Executive summary
pvarentsov/sudoku scores 33 out of 100, but it is rated At risk while a critical security finding is open; the score itself is unchanged.
The weakest lens counts most in the score, and here that is Production Readiness, which scores 17 and is rated Critical. Its Code Coverage dimension scores 0 out of 10, and until that reaches 4, Production Readiness can't be rated higher than Adequate. The first actions are to resolve the 1 No automated tests finding(s) in Code Coverage and to resolve the 1 No tests found finding(s) in Test Distribution, and if Production Readiness rose to 70, the score would rise from 33 to about 47.
42 findings are critical: 37 in Dependency Vulnerabilities, two in Circular Imports, one in Code Coverage, one in Dependency Hygiene and one in Page structure.
Watchdog couldn't measure 7 dimensions in this code, among them Dependency Hygiene, License Compliance and Internal API Consistency, so they are left out of the score. The product code is 1,280 lines, which would take an estimated 0.1 person-years, around €1,100, to rebuild.
If Production Readiness rose from 17 to 70, the lowest score rated Strong, the score would rise from 33 to about 47.
New since the last survey: 8 findings
- Dependency Hygiene · Deprecated: eslint REDACTED
- Dependency Hygiene · Deprecated: uuid REDACTED
- Dependency Vulnerabilities · REDACTED
- Dependency Vulnerabilities · REDACTED
- Dependency Vulnerabilities · REDACTED
- Dependency Vulnerabilities · REDACTED
- Dependency Vulnerabilities · REDACTED
- Dependency Vulnerabilities · REDACTED
Fixed since the last survey: 6 findings
- Dependency Vulnerabilities · Critical CVE: REDACTED REDACTED
- Dependency Vulnerabilities · Medium CVE: REDACTED REDACTED
- Dependency Vulnerabilities · Medium CVE: REDACTED REDACTED
- Dependency Vulnerabilities · Medium CVE: REDACTED REDACTED
- Dependency Vulnerabilities · Medium CVE: REDACTED REDACTED
- Dependency Vulnerabilities · Medium CVE: REDACTED REDACTED
Rebuild cost: about €1,100 · Estimate
| Cost to rebuild | €360 to €1,800, for 6 to 19 hours of work, about 0.1 person-years for one engineer |
|---|---|
| Difficulty of the problem | Standard, judged from the kind of software and how it is built. Code that solves a harder problem, such as payments or medical bookings, costs more per line to write. |
| Quality factor | ×0.7 at a score of 33. Better code takes more work to write, so the factor is ×1.0 at a score of 70, lower below it and higher above it. |
| Size | Very small: 1,280 lines of product code |
Top priorities
Diagnosis: what the measurements show together
Architecture: which parts of the code depend on which
| uses → | 1 app.client | 2 app.server.SudokuServer | 3 app.server.gateways.events.GatewayEvents | 4 core.common.errors.CoreError | 5 core.common.types.CommonTypes | 6 core.model.enums.GameStatus | 7 core.model.models.Coordinate | 8 core.model.models.Player | 9 core.service.interfaces.IService | 10 core.service.services.game.dto.InputCreateNewGameDTO | 11 core.service.services.game.dto.InputEnterValueGameDTO | 12 core.service.services.game.dto.InputJoinPlayerGameDTO | 13 core.service.services.game.dto.InputLeaveGameDTO | 14 core.service.services.game.dto.InputListGamesDTO | 15 core.service.services.game.dto.InputPlayGameDTO | 16 core.service.services.player.dto.InputCreatePlayerDTO | 17 core.service.services.player.dto.InputListPlayersDTO | 18 core.service.services.player.dto.InputRemovePlayerDTO | 19 app.server.gateways.socket-manager.SocketPlayerManager | 20 core.common.errors.CellValueError | 21 core.common.utils.AssertUtil | 22 core.model.models.Cell | 23 core.model.models.Game | 24 core.service.services.player.dto.OutputPlayerDTO | 25 core.store.interfaces.IPlayerStore | 26 adapter.store.InMemoryPlayerStoreAdapter | 27 core.model.factories.GameFactory | 28 core.service.services.game.dto.OutputGameDTO | 29 core.service.services.player.CreatePlayerService | 30 core.service.services.player.ListPlayersService | 31 core.store.interfaces.IGameStore | 32 adapter.store.InMemoryGameStoreAdapter | 33 app.server.gateways.SudokuEventGateway | 34 core.service.services.game.CreateNewGameService | 35 core.service.services.game.EnterValueGameService | 36 core.service.services.game.JoinPlayerGameService | 37 core.service.services.game.LeaveGameService | 38 core.service.services.game.ListGamesService | 39 core.service.services.game.PlayGameService | 40 core.service.services.player.RemovePlayerService |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 app.client | ||||||||||||||||||||||||||||||||||||||||
| 2 app.server.SudokuServer | ||||||||||||||||||||||||||||||||||||||||
| 3 app.server.gateways.events.GatewayEvents | ||||||||||||||||||||||||||||||||||||||||
| 4 core.common.errors.CoreError | ||||||||||||||||||||||||||||||||||||||||
| 5 core.common.types.CommonTypes | ||||||||||||||||||||||||||||||||||||||||
| 6 core.model.enums.GameStatus | ||||||||||||||||||||||||||||||||||||||||
| 7 core.model.models.Coordinate | ||||||||||||||||||||||||||||||||||||||||
| 8 core.model.models.Player | ||||||||||||||||||||||||||||||||||||||||
| 9 core.service.interfaces.IService | ||||||||||||||||||||||||||||||||||||||||
| 10 core.service.services.game.dto.InputCreateNewGameDTO | ||||||||||||||||||||||||||||||||||||||||
| 11 core.service.services.game.dto.InputEnterValueGameDTO | ||||||||||||||||||||||||||||||||||||||||
| 12 core.service.services.game.dto.InputJoinPlayerGameDTO | ||||||||||||||||||||||||||||||||||||||||
| 13 core.service.services.game.dto.InputLeaveGameDTO | ||||||||||||||||||||||||||||||||||||||||
| 14 core.service.services.game.dto.InputListGamesDTO | ||||||||||||||||||||||||||||||||||||||||
| 15 core.service.services.game.dto.InputPlayGameDTO | ||||||||||||||||||||||||||||||||||||||||
| 16 core.service.services.player.dto.InputCreatePlayerDTO | ||||||||||||||||||||||||||||||||||||||||
| 17 core.service.services.player.dto.InputListPlayersDTO | ||||||||||||||||||||||||||||||||||||||||
| 18 core.service.services.player.dto.InputRemovePlayerDTO | ||||||||||||||||||||||||||||||||||||||||
| 19 app.server.gateways.socket-manager.SocketPlayerManager | 1 | |||||||||||||||||||||||||||||||||||||||
| 20 core.common.errors.CellValueError | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
| 21 core.common.utils.AssertUtil | 2 | |||||||||||||||||||||||||||||||||||||||
| 22 core.model.models.Cell | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 23 core.model.models.Game | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 24 core.service.services.player.dto.OutputPlayerDTO | 1 | |||||||||||||||||||||||||||||||||||||||
| 25 core.store.interfaces.IPlayerStore | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
| 26 adapter.store.InMemoryPlayerStoreAdapter | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 27 core.model.factories.GameFactory | 1 | |||||||||||||||||||||||||||||||||||||||
| 28 core.service.services.game.dto.OutputGameDTO | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 29 core.service.services.player.CreatePlayerService | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||
| 30 core.service.services.player.ListPlayersService | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 31 core.store.interfaces.IGameStore | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
| 32 adapter.store.InMemoryGameStoreAdapter | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 33 app.server.gateways.SudokuEventGateway | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||
| 34 core.service.services.game.CreateNewGameService | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 35 core.service.services.game.EnterValueGameService | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 36 core.service.services.game.JoinPlayerGameService | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 37 core.service.services.game.LeaveGameService | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 38 core.service.services.game.ListGamesService | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 39 core.service.services.game.PlayGameService | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||
| 40 core.service.services.player.RemovePlayerService | 1 | 1 | 1 | 1 |
19→5 app.server.gateways.socket-manager.SocketPlayerManager uses core.common.types.CommonTypes✕
- Connections
- 1 pair of types, where a type in app.server.gateways.socket-manager.SocketPlayerManager uses a type in core.common.types.CommonTypes.
- The types involved
src.app.server.gateways.socket-manager.SocketPlayerManager.SocketPlayerManager→src.core.common.types.CommonTypes.Optional
- Direction
- app.server.gateways.socket-manager.SocketPlayerManager uses core.common.types.CommonTypes, so a change to core.common.types.CommonTypes can break app.server.gateways.socket-manager.SocketPlayerManager, while a change to app.server.gateways.socket-manager.SocketPlayerManager can't break core.common.types.CommonTypes.
- Position
- Below the diagonal: app.server.gateways.socket-manager.SocketPlayerManager uses a module listed above it, which is the healthy direction.
20→4 core.common.errors.CellValueError uses core.common.errors.CoreError✕
- Connections
- 1 pair of types, where a type in core.common.errors.CellValueError uses a type in core.common.errors.CoreError.
- The types involved
src.core.common.errors.CellValueError.CellValueError→src.core.common.errors.CoreError.CoreError
- Direction
- core.common.errors.CellValueError uses core.common.errors.CoreError, so a change to core.common.errors.CoreError can break core.common.errors.CellValueError, while a change to core.common.errors.CellValueError can't break core.common.errors.CoreError.
- Position
- Below the diagonal: core.common.errors.CellValueError uses a module listed above it, which is the healthy direction.
20→7 core.common.errors.CellValueError uses core.model.models.Coordinate✕
- Connections
- 1 pair of types, where a type in core.common.errors.CellValueError uses a type in core.model.models.Coordinate.
- The types involved
src.core.common.errors.CellValueError.CellValueError→src.core.model.models.Coordinate.Coordinate
- Direction
- core.common.errors.CellValueError uses core.model.models.Coordinate, so a change to core.model.models.Coordinate can break core.common.errors.CellValueError, while a change to core.common.errors.CellValueError can't break core.model.models.Coordinate.
- Position
- Below the diagonal: core.common.errors.CellValueError uses a module listed above it, which is the healthy direction.
21→5 core.common.utils.AssertUtil uses core.common.types.CommonTypes✕
- Connections
- 2 pairs of types, where a type in core.common.utils.AssertUtil uses a type in core.common.types.CommonTypes.
- The types involved
src.core.common.utils.AssertUtil.AssertUtil→src.core.common.types.CommonTypes.Nullablesrc.core.common.utils.AssertUtil.AssertUtil→src.core.common.types.CommonTypes.Optional
- Direction
- core.common.utils.AssertUtil uses core.common.types.CommonTypes, so a change to core.common.types.CommonTypes can break core.common.utils.AssertUtil, while a change to core.common.utils.AssertUtil can't break core.common.types.CommonTypes.
- Position
- Below the diagonal: core.common.utils.AssertUtil uses a module listed above it, which is the healthy direction.
22→5 core.model.models.Cell uses core.common.types.CommonTypes✕
- Connections
- 1 pair of types, where a type in core.model.models.Cell uses a type in core.common.types.CommonTypes.
- The types involved
src.core.model.models.Cell.Cell→src.core.common.types.CommonTypes.Nullable
- Direction
- core.model.models.Cell uses core.common.types.CommonTypes, so a change to core.common.types.CommonTypes can break core.model.models.Cell, while a change to core.model.models.Cell can't break core.common.types.CommonTypes.
- Position
- Below the diagonal: core.model.models.Cell uses a module listed above it, which is the healthy direction.
22→7 core.model.models.Cell uses core.model.models.Coordinate✕
- Connections
- 1 pair of types, where a type in core.model.models.Cell uses a type in core.model.models.Coordinate.
- The types involved
src.core.model.models.Cell.Cell→src.core.model.models.Coordinate.Coordinate
- Direction
- core.model.models.Cell uses core.model.models.Coordinate, so a change to core.model.models.Coordinate can break core.model.models.Cell, while a change to core.model.models.Cell can't break core.model.models.Coordinate.
- Position
- Below the diagonal: core.model.models.Cell uses a module listed above it, which is the healthy direction.
22→8 core.model.models.Cell uses core.model.models.Player✕
- Connections
- 1 pair of types, where a type in core.model.models.Cell uses a type in core.model.models.Player.
