Public report — stride, published 5 Aug 2026. Concrete security findings (CVE IDs, secret matches, dependency versions) are hidden in this version; ask the repo owner for the full report.
Watchdog 05-08-2026 @ 14:41 UTC Public
Code Health Audit

Stride3d/stride

46% Weak
CriticalWeakAdequateStrongExemplary
upper third — near Adequate

Very large · 703,047 LoC · 115 projects · rebuild ~10.4 person-years · weakest lens: Code Health (39%)

Grounded in facts. Every number here is computed, not narrated — reproducible, tool-backed, and traceable to a line of code. How to trust this ▸

66/70dimensions tool-verifieddeterministic · confidence 1.0 · 4 LLM-assisted, advisory
3547findings with an exact file:lineof 3583 — the remainder are repo-wide signals (a dimension-level measurement, not a single line); open any file:line and verify
70/109dimensions across the health lenses703047 LoC · 115 projects — wide & deep

Executive summary

Read through the Production lens — the standard calibration. *Green* means good enough to run in production. The score is absolute and comparable across repos.

stride3d/stride carries serious risk (46%). Several issues below can materially affect reliability, security, or the cost of change and warrant near-term attention.

It is strongest in Architecture (97%) — the structure is clean and changes stay contained.

The area that most needs attention is Code Health (39%) — changes there are slower and more error-prone. Readiness (47%) is the next concern — operating, monitoring and recovering the system safely is harder.

Leadership focus, highest impact first: TypeScript for the frontend (Type Safety); Break down the listed branch-heavy functions (Cyclomatic Complexity); Thread a CancellationToken through async methods so work stops… (Cancellation propagation).

For scale: Very large (~703,047 production lines); rebuilding it from scratch would take roughly ~10.4 person-years (~6–20 engineers). Approximate, ±~30%.

It builds on a genuinely strong Architecture foundation (97%); the priorities above are the highest-leverage way to bring the rest up to that level.

How the score is built — each lens's share of the headline Width is the lens's weight in the worst-heaviest fold (the weakest area pulls hardest); colour is that lens's own band. A lens fixes the score in proportion to its width.
Code Health 39% · 46% weightReadiness 47% · 25% weightAccessibility 48% · 14% weightSecurity 53% · 8% weightPerformance 64% · 4% weightMaturity 70% · 2% weightArchitecture 97% · 1% weight

Raise Code Health 39 → 70 (the Healthy floor) ⇒ headline 46 → ~52.

Code composition — where the lines go
Business logic 23%Plumbing 51%Tests 12%Generated 14%Analyzers 1%
Rebuild cost & value ~ Modeled — €500,000–€2,500,000
Cost to rebuild€500,000–€2,500,000 (5.0–15.9 person-years (8,316–26,780 h), ~6–20 engineers)
Domain complexityStandard — harder problems cost more per line
Quality factor0.7× (at 46% quality) — the last 20% of quality is most of the work
Size & shapeVery large · 46% boilerplate · 22% straight-line · 32% branching logic
Dead frontend code~3477 LoC unreachable (2 file(s)) — that slice of this estimate buys code with zero runtime value; deleting it is the cheapest win in this report (the R7 card lists every file)

This codebase represents roughly ~10.4 person-years of build effort (about ~€1,500,000 to rebuild). Its weakest lens is Code Health at 39% — the part of that asset most exposed by the findings below.

How we model this: boilerplate at a scaffolding rate + logic × domain Standard (×1.1) — service/app × a 0.7× quality factor, at €60–95/h; indicative, ±~30%. Indicative only — most sensitive to the hourly rate and the domain tier (both tunable in config).

Top priorities

The highest-leverage moves; the full ranked list is in the Roadmap below.

1
Resolve the 1 NoWarnInCsproj finding(s) in Explicit Debt — start with Stride.VisualStudio.Package.csproj.
+5.1 pts · Low effort · Explicit Debt
2
Resolve the 17 EmptyCatchBlock finding(s) in Explicit Debt — start with Program.cs (2), MarkupExtensionHelper.cs (2), PackageBuilder.cs.
+5.1 pts · Medium effort · Explicit Debt
3
Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.
+6.4 pts · Medium effort · Type Safety

Diagnosis — what's actually going on

Value concentrated against a weak lens · High · Value at risk
This is a Very large asset (~10.4 person-years to rebuild), and its weakest lens is Code Health at 39%. The operational and business risk on an asset this size concentrates there — that's where remediation buys the most protection.
Evidence: valuation: Very large, ~10.4 person-years rebuild (703,047 LoC) · weakest lens: Code Health 39%
→ Direct remediation budget at Code Health first — highest risk-reduction per euro on an asset this size.
The top fix pays for itself · High · Economics
The top-ranked fix costs roughly 1–3 engineer-days once. Not doing it costs about 21.1–140.4 engineer-days every year, paid as drag on the ~421,145 lines this team changes annually — a bill that arrives whether or not anyone books it. On those figures the fix breaks even in roughly 1–2 months and is free after that. Method, stated so this is not read as a quotation: debt from the ranked task's effort band; interest = annual changed lines (measured, annualised from the 90-day window) ÷ an ASSUMED 150–400 lines per engineer-day × the 2–5% drag implied by the code-quality signals; breaking point = debt ÷ annual interest. A modelled planning range built from measured inputs and one named assumption — not a quotation, a valuation, or a certified figure.
Evidence: D15 churn: 103,844 line(s) changed over a 90-day window ⇒ ~421,145/year · D1/D2/D4/D6 code quality: averaging 7.4/10 ⇒ a 2–5% drag on each change · top-ranked remediation: Low effort ⇒ about 1–3 engineer-day(s)
→ Do the top-ranked fix now if this code will still be yours in 2 months.
Highest-leverage move · Medium · Leverage
Of everything flagged, the best return on effort is: Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up. The rest can wait behind it.
Evidence: priority ranking: top of 5 ranked by impact/effort
→ Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.
A velocity tax on every change · Medium · Economics
The code-quality signals (complexity, duplication, cohesion) average 7.4/10, which acts as a tax on every change in the weaker areas: modifications there plausibly cost on the order of 2–5% more than in clean code, and the tax compounds as the codebase grows. (A modelled estimate, not a measured fact.)
Evidence: D1/D2/D4/D6 code quality: averaging 7.4/10 across the code-quality signals actually measured
→ Pay it down where churn is highest — the hotspots — not everywhere; that's where the tax is actually paid.

Architecture — bounded-context dependency graph

Each box is a bounded context (its layer projects grouped, or a project count when large); arrows show dependencies between contexts. A shared kernel is where many arrows converge.

arch AssetCompiler AssetCompiler ctx:Stride Stride Cli · UI AssetCompiler->ctx:Stride ctx:BepuPhysics BepuPhysics BepuPhysics AssetCompiler->ctx:BepuPhysics ctx:Core.MicroThreading Core.MicroThreading MicroThreading AssetCompiler->ctx:Core.MicroThreading Assets.Tests Assets.Tests Assets.Tests2 Assets.Tests2 Audio.Tests Audio.Tests BepuPhysics.Tests BepuPhysics.Tests ConnectionRouter ConnectionRouter ctx:Core.Assets Core.Assets Assets ConnectionRouter->ctx:Core.Assets ctx:Engine Engine Engine ConnectionRouter->ctx:Engine Core.Assets.Editor.Tests Core.Assets.Editor.Tests Core.Assets.Quantum.Tests Core.Assets.Quantum.Tests Core.Assets.Tests Core.Assets.Tests Core.BuildEngine.Tests Core.BuildEngine.Tests Core.CompilerServices.Tests Core.CompilerServices.Tests Core.Design.Tests Core.Design.Tests Core.Mathematics.Tests Core.Mathematics.Tests Core.Presentation.Quantum.Tests Core.Presentation.Quantum.Tests Core.Presentation.Tests Core.Presentation.Tests Core.Quantum.Tests Core.Quantum.Tests Core.Tasks Core.Tasks Core.Tasks->ctx:Core.Assets Core.Tests Core.Tests Core.Translation.Extractor Core.Translation.Extractor ctx:Core Core Core Core.Translation.Extractor->ctx:Core ctx:Core.Design Core.Design Design Core.Translation.Extractor->ctx:Core.Design Core.Yaml.Tests Core.Yaml.Tests Debugger Debugger ctx:Assets Assets Assets Debugger->ctx:Assets Debugger->ctx:Core.MicroThreading Editor.Tests Editor.Tests EffectCompilerServer EffectCompilerServer EffectCompilerServer->ctx:Assets Engine.NoAssets.Tests Engine.NoAssets.Tests Engine.Tests Engine.Tests GameStudio GameStudio ctx:Assets.Presentation Assets.Presentation Presentation GameStudio->ctx:Assets.Presentation GameStudio->ctx:BepuPhysics GameStudio.AutoTesting GameStudio.AutoTesting GameStudio.Tests GameStudio.Tests Graphics.Tests Graphics.Tests Graphics.Tests.10_0 Graphics.Tests.10_0 Graphics.Tests.11_0 Graphics.Tests.11_0 Input.Tests Input.Tests Navigation.Tests Navigation.Tests PackageInstall PackageInstall Particles.Tests Particles.Tests Physics.Tests Physics.Tests Samples.Tests Samples.Tests Shaders.Spirv.Generators Shaders.Spirv.Generators Shaders.Tests Shaders.Tests StorageTool StorageTool ctx:Core.Serialization Core.Serialization Serialization StorageTool->ctx:Core.Serialization TemplateGenerator TemplateGenerator TemplateGenerator->ctx:Core Templates.Tests Templates.Tests TestRunner TestRunner TextureConverter.Tests TextureConverter.Tests UI.Tests UI.Tests VisualStudio.Commands VisualStudio.Commands VisualStudio.Commands->ctx:Core.Assets VisualStudio.Commands->ctx:Engine ctx:Stride->ctx:Core.Design ctx:Stride->ctx:Engine ctx:Assets->ctx:Stride ctx:Assets->ctx:BepuPhysics ctx:Assets->ctx:Core.Assets ctx:Assets->ctx:Engine ctx:Foundation Foundation Foundation ctx:Assets->ctx:Foundation ctx:Core.Assets.Editor Core.Assets.Editor Editor ctx:Assets.Presentation->ctx:Core.Assets.Editor ctx:Assets.Presentation->ctx:Core.MicroThreading ctx:Editor Editor Editor ctx:Assets.Presentation->ctx:Editor ctx:BepuPhysics->ctx:Core.MicroThreading ctx:BepuPhysics->ctx:Engine ctx:Core.Assets.Editor->ctx:Core.Assets ctx:Core.Design->ctx:Core.MicroThreading ctx:Core.Design->ctx:Core.Serialization ctx:Core.MicroThreading->ctx:Core ctx:Editor->ctx:Stride ctx:Editor->ctx:Assets ctx:Editor->ctx:BepuPhysics ctx:Editor->ctx:Core.Assets.Editor ctx:Editor->ctx:Core.MicroThreading ctx:Engine->ctx:Core.MicroThreading ctx:Foundation->ctx:Core.Serialization ctx:Launcher Launcher Launcher ctx:Launcher->ctx:Core ctx:Launcher->ctx:Core.Design ctx:Launcher->ctx:Core.Serialization __more__ +124 more contexts

Architecture — module dependency matrix

439 modules, 2257 dependencies — 21 dependency cycles, shown as the red cell(s) above the diagonal. Rows and columns are the same modules, ordered so that a module only depends on ones above it. A cell means the row depends on the column, and its number is how many type pairs create that dependency. Read one thing: is anything above the diagonal? A mark there is a dependency cycle. (A cycle is all this shows — an unusual but cycle-free dependency sits below the diagonal like any other.)

…ride.Core.Collections…ride.Core.Mathematics…sentation.Collections…ride.Core.DiagnosticsStride.Core.StorageStride.Core.Reflection…erialization.ContentsStride.Core.Quantum…de.Core.SerializationStride.Core.IO…ride.Core.BuildEngine…Presentation.ServicesStride.Core.Settings….Core.Assets.Compiler….Core.Assets.AnalysisStride.Core.AssetsStride.Core…e.Core.Assets.Quantum…esentation.ViewModels…ride.Shaders.Compiler…Presentation.CommandsStride.Shaders…sets.Editor.ViewModel…Rendering.Compositing…ssets.Editor.ServicesStride.Rendering…s.GameEditor.ServicesStride.GraphicsStride.GamesStride.UIStride.EngineStride.AssetsStride.Assets.ModelsStride.BepuPhysics…resentation.ViewModelStride.Editor.Preview…ide.Editor.Thumbnails…rchyEditor.ViewModels…s.UIEditor.ViewModels…yHierarchyEditor.Game…ride.Core.Collections1…ride.Core.Mathematics2…sentation.Collections3…ride.Core.Diagnostics4Stride.Core.Storage5Stride.Core.Reflection6…erialization.Contents7Stride.Core.Quantum8…de.Core.Serialization9Stride.Core.IO10…ride.Core.BuildEngine11…Presentation.Services12Stride.Core.Settings13….Core.Assets.Compiler14….Core.Assets.Analysis15Stride.Core.Assets16Stride.Core17…e.Core.Assets.Quantum18…esentation.ViewModels19…ride.Shaders.Compiler20…Presentation.Commands21Stride.Shaders22…sets.Editor.ViewModel23…Rendering.Compositing24…ssets.Editor.Services25Stride.Rendering26…s.GameEditor.Services27Stride.Graphics28Stride.Games29Stride.UI30Stride.Engine31Stride.Assets32Stride.Assets.Models33Stride.BepuPhysics34…resentation.ViewModel35Stride.Editor.Preview36…ide.Editor.Thumbnails37…rchyEditor.ViewModels38…s.UIEditor.ViewModels39…yHierarchyEditor.Game401541313192217514119551446172222221572212363131217617113118542413121424720351332381311513491332115610120324154310212062181043244524129176349441452633114610111166312013391721133231181983422134141179452122632141287314413131103421291017912222411123141152153291815252611184361171314112312324126945711114324221528115322441289223618131264115732828754114563157281101816221144343811911186126136321010129112+399 more modules (most-connected shown)

At a glance — Code Health · 39% · Weak · gated by R1

At a glance — Architecture · 97% · Exemplary

At a glance — Maturity · 70% · Strong

At a glance — Readiness · 47% · Weak · gated by D8, R4

At a glance — Security · 53% · Adequate · gated by D29, D36, C1

At a glance — Accessibility · 48% · Weak · gated by AC1

At a glance — Performance · 64% · Adequate

Security & Compliance — OWASP Top-10 mapping

Findings mapped to OWASP categories; the specific CVEs/secrets are in the Security dimension cards below and findings.md (redacted only on the public version of this report).

OWASP categoryFindingsSeverity
A03:2021 — Injection50High / Critical
A02:2021 — Cryptographic Failures2High / Critical
A04:2021 — Insecure Design1High / Critical

Roadmap

Begin by adopting TypeScript for the frontend, starting with a build-time typecheck and prioritizing the highest-traffic modules. Next, reduce cyclomatic complexity by refactoring branch-heavy functions to meet the target threshold. Then, improve async cancellation by threading CancellationToken through all relevant methods. Finally, address code completeness by finishing or removing unfinished stubs, and enable nullable reference types across all projects to resolve warnings rather than suppressing them.

