wired into CI — run it as a required step on push/PR (e.g. `composer phpstan` / `mix sobelow` / `bundle exec brakeman` / the spotbugs Gradle task / `sbt scalafixAll --check` / `golangci-lint run` / `rebar3 lint`) so a regression fails the build instead of relying on someone running it locally.
- Enable Dependabot/Renovate or a dependency-review gate.
- Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
P4 · Deployment & Rollback
What to do
- Add an approval/environment gate (required reviewers / protection rules) before production promotion.
P5 · DR & Backup
- A persistence guard (data volume / purge-protection) was found, but no backup, geo-recovery or RTO/RPO controls were evidenced — a volume that survives a container recreate is not a tested restore from catastrophic loss.
What to do
- Codify backups + geo-recovery in IaC and document RTO/RPO and the restore procedure — a persistence guard alone is not disaster recovery.
P8 · Schema migrations
PF3 · Async & latency hygiene
R1 · Type Safety
- 0 typed · 27 plain JS — the untyped files are assets/js/Chat/ChatService.js, assets/js/Chat/Widget.js, assets/js/Common/ConfirmationButton.js, assets/js/Common/EventSource.js, assets/js/Common/EventSourceStatus.js, assets/js/Common/HttpClient.js (+21 more).
What to do
- Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.
R10 · Code Duplication
- assets/js/ConnectFour/AbortButton.js:6 · assets/js/ConnectFour/ResignButton.js:6 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — assets/js/ConnectFour/AbortButton.js:6
- assets/js/pe.js:28 · assets/js/pe.js:62 — the two spans are one implementation copied and then locally edited — 129 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — assets/js/pe.js:28
- assets/js/ConnectFour/PlayerStatus.js:163 · assets/js/ConnectFour/PlayerStatus.js:181 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — assets/js/ConnectFour/PlayerStatus.js:163
- assets/js/ConnectFour/PlayerUsername.js:4 · assets/js/ConnectFour/Redirect.js:4 — the two spans are one implementation copied and then locally edited — 57 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — assets/js/ConnectFour/PlayerUsername.js:4
- assets/js/ConnectFour/GamePage.js:3 · assets/js/ConnectFour/PlayerUsername.js:4 — the two spans are one implementation copied and then locally edited — 65 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — assets/js/ConnectFour/GamePage.js:3
- assets/js/pe.js:53 · assets/js/pe.js:91 · assets/js/pe.js:141 — all 3 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — assets/js/pe.js:53
- assets/js/ConnectFour/Game.js:243 · assets/js/ConnectFour/Game.js:257 · assets/js/ConnectFour/Game.js:263 — all 3 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — assets/js/ConnectFour/Game.js:243
What to do
- Act on each finding's own remediation rather than one rule: the move depends on what recurs. Where the copies are executable blocks, give the shared part one home and call it from each site; where they are declarations, a listing, a specialisation already delegating to its base, or one shape repeated per entity, there is no call site and the move is a shared type, a generated set or a factory — sometimes there is nothing to extract.
R2 · Cyclomatic Complexity
- _render has cyclomatic complexity 11 and cognitive complexity 10; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — assets/js/ConnectFour/Timer.js:35
R3 · Large Files
R7 · Dead Code
R9 · Circular Imports
X1 · Async correctness
X12 · Unreachable branch
X13 · Undrained process stream
X14 · Bypassable address classification
X15 · Unvalidated length from an untrusted reader
X16 · Unfloored truncation loop
X17 · Uncapped recursion over a caller-supplied document
X18 · Disposal-pattern correctness
X19 · Unrestored process-global state
- `canReadFromResource` changes state that belongs to the whole PROCESS and changes it back at the end of the same body — the error handler (changed at line 58, reset at line 62) — which says the change was meant to last no longer than this call. But the restore is an ordinary statement on the straight-line path, not a `finally`, so it is skipped by any exception thrown in between: PHP then keeps the overwritten value for the rest of the request — and in a CLI command, a queue worker or a long-running server (Octane, Swoole, RoadRunner, FrankenPHP) for the rest of the process's life — and every later relative path, child-process launch, date, number format, XML parse or error report in ANY class reads it. That failure is silent and remote from its cause: the function that breaks is not the function that moved the value. The durable fix is not to widen the restore but to stop mutating the global: pass the value to the operation that needs it — `cwd` and `env` to Symfony `Process` (`new Process($command, $cwd, $env)`) or `proc_open($command, $spec, $pipes, $cwd, $env)`, absolute paths instead of `chdir`, an explicit `DateTimeZone` or locale to `DateTimeImmutable`/`IntlDateFormatter`/`NumberFormatter`, an explicit encoding to the `mb_*` call, `LIBXML_NOERROR`/`libxml_get_errors` handling in one place. Where the global genuinely must move, wrap it `try`/`finally` so the restore runs on every path. — src/Common/ForkPool/Channel/StreamChannel.php:54
What to do
- Each finding names the statement that changes the process-global value and the statement that puts it back. Confirm from the two that nothing between them is protected — then prefer removing the mutation over widening the restore: a working directory or an environment variable passed to the operation that needs it (the `cwd` and `env` options of `child_process`, or of `Deno.Command`) is scoped to that operation, which is what the save-and-restore was trying to approximate. Where the global genuinely must move, a `try`/`finally` is the least that makes the restore unconditional. In PHP the same holds for `chdir`, `putenv`, `setlocale`, `date_default_timezone_set`, `ini_set` and the error-handler stack: pass the value to the operation (`Process` with `cwd`/`env`, an explicit `DateTimeZone`) or restore in a `finally`.