- The types involved
src.core.model.models.Cell.Cell→src.core.model.models.Player.Player
- Direction
- core.model.models.Cell uses core.model.models.Player, so a change to core.model.models.Player can break core.model.models.Cell, while a change to core.model.models.Cell can't break core.model.models.Player.
- Position
- Below the diagonal: core.model.models.Cell uses a module listed above it, which is the healthy direction.
23→6 core.model.models.Game uses core.model.enums.GameStatus✕
- Connections
- 1 pair of types, where a type in core.model.models.Game uses a type in core.model.enums.GameStatus.
- The types involved
src.core.model.models.Game.Game→src.core.model.enums.GameStatus.GameStatus
- Direction
- core.model.models.Game uses core.model.enums.GameStatus, so a change to core.model.enums.GameStatus can break core.model.models.Game, while a change to core.model.models.Game can't break core.model.enums.GameStatus.
- Position
- Below the diagonal: core.model.models.Game uses a module listed above it, which is the healthy direction.
23→7 core.model.models.Game uses core.model.models.Coordinate✕
- Connections
- 1 pair of types, where a type in core.model.models.Game uses a type in core.model.models.Coordinate.
- The types involved
src.core.model.models.Game.Game→src.core.model.models.Coordinate.Coordinate
- Direction
- core.model.models.Game uses core.model.models.Coordinate, so a change to core.model.models.Coordinate can break core.model.models.Game, while a change to core.model.models.Game can't break core.model.models.Coordinate.
- Position
- Below the diagonal: core.model.models.Game uses a module listed above it, which is the healthy direction.
23→8 core.model.models.Game uses core.model.models.Player✕
- Connections
- 1 pair of types, where a type in core.model.models.Game uses a type in core.model.models.Player.
- The types involved
src.core.model.models.Game.Game→src.core.model.models.Player.Player
- Direction
- core.model.models.Game uses core.model.models.Player, so a change to core.model.models.Player can break core.model.models.Game, while a change to core.model.models.Game can't break core.model.models.Player.
- Position
- Below the diagonal: core.model.models.Game uses a module listed above it, which is the healthy direction.
24→8 core.service.services.player.dto.OutputPlayerDTO uses core.model.models.Player✕
- Connections
- 1 pair of types, where a type in core.service.services.player.dto.OutputPlayerDTO uses a type in core.model.models.Player.
- The types involved
src.core.service.services.player.dto.OutputPlayerDTO.OutputPlayerDTO→src.core.model.models.Player.Player
- Direction
- core.service.services.player.dto.OutputPlayerDTO uses core.model.models.Player, so a change to core.model.models.Player can break core.service.services.player.dto.OutputPlayerDTO, while a change to core.service.services.player.dto.OutputPlayerDTO can't break core.model.models.Player.
- Position
- Below the diagonal: core.service.services.player.dto.OutputPlayerDTO uses a module listed above it, which is the healthy direction.
25→5 core.store.interfaces.IPlayerStore uses core.common.types.CommonTypes✕
- Connections
- 1 pair of types, where a type in core.store.interfaces.IPlayerStore uses a type in core.common.types.CommonTypes.
- The types involved
src.core.store.interfaces.IPlayerStore.IPlayerStore→src.core.common.types.CommonTypes.Optional
- Direction
- core.store.interfaces.IPlayerStore uses core.common.types.CommonTypes, so a change to core.common.types.CommonTypes can break core.store.interfaces.IPlayerStore, while a change to core.store.interfaces.IPlayerStore can't break core.common.types.CommonTypes.
- Position
- Below the diagonal: core.store.interfaces.IPlayerStore uses a module listed above it, which is the healthy direction.
25→8 core.store.interfaces.IPlayerStore uses core.model.models.Player✕
- Connections
- 1 pair of types, where a type in core.store.interfaces.IPlayerStore uses a type in core.model.models.Player.
- The types involved
src.core.store.interfaces.IPlayerStore.IPlayerStore→src.core.model.models.Player.Player
- Direction
- core.store.interfaces.IPlayerStore uses core.model.models.Player, so a change to core.model.models.Player can break core.store.interfaces.IPlayerStore, while a change to core.store.interfaces.IPlayerStore can't break core.model.models.Player.
- Position
- Below the diagonal: core.store.interfaces.IPlayerStore uses a module listed above it, which is the healthy direction.
26→5 adapter.store.InMemoryPlayerStoreAdapter uses core.common.types.CommonTypes✕
- Connections
- 1 pair of types, where a type in adapter.store.InMemoryPlayerStoreAdapter uses a type in core.common.types.CommonTypes.
- The types involved
src.adapter.store.InMemoryPlayerStoreAdapter.InMemoryPlayerStoreAdapter→src.core.common.types.CommonTypes.Optional
- Direction
- adapter.store.InMemoryPlayerStoreAdapter uses core.common.types.CommonTypes, so a change to core.common.types.CommonTypes can break adapter.store.InMemoryPlayerStoreAdapter, while a change to adapter.store.InMemoryPlayerStoreAdapter can't break core.common.types.CommonTypes.
- Position
- Below the diagonal: adapter.store.InMemoryPlayerStoreAdapter uses a module listed above it, which is the healthy direction.
26→8 adapter.store.InMemoryPlayerStoreAdapter uses core.model.models.Player✕
- Connections
- 1 pair of types, where a type in adapter.store.InMemoryPlayerStoreAdapter uses a type in core.model.models.Player.
- The types involved
src.adapter.store.InMemoryPlayerStoreAdapter.InMemoryPlayerStoreAdapter→src.core.model.models.Player.Player
- Direction
- adapter.store.InMemoryPlayerStoreAdapter uses core.model.models.Player, so a change to core.model.models.Player can break adapter.store.InMemoryPlayerStoreAdapter, while a change to adapter.store.InMemoryPlayerStoreAdapter can't break core.model.models.Player.
- Position
- Below the diagonal: adapter.store.InMemoryPlayerStoreAdapter uses a module listed above it, which is the healthy direction.
26→25 adapter.store.InMemoryPlayerStoreAdapter uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in adapter.store.InMemoryPlayerStoreAdapter uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.adapter.store.InMemoryPlayerStoreAdapter.InMemoryPlayerStoreAdapter→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- adapter.store.InMemoryPlayerStoreAdapter uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break adapter.store.InMemoryPlayerStoreAdapter, while a change to adapter.store.InMemoryPlayerStoreAdapter can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: adapter.store.InMemoryPlayerStoreAdapter uses a module listed above it, which is the healthy direction.
27→23 core.model.factories.GameFactory uses core.model.models.Game✕
- Connections
- 1 pair of types, where a type in core.model.factories.GameFactory uses a type in core.model.models.Game.
- The types involved
src.core.model.factories.GameFactory.GameFactory→src.core.model.models.Game.Game
- Direction
- core.model.factories.GameFactory uses core.model.models.Game, so a change to core.model.models.Game can break core.model.factories.GameFactory, while a change to core.model.factories.GameFactory can't break core.model.models.Game.
- Position
- Below the diagonal: core.model.factories.GameFactory uses a module listed above it, which is the healthy direction.
28→6 core.service.services.game.dto.OutputGameDTO uses core.model.enums.GameStatus✕
- Connections
- 1 pair of types, where a type in core.service.services.game.dto.OutputGameDTO uses a type in core.model.enums.GameStatus.
- The types involved
src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO→src.core.model.enums.GameStatus.GameStatus
- Direction
- core.service.services.game.dto.OutputGameDTO uses core.model.enums.GameStatus, so a change to core.model.enums.GameStatus can break core.service.services.game.dto.OutputGameDTO, while a change to core.service.services.game.dto.OutputGameDTO can't break core.model.enums.GameStatus.
- Position
- Below the diagonal: core.service.services.game.dto.OutputGameDTO uses a module listed above it, which is the healthy direction.
28→8 core.service.services.game.dto.OutputGameDTO uses core.model.models.Player✕
- Connections
- 1 pair of types, where a type in core.service.services.game.dto.OutputGameDTO uses a type in core.model.models.Player.
- The types involved
src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO→src.core.model.models.Player.Player
- Direction
- core.service.services.game.dto.OutputGameDTO uses core.model.models.Player, so a change to core.model.models.Player can break core.service.services.game.dto.OutputGameDTO, while a change to core.service.services.game.dto.OutputGameDTO can't break core.model.models.Player.
- Position
- Below the diagonal: core.service.services.game.dto.OutputGameDTO uses a module listed above it, which is the healthy direction.
28→23 core.service.services.game.dto.OutputGameDTO uses core.model.models.Game✕
- Connections
- 1 pair of types, where a type in core.service.services.game.dto.OutputGameDTO uses a type in core.model.models.Game.
- The types involved
src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO→src.core.model.models.Game.Game
- Direction
- core.service.services.game.dto.OutputGameDTO uses core.model.models.Game, so a change to core.model.models.Game can break core.service.services.game.dto.OutputGameDTO, while a change to core.service.services.game.dto.OutputGameDTO can't break core.model.models.Game.
- Position
- Below the diagonal: core.service.services.game.dto.OutputGameDTO uses a module listed above it, which is the healthy direction.
29→9 core.service.services.player.CreatePlayerService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.player.CreatePlayerService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.player.CreatePlayerService.CreatePlayerService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.player.CreatePlayerService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.player.CreatePlayerService, while a change to core.service.services.player.CreatePlayerService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.player.CreatePlayerService uses a module listed above it, which is the healthy direction.
29→16 core.service.services.player.CreatePlayerService uses core.service.services.player.dto.InputCreatePlayerDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.player.CreatePlayerService uses a type in core.service.services.player.dto.InputCreatePlayerDTO.
- The types involved
src.core.service.services.player.CreatePlayerService.CreatePlayerService→src.core.service.services.player.dto.InputCreatePlayerDTO.InputCreatePlayerDTO
- Direction
- core.service.services.player.CreatePlayerService uses core.service.services.player.dto.InputCreatePlayerDTO, so a change to core.service.services.player.dto.InputCreatePlayerDTO can break core.service.services.player.CreatePlayerService, while a change to core.service.services.player.CreatePlayerService can't break core.service.services.player.dto.InputCreatePlayerDTO.
- Position
- Below the diagonal: core.service.services.player.CreatePlayerService uses a module listed above it, which is the healthy direction.
29→24 core.service.services.player.CreatePlayerService uses core.service.services.player.dto.OutputPlayerDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.player.CreatePlayerService uses a type in core.service.services.player.dto.OutputPlayerDTO.
- The types involved
src.core.service.services.player.CreatePlayerService.CreatePlayerService→src.core.service.services.player.dto.OutputPlayerDTO.OutputPlayerDTO
- Direction
- core.service.services.player.CreatePlayerService uses core.service.services.player.dto.OutputPlayerDTO, so a change to core.service.services.player.dto.OutputPlayerDTO can break core.service.services.player.CreatePlayerService, while a change to core.service.services.player.CreatePlayerService can't break core.service.services.player.dto.OutputPlayerDTO.
- Position
- Below the diagonal: core.service.services.player.CreatePlayerService uses a module listed above it, which is the healthy direction.
29→25 core.service.services.player.CreatePlayerService uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in core.service.services.player.CreatePlayerService uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.core.service.services.player.CreatePlayerService.CreatePlayerService→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- core.service.services.player.CreatePlayerService uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break core.service.services.player.CreatePlayerService, while a change to core.service.services.player.CreatePlayerService can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: core.service.services.player.CreatePlayerService uses a module listed above it, which is the healthy direction.
30→9 core.service.services.player.ListPlayersService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.player.ListPlayersService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.player.ListPlayersService.ListPlayersService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.player.ListPlayersService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.player.ListPlayersService, while a change to core.service.services.player.ListPlayersService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.player.ListPlayersService uses a module listed above it, which is the healthy direction.
30→17 core.service.services.player.ListPlayersService uses core.service.services.player.dto.InputListPlayersDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.player.ListPlayersService uses a type in core.service.services.player.dto.InputListPlayersDTO.
- The types involved
src.core.service.services.player.ListPlayersService.ListPlayersService→src.core.service.services.player.dto.InputListPlayersDTO.InputListPlayersDTO
- Direction
- core.service.services.player.ListPlayersService uses core.service.services.player.dto.InputListPlayersDTO, so a change to core.service.services.player.dto.InputListPlayersDTO can break core.service.services.player.ListPlayersService, while a change to core.service.services.player.ListPlayersService can't break core.service.services.player.dto.InputListPlayersDTO.
- Position
- Below the diagonal: core.service.services.player.ListPlayersService uses a module listed above it, which is the healthy direction.
