Public report — three.js, published 6 Aug 2026. Concrete security findings (CVE IDs, secret matches, dependency versions) are hidden in this version; ask the repo owner for the full report.
Watchdog 06-08-2026 @ 17:11 UTC Public
Code Health Audit

Mrdoob/three.Js

No baseline yet — first run no automated tests
46% Weak
CriticalWeakAdequateStrongExemplary
upper third — near Adequate

Very large · 500,493 LoC · rebuild ~3.2 person-years · weakest lens: Accessibility (39%)

Grounded in facts. Every number here is computed, not narrated — reproducible, tool-backed, and traceable to a line of code. How to trust this ▸

38/40dimensions tool-verifieddeterministic · confidence 1.0 · 2 LLM-assisted, advisory
192findings with an exact file:lineof 203 — the remainder are repo-wide signals (a dimension-level measurement, not a single line); open any file:line and verify
40/112dimensions across the health lenses500493 LoC — wide & deep

Executive summary

Read through the Production lens — the standard calibration. *Green* means good enough to run in production. The score is absolute and comparable across repos.

mrdoob/three.js carries serious gaps (46%). Several issues below can materially affect correctness, security, or the cost of changing it — and propagate to everything that depends on it.

It is strongest in Domain Modelling (100%) — the domain model is expressive and well-guarded. Architecture (98%) is solid too.

The area that most needs attention is Accessibility (39%) — it raises ongoing delivery and operational cost. Code Health (41%) is the next concern — changes there are slower and more error-prone.

Leadership focus, highest impact first: text alternative — alt on images (alt="" for purely decorative… (Text alternatives); Declare <html lang>, a document <title> and a <main> landmark,… (Page structure); accessibility in the toolchain (A11y enforcement).

For scale: Very large (~500,493 production lines); rebuilding it from scratch would take roughly ~3.2 person-years (~1–7 engineers). Approximate, ±~30%.

It builds on a genuinely strong Domain Modelling foundation (100%); the priorities above are the highest-leverage way to bring the rest up to that level.

How the score is built — each lens's share of the headline Width is the lens's weight in the worst-heaviest fold (the weakest area pulls hardest); colour is that lens's own band. A lens fixes the score in proportion to its width.
Accessibility 39% · 46% weightCode Health 41% · 25% weightReadiness 47% · 14% weightMaturity 56% · 8% weightSecurity 80% · 4% weightArchitecture 98% · 2% weightDomain Modelling 100% · 1% weight

Raise Accessibility 39 → 70 (the Healthy floor) ⇒ headline 46 → ~50.

Code composition — where the lines go
Tests 100%
Rebuild cost & value ~ Modeled — €150,000–€780,000
Cost to rebuild€150,000–€780,000 (1.5–4.9 person-years (2,572–8,159 h), ~1–7 engineers)
Domain complexityStandard — harder problems cost more per line
Quality factor0.7× (at 46% quality) — the last 20% of quality is most of the work
Size & shapeVery large · effort split not classified (source measured from disk; the effort-tier breakdown is a C#-only syntax walk)

This codebase represents roughly ~3.2 person-years of build effort (about ~€460,000 to rebuild). Its weakest lens is Accessibility at 39% — the part of that asset most exposed by the findings below.

How we model this: boilerplate at a scaffolding rate + logic × domain Standard (×1.0) — standard service × a 0.7× quality factor, at €60–95/h; indicative, ±~30% · size measured directly from source · effort from total production LoC as straight-line logic (the tier split is a C#-only syntax walk), a conservative lower bound. Indicative only — most sensitive to the hourly rate and the domain tier (both tunable in config).

Top priorities

The highest-leverage moves; the full ranked list is in the Roadmap below.

1
Resolve the 1 No automated tests finding(s) in Code Coverage.
+3.8 pts · Low effort · Code Coverage
2
Resolve the 1 No tests found finding(s) in Test Distribution.
+3.8 pts · Low effort · Test Distribution
3
Add a text alternative — alt on images (alt="" for purely decorative ones), a title or aria-label on meaningful svg, an aria-label or inner fallback content on canvas, and a captions <track> on video.
+6.2 pts · Medium effort · Text alternatives

Diagnosis — what's actually going on

Value concentrated against a weak lens · High · Value at risk
This is a Very large asset (~3.2 person-years to rebuild), and its weakest lens is Accessibility at 39%. The operational and business risk on an asset this size concentrates there — that's where remediation buys the most protection.
Evidence: valuation: Very large, ~3.2 person-years rebuild (500,493 LoC) · weakest lens: Accessibility 39%
→ Direct remediation budget at Accessibility first — highest risk-reduction per euro on an asset this size.
The top fix pays for itself · High · Economics
The top-ranked fix costs roughly 1–3 engineer-days once. Not doing it costs about 57.4–344.2 engineer-days every year, paid as drag on the ~734,396 lines this team changes annually — a bill that arrives whether or not anyone books it. On those figures the fix breaks even in roughly 1–2 months and is free after that. Method, stated so this is not read as a quotation: debt from the ranked task's effort band; interest = annual changed lines (measured, annualised from the 90-day window) ÷ an ASSUMED 150–400 lines per engineer-day × the 3–7% drag implied by the code-quality signals; breaking point = debt ÷ annual interest. A modelled planning range built from measured inputs and one named assumption — not a quotation, a valuation, or a certified figure.
Evidence: D15 churn: 181,084 line(s) changed over a 90-day window ⇒ ~734,396/year · D1/D2/D4 code quality: averaging 6.8/10 ⇒ a 3–7% drag on each change · top-ranked remediation: Low effort ⇒ about 1–3 engineer-day(s)
→ Do the top-ranked fix now if this code will still be yours in 2 months.
Highest-leverage move · Medium · Leverage
Of everything flagged, the best return on effort is: Add a text alternative — alt on images (alt="" for purely decorative ones), a title or aria-label on meaningful svg, an aria-label or inner fallback content on canvas, and a captions <track> on video. The rest can wait behind it.
Evidence: priority ranking: top of 5 ranked by impact/effort
→ Add a text alternative — alt on images (alt="" for purely decorative ones), a title or aria-label on meaningful svg, an aria-label or inner fallback content on canvas, and a captions <track> on video.
A velocity tax on every change · Medium · Economics
The code-quality signals (complexity, duplication, cohesion) average 6.8/10, which acts as a tax on every change in the weaker areas: modifications there plausibly cost on the order of 3–7% more than in clean code, and the tax compounds as the codebase grows. (A modelled estimate, not a measured fact.)
Evidence: D1/D2/D4 code quality: averaging 6.8/10 across the code-quality signals actually measured
→ Pay it down where churn is highest — the hotspots — not everywhere; that's where the tax is actually paid.

At a glance — Code Health · 41% · Weak · gated by D3, R1

At a glance — Architecture · 98% · Exemplary

At a glance — Maturity · 56% · Adequate · gated by M2

At a glance — Readiness · 47% · Weak · gated by D8, D9, R8

At a glance — Security · 80% · Adequate · gated by D28

At a glance — Domain Modelling · 100% · Exemplary

At a glance — Accessibility · 39% · Weak · gated by AC1, AC3

Security & Compliance — OWASP Top-10 mapping

Findings mapped to OWASP categories; the specific CVEs/secrets are in the Security dimension cards below and findings.md (redacted only on the public version of this report).

OWASP categoryFindingsSeverity
A02:2021 — Cryptographic Failures3High / Critical

Roadmap

First, add text alternatives for all images, SVGs, and videos to ensure media is accessible. Next, fix the page structure by declaring the language, adding a title, and ensuring proper heading order and landmarks. Then, implement an automated accessibility enforcement in your toolchain by integrating an HTML template linter and running axe or Pa11y in your tests and CI pipeline. After that, introduce TypeScript to the frontend by adding a typecheck step and converting high-traffic modules. Finally, reduce cyclomatic complexity by breaking down branch-heavy functions to improve maintainability.

Ranked by impact ÷ effort. "Helps" is the estimated gain on the 0–100 health score.

Do thisHelpsEffortDimension
Resolve the 1 No automated tests finding(s) in Code Coverage.+3.8 ptsLowCode Coverage
Resolve the 1 No tests found finding(s) in Test Distribution.+3.8 ptsLowTest Distribution
Add a text alternative — alt on images (alt="" for purely decorative ones), a title or aria-label on meaningful svg, an aria-label or inner fallback content on canvas, and a captions <track> on video.+6.2 ptsMediumText alternatives
Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh.+6.2 ptsMediumPage structure
Enforce accessibility in the toolchain: add an a11y linter that can read your UI — no component framework was detected, so the JSX/Vue ESLint plugins would have nothing to lint; use an HTML-template a11y linter (html-eslint, htmlhint) or run axe/pa11y over the rendered pages, then assert with your test runner's axe binding (jest-axe, vitest-axe, cypress-axe or @axe-core/playwright) in tests, then gate axe/pa11y/Lighthouse in CI.+6.1 ptsMediumA11y enforcement
Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.+5.3 ptsMediumType Safety
Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.+5.3 ptsMediumCyclomatic Complexity
Split each oversized file along the responsibilities already in it, into smaller focused modules in the same package.+4.6 ptsMediumLarge Files

File quality

Per-file score 0–10 — a quality signature. Of 72 files carrying findings, judged against the Production bar: 0% slop · 56% mixed · 44% near-clean.

FileScoreBandWorst signal
src/materials/MeshStandardMaterial.js6.1MixedChange Coupling: Boundary-crossing change coupling: MeshStandardMaterial.js ↔ WebGLMaterials.js
src/renderers/WebGLRenderer.js7.0MixedCyclomatic Complexity: setProgram (cyclomatic 125)
manual/resources/prettify.js7.0MixedCyclomatic Complexity: doWork (cyclomatic 39)
src/loaders/ObjectLoader.js7.0MixedCyclomatic Complexity: parseObject (cyclomatic 90)
src/materials/Material.js7.1MixedCyclomatic Complexity: toJSON (cyclomatic 161)
src/objects/BatchedMesh.js7.1MixedCyclomatic Complexity: onBeforeRender (cyclomatic 24)
utils/changelog.js7.1MixedCyclomatic Complexity: categorizeCommit (cyclomatic 23)
editor/js/Sidebar.Object.js7.1MixedCyclomatic Complexity: update (cyclomatic 49)
src/math/Ray.js7.1MixedCyclomatic Complexity: intersectTriangle (cyclomatic 21)
src/core/BufferGeometry.js7.1MixedCyclomatic Complexity: toJSON (cyclomatic 17)
src/materials/ShaderMaterial.js7.2MixedCyclomatic Complexity: toJSON (cyclomatic 20)
src/animation/AnimationUtils.js7.2MixedCyclomatic Complexity: flattenJSON (cyclomatic 16)
examples/webgl_loader_3dtiles.html7.2MixedSecrets (history): Secret: jwt
examples/models/gltf/Soldier.glb7.2MixedSecrets (history): Secret: generic-api-key
src/core/Object3D.js7.4MixedCyclomatic Complexity: toJSON (cyclomatic 53)
src/geometries/ExtrudeGeometry.js7.4MixedCyclomatic Complexity: addShape (cyclomatic 44)
src/animation/AnimationAction.js7.4MixedCyclomatic Complexity: _updateTime (cyclomatic 22)
src/textures/Texture.js7.4MixedCyclomatic Complexity: transformUv (cyclomatic 17)
devtools/bridge.js7.4MixedCyclomatic Complexity: getObjectData (cyclomatic 16)
src/animation/PropertyBinding.js7.8MixedCyclomatic Complexity: bind (cyclomatic 29)

Methodology & how to trust this report

Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 38 of 40 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 2 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.5 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.

Every figure here is one of three kinds, and we label which: ✓ Measured — a deterministic fact (LoC, complexity, coverage); ~ Modeled — an estimate from a stated model (cost, effort, value-at-risk), always a range with its assumptions, never a precise fact; ◐ Advisory — an LLM prose judgement. We never present a modelled estimate as if it were measured. Perfect or absent scores carry their provenance too (ADR-0011): ✓ Tool-verified means the property itself was measured across the surface; ○ Nothing flagged means the probes came back clean — a claim bounded by what a repository can show; ⊘ Not evidenced means a working control (a tested restore, an automated rollback) showed no positive evidence — absence of evidence is not evidence of a control, so it's excluded from the score rather than awarded a spurious 10; ◐ Sampled · advisory marks an LLM verdict over a bounded sample — advisory, never a deterministic measurement.

What we checked — 40 dimensions across the health lenses
D1D2D3D4D8D9D13D15D16D19D21D28D29D33D34D35D37D38AC1AC2AC3AC6AC7DM6M1M2M3M4P1P3R1R10R2R3R4R5R6R7R8R9

Each chip is a dimension scored from real signals across architecture, testing, dependencies, security & compliance, documentation, git-history and code quality — in one coherent pass. A surface report typically covers a handful.

How to trust any code-health report — three questions
  1. Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 192 of 203 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line. (Every path in this report is repo-relative by construction: paths are normalized at the producer and the report is rejected if any rooted path leaks through.)
  2. Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
  3. Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.

This report answers yes to all three. That's the bar to hold any assessment to.

Tools & methods

The actual versions used this run (captured at analysis time) — re-run on the same commit for the identical score.

MethodBacksVersionEvaluator
Roslyn static analysisComplexity, cohesion, coupling, dead code, API surface, layering5.3.0✓ deterministic
Native secret scannerHardcoded secrets / credentials1.0.0✓ deterministic
jscpdCode duplication✓ deterministic
Coverage (coverlet / dotnet-coverage)Line & branch coverage10.0.302✓ deterministic
NuGet / dotnetOutdated, vulnerable & deprecated dependencies10.0.302✓ deterministic
git / LibGit2SharpChurn hotspots, knowledge concentration, history2.43.0 · 0.31.0✓ deterministic
gitleaks · semgrep · trivySecrets in history, SAST, CVEs, IaC & container, PII / GDPR1.86.0 · 0.69.3✓ deterministic
LLM (sampled · advisory)Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurementLocal LLM◐ LLM · sampled · advisory

Every finding is locatable in findings.md. Run 019fd80e-cf01-7f8b-af07-a1e04ca52876.