Ranked by impact ÷ effort. "Helps" is the estimated gain on the 0–100 health score.

Do thisHelpsEffortDimension
Resolve the 1 NoWarnInCsproj finding(s) in Explicit Debt — start with Stride.VisualStudio.Package.csproj.+5.1 ptsLowExplicit Debt
Resolve the 17 EmptyCatchBlock finding(s) in Explicit Debt — start with Program.cs (2), MarkupExtensionHelper.cs (2), PackageBuilder.cs.+5.1 ptsMediumExplicit Debt
Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.+6.4 ptsMediumType Safety
Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.+6.4 ptsMediumCyclomatic Complexity
Thread a CancellationToken through async methods so work stops promptly on cancellation.+6.3 ptsMediumCancellation propagation
Finish or delete the unfinished stubs (NotImplementedException / empty / constant-returning bodies) — they are dead surface that looks live.+6.2 ptsMediumIncompleteness & stubs
Enable <Nullable>enable</Nullable> across all projects and resolve warnings rather than suppressing with `!`.+6.2 ptsMediumNullable reference types
Sync-over-async (deadlock risk)+6.2 ptsMediumAsync correctness

File quality

Per-file score 0–10 — a quality signature. Of 1124 files carrying findings, judged against the Production bar: 1% slop · 55% mixed · 44% near-clean.

FileScoreBandWorst signal
sources/engine/Stride.Graphics.Regression/GameTestBase.cs1.0SlopExplicit Debt: EmptyCatchBlock
sources/engine/Stride.Games/GraphicsDeviceManager.cs1.1SlopExplicit Debt: EmptyCatchBlock
sources/core/Stride.Core.Design/Reflection/AssemblyContainer.cs1.4SlopExplicit Debt: EmptyCatchBlock
sources/assets/Stride.AssetCompiler/PackageBuilder.cs1.6SlopExplicit Debt: EmptyCatchBlock
sources/core/Stride.Core.Design.Tests/TestUPath.cs1.8SlopTest Quality: No assertions (empty test): TestUPathHasDrive
sources/shared/Stride.NuGetResolver/RestoreHelper.cs2.2SlopData Compliance (PII/GDPR): High: watchdog-sensitive-personal-data-in-log
sources/tools/Stride.TemplateGenerator/TemplatePreprocessor.cs4.3MixedSecrets (history): Secret: generic-api-key
sources/core/Stride.Core.Yaml/Serialization/Serializer.cs4.3MixedExplicit Debt: EmptyCatchBlock
.github/workflows/dep-astcenc.yml4.4MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag
.github/workflows/dep-bullet.yml4.5MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag
sources/presentation/Stride.Core.Translation.Presentation/MarkupExtensions/MarkupExtensionHelper.cs4.6MixedExplicit Debt: EmptyCatchBlock
.github/workflows/build-windows-full-msbuild.yml4.8MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag
.github/actions/stride-checkout/action.yml5.1MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag
.github/workflows/build-android.yml5.1MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag
sources/engine/Stride.Graphics.Regression/ImageTester.cs5.4MixedExplicit Debt: EmptyCatchBlock
sources/tools/Stride.TextureConverter/Frontend/TextureTool.cs5.5MixedCyclomatic Complexity: TextureTool.FindSpriteRegion (cyclomatic 19)
.github/actions/stride-workload/action.yml5.8MixedStatic Analysis (SAST): High: run-shell-injection
.github/workflows/build-assembly-processor.yml5.8MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag
.github/workflows/build-ios.yml5.8MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag
.github/workflows/build-launcher.yml5.8MixedStatic Analysis (SAST): High: github-actions-mutable-action-tag

Methodology & how to trust this report

Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 66 of 70 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 4 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.6 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.

Every figure here is one of three kinds, and we label which: ✓ Measured — a deterministic fact (LoC, complexity, coverage); ~ Modeled — an estimate from a stated model (cost, effort, value-at-risk), always a range with its assumptions, never a precise fact; ◐ Advisory — an LLM prose judgement. We never present a modelled estimate as if it were measured. Perfect or absent scores carry their provenance too (ADR-0011): ✓ Tool-verified means the property itself was measured across the surface; ○ Nothing flagged means the probes came back clean — a claim bounded by what a repository can show; ⊘ Not evidenced means a working control (a tested restore, an automated rollback) showed no positive evidence — absence of evidence is not evidence of a control, so it's excluded from the score rather than awarded a spurious 10; ◐ Sampled · advisory marks an LLM verdict over a bounded sample — advisory, never a deterministic measurement.

What we checked — 70 dimensions across the health lenses
D1D2D3D4D5D6D8D9D10D12D13D14D15D16D17D18D19D20D21D22D24D26D27D28D29D32D35D36AC1AC2AC3AC6AC7AX10AX3AX4AX5AX6AX8C1C4GD1IC1M1M2M3M4P1P10P2P3P4P6P7PF1PF2PF3R1R10R2R3R4R7R9S1X1X2X3X4X5

Each chip is a dimension scored from real signals across architecture, testing, dependencies, security & compliance, documentation, git-history and code quality — in one coherent pass. A surface report typically covers a handful.

How to trust any code-health report — three questions
  1. Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 3547 of 3583 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line. (Every path in this report is repo-relative by construction: paths are normalized at the producer and the report is rejected if any rooted path leaks through.)
  2. Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
  3. Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.

This report answers yes to all three. That's the bar to hold any assessment to.

Tools & methods

The actual versions used this run (captured at analysis time) — re-run on the same commit for the identical score.

MethodBacksVersionEvaluator
Roslyn static analysisComplexity, cohesion, coupling, dead code, API surface, layering5.3.0✓ deterministic
Native secret scannerHardcoded secrets / credentials1.0.0✓ deterministic
jscpdCode duplication✓ deterministic
Coverage (coverlet / dotnet-coverage)Line & branch coverage10.0.302✓ deterministic
NuGet / dotnetOutdated, vulnerable & deprecated dependencies10.0.302✓ deterministic
git / LibGit2SharpChurn hotspots, knowledge concentration, history2.43.0 · 0.31.0✓ deterministic
gitleaks · semgrep · trivySecrets in history, SAST, CVEs, IaC & container, PII / GDPR1.86.0 · 0.69.3✓ deterministic
LLM (sampled · advisory)Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurementLocal LLM◐ LLM · sampled · advisory

Every finding is locatable in findings.md. Run 019fd25f-aa93-7f2d-974a-edc9efa4921a.

The exact command behind every deep-scan dimension — tool, version, invocation and retained raw output — is in Appendix B — Reproduction & audit trail.

Run transparency — what happened this run

A clean run — every tool resolved and ran, and every applicable dimension was measured at full confidence. No scanner was unavailable, no analysis timed out or crashed, and nothing fell back to a degraded estimate.

When something does degrade — a missing scanner, a shallow clone, an LLM hiccup — it is named here explicitly and its exact cause recorded in diagnostics.md, never absorbed silently into the score.

Repo exclusion declarations: 1 pattern(s) declared (.gitattributes linguist-generated/vendored, .editorconfig generated_code) excluded 0 source file(s) from code-quality scoring. Declarations are the repo's own visible statement that a tree is machine-written or vendored — auditable in any diff, honored by GitHub the same way.

Limitations & what we did not check

Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.

Per-dimension blind spots

For each dimension that was measured, what a static, repo-only scan structurally cannot see — the honest edge of the measurement, not a failure of it.

  • D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
  • D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
  • D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
  • D4 Code Duplication: Duplication is token-similarity (jscpd) — it finds copy-paste, not semantic duplication expressed differently. Committed machine-written code (scaffolded migrations, designer/codegen output, protobuf/OpenAPI stubs, model snapshots) is EXCLUDED — its repetition is the tool's, not the team's — so the score reflects hand-written duplication only.
  • D5 Coupling: Coupling is measured between projects/assemblies — runtime coupling through DI, reflection, messaging or shared databases is invisible to a static reference graph.
  • D6 Cohesion (LCOM4): LCOM4 cohesion is syntactic — it infers connectivity from which methods touch which fields/methods by name, not from real runtime behaviour or intent.
  • D8 Code Coverage: Coverage is measured by building and running the test suite inside Watchdog's isolated image — the target repo is never modified, and nothing on your systems runs. So coverage exists only when the suite builds and runs within the inline time budget; one that needs external services, can't build, or exceeds the budget yields no coverage (D8 then degrades to not-measured, not a low score). Line coverage also says nothing about assertion quality.
  • D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
  • D10 Test Quality: Assertion density is structural — it cannot tell a meaningful behavioural assertion from a trivial one, only that an assertion is present.
  • D12 Dependency Hygiene: Dependency health reads manifests and lockfiles — a vulnerability in a vendored/copied dependency, or risk from how a dependency is actually used, is outside this view.
  • D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
  • D14 License Compliance: License compatibility is checked against declared package metadata and a policy — mislabelled or missing license metadata, and obligations that depend on how you distribute, are not resolved here.
  • D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
  • D16 Bus Factor: Bus-factor is a time-decayed model of commit attribution (who has recently, repeatedly worked a file), not comprehension — pairing, review and reading-without-committing spread knowledge it can't see; bot commits and shared accounts still distort it.
  • D17 Explicit Debt: Acknowledged-debt signals (TODO/FIXME, suppressions, dead code) are textual — undocumented debt that nobody marked, and debt that lives in design rather than annotations, is invisible. Committed machine-written code (scaffolded migrations, designer/codegen output, generated stubs) is excluded — it is never the team's dead code to delete.
  • D18 Solution Shape: Build integrity reflects whether the solution compiled in this environment — a build that needs a private feed, a specific SDK, or a generated file absent from the repo can read as broken when it is merely unreproducible here.
  • D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement.
  • D20 ADR Quality: ADR quality is an LLM read of the decision records present — it cannot know about decisions made and never recorded, and its verdict is sampled and advisory.
  • D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
  • D22 Internal API Consistency: API-surface coherence is an LLM judgement over a sample of the public surface — consistency of intent across the whole API is approximated, not exhaustively verified.
  • D24 Comment Value: Comment value (WHY vs WHAT) is an LLM judgement over a bounded sample — it is advisory and cannot weigh a comment against the precise code change it was written to explain.
  • D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
  • D27 Navigability: Indirection/navigability is structural — it measures hops to follow a call, not whether that indirection buys real flexibility or just ceremony.
  • D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
  • D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
  • D32 Data Compliance (PII/GDPR): PII/GDPR signals are heuristic pattern matches in code — they flag likely handling concerns, not legal compliance, and cannot trace where data actually flows at runtime.
  • D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
  • AC1 Text alternatives: Alt-text is detected structurally — the scan sees that an alternative EXISTS, not whether it meaningfully describes the image, and decorative-vs-missing is judged by attribute shape; runtime-injected images and a non-role=img decorative svg are out of scope. This is accessibility readiness, never a WCAG conformance claim.
  • AC2 Forms & labels: Label association is read from static markup — a label wired up at runtime (JS-set aria-labelledby, framework-injected ids) reads as missing, a present label says nothing about whether its text is correct. A known UI-library field component (e.g. a JSX <TextField>) is now checked conservatively — flagged only when it carries NO label/aria-label/aria-labelledby/id/name — but wrapper/context-labelled libraries (Chakra/Radix FormControl+FormLabel) aren't statically visible (possible false positive) and non-JSX lowercased components are still skipped. A clean result is "no unlabelled native control found", not a labelling proof.
  • AC3 Page structure: Page structure is read from the static markup tree — landmarks, headings and lang injected at runtime aren't seen, heading ORDER is checked structurally (not against the rendered visual hierarchy), and lang/title/main fire only on full documents, never partials, and the data-table check sees header-cell presence (a <th> exists), not whether each header correctly associates with its cells. Static readiness, not conformance.
  • AC6 Visual & motion safety: Contrast and motion safety are PARTIAL by construction — literal colours (hex/rgb/hsl/named) in inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS top-level declarations are read (same-rule/same-element colour+background pairs only); computed/runtime/theme colour, external-CDN stylesheets, CSS-in-JS dynamic (${…}) and nested-selector colours, cross-element pairs and image contrast stay out of reach, so a clean result is bounded by what the static CSS itself shows.
  • AC7 A11y enforcement: Enforcement is scored from in-repo config/CI evidence only — an a11y gate enforced in external tooling with no in-repo trace can't be credited, and a configured linter is presence, not proof the rules actually run or block a merge.
  • AX10 Code composition: Role is inferred from namespace/folder convention, not semantics — a domain concept living in a folder named "Services" reads as application, and the split is lines-of-code, not business value. The business-logic-share score is a SOFT, FLOORED signal: it contributes to the Architecture lens but is floored at the Critical gate, so an infrastructure-heavy design (a gateway, an ETL, a driver) is legitimately low without being nuked to zero.
  • C4 Data Retention: This control is scored from in-repo evidence only — its real-world effectiveness, exercised only at runtime, is outside a static scan.
  • M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.
  • P4 Deployment & Rollback: Approval/branch-protection rules live in repository settings the scan cannot see — only their in-repo evidence (config files, workflows) is checked, so a control enforced purely in the host's settings reads as "not evidenced".
  • P6 Release Hygiene: Rollback/observability controls are inferred from repo artefacts (pipelines, dashboards-as-code) — controls configured in external tooling, with no in-repo trace, cannot be credited.

The LLM boundary

LLM-set scores this run (6): D19, D20, D21, D22, D24, M4 (model: Local LLM). For these, a model reads a bounded sample and sets the numeric score (documentation, ADR quality, naming, comment value, onboarding) — D25 sets the ADR-conformance fraction over sampled code, D22 judges API accuracy over a sample. These are sampled and advisory by design: they vary at the margins between runs and are never a deterministic measurement. Every other score in this report is tool-computed at confidence 1.0.

Dimensions

D1 · Cyclomatic Complexity5.7 / 10Adequate✓ Tool-verified

What it measures: How tangled the control flow is — methods with many branches are hard to test and change.

Method: Cyclomatic complexity per method (1 + decision points), computed exhaustively across production source; test projects separated by convention. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 5.7 / 10 · rule-coverage 100% · ceiling Prevented

356 method(s) exceeded the cyclomatic complexity threshold of 15; the worst was IntrinsicTemplateExpander.TryGetOrGenerateIntrinsicsDefinition at 133. A further 41 method(s) were over the threshold but excluded as flat dispatchers (a long switch/match over independent cases: many branches, almost no nesting), the largest being SDLKeys.MapKey at 159 — they are counted neither in the figure above nor in this dimension's score.