30→25 core.service.services.player.ListPlayersService uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in core.service.services.player.ListPlayersService uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.core.service.services.player.ListPlayersService.ListPlayersService→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- core.service.services.player.ListPlayersService uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break core.service.services.player.ListPlayersService, while a change to core.service.services.player.ListPlayersService can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: core.service.services.player.ListPlayersService uses a module listed above it, which is the healthy direction.
31→5 core.store.interfaces.IGameStore uses core.common.types.CommonTypes✕
- Connections
- 1 pair of types, where a type in core.store.interfaces.IGameStore uses a type in core.common.types.CommonTypes.
- The types involved
src.core.store.interfaces.IGameStore.IGameStore→src.core.common.types.CommonTypes.Optional
- Direction
- core.store.interfaces.IGameStore uses core.common.types.CommonTypes, so a change to core.common.types.CommonTypes can break core.store.interfaces.IGameStore, while a change to core.store.interfaces.IGameStore can't break core.common.types.CommonTypes.
- Position
- Below the diagonal: core.store.interfaces.IGameStore uses a module listed above it, which is the healthy direction.
31→23 core.store.interfaces.IGameStore uses core.model.models.Game✕
- Connections
- 1 pair of types, where a type in core.store.interfaces.IGameStore uses a type in core.model.models.Game.
- The types involved
src.core.store.interfaces.IGameStore.IGameStore→src.core.model.models.Game.Game
- Direction
- core.store.interfaces.IGameStore uses core.model.models.Game, so a change to core.model.models.Game can break core.store.interfaces.IGameStore, while a change to core.store.interfaces.IGameStore can't break core.model.models.Game.
- Position
- Below the diagonal: core.store.interfaces.IGameStore uses a module listed above it, which is the healthy direction.
32→5 adapter.store.InMemoryGameStoreAdapter uses core.common.types.CommonTypes✕
- Connections
- 1 pair of types, where a type in adapter.store.InMemoryGameStoreAdapter uses a type in core.common.types.CommonTypes.
- The types involved
src.adapter.store.InMemoryGameStoreAdapter.InMemoryGameStoreAdapter→src.core.common.types.CommonTypes.Optional
- Direction
- adapter.store.InMemoryGameStoreAdapter uses core.common.types.CommonTypes, so a change to core.common.types.CommonTypes can break adapter.store.InMemoryGameStoreAdapter, while a change to adapter.store.InMemoryGameStoreAdapter can't break core.common.types.CommonTypes.
- Position
- Below the diagonal: adapter.store.InMemoryGameStoreAdapter uses a module listed above it, which is the healthy direction.
32→23 adapter.store.InMemoryGameStoreAdapter uses core.model.models.Game✕
- Connections
- 1 pair of types, where a type in adapter.store.InMemoryGameStoreAdapter uses a type in core.model.models.Game.
- The types involved
src.adapter.store.InMemoryGameStoreAdapter.InMemoryGameStoreAdapter→src.core.model.models.Game.Game
- Direction
- adapter.store.InMemoryGameStoreAdapter uses core.model.models.Game, so a change to core.model.models.Game can break adapter.store.InMemoryGameStoreAdapter, while a change to adapter.store.InMemoryGameStoreAdapter can't break core.model.models.Game.
- Position
- Below the diagonal: adapter.store.InMemoryGameStoreAdapter uses a module listed above it, which is the healthy direction.
32→31 adapter.store.InMemoryGameStoreAdapter uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in adapter.store.InMemoryGameStoreAdapter uses a type in core.store.interfaces.IGameStore.
- The types involved
src.adapter.store.InMemoryGameStoreAdapter.InMemoryGameStoreAdapter→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- adapter.store.InMemoryGameStoreAdapter uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break adapter.store.InMemoryGameStoreAdapter, while a change to adapter.store.InMemoryGameStoreAdapter can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: adapter.store.InMemoryGameStoreAdapter uses a module listed above it, which is the healthy direction.
33→9 app.server.gateways.SudokuEventGateway uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.interfaces.IService.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.interfaces.IService.IService
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.interfaces.IService.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→10 app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputCreateNewGameDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.game.dto.InputCreateNewGameDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.game.dto.InputCreateNewGameDTO.InputCreateNewGameDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputCreateNewGameDTO, so a change to core.service.services.game.dto.InputCreateNewGameDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.game.dto.InputCreateNewGameDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→11 app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputEnterValueGameDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.game.dto.InputEnterValueGameDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.game.dto.InputEnterValueGameDTO.InputEnterValueGameDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputEnterValueGameDTO, so a change to core.service.services.game.dto.InputEnterValueGameDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.game.dto.InputEnterValueGameDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→12 app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputJoinPlayerGameDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.game.dto.InputJoinPlayerGameDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.game.dto.InputJoinPlayerGameDTO.InputJoinPlayerGameDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputJoinPlayerGameDTO, so a change to core.service.services.game.dto.InputJoinPlayerGameDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.game.dto.InputJoinPlayerGameDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→13 app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputLeaveGameDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.game.dto.InputLeaveGameDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.game.dto.InputLeaveGameDTO.InputLeaveGameDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputLeaveGameDTO, so a change to core.service.services.game.dto.InputLeaveGameDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.game.dto.InputLeaveGameDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→14 app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputListGamesDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.game.dto.InputListGamesDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.game.dto.InputListGamesDTO.InputListGamesDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputListGamesDTO, so a change to core.service.services.game.dto.InputListGamesDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.game.dto.InputListGamesDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→15 app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputPlayGameDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.game.dto.InputPlayGameDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.game.dto.InputPlayGameDTO.InputPlayGameDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.InputPlayGameDTO, so a change to core.service.services.game.dto.InputPlayGameDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.game.dto.InputPlayGameDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→16 app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.InputCreatePlayerDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.player.dto.InputCreatePlayerDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.player.dto.InputCreatePlayerDTO.InputCreatePlayerDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.InputCreatePlayerDTO, so a change to core.service.services.player.dto.InputCreatePlayerDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.player.dto.InputCreatePlayerDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→17 app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.InputListPlayersDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.player.dto.InputListPlayersDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.player.dto.InputListPlayersDTO.InputListPlayersDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.InputListPlayersDTO, so a change to core.service.services.player.dto.InputListPlayersDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.player.dto.InputListPlayersDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→18 app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.InputRemovePlayerDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.player.dto.InputRemovePlayerDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.player.dto.InputRemovePlayerDTO.InputRemovePlayerDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.InputRemovePlayerDTO, so a change to core.service.services.player.dto.InputRemovePlayerDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.player.dto.InputRemovePlayerDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→19 app.server.gateways.SudokuEventGateway uses app.server.gateways.socket-manager.SocketPlayerManager✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in app.server.gateways.socket-manager.SocketPlayerManager.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.app.server.gateways.socket-manager.SocketPlayerManager.SocketPlayerManager
- Direction
- app.server.gateways.SudokuEventGateway uses app.server.gateways.socket-manager.SocketPlayerManager, so a change to app.server.gateways.socket-manager.SocketPlayerManager can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break app.server.gateways.socket-manager.SocketPlayerManager.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→24 app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.OutputPlayerDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.player.dto.OutputPlayerDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.player.dto.OutputPlayerDTO.OutputPlayerDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.player.dto.OutputPlayerDTO, so a change to core.service.services.player.dto.OutputPlayerDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.player.dto.OutputPlayerDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
33→28 app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.OutputGameDTO✕
- Connections
- 1 pair of types, where a type in app.server.gateways.SudokuEventGateway uses a type in core.service.services.game.dto.OutputGameDTO.
- The types involved
src.app.server.gateways.SudokuEventGateway.SudokuEventGateway→src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO
- Direction
- app.server.gateways.SudokuEventGateway uses core.service.services.game.dto.OutputGameDTO, so a change to core.service.services.game.dto.OutputGameDTO can break app.server.gateways.SudokuEventGateway, while a change to app.server.gateways.SudokuEventGateway can't break core.service.services.game.dto.OutputGameDTO.
- Position
- Below the diagonal: app.server.gateways.SudokuEventGateway uses a module listed above it, which is the healthy direction.
34→9 core.service.services.game.CreateNewGameService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.game.CreateNewGameService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.game.CreateNewGameService.CreateNewGameService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.game.CreateNewGameService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.game.CreateNewGameService, while a change to core.service.services.game.CreateNewGameService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.game.CreateNewGameService uses a module listed above it, which is the healthy direction.
34→10 core.service.services.game.CreateNewGameService uses core.service.services.game.dto.InputCreateNewGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.CreateNewGameService uses a type in core.service.services.game.dto.InputCreateNewGameDTO.
- The types involved
src.core.service.services.game.CreateNewGameService.CreateNewGameService→src.core.service.services.game.dto.InputCreateNewGameDTO.InputCreateNewGameDTO
- Direction
- core.service.services.game.CreateNewGameService uses core.service.services.game.dto.InputCreateNewGameDTO, so a change to core.service.services.game.dto.InputCreateNewGameDTO can break core.service.services.game.CreateNewGameService, while a change to core.service.services.game.CreateNewGameService can't break core.service.services.game.dto.InputCreateNewGameDTO.
- Position
- Below the diagonal: core.service.services.game.CreateNewGameService uses a module listed above it, which is the healthy direction.
34→25 core.service.services.game.CreateNewGameService uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.CreateNewGameService uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.core.service.services.game.CreateNewGameService.CreateNewGameService→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- core.service.services.game.CreateNewGameService uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break core.service.services.game.CreateNewGameService, while a change to core.service.services.game.CreateNewGameService can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: core.service.services.game.CreateNewGameService uses a module listed above it, which is the healthy direction.
34→28 core.service.services.game.CreateNewGameService uses core.service.services.game.dto.OutputGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.CreateNewGameService uses a type in core.service.services.game.dto.OutputGameDTO.
- The types involved
src.core.service.services.game.CreateNewGameService.CreateNewGameService→src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO
- Direction
- core.service.services.game.CreateNewGameService uses core.service.services.game.dto.OutputGameDTO, so a change to core.service.services.game.dto.OutputGameDTO can break core.service.services.game.CreateNewGameService, while a change to core.service.services.game.CreateNewGameService can't break core.service.services.game.dto.OutputGameDTO.
- Position
- Below the diagonal: core.service.services.game.CreateNewGameService uses a module listed above it, which is the healthy direction.
34→31 core.service.services.game.CreateNewGameService uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.CreateNewGameService uses a type in core.store.interfaces.IGameStore.
- The types involved
src.core.service.services.game.CreateNewGameService.CreateNewGameService→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- core.service.services.game.CreateNewGameService uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break core.service.services.game.CreateNewGameService, while a change to core.service.services.game.CreateNewGameService can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: core.service.services.game.CreateNewGameService uses a module listed above it, which is the healthy direction.
35→9 core.service.services.game.EnterValueGameService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.game.EnterValueGameService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.game.EnterValueGameService.EnterValueGameService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.game.EnterValueGameService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.game.EnterValueGameService, while a change to core.service.services.game.EnterValueGameService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.game.EnterValueGameService uses a module listed above it, which is the healthy direction.
35→11 core.service.services.game.EnterValueGameService uses core.service.services.game.dto.InputEnterValueGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.EnterValueGameService uses a type in core.service.services.game.dto.InputEnterValueGameDTO.
- The types involved
src.core.service.services.game.EnterValueGameService.EnterValueGameService→src.core.service.services.game.dto.InputEnterValueGameDTO.InputEnterValueGameDTO
- Direction
- core.service.services.game.EnterValueGameService uses core.service.services.game.dto.InputEnterValueGameDTO, so a change to core.service.services.game.dto.InputEnterValueGameDTO can break core.service.services.game.EnterValueGameService, while a change to core.service.services.game.EnterValueGameService can't break core.service.services.game.dto.InputEnterValueGameDTO.
- Position
- Below the diagonal: core.service.services.game.EnterValueGameService uses a module listed above it, which is the healthy direction.
35→25 core.service.services.game.EnterValueGameService uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.EnterValueGameService uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.core.service.services.game.EnterValueGameService.EnterValueGameService→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- core.service.services.game.EnterValueGameService uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break core.service.services.game.EnterValueGameService, while a change to core.service.services.game.EnterValueGameService can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: core.service.services.game.EnterValueGameService uses a module listed above it, which is the healthy direction.
35→28 core.service.services.game.EnterValueGameService uses core.service.services.game.dto.OutputGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.EnterValueGameService uses a type in core.service.services.game.dto.OutputGameDTO.