The exact command behind every deep-scan dimension — tool, version, invocation and retained raw output — is in Appendix B — Reproduction & audit trail.

Run transparency — what happened this run

What ran differently this time — a tool absent, degraded, or that fell back to an estimate. Named openly, not folded silently into the scores. A degraded run also records its exact cause in diagnostics.md.

  • D30 Dependency Vulnerabilities — scanner not present in this environment — The backing tool was not installed where this scan ran, so this dimension was not scored. Install the tool (or run in the hosted environment, where it is always present) for a graded result.

Repo exclusion declarations (.gitattributes linguist-generated/vendored, .editorconfig generated_code): none declared — every source file was scored.

Limitations & what we did not check

Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.

Per-dimension blind spots

For each dimension that was measured, what a static, repo-only scan structurally cannot see — the honest edge of the measurement, not a failure of it.

  • D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
  • D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
  • D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
  • D4 Code Duplication: Duplication is token-similarity (jscpd) — it finds copy-paste, not semantic duplication expressed differently. Committed machine-written code (scaffolded migrations, designer/codegen output, protobuf/OpenAPI stubs, model snapshots) is EXCLUDED — its repetition is the tool's, not the team's — so the score reflects hand-written duplication only.
  • D8 Code Coverage: Coverage is measured by building and running the test suite inside Watchdog's isolated image — the target repo is never modified, and nothing on your systems runs. So coverage exists only when the suite builds and runs within the inline time budget; one that needs external services, can't build, or exceeds the budget yields no coverage (D8 then degrades to not-measured, not a low score). Line coverage also says nothing about assertion quality.
  • D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
  • D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
  • D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
  • D16 Bus Factor: Bus-factor is a time-decayed model of commit attribution (who has recently, repeatedly worked a file), not comprehension — pairing, review and reading-without-committing spread knowledge it can't see; bot commits and shared accounts still distort it.
  • D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement.
  • D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
  • D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
  • D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
  • D33 JS/npm Dependency Vulnerabilities: JS/npm CVE matching reads package manifests and lockfiles — risk from how a dependency is used, and advisories not yet published, fall outside this scan.
  • D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
  • D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
  • AC1 Text alternatives: Alt-text is detected structurally — the scan sees that an alternative EXISTS, not whether it meaningfully describes the image, and decorative-vs-missing is judged by attribute shape; runtime-injected images and a non-role=img decorative svg are out of scope. This is accessibility readiness, never a WCAG conformance claim.
  • AC2 Forms & labels: Label association is read from static markup — a label wired up at runtime (JS-set aria-labelledby, framework-injected ids) reads as missing, a present label says nothing about whether its text is correct. A known UI-library field component (e.g. a JSX <TextField>) is now checked conservatively — flagged only when it carries NO label/aria-label/aria-labelledby/id/name — but wrapper/context-labelled libraries (Chakra/Radix FormControl+FormLabel) aren't statically visible (possible false positive) and non-JSX lowercased components are still skipped. A clean result is "no unlabelled native control found", not a labelling proof.
  • AC3 Page structure: Page structure is read from the static markup tree — landmarks, headings and lang injected at runtime aren't seen, heading ORDER is checked structurally (not against the rendered visual hierarchy), and lang/title/main fire only on full documents, never partials, and the data-table check sees header-cell presence (a <th> exists), not whether each header correctly associates with its cells. Static readiness, not conformance.
  • AC6 Visual & motion safety: Contrast and motion safety are PARTIAL by construction — literal colours (hex/rgb/hsl/named) in inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS top-level declarations are read (same-rule/same-element colour+background pairs only); computed/runtime/theme colour, external-CDN stylesheets, CSS-in-JS dynamic (${…}) and nested-selector colours, cross-element pairs and image contrast stay out of reach, so a clean result is bounded by what the static CSS itself shows.
  • AC7 A11y enforcement: Enforcement is scored from in-repo config/CI evidence only — an a11y gate enforced in external tooling with no in-repo trace can't be credited, and a configured linter is presence, not proof the rules actually run or block a merge.
  • DM6 Domain ↔ infrastructure boundary: Infrastructure reached through a hand-rolled wrapper, a domain-named facade, reflection, or a string-keyed service locator resolves to a non-infra type and isn't seen; the body scan is symbol resolution over syntax, not full dataflow. A clean result means "no resolved infra reference in a domain body", not a proof of purity.
  • M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.

The LLM boundary

LLM-set scores this run (3): D19, D21, M4 (model: Local LLM). For these, a model reads a bounded sample and sets the numeric score (documentation, ADR quality, naming, comment value, onboarding) — D25 sets the ADR-conformance fraction over sampled code, D22 judges API accuracy over a sample. These are sampled and advisory by design: they vary at the margins between runs and are never a deterministic measurement. Every other score in this report is tool-computed at confidence 1.0.

Dimensions

D1 · Cyclomatic Complexity5.5 / 10Adequate✓ Tool-verified

What it measures: How tangled the control flow is — methods with many branches are hard to test and change.

Method: Cyclomatic complexity per method (1 + decision points), computed exhaustively across production source; test projects separated by convention. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 5.5 / 10 · rule-coverage 100% · ceiling Prevented

42 method(s) exceeded the cyclomatic complexity threshold of 15; the worst was toJSON at 161. A further 1 method(s) were over the threshold but excluded as flat dispatchers (a long switch/match over independent cases: many branches, almost no nesting), the largest being getByteLength at 45 — they are counted neither in the figure above nor in this dimension's score.

toJSON (cyclomatic 161)src/materials/Material.js:610
fromJSON (cyclomatic 159)src/materials/Material.js:912
setProgram (cyclomatic 125)src/renderers/WebGLRenderer.js:2344
parseObject (cyclomatic 90)src/loaders/ObjectLoader.js:776
toJSON (cyclomatic 53)src/core/Object3D.js:1284

+ 37 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 1 toJSON (cyclomatic 161) finding(s) in Cyclomatic Complexity — start with Material.js. — One of this dimension's main actionable groups (1 warning-level).
  2. Resolve the 1 fromJSON (cyclomatic 159) finding(s) in Cyclomatic Complexity — start with Material.js. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 setProgram (cyclomatic 125) finding(s) in Cyclomatic Complexity — start with WebGLRenderer.js. — One of this dimension's main actionable groups (1 warning-level).
  4. Enforce Cyclomatic Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d1_recommendation.md · top locations in Appendix A, every location in findings.md.

D2 · Cognitive Complexity4.7 / 10Weak✓ Tool-verified

What it measures: How hard the code is for a person to follow, beyond raw branching.

Method: Cognitive complexity per method (Sonar-style nesting-penalized score), computed exhaustively over production code, excluding test projects. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 4.7 / 10 · rule-coverage 100% · ceiling Prevented

85 method(s) exceeded the cognitive complexity threshold of 15; the worst was toJSON at 163.

(anonymous) (cognitive 19) · ×2utils/server.js:47
update (cognitive 16) · ×2src/cameras/CubeCamera.js:178
toJSON (cognitive 163)src/materials/Material.js:610
fromJSON (cognitive 161)src/materials/Material.js:912
setProgram (cognitive 137)src/renderers/WebGLRenderer.js:2344

+ 78 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 2 (anonymous) (cognitive 19) finding(s) in Cognitive Complexity — start with server.js, Sidebar.Settings.Shortcuts.js. — One of this dimension's main actionable groups (2 warning-level).
  2. Resolve the 2 update (cognitive 16) finding(s) in Cognitive Complexity — start with CubeCamera.js, Sidebar.Geometry.BufferGeometry.js. — One of this dimension's main actionable groups (2 warning-level).
  3. Resolve the 1 toJSON (cognitive 163) finding(s) in Cognitive Complexity — start with Material.js. — One of this dimension's main actionable groups (1 warning-level).
  4. Enforce Cognitive Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d2_recommendation.md · top locations in Appendix A, every location in findings.md.

D3 · God Classes0.0 / 10Critical✓ Tool-verified

What it measures: Over-large classes that try to do too much ("god classes").

Method: God-class detection by line and method-count thresholds per logical type (partial classes unified), filtered for generated code and registration/contract false positives. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Prevented

40 god class(es) detected.

TooManyMethods: NodeBuilder · ×23src/nodes/core/NodeBuilder.js:94
FileTooLong: renderers/WebGLRenderer.js · ×17src/renderers/WebGLRenderer.js:0

What to do

  1. Resolve the 23 TooManyMethods finding(s) in God Classes — start with NodeBuilder.js, Renderer.js, WGSLNodeBuilder.js. — One of this dimension's main actionable groups (23 warning-level).
  2. Resolve the 17 FileTooLong finding(s) in God Classes — start with WebGLRenderer.js, WebGPUBackend.js, Renderer.js. — One of this dimension's main actionable groups (17 warning-level).
  3. Enforce God Classes in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d3_recommendation.md · top locations in Appendix A, every location in findings.md.

D4 · Code Duplication10.0 / 10Exemplary✓ Tool-verified

What it measures: Copy-pasted code that should be shared instead.

Method: Code duplication via token-stream sliding windows with type-aware normalization (locals masked, type names preserved), density-scored per KLoC of production code. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Verified

0 duplicated block group(s) detected.

✓ On the Gold path — maintain.

Detailed fixes: d4_recommendation.md.

D8 · Code Coverage0.0 / 10Critical✓ Tool-verified

What it measures: How much of the code is actually exercised by tests.

Method: Coverage from coverlet runs or committed reports (Cobertura/OpenCover/lcov), computed per-file with structured exclusions for generated, trivial, and glue code. When the suite can't be built/run in-image AND no report is committed, coverage is reported NOT-MEASURED (excluded from the score) with the precondition to make it measurable — never a LoC-ratio proxy folded in as if measured. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Verified

No automated tests — no test code was found in this repository.

No automated tests

What to do

  1. Resolve the 1 No automated tests finding(s) in Code Coverage. — One of this dimension's main actionable groups (1 issue-level).
  2. Enforce Code Coverage in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.

Detailed fixes: d8_recommendation.md · top locations in Appendix A, every location in findings.md.

D9 · Test Distribution0.0 / 10Critical✓ Tool-verified

What it measures: Whether the test suite has a healthy mix of unit / integration / end-to-end tests.

Method: Test projects classified (Unit/Integration/BDD/E2E) from compiled metadata; test methods counted exhaustively across projects with placement-agnostic disk fallback. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

No test suite found.

No tests found

What to do

  1. Resolve the 1 No tests found finding(s) in Test Distribution. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d9_recommendation.md · top locations in Appendix A, every location in findings.md.

D13 · Secret Scanning10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any secrets (keys, tokens, passwords) have leaked into the code.

Method: In-process native secret scanner (entropy plus signature patterns) across all tracked files; no external tool. A clean result is a measured 10, not no-data zero. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Prevented

Secret scan ran and found no leaked secrets.

✓ On the Gold path — maintain.

Detailed fixes: d13_recommendation.md.

D15 · Churn × Complexity Hotspots9.5 / 10Exemplary✓ Tool-verified

What it measures: Files that change often and are also complex — the riskiest hotspots.

Method: Per production file churn times cyclomatic complexity over a rolling window, computed from git and Roslyn/JS/Razor analysis. Exhaustive, deterministic per commit date.

Maturity: DocumentedVerifiedPrevented · effective 9.5 / 10 · rule-coverage 100% · ceiling Documented

Top hotspots: src/renderers/WebGLRenderer.js (11×125=1375); src/renderers/common/Renderer.js (36×35=1260); src/renderers/webgpu/utils/WebGPUTextureUtils.js (11×114=1254)

Hotspot: src/renderers/WebGLRenderer.js · ×10src/renderers/WebGLRenderer.js

✓ On the Gold path — maintain.

Detailed fixes: d15_recommendation.md · top locations in Appendix A, every location in findings.md.

D16 · Bus Factor9.1 / 10Exemplary✓ Tool-verified

What it measures: Whether knowledge is concentrated in too few people (the "bus factor").

Method: Living knowledge per author via time-decayed commit attribution (6-month half-life, focus weighting) across largest source files. Deterministic, avoids blame's mechanical-refactor false positives.

Maturity: DocumentedVerifiedPrevented · effective 9.1 / 10 · rule-coverage 100% · ceiling Documented

41 source file(s) have their living knowledge concentrated in one author (≥90% of recent, decayed contribution). The largest is utils/llms/build.js.

Off-boarding risk: anonymized user #1 · ×3
Further sole-owners (lower concentration)

✓ On the Gold path — maintain.

Detailed fixes: d16_recommendation.md · top locations in Appendix A, every location in findings.md.

D19 · Documentation Quality / 10Exemplary◐ Sampled · advisory

What it measures: Whether the project's documentation is clear, complete, and useful.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic doc sample (READMEs plus first 25 architecture docs), with two-pass stability filtering. Advisory, sampled.

Maturity: DocumentedVerifiedPrevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Documented

The three.js documentation is exemplary: a comprehensive README with links to the official docs (Examples, Docs, Manual, Wiki), an extensive Usage example showing how to create a scene and animate a cube, detailed architecture for the DevTools extension (Background/DevTools Scripts, Panel UI, Content Script, Bridge), thorough test setup/run notes covering headless vs. headful modes, e2e testing with progress bars and a status table, and license information for every included file. The README alone is 320 words; the architecture doc is longer than the Usage example.

✓ On the Gold path — maintain.

Detailed fixes: d19_recommendation.md.

D21 · Naming Consistency / 10Exemplary◐ Sampled · advisory

What it measures: Whether names — types, methods, variables — are clear and consistent.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic random symbol sample (fixed size, not exhaustive), with disclosed confidence band. Advisory, sampled.

Maturity: DocumentedVerifiedPrevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Verified

0 naming inconsistencies across 0 sampled symbols.

✓ On the Gold path — maintain.

Detailed fixes: d21_recommendation.md.

D28 · Secrets (history)0.0 / 10Critical✓ Tool-verified

What it measures: Whether any secrets were ever committed — scanned across the full git history, not just now.

Method: Git-history secret scan via gitleaks detect over full history in an isolated checkout; each match flagged High. Exhaustive; degrades cleanly when tool absent.

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

61 finding(s): 0 critical, 61 high, 0 medium, 0 low. Remediation for historically-committed secrets is credential rotation — they remain in history regardless of later deletion.

Secret: jwt · ×2examples/webgl_loader_3dtiles.html:98detected by gitleaks finding
Rotate the exposed credentials — git history can't be un-committed

What to do

  1. Resolve the 2 Secret finding(s) in Secrets (history) — start with webgl_loader_3dtiles.html, Soldier.glb. — One of this dimension's main actionable groups (2 issue-level).
  2. Resolve the 1 Rotate the exposed credentials finding(s) in Secrets (history). — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d28_recommendation.md · top locations in Appendix A, every location in findings.md.

D29 · Static Analysis (SAST)10.0 / 10Exemplary○ Nothing flagged

What it measures: Real static-analysis (SAST) findings — likely security bugs in the code, any language.

Method: Polyglot static analysis via semgrep across the repo using the pinned, image-baked p/security-audit + p/owasp-top-ten rulesets (no scan-time registry fetch); severity rules (ERROR/WARNING/INFO) map to a full-band severity-weighted score. Exhaustive, deterministic; degrades on parse failure.

Coverage: semgrep pattern rules over all files — exhaustive for the rule set, blind to classes of bug without a rule (clean = no rule matched).

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

semgrep found no security issues.

✓ On the Gold path — maintain.

Detailed fixes: d29_recommendation.md.

D33 · JS/npm Dependency Vulnerabilities10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether JavaScript/npm dependencies have known published vulnerabilities (CVEs) — the npm ecosystem's biggest risk.

Method: JS/npm CVE scan via trivy fs --scanners vuln over JS manifests (package.json/yarn.lock/pnpm-lock/bun.lockb); 0-10 tight normalizer. NotApplicable without JS manifests. Exhaustive, deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No known-vulnerable JS/npm dependencies.

✓ On the Gold path — maintain.

Detailed fixes: d33_recommendation.md.

D34 · Knowledge Freshness9.7 / 10Exemplary✓ Tool-verified

What it measures: Whether anyone still has living knowledge of each file, or it has been orphaned — last understood long ago by someone now gone quiet. The sibling of the bus factor: D16 asks who owns it, D34 asks whether anyone still knows it.

Method: File orphaning as total living-knowledge decay below one focused-commit's worth within a year, computed per-file from the D16 decay model. Exhaustive, deterministic over fixed history.

Maturity: DocumentedVerifiedPrevented · effective 9.7 / 10 · rule-coverage 100% · ceiling Documented

15 of 463 significant source file(s) are orphaned — their living knowledge has decayed to nothing, so no one currently understands them. The largest is manual/resources/prettify.js.

Orphaned knowledge · ×3manual/resources/prettify.js
Further orphaned files (smaller)

✓ On the Gold path — maintain.

Detailed fixes: d34_recommendation.md · top locations in Appendix A, every location in findings.md.

D35 · Change Coupling9.7 / 10Exemplary✓ Tool-verified

What it measures: Whether files that change together actually belong together — pairs that repeatedly co-change in git history despite having no explicit code dependency, surfacing the hidden/logical coupling (and boundaries in the wrong place) a static scan can't see.

Method: Pairwise co-occurrence over the per-commit file sets in git history (production source only — tests and generated dropped): Degree-of-Coupling = shared ÷ min individual revisions, reported above noise floors (each file ≥10 revisions, ≥5 shared commits, ≥50% strength); sweeping commits excluded. Deterministic over fixed history.

Coverage: Population: PRODUCTION source files only — test and generated files are dropped before pairing, so a class co-changing with its own test (trivially ~100%) can't drown the real production↔production coupling. Pairs ranked by Degree-of-Coupling; coupling through a build step, config, or non-source file isn't seen.

Maturity: DocumentedVerifiedPrevented · effective 9.7 / 10 · rule-coverage 100% · ceiling Documented

Strongest change-coupling: constants.js↔colorspace_pars_fragment.glsl.js 80%; lights_physical_fragment.glsl.js↔meshphysical.glsl.js 68%; Bindings.js↔SampledTexture.js 64%

Boundary-crossing change coupling: MeshStandardMaterial.js ↔ WebGLMaterials.js · ×5src/materials/MeshStandardMaterial.js
Change coupling: constants.js ↔ colorspace_pars_fragment.glsl.js · ×5src/constants.js

✓ On the Gold path — maintain.

Detailed fixes: d35_recommendation.md · top locations in Appendix A, every location in findings.md.

D37 · Vulnerability-disclosure Policy10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether the repository publishes a coordinated-vulnerability-disclosure policy (SECURITY.md or security.txt) with a reporting contact, so finders know how to report a vulnerability. Presence of a policy file with a contact, not whether the policy is adequate or honoured.

Method: Vulnerability-disclosure policy read deterministically from the repo: a SECURITY.md (root/.github/docs) or .well-known/security.txt / security.txt, regex-checked for a reporting contact (email / URL / mailto). Present + contact → 10; present without a contact → 4; NotApplicable when no policy file exists (it may live off-repo). Detects the policy file's presence + contact, not its adequacy.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

A vulnerability-disclosure policy (SECURITY.md) is published with a reporting contact.

✓ On the Gold path — maintain.

Detailed fixes: d37_recommendation.md.

D38 · OSV Dependency Vulnerabilities10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether dependencies have known published vulnerabilities (CVEs) per the OSV database — read natively from whatever lockfile the repository ships (Cargo, npm, Go, Python, Maven, RubyGems, …). D33 and D30 add ecosystem-specific scanners on top for npm and .NET.

Method: Multi-ecosystem dependency-CVE scan via osv-scanner --recursive (queries the osv.dev database + parses lockfiles natively across ecosystems: npm package-lock/yarn/pnpm/bun, Go go.mod, Rust Cargo.lock, Maven/Gradle pom.xml/gradle.lockfile, PyPI requirements.txt/poetry.lock/Pipfile.lock, Composer composer.lock, RubyGems Gemfile.lock, Hex mix.lock, pub pubspec.lock, Swift Package.resolved); severity tally (Critical/High/Medium/Low) to 0-10 tight normalizer (8.0). NotApplicable only when the repo declares no supported non-.NET dependency lockfile (a NuGet-only repo stays NotApplicable — .NET CVEs are D30's domain); coverage needs a resolved lockfile. Additive to D33 (trivy fs); exhaustive + deterministic, DB kept fresh.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No known-vulnerable dependencies (OSV).

✓ On the Gold path — maintain.

Detailed fixes: d38_recommendation.md.

Frontend & cross-cutting dimensions

R = React/JS · M = Maturity · P = Readiness.

AC1 · Text alternatives1.0 / 10Critical✓ Tool-verified

Other · Accessibility — Whether non-text content carries a text alternative — img/area/input[type=image] have alt, a meaningful svg has a title or aria-label, video has a captions track, and object/embed/canvas have a name or fallback content. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: every img/area/input[type=image] checked for alt, svg[role=img] for a title/aria-label, video for a captions <track>. Components skipped, spreads suppressed. Deterministic, hard fact per element.

  • An image with no alt (and no aria-label/aria-labelledby) is unreadable to assistive tech. Add alt — alt="" if it's purely decorative. (×23) — align-html-elements-to-3d.html:189, align-html-elements-to-3d.html:308, align-html-elements-to-3d.html:352, …
  • A <canvas> with no aria-label/title and no inner fallback content can't be described by assistive tech. Add a name or fallback content. (×2) — cameras.html:550, custom-buffergeometry.html:436

What to do

  • Add a text alternative — alt on images (alt="" for purely decorative ones), a title or aria-label on meaningful svg, an aria-label or inner fallback content on canvas, and a captions <track> on video.
AC2 · Forms & labels7.9 / 10Strong✓ Tool-verified

Other · Accessibility — Whether form controls have a programmatic label (an associated label, aria-label or aria-labelledby), buttons have text, links have an accessible name, fieldsets have a non-empty legend, known UI-library field components carry a label prop, and a placeholder isn't used as the only label. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: inputs/selects/textareas checked for an associated label[for]/wrapping label/aria-label/aria-labelledby (per document), buttons for accessible text, fieldsets for a legend; placeholder-only labelling flagged. Deterministic, hard fact per control.

  • This control has only a placeholder — a placeholder is not a label (it vanishes on input and many AT ignore it). Add a <label for>, a wrapping <label>, or aria-label. — index.html:34
  • A link with no text, aria-label or labelled child (e.g. an icon-only link) has no accessible name, so assistive tech can't say where it goes. Add visible text or an aria-label. (×3) — custom-buffergeometry.html:435, fundamentals.html:437, fundamentals.html:438

What to do

  • Give every control a programmatic label (a <label for> / wrapping <label> / aria-label) and every button text — a placeholder is not a label.
AC3 · Page structure3.9 / 10Weak✓ Tool-verified

Other · Accessibility — Whether pages declare a language (well-formed BCP-47) and a non-empty title, expose exactly one main landmark and a sane heading order with non-empty headings, keep zoom enabled, title their iframes, give data tables header cells, and avoid meta-refresh. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: html lang, document <title>, a main landmark and heading order on full documents only, plus zoom-disabling viewports, untitled iframes and meta-refresh anywhere. Deterministic, per structural checkpoint.

  • The page declares no language, so assistive tech can't pick the right pronunciation. Add lang (e.g. lang="en"). — panel.html:2
  • user-scalable=no/0 or a maximum-scale below 2 stops low-vision users zooming to 200%. Remove the zoom restriction from the viewport meta. (×7) — index.html:6, index.html:7, index.html:6, …
  • No <main> (or role="main") means no "skip to content" target and a weaker landmark map. Wrap the primary content in <main>. (×5) — index.html:2, align-html-elements-to-3d.html:1, animation-system.html:1, …
  • An iframe with no title (or an empty one) is announced only as "frame". Add a non-empty title describing its content, or an aria-label. (×12) — index.html:43, align-html-elements-to-3d.html:181, align-html-elements-to-3d.html:254, …

What to do

  • Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh.
AC6 · Visual & motion safety7.8 / 10Strong✓ Tool-verified

Other · Accessibility — Whether focus outlines aren't removed without a replacement, motion respects prefers-reduced-motion, and literal CSS colour pairs meet contrast — PARTIAL: inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS literals are read (hex/rgb/hsl/named), never computed/runtime/external-CDN colour. Static markup readiness, not a WCAG conformance claim.

Method: Static markup/CSS scan: inline outline:none/0, literal inline colour/background contrast against the 4.5:1 AA floor, and <style>-block animation without a prefers-reduced-motion guard. Deterministic but PARTIAL — only inline styles and in-repo CSS literals are visible.

  • `#panel #filterInput` sets color: #bbb on background-color: #bbb — 1.0:1, below the 4.5:1 WCAG AA minimum for normal text. Darken or lighten one of them. — main.css:250
  • `#tabs span.selected` sets color: #888 on background-color: #eee — 3.1:1, below the 4.5:1 WCAG AA minimum for normal text. Darken or lighten one of them. — main.css:572

What to do

  • Keep a visible focus style (don't remove the outline without a replacement), guard animation with prefers-reduced-motion, and raise low-contrast colour pairs to at least 4.5:1.
AC7 · A11y enforcement4.0 / 10Weak✓ Tool-verified

Other · Accessibility — Whether accessibility is ENFORCED in the toolchain — an accessibility checker configured over the markup (an a11y lint rule set, e.g. eslint-plugin-jsx-a11y or vuejs-accessibility where the project lints JavaScript) and an automated accessibility assertion wired into tests or CI (axe/pa11y/Lighthouse or an equivalent) — on the Documented→Verified→Prevented ladder.

Method: Repo config/CI scan: an accessibility checker configured over the markup (an a11y lint rule set such as eslint-plugin-jsx-a11y / vuejs-accessibility where JavaScript is linted) and an automated accessibility assertion in tests or CI (axe/pa11y/Lighthouse or equivalent), graded on the Documented→Verified→Prevented rungs. Deterministic, presence/rung detection.

  • No accessibility enforcement found — no a11y linter (an a11y linter that can read your UI — no component framework was detected, so the JSX/Vue ESLint plugins would have nothing to lint; use an HTML-template a11y linter (html-eslint, htmlhint) or run axe/pa11y over the rendered pages) and no axe/pa11y/Lighthouse in tests or CI. Start with the linter to catch issues at author time.

What to do

  • Enforce accessibility in the toolchain: add an a11y linter that can read your UI — no component framework was detected, so the JSX/Vue ESLint plugins would have nothing to lint; use an HTML-template a11y linter (html-eslint, htmlhint) or run axe/pa11y over the rendered pages, then assert with your test runner's axe binding (jest-axe, vitest-axe, cypress-axe or @axe-core/playwright) in tests, then gate axe/pa11y/Lighthouse in CI.
DM6 · Domain ↔ infrastructure boundary10.0 / 10Exemplary✓ Tool-verified

Other · Domain Modelling — Whether the domain layer stays free of infrastructure dependencies — a domain aggregate fused to a persistence ORM (TypeORM/Prisma/MikroORM/Sequelize/Mongoose) on its own declaration (active-record) couples the domain to infrastructure. The clean-architecture dependency rule.

Method: Roslyn (DDD-gated): domain-layer types scanned for infrastructure usage in member SIGNATURES and inside method/accessor BODIES — resolved calls and object-creations into EF/Marten/HTTP/Mongo/Redis/message-bus types (not just a namespace allowlist). Deterministic, symbol-resolved, exhaustive over domain-layer bodies, DDD-native.