IntrinsicTemplateExpander.TryGetOrGenerateIntrinsicsDefinition (cyclomatic 133)sources/shaders/Stride.Shaders.Parsers/Parsing/SDSL/AST/IntrinsicTemplateExpander.cs:50
ShaderCompiler.Compile (cyclomatic 121)sources/shaders/Stride.Shaders.Compilers/Direct3D/ShaderCompiler.cs:69
AccessorChainExpression.CompileHelper (cyclomatic 108)sources/shaders/Stride.Shaders.Parsers/Parsing/SDSL/AST/Expression.cs:789
EffectCompiler.Compile (cyclomatic 88)sources/shaders/Stride.Shaders.Compilers/EffectCompiler.cs:105
ShaderClass.ProcessNameAndTypes (cyclomatic 88)sources/shaders/Stride.Shaders.Parsers/Parsing/SDSL/AST/Shader.cs:95

+ 351 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 1 IntrinsicTemplateExpander.TryGetOrGenerateIntrinsicsDefinition… finding(s) in Cyclomatic Complexity — start with IntrinsicTemplateExpander.cs. — One of this dimension's main actionable groups (1 warning-level).
  2. Resolve the 1 ShaderCompiler.Compile (cyclomatic 121) finding(s) in Cyclomatic Complexity — start with ShaderCompiler.cs. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 AccessorChainExpression.CompileHelper (cyclomatic 108) finding(s) in Cyclomatic Complexity — start with Expression.cs. — One of this dimension's main actionable groups (1 warning-level).
  4. Enforce Cyclomatic Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d1_recommendation.md · top locations in Appendix A, every location in findings.md.

D2 · Cognitive Complexity4.5 / 10Weak✓ Tool-verified

What it measures: How hard the code is for a person to follow, beyond raw branching.

Method: Cognitive complexity per method (Sonar-style nesting-penalized score), computed exhaustively over production code, excluding test projects. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 4.5 / 10 · rule-coverage 100% · ceiling Prevented

724 method(s) exceeded the cognitive complexity threshold of 15; the worst was AssetPropertyPasteProcessor.Paste at 238.

Scanner.ReadString (cognitive 18) · ×2sources/shaders/Stride.Shaders.Parsers/Parsing/Scanners/Scanner.cs:58
AssetPropertyPasteProcessor.Paste (cognitive 238)sources/editor/Stride.Core.Assets.Editor/ViewModel/CopyPasteProcessors/AssetPropertyPasteProcessor.cs:154
AccessorChainExpression.CompileHelper (cognitive 223)sources/shaders/Stride.Shaders.Parsers/Parsing/SDSL/AST/Expression.cs:789
ShaderMixer.MergeClassInBuffers (cognitive 200)sources/shaders/Stride.Shaders.Compilers/SDSL/ShaderMixer.cs:401
EffectCompiler.Compile (cognitive 199)sources/shaders/Stride.Shaders.Compilers/EffectCompiler.cs:105

+ 718 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 2 Scanner.ReadString (cognitive 18) finding(s) in Cognitive Complexity — start with Scanner.cs, ScannerGeneric.cs. — One of this dimension's main actionable groups (2 warning-level).
  2. Resolve the 1 AssetPropertyPasteProcessor.Paste (cognitive 238) finding(s) in Cognitive Complexity — start with AssetPropertyPasteProcessor.cs. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 AccessorChainExpression.CompileHelper (cognitive 223) finding(s) in Cognitive Complexity — start with Expression.cs. — One of this dimension's main actionable groups (1 warning-level).
  4. Enforce Cognitive Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d2_recommendation.md · top locations in Appendix A, every location in findings.md.

D3 · God Classes9.2 / 10Exemplary✓ Tool-verified

What it measures: Over-large classes that try to do too much ("god classes").

Method: God-class detection by line and method-count thresholds per logical type (partial classes unified), filtered for generated code and registration/contract false positives. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 9.2 / 10 · rule-coverage 100% · ceiling Prevented

121 god class(es) detected.

TooManyMethods: IntrinsicImplementations · ×80sources/shaders/Stride.Shaders.Parsers/Parsing/SDSL/AST/IntrinsicImplementations.cs:0
FileTooLong: Stride.Core.Mathematics/Matrix.cs · ×29sources/core/Stride.Core.Mathematics/Matrix.cs:0
ClassTooLong: Predicates · ×12sources/engine/Stride.Rendering/Rendering/LightProbes/Predicates.cs:0

✓ On the Gold path — maintain.

Detailed fixes: d3_recommendation.md · top locations in Appendix A, every location in findings.md.

D4 · Code Duplication9.8 / 10Exemplary✓ Tool-verified

What it measures: Copy-pasted code that should be shared instead.

Method: Code duplication via token-stream sliding windows with type-aware normalization (locals masked, type names preserved), density-scored per KLoC of production code. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 9.8 / 10 · rule-coverage 100% · ceiling Verified

208 duplicated block group(s) detected.

Duplicated block (9 lines × 2) · ×22sources/core/Stride.Core.Mathematics/Color4.cs:920
Duplicated block (8 lines × 2) · ×22sources/core/Stride.Core.Mathematics/CollisionHelper.cs:1388
Duplicated block (6 lines × 2) · ×17sources/engine/Stride.Graphics/GeometricPrimitives/GeometricPrimitive.Teapot.cs:371
Duplicated block (10 lines × 2) · ×14sources/core/Stride.Core.CompilerServices/Analyzers/STRDIAG005ReadonlyMemberTypeIsNotSupported.cs:33
Duplicated block (11 lines × 2) · ×13sources/core/Stride.Core.Mathematics/Color4.cs:267

+ 40 more group(s) — more in Appendix A; the complete list is findings.md.

✓ On the Gold path — maintain.

Detailed fixes: d4_recommendation.md · top locations in Appendix A, every location in findings.md.

D5 · Coupling8.6 / 10Strong✓ Tool-verified

What it measures: Whether volatile projects sit underneath others that depend on them (so their churn ripples upward), and whether project dependencies form cycles. A widely-depended-on but stable shared/kernel project is healthy, not penalised.

Method: Dependency cycles via elementary-DFS over real .csproj references, plus Martin instability (afferent/efferent) per project. Exhaustive over the reference graph, deterministic.

Coverage: Exhaustive · type-level: afferent/efferent coupling + cycles computed over every production type — the population is all types, not a name convention.

Maturity: DocumentedVerifiedPrevented · effective 8.6 / 10 · rule-coverage 100% · ceiling Prevented

115 projects, 0 dependency cycle(s), 4 unstable depended-on project(s).

Off the main sequence: Stride.Editor.CrashReport · ×15
Unstable project Stride.Shaders.Generators
Unstable project Stride.Editor
Unstable project Stride.Assets.Models
Unstable project Stride.SpriteStudio.Offline

What to do

  1. Resolve the 15 Off the main sequence finding(s) in Coupling. — One of this dimension's main actionable groups (15 warning-level).
  2. Resolve the 1 Unstable project Stride.Shaders.Generators finding(s) in Coupling. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 Unstable project Stride.Editor finding(s) in Coupling. — One of this dimension's main actionable groups (1 warning-level).
  4. Enforce Coupling in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d5_recommendation.md · top locations in Appendix A, every location in findings.md.

D6 · Cohesion (LCOM4)9.6 / 10Exemplary✓ Tool-verified

What it measures: Whether a class's methods are focused on a single responsibility.

Method: LCOM4 cohesion per production class with at least two methods: connected components of methods sharing state or calls, computed syntactically. Deterministic, not a proxy.

Coverage: Exhaustive · type-level: LCOM4 cohesion computed over every production class — the population is all types, not a name convention.

Maturity: DocumentedVerifiedPrevented · effective 9.6 / 10 · rule-coverage 100% · ceiling Verified

35 of 1191 classes have LCOM4 above 3.

Low cohesion: EditorDialogService (LCOM4 13) · ×35sources/editor/Stride.Core.Assets.Editor/View/EditorDialogService.cs:34

✓ On the Gold path — maintain.

Detailed fixes: d6_recommendation.md · top locations in Appendix A, every location in findings.md.

D8 · Code Coverage2.1 / 10Critical✓ Tool-verified

What it measures: How much of the code is actually exercised by tests.

Method: Coverage from coverlet runs or committed reports (Cobertura/OpenCover/lcov), computed per-file with structured exclusions for generated, trivial, and glue code. When the suite can't be built/run in-image AND no report is committed, coverage is reported NOT-MEASURED (excluded from the score) with the precondition to make it measurable — never a LoC-ratio proxy folded in as if measured. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 2.1 / 10 · rule-coverage 100% · ceiling Verified

Line coverage 8.1%, branch coverage 7.2%.

What to do

  1. Enforce Code Coverage in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.

Detailed fixes: d8_recommendation.md.

D9 · Test Distribution10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether the test suite has a healthy mix of unit / integration / end-to-end tests.

Method: Test projects classified (Unit/Integration/BDD/E2E) from compiled metadata; test methods counted exhaustively across projects with placement-agnostic disk fallback. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

4217 test methods: 4217 unit, 0 integration, 0 BDD, 0 e2e.

✓ On the Gold path — maintain.

Detailed fixes: d9_recommendation.md.

D10 · Test Quality9.5 / 10Exemplary✓ Tool-verified

What it measures: Whether the tests truly assert behaviour rather than just running the code.

Method: Per-test assertions, skips, and mock references analyzed via Roslyn; structured skip-reason tags (BUG:/ENV:) separate documented deferrals from debt. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 9.5 / 10 · rule-coverage 100% · ceiling Prevented

153 skipped (70 with a documented reason), 23 zero-assertion, no mocking-framework packages referenced (hand-written doubles or no mocking) across 4311 tests.

No assertions (empty test): Finalizer_DeletesFile · ×22sources/core/Stride.Core.Tests/IO/TemporaryFileTests.cs:60
Skipped test: TestDirectory · ×83sources/core/Stride.Core.Tests/TestWatcher.cs:17
No assertions: Forget_WithRunningTask_DoesNotAwaitsources/core/Stride.Core.Design.Tests/Extensions/TestTaskExtensions.cs:28
Skipped (documented): TrimExcess_ReducesCapacity · ×70sources/core/Stride.Core.Tests/Collections/SortedListTests.cs:320

✓ On the Gold path — maintain.

Detailed fixes: d10_recommendation.md · top locations in Appendix A, every location in findings.md.

D12 · Dependency Hygiene10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether dependencies are current, secure, and not bloated.

Method: Manifest scan via dotnet list package across all projects; worst-signal-per-package deduction (saturating for vulnerabilities, capped-linear for deprecation/outdated) per KLoC. Exhaustive, deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Verified

0 outdated, 0 vulnerable, 0 deprecated packages.

✓ On the Gold path — maintain.

Detailed fixes: d12_recommendation.md.

D13 · Secret Scanning10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any secrets (keys, tokens, passwords) have leaked into the code.

Method: In-process native secret scanner (entropy plus signature patterns) across all tracked files; no external tool. A clean result is a measured 10, not no-data zero. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Prevented

Secret scan ran and found no leaked secrets.

✓ On the Gold path — maintain.

Detailed fixes: d13_recommendation.md.

D14 · License Compliance10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether the licenses of third-party packages are compatible with your policy.

Method: Third-party package licenses resolved from declared package metadata and checked against the configured policy (allow/deny/copyleft). Deterministic; clean = no incompatible license found at metadata depth.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Verified

0 of 16 packages use a banned license.

✓ On the Gold path — maintain.

Detailed fixes: d14_recommendation.md.

D15 · Churn × Complexity Hotspots9.8 / 10Exemplary✓ Tool-verified

What it measures: Files that change often and are also complex — the riskiest hotspots.

Method: Per production file churn times cyclomatic complexity over a rolling window, computed from git and Roslyn/JS/Razor analysis. Exhaustive, deterministic per commit date.

Maturity: DocumentedVerifiedPrevented · effective 9.8 / 10 · rule-coverage 100% · ceiling Documented

Top hotspots: sources/assets/Stride.Core.Assets/PackageSession.Dependencies.cs (14×66=924); sources/assets/Stride.AssetCompiler/PackageBuilderApp.cs (12×59=708); sources/assets/Stride.Core.Assets/PackageSession.cs (20×31=620)

Hotspot: sources/assets/Stride.Core.Assets/PackageSession.Dependencies.cs · ×10sources/assets/Stride.Core.Assets/PackageSession.Dependencies.cs

✓ On the Gold path — maintain.

Detailed fixes: d15_recommendation.md · top locations in Appendix A, every location in findings.md.

D16 · Bus Factor5.9 / 10Adequate✓ Tool-verified

What it measures: Whether knowledge is concentrated in too few people (the "bus factor").

Method: Living knowledge per author via time-decayed commit attribution (6-month half-life, focus weighting) across largest source files. Deterministic, avoids blame's mechanical-refactor false positives.

Maturity: DocumentedVerifiedPrevented · effective 5.9 / 10 · rule-coverage 100% · ceiling Documented

35 source file(s) have their living knowledge concentrated in one author (≥90% of recent, decayed contribution). The largest is sources/tools/Stride.TemplateGenerator/TemplatePreprocessor.cs.

Off-boarding risk: anonymized user #1

What to do

  1. Resolve the 1 Off-boarding risk finding(s) in Bus Factor. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d16_recommendation.md · top locations in Appendix A, every location in findings.md.

D17 · Explicit Debt8.9 / 10Strong✓ Tool-verified

What it measures: Acknowledged debt left in the code — TODOs, dead code, suppressed warnings.

Method: Roslyn syntactic debt markers (suppressions/TODO/FIXME/HACK/empty-catch/commented-code/Obsolete) plus SymbolFinder dead-code analysis; weighted-debt-per-KLoC density deducted 2.0x per unit. Deterministic, exhaustive.

Maturity: DocumentedVerifiedPrevented · effective 8.9 / 10 · rule-coverage 100% · ceiling Prevented

1877 deducted debt markers + 0 dead symbols across 573511 LoC (0.5/KLoC) → score 8.9.

EmptyCatchBlock · ×17sources/assets/Stride.AssetCompiler/PackageBuilder.cs:421
NoWarnInCsprojsources/tools/Stride.VisualStudio.Package/Stride.VisualStudio.Package.csproj:19
TodoComment · ×1258sources/assets/Stride.AssetCompiler/PackageBuilder.cs:297
CommentedOutCode · ×341sources/assets/Stride.AssetCompiler/PackageBuilderApp.cs:64
FixmeComment · ×67sources/assets/Stride.Core.Assets.Quantum/AssetCompositeHierarchyPropertyGraph.cs:563

+ 12 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 17 EmptyCatchBlock finding(s) in Explicit Debt — start with Program.cs (2), MarkupExtensionHelper.cs (2), PackageBuilder.cs. — One of this dimension's main actionable groups (17 issue-level).
  2. Resolve the 1 NoWarnInCsproj finding(s) in Explicit Debt — start with Stride.VisualStudio.Package.csproj. — One of this dimension's main actionable groups (1 issue-level).
  3. Resolve the 1258 TodoComment finding(s) in Explicit Debt — start with TestUPath.cs (24), LightSpotTextureProjectionRenderer.cs (19), TagTests.cs (14). — One of this dimension's main actionable groups (1258 warning-level).
  4. Enforce Explicit Debt in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d17_recommendation.md · top locations in Appendix A, every location in findings.md.