- The types involved
src.core.service.services.game.EnterValueGameService.EnterValueGameService→src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO
- Direction
- core.service.services.game.EnterValueGameService uses core.service.services.game.dto.OutputGameDTO, so a change to core.service.services.game.dto.OutputGameDTO can break core.service.services.game.EnterValueGameService, while a change to core.service.services.game.EnterValueGameService can't break core.service.services.game.dto.OutputGameDTO.
- Position
- Below the diagonal: core.service.services.game.EnterValueGameService uses a module listed above it, which is the healthy direction.
35→31 core.service.services.game.EnterValueGameService uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.EnterValueGameService uses a type in core.store.interfaces.IGameStore.
- The types involved
src.core.service.services.game.EnterValueGameService.EnterValueGameService→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- core.service.services.game.EnterValueGameService uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break core.service.services.game.EnterValueGameService, while a change to core.service.services.game.EnterValueGameService can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: core.service.services.game.EnterValueGameService uses a module listed above it, which is the healthy direction.
36→9 core.service.services.game.JoinPlayerGameService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.game.JoinPlayerGameService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.game.JoinPlayerGameService.JoinPlayerGameService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.game.JoinPlayerGameService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.game.JoinPlayerGameService, while a change to core.service.services.game.JoinPlayerGameService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.game.JoinPlayerGameService uses a module listed above it, which is the healthy direction.
36→12 core.service.services.game.JoinPlayerGameService uses core.service.services.game.dto.InputJoinPlayerGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.JoinPlayerGameService uses a type in core.service.services.game.dto.InputJoinPlayerGameDTO.
- The types involved
src.core.service.services.game.JoinPlayerGameService.JoinPlayerGameService→src.core.service.services.game.dto.InputJoinPlayerGameDTO.InputJoinPlayerGameDTO
- Direction
- core.service.services.game.JoinPlayerGameService uses core.service.services.game.dto.InputJoinPlayerGameDTO, so a change to core.service.services.game.dto.InputJoinPlayerGameDTO can break core.service.services.game.JoinPlayerGameService, while a change to core.service.services.game.JoinPlayerGameService can't break core.service.services.game.dto.InputJoinPlayerGameDTO.
- Position
- Below the diagonal: core.service.services.game.JoinPlayerGameService uses a module listed above it, which is the healthy direction.
36→25 core.service.services.game.JoinPlayerGameService uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.JoinPlayerGameService uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.core.service.services.game.JoinPlayerGameService.JoinPlayerGameService→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- core.service.services.game.JoinPlayerGameService uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break core.service.services.game.JoinPlayerGameService, while a change to core.service.services.game.JoinPlayerGameService can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: core.service.services.game.JoinPlayerGameService uses a module listed above it, which is the healthy direction.
36→28 core.service.services.game.JoinPlayerGameService uses core.service.services.game.dto.OutputGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.JoinPlayerGameService uses a type in core.service.services.game.dto.OutputGameDTO.
- The types involved
src.core.service.services.game.JoinPlayerGameService.JoinPlayerGameService→src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO
- Direction
- core.service.services.game.JoinPlayerGameService uses core.service.services.game.dto.OutputGameDTO, so a change to core.service.services.game.dto.OutputGameDTO can break core.service.services.game.JoinPlayerGameService, while a change to core.service.services.game.JoinPlayerGameService can't break core.service.services.game.dto.OutputGameDTO.
- Position
- Below the diagonal: core.service.services.game.JoinPlayerGameService uses a module listed above it, which is the healthy direction.
36→31 core.service.services.game.JoinPlayerGameService uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.JoinPlayerGameService uses a type in core.store.interfaces.IGameStore.
- The types involved
src.core.service.services.game.JoinPlayerGameService.JoinPlayerGameService→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- core.service.services.game.JoinPlayerGameService uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break core.service.services.game.JoinPlayerGameService, while a change to core.service.services.game.JoinPlayerGameService can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: core.service.services.game.JoinPlayerGameService uses a module listed above it, which is the healthy direction.
37→9 core.service.services.game.LeaveGameService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.game.LeaveGameService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.game.LeaveGameService.LeaveGameService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.game.LeaveGameService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.game.LeaveGameService, while a change to core.service.services.game.LeaveGameService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.game.LeaveGameService uses a module listed above it, which is the healthy direction.
37→13 core.service.services.game.LeaveGameService uses core.service.services.game.dto.InputLeaveGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.LeaveGameService uses a type in core.service.services.game.dto.InputLeaveGameDTO.
- The types involved
src.core.service.services.game.LeaveGameService.LeaveGameService→src.core.service.services.game.dto.InputLeaveGameDTO.InputLeaveGameDTO
- Direction
- core.service.services.game.LeaveGameService uses core.service.services.game.dto.InputLeaveGameDTO, so a change to core.service.services.game.dto.InputLeaveGameDTO can break core.service.services.game.LeaveGameService, while a change to core.service.services.game.LeaveGameService can't break core.service.services.game.dto.InputLeaveGameDTO.
- Position
- Below the diagonal: core.service.services.game.LeaveGameService uses a module listed above it, which is the healthy direction.
37→25 core.service.services.game.LeaveGameService uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.LeaveGameService uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.core.service.services.game.LeaveGameService.LeaveGameService→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- core.service.services.game.LeaveGameService uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break core.service.services.game.LeaveGameService, while a change to core.service.services.game.LeaveGameService can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: core.service.services.game.LeaveGameService uses a module listed above it, which is the healthy direction.
37→28 core.service.services.game.LeaveGameService uses core.service.services.game.dto.OutputGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.LeaveGameService uses a type in core.service.services.game.dto.OutputGameDTO.
- The types involved
src.core.service.services.game.LeaveGameService.LeaveGameService→src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO
- Direction
- core.service.services.game.LeaveGameService uses core.service.services.game.dto.OutputGameDTO, so a change to core.service.services.game.dto.OutputGameDTO can break core.service.services.game.LeaveGameService, while a change to core.service.services.game.LeaveGameService can't break core.service.services.game.dto.OutputGameDTO.
- Position
- Below the diagonal: core.service.services.game.LeaveGameService uses a module listed above it, which is the healthy direction.
37→31 core.service.services.game.LeaveGameService uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.LeaveGameService uses a type in core.store.interfaces.IGameStore.
- The types involved
src.core.service.services.game.LeaveGameService.LeaveGameService→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- core.service.services.game.LeaveGameService uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break core.service.services.game.LeaveGameService, while a change to core.service.services.game.LeaveGameService can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: core.service.services.game.LeaveGameService uses a module listed above it, which is the healthy direction.
38→9 core.service.services.game.ListGamesService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.game.ListGamesService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.game.ListGamesService.ListGamesService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.game.ListGamesService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.game.ListGamesService, while a change to core.service.services.game.ListGamesService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.game.ListGamesService uses a module listed above it, which is the healthy direction.
38→14 core.service.services.game.ListGamesService uses core.service.services.game.dto.InputListGamesDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.ListGamesService uses a type in core.service.services.game.dto.InputListGamesDTO.
- The types involved
src.core.service.services.game.ListGamesService.ListGamesService→src.core.service.services.game.dto.InputListGamesDTO.InputListGamesDTO
- Direction
- core.service.services.game.ListGamesService uses core.service.services.game.dto.InputListGamesDTO, so a change to core.service.services.game.dto.InputListGamesDTO can break core.service.services.game.ListGamesService, while a change to core.service.services.game.ListGamesService can't break core.service.services.game.dto.InputListGamesDTO.
- Position
- Below the diagonal: core.service.services.game.ListGamesService uses a module listed above it, which is the healthy direction.
38→31 core.service.services.game.ListGamesService uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.ListGamesService uses a type in core.store.interfaces.IGameStore.
- The types involved
src.core.service.services.game.ListGamesService.ListGamesService→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- core.service.services.game.ListGamesService uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break core.service.services.game.ListGamesService, while a change to core.service.services.game.ListGamesService can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: core.service.services.game.ListGamesService uses a module listed above it, which is the healthy direction.
39→9 core.service.services.game.PlayGameService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.game.PlayGameService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.game.PlayGameService.PlayGameService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.game.PlayGameService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.game.PlayGameService, while a change to core.service.services.game.PlayGameService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.game.PlayGameService uses a module listed above it, which is the healthy direction.
39→15 core.service.services.game.PlayGameService uses core.service.services.game.dto.InputPlayGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.PlayGameService uses a type in core.service.services.game.dto.InputPlayGameDTO.
- The types involved
src.core.service.services.game.PlayGameService.PlayGameService→src.core.service.services.game.dto.InputPlayGameDTO.InputPlayGameDTO
- Direction
- core.service.services.game.PlayGameService uses core.service.services.game.dto.InputPlayGameDTO, so a change to core.service.services.game.dto.InputPlayGameDTO can break core.service.services.game.PlayGameService, while a change to core.service.services.game.PlayGameService can't break core.service.services.game.dto.InputPlayGameDTO.
- Position
- Below the diagonal: core.service.services.game.PlayGameService uses a module listed above it, which is the healthy direction.
39→28 core.service.services.game.PlayGameService uses core.service.services.game.dto.OutputGameDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.game.PlayGameService uses a type in core.service.services.game.dto.OutputGameDTO.
- The types involved
src.core.service.services.game.PlayGameService.PlayGameService→src.core.service.services.game.dto.OutputGameDTO.OutputGameDTO
- Direction
- core.service.services.game.PlayGameService uses core.service.services.game.dto.OutputGameDTO, so a change to core.service.services.game.dto.OutputGameDTO can break core.service.services.game.PlayGameService, while a change to core.service.services.game.PlayGameService can't break core.service.services.game.dto.OutputGameDTO.
- Position
- Below the diagonal: core.service.services.game.PlayGameService uses a module listed above it, which is the healthy direction.
39→31 core.service.services.game.PlayGameService uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in core.service.services.game.PlayGameService uses a type in core.store.interfaces.IGameStore.
- The types involved
src.core.service.services.game.PlayGameService.PlayGameService→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- core.service.services.game.PlayGameService uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break core.service.services.game.PlayGameService, while a change to core.service.services.game.PlayGameService can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: core.service.services.game.PlayGameService uses a module listed above it, which is the healthy direction.
40→9 core.service.services.player.RemovePlayerService uses core.service.interfaces.IService✕
- Connections
- 1 pair of types, where a type in core.service.services.player.RemovePlayerService uses a type in core.service.interfaces.IService.
- The types involved
src.core.service.services.player.RemovePlayerService.RemovePlayerService→src.core.service.interfaces.IService.IService
- Direction
- core.service.services.player.RemovePlayerService uses core.service.interfaces.IService, so a change to core.service.interfaces.IService can break core.service.services.player.RemovePlayerService, while a change to core.service.services.player.RemovePlayerService can't break core.service.interfaces.IService.
- Position
- Below the diagonal: core.service.services.player.RemovePlayerService uses a module listed above it, which is the healthy direction.
40→18 core.service.services.player.RemovePlayerService uses core.service.services.player.dto.InputRemovePlayerDTO✕
- Connections
- 1 pair of types, where a type in core.service.services.player.RemovePlayerService uses a type in core.service.services.player.dto.InputRemovePlayerDTO.
- The types involved
src.core.service.services.player.RemovePlayerService.RemovePlayerService→src.core.service.services.player.dto.InputRemovePlayerDTO.InputRemovePlayerDTO
- Direction
- core.service.services.player.RemovePlayerService uses core.service.services.player.dto.InputRemovePlayerDTO, so a change to core.service.services.player.dto.InputRemovePlayerDTO can break core.service.services.player.RemovePlayerService, while a change to core.service.services.player.RemovePlayerService can't break core.service.services.player.dto.InputRemovePlayerDTO.
- Position
- Below the diagonal: core.service.services.player.RemovePlayerService uses a module listed above it, which is the healthy direction.
40→25 core.service.services.player.RemovePlayerService uses core.store.interfaces.IPlayerStore✕
- Connections
- 1 pair of types, where a type in core.service.services.player.RemovePlayerService uses a type in core.store.interfaces.IPlayerStore.
- The types involved
src.core.service.services.player.RemovePlayerService.RemovePlayerService→src.core.store.interfaces.IPlayerStore.IPlayerStore
- Direction
- core.service.services.player.RemovePlayerService uses core.store.interfaces.IPlayerStore, so a change to core.store.interfaces.IPlayerStore can break core.service.services.player.RemovePlayerService, while a change to core.service.services.player.RemovePlayerService can't break core.store.interfaces.IPlayerStore.