Coverage: Domain layer identified by NAMESPACE heuristic; infrastructure then resolved by symbol in member SIGNATURES and method/accessor BODIES — rename the layer and the check evaporates.

M1 · Documentation (README)5.2 / 10Adequate✓ Tool-verified

Maturity · Maturity — Whether the repo and its projects have a README, and whether it's substantive and current.

Method: Filesystem scan: README presence, word count, and headings for depth; git history for staleness. Exhaustive across root and project dirs, deterministic.

  • 429 code files changed in the last 6 months but the README was not touched — it may no longer reflect the system.

What to do

  • Add a 'Testing' section to the root README — how to run the test suite.
  • Add an 'Architecture' / 'How it works' section to the root README — the high-level shape.
  • Add a README to the 1 of 1 project(s) that lack one — worth up to 2 pts.
  • Review the README against recent changes; refresh the parts that drifted.
M2 · Architecture documentation2.0 / 10Critical✓ Tool-verified

Maturity · Maturity — Whether key decisions (ADRs) and the high-level shape (C4/diagrams) are written down.

Method: Filesystem scan: ADR folder/naming conventions or content, plus Mermaid/PlantUML/C4/architecture.md discovery. Exhaustive, deterministic.

  • No Architecture Decision Records found — no conventional ADR directory, no `NNNN-title.md` documents and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.

What to do

  • Record significant decisions one document per decision — dated, stating the context, the decision and its consequences — and keep them together wherever your design docs already live (a conventional `docs/adr/` tree with `NNNN-title.md` names is the most discoverable form).
M3 · Folder & project structure10.0 / 10Exemplary✓ Tool-verified

Maturity · Maturity — Whether the repo is organised deliberately — src/test separation and consistent project naming.

Method: Filesystem scan: src/test folder separation and namespace-prefix consistency (majority RootNamespace agreement). Exhaustive across projects, deterministic.

M4 · Documentation accuracy7.0 / 10Strong◐ Sampled · advisory

Maturity · Maturity — Whether the README actually describes the code that exists (LLM-judged, advisory).

Method: Judged by language model at low temperature: README accuracy versus actual projects, within a disclosed tolerance. Advisory, not a measured number.

  • README claims the project is a standalone library but the package.json main and exports point to a build/ directory (three.cjs module)
  • README claims WebGPU renderers are only available as addons; the manifest shows three.webgpu.js under src/*

What to do

  • Reconcile the README with reality: README claims the project is a standalone library but the package.json main and exports point to a build/ directory (three.cjs module); README claims WebGPU renderers are only available as addons; the manifest shows three.webgpu.js under src/*.
P1 · CI/CD gates10.0 / 10Exemplary○ Nothing flagged

Readiness · Readiness — Whether an automated pipeline builds and tests every change.

Method: Filesystem scan: CI workflow files (.github/workflows, .gitlab-ci.yml, etc.) for build and test stages. Exhaustive, deterministic.

P3 · Security & performance tooling7.0 / 10Strong✓ Tool-verified

Readiness · Readiness — Whether SAST, secret/dependency scanning and performance benchmarking are wired in (presence, not runtime).

Method: Filesystem scan: SAST configuration, dependency-update automation, secret scanning, and a benchmark harness or benchmark step — in this repository's own ecosystem. Exhaustive, deterministic.

What to do

  • Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
R1 · Type Safety0.0 / 10Critical✓ Tool-verified

React / JS · Code Health — How much of the frontend is typed TypeScript vs untyped JavaScript.

Method: Frontend file inventory: the share of typed TypeScript vs untyped JavaScript across the source tree. Deterministic, exhaustive over frontend files.

  • 0 typed · 1149 plain JS — the untyped files are devtools/background.js, devtools/bridge.js, devtools/constants.js, devtools/content-script.js, devtools/devtools.js, devtools/highlight.js (+1143 more).

What to do

  • Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.
R10 · Code Duplication9.0 / 10Strong✓ Tool-verified

React / JS · Code Health — Copy-pasted token-identical blocks across the frontend (the D4 clone algorithm over JS/TS tokens, D-386).

Method: Copy-pasted token-identical blocks across the frontend (the D4 clone algorithm run over JS/TS tokens). Deterministic.

  • src/math/Vector3.js:106 · src/math/Vector4.js:147 — the 2 copies are spread across 2 files, and what repeats is a LIST OF ENTRIES rather than behaviour — the same names written out more than once. Extract them into one shared, exported constant and spread that constant into each site, rather than into a function the sites call: a list like this often lives in declarative metadata (a decorator's options object, a static configuration table) that a build step must be able to read statically, where a function call is not allowed. Adding an entry to one copy and not the other is the failure this prevents. — Vector3.js:106
  • editor/js/libs/ui.js:258 · editor/js/libs/ui.js:460 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — ui.js:258
  • src/loaders/ObjectLoader.js:487 · src/loaders/ObjectLoader.js:586 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — ObjectLoader.js:487
  • src/math/Euler.js:49 · src/math/Quaternion.js:161 — the 2 copies are spread across 2 files, and what repeats is a LIST OF ENTRIES rather than behaviour — the same names written out more than once. Extract them into one shared, exported constant and spread that constant into each site, rather than into a function the sites call: a list like this often lives in declarative metadata (a decorator's options object, a static configuration table) that a build step must be able to read statically, where a function call is not allowed. Adding an entry to one copy and not the other is the failure this prevents. — Euler.js:49
  • src/math/Vector2.js:126 · src/math/Vector3.js:120 · src/math/Vector4.js:175 — the 3 copies are spread across 3 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — Vector2.js:126
  • src/cameras/OrthographicCamera.js:150 · src/cameras/PerspectiveCamera.js:308 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — OrthographicCamera.js:150
  • src/loaders/AnimationLoader.js:51 · src/loaders/BufferGeometryLoader.js:60 · src/loaders/MaterialLoader.js:79 — the 3 copies are spread across 3 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — AnimationLoader.js:51
  • src/nodes/accessors/BufferAttributeNode.js:174 · src/nodes/accessors/StorageBufferNode.js:177 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — BufferAttributeNode.js:174

What to do

  • Extract the duplicated blocks into shared functions/components.
R2 · Cyclomatic Complexity4.0 / 10Weak✓ Tool-verified

React / JS · Code Health — Per-function cyclomatic/cognitive complexity from the token-level function scanner (D-386) — real branching, not a regex heuristic.

Method: Per-function cyclomatic/cognitive complexity from a token-level function scanner (real branching, not a regex heuristic), computed over every frontend function. Deterministic.

  • Branch-heavy code is where defects cluster — extract decisions into smaller functions. (×8) — WebGLProgram.js:412, Material.js:610, Material.js:912, …

What to do

  • Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.
R3 · Large Files5.9 / 10Adequate✓ Tool-verified

React / JS · Code Health — How many source files exceed the large-file threshold.

Method: Components/modules exceeding the large-file threshold, counted exhaustively across the frontend source tree. Deterministic.

  • 92 file(s) over 400 lines (counted as significant lines — blank lines excluded — over production source only, tests excluded), largest first: editor/js/libs/codemirror/codemirror.js (8884), src/renderers/common/Renderer.js (2819), src/renderers/WebGLRenderer.js (2408), editor/js/Strings.js (2402), src/nodes/core/NodeBuilder.js (2392), src/renderers/webgpu/WebGPUBackend.js (2168) (+86 more).

What to do

  • Split each oversized file along the responsibilities already in it, into smaller focused modules in the same package.
R4 · Test Coverage10.0 / 10Exemplary✓ Tool-verified

React / JS · Readiness — Static test reachability (D-386): the share of production files reachable from any test via the import graph — measured without running anything.

Method: Static test reachability: the share of production files reachable from any test via the import graph — measured without running anything. Deterministic.

  • No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one. (×4) — generateDFGLUT.js, packLDrawModel.mjs, threejs-post-processing-3dlut.js, …
R5 · Dependency Freshness10.0 / 10Exemplary✓ Tool-verified

React / JS · Readiness — How outdated the npm dependencies are (a maturity signal). JS/npm CVEs are scored separately in D33 (JS/npm Dependency Vulnerabilities).

Method: npm dependency staleness from manifest/registry metadata (a maturity signal; JS/npm CVEs are scored separately in D33). Deterministic.

R6 · Tooling6.7 / 10Adequate✓ Tool-verified

React / JS · Readiness — Whether the project wires up test, lint and typecheck — detected from each package.json script's COMMAND (eslint / tsc / vitest / jest / playwright), not just its name, and corroborated against CI-workflow invocations so a tool run only in CI still counts.

Method: package.json scanned for test/lint/typecheck script wiring. Deterministic presence check.

  • test ✓ · lint ✓ · typecheck ✗

What to do

  • Add type checking (adopt TypeScript, or type-check the existing JavaScript with `checkJs`) as package.json scripts and run them in CI.
R7 · Dead Code10.0 / 10Exemplary✓ Tool-verified

React / JS · Code Health — Files unreachable from every application/tooling/test entry point, and exports nothing imports (module-graph reachability, D-386).

Method: Dead code: files unreachable from every application/tooling/test entry point plus exports nothing imports, via module-graph reachability. Deterministic, exhaustive over the import graph.

  • 1151 file(s) (~260870 LoC) were excluded from dead-code analysis. This package's entry point(s) resolved, but the walk stopped one hop in: manual/resources/threejs-align-html-elements-to-3d.js imports '../../examples/jsm/libs/lil-gui.module.min.js', which is not in the scanned tree. That is usually a generated or build-output module, so reachability cannot see past it and no dead-code claim is made about this package. Nothing is necessarily wrong here.
R8 · Dependency Hygiene2.0 / 10Critical✓ Tool-verified

React / JS · Readiness — npm dependency truthfulness (D-386): unused dependencies, imports not declared anywhere, and type-/test-only packages shipped as production deps.

Method: npm dependency truthfulness: unused dependencies, imports declared nowhere, and type-/test-only packages shipped as production deps — from the manifest + import graph. Deterministic.

  • Imported but not declared in any reachable package.json — installs work only by hoisting accident. (×3) — doc_comment.js:8, jsonlint.js:445, jsonlint.js:451

What to do

  • Remove unused dependencies, declare unlisted imports explicitly, and demote type-/test-only packages to devDependencies.
R9 · Circular Imports10.0 / 10Exemplary✓ Tool-verified

React / JS · Architecture — Import cycles in the module graph (D-386) — files that can only be understood and changed together.

Method: Import cycles in the module graph, detected exhaustively over JS/TS imports (the same cycle detection as the .NET coupling dimension). Deterministic.

WCAG coverage — what static analysis assessed

Statically assessed 13 of 55 WCAG 2.2 Level A/AA success criteria (24%; ≈26% of the 50 WCAG 2.1 AA criteria for EN 301 549). The other 42 require runtime or manual evaluation. Partial signal only (a clean result is necessary, not sufficient; static analysis fully verifies none). This is accessibility readiness, not a conformance claim — a WCAG conformance claim requires manual evaluation (WCAG-EM 1.0).

DimensionWCAG 2.2 A/AA criteriaCoverage
AC1 · Text alternatives1.1.1, 1.2.2, 1.2.5Partial signal
AC2 · Forms & labels1.3.1, 3.3.2, 4.1.2Partial signal
AC3 · Page structure1.4.4, 2.2.1, 2.4.1, 2.4.2, 3.1.1, 4.1.2Partial signal
AC6 · Visual & motion safety1.4.3, 2.4.7Partial — literal CSS only
AC7 · A11y enforcementenforcement — no page criterionEnforcement posture (process)

Not statically assessed — these 42 Level A/AA criteria need runtime or manual evaluation (WCAG-EM): 1.2.1, 1.2.3, 1.2.4, 1.3.2, 1.3.3, 1.3.4, 1.3.5, 1.4.1, 1.4.2, 1.4.5, 1.4.10, 1.4.11, 1.4.12, 1.4.13, 2.1.1, 2.1.2, 2.1.4, 2.2.2, 2.3.1, 2.4.3, 2.4.4, 2.4.5, 2.4.6, 2.4.11, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.5.7, 2.5.8, 3.1.2, 3.2.1, 3.2.2, 3.2.3, 3.2.4, 3.2.6, 3.3.1, 3.3.3, 3.3.4, 3.3.7, 3.3.8, 4.1.3.

Reference — by lens

The score is the rank-weighted fold of these lenses (worst-heaviest), each including its meta-dimensions; a lens with a Critical contributor is capped at Fair (its band reads "gated by …") and is never the strongest area however high its average.

LensScoreRatingImpact
Code Health41%Weak — gated by D3, R1Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Architecture98%ExemplarySolid.
Maturity56%Adequate — gated by M2Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Readiness47%Weak — gated by D8, D9, R8Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Security80%Adequate — gated by D28Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Domain Modelling100%ExemplaryStrongest area.
Accessibility39%Weak — gated by AC1, AC3Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Not included — 72 check(s) not relevant to this codebase

These checks had nothing to measure here (no tests, no git history, the codebase is small, or the architecture style doesn't apply), so they're omitted above rather than scored low.