D18 · Solution Shape10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether the solution is laid out in a sensible, conventional structure.

Method: Solution structure: project count, decomposition, shell-project detection, build success (confirmed failures cap the score); traced to actual .sln files and binaries. Deterministic.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

115 projects, 5892 source files, 674720 hand-written lines of code (573511 production / 101209 test), plus 130639 generated (machine-written code — designer, scaffolded and tool-emitted files — excluded from quality), 1738 inter-project edges (build failed).

Monorepo: only 1 of 15 solutions was scored
Thin analysable surface across projects
Build did not complete in the analyzer

✓ On the Gold path — maintain.

Detailed fixes: d18_recommendation.md · top locations in Appendix A, every location in findings.md.

D19 · Documentation Quality / 10Strong◐ Sampled · advisory

What it measures: Whether the project's documentation is clear, complete, and useful.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic doc sample (READMEs plus first 25 architecture docs), with two-pass stability filtering. Advisory, sampled.

Maturity: DocumentedVerifiedPrevented · effective Strong / 10 · rule-coverage 100% · ceiling Documented

Clear and comprehensive documentation for the Stride game engine covering a wide range of topics: welcome, build system, project layout, dotnet new templates, shader/SDSL parser/compiler, MSBuild SDK packages, launcher/CLI, and core libraries. The READMEs are well written with real examples (e.g. `dotnet new install Stride.Templates.Games` for starters), and the architecture/design docs give a strong outline of each section present in the clipped content. The documentation is comprehensive and well-structured across READMEs, architecture/design docs, and XML coverage, with a strong focus on the asset pipeline, editor systems, and third-party dependencies. The Quantum graph framework, editor transaction stack, and asset compiler are each clearly explained with diagrams and decision trees; the asset-system pipeline covers design-time, build, and runtime with an assembly map table. However, the documentation is mostly focused on the engine itself rather than the broader Stride ecosystem (e.g. GameStudio, AssetCompiler, NuGet), which appears in many spoke files but is not covered by the READMEs. The Stride documentation is strong in coverage (14/88 XML-docs for Stride.Core.CompilerServices down to 100% for Stride.Core.Mathematics and 73% for Stride.Graphics) but thin on project-specific READMEs. The READMEs are mostly focused on test-project guidance rather than the core libraries, with only one visible document (Stride.Graphics.Tests) giving any usage or build advice besides a generic 'add tests here' directive.

The welcome page links to 'stride3d.net', but the documentation landscape (the landing page) is not shown, so it is unclear whether Stride's main website or the engine docs take precedence.README.md
This README is a test-assembly note and does not describe how to run tests for Stride.Assets.sources/engine/Stride.Assets.Tests2/readme.md
XML-doc coverage: Stride.Core.CompilerServices · ×80sources/core/Stride.Core.CompilerServices/Stride.Core.CompilerServices.csproj

What to do

  1. Resolve the 1 The welcome page links to 'stride3d.net', but the documentation… finding(s) in Documentation Quality — start with README.md. — One of this dimension's main actionable groups (1 recommendation-level).
  2. Resolve the 1 This README is a test-assembly note and does not describe how to run… finding(s) in Documentation Quality — start with readme.md. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d19_recommendation.md · top locations in Appendix A, every location in findings.md.

D20 · ADR Quality / 10Critical◐ Sampled · advisory

What it measures: Whether architecture decisions are recorded well (context, decision, consequences).

Method: Per-ADR judgment by language model at low temperature with two-pass stability; confidence is share of ADRs evaluated; enforcement-field presence detected deterministically. Advisory.

Maturity: DocumentedVerifiedPrevented · effective Critical / 10 · rule-coverage 100% · ceiling Documented

No architecture decision records were found.

No ADRs found

What to do

  1. Resolve the 1 No ADRs found finding(s) in ADR Quality. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d20_recommendation.md · top locations in Appendix A, every location in findings.md.

D21 · Naming Consistency / 10Exemplary◐ Sampled · advisory

What it measures: Whether names — types, methods, variables — are clear and consistent.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic random symbol sample (fixed size, not exhaustive), with disclosed confidence band. Advisory, sampled.

Maturity: DocumentedVerifiedPrevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Verified

0 naming inconsistencies across 200 sampled symbols.

✓ On the Gold path — maintain.

Detailed fixes: d21_recommendation.md.

D22 · Internal API Consistency / 10Adequate◐ Sampled · advisory

What it measures: Whether the internal API surface is consistent and coherent.

Method: Judged by language model at low temperature over a sample of the public API surface (IsPackable or .Contracts types). Sampled, advisory; confidence discounted by model uncertainty.

Maturity: DocumentedVerifiedPrevented · effective Adequate / 10 · rule-coverage 100% · ceiling Verified

2 API inconsistencies across 22 exposed types.

Redundant test methods that duplicate the parameterized 'Sample' method. 'TopDownRPGAot' and 'TopDownRPGTrimsWinForms' appear to be hardcoded wrappers for specific samples, violating the DRY principle and making the test suite harder to maintain.
Inconsistent naming for test execution entry points. 'RunTests' is used for specific nodes, while 'RunFilteredAsync' and 'RunSelectedCases' handle different scopes. The naming does not clearly distinguish between synchronous/asynchronous or scope-based execution.

What to do

  1. Resolve the 1 Redundant test methods that duplicate the parameterized 'Sample' method.… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).
  2. Resolve the 1 Inconsistent naming for test execution entry points. 'RunTests' is used… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).

Detailed fixes: d22_recommendation.md · top locations in Appendix A, every location in findings.md.

D24 · Comment Value / 10Exemplary◐ Sampled · advisory

What it measures: Whether comments are worth it — explaining WHY (valuable) rather than WHAT (redundant).

Method: Judged by language model at low temperature (0.0-0.1) on deterministically sampled inline comments with surrounding code; findings verified back to sampled comments by substring match. Advisory, sampled.

Maturity: DocumentedVerifiedPrevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Documented

52 valuable / 0 redundant across 200 sampled comments.

✓ On the Gold path — maintain.

Detailed fixes: d24_recommendation.md.

D26 · Project Cohesion7.7 / 10Strong✓ Tool-verified

What it measures: Whether each project is a focused, coherent unit rather than an oversized grab-bag.

Method: Project size overshoot penalties (LoC / public-type count / namespace count, 2-of-3 flag) weighted by log magnitude. Exhaustive across projects, deterministic, LLM-independent.

Maturity: DocumentedVerifiedPrevented · effective 7.7 / 10 · rule-coverage 100% · ceiling Documented

13 of 114 projects flagged as possibly oversized/incoherent.

Projects may be oversized for their cohesion

What to do

  1. Resolve the 1 Projects may be oversized for their cohesion finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d26_recommendation.md · top locations in Appendix A, every location in findings.md.

D27 · Navigability9.4 / 10Exemplary✓ Tool-verified

What it measures: How far you must trace to follow a call — low indirection and co-located slices read easier.

Method: Call indirection (interface hops, cross-namespace calls, slice-locality scaled) over a sampled set of method invocations, size-aware baseline. Sampled; confidence discounted by symbol-resolution gaps.

Coverage: Slice locality from the first namespace segments, SAMPLED (≤400 methods) — not exhaustive.

Maturity: DocumentedVerifiedPrevented · effective 9.4 / 10 · rule-coverage 100% · ceiling Documented

56 % of calls cross a namespace and 4 % go through an interface, but 100 % of collaborators are co-located — so a call's collaborators sit together and tracing stays easy. Baseline: large — vertical-slice locality expected.

✓ On the Gold path — maintain.

Detailed fixes: d27_recommendation.md.

D28 · Secrets (history)9.0 / 10Exemplary✓ Tool-verified

What it measures: Whether any secrets were ever committed — scanned across the full git history, not just now.

Method: Git-history secret scan via gitleaks detect over full history in an isolated checkout; each match flagged High. Exhaustive; degrades cleanly when tool absent.

Maturity: DocumentedVerifiedPrevented · effective 9.0 / 10 · rule-coverage 100% · ceiling Documented

1 finding(s): 0 critical, 1 high, 0 medium, 0 low. Remediation for historically-committed secrets is credential rotation — they remain in history regardless of later deletion.

Secret: generic-api-keysources/tools/Stride.TemplateGenerator/TemplatePreprocessor.cs:1019detected by gitleaks finding
Rotate the exposed credentials — git history can't be un-committed

✓ On the Gold path — maintain.

Detailed fixes: d28_recommendation.md · top locations in Appendix A, every location in findings.md.

D29 · Static Analysis (SAST)0.0 / 10Critical✓ Tool-verified

What it measures: Real static-analysis (SAST) findings — likely security bugs in the code, any language.

Method: Polyglot static analysis via semgrep across the repo using the pinned, image-baked p/security-audit + p/owasp-top-ten rulesets (no scan-time registry fetch); severity rules (ERROR/WARNING/INFO) map to a full-band severity-weighted score. Exhaustive, deterministic; degrades on parse failure.

Coverage: semgrep pattern rules over all files — exhaustive for the rule set, blind to classes of bug without a rule (clean = no rule matched).

Maturity: DocumentedVerifiedPrevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

274 finding(s): 0 critical, 274 high, 0 medium, 0 low.

High: gha-curl-pipe-shell · ×50.github/actions/ai-release-notes/action.yml:84detected by semgrep finding

What to do

  1. Resolve the 50 High finding(s) in Static Analysis (SAST) — start with dep-astcenc.yml (10), action.yml (7), dep-bullet.yml (6). — One of this dimension's main actionable groups (50 issue-level).

Detailed fixes: d29_recommendation.md · top locations in Appendix A, every location in findings.md.

D32 · Data Compliance (PII/GDPR)7.1 / 10Strong✓ Tool-verified

What it measures: Likely personal-data (PII / GDPR) handling concerns — logging or storing data without safeguards.

Method: Heuristic PII/GDPR pattern scan via semgrep across the repo, using Watchdog's own ruleset (personal data reaching log/console sinks, URLs and query strings, or unprotected browser storage); matches map to severity and a 0-10 wide normalizer. NotApplicable when the scan runs and detects no PII/GDPR surface (no unearned 10); reported LOUDLY as a measurement gap, never as not-applicable, if the ruleset is missing from the analyzer image. Exhaustive, advisory-leaning; degrades on parse failure.

Maturity: DocumentedVerifiedPrevented · effective 7.1 / 10 · rule-coverage 100% · ceiling Documented

1 finding(s): 0 critical, 1 high, 0 medium, 0 low.

High: watchdog-sensitive-personal-data-in-logsources/shared/Stride.NuGetResolver/RestoreHelper.cs:309detected by semgrep finding

What to do

  1. Resolve the 1 High finding(s) in Data Compliance (PII/GDPR) — start with RestoreHelper.cs. — One of this dimension's main actionable groups (1 issue-level).

Detailed fixes: d32_recommendation.md · top locations in Appendix A, every location in findings.md.

D35 · Change Coupling10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether files that change together actually belong together — pairs that repeatedly co-change in git history despite having no explicit code dependency, surfacing the hidden/logical coupling (and boundaries in the wrong place) a static scan can't see.

Method: Pairwise co-occurrence over the per-commit file sets in git history (production source only — tests and generated dropped): Degree-of-Coupling = shared ÷ min individual revisions, reported above noise floors (each file ≥10 revisions, ≥5 shared commits, ≥50% strength); sweeping commits excluded. Deterministic over fixed history.

Coverage: Population: PRODUCTION source files only — test and generated files are dropped before pairing, so a class co-changing with its own test (trivially ~100%) can't drown the real production↔production coupling. Pairs ranked by Degree-of-Coupling; coupling through a build step, config, or non-source file isn't seen.

Maturity: DocumentedVerifiedPrevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

Strongest change-coupling: BoxCollider.cs↔SphereCollider.cs 59%; CylinderCollider.cs↔TriangleCollider.cs 56%; CapsuleCollider.cs↔TriangleCollider.cs 56%

Change coupling: CompoundCollider.cs ↔ EmptyCollider.cs · ×4sources/engine/Stride.BepuPhysics/Stride.BepuPhysics/Definitions/Colliders/CompoundCollider.cs
Change coupling clique: BoxCollider.cs, CapsuleCollider.cs, CylinderCollider.cs, SphereCollider.cs, TriangleCollider.cssources/engine/Stride.BepuPhysics/Stride.BepuPhysics/Definitions/Colliders/BoxCollider.cs

✓ On the Gold path — maintain.

Detailed fixes: d35_recommendation.md · top locations in Appendix A, every location in findings.md.

D36 · Supply-chain Provenance & Signing2.5 / 10Weak✓ Tool-verified

What it measures: Whether the build pipeline provides supply-chain integrity — generated provenance/attestation, signed artifacts (cosign/sigstore), an SBOM, and pinned build actions. Presence of the configuration, not a runtime guarantee.

Method: Supply-chain provenance/signing read deterministically from CI/build config (.github/workflows, .gitlab-ci.yml, azure-pipelines, Jenkinsfile, .circleci) + the release surface: four signals — generated provenance/attestation (SLSA/in-toto/actions-attest), artifact signing (cosign/sigstore/gitsign), an SBOM (syft/sbom-action/*.spdx.json/*.cdx.json), and SHA-pinned build actions — scored 10·present/denom. NotApplicable without a build pipeline. Detects configuration presence, not runtime enforcement.

Maturity: DocumentedVerifiedPrevented · effective 2.5 / 10 · rule-coverage 100% · ceiling Documented

1/4 supply-chain integrity signals present (provenance, signing, SBOM, pinned actions).

Unpinned build actions
PR-triggered workflow without a permissions block
Secret passed as a command-line argument
No build provenance
No SBOM

What to do

  1. Resolve the 1 Unpinned build actions finding(s) in Supply-chain Provenance & Signing. — One of this dimension's main actionable groups (1 warning-level).
  2. Resolve the 1 PR-triggered workflow without a permissions block finding(s) in Supply-chain Provenance & Signing. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 Secret passed as a command-line argument finding(s) in Supply-chain Provenance & Signing. — One of this dimension's main actionable groups (1 warning-level).

Detailed fixes: d36_recommendation.md · top locations in Appendix A, every location in findings.md.

Frontend & cross-cutting dimensions

R = React/JS · M = Maturity · P = Readiness.

AC1 · Text alternatives1.0 / 10Critical✓ Tool-verified

Other · Accessibility — Whether non-text content carries a text alternative — img/area/input[type=image] have alt, a meaningful svg has a title or aria-label, video has a captions track, and object/embed/canvas have a name or fallback content. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: every img/area/input[type=image] checked for alt, svg[role=img] for a title/aria-label, video for a captions <track>. Components skipped, spreads suppressed. Deterministic, hard fact per element.