- Position
- Below the diagonal: core.service.services.player.RemovePlayerService uses a module listed above it, which is the healthy direction.
40→31 core.service.services.player.RemovePlayerService uses core.store.interfaces.IGameStore✕
- Connections
- 1 pair of types, where a type in core.service.services.player.RemovePlayerService uses a type in core.store.interfaces.IGameStore.
- The types involved
src.core.service.services.player.RemovePlayerService.RemovePlayerService→src.core.store.interfaces.IGameStore.IGameStore
- Direction
- core.service.services.player.RemovePlayerService uses core.store.interfaces.IGameStore, so a change to core.store.interfaces.IGameStore can break core.service.services.player.RemovePlayerService, while a change to core.service.services.player.RemovePlayerService can't break core.store.interfaces.IGameStore.
- Position
- Below the diagonal: core.service.services.player.RemovePlayerService uses a module listed above it, which is the healthy direction.
At a glance — Code Health
At a glance — Architecture
At a glance — Maturity
At a glance — Readiness
At a glance — Security
At a glance — Accessibility
At a glance — Performance
Security & Compliance — OWASP Top-10 mapping
| OWASP category | Findings | Severity |
|---|---|---|
| A03:2025 — Software Supply Chain Failures | 57 | High / Critical |
Roadmap
First, establish a CI workflow to automatically build and run tests on every push or pull request. Next, secure the application by implementing a global authentication guard with explicit public opt-outs and defining clear role-based permissions for authenticated users. Finally, resolve the lack of automated testing by adding tests for all unreached production modules and addressing the specific findings in code coverage and test distribution.
| Do this | Helps | Effort | Dimension |
|---|---|---|---|
| Resolve the 1 No automated tests finding(s) in Code Coverage. | +13.7 pts | Low | Code Coverage |
| Resolve the 1 No tests found finding(s) in Test Distribution. | +13.7 pts | Low | Test Distribution |
| Resolve the 1 No ADRs found finding(s) in ADR Quality. | +3.7 pts | Low | ADR Quality |
| Resolve the 2 Orphaned file finding(s) in Knowledge Freshness — start with SudokuEventGateway.ts, SudokuModule.ts. | +3.7 pts | Low | Knowledge Freshness |
| Resolve the 1 Orphaned files with no living knowledge finding(s) in Knowledge Freshness. | +2.3 pts | Low | Knowledge Freshness |
| Protect endpoints by default-deny: a global authentication guard or middleware with explicit public opt-outs, or a guard on every route, plus named role/permission rules for what an authenticated caller may do. | +4.0 pts | Medium | Access Controls |
| Add a CI workflow that builds and runs the test suite on every push/PR. | +3.8 pts | Medium | CI/CD gates |
| Add tests that import the unreached modules (directly or through their public entry). | +3.8 pts | Medium | Test Coverage |
File quality
| File | Score | Band | Worst signal |
|---|---|---|---|
| REDACTED | 0.0 | Slop | Dependency Vulnerabilities: Critical CVE: REDACTED |
| REDACTED | 1.0 | Slop | Dependency Vulnerabilities: Critical CVE: REDACTED |
How the grades work
A definite problem that already costs you something and drags the score down: a missing authorisation check, a dependency with a known exploit, a build that does not reproduce. Failure here tends to cause failures elsewhere.
Likely wrong, but not failing yet. It degrades the codebase over a longer horizon and can cause failures elsewhere — not urgent this week, not something to carry for two years either.
Recorded, with no effect on how the codebase functions. Present so the survey is complete, not because it needs doing.
Something this survey could not settle from the outside, and which could be critical or serious. Either a control was required and no positive evidence of it exists in the repository — a backup job that nothing shows was ever restored from proves nothing about restores — or our own analysis could not run over that part of the tree. This is not a clean result. These are excluded from the score rather than awarded a pass, so the number on the cover neither rewards nor penalises them: if you act on this survey without resolving them, you carry that risk yourself. Each one is named under Limitations.
Methodology & how to trust this report
Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 67 of 70 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 3 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.9 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.
What we checked — 70 dimensions across the health lenses
- Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 73 of 88 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line.
- Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
- Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.
Tools & methods
| Method | Backs | Version | Evaluator |
|---|---|---|---|
| Roslyn static analysis | Complexity, cohesion, coupling, dead code, API surface, layering | 5.3.0 | ✓ deterministic |
| Native secret scanner | Hardcoded secrets / credentials | 1.0.0 | ✓ deterministic |
| Watchdog duplication detector (in-process) | Code duplication | 1.0.0 | ✓ deterministic |
| Coverage (coverlet / dotnet-coverage) | Line & branch coverage | 10.0.400 | ✓ deterministic |
| NuGet / dotnet | Outdated, vulnerable & deprecated dependencies | 10.0.400 | ✓ deterministic |
| git / LibGit2Sharp | Churn hotspots, knowledge concentration, history | 2.43.0 · 0.31.0 | ✓ deterministic |
| gitleaks · semgrep · trivy | Secrets in history, SAST, CVEs, IaC & container, PII / GDPR | 1.86.0 · 0.69.3 | ✓ deterministic |
| LLM (sampled · advisory) | Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurement | Local LLM | ◐ LLM · sampled · advisory |
Run transparency — what happened this run
- D12 Dependency Hygiene — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This repository's 1 REDACTED manifest(s) WERE read and their pinning discipline assessed; what went unanswered is the currency half, because answering it needs a lockfile resolved to CONCRETE versions and this repository's 1 committed lockfile(s) are in a format this engine does not resolve. The resolver reads pnpm-lock.yaml, REDACTED / npm-shrinkwrap.json at lockfileVersion 2 or 3, yarn.lock in both the classic and berry dialects, and bun's text bun.lock; what it cannot read is bun.lockb, a binary serialisation of bun's install graph with no published layout, and a lockfileVersion 1 REDACTED, which is a differently-shaped nested tree. So nothing here could be graded and registry.npmjs.org was never asked. This is OUR side and it is a COLLECTOR gap, not an environment fault: the remedy is to write the reader for the format this repository commits, and no change to the scan image or the egress allowlist can close it.
- D14 License Compliance — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Not scored — this repository declares REDACTED manifests but commits no lockfile this pass can resolve (npm, pnpm, yarn and bun each write a different one, and `bun.lockb` is a binary format with no published shape), so the set of packages it actually ships is not resolvable from the checkout: its declarations carry version RANGES, and grading whichever release happens to be newest today would be a verdict about a dependency graph this repository has not pinned. Commit the lock and this dimension grades its production dependencies against registry.npmjs.org. NOT a finding that this repository's licences are compliant: this dimension asserts nothing about its licensing in either direction.
- D16 Bus Factor — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. Single-contributor repository — bus factor is not applicable (1 contributor(s) across 80 commit(s) sampled, automation and bot accounts excluded). Concentration needs a team to concentrate: with one contributor there is nobody to spread the knowledge to, so there is nothing here for the owner to act on.
- D22 Internal API Consistency — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. D22 identifies the intentionally-exposed surface from `IsPackable` and `.Contracts` project names, MSBuild conventions read off the loaded project set. This target exposed no such projects, so the probe never ran; this says nothing about whether the repository has a public API. This repository commits no C#/VB source at all, so there was never an MSBuild project set to read these conventions off. That is OUR side and it is an ADMISSION gap, not an environment fault: no published-package marker D22 reads admitted any project here. D22 DOES collect the public API of every language in this tree, and admits a project only when its manifest makes that ecosystem's publication act in a form the marker recognises — so what is missing is not a collector but an admission rule for the publication act this repository makes, if it makes one. The remedy is a better discriminator for that marker — not a collector, and no change to the scan image can close it. The marker's rules are measured to refuse applications, so one refused repository is the rule working as calibrated; several are the evidence that it is too strict. For npm the surface is what a published REDACTED's entry points (exports, main, module, types) export, followed through the source; an entry that names build output the tree does not commit (dist/, build/) is not followed back to source, because only a tsconfig outDir/rootDir pair states that mapping and a bundler's input lives in executable configuration this engine does not evaluate.
- D27 Navigability — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Navigability is taken over call sites whose callee resolved. For C# that population includes calls into referenced assemblies; for this language only calls declared inside the repository count, so the abstention threshold reads the repository's use of its standard library as a resolution failure. That is a limit of this analyzer, not a build problem in this repository.
- AXR1 Runtime accessibility — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Render strategy: boot via DevServer (start). the dev server did not expose a crawlable HTTP endpoint in time — no runtime evidence.
- P5 DR & Backup — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. No backup/snapshot/replication config, RTO/RPO or restore-procedure documentation was found — and no production persistence was detected either (no data-access packages, no data-store services, no database resources), so there is nothing in this repository whose loss a DR control would recover. If this system's data lives in a platform or ops repo we can't see, that's where the DR evidence belongs.
- X2 Cancellation propagation — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, and JavaScript/TypeScript, Go, PHP, Dart, Kotlin, Ruby, Scala, Java, Python and Rust source only, and no C# was loaded, and no named async function in this repository's JavaScript/TypeScript, nor any Go, PHP or Dart function or Kotlin suspend function, makes a request that can be cancelled (fetch, axios, ky, ofetch; net/http, net.Dial; amphp; Dio; Ktor, OkHttp), so there is nothing to judge, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
- X4 Structured logging — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, and JavaScript/TypeScript, Java, Kotlin, Python, PHP, Dart, Ruby, Scala and Rust source only, and no C# was loaded, and this repository's JavaScript/TypeScript, Python and PHP log through no library that carries a message's values as fields (pino, winston, bunyan, tslog, LogTape, roarr; Python's logging, structlog; PHP's PSR-3 loggers), so its log calls cannot be judged, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
Limitations & what we did not check
Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.
Per-dimension blind spots
- D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
- D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
- D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
- D6 Cohesion (LCOM4): LCOM4 cohesion is syntactic — it infers connectivity from which methods touch which fields/methods by name, not from real runtime behaviour or intent.
- D8 Code Coverage: Coverage is measured by building and running the test suite inside Watchdog's isolated image — the target repo is never modified, and nothing on your systems runs. So coverage exists only when the suite builds and runs within the inline time budget; one that needs external services, can't build, or exceeds the budget yields no coverage (D8 then degrades to not-measured, not a low score). Line coverage also says nothing about assertion quality.
- D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
- D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
- D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
- D17 Explicit Debt: Acknowledged-debt signals (TODO/FIXME, suppressions, dead code) are textual — undocumented debt that nobody marked, and debt that lives in design rather than annotations, is invisible. Committed machine-written code (scaffolded migrations, designer/codegen output, generated stubs) is excluded — it is never the team's dead code to delete.
- D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement. Its critique rows are drawn from a closed category vocabulary and each row means the same thing in every run, so two scans can be compared row by row; the SET that fires is still a sample, and does not repeat exactly. Measured on one frozen input, six scans at one engine SHA: 2-5 critique rows per scan, 8 distinct rows across the six, 3 of those 8 seen in only one scan. So a D19 row is evidence about the documentation, but a COUNT of D19 rows is not a quantity — never read a change in it as an improvement or a regression.
- D20 ADR Quality: ADR quality is an LLM read of the decision records present — it cannot know about decisions made and never recorded, and its verdict is sampled and advisory.
- D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
- D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
- D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
- D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
- D30 Dependency Vulnerabilities: CVE matching depends on accurate package/version metadata and on the advisory databases — a vulnerability with no published advisory, or in code not declared as a dependency, is not seen. Coverage needs a RESOLVED graph: an unpinned requirements.txt, or a pom without a resolved build, yields partial coverage rather than a clean verdict. An ecosystem the analyzer cannot scan is reported as unmeasured, never as clean.
- D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
- D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
- D43 Malicious Dependencies: Only packages some vulnerability database has already NAMED as malicious are seen — a compromise published in the last hours, or never reported at all, is invisible here, and this dimension reading 10 is not evidence that a dependency is trustworthy. There is no typosquat or dependency-confusion analysis: a package nobody has reported is simply absent from the feeds. Coverage is the dependency scan's: an ecosystem that could not be scanned is disclosed as unmeasured, never as clean.