  • AC4 Keyboard semantics — No interactive element found in the parsed markup — AC4 not applicable here.
  • AC5 ARIA correctness — No ARIA usage found in the parsed markup — AC5 not applicable here.
  • AX1 Captive dependencies — no DI registrations detected
  • AX10 Code composition — not assessed — code composition is computed by ROLE over a document set that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX2 Stateful singletons — no singleton implementations detected
  • AX3 Project dependency cycles — not assessed — project cycles and dependency direction are computed over a project-reference graph that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX4 Dependency direction — not assessed — project cycles and dependency direction are computed over a project-reference graph that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX5 Architecture & structure — not assessed — architecture style/structure is computed from a project graph (projects, types, module namespaces) that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX6 Interface segregation — not assessed — interface segregation is computed over a type surface that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX7 Slice cohesion — not applicable — not a vertical-slice architecture
  • AX8 Test isolation — not assessed — test isolation is computed from a project graph (which projects are test projects, and what they reference) that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • AX9 CQS / query purity — no CQRS query handlers detected — query purity is not applicable to this codebase
  • AXB2 Runtime readiness — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • C1 Data Protection — Not assessed: these personal data controls are read from a source model (declarative annotations, request middleware, entity/column names, guard methods) that was not loaded for this repository — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of an idiom this check recognises is NOT evidence that this repository lacks personal data controls: it may implement them entirely in its own ecosystem. This is a gap in the analyzer's language coverage, not a finding about this repository.
  • C2 Access Controls — Not assessed: these authorization controls are read from a source model (declarative annotations, request middleware, entity/column names, guard methods) that was not loaded for this repository — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of an idiom this check recognises is NOT evidence that this repository lacks authorization controls: it may implement them entirely in its own ecosystem. This is a gap in the analyzer's language coverage, not a finding about this repository.
  • C3 Audit Trail — Not assessed: these audit controls are read from a source model (declarative annotations, request middleware, entity/column names, guard methods) that was not loaded for this repository — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of an idiom this check recognises is NOT evidence that this repository lacks audit controls: it may implement them entirely in its own ecosystem. This is a gap in the analyzer's language coverage, not a finding about this repository.
  • C4 Data Retention — Not assessed: these retention controls are read from a source model (declarative annotations, request middleware, entity/column names, guard methods) that was not loaded for this repository — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of an idiom this check recognises is NOT evidence that this repository lacks retention controls: it may implement them entirely in its own ecosystem. This is a gap in the analyzer's language coverage, not a finding about this repository.
  • C5 Data-Subject Rights — Not assessed: these data-subject rights controls are read from a source model (declarative annotations, request middleware, entity/column names, guard methods) that was not loaded for this repository — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of an idiom this check recognises is NOT evidence that this repository lacks data-subject rights controls: it may implement them entirely in its own ecosystem. This is a gap in the analyzer's language coverage, not a finding about this repository.
  • D10 Test Quality — No tests were found in the analyzed repository to assess for quality.
  • D11 Test Reliability — Test reliability not included
  • D12 Dependency Hygiene — Dependency hygiene not measured — dependency manifest found but not parsed for hygiene
  • D14 License Compliance — Not scored — this repository's package manifest is not parsed for licence data yet. A gap in the analyzer's language coverage, NOT a finding that the repository's licenses are compliant (package.json), which this pass does not parse yet — so this dimension asserts nothing about this repository's licensing in either direction.
  • D17 Explicit Debt — explicit-debt markers are read through a C# workspace today, so they were not read for this repository's language — this asserts nothing about how many markers the code carries. Not scored — this is a gap in the analyzer, not a finding about this repository
  • D18 Solution Shape — D18 scores the shape of a .NET solution; this repository has no .NET solution or project files, so the dimension does not apply.
  • D20 ADR Quality — N/A — ADRs are expected on deployable products with a user-facing host, not consumed libraries; no ADR log is required here.
  • D22 Internal API Consistency — No exposed public API
  • D23 Boundary Type-Coupling — Zero projects and zero LoC mean the codebase is trivial and has no structure to justify boundaries.
  • D24 Comment Value — No inline comments to assess — comment value is not applicable here.
  • D25 ADR Conformance — no ADRs to check
  • D26 Project Cohesion — Project cohesion is assessed over the .NET project set; this target exposed no projects, so project size and spread could not be assessed. Not scored — this is a gap in the analyzer's reach, not a verdict about this repository.
  • D27 Navigability — No calls could be sampled, so navigability was not assessed — tracing effort is measured over resolved call sites and this target exposed none. Not scored — this is a gap in the analyzer's reach, not a verdict about this repository.
  • D30 Dependency Vulnerabilities — Not scored — no dependency manifest in a supported ecosystem was read for this repository. A gap in the analyzer's language coverage, NOT a finding that the repository is free of vulnerable dependencies (package.json — not scanned yet) — where an OSV-supported manifest exists, dependency vulnerabilities for this repository are reported under D38 instead.
  • D31 IaC & Container Security — No Infrastructure-as-Code or container manifests found (Dockerfile, Terraform, Kubernetes/Helm, CloudFormation); nothing to scan.
  • D32 Data Compliance (PII/GDPR) — No PII/GDPR-handling patterns detected (p/gdpr ruleset) — no data-compliance surface to assess.
  • D36 Supply-chain Provenance & Signing — The CI pipeline builds and tests but publishes no released artifact — no package publish, container push, GitHub release or deployment step. Supply-chain provenance, signing and SBOM attest RELEASED artifacts, so there is nothing to attest here. Add them to the release pipeline when this repo starts shipping artifacts (a published package, a container image, a deployed service or a tagged release).
  • D39 IL Efficiency — D39 measures the IL emitted by a .NET build; this repository has no .NET solution or project files, so the dimension does not apply.
  • D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
  • D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
  • D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
  • D5 Coupling — Inter-project coupling could not be assessed — no analyzable project graph was found for this repository. Not scored: a gap in the analyzer's reach, not a verdict about this repository. (Coupling here is Martin afferent/efferent/instability plus reference cycles across a project-reference graph, read today from .NET project files; other ecosystems' module graphs are not read yet.)
  • D6 Cohesion (LCOM4) — No production classes were analyzable, so cohesion (LCOM4) was not measured (the solution likely failed to load or has no production code).
  • D7 Architectural Integrity — no checkable ADRs, and no project-reference graph for the cycle pass to read — so this dimension makes no claim about dependency cycles in either direction (where this repository's language has an import-cycle lens, cycles are reported there). Architectural integrity not assessed
  • DM1 Aggregate boundaries — not scored for TypeScript: a class holding another class reads the same whether the inner type is an aggregate or a value object, so this cannot be decided from source without guessing — reported as guidance rather than measured
  • DM2 Strongly-typed ids — not scored for TypeScript: branded ids (`type Id = string & { __brand }`) are an uncommon idiom, so a bare-string id is not on its own evidence of a missing typed id — reported as guidance rather than measured
  • DM3 Integration-event coupling — not scored for TypeScript: a domain type used across packages is indistinguishable in source from a deliberate shared-kernel package, so this is reported as guidance rather than measured
  • DM4 Rich vs anemic model — not scored for TypeScript: telling a rich domain entity from an anemic data holder needs the behaviour a source-only read cannot always attribute (components, DTOs and readonly value objects are all legitimately data-shaped), so this is reported as guidance rather than measured
  • DM5 Encapsulated state — not scored for TypeScript: the language already steers state behind #private/private/readonly, so a mutable public field is rare enough that we report this as guidance rather than measuring it
  • DM7 Repository granularity — not scored for TypeScript: deciding whether a repository belongs to an aggregate root needs the aggregate structure, which source alone does not state — reported as guidance rather than measured
  • ED1 Event-Driven — not scored — this repository shows none of the 3 signals this check looks for
  • ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
  • ES1 Event Sourcing — not scored — this repository shows none of the 3 signals this check looks for
  • GD1 Unfinished & placeholder code — no source files
  • IC1 Incompleteness & stubs — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • P12 CI test-gate honesty — Reported, not scored — and nothing was matched here. The coverage check applies to any stack, but the checks for excluded tests, skipped tests and sleep-based synchronisation currently recognise only some ecosystems' test-runner idioms, so on a repository built with another stack the zeros below mean 'not checked', not 'clean'.
  • P2 Observability — Observability was not assessed: this check reads a source model that does not carry this repository's product — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of a logging idiom this check recognises is NOT evidence that this repo lacks structured logging (it may log through its own ecosystem's logger). This is a gap in the analyzer, not a finding about this repository.
  • P4 Deployment & Rollback — not evidenced — no deploy/rollback/approval signal in the repo; absence of evidence is not evidence of a manual release
  • P5 DR & Backup — not evidenced — repo shows no backup/RTO/RPO controls; absence of evidence is not evidence of a working control
  • P6 Release Hygiene — not evidenced — no changelog, version stamp or semver release tag in the repo
  • P7 Outbound HTTP resilience — not measured — the application kind could not be determined for this repo
  • P8 Schema migrations — not assessed — schema-migration practice is read from a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • P9 Domain vs controller coverage — no coverage report found on disk — produce a coverage report in a standard format (lcov — `vitest --coverage`, `jest --coverage`, `bun test --coverage --coverage-reporter=lcov`, or `nyc`) into the repo working tree before the scan — a CI step is the usual place, since the artefact is commonly gitignored, or wire coverage collection into CI, to enable this cross-layer check
  • PF1 Benchmark discipline — Performance was not assessed: this lens reads a source model that was not loaded for this repository, because the repository is written in a language this lens does not yet model or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository — in particular it is NOT a statement that this repo is unpackaged or performance-careless.
  • PF2 Allocation hygiene — Performance was not assessed: this lens reads a source model that was not loaded for this repository, because the repository is written in a language this lens does not yet model or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository — in particular it is NOT a statement that this repo is unpackaged or performance-careless.
  • PF3 Async & latency hygiene — Performance was not assessed: this lens reads a source model that was not loaded for this repository, because the repository is written in a language this lens does not yet model or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository — in particular it is NOT a statement that this repo is unpackaged or performance-careless.
  • R11 Import Boundaries — No recognizable feature-sliced/layered src layout — boundary rules not applicable.
  • S1 Web-Security Posture — Not assessed: these web-security controls are read from a source model (declarative annotations, request middleware, entity/column names, guard methods) that was not loaded for this repository — because the repository is written in a language this check does not yet model, or because its projects failed to load. Absence of an idiom this check recognises is NOT evidence that this repository lacks web-security controls: it may implement them entirely in its own ecosystem. This is a gap in the analyzer's language coverage, not a finding about this repository.
  • SC1 Supply-chain hygiene — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • X1 Async correctness — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • X2 Cancellation propagation — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • X3 Exception handling — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • X4 Structured logging — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • X5 Nullable reference types — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository

Appendix A — Findings (grouped)

The findings behind the scores, grouped by severity, then by dimension and kind. The high-severity issues are enumerated in full below; items per group are capped at 25 with any overflow stated explicitly per group, never silently truncated. The complete machine-readable list of every finding (all severities) is the companion findings.md in this report's bundle.