X2 · Cancellation propagation
- Only 2/6 async functions that make a cancellable request (fetch, axios, ky, ofetch) accept an AbortSignal or pass one on, so a request keeps running after whatever wanted it has given up — a page navigated away from, an unmounted component, a timed-out job. Take a `signal` (or an options object that carries one) and hand it to the request; where nothing could ever cancel the call, omitting it is a deliberate choice — judge against how the function is used.
- `connectedCallback` awaits `fetch(…)` but neither accepts an AbortSignal nor passes one on, so its caller cannot stop the request once it has started. Accept `{ signal }` and pass it through: `fetch(url, { signal })`. — assets/js/pe.js:122
- `sync` awaits `fetch(…)` but neither accepts an AbortSignal nor passes one on, so its caller cannot stop the request once it has started. Accept `{ signal }` and pass it through: `fetch(url, { signal })`. — assets/js/Common/ServerTime.js:15
- `get` awaits `fetch(…)` but neither accepts an AbortSignal nor passes one on, so its caller cannot stop the request once it has started. Accept `{ signal }` and pass it through: `fetch(url, { signal })`. — assets/js/Common/HttpClient.js:10
- `post` awaits `fetch(…)` but neither accepts an AbortSignal nor passes one on, so its caller cannot stop the request once it has started. Accept `{ signal }` and pass it through: `fetch(url, { signal })`. — assets/js/Common/HttpClient.js:25
What to do
- Thread an AbortSignal through async functions that make requests, so the work stops when its caller gives up.
X21 · Side-effecting pattern guard
X22 · Contradicted release guard
X23 · Unguarded diagnostic materialisation
- `debug` at line 24 is called with an argument built by `message->toArray()` (line 27), whose cost grows with the collection it walks. PHP evaluates a call's arguments BEFORE entering the method, so that join/projection runs in full every time this line is reached — and then the level check inside the logger discards the string it produced, because debug is a level a shipped configuration normally leaves off. Nothing here decides beforehand whether the message is wanted: no `isHandling` test, no debug flag, and no placeholder context array that lets the logger build the text only when the level is on. — src/Common/MessageBroker/EventListener/DebugEvents.php:24
- `debug` at line 35 is called with an argument built by `message->toArray()` (line 38), whose cost grows with the collection it walks. PHP evaluates a call's arguments BEFORE entering the method, so that join/projection runs in full every time this line is reached — and then the level check inside the logger discards the string it produced, because debug is a level a shipped configuration normally leaves off. Nothing here decides beforehand whether the message is wanted: no `isHandling` test, no debug flag, and no placeholder context array that lets the logger build the text only when the level is on. — src/Common/MessageBroker/EventListener/DebugEvents.php:35
- `debug` at line 46 is called with an argument built by `message->toArray()` (line 49), whose cost grows with the collection it walks. PHP evaluates a call's arguments BEFORE entering the method, so that join/projection runs in full every time this line is reached — and then the level check inside the logger discards the string it produced, because debug is a level a shipped configuration normally leaves off. Nothing here decides beforehand whether the message is wanted: no `isHandling` test, no debug flag, and no placeholder context array that lets the logger build the text only when the level is on. — src/Common/MessageBroker/EventListener/DebugEvents.php:46
- `debug` at line 72 is called with an argument built by `message->toArray()` (line 75), whose cost grows with the collection it walks. PHP evaluates a call's arguments BEFORE entering the method, so that join/projection runs in full every time this line is reached — and then the level check inside the logger discards the string it produced, because debug is a level a shipped configuration normally leaves off. Nothing here decides beforehand whether the message is wanted: no `isHandling` test, no debug flag, and no placeholder context array that lets the logger build the text only when the level is on. — src/Common/MessageBroker/EventListener/DebugEvents.php:72
- `debug` at line 83 is called with an argument built by `message->toArray()` (line 86), whose cost grows with the collection it walks. PHP evaluates a call's arguments BEFORE entering the method, so that join/projection runs in full every time this line is reached — and then the level check inside the logger discards the string it produced, because debug is a level a shipped configuration normally leaves off. Nothing here decides beforehand whether the message is wanted: no `isHandling` test, no debug flag, and no placeholder context array that lets the logger build the text only when the level is on. — src/Common/MessageBroker/EventListener/DebugEvents.php:83
What to do
- In PHP, put the construction behind the logger's own check (`if ($logger->isHandling(Logger::DEBUG))` for Monolog, a debug flag for a line only a debug build needs), or pass the collection through the PSR-3 context array with a `{placeholder}` (`$logger->debug('rows: {rows}', ['rows' => $rows])`) so the handler renders it only when the record is written. Concatenating or interpolating the value into the message is not the fix: PHP builds the string, and every `array_map`, `implode` or `json_encode` inside it, before the call is entered.