- D44 Platform End-of-Life: The support table is FROZEN, so it goes out of date by losing RECALL: a release that ended support after the table was written is missed until the table is refreshed, and this dimension reading 10 is not evidence that a platform is current. Only platforms the repository DECLARES in a place this pass reads are seen — a runtime named only in a Dockerfile (D31's subject), in a CI workflow (D29's), or in a file this pass does not parse (go.mod, a Gemfile ruby directive) is invisible here, which is why a repository declaring none of them abstains rather than scoring. Only frameworks with a PUBLISHED support policy are tracked: React, Flask and Express publish none, so their age cannot be judged and their absence from a report is not a statement that they are supported.
- AC2 Forms & labels: Label association is read from static markup — a label wired up at runtime (JS-set aria-labelledby, framework-injected ids) reads as missing, a present label says nothing about whether its text is correct. A known UI-library field component (e.g. a JSX <TextField>) is now checked conservatively — flagged only when it carries NO label/aria-label/aria-labelledby/id/name — but wrapper/context-labelled libraries (Chakra/Radix FormControl+FormLabel) aren't statically visible (possible false positive) and non-JSX lowercased components are still skipped. A click handler on a plain element is now asked for a name too (it is a control the author declared), but the subtree test that answers it is deliberately generous: any DYNAMIC text expression in the subtree counts as a name, so an icon chosen by a ternary ({cond ? <IconA/> : <IconB/>}) reads as named, and a glyph component from a library the icon-import list does not know still names its parent. A clean result is "no unlabelled control found", not a labelling proof.
- AC3 Page structure: Page structure is read from the static markup tree — landmarks, headings and lang injected at runtime aren't seen, heading ORDER is checked structurally (not against the rendered visual hierarchy), and lang/title/main fire only on full documents, never partials, and the data-table check sees header-cell presence (a <th> exists), not whether each header correctly associates with its cells. Static readiness, not conformance.
- AC5 ARIA correctness: ARIA correctness is checked against the static role/attribute shape — roles/attributes set dynamically aren't seen, a valid role says nothing about whether it matches the element's real behaviour, and required-state checks are suppressed when a JSX spread could supply them. The two-branch toggle check (a control whose state is conveyed only by which of two mutually exclusive branches renders) reads CONDITIONALS THAT ARE ATTRIBUTES — Vue v-if/v-else/v-show and Alpine x-if/x-show — so the same toggle written as a Svelte {#if} block or a JSX ternary is control flow the markup model never projects as a branch and is not seen at all.
- AC6 Visual & motion safety: Contrast and motion safety are PARTIAL by construction — literal colours (hex/rgb/hsl/named) in inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS top-level declarations are read (same-rule/same-element colour+background pairs only); computed/runtime/theme colour, external-CDN stylesheets, CSS-in-JS dynamic (${…}) and nested-selector colours, cross-element pairs and image contrast stay out of reach, so a clean result is bounded by what the static CSS itself shows.
- AC7 A11y enforcement: Enforcement is scored from in-repo config/CI evidence only — an a11y gate enforced in external tooling with no in-repo trace can't be credited, and a configured linter is presence, not proof the rules actually run or block a merge.
- AX10 Code composition: Role is inferred from namespace/folder convention, not semantics — a domain concept living in a folder named "Services" reads as application, and the split is lines-of-code, not business value. The business-logic-share score is a SOFT, FLOORED signal: it contributes to the Architecture lens but is floored at the Critical gate, so an infrastructure-heavy design (a gateway, an ETL, a driver) is legitimately low without being nuked to zero.
- M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.
The LLM boundary
Dimensions
D1 · Cyclomatic Complexity
0 method(s) exceeded the cyclomatic complexity threshold of 15.
D2 · Cognitive Complexity
0 method(s) exceeded the cognitive complexity threshold of 15.
D3 · God Classes
0 god class(es) detected.
D6 · Cohesion (LCOM4)
0 of 4 classes have LCOM4 above 3.
D8 · Code Coverage
No automated tests — no test code was found in this repository.
What to do
- Resolve the 1 No automated tests finding(s) in Code Coverage. — One of this dimension's main actionable groups (1 issue-level).
- Stand up a CI pipeline, then gate Code Coverage in it to reach Verified (currently Documented). — This repository has no CI pipeline, so there is nothing to add a gate to yet — the pipeline comes first. Hardens enforcement from Documented toward Verified — provenance only; does not change the score.
D9 · Test Distribution
No test suite found.
What to do
- Resolve the 1 No tests found finding(s) in Test Distribution. — One of this dimension's main actionable groups (1 recommendation-level).
D13 · Secret Scanning
Secret scan ran and found no leaked secrets.
D15 · Churn × Complexity Hotspots
No churn × complexity hotspots in the window.
D17 · Explicit Debt
0 deducted task-comment markers across 994 LoC (0.0/KLoC) → score 10.0. Task comments only: this repository's language is read without a compiler, so D17's suppression, dead-code and commented-out-code arms did not run and this score counts fewer marker kinds than a .NET repository's would.
D19 · Documentation Quality
The repository's root README is a single cohesive document covering the project (Sudoku multiplayer concurrent game) and its build/run lifecycle with clear steps for each of install, lint, libs, run, and ngrok exposure. It also includes an embedded screencast summary and links to external Ngrok documentation. The body is well-structured with numbered How-to sections and a dedicated Screencast section; the only visible gap is that it does not explain what the project actually does beyond the title (the winning condition 'fills the last cell correctly' is glossed over), so an overview would be ideal.
What to do
- Improve Documentation Quality — currently 6.0/10. — The repository's root README is a single cohesive document covering the project (Sudoku multiplayer concurrent game) and its build/run lifecycle with clear steps for each of install, lint, libs, run, and ngrok exposure. It also includes an embedded screencast summary and links to external Ngrok documentation. The body is well-structured with numbered How-to sections and a dedicated Screencast section; the only visible gap is that it does not explain what the project actually does beyond the title (the winning condition 'fills the last cell correctly' is glossed over), so an overview would be ideal.
D20 · ADR Quality
No architecture decision records were found.
What to do
- Resolve the 1 No ADRs found finding(s) in ADR Quality. — One of this dimension's main actionable groups (1 recommendation-level).
D21 · Naming Consistency
0 naming inconsistencies across 0 sampled symbols.
D26 · Project Cohesion
0 of 1 build units (npm) flagged as possibly oversized/incoherent.
D28 · Secrets (history)
gitleaks scanned the full history AND the current working tree and found no secrets.
D29 · Static Analysis (SAST)
semgrep found no security issues.
D30 · Dependency Vulnerabilities
57 finding(s): 7 critical, 30 high, 15 medium, 5 low.
What to do
- Resolve the 30 High CVE finding(s) in Dependency Vulnerabilities — start with REDACTED (30). — One of this dimension's main actionable groups (30 issue-level).
- Resolve the 15 Medium CVE finding(s) in Dependency Vulnerabilities — start with REDACTED (11), REDACTED (4). — One of this dimension's main actionable groups (15 warning-level).
- Resolve the 7 Critical CVE finding(s) in Dependency Vulnerabilities — start with REDACTED (6), REDACTED. — One of this dimension's main actionable groups (7 issue-level).
D34 · Knowledge Freshness
2 of 2 significant source file(s) are orphaned — their living knowledge has decayed to nothing, so no one currently understands them. The largest is src/app/server/gateways/SudokuEventGateway.ts. Counted over 2 of the 51 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over.
What to do
- Resolve the 2 Orphaned file finding(s) in Knowledge Freshness — start with SudokuEventGateway.ts, SudokuModule.ts. — One of this dimension's main actionable groups (2 recommendation-level).
- Resolve the 1 Orphaned files with no living knowledge finding(s) in Knowledge Freshness. — One of this dimension's main actionable groups (1 recommendation-level).
D35 · Change Coupling
No strong hidden change-coupling between production files.
D43 · Malicious Dependencies
No dependency in any ecosystem this repository declares is published as malicious.
D44 · Platform End-of-Life
0 end-of-life runtime(s) and 0 end-of-life framework(s), read from 0 platform declaration(s) and 15 dependency declaration(s). This dimension reads what the repository says about ITSELF — a pinned target framework, a version file, a capped requires-python, a Rust toolchain pin, a framework major a constraint cannot move off. A FLOOR is deliberately never charged: `requires-python = ">=3.8"` states what the package SUPPORTS, not what it runs on, and a well-maintained library declares exactly that while running its own CI on a current release. The end-of-life facts are FROZEN and dated, so this dimension needs no network and answers identically inside a closed scan fence; as the table ages it loses recall and never precision, because a statement about support that ended in the past cannot become false. The OS layer of a container image is D31's question and the toolchain a CI workflow installs is D29's; this row is neither.
Frontend & cross-cutting dimensions
AC2 · Forms & labels
AC3 · Page structure
- The page declares no language, so assistive tech can't pick the right pronunciation. Add lang (e.g. lang="en"). — src/app/client/index.html:1
- No <main> (or role="main") means no "skip to content" target and a weaker landmark map. Wrap the primary content in <main>. — src/app/client/index.html:1
What to do
- Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh.
AC5 · ARIA correctness
AC6 · Visual & motion safety
AC7 · A11y enforcement
- No accessibility enforcement found — no a11y linter (an a11y linter that can read your UI — no component framework was detected, so the JSX/Vue ESLint plugins would have nothing to lint; use an HTML-template a11y linter (html-eslint, htmlhint) or run axe/pa11y over the rendered pages) and no axe/pa11y/Lighthouse in tests or CI. Start with the linter to catch issues at author time. What was searched, so you can tell an absence from a miss: the 1 markup file(s) this pass actually assessed, the linter configuration checked in beside them, and this repository's test and CI files — matched by name against the accessibility checkers this dimension carries. An audit run outside the repository, a hosted scanner, or a check whose name is not one of those, is not seen here.
What to do
- Enforce accessibility in the toolchain: add an a11y linter that can read your UI — no component framework was detected, so the JSX/Vue ESLint plugins would have nothing to lint; use an HTML-template a11y linter (html-eslint, htmlhint) or run axe/pa11y over the rendered pages, then assert with jest-axe in tests, then gate axe/pa11y/Lighthouse in CI.
AX10 · Code composition
What to do
- The domain core is a small share of production code, but most of the rest matched no layer vocabulary at all — so this is not yet an anemic-domain finding. The namespace/path convention could not place that code, which makes the composition above a statement about the naming, not about the design. Name the layers (or check that the repository's conventions differ from the ones this check knows) before reading a thin domain into it.
AX3 · Project dependency cycles
AX4 · Dependency direction
AX6 · Interface segregation
C2 · Access Controls
- This repository serves requests — NestFactory.create (src/app/server/SudokuServer.ts:9) — and no route guard, auth-gate middleware, global guard or imperative check that refuses a caller (401/403, an Unauthorized/Forbidden error) was found: its endpoints may be unprotected. — src/app/server/SudokuServer.ts:9
What to do
- Protect endpoints by default-deny: a global authentication guard or middleware with explicit public opt-outs, or a guard on every route, plus named role/permission rules for what an authenticated caller may do.
GD1 · Unfinished & placeholder code
IC1 · Incompleteness & stubs
M1 · Documentation (README)
What to do
- Explain in the README how to run the tests. Add a section called Testing to the README in the repository's top folder, saying how to run the test suite.
- Add an 'Architecture' / 'How it works' section to the root README — the high-level shape.
M2 · Architecture documentation
- No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.
- No C4/Structurizr/PlantUML/Mermaid/Graphviz/D2 diagram, no drawn diagram named for the architecture, no file named `architecture` or `design` in any markup this check reads, and nothing in the README, docs or contributor guides that announces the shape — no `## Architecture` heading, no "architecture overview"/"high-level design" phrasing, no "the architecture is …" introduction, no guided code tour. A shape laid out in prose that never names itself as the architecture is not visible to this check, and neither is one kept outside the repository, so this row reports the absence of a re-findable shape document — not evidence that nobody wrote the shape down.
What to do
- Record your significant design decisions. Write one short document per decision, giving its date, the situation, the decision and its consequences, and keep them together with your other design documents. A docs/adr folder with each file named by number and title is the easiest place to find them.
- Add a C4 context/container diagram (Structurizr, PlantUML or Mermaid) or an architecture.md overview.
M3 · Folder & project structure
What to do
- Start a test surface where your build system looks for one (tests/, test/, spec/, or your ecosystem's test source set) — the separation follows from putting the first tests in the right place.
M4 · Documentation accuracy
P1 · CI/CD gates
- No CI workflow found (.github/workflows, azure-pipelines.yml, .gitlab-ci.yml, …) — changes aren't gated by an automated build/test.
What to do
- Add a CI workflow that builds and runs the test suite on every push/PR.