  • A <canvas> with no aria-label/title and no inner fallback content can't be described by assistive tech. Add a name or fallback content. (×18) — Index.cshtml:11, Index.cshtml:17, Index.cshtml:23, …

What to do

  • Add a text alternative — alt on images (alt="" for purely decorative ones), a title or aria-label on meaningful svg, an aria-label or inner fallback content on canvas, and a captions <track> on video.
AC2 · Forms & labels10.0 / 10Exemplary○ Nothing flagged

Other · Accessibility — Whether form controls have a programmatic label (an associated label, aria-label or aria-labelledby), buttons have text, links have an accessible name, fieldsets have a non-empty legend, known UI-library field components carry a label prop, and a placeholder isn't used as the only label. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: inputs/selects/textareas checked for an associated label[for]/wrapping label/aria-label/aria-labelledby (per document), buttons for accessible text, fieldsets for a legend; placeholder-only labelling flagged. Deterministic, hard fact per control.

AC3 · Page structure5.9 / 10Adequate✓ Tool-verified

Other · Accessibility — Whether pages declare a language (well-formed BCP-47) and a non-empty title, expose exactly one main landmark and a sane heading order with non-empty headings, keep zoom enabled, title their iframes, give data tables header cells, and avoid meta-refresh. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: html lang, document <title>, a main landmark and heading order on full documents only, plus zoom-disabling viewports, untitled iframes and meta-refresh anywhere. Deterministic, per structural checkpoint.

  • The page declares no language, so assistive tech can't pick the right pronunciation. Add lang (e.g. lang="en"). — _Layout.cshtml:2
  • No <main> (or role="main") means no "skip to content" target and a weaker landmark map. Wrap the primary content in <main>. — _Layout.cshtml:2

What to do

  • Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh.
AC6 · Visual & motion safety10.0 / 10Exemplary○ Nothing flagged

Other · Accessibility — Whether focus outlines aren't removed without a replacement, motion respects prefers-reduced-motion, and literal CSS colour pairs meet contrast — PARTIAL: inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS literals are read (hex/rgb/hsl/named), never computed/runtime/external-CDN colour. Static markup readiness, not a WCAG conformance claim.

Method: Static markup/CSS scan: inline outline:none/0, literal inline colour/background contrast against the 4.5:1 AA floor, and <style>-block animation without a prefers-reduced-motion guard. Deterministic but PARTIAL — only inline styles and in-repo CSS literals are visible.

AC7 · A11y enforcement4.0 / 10Weak✓ Tool-verified

Other · Accessibility — Whether accessibility is ENFORCED in the toolchain — an accessibility checker configured over the markup (an a11y lint rule set, e.g. eslint-plugin-jsx-a11y or vuejs-accessibility where the project lints JavaScript) and an automated accessibility assertion wired into tests or CI (axe/pa11y/Lighthouse or an equivalent) — on the Documented→Verified→Prevented ladder.

Method: Repo config/CI scan: an accessibility checker configured over the markup (an a11y lint rule set such as eslint-plugin-jsx-a11y / vuejs-accessibility where JavaScript is linted) and an automated accessibility assertion in tests or CI (axe/pa11y/Lighthouse or equivalent), graded on the Documented→Verified→Prevented rungs. Deterministic, presence/rung detection.

  • No accessibility enforcement found — no accessibility linting at author time and no automated accessibility check in tests or CI. Add your UI toolkit's own accessibility assertion to the test suite (Flutter `meetsGuideline`, Espresso `AccessibilityChecks`, XCTest `performAccessibilityAudit`), then gate that test in the pipeline.

What to do

  • Enforce accessibility in the toolchain your project already uses: assert accessibility in your UI test suite with your toolkit's own matcher (Flutter `meetsGuideline`, Espresso `AccessibilityChecks`, XCTest `performAccessibilityAudit`), then gate that test in CI so a regression blocks the merge.
AX10 · Code composition10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — How the codebase splits by code ROLE — domain, application, infrastructure, test, generated. The significance map behind the knowledge/coupling weighting, and a DDD signal in its own right: a thin domain core under fat infrastructure is the anemic-domain smell, quantified.

Method: Roslyn line-count by code ROLE: every source file classified Domain/Application/Infrastructure/Test/Generated by namespace + path convention (the shared CodeRoleClassifier), then significant lines summed per role. Deterministic; the advisory score is the business-logic (domain+application) share of production code.

Coverage: Population: ALL source files, each bucketed into ONE of five roles (Domain/Application/Infrastructure/Test/Generated) by namespace + path convention — a file whose layer isn't named in the convention falls to Application (the neutral default), and the split is line-count, not semantic depth or business value.

What to do

  • The domain core is a small share of production code — check that business logic isn't leaking into the application/infrastructure layers (a thin domain is the anemic-domain smell).
AX3 · Project dependency cycles10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether the project-reference graph is acyclic (cycles block independent build/deploy and signal eroding boundaries).

Method: Project reference cycles via elementary-DFS over real .csproj references, using the engine shared with D5/D7; cyclic versus acyclic. Exhaustive, deterministic.

AX4 · Dependency direction10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether dependencies point inward (Domain ← Application ← Infrastructure/Web) — the clean-architecture dependency rule, checked across the project graph.

Method: Layer violations by name-segment inference (Domain/Core to Application to Infrastructure/Web) over the project-reference graph. Exhaustive over all projects, deterministic.

AX5 · Architecture & structure10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether the codebase has a recognisable, scale-appropriate structure (a named architectural style, or modular enough for its size) rather than being an ad-hoc ball of mud.

Method: Roslyn plus csproj analysis: architecture style detection (DDD, clean, vertical-slice, CQRS) and structure fitness for repo size. Deterministic.

AX6 · Interface segregation9.9 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether interfaces stay focused rather than fat — the Interface-Segregation principle (SOLID 'I').

Method: Roslyn scan: public interface member counts; fat-interface threshold (over 15 members) flagged per type. Deterministic, type-level.

  • `IGame` declares 22 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IGame.cs:12
  • `IScanner` declares 16 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IScanner.cs:11
  • `ITransactionStack` declares 19 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — ITransactionStack.cs:22
  • `IMemberDescriptor` declares 22 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IMemberDescriptor.cs:13
  • `IAssetObjectNode` declares 22 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IAssetObjectNode.cs:9
  • `INodePresenter` declares 30 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — INodePresenter.cs:9
  • `IDialogService` declares 16 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IDialogService.cs:13
  • `IUndoRedoService` declares 24 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IUndoRedoService.cs:11
  • `IEditorDialogService` declares 18 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IEditorDialogService.cs:21
  • `IUITestContext` declares 26 members. A wide interface forces every implementer and caller to depend on methods they don't use (the Interface-Segregation 'I' in SOLID). Split it into focused role-interfaces. — IUITestContext.cs:9

What to do

  • Split fat interfaces into focused role-interfaces so clients depend only on what they use.
AX8 · Test isolation10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether production projects stay free of references to test projects — tests may depend on production, never the reverse.

Method: Csproj graph: each production project checked for references to test projects (identified by test-framework presence, not name). Zero violations is clean. Deterministic.

C1 · Data Protection3.5 / 10Weak✓ Tool-verified

Other · Security — Whether sensitive data is encrypted at rest and in transit and keys are vaulted.

Method: Roslyn plus filesystem scan: encryption presence (EF ColumnEncryption, key-vault references, HTTPS enforcement) and key-derivation KDF detection. Deterministic.

What to do

  • Strengthen data-at-rest protection: vault your keys (Azure Key Vault / AWS KMS / IDataProtector key ring) and encrypt the most sensitive columns (EF HasConversion encryption or provider-native column encryption) — partial coverage still leaves gaps.
  • Enforce HTTPS (UseHttpsRedirection / RequireHttpsMetadata) so data in transit is always encrypted.
C4 · Data Retention7.5 / 10Strong✓ Tool-verified

Other · Security — Whether data has a defined lifetime — retention periods, TTLs, cleanup jobs (storage limitation).

Method: Roslyn scan: retention/TTL configuration presence in schema; CascadeDelete detected but not scored as retention control. Deterministic, gated by PII presence.

  • A retention mechanism is present, but the data-lifecycle is not yet complete — missing: a scheduled purge / cleanup job (PurgeOlderThan / CleanupJob).

What to do

  • Complete the data-lifecycle story: an expiry limit (a declared maximum age for the stored data — a retention-age setting, or a store-level TTL where your storage offers one), a scheduled purge/cleanup job that enforces it, and a documented retention period covering the personal data.
GD1 · Unfinished & placeholder code9.8 / 10Exemplary✓ Tool-verified

Other · Code Health — Unreviewed-generation residue: shipped members still throwing NotImplementedException, and placeholder string literals left in non-test, non-generated code. Scored as a quality signature, never as a claim about authorship.

Method: Roslyn syntax scan: NotImplementedException throws and placeholder string literals in non-test, non-generated shipped code. Deterministic, code-shape signature.

  • A shipped member still throws NotImplementedException — generated scaffolding that was never completed. Implement it or remove the dead surface. (×25) — VirtualFileProviderBase.cs:32, VirtualFileProviderBase.cs:59, VirtualFileProviderBase.cs:65, …

What to do

  • Finish or delete NotImplementedException stubs and replace placeholder literals before shipping.
IC1 · Incompleteness & stubs4.8 / 10Weak✓ Tool-verified

Other · Code Health — Unfinished work detected by code SHAPE, not keywords: members that only throw a "not implemented" exception, methods that take inputs and return a constant, async methods that never await, dead `if (false)` / `#if false` branches, and skeleton types most of whose members are holes. A real, objective slice of technical debt.

Method: Roslyn syntax scan: incompleteness by code shape (constant-returning methods, async-never-await, #if false branches, skeleton types), not keyword-gated. Deterministic, code-shape heuristic.

  • A test is skipped with reason "Either non-deterministic or broken (failing 50%)" — the behavior it asserts is UNVERIFIED and this skip is likely the only marker of a real bug. It ages invisibly: fix the flakiness or track the bug somewhere that can't be forgotten. — TestBuildDependencyManager.cs:111
  • `GetMergedIdMap` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — BuildTransaction.cs:115
  • `Serialize` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. (×2) — SettingsProfile.cs:333, NullSerializer.cs:11
  • `Migrate` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — MicroThread.cs:146
  • `Remove` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — MicroThread.cs:151
  • `ExceptWith` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — TrackingHashSet.cs:51
  • `IntersectWith` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — TrackingHashSet.cs:57
  • `SymmetricExceptWith` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — TrackingHashSet.cs:99
  • `UnionWith` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — TrackingHashSet.cs:105
  • `LinkTo` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — SharedRendererInputSlotViewModel.cs:28
  • `ClearLink` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — SharedRendererInputSlotViewModel.cs:34
  • `AddDocument` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — RoslynHost.cs:131
  • `CreateMetadataReference` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. — RoslynHost.cs:146
  • `UpdateIsDeletedStatus` is a shipped member whose whole body throws NotImplementedException — scaffolding that was never completed. Implement it or remove the dead surface. (×3) — DirectoryViewModel.cs:202, MountPointViewModel.cs:46, ProjectViewModel.cs:36
  • `SuggestPackagesToAdd` is declared `async` but never awaits anything, so it runs synchronously while pretending to be asynchronous. Drop `async` or do the real async work. — SessionViewModel.cs:1962
  • A test is skipped with reason "TODO: UPDATE TO USE Scene and Graphics Composer" — the behavior it asserts is UNVERIFIED and this skip is likely the only marker of a real bug. It ages invisibly: fix the flakiness or track the bug somewhere that can't be forgotten. (×12) — TestAudioEmitterProcessor.cs:156, TestAudioEmitterProcessor.cs:206, TestAudioEmitterProcessor.cs:247, …

What to do

  • Finish or delete the unfinished stubs (NotImplementedException / empty / constant-returning bodies) — they are dead surface that looks live.
  • Clear the softer debt: remove commented-out code and dead branches, re-enable or delete skipped tests, and replace blanket warning suppressions with targeted ones.
M1 · Documentation (README)6.7 / 10Adequate✓ Tool-verified

Maturity · Maturity — Whether the repo and its projects have a README, and whether it's substantive and current.

Method: Filesystem scan: README presence, word count, and headings for depth; git history for staleness. Exhaustive across root and project dirs, deterministic.

What to do

  • Add a 'Testing' section to the root README — how to run the test suite.
  • Add an 'Architecture' / 'How it works' section to the root README — the high-level shape.
  • Add a README to the 110 of 114 project(s) that lack one — worth up to 1.9 pts.
M2 · Architecture documentation5.0 / 10Adequate✓ Tool-verified

Maturity · Maturity — Whether key decisions (ADRs) and the high-level shape (C4/diagrams) are written down.

Method: Filesystem scan: ADR folder/naming conventions or content, plus Mermaid/PlantUML/C4/architecture.md discovery. Exhaustive, deterministic.

  • No Architecture Decision Records found — no conventional ADR directory, no `NNNN-title.md` documents and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.

What to do

  • Record significant decisions one document per decision — dated, stating the context, the decision and its consequences — and keep them together wherever your design docs already live (a conventional `docs/adr/` tree with `NNNN-title.md` names is the most discoverable form).
M3 · Folder & project structure10.0 / 10Exemplary✓ Tool-verified

Maturity · Maturity — Whether the repo is organised deliberately — src/test separation and consistent project naming.

Method: Filesystem scan: src/test folder separation and namespace-prefix consistency (majority RootNamespace agreement). Exhaustive across projects, deterministic.

M4 · Documentation accuracy9.0 / 10Exemplary◐ Sampled · advisory

Maturity · Maturity — Whether the README actually describes the code that exists (LLM-judged, advisory).

Method: Judged by language model at low temperature: README accuracy versus actual projects, within a disclosed tolerance. Advisory, not a measured number.

P1 · CI/CD gates10.0 / 10Exemplary○ Nothing flagged

Readiness · Readiness — Whether an automated pipeline builds and tests every change.

Method: Filesystem scan: CI workflow files (.github/workflows, .gitlab-ci.yml, etc.) for build and test stages. Exhaustive, deterministic.

P10 · Library API & versioning6.0 / 10Adequate✓ Tool-verified

Readiness · Readiness — For a library: a deliberate (small) public API surface and explicit semantic versioning so consumers can depend on it safely.

Method: Roslyn scan: public API surface area and semantic-versioning markers (SemVer attributes, changelog entries) for libraries. Exhaustive, deterministic.

  • 6893/9146 types (75%) are public. For a library, every public type is a stability contract — make internal-by-default and expose only the intended API.

What to do

  • Make types internal by default; expose only the deliberate public API so internals can change without breaking consumers.
P2 · Observability5.7 / 10Adequate✓ Tool-verified

Readiness · Readiness — Whether the code is diagnosable in production — structured logging, tracing/metrics, health checks.

Method: Filesystem/Roslyn scan: structured-logging frameworks (Serilog, NLog), OpenTelemetry, and health-check endpoint patterns. Exhaustive, deterministic.

  • Only 43/75 service-like projects use logging (pure contract/DTO projects are excluded — they have nothing to log). Of those 75, 13 ship a process this repository operates; the rest are libraries their consumer hosts, where the logging decision belongs to the host.