X24 · Document value interpolated into markup unescaped
- `this.getAttribute('title-closed')` carries text this program read out of a document — an attribute or a text node, which the DOM hands back already decoded, so an entity its author wrote is a live character again — and it is written straight into the `data-title` attribute of markup built here with nothing escaping it on the way. The value is chosen by whoever authored that document, not by this program, so it can close the attribute or element it sits in and open another — a crafted document becomes markup in what this code renders. Escape `this.getAttribute('title-closed')` at this site, or validate it against the shape the position accepts before interpolating it. — assets/js/Common/EventSourceStatus.js:8
- `n.innerHTML` is text this program did not author, and it is written into the text of an element through `innerHTML` with nothing encoding it for that place. Whoever controls the value controls the markup: it can close the element or attribute it sits in and open a script of its own. Encode it for HTML at this site, render it through the framework's escaping output, or sanitise it if it must stay markup. — assets/js/pe.js:7
What to do
- Each finding names the expression, the attribute it lands in and the line. Confirm the value's origin from the read this analyzer traced, then escape it at the sink or validate it against the shape the attribute accepts before interpolating.
X25 · Inert configuration knob
X28 · Index access outside its own emptiness guard
X29 · Per-element action decided by a fixed element
X3 · Exception handling
X30 · Support guard that admits what it rejects
X4 · Structured logging
X5 · Nullable reference types
WCAG coverage — what static analysis assessed
| Dimension | WCAG 2.2 A/AA criteria | Coverage |
|---|---|---|
| AC1 · Text alternatives | 1.1.1, 1.2.2, 1.2.5 | Partial signal |
| AC2 · Forms & labels | 1.3.1, 3.3.2, 4.1.2 | Partial signal |
| AC3 · Page structure | 1.4.4, 2.2.1, 2.4.1, 2.4.2, 3.1.1, 4.1.2 | Partial signal |
| AC4 · Keyboard semantics | 2.1.1, 2.4.3 | Partial signal |
| AC6 · Visual & motion safety | 1.4.3, 2.4.7 | Partial — literal CSS only |
| AC7 · A11y enforcement | enforcement — no page criterion | Enforcement posture (process) |
Reference — by lens
| Lens | Score | Rating | Impact |
|---|---|---|---|
| Code Health | 64% | Adequate — gated by R1 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Architecture | 88% | Adequate — gated by D26 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Maturity | 54% | Adequate — gated by D34, M2 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Readiness | 53% | Adequate — gated by P3, P5 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Security | 67% | Adequate — gated by D29, D30 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Domain Modelling | 87% | Strong | Solid. |
| Accessibility | 31% | Weak — gated by AC4, AC6 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Performance | 100% | Exemplary | Strongest area. |
Unscored — 1 check(s) recorded observations but carry no score
- D36 Supply-chain Provenance & Signing — 1 observation(s) recorded · The CI pipeline builds and tests but publishes no released artifact — no package publish, container push, GitHub release or deployment step. Supply-chain provenance, signing and SBOM attest RELEASED artifacts, so there is nothing to attest here. Add them to the release pipeline when this repo starts shipping artifacts (a published package, a container image, a deployed service or a tagged release). Build integrity and workflow-token hygiene are reported below: they describe what the CI runs and the token it runs with, neither of which is affected by whether the pipeline ships an artifact.
Not evidenced — 1 control(s) we could not find positive evidence for
- P6 Release Hygiene — not evidenced — no changelog, version stamp or semver release tag in the repo
Not included — 58 check(s) not relevant to this codebase
- AC5 ARIA correctness — No ARIA usage found in the parsed markup — AC5 not applicable here.
- AX1 Captive dependencies — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- AX2 Stateful singletons — Not applicable: PHP builds its object graph per request and shares none of it between requests. TypeScript/JavaScript runs each process's requests on one event loop, so no two requests write a shared object at the same instant (interleaving across an await is a different defect).