Issue — 11 finding(s)
D35 · Change Coupling · Boundary-crossing change coupling · ×5
  • Boundary-crossing change coupling: MeshStandardMaterial.js ↔ WebGLMaterials.js src/materials/MeshStandardMaterial.js — `src/materials/MeshStandardMaterial.js` (context materials) and `src/renderers/webgl/WebGLMaterials.js` (context renderers) sit in DIFFERENT parts of the tree yet change together 60% of the time (15 of the 25 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) — the bounded-context boundary may be in the wrong place, or one context is leaking into the other. This is the behavioural boundary violation a static scan can't see.
  • Boundary-crossing change coupling: MeshStandardMaterial.js ↔ meshphysical.glsl.js src/materials/MeshStandardMaterial.js — `src/materials/MeshStandardMaterial.js` (context materials) and `src/renderers/shaders/ShaderLib/meshphysical.glsl.js` (context renderers) sit in DIFFERENT parts of the tree yet change together 56% of the time (14 of the 25 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) — the bounded-context boundary may be in the wrong place, or one context is leaking into the other. This is the behavioural boundary violation a static scan can't see.
  • Boundary-crossing change coupling: MeshStandardMaterial.js ↔ lights_physical_fragment.glsl.js src/materials/MeshStandardMaterial.js — `src/materials/MeshStandardMaterial.js` (context materials) and `src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js` (context renderers) sit in DIFFERENT parts of the tree yet change together 55% of the time (12 of the 22 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) — the bounded-context boundary may be in the wrong place, or one context is leaking into the other. This is the behavioural boundary violation a static scan can't see.
  • Boundary-crossing change coupling: MeshStandardMaterial.js ↔ ShaderLib.js src/materials/MeshStandardMaterial.js — `src/materials/MeshStandardMaterial.js` (context materials) and `src/renderers/shaders/ShaderLib.js` (context renderers) sit in DIFFERENT parts of the tree yet change together 54% of the time (13 of the 24 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) — the bounded-context boundary may be in the wrong place, or one context is leaking into the other. This is the behavioural boundary violation a static scan can't see.
  • Boundary-crossing change coupling: MeshStandardMaterial.js ↔ WebGLProgram.js src/materials/MeshStandardMaterial.js — `src/materials/MeshStandardMaterial.js` (context materials) and `src/renderers/webgl/WebGLProgram.js` (context renderers) sit in DIFFERENT parts of the tree yet change together 52% of the time (13 of the 25 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) — the bounded-context boundary may be in the wrong place, or one context is leaking into the other. This is the behavioural boundary violation a static scan can't see.
D34 · Knowledge Freshness · Orphaned knowledge · ×3
  • Orphaned knowledge manual/resources/prettify.js — No living knowledge remains for this large file — its last meaningful change has decayed away; if it breaks, no one currently understands it. Schedule a read-through / add characterisation tests before it bites.
  • Orphaned knowledge editor/js/libs/ternjs/infer.js — No living knowledge remains for this large file — its last meaningful change has decayed away; if it breaks, no one currently understands it. Schedule a read-through / add characterisation tests before it bites.
  • Orphaned knowledge manual/resources/threejs-primitives.js — No living knowledge remains for this large file — its last meaningful change has decayed away; if it breaks, no one currently understands it. Schedule a read-through / add characterisation tests before it bites.
D28 · Secrets (history) · Secret · ×2
  • Secret: jwt examples/webgl_loader_3dtiles.html:98 — matched rule 'jwt'
  • Secret: generic-api-key examples/models/gltf/Soldier.glb:1 — matched rule 'generic-api-key'
D8 · Code Coverage · No automated tests · ×1
  • No automated tests — No automated tests — no test code was found in this repository. Untested code is the largest single risk to changing it safely.
Warning — 182 finding(s)
D3 · God Classes · TooManyMethods · ×23
  • TooManyMethods: NodeBuilder src/nodes/core/NodeBuilder.js:94 — TooManyMethods — 130 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Renderer src/renderers/common/Renderer.js:55 — TooManyMethods — 92 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: WGSLNodeBuilder src/renderers/webgpu/nodes/WGSLNodeBuilder.js:292 — TooManyMethods — 77 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Vector3 src/math/Vector3.js:29 — TooManyMethods — 75 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: WebGLBackend src/renderers/webgl-fallback/WebGLBackend.js:26 — TooManyMethods — 68 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: WebGPUBackend src/renderers/webgpu/WebGPUBackend.js:55 — TooManyMethods — 67 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Backend src/renderers/common/Backend.js:20 — TooManyMethods — 63 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: GLSLNodeBuilder src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js:170 — TooManyMethods — 53 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Vector2 src/math/Vector2.js:28 — TooManyMethods — 52 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Vector4 src/math/Vector4.js:27 — TooManyMethods — 50 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Object3D src/core/Object3D.js:64 — TooManyMethods — 48 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Matrix4 src/math/Matrix4.js:42 — TooManyMethods — 38 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Color src/math/Color.js:88 — TooManyMethods — 37 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Node src/nodes/core/Node.js:22 — TooManyMethods — 37 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: WebGLState src/renderers/webgl-fallback/utils/WebGLState.js:27 — TooManyMethods — 36 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: BatchedMesh src/objects/BatchedMesh.js:182 — TooManyMethods — 35 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Box3 src/math/Box3.js:6 — TooManyMethods — 34 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Quaternion src/math/Quaternion.js:19 — TooManyMethods — 33 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: TextureNode src/nodes/accessors/TextureNode.js:26 — TooManyMethods — 33 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: BufferGeometry src/core/BufferGeometry.js:48 — TooManyMethods — 32 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: XRManager src/renderers/common/XRManager.js:32 — TooManyMethods — 32 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: AnimationAction src/animation/AnimationAction.js:7 — TooManyMethods — 31 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: NodeManager src/renderers/common/nodes/NodeManager.js:28 — TooManyMethods — 31 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
D3 · God Classes · FileTooLong · ×17
  • FileTooLong: renderers/WebGLRenderer.js src/renderers/WebGLRenderer.js:0 — FileTooLong — 1396 significant lines (blank, comment-only and punctuation-only lines excluded), about 96% of them inside a single declaration: WebGLRenderer (63-3624). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: webgpu/WebGPUBackend.js src/renderers/webgpu/WebGPUBackend.js:0 — FileTooLong — 1260 significant lines (blank, comment-only and punctuation-only lines excluded), about 97% of them inside a single declaration: WebGPUBackend (55-3263). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: common/Renderer.js src/renderers/common/Renderer.js:0 — FileTooLong — 1203 significant lines (blank, comment-only and punctuation-only lines excluded), about 96% of them inside a single declaration: Renderer (55-3992). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: webgl-fallback/WebGLBackend.js src/renderers/webgl-fallback/WebGLBackend.js:0 — FileTooLong — 1011 significant lines (blank, comment-only and punctuation-only lines excluded), about 98% of them inside a single declaration: WebGLBackend (26-2936). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: nodes/WGSLNodeBuilder.js src/renderers/webgpu/nodes/WGSLNodeBuilder.js:0 — FileTooLong — 956 significant lines (blank, comment-only and punctuation-only lines excluded), about 79% of them inside a single declaration: WGSLNodeBuilder (292-2748). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: core/NodeBuilder.js src/nodes/core/NodeBuilder.js:0 — FileTooLong — 930 significant lines (blank, comment-only and punctuation-only lines excluded), about 94% of them inside a single declaration: NodeBuilder (94-3463). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: utils/WebGPUTextureUtils.js src/renderers/webgpu/utils/WebGPUTextureUtils.js:0 — FileTooLong — 903 significant lines (blank, comment-only and punctuation-only lines excluded), about 62% of them inside a single declaration: WebGPUTextureUtils (91-1446). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: common/XRManager.js src/renderers/common/XRManager.js:0 — FileTooLong — 756 significant lines (blank, comment-only and punctuation-only lines excluded), about 64% of them inside a single declaration: XRManager (32-1473). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: resources/threejs-primitives.js manual/resources/threejs-primitives.js:0 — FileTooLong — 723 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: objects/BatchedMesh.js src/objects/BatchedMesh.js:0 — FileTooLong — 667 significant lines (blank, comment-only and punctuation-only lines excluded; the length bar is tripled for a single-responsibility module of 4 or fewer top-level units), about 89% of them inside a single declaration: BatchedMesh (182-1691). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: nodes/GLSLNodeBuilder.js src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js:0 — FileTooLong — 658 significant lines (blank, comment-only and punctuation-only lines excluded), about 81% of them inside a single declaration: GLSLNodeBuilder (170-1853). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: utils/WebGLState.js src/renderers/webgl-fallback/utils/WebGLState.js:0 — FileTooLong — 604 significant lines (blank, comment-only and punctuation-only lines excluded), about 98% of them inside a single declaration: WebGLState (27-1506). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: loaders/ObjectLoader.js src/loaders/ObjectLoader.js:0 — FileTooLong — 603 significant lines (blank, comment-only and punctuation-only lines excluded), about 86% of them inside a single declaration: ObjectLoader (86-1283). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: utils/WebGLTextureUtils.js src/renderers/webgl-fallback/utils/WebGLTextureUtils.js:0 — FileTooLong — 582 significant lines (blank, comment-only and punctuation-only lines excluded), about 97% of them inside a single declaration: WebGLTextureUtils (13-1359). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: libs/ui.js editor/js/libs/ui.js:0 — FileTooLong — 548 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: math/Matrix4.js src/math/Matrix4.js:0 — FileTooLong — 538 significant lines (blank, comment-only and punctuation-only lines excluded), about 98% of them inside a single declaration: Matrix4 (42-1329). Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: extras/PMREMGenerator.js src/extras/PMREMGenerator.js:0 — FileTooLong — 508 significant lines (blank, comment-only and punctuation-only lines excluded; the length bar is tripled for a single-responsibility module of 4 or fewer top-level units). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
D15 · Churn × Complexity Hotspots · Hotspot · ×10
  • Hotspot: src/renderers/WebGLRenderer.js src/renderers/WebGLRenderer.js — src/renderers/WebGLRenderer.js changed 11 times in last 90 days, max complexity 125. 2 of those changes were fix/bug commits, and the other 9 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/renderers/common/Renderer.js src/renderers/common/Renderer.js — src/renderers/common/Renderer.js changed 36 times in last 90 days, max complexity 35. 11 of those changes were fix/bug commits, and the other 25 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/renderers/webgpu/utils/WebGPUTextureUtils.js src/renderers/webgpu/utils/WebGPUTextureUtils.js — src/renderers/webgpu/utils/WebGPUTextureUtils.js changed 11 times in last 90 days, max complexity 114. 2 of those changes were fix/bug commits, and the other 9 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/materials/Material.js src/materials/Material.js — src/materials/Material.js changed 5 times in last 90 days, max complexity 161. 1 of those changes was a fix/bug commit, and the other 4 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/renderers/webgl/WebGLProgram.js src/renderers/webgl/WebGLProgram.js — src/renderers/webgl/WebGLProgram.js changed 4 times in last 90 days, max complexity 174. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, behind tests written first.
  • Hotspot: src/renderers/webgpu/WebGPUBackend.js src/renderers/webgpu/WebGPUBackend.js — src/renderers/webgpu/WebGPUBackend.js changed 19 times in last 90 days, max complexity 34. 7 of those changes were fix/bug commits, and the other 12 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/renderers/webgl-fallback/utils/WebGLTextureUtils.js src/renderers/webgl-fallback/utils/WebGLTextureUtils.js — src/renderers/webgl-fallback/utils/WebGLTextureUtils.js changed 7 times in last 90 days, max complexity 92. 2 of those changes were fix/bug commits, and the other 5 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/renderers/webgl-fallback/WebGLBackend.js src/renderers/webgl-fallback/WebGLBackend.js — src/renderers/webgl-fallback/WebGLBackend.js changed 13 times in last 90 days, max complexity 48. 4 of those changes were fix/bug commits, and the other 9 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/materials/nodes/manager/NodeMaterialObserver.js src/materials/nodes/manager/NodeMaterialObserver.js — src/materials/nodes/manager/NodeMaterialObserver.js changed 8 times in last 90 days, max complexity 60. 3 of those changes were fix/bug commits, and the other 5 changed it for other reasons — this file is under both repair and feature pressure. Before the next change lands here, cover the area it touches with tests, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time.
  • Hotspot: src/renderers/webgl/WebGLPrograms.js src/renderers/webgl/WebGLPrograms.js — src/renderers/webgl/WebGLPrograms.js changed 5 times in last 90 days, max complexity 95. Frequent change and high complexity in one file compound: schedule the next change to it to include carving out the part being edited, behind tests written first.
D35 · Change Coupling · Change coupling · ×5
  • Change coupling: constants.js ↔ colorspace_pars_fragment.glsl.js src/constants.js — `src/constants.js` and `src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js` change together 80% of the time (8 of the 10 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) with no explicit dependency — the edge is real but nothing declares it. Read the pair before acting: if one registers itself into the other through a hook or an initialiser, the missing dependency is DELIBERATE — the registration is the link, and it is meant not to be an import — and the thing to add is a comment on each side naming the other, not a merge; if they simply belong together, co-locate them; if neither holds, the coupling is hidden and worth breaking.
  • Change coupling: lights_physical_fragment.glsl.js ↔ meshphysical.glsl.js src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js — `src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js` and `src/renderers/shaders/ShaderLib/meshphysical.glsl.js` change together 68% of the time (15 of the 22 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) with no explicit dependency — the edge is real but nothing declares it. Read the pair before acting: if one registers itself into the other through a hook or an initialiser, the missing dependency is DELIBERATE — the registration is the link, and it is meant not to be an import — and the thing to add is a comment on each side naming the other, not a merge; if they simply belong together, co-locate them; if neither holds, the coupling is hidden and worth breaking.
  • Change coupling: Bindings.js ↔ SampledTexture.js src/renderers/common/Bindings.js — `src/renderers/common/Bindings.js` and `src/renderers/common/SampledTexture.js` change together 64% of the time (9 of the 14 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) with no explicit dependency between them. They sit in the same directory, but in this ecosystem each file is its own module — a sibling reference still needs an import — so the missing import edge is real: the coupling runs through shared behaviour, not a declared dependency. If they duplicate structure, extract the common part into one unit; otherwise the coupling is hidden and worth breaking.
  • Change coupling: PostProcessing.js ↔ QuadMesh.js src/renderers/common/PostProcessing.js — `src/renderers/common/PostProcessing.js` and `src/renderers/common/QuadMesh.js` change together 64% of the time (7 of the 11 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) with no explicit dependency between them. They sit in the same directory, but in this ecosystem each file is its own module — a sibling reference still needs an import — so the missing import edge is real: the coupling runs through shared behaviour, not a declared dependency. If they duplicate structure, extract the common part into one unit; otherwise the coupling is hidden and worth breaking.
  • Change coupling: lights_physical_pars_fragment.glsl.js ↔ meshphysical.glsl.js src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js — `src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js` and `src/renderers/shaders/ShaderLib/meshphysical.glsl.js` change together 61% of the time (19 of the 31 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well) with no explicit dependency — the edge is real but nothing declares it. Read the pair before acting: if one registers itself into the other through a hook or an initialiser, the missing dependency is DELIBERATE — the registration is the link, and it is meant not to be an import — and the thing to add is a comment on each side naming the other, not a merge; if they simply belong together, co-locate them; if neither holds, the coupling is hidden and worth breaking.
D2 · Cognitive Complexity · (anonymous) (cognitive 19) · ×2
  • (anonymous) (cognitive 19) utils/server.js:47 — (anonymous) has cognitive complexity 19 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • (anonymous) (cognitive 19) editor/js/Sidebar.Settings.Shortcuts.js:99 — (anonymous) has cognitive complexity 19 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · update (cognitive 16) · ×2
  • update (cognitive 16) src/cameras/CubeCamera.js:178 — update has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • update (cognitive 16) editor/js/Sidebar.Geometry.BufferGeometry.js:11 — update has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D1 · Cyclomatic Complexity · toJSON (cyclomatic 161) · ×1
  • toJSON (cyclomatic 161) src/materials/Material.js:610 — toJSON has cyclomatic complexity 161 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · fromJSON (cyclomatic 159) · ×1
  • fromJSON (cyclomatic 159) src/materials/Material.js:912 — fromJSON has cyclomatic complexity 159 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · setProgram (cyclomatic 125) · ×1
  • setProgram (cyclomatic 125) src/renderers/WebGLRenderer.js:2344 — setProgram has cyclomatic complexity 125 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · parseObject (cyclomatic 90) · ×1
  • parseObject (cyclomatic 90) src/loaders/ObjectLoader.js:776 — parseObject has cyclomatic complexity 90 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · toJSON (cyclomatic 53) · ×1
  • toJSON (cyclomatic 53) src/core/Object3D.js:1284 — toJSON has cyclomatic complexity 53 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · update (cyclomatic 49) · ×1
  • update (cyclomatic 49) editor/js/Sidebar.Object.js:430 — update has cyclomatic complexity 49 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · render (cyclomatic 45) · ×1
  • render (cyclomatic 45) src/renderers/WebGLRenderer.js:1617 — render has cyclomatic complexity 45 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · addShape (cyclomatic 44) · ×1
  • addShape (cyclomatic 44) src/geometries/ExtrudeGeometry.js:81 — addShape has cyclomatic complexity 44 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · doWork (cyclomatic 39) · ×1
  • doWork (cyclomatic 39) manual/resources/prettify.js:1532 — doWork has cyclomatic complexity 39 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D1 · Cyclomatic Complexity · copyTextureToTexture (cyclomatic 32) · ×1
  • copyTextureToTexture (cyclomatic 32) src/renderers/WebGLRenderer.js:3280 — copyTextureToTexture has cyclomatic complexity 32 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · parseTextures (cyclomatic 32) · ×1
  • parseTextures (cyclomatic 32) src/loaders/ObjectLoader.js:667 — parseTextures has cyclomatic complexity 32 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · projectObject (cyclomatic 29) · ×1
  • projectObject (cyclomatic 29) src/renderers/WebGLRenderer.js:1839 — projectObject has cyclomatic complexity 29 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · bind (cyclomatic 29) · ×1
  • bind (cyclomatic 29) src/animation/PropertyBinding.js:487 — bind has cyclomatic complexity 29 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · renderBufferDirect (cyclomatic 27) · ×1
  • renderBufferDirect (cyclomatic 27) src/renderers/WebGLRenderer.js:1192 — renderBufferDirect has cyclomatic complexity 27 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · setRenderTarget (cyclomatic 26) · ×1
  • setRenderTarget (cyclomatic 26) src/renderers/WebGLRenderer.js:2900 — setRenderTarget has cyclomatic complexity 26 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · onBeforeRender (cyclomatic 24) · ×1
  • onBeforeRender (cyclomatic 24) src/objects/BatchedMesh.js:1521 — onBeforeRender has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · parse (cyclomatic 24) · ×1
  • parse (cyclomatic 24) src/loaders/BufferGeometryLoader.js:88 — parse has cyclomatic complexity 24 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · categorizeCommit (cyclomatic 23) · ×1
  • categorizeCommit (cyclomatic 23) utils/changelog.js:163 — categorizeCommit has cyclomatic complexity 23 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · allowAnywhereFoldCaseAndRenumberGroups (cyclomatic 23) · ×1
  • allowAnywhereFoldCaseAndRenumberGroups (cyclomatic 23) manual/resources/prettify.js:375 — allowAnywhereFoldCaseAndRenumberGroups has cyclomatic complexity 23 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D1 · Cyclomatic Complexity · categorize (cyclomatic 22) · ×1
  • categorize (cyclomatic 22) utils/llms/build.js:562 — categorize has cyclomatic complexity 22 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · getProgram (cyclomatic 22) · ×1
  • getProgram (cyclomatic 22) src/renderers/WebGLRenderer.js:2165 — getProgram has cyclomatic complexity 22 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · _updateTime (cyclomatic 22) · ×1
  • _updateTime (cyclomatic 22) src/animation/AnimationAction.js:724 — _updateTime has cyclomatic complexity 22 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · processCommit (cyclomatic 21) · ×1
  • processCommit (cyclomatic 21) utils/changelog.js:415 — processCommit has cyclomatic complexity 21 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · intersectTriangle (cyclomatic 21) · ×1
  • intersectTriangle (cyclomatic 21) src/math/Ray.js:538 — intersectTriangle has cyclomatic complexity 21 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · toJSON (cyclomatic 20) · ×1
  • toJSON (cyclomatic 20) src/materials/ShaderMaterial.js:311 — toJSON has cyclomatic complexity 20 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · fromJSON (cyclomatic 19) · ×1
  • fromJSON (cyclomatic 19) src/materials/ShaderMaterial.js:413 — fromJSON has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · setValues (cyclomatic 19) · ×1