What to do

  • Extend structured logging across the projects you operate, and give the library ones a diagnostics seam instead — an `EventSource`/`ActivitySource` the host can subscribe to, or an optional logger on your options object — rather than taking a logging dependency on your consumers' behalf.
  • Consider OpenTelemetry tracing/metrics and a health-check endpoint for operability.
P3 · Security & performance tooling5.0 / 10Adequate✓ Tool-verified

Readiness · Readiness — Whether SAST, secret/dependency scanning and performance benchmarking are wired in (presence, not runtime).

Method: Filesystem scan: SAST configuration, dependency-update automation, secret scanning, and a benchmark harness or benchmark step — in this repository's own ecosystem. Exhaustive, deterministic.

What to do

  • Enable Dependabot/Renovate or a dependency-review gate.
  • Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
P4 · Deployment & Rollback10.0 / 10Exemplary✓ Tool-verified

Readiness · Readiness — Whether releases are automated and safely reversible (probes, rolling updates, approval gates) — from manifests/pipeline files, not the live environment.

Method: Filesystem scan: deployment manifests/IaC (K8s YAML, Helm, Terraform) for rolling updates, probes, approval gates, migration hooks. Exhaustive, deterministic.

P6 · Release Hygiene5.0 / 10Adequate✓ Tool-verified

Readiness · Readiness — Whether releases are traceable — a maintained changelog and explicit version stamping.

Method: Filesystem scan: changelog file presence and version tags in csproj or git tags. Exhaustive, deterministic.

  • No CHANGELOG/HISTORY/RELEASES file — what shipped when isn't easy to reconstruct for support or audit. (Versioning/tagging makes releases traceable, but a changelog records the what.)

What to do

  • Keep a changelog (e.g. Keep-a-Changelog) recording what shipped in each release.
P7 · Outbound HTTP resilience10.0 / 10Exemplary○ Nothing flagged

Readiness · Readiness — Whether outbound HTTP calls are wrapped in resilience (retry/timeout/circuit-breaker) so a failing dependency doesn't cascade.

Method: Roslyn scan: Polly resilience markers (Retry, CircuitBreaker, Timeout) on outbound HTTP invocations. Computed per type, deterministic.

PF1 · Benchmark discipline6.0 / 10Adequate✓ Tool-verified

Readiness · Performance — Whether the library protects its performance with benchmarks — a benchmark suite, allocation/memory measurement, and (ideally) a CI gate. Presence is credited as a bonus, never a deduction.

Method: Repo + source scan: BenchmarkDotNet referenced (csproj/source), [Benchmark]/[MemoryDiagnoser] attribute counts, and a benchmark step in CI — scored as a bonus ladder (absence is neutral, never a deduction). Deterministic, presence detection.

  • No benchmark suite was found. Where code is performance-sensitive, a benchmark guards against silent regressions — but it's a bonus here, not a deduction.

What to do

  • Add a benchmarking harness for the hot paths and run it in CI to catch regressions (for .NET, a BenchmarkDotNet project with [MemoryDiagnoser] to track allocations).
PF2 · Allocation hygiene7.8 / 10Strong✓ Tool-verified

Readiness · Performance — Whether the code is written to minimise allocations so it doesn't pressure its host's memory manager — buffer/slice views over copies, object pooling, stack or value-type allocation, and buffer writers. Reward-only: credited where present, never penalised where a simpler style is fine.

Method: Production-source scan: density (per 1k LoC) of allocation-aware APIs — Span/Memory, ArrayPool/ObjectPool, stackalloc, ValueTask, value-type structs, IBufferWriter, string.Create, SkipLocalsInit. Reward-only. Deterministic, syntax/text detection.

What to do

  • Raise allocation-aware density on the hot paths — currently 2605 use(s) across 706,315 production line(s) (~3.7/1k). More Span/Memory, pooling (ArrayPool/ObjectPool), stackalloc and ValueTask on the allocation-heavy paths climbs this toward 10.
PF3 · Async & latency hygiene6.0 / 10Adequate✓ Tool-verified

Readiness · Performance — Whether asynchronous code keeps its host responsive — a library awaits with ConfigureAwait(false) (so it never captures and stalls the host's context) and avoids sync-over-async blocking (.Wait()/.GetAwaiter().GetResult()) that wastes threads and risks deadlock.

Method: Production-source scan: sync-over-async blocking (.Wait()/.GetAwaiter().GetResult()) counted everywhere, and — for a library with ≥5 awaits — the share of awaits using ConfigureAwait(false). Deterministic, syntax/text detection.

  • 44 blocking call(s) on async work (.Wait()/.GetAwaiter().GetResult()) — these waste a thread and can deadlock in a consumer with a synchronization context.

What to do

  • Make the call chain async end-to-end and await it — never block on a Task with .Wait()/.GetAwaiter().GetResult() in library code.
R1 · Type Safety0.0 / 10Critical✓ Tool-verified

React / JS · Code Health — How much of the frontend is typed TypeScript vs untyped JavaScript.

Method: Frontend file inventory: the share of typed TypeScript vs untyped JavaScript across the source tree. Deterministic, exhaustive over frontend files.

  • 0 typed · 15 plain JS — the untyped files are sources/engine/Stride.Graphics.Regression/Web/tableBuilder.js, sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js, sources/metrics/Stride.Metrics.ServerApp/Scripts/_references.js, sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-animate.js, sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-aria.js, sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-chart.js (+9 more).

What to do

  • Adopt TypeScript for the frontend: add a typecheck step to the build, then either type-check the existing JavaScript in place (`checkJs`/JSDoc types) or convert the highest-traffic modules first — no file is typed today, so this is an adoption, not a clean-up.
R10 · Code Duplication9.4 / 10Exemplary✓ Tool-verified

React / JS · Code Health — Copy-pasted token-identical blocks across the frontend (the D4 clone algorithm over JS/TS tokens, D-386).

Method: Copy-pasted token-identical blocks across the frontend (the D4 clone algorithm run over JS/TS tokens). Deterministic.

  • sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:2222 · sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:2693 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — Chart.js:2222
  • sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:2319 · sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:2878 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — Chart.js:2319
  • sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-loader.js:340 · sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-scenario.js:11317 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — angular-loader.js:340
  • sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-scenario.js:25260 · sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-scenario.js:25333 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — angular-scenario.js:25260
  • sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-scenario.js:37422 · sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-scenario.js:37443 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — angular-scenario.js:37422
  • sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:1628 · sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:1673 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — Chart.js:1628
  • sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:2351 · sources/metrics/Stride.Metrics.ServerApp/Scripts/Chart.js:2925 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — Chart.js:2351
  • sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-animate.js:1467 · sources/metrics/Stride.Metrics.ServerApp/Scripts/angular-animate.js:1803 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — angular-animate.js:1467

What to do

  • Extract the duplicated blocks into shared functions/components.
R2 · Cyclomatic Complexity4.0 / 10Weak✓ Tool-verified

React / JS · Code Health — Per-function cyclomatic/cognitive complexity from the token-level function scanner (D-386) — real branching, not a regex heuristic.

Method: Per-function cyclomatic/cognitive complexity from a token-level function scanner (real branching, not a regex heuristic), computed over every frontend function. Deterministic.

  • Branch-heavy code is where defects cluster — extract decisions into smaller functions. (×8) — angular-scenario.js:7892, angular-scenario.js:4238, angular-animate.js:826, …

What to do

  • Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.
R3 · Large Files10.0 / 10Exemplary✓ Tool-verified

React / JS · Code Health — How many source files exceed the large-file threshold.

Method: Components/modules exceeding the large-file threshold, counted exhaustively across the frontend source tree. Deterministic.

R4 · Test Coverage0.0 / 10Critical✓ Tool-verified

React / JS · Readiness — Static test reachability (D-386): the share of production files reachable from any test via the import graph — measured without running anything.

Method: Static test reachability: the share of production files reachable from any test via the import graph — measured without running anything. Deterministic.

  • 0% of 16 production file(s) reachable from 0 test file(s) via the import graph

What to do

  • Add tests that import the unreached modules (directly or through their public entry).
R7 · Dead Code7.5 / 10Strong✓ Tool-verified

React / JS · Code Health — Files unreachable from every application/tooling/test entry point, and exports nothing imports (module-graph reachability, D-386).

Method: Dead code: files unreachable from every application/tooling/test entry point plus exports nothing imports, via module-graph reachability. Deterministic, exhaustive over the import graph.

  • Unreachable from the 14 application, 0 tooling and 0 test entry point(s) detected in this repo. Gate removals on your build/type-check — an undetected custom entry would make these reachable.
  • no import path from any entry point (14 application, 0 tooling, 0 test roots considered) (×2) — Chart.js, _references.js

What to do

  • Delete the dead files and unused exports — every line is maintenance cost and rebuild-estimate inflation with zero runtime value.
R9 · Circular Imports10.0 / 10Exemplary✓ Tool-verified

React / JS · Architecture — Import cycles in the module graph (D-386) — files that can only be understood and changed together.

Method: Import cycles in the module graph, detected exhaustively over JS/TS imports (the same cycle detection as the .NET coupling dimension). Deterministic.

S1 · Cryptographic Hygiene8.0 / 10Strong✓ Tool-verified

Other · Security — Cryptographic hygiene (weak hash/cipher, password key-derivation). This codebase has no web surface, so transport/header/cookie/CSRF controls are N/A and only crypto is scored.

Method: Roslyn plus filesystem scan: HSTS/security headers, secure cookies, input validation, middleware order, weak crypto (MD5/SHA1/DES); HTTPS-metadata context-aware. Deterministic.

  • MD5/SHA1 is constructed here, and both are collision-broken. If this digest protects anything — a signature, an integrity or tamper check, a credential, or any value an attacker can influence — that is a real weakness: use SHA-256+ for content integrity, or a KDF (PBKDF2/Argon2/BCrypt) for password storage. If it only derives a non-security identifier (a cache key, a file or mutex name), collision resistance carries no security consequence here; make that intent explicit instead — a non-cryptographic hash such as `System.IO.Hashing.XxHash64`/`Crc32` says it in code — since the algorithm alone cannot distinguish the two uses. — EffectGenerator.cs:90

What to do

  • Review each MD5/SHA1 use by what it protects: replace it with SHA-256+ (or a KDF for passwords) where the digest is security-relevant, and switch it to a non-cryptographic hash (`System.IO.Hashing.XxHash64`/`Crc32`) where it only derives an identifier such as a cache key or a mutex name.
X1 · Async correctness5.0 / 10Weak✓ Tool-verified

Other · Code Health — Whether the code avoids sync-over-async (deadlock-prone blocking on tasks) and async void.

Method: Roslyn syntax scan: async methods scanned for .Wait()/.GetAwaiter().GetResult() and async-void outside event handlers. Deterministic, hard fact per invocation.

  • Blocking on a Task with `.Wait()`/`.GetAwaiter().GetResult()` can deadlock (and wastes a thread). Prefer awaiting it: make the caller `async` and `await` instead. Where a synchronous entry point must stay — a public sync API you cannot break, or a process entry point that must not return until the work finishes — the block belongs in ONE documented bridge and never inside code that is already async; and where it already is that bridge, give the wait a TIMEOUT so a hung task fails the call instead of hanging the process. (×20) — ObjectDatabase.cs:75, DynamicSoundSource.cs:34, RootEffectRenderFeature.cs:591, …
  • `async void` can't be awaited and its exceptions crash the process instead of propagating. Return `Task` — or, where the delegate contract requires void (timer/event/callback registrations), make this a thin void shim that awaits a Task-returning inner method inside try/catch so exceptions are contained. (×5) — LoggerViewModel.cs:262, EntityComponentSourceCodeResolver.cs:141, BindScriptTextEditorWorkspaceProjectIdBehavior.cs:20, …

What to do

  • Sync-over-async (deadlock risk)
X2 · Cancellation propagation4.4 / 10Weak✓ Tool-verified

Other · Code Health — Whether async methods accept a CancellationToken so work can be cancelled (adoption curve).

Method: Roslyn scan: every async method (excluding framework-fixed overrides/Blazor handlers) checked for CancellationToken parameter presence. Deterministic, adoption percentage.

  • Only 21/297 async methods accept a CancellationToken, so in-flight work can't be stopped early when the caller gives up — whatever ends it in your host (shutdown signal, timeout, abandoned request, user cancel). Thread a token through the call chain and honour it at each await and loop; where a method genuinely cannot be interrupted, omitting it is a deliberate choice — judge against your hosting model.
  • No CancellationToken parameter — this work can't be stopped early once started. (×25) — MicroThread.cs:219, Scheduler.cs:306, BundleOdbBackend.cs:86, …

What to do

  • Thread a CancellationToken through async methods so work stops promptly on cancellation.
X3 · Exception handling7.2 / 10Strong✓ Tool-verified

Other · Code Health — Whether exceptions are handled rather than silently swallowed or rethrown with lost stack traces.

Method: Roslyn syntax scan: every catch clause counted; empty catches and bare rethrows flagged. Population is all catch clauses, not estimated. Deterministic, hard fact.

  • An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it. (×16) — GraphicsDeviceManager.cs:1232, GameTestBase.cs:765, ImageTester.cs:319, …
  • An empty catch block silently discards the error — failures vanish with no log and no rethrow. On a teardown path letting it propagate is not an option (throwing out of `Dispose()` masks the failure already in flight and abandons the rest of the cleanup), so make the swallow deliberate instead: narrow the catch to the exception this release can actually raise, and record it through whatever this codebase already uses to report problems — or, if it truly cannot matter, say why in a comment on the catch. — FileLock.cs:40

What to do

  • Swallowed exception (empty catch)
X4 · Structured logging10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether log calls use message templates (queryable) rather than interpolated strings.

Method: Roslyn syntax scan: every log call-site counted; interpolated-string first-argument violations flagged. Population is all log calls, not estimated. Deterministic.

X5 · Nullable reference types4.9 / 10Weak✓ Tool-verified

Other · Code Health — Whether nullable reference types are enabled and not undermined by heavy `!` suppression.

Method: Roslyn compiler-options scan: NullableContextOptions per project; null-forgiving (!) suppression density per 1k syntax nodes. Deterministic, adoption plus suppression penalty.

  • 30/75 NRT-eligible project(s) enable <Nullable>enable</Nullable> (projects targeting a pre-C#-8 framework are excluded — NRTs aren't available there). NRTs catch a whole class of null-deref bugs at compile time.
  • ~0.7 `!` suppressions per 1k syntax nodes — 868 suppression(s) across the 1323241 syntax node(s) in code where nullable warnings are ENABLED, which is the only code a `!` can suppress anything in (a `!` under `#nullable disable` is inert and is not counted, and its file's nodes are not in the denominator). Each one tells the compiler to trust you about null, suppressing the very safety NRTs provide.

What to do

  • Enable <Nullable>enable</Nullable> across all projects and resolve warnings rather than suppressing with `!`.

WCAG coverage — what static analysis assessed

Statically assessed 13 of 55 WCAG 2.2 Level A/AA success criteria (24%; ≈26% of the 50 WCAG 2.1 AA criteria for EN 301 549). The other 42 require runtime or manual evaluation. Partial signal only (a clean result is necessary, not sufficient; static analysis fully verifies none). This is accessibility readiness, not a conformance claim — a WCAG conformance claim requires manual evaluation (WCAG-EM 1.0).