- AX6 Interface segregation — not assessed — interface segregation is computed over a type surface that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- AX7 Slice cohesion — not applicable — not a vertical-slice architecture
- AX8 Test isolation — no test/production split to check
- AX9 CQS / query purity — no CQRS query handlers detected — query purity is not applicable to this codebase
- AXB2 Runtime readiness — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- AXR1 Runtime accessibility — compose up failed (exit 18 — an image could not be pulled) — proxysql Error context canceled mysql Error context canceled nchan Error context canceled grafana Error context canceled rabbitmq Error context canceled phpmyadmin Error Get "https://registry-1.docker.io/v2/": Forbidden phpredisadmin Error context canceled redis-exporter Error context canceled Error response from daemon: Get "https://registry-1.docker.io/v2/": Forbidden; the earlier `compose pull` step reported: mysql-exporter Error context canceled grafana Error context canceled redis-exporter Error context canceled proxysql Error context canceled rabbitmq Error context canceled redis Error context canceled prometheus Error context canceled nchan Error context canceled mysql Error context canceled Error response from daemon: Get "https://registry-1.docker.io/v2/": Forbidden; the runtime sandbox reaches registries only through the in-fence pull-through mirror, so an image the mirror does not carry cannot be fetched — this is a limit of our sandbox, not of your stack; runtime evidence skipped This is a statement about this run, not a statement about your application: nothing here says the surface is inaccessible, only that it was never rendered.
- C1 Data Protection — No personal data detected in a persisted data model — no PII-named field (email, first_name, date_of_birth, phone, …) or stored credential in a Laravel migration, an Eloquent $fillable/$hidden list or a Doctrine #[ORM\Column] property — and no database client (PDO, mysqli, Laravel's DB facade, $wpdb) in the source either, so this repository keeps no data at rest for these controls to protect.
- C2 Access Controls — No access-control surface detected in the analyzed source — this repository registers no route (no Laravel Route::…, no Symfony #[Route], no Filament panel, no WordPress REST route or AJAX action). Access control is therefore N/A here — a Composer library is authorized by the application that mounts it, not by itself. If this codebase grows request handlers, the dimension reactivates and a default-deny posture is expected then.
- C3 Audit Trail — No personal data detected in a persisted data model — no PII-named field (email, first_name, date_of_birth, phone_number, …) or stored credential in a Laravel migration, an Eloquent model's $fillable/$hidden list or a Doctrine #[ORM\Column] property — and no database client (PDO, mysqli, Laravel's DB facade, $wpdb) in the source either, so this repository keeps no sensitive data whose changes an audit trail would record. If it does (through a hosted backend configured outside this repository, for instance), the trail belongs to wherever that data is stored.
- C4 Data Retention — No personal data detected in a persisted data model — no PII-named field (email, first_name, date_of_birth, phone, …) or stored credential in a Laravel migration, an Eloquent $fillable/$hidden list or a Doctrine #[ORM\Column] property — and no database client (PDO, mysqli, Laravel's DB facade, $wpdb) in the source either, so this repository keeps no personal data whose lifetime a retention limit would bound.
- C5 Data-Subject Rights — No personal data detected in a persisted data model — no PII-named field (email, first_name, date_of_birth, phone, …) or stored credential in a Laravel migration, an Eloquent $fillable/$hidden list or a Doctrine #[ORM\Column] property — and no database client (PDO, mysqli, Laravel's DB facade, $wpdb) in the source either, so this repository keeps no personal data for a data subject to erase, export or consent over.
- D11 Test Reliability — Test reliability not included — no .php test runner
- D16 Bus Factor — single-maintainer repository — bus factor is not applicable
- D18 Solution Shape — D18 scores the shape of a .NET solution; this repository has no .NET solution or project files, so the dimension does not apply.
- D20 ADR Quality — N/A — ADRs are expected on deployable products with a user-facing host, not consumed libraries; no ADR log is required here.
- D22 Internal API Consistency — The exposed public-API surface could not be collected — no C#/VB projects loaded.
- D24 Comment Value — No inline comments to assess — comment value is not applicable here.
- D25 ADR Conformance — no ADRs to check
- D27 Navigability — D27 counts a call into the standard library or a dependency as unresolved for this repository's language (.php), so too few call sites counted as resolved to assess navigability. Not scored: this is a gap in the analyzer, not a verdict about this repository.
- D32 Data Compliance (PII/GDPR) — 201 file(s) were not parsed by semgrep — the PII/GDPR ruleset never ran over them
- D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
- D39 IL Efficiency — D39 measures the IL emitted by a .NET build; this repository has no .NET solution or project files, so the dimension does not apply.
- D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
- D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
- D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
- D5 Coupling — Not applicable — this Composer build ships 1 production module(s), so there is no coupling BETWEEN modules to measure. (Its test and non-production modules are not part of the shipped graph.)