  • setValues (cyclomatic 19) src/materials/Material.js:557 — setValues has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · updateUI (cyclomatic 19) · ×1
  • updateUI (cyclomatic 19) editor/js/Sidebar.Object.js:743 — updateUI has cyclomatic complexity 19 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · intersectBox (cyclomatic 18) · ×1
  • intersectBox (cyclomatic 18) src/math/Ray.js:449 — intersectBox has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · caseFoldCharset (cyclomatic 18) · ×1
  • caseFoldCharset (cyclomatic 18) manual/resources/prettify.js:303 — caseFoldCharset has cyclomatic complexity 18 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D1 · Cyclomatic Complexity · recombineTagsAndDecorations (cyclomatic 18) · ×1
  • recombineTagsAndDecorations (cyclomatic 18) manual/resources/prettify.js:1181 — recombineTagsAndDecorations has cyclomatic complexity 18 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 18) · ×1
  • (anonymous) (cyclomatic 18) editor/js/Sidebar.Settings.Shortcuts.js:99 — (anonymous) has cyclomatic complexity 18 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · transformUv (cyclomatic 17) · ×1
  • transformUv (cyclomatic 17) src/textures/Texture.js:665 — transformUv has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · renderTransmissionPass (cyclomatic 17) · ×1
  • renderTransmissionPass (cyclomatic 17) src/renderers/WebGLRenderer.js:1981 — renderTransmissionPass has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · evaluate (cyclomatic 17) · ×1
  • evaluate (cyclomatic 17) src/math/Interpolant.js:92 — evaluate has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · toJSON (cyclomatic 17) · ×1
  • toJSON (cyclomatic 17) src/core/BufferGeometry.js:1230 — toJSON has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · (anonymous) (cyclomatic 17) · ×1
  • (anonymous) (cyclomatic 17) editor/js/Script.js:151 — (anonymous) has cyclomatic complexity 17 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · getObjectData (cyclomatic 16) · ×1
  • getObjectData (cyclomatic 16) devtools/bridge.js:161 — getObjectData has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · setValues (cyclomatic 16) · ×1
  • setValues (cyclomatic 16) src/textures/Texture.js:527 — setValues has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · closestPointToPoint (cyclomatic 16) · ×1
  • closestPointToPoint (cyclomatic 16) src/math/Triangle.js:444 — closestPointToPoint has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · update (cyclomatic 16) · ×1
  • update (cyclomatic 16) src/cameras/CubeCamera.js:178 — update has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D1 · Cyclomatic Complexity · flattenJSON (cyclomatic 16) · ×1
  • flattenJSON (cyclomatic 16) src/animation/AnimationUtils.js:87 — flattenJSON has cyclomatic complexity 16 (threshold 15). To reduce it, separate the branches: extract each independent case into its own named function so the top-level body reads as a short sequence of named decisions.
D2 · Cognitive Complexity · toJSON (cognitive 163) · ×1
  • toJSON (cognitive 163) src/materials/Material.js:610 — toJSON has cognitive complexity 163 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · fromJSON (cognitive 161) · ×1
  • fromJSON (cognitive 161) src/materials/Material.js:912 — fromJSON has cognitive complexity 161 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setProgram (cognitive 137) · ×1
  • setProgram (cognitive 137) src/renderers/WebGLRenderer.js:2344 — setProgram has cognitive complexity 137 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · parseObject (cognitive 114) · ×1
  • parseObject (cognitive 114) src/loaders/ObjectLoader.js:776 — parseObject has cognitive complexity 114 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · parseTextures (cognitive 91) · ×1
  • parseTextures (cognitive 91) src/loaders/ObjectLoader.js:667 — parseTextures has cognitive complexity 91 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · doWork (cognitive 90) · ×1
  • doWork (cognitive 90) manual/resources/prettify.js:1532 — doWork has cognitive complexity 90 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · update (cognitive 87) · ×1
  • update (cognitive 87) editor/js/Sidebar.Object.js:430 — update has cognitive complexity 87 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · addShape (cognitive 83) · ×1
  • addShape (cognitive 83) src/geometries/ExtrudeGeometry.js:81 — addShape has cognitive complexity 83 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · toJSON (cognitive 82) · ×1
  • toJSON (cognitive 82) src/core/Object3D.js:1284 — toJSON has cognitive complexity 82 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · projectObject (cognitive 71) · ×1
  • projectObject (cognitive 71) src/renderers/WebGLRenderer.js:1839 — projectObject has cognitive complexity 71 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · render (cognitive 62) · ×1
  • render (cognitive 62) src/renderers/WebGLRenderer.js:1617 — render has cognitive complexity 62 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · bind (cognitive 57) · ×1
  • bind (cognitive 57) src/animation/PropertyBinding.js:487 — bind has cognitive complexity 57 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · copyTextureToTexture (cognitive 54) · ×1
  • copyTextureToTexture (cognitive 54) src/renderers/WebGLRenderer.js:3280 — copyTextureToTexture has cognitive complexity 54 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · onBeforeRender (cognitive 46) · ×1
  • onBeforeRender (cognitive 46) src/objects/BatchedMesh.js:1521 — onBeforeRender has cognitive complexity 46 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · parse (cognitive 45) · ×1
  • parse (cognitive 45) src/loaders/BufferGeometryLoader.js:88 — parse has cognitive complexity 45 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · _updateTime (cognitive 44) · ×1
  • _updateTime (cognitive 44) src/animation/AnimationAction.js:724 — _updateTime has cognitive complexity 44 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · _computeIntersections (cognitive 42) · ×1
  • _computeIntersections (cognitive 42) src/objects/Mesh.js:284 — _computeIntersections has cognitive complexity 42 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderBufferDirect (cognitive 40) · ×1
  • renderBufferDirect (cognitive 40) src/renderers/WebGLRenderer.js:1192 — renderBufferDirect has cognitive complexity 40 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setRenderTarget (cognitive 39) · ×1
  • setRenderTarget (cognitive 39) src/renderers/WebGLRenderer.js:2900 — setRenderTarget has cognitive complexity 39 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · allowAnywhereFoldCaseAndRenumberGroups (cognitive 39) · ×1
  • allowAnywhereFoldCaseAndRenumberGroups (cognitive 39) manual/resources/prettify.js:375 — allowAnywhereFoldCaseAndRenumberGroups has cognitive complexity 39 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · update (cognitive 37) · ×1
  • update (cognitive 37) editor/js/Sidebar.Material.js:455 — update has cognitive complexity 37 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · evaluate (cognitive 36) · ×1
  • evaluate (cognitive 36) src/math/Interpolant.js:92 — evaluate has cognitive complexity 36 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · processCommit (cognitive 34) · ×1
  • processCommit (cognitive 34) utils/changelog.js:415 — processCommit has cognitive complexity 34 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · constructor (cognitive 34) · ×1
  • constructor (cognitive 34) src/geometries/WireframeGeometry.js:32 — constructor has cognitive complexity 34 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · optimize (cognitive 33) · ×1
  • optimize (cognitive 33) src/animation/KeyframeTrack.js:469 — optimize has cognitive complexity 33 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · constructor (cognitive 32) · ×1
  • constructor (cognitive 32) src/geometries/EdgesGeometry.js:35 — constructor has cognitive complexity 32 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · computeBoundingSphere (cognitive 32) · ×1
  • computeBoundingSphere (cognitive 32) src/core/BufferGeometry.js:718 — computeBoundingSphere has cognitive complexity 32 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · caseFoldCharset (cognitive 32) · ×1
  • caseFoldCharset (cognitive 32) manual/resources/prettify.js:303 — caseFoldCharset has cognitive complexity 32 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · categorizeCommit (cognitive 30) · ×1
  • categorizeCommit (cognitive 30) utils/changelog.js:163 — categorizeCommit has cognitive complexity 30 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · recombineTagsAndDecorations (cognitive 27) · ×1
  • recombineTagsAndDecorations (cognitive 27) manual/resources/prettify.js:1181 — recombineTagsAndDecorations has cognitive complexity 27 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · (anonymous) (cognitive 27) · ×1
  • (anonymous) (cognitive 27) editor/js/Script.js:151 — (anonymous) has cognitive complexity 27 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · distanceSqToSegment (cognitive 26) · ×1
  • distanceSqToSegment (cognitive 26) src/math/Ray.js:180 — distanceSqToSegment has cognitive complexity 26 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · makeClipAdditive (cognitive 26) · ×1
  • makeClipAdditive (cognitive 26) src/animation/AnimationUtils.js:251 — makeClipAdditive has cognitive complexity 26 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · decorate (cognitive 26) · ×1
  • decorate (cognitive 26) manual/resources/prettify.js:701 — decorate has cognitive complexity 26 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · intersectTriangle (cognitive 25) · ×1
  • intersectTriangle (cognitive 25) src/math/Ray.js:538 — intersectTriangle has cognitive complexity 25 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · flattenJSON (cognitive 25) · ×1
  • flattenJSON (cognitive 25) src/animation/AnimationUtils.js:87 — flattenJSON has cognitive complexity 25 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · uncache (cognitive 25) · ×1
  • uncache (cognitive 25) src/animation/AnimationObjectGroup.js:249 — uncache has cognitive complexity 25 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · transformUv (cognitive 24) · ×1
  • transformUv (cognitive 24) src/textures/Texture.js:665 — transformUv has cognitive complexity 24 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · parseImages (cognitive 24) · ×1
  • parseImages (cognitive 24) src/loaders/ObjectLoader.js:453 — parseImages has cognitive complexity 24 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · parseImagesAsync (cognitive 24) · ×1
  • parseImagesAsync (cognitive 24) src/loaders/ObjectLoader.js:571 — parseImagesAsync has cognitive complexity 24 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · formatOutput (cognitive 23) · ×1
  • formatOutput (cognitive 23) utils/changelog.js:502 — formatOutput has cognitive complexity 23 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · (anonymous) (cognitive 22) · ×1
  • (anonymous) (cognitive 22) devtools/background.js:72 — (anonymous) has cognitive complexity 22 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · getProgram (cognitive 22) · ×1
  • getProgram (cognitive 22) src/renderers/WebGLRenderer.js:2165 — getProgram has cognitive complexity 22 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setAxisAngleFromRotationMatrix (cognitive 22) · ×1
  • setAxisAngleFromRotationMatrix (cognitive 22) src/math/Vector4.js:527 — setAxisAngleFromRotationMatrix has cognitive complexity 22 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · expandByObject (cognitive 22) · ×1
  • expandByObject (cognitive 22) src/math/Box3.js:303 — expandByObject has cognitive complexity 22 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · toJSON (cognitive 22) · ×1
  • toJSON (cognitive 22) src/materials/ShaderMaterial.js:311 — toJSON has cognitive complexity 22 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · build (cognitive 22) · ×1
  • build (cognitive 22) editor/js/Sidebar.Geometry.js:279 — build has cognitive complexity 22 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · categorize (cognitive 21) · ×1
  • categorize (cognitive 21) utils/llms/build.js:562 — categorize has cognitive complexity 21 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · renderTransmissionPass (cognitive 21) · ×1
  • renderTransmissionPass (cognitive 21) src/renderers/WebGLRenderer.js:1981 — renderTransmissionPass has cognitive complexity 21 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · readRenderTargetPixelsAsync (cognitive 21) · ×1
  • readRenderTargetPixelsAsync (cognitive 21) src/renderers/WebGLRenderer.js:3163 — readRenderTargetPixelsAsync has cognitive complexity 21 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · raycast (cognitive 21) · ×1
  • raycast (cognitive 21) src/objects/Line.js:172 — raycast has cognitive complexity 21 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · toJSON (cognitive 21) · ×1
  • toJSON (cognitive 21) src/core/BufferGeometry.js:1230 — toJSON has cognitive complexity 21 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · sourceDecorator (cognitive 21) · ×1
  • sourceDecorator (cognitive 21) manual/resources/prettify.js:805 — sourceDecorator has cognitive complexity 21 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · walk (cognitive 21) · ×1
  • walk (cognitive 21) manual/resources/prettify.js:1015 — walk has cognitive complexity 21 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · intersectBox (cognitive 20) · ×1
  • intersectBox (cognitive 20) src/math/Ray.js:449 — intersectBox has cognitive complexity 20 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setFromRotationMatrix (cognitive 20) · ×1
  • setFromRotationMatrix (cognitive 20) src/math/Euler.js:189 — setFromRotationMatrix has cognitive complexity 20 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · _createPlanes (cognitive 20) · ×1
  • _createPlanes (cognitive 20) src/extras/PMREMGenerator.js:619 — _createPlanes has cognitive complexity 20 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setGeometryAt (cognitive 19) · ×1
  • setGeometryAt (cognitive 19) src/objects/BatchedMesh.js:713 — setGeometryAt has cognitive complexity 19 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · optimize (cognitive 19) · ×1
  • optimize (cognitive 19) src/objects/BatchedMesh.js:878 — optimize has cognitive complexity 19 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setStyle (cognitive 19) · ×1
  • setStyle (cognitive 19) src/math/Color.js:286 — setStyle has cognitive complexity 19 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · constructor (cognitive 19) · ×1
  • constructor (cognitive 19) src/geometries/SphereGeometry.js:31 — constructor has cognitive complexity 19 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · validate (cognitive 19) · ×1
  • validate (cognitive 19) src/animation/KeyframeTrack.js:387 — validate has cognitive complexity 19 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · findTextWithPrefix (cognitive 19) · ×1
  • findTextWithPrefix (cognitive 19) manual/resources/prettify.js:1130 — findTextWithPrefix has cognitive complexity 19 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · getObjectData (cognitive 18) · ×1
  • getObjectData (cognitive 18) devtools/bridge.js:161 — getObjectData has cognitive complexity 18 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · parseGeometries (cognitive 18) · ×1
  • parseGeometries (cognitive 18) src/loaders/ObjectLoader.js:347 — parseGeometries has cognitive complexity 18 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · computeBoundingBox (cognitive 18) · ×1
  • computeBoundingBox (cognitive 18) src/core/BufferGeometry.js:643 — computeBoundingBox has cognitive complexity 18 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · numberLines (cognitive 18) · ×1
  • numberLines (cognitive 18) manual/resources/prettify.js:991 — numberLines has cognitive complexity 18 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · updateUI (cognitive 18) · ×1
  • updateUI (cognitive 18) editor/js/Sidebar.Object.js:743 — updateUI has cognitive complexity 18 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · constructor (cognitive 17) · ×1
  • constructor (cognitive 17) src/renderers/WebGLRenderer.js:70 — constructor has cognitive complexity 17 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · sRGBToLinear (cognitive 17) · ×1
  • sRGBToLinear (cognitive 17) src/extras/ImageUtils.js:73 — sRGBToLinear has cognitive complexity 17 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · categorizeFile (cognitive 16) · ×1
  • categorizeFile (cognitive 16) utils/changelog.js:125 — categorizeFile has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · sendState (cognitive 16) · ×1
  • sendState (cognitive 16) devtools/bridge.js:424 — sendState has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · toJSON (cognitive 16) · ×1
  • toJSON (cognitive 16) src/textures/Source.js:131 — toJSON has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · readRenderTargetPixels (cognitive 16) · ×1
  • readRenderTargetPixels (cognitive 16) src/renderers/WebGLRenderer.js:3081 — readRenderTargetPixels has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · fromJSON (cognitive 16) · ×1
  • fromJSON (cognitive 16) src/materials/ShaderMaterial.js:413 — fromJSON has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · setValues (cognitive 16) · ×1
  • setValues (cognitive 16) src/materials/Material.js:557 — setValues has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · getBevelVec (cognitive 16) · ×1
  • getBevelVec (cognitive 16) src/geometries/ExtrudeGeometry.js:236 — getBevelVec has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · _generateTables (cognitive 16) · ×1
  • _generateTables (cognitive 16) src/extras/DataUtils.js:8 — _generateTables has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · subclip (cognitive 16) · ×1
  • subclip (cognitive 16) src/animation/AnimationUtils.js:171 — subclip has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · walk (cognitive 16) · ×1
  • walk (cognitive 16) manual/resources/prettify.js:536 — walk has cognitive complexity 16 (threshold 15). This file's own header attributes it to another copyright holder, so it is code this repository carries rather than code it wrote: restructuring the body in place forks it from upstream and turns every future re-sync into a manual merge. The performable moves are to leave the body as close to its upstream form as possible and keep it behind a narrow interface of your own, and to re-sync it when upstream changes — or, if it has already diverged far enough that you maintain it here, adopt it deliberately and then split the body into named stages.
D2 · Cognitive Complexity · updateRows (cognitive 16) · ×1
  • updateRows (cognitive 16) editor/js/Sidebar.Object.js:634 — updateRows has cognitive complexity 16 (threshold 15). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
Recommendation — 8 finding(s)
D16 · Bus Factor · Off-boarding risk · ×3
  • Off-boarding risk: anonymized user #1 — If anonymized user #1 becomes unavailable, 24 significant file(s) lose their only recent owner: src/math/Plane.js, editor/js/TextureParametersDialog.js, src/extras/core/ShapePath.js, src/core/Raycaster.js, src/animation/PropertyMixer.js, src/cameras/CubeCamera.js, editor/js/libs/tern-threejs/build-defs.js, src/objects/Points.js (+16 more). Pair on, review, or document these before any departure.
  • Off-boarding risk: anonymized user #2 — If anonymized user #2 becomes unavailable, 7 significant file(s) lose their only recent owner: src/nodes/core/StackNode.js, src/nodes/accessors/Morph.js, src/nodes/core/OverrideContextNode.js, src/nodes/code/FunctionCallNode.js, src/nodes/core/StructNode.js, src/nodes/utils/JoinNode.js, src/nodes/core/IsolateNode.js. Pair on, review, or document these before any departure.
  • Off-boarding risk: anonymized user #3 — If anonymized user #3 becomes unavailable, 5 significant file(s) lose their only recent owner: utils/llms/build.js, utils/generateDFGLUT.js, src/nodes/functions/BSDF/DFGLUT.js, src/renderers/shaders/DFGLUTData.js, editor/js/Sidebar.Geometry.BufferGeometry.js. Pair on, review, or document these before any departure.
D11 · Test Reliability · Test reliability not included · ×1
  • Test reliability not included — No test suite was found, so reliability couldn't be assessed.
D16 · Bus Factor · Further sole-owners (lower concentration) · ×1
  • Further sole-owners (lower concentration) — 5 other contributor(s) are each the sole owner of a small amount of code below the off-boarding threshold — folded into the bus-factor score and metrics (41 single-owned of 461 analysed files in total, counted over production source files of roughly 100 lines or more, excluding tests, vendored, generated and example/demo trees, largest first). They are anonymized user #4 (1 file(s)), anonymized user #5 (1 file(s)), anonymized user #6 (1 file(s)), anonymized user #7 (1 file(s)), anonymized user #8 (1 file(s)) — spread or document their files in the same way, at lower priority than the named off-boarding risks above.
D28 · Secrets (history) · Rotate the exposed credentials · ×1
  • Rotate the exposed credentials — git history can't be un-committed — Some of these secrets are in git HISTORY: deleting the file does not remove them (the commit persists on every clone, fork and backup). The remediation is to ROTATE each historically-exposed credential and treat it as compromised — not to delete the file. Rewriting history is disruptive and unreliable across existing forks. (Working-tree-only secrets — no commit — can instead be removed from the file and moved to a secret store.) Every location above sits inside a test/fixture/sample tree, so there may be no live credential to revoke — in that case the performable actions are different ones: confirm each value was never reused outside the tests (a fixture key shared with a staging or demo environment IS a live credential and must be rotated), generate this material at test time instead of committing it so the next one cannot be mistaken for a real leak, and record the deliberate exposure where a reader of the file will see it. Rotate anything that fails the first check.
D34 · Knowledge Freshness · Further orphaned files (smaller) · ×1
  • Further orphaned files (smaller) — 12 smaller file(s) also have no living knowledge — folded into the freshness score and metrics rather than listed individually (15 orphaned of 463 analysed files in total, counted over production source files of roughly 100 lines or more, excluding tests, vendored, generated and example/demo trees, largest first).
D9 · Test Distribution · No tests found · ×1
  • No tests found — No test suite could be collected — nothing here references a test framework (Vitest, Jest, Mocha, or the runtime's built-in runner (`node --test`, `bun test`, `deno test`)), so there were no discoverable tests to count. Tests written as plain executables or shell/PowerShell harnesses are not collectible this way and are not scored here.
Info — 2 finding(s)
D12 · Dependency Hygiene · Dependency hygiene not measured · ×1
  • Dependency hygiene not measured — dependency manifest found but not parsed for hygiene — This repository's dependency manifest (package.json) was found, but this pass cannot parse it for hygiene, so no package was assessed. Zero packages read is NOT a clean dependency tree, so this is NOT SCORED — a gap in the analyzer, not a verdict about this repository. This row is about dependency HYGIENE — outdated, deprecated or unmaintained direct dependencies; known CVEs in the same dependency graph are a separate question, reported under D38 wherever the manifest is OSV-readable. Your package.json IS read in this same run: the frontend dependency lens (R8) parses it for unused declarations, undeclared imports and misplaced production dependencies — what is missing here is the outdated/deprecated/unmaintained signal for those npm packages, not the manifest.
D22 · Internal API Consistency · No exposed public API · ×1
  • No exposed public API — No intentionally-exposed types (IsPackable or .Contracts) to evaluate.