DimensionWCAG 2.2 A/AA criteriaCoverage
AC1 · Text alternatives1.1.1, 1.2.2, 1.2.5Partial signal
AC2 · Forms & labels1.3.1, 3.3.2, 4.1.2Partial signal
AC3 · Page structure1.4.4, 2.2.1, 2.4.1, 2.4.2, 3.1.1, 4.1.2Partial signal
AC6 · Visual & motion safety1.4.3, 2.4.7Partial — literal CSS only
AC7 · A11y enforcementenforcement — no page criterionEnforcement posture (process)

Not statically assessed — these 42 Level A/AA criteria need runtime or manual evaluation (WCAG-EM): 1.2.1, 1.2.3, 1.2.4, 1.3.2, 1.3.3, 1.3.4, 1.3.5, 1.4.1, 1.4.2, 1.4.5, 1.4.10, 1.4.11, 1.4.12, 1.4.13, 2.1.1, 2.1.2, 2.1.4, 2.2.2, 2.3.1, 2.4.3, 2.4.4, 2.4.5, 2.4.6, 2.4.11, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.5.7, 2.5.8, 3.1.2, 3.2.1, 3.2.2, 3.2.3, 3.2.4, 3.2.6, 3.3.1, 3.3.3, 3.3.4, 3.3.7, 3.3.8, 4.1.3.

Reference — by lens

The score is the rank-weighted fold of these lenses (worst-heaviest), each including its meta-dimensions; a lens with a Critical contributor is capped at Fair (its band reads "gated by …") and is never the strongest area however high its average.

LensScoreRatingImpact
Code Health39%Weak — gated by R1Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Architecture97%ExemplaryStrongest area.
Maturity70%StrongSolid.
Readiness47%Weak — gated by D8, R4Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Security53%Adequate — gated by D29, D36, C1Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Accessibility48%Weak — gated by AC1Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Performance64%AdequateAcceptable, with room to improve.
Not included — 39 check(s) not relevant to this codebase

These checks had nothing to measure here (no tests, no git history, the codebase is small, or the architecture style doesn't apply), so they're omitted above rather than scored low.

  • AC4 Keyboard semantics — No interactive element found in the parsed markup — AC4 not applicable here.
  • AC5 ARIA correctness — No ARIA usage found in the parsed markup — AC5 not applicable here.
  • AX1 Captive dependencies — no DI registrations detected
  • AX2 Stateful singletons — no singleton implementations detected
  • AX7 Slice cohesion — not applicable — not a vertical-slice architecture
  • AX9 CQS / query purity — no CQRS query handlers detected — query purity is not applicable to this codebase
  • AXB2 Runtime readiness — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • C2 Access Controls — No access-control surface detected in the analyzed source — no web/app surface to authorize (no HTTP API or web-UI project) and no authorization code at all (no [Authorize]/policies, no imperative guard methods). Access control is therefore N/A here — this is a library/CLI, which is authorized by its CALLER, not by itself. If this codebase grows request handlers, the dimension reactivates and a default-deny posture is expected then.
  • C3 Audit Trail — Repo shows no audit-logging mechanism (IAuditable, an immutable audit log, an EF SaveChanges interceptor) for sensitive changes — absence of evidence is not evidence of a working control. Record an audit trail in code (or document where it lives) so this dimension can be scored.
  • C5 Data-Subject Rights — Repo shows no corroborated data-subject-rights mechanism (erasure / export-portability / consent) tied to a subject id or GDPR vocabulary — absence of evidence is not evidence of a working control. A delete/anonymise identifier was seen but did not co-occur with GDPR vocabulary or a subject-id shape, so it was not credited (e.g. a save-slot DeleteAccount()). Implement erasure, data export/portability and consent tracking over the subject's records.
  • D11 Test Reliability — Test reliability not measured — test suite did not build
  • D23 Boundary Type-Coupling — Bounded contexts not declared
  • D25 ADR Conformance — no ADRs to check
  • D30 Dependency Vulnerabilities — the solution did not restore on the analyzer's .NET SDK (an SDK/target-framework/restore mismatch, common for an older codebase), so there was no restored dependency graph to scan for NuGet CVEs — excluded rather than scored; re-run on an SDK that can restore this solution
  • D31 IaC & Container Security — No Infrastructure-as-Code or container manifests found (Dockerfile, Terraform, Kubernetes/Helm, CloudFormation); nothing to scan.
  • D33 JS/npm Dependency Vulnerabilities — No JS/npm manifest or lockfile found outside build output (package.json, package-lock.json, yarn.lock, pnpm-lock.yaml, bun.lockb); no JS dependencies to scan.
  • D34 Knowledge Freshness — knowledge concentrated in recent work — freshness signal contradicted by repo activity
  • D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
  • D38 OSV Dependency Vulnerabilities — No supported non-.NET dependency lockfile found outside build output (npm package-lock/yarn/pnpm/bun, Go go.mod, Rust Cargo.lock, Maven pom.xml, Gradle lockfiles, Python requirements.txt/poetry.lock/Pipfile.lock/pdm.lock, PHP composer.lock, Ruby Gemfile.lock, Elixir mix.lock, Dart pubspec.lock, Swift Package.resolved); nothing for OSV to scan. A NuGet-only repo stays NotApplicable — .NET CVEs are D30's domain.
  • D39 IL Efficiency — The target did not build, so no IL was available to measure.
  • D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
  • D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
  • D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
  • D7 Architectural Integrity — no checkable ADRs and no dependency cycles — architectural integrity not assessed
  • DM1 Domain Modelling — applicable but not scored (2 of 3 signals for this style — below the bar we score at): 7 strongly-typed id(s); 32 value object(s)
  • ED1 Event-Driven — not scored — this repository shows none of the 3 signals this check looks for
  • ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
  • ES1 Event Sourcing — not scored — this repository shows none of the 3 signals this check looks for
  • P12 CI test-gate honesty — Reported, not scored — this card publishes what the CI gate does with the test inventory rather than grading it. The findings above are its output.
  • P5 DR & Backup — not evidenced — repo shows no backup/RTO/RPO controls; absence of evidence is not evidence of a working control
  • P8 Schema migrations — no EF Core usage detected
  • P9 Domain vs controller coverage — coverage data present but no domain-layer files were identified (no /Domain//Aggregates/ paths)
  • R11 Import Boundaries — No recognizable feature-sliced/layered src layout — boundary rules not applicable.
  • R5 Dependency Freshness — no package-lock.json — dependency freshness not measured (would require an npm lockfile); JS/npm CVEs are scored in D33 (JS/npm Dependency Vulnerabilities)
  • R6 Tooling — no package.json in the repository — test/lint/typecheck wiring is read from package.json scripts (corroborated against CI), so this project's own toolchain isn't measured here
  • R8 Dependency Hygiene — Not measured — no package.json declares any dependency, so there is nothing to check imports against (imports may resolve through a host runtime rather than node).
  • SC1 Supply-chain hygiene — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • X6 Hand-rolled structured-format parsing — Reported, not scored — this card publishes what it found rather than grading it. Its content is the findings and the key metric above.
  • X7 Silent fallback defaults — Reported, not scored — this card publishes what it found rather than grading it. Its content is the findings and the key metric above.

Appendix A — Findings (grouped)

The findings behind the scores, grouped by severity, then by dimension and kind. The high-severity issues are enumerated in full below; items per group are capped at 25 with any overflow stated explicitly per group, never silently truncated. The complete machine-readable list of every finding (all severities) is the companion findings.md in this report's bundle.