- D7 Architectural Integrity — no checkable ADRs, and no project-reference graph for the cycle pass to read — so this dimension makes no claim about dependency cycles in either direction (where this repository's language has an import-cycle lens, cycles are reported there). Architectural integrity not assessed
- D8 Code Coverage — Coverage not included — suite not readable by the collector
- DM2 Strongly-typed ids — no id-bearing domain types detected — strongly-typed-id adoption not assessable
- DM3 Integration-event coupling — no integration events detected — coupling check not applicable
- DM7 Repository granularity — no repository abstraction detected (e.g. uses a document session)
- ED1 Event-Driven — not scored — this repository shows none of the 3 signals this lens looks for
- ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
- ES1 Event Sourcing — not scored — this repository shows only 1 of the 3 signals this lens looks for (2 PHP aggregate(s) recording domain events (recordThat/apply))
- GD1 Unfinished & placeholder code — no source files were read — this check reads C#, F#, JavaScript/TypeScript, Dart, Ruby and Scala, and none was read for this repository's product. That is a limit of the analyzer, not a finding about your code.
- IC1 Incompleteness & stubs — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- P12 CI test-gate honesty — Reported, not scored — and nothing was matched here. The coverage check applies to any stack, and the automatic-re-run check to any GitHub-Actions workflow, but the checks for excluded tests, skipped tests and sleep-based synchronisation currently recognise only some ecosystems' test-runner idioms, so on a repository built with another stack the zeros below mean 'not checked', not 'clean'.
- P7 Outbound HTTP resilience — no outbound HTTP usage detected — no HTTP client call or construction in the JavaScript/TypeScript, PHP source (service entry point: src/ConnectFour/Port/Adapter/Http/PageController.php:20 (extends AbstractController))
- P9 Domain vs controller coverage — no coverage report found on disk — produce a coverage report in a standard format (Clover XML — with Xdebug (`XDEBUG_MODE=coverage`) or PCOV installed, `vendor/bin/phpunit --coverage-clover coverage.xml`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures, or wire coverage collection into CI, to enable this cross-layer check
- PF1 Benchmark discipline — Not applicable: no benchmark suite was found. This check searched for PHPBench subjects (`bench*` methods, or `@Subject`/`#[Subject]` ones) in a file importing PhpBench or carrying its annotations, `bench*` methods in a `*Bench.php` file where PHPBench is installed, or phpbench/phpbench in a composer.json or a phpbench.json, and for a `*benchmark*` script that this repository's CI runs. Benchmarks are credited as a bonus, so their absence is neither scored nor deducted.
- PF2 Allocation hygiene — Not applicable: PHP and TypeScript/JavaScript runs on a garbage-collected runtime that gives a program no allocation-control idiom to choose on a hot path — no pools, stack allocation or value types — so allocation awareness is not something this code can be rated on.
- R11 Import Boundaries — No recognizable feature-sliced/layered src layout — boundary rules not applicable.
- R4 Test Coverage — 2 test file(s) reach none of 25 production file(s) via imports — exercised outside the JS import graph (integration/bundled), not import-reachable
- R5 Dependency Freshness — no package-lock.json — dependency freshness not measured (would require an npm lockfile); JS/npm CVEs are scored in D30 (Dependency Vulnerabilities), which answers every ecosystem
- R6 Tooling — no package.json in the repository — test/lint/typecheck wiring is read from package.json scripts (corroborated against CI), so this project's own toolchain isn't measured here
- R8 Dependency Hygiene — Not measured — no package.json declares any dependency, so there is nothing to check imports against (imports may resolve through a host runtime rather than node).
- S1 Web-Security Posture — Not assessed: these web-security controls are read from a source model (declarative annotations, request middleware, entity/column names, guard methods) that was not loaded for this repository — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of an idiom this check recognises is NOT evidence that this repository lacks web-security controls: it may implement them entirely in its own ecosystem. This is a gap in the analyzer's language coverage, not a finding about this repository.
- X10 Duplicated predicate — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X20 Mistyped argument guard — This check asks whether an argument guard reports an EMPTY value as a NULL one, which needs a language that throws a null-specific argument exception — .NET's ArgumentNullException, the JVM's NullPointerException, Dart's ArgumentError.notNull. This repository contains none of those languages: the ones it is written in have a single exception for a bad argument, so there is no pair of exceptions to confuse and nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
- X26 Unsynchronised callback handoff — Not applicable: this check looks for a collection written by a callback on one thread while the body waiting on it touches it on another, and in this repository's languages no collection is reachable from two threads at once. PHP gives a request one thread of its own; the event-loop libraries (ReactPHP, Amp) run callbacks one at a time, and ext-parallel copies every value across its channels, so no array or collection is reachable from two threads at once. TypeScript/JavaScript runs every callback on the one thread that owns its objects: a callback runs only when the body waiting on it has yielded, never alongside it, and a worker thread receives a COPY of what it is sent. A SharedArrayBuffer carries raw bytes, never an Array, Map or Set, so no collection is reachable from two threads at once. Not a gap in the analyzer and not a finding about your code.