P2 · Observability
What to do
- Consider OpenTelemetry tracing/metrics (@opentelemetry/sdk-node) and a health-check endpoint (@godaddy/terminus or a /health route) for operability.
P3 · Security & performance tooling
- No static application security testing detected. For this repository's stack, add CodeQL's javascript-typescript pack, `semgrep --config=p/typescript`, or eslint-plugin-security — this repository has no CI pipeline yet, so run it locally to clear the existing findings, then make it a step of the first workflow you add so a regression fails the build. What was searched, so you can tell an absence from a miss: the 0 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.
What to do
- Run what this repository's stack ships: CodeQL's javascript-typescript pack, `semgrep --config=p/typescript`, or eslint-plugin-security — locally for now, since there is no CI pipeline here yet, and as a step of the first workflow you add so a security regression fails the build instead of landing.
- Enable Dependabot/Renovate or a dependency-review gate.
- Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
PF3 · Async & latency hygiene
R1 · Type Safety
R10 · Code Duplication
- src/core/service/services/game/JoinPlayerGameService.ts:6 · src/core/service/services/game/LeaveGameService.ts:6 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — src/core/service/services/game/JoinPlayerGameService.ts:6
- src/core/service/services/game/CreateNewGameService.ts:6 · src/core/service/services/game/EnterValueGameService.ts:6 · src/core/service/services/game/JoinPlayerGameService.ts:6 · src/core/service/services/game/LeaveGameService.ts:6 — the 4 copies are spread across 4 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — src/core/service/services/game/CreateNewGameService.ts:6
- src/app/server/gateways/SudokuEventGateway.ts:81 · src/app/server/gateways/SudokuEventGateway.ts:95 · src/app/server/gateways/SudokuEventGateway.ts:109 · src/app/server/gateways/SudokuEventGateway.ts:127 · +1 more site(s) not listed — all 5 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — src/app/server/gateways/SudokuEventGateway.ts:81
- src/core/service/services/game/CreateNewGameService.ts:10 · src/core/service/services/game/EnterValueGameService.ts:10 · src/core/service/services/game/JoinPlayerGameService.ts:10 · src/core/service/services/game/LeaveGameService.ts:10 · +1 more site(s) not listed — the 5 copies are spread across 5 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — src/core/service/services/game/CreateNewGameService.ts:10
- src/adapter/store/InMemoryGameStoreAdapter.ts:13 · src/core/store/interfaces/IGameStore.ts:5 — the two spans are one implementation copied and then locally edited — 74 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — src/adapter/store/InMemoryGameStoreAdapter.ts:13
- src/app/server/gateways/SudokuEventGateway.ts:75 · src/app/server/gateways/SudokuEventGateway.ts:87 · src/app/server/gateways/SudokuEventGateway.ts:101 · src/app/server/gateways/SudokuEventGateway.ts:115 · +2 more site(s) not listed — all 6 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — src/app/server/gateways/SudokuEventGateway.ts:75
What to do
- Act on each finding's own remediation rather than one rule: the move depends on what recurs. Where the copies are executable blocks, give the shared part one home and call it from each site; where they are declarations, a listing, a specialisation already delegating to its base, or one shape repeated per entity, there is no call site and the move is a shared type, a generated set or a factory — sometimes there is nothing to extract.
R2 · Cyclomatic Complexity
R3 · Large Files
R4 · Test Coverage
- 0% of 41 production file(s) reachable from 0 test file(s) via the import graph — 'production' here is the RESIDUE: every source file left once tests, tooling, generated output, config, declarations and declaration-only modules, fixture corpora, type fixtures, behaviour-free data modules, re-export barrels, registration/constant data modules and service workers are set aside, so the percentage is taken over a smaller denominator than the workspace's file count
What to do
- Add tests that import the unreached modules (directly or through their public entry).
R5 · Dependency Freshness
What to do
- Bump outdated dependencies to current versions to limit upgrade debt.
R6 · Tooling
- test ✗ · lint ✓ · typecheck ✓ — read from this repository's REDACTED scripts and corroborated against its CI workflows. A script counts when its name or command matches the step: `test` for the suite, `lint` or `prettier` for linting, `typecheck`/`type-check`/`tsc` for type checking. ✗ therefore means no script or CI step under those names was found, NOT that the step is absent from your pipeline — a task invoked by a runner this check does not read, or named something else entirely, is not seen and is worth confirming before acting on a cross. A ✓ means the wiring is DECLARED — a script or CI step under those names exists. It is not a statement that the step passes, or that it runs at all: nothing here installs a dependency or executes a suite.
What to do
- Add a test runner (vitest / jest / playwright) as REDACTED scripts and run them in CI.
R7 · Dead Code
R8 · Dependency Hygiene
- Imported but not declared in any reachable REDACTED — installs work only by hoisting accident. — src/app/server/gateways/SudokuEventGateway.ts:21
- Declared in the root REDACTED but never imported anywhere in that package or its workspace members — no static import reaches it. Usually that is dead weight and attack surface, but two shapes are indistinguishable from source and are NOT dead: an optional or native peer that another dependency loads dynamically at runtime, and a package a build, docs or test step installs and invokes separately. Confirm which of the three this is before removing it. (×3)
What to do
- Remove unused dependencies, declare unlisted imports explicitly, and demote type-/test-only packages to devDependencies.
R9 · Circular Imports
- src/core/common/errors/CellValueError.ts → src/core/common/index.ts → src/core/common/errors/CellValueError.ts (one verified cycle inside a mutually-dependent group of 7 files) — src/core/common/errors/CellValueError.ts:1
- src/core/service/index.ts → src/core/service/services/game/CreateNewGameService.ts → src/core/service/index.ts (one verified cycle inside a mutually-dependent group of 10 files) — src/core/service/index.ts:13
What to do
- Break each cycle by extracting the shared piece into a module both sides can import.
S1 · Web-Security Posture
- `https://cdnjs.cloudflare.com/ajax/libs/materialize/1.0.0/js/materialize.min.js` is executed by this page with no Subresource Integrity. Whoever can answer that request — the CDN, anyone who compromises it, anyone on the network path — runs arbitrary script in this page's origin, with its session. 2 such include(s) across the repository's markup. — src/app/client/index.html:7
- `app.listen(…)` serves plain HTTP on a network address, and nothing in its package enforces HTTPS: no TLS served (`https.createServer`, Fastify `https`, Nest `httpsOptions`), no redirect of plain requests to `https://`, no `Strict-Transport-Security` (helmet sends it by default), and no TLS-terminating proxy configuration committed beside it — so a browser may talk to it in clear text. (−2.0 on this card.) — src/app/server/SudokuServer.ts:10
What to do
- Pin third-party scripts and verify them: name an exact version in the URL and add an `integrity="sha384-…"` hash alongside `crossorigin="anonymous"` (both are required — an integrity hash on a cross-origin script without `crossorigin` is not evaluated, it blocks the script). Where the vendor ships a continuously-updated loader and publishes no stable hash (tag managers, analytics, chat widgets), Subresource Integrity is not available: constrain it instead with a `Content-Security-Policy` that names the exact origins allowed to execute, and drop the script from the pages that do not need it. Where the page is shipped inside a package that others host, prefer vendoring the asset and serving it from the app’s own origin, so no consumer inherits a third-party dependency they did not choose.
- Enforce HTTPS on each listed server: serve TLS itself, or redirect plain requests to `https://` and send `Strict-Transport-Security` (`helmet()` does by default) behind the TLS-terminating proxy — and commit that proxy's configuration beside the service. A server only this machine reaches should bind `127.0.0.1`.
X1 · Async correctness
X12 · Unreachable branch
X13 · Undrained process stream
X14 · Bypassable address classification
X15 · Unvalidated length from an untrusted reader
X16 · Unfloored truncation loop
X17 · Uncapped recursion over a caller-supplied document
X18 · Disposal-pattern correctness
X19 · Unrestored process-global state
X21 · Side-effecting pattern guard
X22 · Contradicted release guard
X23 · Unguarded diagnostic materialisation
X24 · Document value interpolated into markup unescaped
X25 · Inert configuration knob
X28 · Index access outside its own emptiness guard
X29 · Per-element action decided by a fixed element
X3 · Exception handling
X30 · Support guard that admits what it rejects
X5 · Nullable reference types
- 0/1 of this repository's type-checking configuration(s) turn on strict null checking (`"strict": true`, or `"strictNullChecks": true`). A configuration that states neither is counted as OFF, because off is tsc's own default; a solution-style one whose `"files"` is empty and whose `"references"` point at other projects is in neither number, because it checks no source itself. Where it is off, `string` admits `null` and `undefined`: passing a value that is null compiles silently and throws on the first property access.
What to do
- The findings name the configuration each number was taken from and, for the assertions, the files that hold them. Turn null checking on where it is off — `"strict": true` in the base tsconfig that the others extend switches `strictNullChecks` on with the rest of the family — and then resolve the assertions rather than adding to them. A `!` on a value the checker could show to be null is a promise the author cannot check from where they are standing, and each one is a `TypeError: Cannot read properties of null` waiting for the path that makes it true; where the value genuinely cannot be null, say something the checker can see instead (narrow it with a test, make the property required, drop the `?`).
WCAG coverage — what static analysis assessed
| Dimension | WCAG 2.2 A/AA criteria | Coverage |
|---|---|---|
| AC2 · Forms & labels | 1.3.1, 3.3.2, 4.1.2 | Partial signal |
| AC3 · Page structure | 1.4.4, 2.2.1, 2.4.1, 2.4.2, 3.1.1, 4.1.2 | Partial signal |
| AC5 · ARIA correctness | 4.1.2 | Partial signal |
| AC6 · Visual & motion safety | 1.4.3, 2.4.7 | Partial — literal CSS only |
| AC7 · A11y enforcement | enforcement — no page criterion | Enforcement posture (process) |
Reference — by lens
| Lens | Score | Rating | Impact |
|---|---|---|---|
| Code Health | 75% | Adequate — gated by X5 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Architecture | 69% | Adequate | Acceptable, with room to improve. |
| Maturity | 40% | Weak — gated by D34, M2 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Readiness | 17% | Critical — gated by D8, D9, R4, P1, P3 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Security | 39% | Weak — gated by D30, C2 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Accessibility | 61% | Adequate — gated by AC3 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Performance | 100% | Exemplary | Strongest area. |
Unscored — 1 check(s) recorded observations but carry no score
- D12 Dependency Hygiene — 2 observation(s) recorded · Dependency currency not established — no reader for this repository's lockfile format
Not evidenced — 3 control(s) we could not find positive evidence for
- P4 Deployment & Rollback — not evidenced — no deploy/rollback/approval signal in the repo; absence of evidence is not evidence of a manual release
- P5 DR & Backup — not evidenced — repo shows no backup/RTO/RPO controls; absence of evidence is not evidence of a working control
- P6 Release Hygiene — not evidenced — no changelog, version stamp or semver release tag in the repo
Not included — 57 check(s) not relevant to this codebase
- AC1 Text alternatives — No image/media element found in the parsed markup — AC1 not applicable here.
- AC4 Keyboard semantics — No interactive element found in the parsed markup — AC4 not applicable here.
- AX1 Captive dependencies — Not applicable: NestJS makes a provider that injects a request-scoped one request-scoped itself (scope bubbles up the injection chain), and gives every consumer its own transient instance by contract.
- AX2 Stateful singletons — Not applicable: TypeScript/JavaScript runs each process's requests on one event loop, so no two requests write a shared object at the same instant (interleaving across an await is a different defect).
- AX5 Architecture & structure — not assessed — architecture style/structure is computed from a project graph (projects, types, module namespaces) that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- AX7 Slice cohesion — not applicable — not a vertical-slice architecture
- AX8 Test isolation — no test/production split to check
- AX9 CQS / query purity — no CQRS query handlers detected — query purity is not applicable to this codebase
- AXB2 Runtime readiness — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- AXR1 Runtime accessibility — the dev server did not expose a crawlable HTTP endpoint in time — no runtime evidence This is a statement about this run, not a statement about your application: nothing here says the surface is inaccessible, only that it was never rendered.
- C1 Data Protection — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no data at rest for these controls to protect. If it does persist personal data (through a hosted backend configured outside this repository, for instance), the controls belong to wherever that data is stored.
- C3 Audit Trail — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no sensitive data whose changes an audit trail would record. If it does (through a hosted backend configured outside this repository, for instance), the trail belongs to wherever that data is stored.