Appendix B — Reproduction & audit trail

Every external tool invocation behind a deep-scan dimension — the tool, its captured version, the exact command, how many findings it yielded, and a link to the retained raw output. To reproduce any finding: check out the same commit and run the command shown (repo-relative — never an absolute scratch path). The complete raw scanner output is retained verbatim under artifacts/raw/ (indexed in artifacts/raw/index.json); per-invocation exit codes and wall-clock durations are in sidecar.json — kept out of this table so the rendered report stays byte-identical across runs of the same commit.

DimensionToolVersionCommandFindingsRaw output
D28 · Secrets (history)gitleaksgitleaks detect --no-banner --report-format json --report-path /dev/stdout --exit-code 0 --source .61artifacts/raw/gitleaks-history.json
D29 · Static Analysis (SAST)semgrepsemgrep --config /opt/semgrep-rules/security-audit.yml --config /opt/semgrep-rules/owasp-top-ten.yml --json --quiet --timeout 0 --metrics off .0
D30 · Dependency Vulnerabilitiesnone (no readable dependency manifest)none (no readable dependency manifest): not present in this environment0
D31 · IaC & Container Securitytrivytrivy: not applicable — No Infrastructure-as-Code or container manifests found (Dockerfile, Terraform, Kubernetes/Helm, CloudFormation); nothing to scan.0
D32 · Data Compliance (PII/GDPR)semgrepsemgrep: not applicable — No PII/GDPR-handling patterns detected (p/gdpr ruleset) — no data-compliance surface to assess.0
D33 · JS/npm Dependency Vulnerabilitiestrivytrivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update0
D36 · Supply-chain Provenance & Signingprovenanceprovenance: not applicable — The CI pipeline builds and tests but publishes no released artifact — no package publish, container push, GitHub release or deployment step. Supply-chain provenance, signing and SBOM attest RELEASED artifacts, so there is nothing to attest here. Add them to the release pipeline when this repo starts shipping artifacts (a published package, a container image, a deployed service or a tagged release).0
D38 · OSV Dependency Vulnerabilitiesosv-scannerosv-scanner --format json --recursive .0artifacts/raw/osv-scanner.json
D40 · Network Egress Confinementruntime-hardeningruntime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.0
D41 · Kernel & Syscall Confinementruntime-hardeningruntime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.0
D42 · Runtime Threat Enforcementruntime-hardeningruntime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.0

Run 019fd80e-cf01-7f8b-af07-a1e04ca52876 · every finding is also locatable in findings.md, and the complete scoring record (with exit codes + durations) in sidecar.json.

Downloadable artifacts

Machine-readable and reproducible from this commit + frozen rubric — drop them straight into a contract appendix, a CRA dossier, or a downstream SCA / VEX tool.

⬇ Findings, MITRE CWE-tagged .sarif⬇ Health changelog .md