- X27 Collection changed while being enumerated — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- X32 Type resolved by simple name across every loaded assembly — This check is about how a .NET program searches the assemblies loaded into its process for a type, and this repository contains no .NET source, so there is nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
- X6 Hand-rolled structured-format parsing — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X7 Silent fallback defaults — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X9 Subsumed condition operand — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
Appendix A — Findings (grouped)
Critical — 41 finding(s)
- Clickable element isn't keyboard-operable assets/js/ConnectFour/AnimatedGame.js:7
- Clickable element isn't keyboard-operable assets/js/ConnectFour/Game.js:25
- Clickable element isn't keyboard-operable REDACTED:6
- Clickable element isn't keyboard-operable REDACTED:8
- Clickable element isn't keyboard-operable REDACTED:9
- Clickable element isn't keyboard-operable REDACTED:10
- Clickable element isn't keyboard-operable REDACTED:11
- Clickable element isn't keyboard-operable REDACTED:12
- Clickable element isn't keyboard-operable REDACTED:13
- Clickable element isn't keyboard-operable REDACTED:14
- Clickable element isn't keyboard-operable REDACTED:15
- Clickable element isn't keyboard-operable REDACTED:16
- Clickable element isn't keyboard-operable REDACTED:17
- Clickable element isn't keyboard-operable REDACTED:18
- Clickable element isn't keyboard-operable REDACTED:19
- Clickable element isn't keyboard-operable REDACTED:20
- Clickable element isn't keyboard-operable REDACTED:21
- <button> with no accessible text assets/js/Common/ConfirmationButton.js:29
- <button> with no accessible text assets/js/Common/ConfirmationButton.js:41
- <button> with no accessible text assets/js/Common/NotificationList.js:24
- <button> with no accessible text src/ConnectFour/Port/Adapter/Http/View/game.html.twig:105
- <button> with no accessible text src/ConnectFour/Port/Adapter/Http/View/game.html.twig:115
- <button> with no accessible text src/ConnectFour/Port/Adapter/Http/View/game.html.twig:125
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- <input> without a programmatic label assets/js/Chat/Widget.js:19
- <input> without a programmatic label assets/js/Common/VolumeControl.js:42
- Viewport restricts zoom templates/layout/base.html.twig:5
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- Boundary-crossing change coupling: ChatController.php ↔ GameController.php src/Chat/Presentation/Http/ChatController.php:1
Serious — 126 finding(s)
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- No assertions: itShouldSynchronize tests/unit/Common/ForkPool/Channel/ChannelsTest.php:58
- No assertions: aStoneCanNotBeDroppedWhenColumnAlreadyFilled tests/unit/ConnectFour/Domain/Game/Board/BoardTest.php:62
- No assertions: itShouldThrowExceptionIfGivenColumnIsOutOfSize tests/unit/ConnectFour/Domain/Game/Board/BoardTest.php:81
- No assertions: itShouldThrowAnExceptionOnInvalidSizes tests/unit/ConnectFour/Domain/Game/Board/SizeTest.php:39
- No assertions: itShouldThrowGameNotFoundExceptionOnInvalidString tests/unit/ConnectFour/Domain/Game/GameIdTest.php:46
- No assertions: playerCanNotAbortAnOpenGameIfPlayerIsNotOwner tests/unit/ConnectFour/Domain/Game/GameTest.php:65
- No assertions: samePlayerCanNotJoinAnOpenGame tests/unit/ConnectFour/Domain/Game/GameTest.php:93
- No assertions: playerCanNotMoveTwiceInARunningGame tests/unit/ConnectFour/Domain/Game/GameTest.php:105
- No assertions: playerCanNotResignARunningGameBeforeTheSecondMove tests/unit/ConnectFour/Domain/Game/GameTest.php:137
- No assertions: playerCanNotResignARunningGameIfPlayerIsNotOwner tests/unit/ConnectFour/Domain/Game/GameTest.php:151
- No assertions: playerCanNotAbortARunningGameAfterTheSecondMove tests/unit/ConnectFour/Domain/Game/GameTest.php:183
- No assertions: playerCanNotAbortARunningGameIfPlayerIsNotOwner tests/unit/ConnectFour/Domain/Game/GameTest.php:198
- No assertions: unallowedTransitions tests/unit/ConnectFour/Domain/Game/GameTest.php:262
- No assertions: itShouldNotBeCreatedWithNoneStone tests/unit/ConnectFour/Domain/Game/PlayerTest.php:30
- No assertions: itShouldThrowIfWinningSequenceLengthIsTooShort tests/unit/ConnectFour/Domain/Game/WinningRule/DiagonalWinningRuleTest.php:21