- C4 Data Retention — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no personal data whose lifetime a retention limit would bound. If it does (through a hosted backend configured outside this repository, for instance), the limit belongs wherever that data is stored.
- C5 Data-Subject Rights — No personal data detected in a persisted data model — no PII-named field (email, firstName, dateOfBirth, phoneNumber, …) or stored credential on a TypeORM/MikroORM/sequelize-typescript/NestJS-Mongoose entity, a Mongoose schema, a Sequelize or Drizzle table, a Knex migration or a Prisma model — and no database or data-store client in the source either, so this repository keeps no personal data for a data subject to erase, export or consent over. If it does (through a hosted backend configured outside this repository, for instance), the rights are served wherever that data is stored.
- D10 Test Quality — No tests were found in the analyzed repository to assess for quality.
- D11 Test Reliability — No test suite was found to re-run, so reliability couldn't be assessed. Two searches produced that zero and both came back empty: the classifier that reads the loaded workspace recognised no suite it could run, and a walk of the source on disk — which covers the JS/TS `*.test.*` and `*.spec.*` conventions and probes for a Pester suite — found no test source in any other ecosystem either. Neither search reaches a suite that is missing from the loaded workspace and carries no name either walk recognises, so this is 'no suite found by those two searches', not a verdict that the repository has none.
- D14 License Compliance — npm licences not graded — this npm repository commits no lockfile this pass can resolve
- D16 Bus Factor — single-contributor repository — bus factor is not applicable
- D18 Solution Shape — D18 scores the shape of a .NET solution; this repository has no .NET solution or project files, so the dimension does not apply.
- D22 Internal API Consistency — The exposed public-API surface could not be collected — no C#/VB projects loaded.
- D23 Boundary Type-Coupling — No bounded-context organisation was detected either — neither a context-shaped layout, nor 2+ sibling source directories each declaring an aggregate root, nor 2+ projects each declaring an entity of their own. Declaring this codebase's bounded contexts (≥2) would let cross-boundary type coupling be assessed. Declare them in `.codehealth/config.yaml` at the repository root (create it if absent), mapping each context name to the module-path or namespace prefixes that belong to it — e.g. `architecture:` → `contexts:` → `Billing: ["src/billing", "Acme.Billing"]`, `Catalog: ["src/catalog", "Acme.Catalog"]`.
- D24 Comment Value — No inline comments to assess — comment value is not applicable here.
- D25 ADR Conformance — no ADRs to check
- D27 Navigability — D27 counts a call into the standard library or a dependency as unresolved for this repository's language (.html,.ts), so too few call sites counted as resolved to assess navigability. Not scored: this is a gap in the analyzer, not a verdict about this repository.
- D31 IaC & Container Security — No Infrastructure-as-Code or container manifests found (Dockerfile, Docker Compose, Terraform, Kubernetes/Helm, CloudFormation, ARM, Bicep, Ansible); nothing to scan.
- D32 Data Compliance (PII/GDPR) — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that.
- D36 Supply-chain Provenance & Signing — No CI/build pipeline found (.github/.forgejo/.gitea workflows, .circleci, .buildkite, .woodpecker, .teamcity, .gitlab-ci.yml, .travis.yml, bitbucket-pipelines.yml, .drone.yml, .cirrus.yml, .woodpecker.yml, appveyor.yml, azure-pipelines*.yml, .pipelines/, .vsts-ci/, .azuredevops/, Jenkinsfile); there is no build to attest provenance for.
- D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
- D39 IL Efficiency — D39 measures the IL emitted by a .NET build; this repository has no .NET solution or project files, so the dimension does not apply.
- D4 Code Duplication — This repository's production source (.ts) is not read by D4's token comparison, which compares .NET source: duplication in it is measured by R10 Code Duplication, the frontend lens's card running the same clone algorithm over the JS/TS token stream. Not scored here — read the R10 card for this repository's duplication.
- D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
- D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
- D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
- D5 Coupling — Not applicable — this npm build ships 1 production module(s), so there is no coupling BETWEEN modules to measure. (Its test and non-production modules are not part of the shipped graph.)
- D7 Architectural Integrity — no checkable ADRs, and no project-reference graph for the cycle pass to read — so this dimension makes no claim about dependency cycles in either direction (where this repository's language has an import-cycle lens, cycles are reported there). Architectural integrity not assessed
- DM1 Domain Modelling — not scored — this repository shows none of the 3 signals this lens looks for
- ED1 Event-Driven — not scored — this repository shows none of the 3 signals this lens looks for
- ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
- ES1 Event Sourcing — not scored — this repository shows none of the 3 signals this lens looks for
- P12 CI test-gate honesty — no CI workflow found
- P7 Outbound HTTP resilience — no outbound HTTP usage detected — no HTTP client call or construction in the JavaScript/TypeScript source (service entry point: src/app/server/SudokuServer.ts:9 (NestFactory.create))
- P8 Schema migrations — no ORM, schema-migration tool or schema auto-create was found in this repository's dependency manifests or source, so there is no database schema for this check to judge
- P9 Domain vs controller coverage — no coverage report found on disk — produce a coverage report in a standard format (lcov — `vitest --coverage`, `jest --coverage`, `bun test --coverage --coverage-reporter=lcov`, or `nyc`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures, or wire coverage collection into CI, to enable this cross-layer check
- PF1 Benchmark discipline — Not applicable: no benchmark suite was found. This check searched for tinybench, mitata, benchmark.js, benny or vitest `bench(...)` calls in files that import them (or `*.bench.*` files), or one of those in a REDACTED, and for a `*benchmark*` script that this repository's CI runs. Benchmarks are credited as a bonus, so their absence is neither scored nor deducted.
- PF2 Allocation hygiene — Not applicable: TypeScript/JavaScript runs on a garbage-collected runtime that gives a program no allocation-control idiom to choose on a hot path — no pools, stack allocation or value types — so allocation awareness is not something this code can be rated on.
- R11 Import Boundaries — No recognizable feature-sliced/layered src layout — boundary rules not applicable.
- SC1 Supply-chain hygiene — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X10 Duplicated predicate — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X2 Cancellation propagation — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- X20 Mistyped argument guard — This check asks whether an argument guard reports an EMPTY value as a NULL one, which needs a language that throws a null-specific argument exception — .NET's ArgumentNullException, the JVM's NullPointerException, Dart's ArgumentError.notNull. This repository contains none of those languages: the ones it is written in have a single exception for a bad argument, so there is no pair of exceptions to confuse and nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
- X26 Unsynchronised callback handoff — Not applicable: this check looks for a collection written by a callback on one thread while the body waiting on it touches it on another, and in this repository's languages no collection is reachable from two threads at once. TypeScript/JavaScript runs every callback on the one thread that owns its objects: a callback runs only when the body waiting on it has yielded, never alongside it, and a worker thread receives a COPY of what it is sent. A SharedArrayBuffer carries raw bytes, never an Array, Map or Set, so no collection is reachable from two threads at once. Not a gap in the analyzer and not a finding about your code.
- X27 Collection changed while being enumerated — Not applicable: this check looks for a loop whose body adds to or removes from the very collection the loop is walking, invalidating the enumerator it holds, and in this repository's languages that cannot happen. JavaScript and TypeScript have no iterator that a change can invalidate: an `Array` is walked by index against its live length, and a `Map` or `Set` by the ECMAScript specification's live entry list, so a body that adds to, removes from or empties what it walks raises nothing — every loop form (`for…of`, `for…in`, `forEach`, `map`, `filter`, `reduce`, `entries()`) on every built-in collection (`Array`, `Map`, `Set`, plain objects, `URLSearchParams`, `Headers`, `FormData`) runs to completion. Such a loop can still skip an element or never end, which is a different defect and not the one this check asks about. Not a gap in the analyzer and not a finding about your code.
- X32 Type resolved by simple name across every loaded assembly — This check is about how a .NET program searches the assemblies loaded into its process for a type, and this repository contains no .NET source, so there is nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
- X4 Structured logging — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- X6 Hand-rolled structured-format parsing — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X7 Silent fallback defaults — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X9 Subsumed condition operand — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
Appendix A — Findings (grouped)
Critical — 42 finding(s)
- REDACTED
- REDACTED
- REDACTED
- REDACTED
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- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
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- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- Import cycle (2 files) src/core/common/errors/CellValueError.ts:1
- Import cycle (2 files) src/core/service/index.ts:13
- <html> without a lang src/app/client/index.html:1
- No automated tests
- Unlisted import 'socket.io' src/app/server/gateways/SudokuEventGateway.ts:21
Serious — 31 finding(s)
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- Page without a main landmark src/app/client/index.html:1
- Accessibility enforcement below the top rung
- No authorization src/app/server/SudokuServer.ts:9
- No CI pipeline
- Duplicated block (14 lines × 2 locations) src/core/service/services/game/JoinPlayerGameService.ts:6
- Duplicated block (11 lines × 4 locations) src/core/service/services/game/CreateNewGameService.ts:6
- Duplicated block (8 lines × 5 locations) src/app/server/gateways/SudokuEventGateway.ts:81
- Duplicated block (7 lines × 5 locations) src/core/service/services/game/CreateNewGameService.ts:10
- Duplicated block with local edits (5 matched lines × 2 locations) src/adapter/store/InMemoryGameStoreAdapter.ts:13
- Duplicated block (5 lines × 6 locations) src/app/server/gateways/SudokuEventGateway.ts:75
- Test Coverage
- No test script
- Unused dependency '@nestjs/platform-express'
- Unused dependency '@nestjs/platform-socket.io'
- Unused dependency 'class-transformer'
- Third-party script without Subresource Integrity src/app/client/index.html:7
Minor — 15 finding(s)
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- Orphaned file src/app/server/gateways/SudokuEventGateway.ts:1
- Orphaned file src/app/server/modules/SudokuModule.ts:1
- No ADRs found
- Orphaned files with no living knowledge
- No tests found
- No ADRs
- No architecture diagram/doc
- No SAST
- No app-layer HTTPS enforcement detected src/app/server/SudokuServer.ts:10
- Strict null checking is not enabled everywhere the repository type-checks
Appendix B — Reproduction & audit trail
| Dimension | Tool | Version | Command | Findings | Raw output |
|---|---|---|---|---|---|
| D28 · Secrets (history) | gitleaks | — | gitleaks detect --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-afd17383de3f46e580e7b6c551483b45/history.json --exit-code 0 --source . | 0 | artifacts/raw/gitleaks-history.json |
| D28 · Secrets (history) | gitleaks | — | gitleaks detect --no-git --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-afd17383de3f46e580e7b6c551483b45/tree.json --exit-code 0 --source . | 0 | artifacts/raw/gitleaks-tree.json |
| D29 · Static Analysis (SAST) | semgrep | — | semgrep --config /opt/semgrep-rules/security-audit.yml --config /opt/semgrep-rules/owasp-top-ten.yml --config /opt/semgrep-rules/watchdog-sast.yml --json --quiet --timeout 10 --timeout-threshold 3 --metrics off . | 0 | artifacts/raw/semgrep.json |
| D30 · Dependency Vulnerabilities | trivy | — | trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update | 57 | artifacts/raw/trivy-fs.json |
| D31 · IaC & Container Security | trivy | — | trivy: not applicable — No Infrastructure-as-Code or container manifests found (Dockerfile, Docker Compose, Terraform, Kubernetes/Helm, CloudFormation, ARM, Bicep, Ansible); nothing to scan. | 0 | — |
| D32 · Data Compliance (PII/GDPR) | semgrep | — | semgrep: not applicable — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that. | 0 | — |
| D36 · Supply-chain Provenance & Signing | provenance | — | provenance: not applicable — No CI/build pipeline found (.github/.forgejo/.gitea workflows, .circleci, .buildkite, .woodpecker, .teamcity, .gitlab-ci.yml, .travis.yml, bitbucket-pipelines.yml, .drone.yml, .cirrus.yml, .woodpecker.yml, appveyor.yml, azure-pipelines*.yml, .pipelines/, .vsts-ci/, .azuredevops/, Jenkinsfile); there is no build to attest provenance for. | 0 | — |
| D37 · Vulnerability-disclosure Policy | disclosure | — | disclosure: not applicable — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed. | 0 | — |
| D40 · Network Egress Confinement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here. | 0 | — |
| D41 · Kernel & Syscall Confinement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here. | 0 | — |
| D42 · Runtime Threat Enforcement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here. | 0 | — |
| D43 · Malicious Dependencies | trivy | — | trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update | 0 | artifacts/raw/trivy-fs.json |