- No assertions: itShouldThrowIfWinningSequenceLengthIsTooShort tests/unit/ConnectFour/Domain/Game/WinningRule/HorizontalWinningRuleTest.php:21
- No assertions: itShouldThrowIfWinningSequenceLengthIsTooShort tests/unit/ConnectFour/Domain/Game/WinningRule/VerticalWinningRuleTest.php:21
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- Animation without a prefers-reduced-motion guard assets/css/app.css:98
- Animation without a prefers-reduced-motion guard assets/css/app.css:130
- Animation without a prefers-reduced-motion guard assets/css/app.css:193
- Animation without a prefers-reduced-motion guard assets/css/app.css:263
- Animation without a prefers-reduced-motion guard assets/css/app.css:286
- Async function without AbortSignal: connectedCallback assets/js/pe.js:122
- Async function without AbortSignal: sync assets/js/Common/ServerTime.js:15
- Async function without AbortSignal: get assets/js/Common/HttpClient.js:10
- Async function without AbortSignal: post assets/js/Common/HttpClient.js:25
- Focus outline removed in CSS without a :focus replacement assets/css/app.css:53
- Focus outline removed in CSS without a :focus replacement assets/css/app.css:61
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- Anemic entity: Violations src/Common/Domain/Exception/Violations.php:15
- Anemic entity: Player src/Memory/Domain/Model/Game/Player.php:7
- Page without a main landmark templates/layout/base.html.twig:2
- Accessibility enforcement below the top rung
- TodoComment tests/acceptance/GameCest.php:24
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- Duplicated block (14–16 lines × 2) src/Common/EventStore/Integration/Symfony/FollowEventStoreCommand.php:137
- Duplicated block (9 lines × 2) src/Identity/Port/Adapter/Http/SignupController.php:38
- Duplicated block (25 lines × 5) src/ConnectFour/Domain/Game/State/Aborted.php:18
- Duplicated block (12 lines × 2) src/Memory/Domain/Model/Game/Event/PlayerJoined.php:19
- One operation mutates 2 aggregates: OpenGamesProjection.handle src/ConnectFour/Port/Adapter/Persistence/Projection/OpenGamesProjection.php:25
- Constructible in an invalid state: Player src/Memory/Domain/Model/Game/Player.php:11
- No DR/backup evidence
- Type Safety
- Duplicated block (54 lines × 2 locations) assets/js/ConnectFour/AbortButton.js:6
- Duplicated block with local edits (15 matched lines × 2 locations) assets/js/pe.js:28
- Duplicated block (13 lines × 2 locations) assets/js/ConnectFour/PlayerStatus.js:163
- Duplicated block with local edits (10 matched lines × 2 locations) assets/js/ConnectFour/PlayerUsername.js:4
- Duplicated block with local edits (9 matched lines × 2 locations) assets/js/ConnectFour/GamePage.js:3
- Duplicated block (8 lines × 3 locations) assets/js/pe.js:53
- Duplicated block (5 lines × 3 locations) assets/js/ConnectFour/Game.js:243
- Complex function _render (cyclomatic 11, cognitive 10) assets/js/ConnectFour/Timer.js:35
- Process-global state is restored only on the happy path src/Common/ForkPool/Channel/StreamChannel.php:54
- Document value reaches a markup attribute unescaped assets/js/Common/EventSourceStatus.js:8
- Untrusted text written into markup unescaped assets/js/pe.js:7
Minor — 49 finding(s)
- Orphaned file src/ConnectFour/Application/Game/Query/Model/Game/Game.php:1
- Orphaned file src/Common/EventStore/Integration/Doctrine/DoctrineEventStore.php:1
- Orphaned file src/ConnectFour/Port/Adapter/Messaging/RpcMessageHandler.php:1
- Orphaned file src/Common/EventStore/Integration/Symfony/FollowEventStoreCommand.php:1
- Orphaned file src/ConnectFour/Domain/Game/State/Running.php:1
- Orphaned file src/ConnectFour/Port/Adapter/Persistence/Repository/PredisGamesByPlayerStore.php:1
- Orphaned file src/ConnectFour/Domain/Game/Board/Board.php:1
- Orphaned file src/Common/Bus/Integration/GamingPlatformBusBundle.php:1
- Orphaned file src/Common/MessageBroker/Integration/AmqpLib/AmqpContext.php:1
- Orphaned file src/Common/Timer/Integration/HandleTimeoutsCommandTemplate.php:1
- Orphaned file src/Identity/Port/Adapter/Http/SignupController.php:1
- Orphaned file src/Chat/Application/ChatService.php:1
- Orphaned file src/ConnectFour/Port/Adapter/Persistence/Repository/DoctrineJsonGameRepository.php:1
- Orphaned file src/Common/MessageBroker/Integration/Symfony/ConsumeMessagesCommand.php:1
- Orphaned file src/Common/MessageBroker/Integration/AmqpLib/AmqpConsumer.php:1
- Orphaned file src/Common/MessageBroker/Integration/AmqpLib/AmqpPublisher.php:1
- Orphaned file src/Memory/Domain/Model/Game/Game.php:1
- Orphaned file src/Chat/Infrastructure/DoctrineChatGateway.php:1
- Orphaned file src/ConnectFour/Domain/Game/Game.php:1
- Orphaned file src/ConnectFour/Port/Adapter/Http/Form/OpenType.php:1
- Orphaned file src/Common/Domain/Integration/RespondWithViolationsAsJsonOnKernelExceptionListener.php:1
- Orphaned file src/ConnectFour/Port/Adapter/Persistence/Projection/GamesByPlayerProjection.php:1
- Orphaned file src/Memory/Domain/Model/Game/PlayerPool.php:1
- Orphaned file src/Identity/Port/Adapter/Http/LoginController.php:1
- Orphaned file src/ConnectFour/Port/Adapter/Http/ChallengeController.php:1
- Diagnostic log message is built whether or not it is wanted src/Common/MessageBroker/EventListener/DebugEvents.php:24
- Diagnostic log message is built whether or not it is wanted src/Common/MessageBroker/EventListener/DebugEvents.php:35
- Diagnostic log message is built whether or not it is wanted src/Common/MessageBroker/EventListener/DebugEvents.php:46
- Diagnostic log message is built whether or not it is wanted src/Common/MessageBroker/EventListener/DebugEvents.php:72
- Diagnostic log message is built whether or not it is wanted src/Common/MessageBroker/EventListener/DebugEvents.php:83
- REDACTED
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- Documentation: no project overview README.md
- Projects may be oversized for their cohesion
- Dormant codebase
- REDACTED
- No ADRs
- README/code drift README.md:334
- Not all async functions that make a request accept an AbortSignal
Minor — 12 finding(s)
- Outdated: amphp/http-server
- Outdated: doctrine/dbal
- Outdated: doctrine/migrations
- Outdated: doctrine/orm
- Outdated: jms/serializer
- Outdated: marein/php-nchan-client
- Outdated: marein/symfony-lock-doctrine-migrations-bundle
- Outdated: marein/symfony-standard-headers-csrf-bundle
- Outdated: promphp/prometheus_client_php
- Outdated: symfony/service-contracts
- Outdated: symfony/translation-contracts
- Outdated: twig/twig
Appendix B — Reproduction & audit trail
| Dimension | Tool | Version | Command | Findings | Raw output |
|---|---|---|---|---|---|
| D28 · Secrets (history) | gitleaks | — | gitleaks detect --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-9b988aab64e1458ba175cf9d1ee0106d/history.json --exit-code 0 --source . | 0 | artifacts/raw/gitleaks-history.json |
| D28 · Secrets (history) | gitleaks | — | gitleaks detect --no-git --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-9b988aab64e1458ba175cf9d1ee0106d/tree.json --exit-code 0 --source . | 0 | artifacts/raw/gitleaks-tree.json |
| D29 · Static Analysis (SAST) | semgrep | — | semgrep --config /opt/semgrep-rules/security-audit.yml --config /opt/semgrep-rules/owasp-top-ten.yml --config /opt/semgrep-rules/watchdog-sast.yml --json --quiet --timeout 10 --timeout-threshold 3 --metrics off . | 33 | artifacts/raw/semgrep.json |
| D30 · Dependency Vulnerabilities | osv-scanner | — | osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm . | 17 | artifacts/raw/osv-scanner.json |
| D31 · IaC & Container Security | trivy | — | trivy config --format json --quiet . | 39 | artifacts/raw/trivy-config.json |
| D32 · Data Compliance (PII/GDPR) | semgrep | — | semgrep: not applicable — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that. semgrep could not parse 201 file(s) — `src/Chat/Application/ChatService.php`, `src/Chat/Application/Command/InitiateChatCommand.php`, `src/Chat/Application/Command/WriteMessageCommand.php`, `src/Chat/Application/Query/MessagesQuery.php`, `src/Chat/Infrastructure/DoctrineChatGateway.php`, … (+196 more) — so the PII/GDPR sweep did not cover the unparsed regions of them; rows reported elsewhere in those files are real. | 0 | — |
| D37 · Vulnerability-disclosure Policy | disclosure | — | disclosure: not applicable — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed. | 0 | — |
| D40 · Network Egress Confinement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here. | 0 | — |
| D41 · Kernel & Syscall Confinement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here. | 0 | — |
| D42 · Runtime Threat Enforcement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here. | 0 | — |
| D43 · Malicious Dependencies | osv-scanner | — | osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm . | 0 | artifacts/raw/osv-scanner.json |