Issue — 92 finding(s)
D29 · Static Analysis (SAST) · High · ×50
  • High: gha-curl-pipe-shell .github/actions/ai-release-notes/action.yml:84 — A `run:` step pipes the output of `curl` or `wget` directly into a shell interpreter. This is the "curl | bash" install pattern — if the remote server is compromised or the URL is hijacked, an attacker can execute arbitrary code in your CI runner. Consider downloading the file first, verifying its checksum or signature, and then executing it.
  • High: run-shell-injection .github/actions/set-display-resolution/action.yml:22 — Using variable interpolation `${{...}}` with a workflow input in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. A workflow input is not bounded by this step and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/actions/stride-checkout/action.yml:25 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: run-shell-injection .github/actions/stride-checkout/action.yml:34 — Using variable interpolation `${{...}}` with a workflow input in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. A workflow input is not bounded by this step and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: run-shell-injection .github/actions/stride-checkout/action.yml:42 — Using variable interpolation `${{...}}` with a workflow input in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. A workflow input is not bounded by this step and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: run-shell-injection .github/actions/stride-workload/action.yml:21 — Using variable interpolation `${{...}}` with a workflow input in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. A workflow input is not bounded by this step and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: run-shell-injection .github/actions/stride-workload/action.yml:26 — Using variable interpolation `${{...}}` with a workflow input in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. A workflow input is not bounded by this step and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-android.yml:32 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: github-actions-mutable-action-tag .github/workflows/build-android.yml:48 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: android-actions/setup-android@<40-character SHA>`. This step references `android-actions/setup-android@v4`; resolve the SHA it points at today with `gh api repos/android-actions/setup-android/commits/v4 --jq .sha`.
  • High: run-shell-injection .github/workflows/build-android.yml:55 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-assembly-processor.yml:32 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: run-shell-injection .github/workflows/build-assembly-processor.yml:40 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-ios.yml:32 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: run-shell-injection .github/workflows/build-ios.yml:44 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-launcher.yml:53 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: run-shell-injection .github/workflows/build-launcher.yml:60 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-linux-runtime.yml:32 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: run-shell-injection .github/workflows/build-linux-runtime.yml:40 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-vspackage.yml:32 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: run-shell-injection .github/workflows/build-vspackage.yml:40 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-windows-full-msbuild.yml:41 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • High: github-actions-mutable-action-tag .github/workflows/build-windows-full-msbuild.yml:46 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: ilammy/msvc-dev-cmd@<40-character SHA>`. This step references `ilammy/msvc-dev-cmd@v1`; resolve the SHA it points at today with `gh api repos/ilammy/msvc-dev-cmd/commits/v1 --jq .sha`.
  • High: run-shell-injection .github/workflows/build-windows-full-msbuild.yml:50 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: run-shell-injection .github/workflows/build-windows-full-msbuild.yml:61 — Using variable interpolation `${{...}}` with `github` context data in a `run:` step could allow an attacker to inject their own code into the runner. This would allow them to steal secrets and code. `github` context data can have arbitrary user input and should be treated as untrusted. Instead, use an intermediate environment variable with `env:` to store the data and use the environment variable in the `run:` script. Reference it as a shell VARIABLE rather than a `${{ }}` interpolation, using your shell's own syntax (`"$ENVVAR"` in bash, `$env:ENVVAR` in PowerShell), so the value is passed as data and never re-expanded as code.
  • High: github-actions-mutable-action-tag .github/workflows/build-windows-full.yml:31 — GitHub Actions step uses a mutable tag or branch reference. Tags and branch names can be silently repointed by the action owner, enabling supply-chain attacks — as seen in the trivy-action and kics-github-action compromises. Pin the reference to a full 40-character commit SHA instead, e.g. `uses: actions/checkout@<40-character SHA>`. This step references `actions/checkout@v7`; resolve the SHA it points at today with `gh api repos/actions/checkout/commits/v7 --jq .sha`.
  • + 25 more in this group — see findings.md.
D10 · Test Quality · No assertions (empty test) · ×22
  • No assertions (empty test): Finalizer_DeletesFile sources/core/Stride.Core.Tests/IO/TemporaryFileTests.cs:60 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathHasDrive sources/core/Stride.Core.Design.Tests/TestUPath.cs:99 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathIsFile sources/core/Stride.Core.Design.Tests/TestUPath.cs:144 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathPathType sources/core/Stride.Core.Design.Tests/TestUPath.cs:150 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathGetDrive sources/core/Stride.Core.Design.Tests/TestUPath.cs:172 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathEquals sources/core/Stride.Core.Design.Tests/TestUPath.cs:312 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathGetHashCode sources/core/Stride.Core.Design.Tests/TestUPath.cs:318 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathCompare sources/core/Stride.Core.Design.Tests/TestUPath.cs:324 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathToString sources/core/Stride.Core.Design.Tests/TestUPath.cs:330 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathToOSPath sources/core/Stride.Core.Design.Tests/TestUPath.cs:336 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathMakeRelative sources/core/Stride.Core.Design.Tests/TestUPath.cs:362 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathHasDirectoryChars sources/core/Stride.Core.Design.Tests/TestUPath.cs:369 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUPathIsValid sources/core/Stride.Core.Design.Tests/TestUPath.cs:375 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUFileGetDirectoryAndFileName sources/core/Stride.Core.Design.Tests/TestUPath.cs:439 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUFileGetFileName sources/core/Stride.Core.Design.Tests/TestUPath.cs:445 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUFileGetFileExtension sources/core/Stride.Core.Design.Tests/TestUPath.cs:451 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUFileGetFileNameWithExtension sources/core/Stride.Core.Design.Tests/TestUPath.cs:457 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUFileGetFullPathWithoutExtension sources/core/Stride.Core.Design.Tests/TestUPath.cs:463 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUFileIsValid sources/core/Stride.Core.Design.Tests/TestUPath.cs:469 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUDirectoryContains sources/core/Stride.Core.Design.Tests/TestUPath.cs:475 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestUDirectoryGetDirectoryName sources/core/Stride.Core.Design.Tests/TestUPath.cs:481 — Test method has an empty body — it asserts nothing and exercises no code.
  • No assertions (empty test): TestCollectionAddRemove sources/assets/Stride.Core.Assets.Tests/TestAssetReferenceCollection.cs:8 — Test method has an empty body — it asserts nothing and exercises no code.
D17 · Explicit Debt · EmptyCatchBlock · ×17
  • EmptyCatchBlock sources/assets/Stride.AssetCompiler/PackageBuilder.cs:421 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/core/Stride.Core.Design/Reflection/AssemblyContainer.cs:193 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/core/Stride.Core.Design/Threading/Internal/TaskCompletionSourceExtensions.cs:70 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/core/Stride.Core.Design/Windows/AppHelper.cs:101 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/core/Stride.Core.Design/Windows/FileLock.cs:40 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/core/Stride.Core.Tasks/LocateDevenv.cs:68 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/core/Stride.Core.Yaml/Serialization/Serializer.cs:154 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/editor/Stride.GameStudio.AutoTesting/GraphicsCaptureClient.cs:99 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/editor/Stride.GameStudio.AutoTesting/Program.cs:82 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/editor/Stride.GameStudio.AutoTesting/Program.cs:83 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/engine/Stride.Games/GraphicsDeviceManager.cs:1232 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/engine/Stride.Graphics.Regression/GameTestBase.cs:765 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/engine/Stride.Graphics.Regression/ImageTester.cs:319 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/presentation/Stride.Core.Translation.Presentation/MarkupExtensions/MarkupExtensionHelper.cs:38 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/presentation/Stride.Core.Translation.Presentation/MarkupExtensions/MarkupExtensionHelper.cs:53 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/shared/Stride.NuGetResolver/RestoreHelper.cs:314 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
  • EmptyCatchBlock sources/tools/Stride.ConnectionRouter/RouterHelper.cs:44 — empty catch block — the error is discarded with nothing recorded, so a failure here leaves no trace anywhere. Narrow the catch to the exception you actually expect, record it through whatever this codebase already uses to report problems, or — where swallowing really is correct, as it often is on a teardown/dispose path where throwing would mask the original failure — write down WHY in a comment on the catch. The comment has to give the reason: a note that only restates the swallow ("ignored", "do nothing") is read as no explanation at all and leaves this row in place. Any of the three makes the decision reviewable; all three clear this row.
D17 · Explicit Debt · NoWarnInCsproj · ×1
  • NoWarnInCsproj sources/tools/Stride.VisualStudio.Package/Stride.VisualStudio.Package.csproj:19 — VSEXTPREVIEW_OUTPUTWINDOW — this warning is switched off for the WHOLE project, in every file it builds, including code written years from now: nothing at the call site records that the rule was ever silenced, so the next reader has no reason to look here. Fix what the rule is reporting and drop the code from the list, or — if some occurrences really are legitimate — narrow the suppression to those sites and give each one its reason, so the rule keeps protecting the rest of the project.
D28 · Secrets (history) · Secret · ×1
  • Secret: generic-api-key sources/tools/Stride.TemplateGenerator/TemplatePreprocessor.cs:1019 — matched rule 'generic-api-key'
D32 · Data Compliance (PII/GDPR) · High · ×1
  • High: watchdog-sensitive-personal-data-in-log sources/shared/Stride.NuGetResolver/RestoreHelper.cs:309 — Special-category or directly-identifying personal data appears to be written to a log or console sink. Logs are copied, shipped to third parties and retained far longer than the data itself is lawfully needed. Log a stable pseudonymous reference instead of the value.
Warning — 3304 finding(s)
D17 · Explicit Debt · TodoComment · ×1258
  • TodoComment sources/assets/Stride.AssetCompiler/PackageBuilder.cs:297 — // TODO: optimization: for nuget packages, directly use sha512 file rather than individual assets for faster checking — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/assets/Stride.AssetCompiler/PackageBuilder.cs:373 — // TODO: Big review of the log infrastructure of CompilerApp & BuildEngine! — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/assets/Stride.Core.Assets/Compiler/ItemListCompiler.cs:105 — // TODO: Big review of the log infrastructure of CompilerApp & BuildEngine! — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/buildengine/Stride.Core.BuildEngine.Common/Builder.cs:575 — // TODO: Big review of the log infrastructure of CompilerApp & BuildEngine! — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/assets/Stride.AssetCompiler/PackageBuilder.cs:442 — // TODO: Review how costly it is to do so, and possibily find a way to restrict what needs to be loaded (i.e. only app plugins?) — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/assets/Stride.AssetCompiler/PackageBuilderApp.cs:54 — // TODO this is hardcoded. Check how to make this dynamic instead. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/assets/Stride.Core.Assets.Quantum.Tests/Helpers/Types.cs:213 — // TODO: we don't want to have to do this to detect children! — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/assets/Stride.Core.Assets.Quantum.Tests/TestObjectReferenceGraph.cs:49 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:102 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:147 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:153 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:175 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:197 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:315 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:321 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:327 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:333 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:339 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:365 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:372 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:378 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:442 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:448 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:454 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment sources/core/Stride.Core.Design.Tests/TestUPath.cs:460 — // TODO — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • + 1233 more in this group — see findings.md.
D17 · Explicit Debt · CommentedOutCode · ×341
  • CommentedOutCode sources/assets/Stride.AssetCompiler/PackageBuilderApp.cs:64 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:72 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:128 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:203 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:228 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:325 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:473 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:478 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:539 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets.Tests/TestDependencyManager.cs:680 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets/AssetCloner.cs:149 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Assets/AssetCloner.cs:178 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Packages/ProgressReport.cs:19 — 4 consecutive commented-code lines
  • CommentedOutCode sources/assets/Stride.Core.Packages/ProgressReport.cs:39 — 4 consecutive commented-code lines
  • CommentedOutCode sources/buildengine/Stride.Core.BuildEngine.Common/Builder.cs:655 — 4 consecutive commented-code lines
  • CommentedOutCode sources/buildengine/Stride.Core.BuildEngine.Common/CommandBuildStep.cs:188 — 4 consecutive commented-code lines
  • CommentedOutCode sources/buildengine/Stride.Core.BuildEngine.Common/StrideServiceWireSerializer.cs:66 — 4 consecutive commented-code lines
  • CommentedOutCode sources/core/Stride.Core.Design/Windows/GlobalMutex.cs:84 — 4 consecutive commented-code lines
  • CommentedOutCode sources/core/Stride.Core.Yaml/Emitter.cs:1505 — 4 consecutive commented-code lines
  • CommentedOutCode sources/core/Stride.Core/Collections/KeyedSortedList.cs:184 — 4 consecutive commented-code lines
  • CommentedOutCode sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/ModelEntityFactory.cs:44 — 4 consecutive commented-code lines
  • CommentedOutCode sources/editor/Stride.Assets.Presentation/AssetEditors/VisualScriptEditor/VisualScriptEditorViewModel.Diagnostics.cs:199 — 4 consecutive commented-code lines
  • CommentedOutCode sources/editor/Stride.GameStudio/AssetsEditors/AssetEditorsManager.cs:395 — 4 consecutive commented-code lines
  • CommentedOutCode sources/engine/Stride.Assets/Materials/MaterialAssetCompiler.cs:90 — 4 consecutive commented-code lines
  • CommentedOutCode sources/engine/Stride.Audio.Tests/Engine/TestAudioEmitterProcessor.cs:330 — 4 consecutive commented-code lines
  • + 316 more in this group — see findings.md.
D10 · Test Quality · Skipped test · ×83
  • Skipped test: TestDirectory sources/core/Stride.Core.Tests/TestWatcher.cs:17 — Skipped — Need check
  • Skipped test: DifferentThreadBroadcast sources/engine/Stride.Engine.Tests/EventSystemTests.cs:147 — Skipped — Hanging
  • Skipped test: DifferentSyntax sources/engine/Stride.Engine.Tests/EventSystemTests.cs:295 — Skipped — Hanging
  • Skipped test: TestFitting sources/engine/Stride.Engine.Tests/AnimationChannelTest.cs:12 — Skipped — Need check
  • Skipped test: TestPerfLoadSave sources/engine/Stride.Graphics.Tests/TestImage.cs:156 — Skipped — Ignored
  • Skipped test: TestRemoteSingleOutput sources/buildengine/Stride.Core.BuildEngine.Tests/TestIO.cs:42 — Skipped — Need check
  • Skipped test: TestPackageLoadingWithAssets sources/assets/Stride.Core.Assets.Tests/TestPackage.cs:272 — Skipped — Need check
  • Skipped test: TestMovingAssets sources/assets/Stride.Core.Assets.Tests/TestPackage.cs:310 — Skipped — Need check
  • Skipped test: TestTemplateDescriptions sources/assets/Stride.Core.Assets.Tests/TestTemplateManager.cs:16 — Skipped — Need check
  • Skipped test: CanHandleRequestTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:37 — Skipped — Need check
  • Skipped test: CreateArrayTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:51 — Skipped — Need check
  • Skipped test: ExtractTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:83 — Skipped — Need check
  • Skipped test: ExtractAllTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:104 — Skipped — Need check
  • Skipped test: UpdateTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:149 — Skipped — Need check
  • Skipped test: RemoveTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:169 — Skipped — Need check
  • Skipped test: InsertTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:192 — Skipped — Need check
  • Skipped test: CreateCubeTest sources/tests/tools/Stride.TextureConverter.Tests/ArrayTexLibraryTest.cs:216 — Skipped — Need check
  • Skipped test: CanHandleRequestTest sources/tests/tools/Stride.TextureConverter.Tests/AtlasTexLibraryTest.cs:34 — Skipped — Need check
  • Skipped test: CreateAtlasTest sources/tests/tools/Stride.TextureConverter.Tests/AtlasTexLibraryTest.cs:46 — Skipped — Need check
  • Skipped test: ExtractTest sources/tests/tools/Stride.TextureConverter.Tests/AtlasTexLibraryTest.cs:87 — Skipped — Need check
  • Skipped test: ExtractAllTest sources/tests/tools/Stride.TextureConverter.Tests/AtlasTexLibraryTest.cs:110 — Skipped — Need check
  • Skipped test: UpdateTest sources/tests/tools/Stride.TextureConverter.Tests/AtlasTexLibraryTest.cs:150 — Skipped — Need check
  • Skipped test: StartLibraryTest sources/tests/tools/Stride.TextureConverter.Tests/DxtTexLibTest.cs:28 — Skipped — Need check
  • Skipped test: EndLibraryTest sources/tests/tools/Stride.TextureConverter.Tests/DxtTexLibTest.cs:51 — Skipped — Need check
  • Skipped test: CanHandleRequestTest sources/tests/tools/Stride.TextureConverter.Tests/DxtTexLibTest.cs:65 — Skipped — Need check
  • + 58 more in this group — see findings.md.
D3 · God Classes · TooManyMethods · ×80
  • TooManyMethods: IntrinsicImplementations sources/shaders/Stride.Shaders.Parsers/Parsing/SDSL/AST/IntrinsicImplementations.cs:0 — TooManyMethods — 473 significant lines (blank, comment-only and punctuation-only lines excluded), 211 methods. The type holds no instance state, so there is no shared data to group its members by. To reduce it, split it by area instead: give each cohesive family of members its own smaller type, so no one type has to be read whole to change one of them.
  • TooManyMethods: Matrix sources/core/Stride.Core.Mathematics/Matrix.cs:0 — TooManyMethods — 1307 significant lines (blank, comment-only and punctuation-only lines excluded), 144 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Texture sources/engine/Stride.Graphics/Texture.cs:0 — TooManyMethods — 991 significant lines (blank, comment-only and punctuation-only lines excluded), 107 methods, declared across 6 files: Stride.Graphics/Texture.cs (65), Vulkan/Texture.Vulkan.cs (26), Stride.Graphics/Texture.Extensions1D.cs (4), Stride.Graphics/Texture.Extensions2D.cs (4), +2 more file(s). To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Vector3 sources/core/Stride.Core.Mathematics/Vector3.cs:0 — TooManyMethods — 516 significant lines (blank, comment-only and punctuation-only lines excluded), 104 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Double3 sources/core/Stride.Core.Mathematics/Double3.cs:0 — TooManyMethods — 489 significant lines (blank, comment-only and punctuation-only lines excluded), 104 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: CommandList sources/engine/Stride.Graphics/Vulkan/CommandList.Vulkan.cs:0 — TooManyMethods — 981 significant lines (blank, comment-only and punctuation-only lines excluded), 89 methods, declared across 3 files: Vulkan/CommandList.Vulkan.cs (63), Stride.Graphics/CommandList.cs (23), Stride.Graphics/CommandList.DebugScope.cs (3). To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Double2 sources/core/Stride.Core.Mathematics/Double2.cs:0 — TooManyMethods — 382 significant lines (blank, comment-only and punctuation-only lines excluded), 89 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Vector2 sources/core/Stride.Core.Mathematics/Vector2.cs:0 — TooManyMethods — 396 significant lines (blank, comment-only and punctuation-only lines excluded), 86 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Double4 sources/core/Stride.Core.Mathematics/Double4.cs:0 — TooManyMethods — 435 significant lines (blank, comment-only and punctuation-only lines excluded), 84 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Vector4 sources/core/Stride.Core.Mathematics/Vector4.cs:0 — TooManyMethods — 436 significant lines (blank, comment-only and punctuation-only lines excluded), 81 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Quaternion sources/core/Stride.Core.Mathematics/Quaternion.cs:0 — TooManyMethods — 512 significant lines (blank, comment-only and punctuation-only lines excluded), 80 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Color sources/core/Stride.Core.Mathematics/Color.cs:0 — TooManyMethods — 496 significant lines (blank, comment-only and punctuation-only lines excluded), 79 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: ColorBGRA sources/core/Stride.Core.Mathematics/ColorBGRA.cs:0 — TooManyMethods — 350 significant lines (blank, comment-only and punctuation-only lines excluded), 76 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: UIElement sources/engine/Stride.UI/UIElement.Events.cs:0 — TooManyMethods — 839 significant lines (blank, comment-only and punctuation-only lines excluded), 70 methods, declared across 2 files: Stride.UI/UIElement.Events.cs (38), Stride.UI/UIElement.cs (32). To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Color4 sources/core/Stride.Core.Mathematics/Color4.cs:0 — TooManyMethods — 304 significant lines (blank, comment-only and punctuation-only lines excluded), 70 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: SpirvBuilder sources/shaders/Stride.Shaders.Parsers/Spirv/Building/Builder.Class.cs:0 — TooManyMethods — 1016 significant lines (blank, comment-only and punctuation-only lines excluded), 64 methods, declared across 6 files: Building/Builder.Class.cs (20), Building/Builder.Expressions.cs (12), Building/Builder.cs (11), Building/Builder.CBuffer.cs (8), +2 more file(s). To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: SpirvContext sources/shaders/Stride.Shaders.Parsers/Spirv/Building/Context.cs:0 — TooManyMethods — 651 significant lines (blank, comment-only and punctuation-only lines excluded), 62 methods, declared across 4 files: Building/Context.cs (23), Building/SpirvContext.Types.cs (22), Building/Context.Constants.cs (12), Building/Context.ExtractBuffers.cs (5). To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: SessionViewModel sources/editor/Stride.Core.Assets.Editor/ViewModel/SessionViewModel.cs:0 — TooManyMethods — 1016 significant lines (blank, comment-only and punctuation-only lines excluded), 61 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: InputManager sources/engine/Stride.Input/InputManager.cs:0 — TooManyMethods — 459 significant lines (blank, comment-only and punctuation-only lines excluded), 57 methods, declared across 2 files: Stride.Input/InputManager.cs (47), Stride.Input/InputManager.State.cs (10). To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Color3 sources/core/Stride.Core.Mathematics/Color3.cs:0 — TooManyMethods — 230 significant lines (blank, comment-only and punctuation-only lines excluded), 57 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Int3 sources/core/Stride.Core.Mathematics/Int3.cs:0 — TooManyMethods — 195 significant lines (blank, comment-only and punctuation-only lines excluded), 56 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: Emitter sources/core/Stride.Core.Yaml/Emitter.cs:0 — TooManyMethods — 884 significant lines (blank, comment-only and punctuation-only lines excluded), 54 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: AssetCollectionViewModel sources/editor/Stride.Core.Assets.Editor/ViewModel/AssetCollectionViewModel.cs:0 — TooManyMethods — 824 significant lines (blank, comment-only and punctuation-only lines excluded), 54 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: GraphicsDevice sources/engine/Stride.Graphics/Vulkan/GraphicsDevice.Vulkan.cs:0 — TooManyMethods — 630 significant lines (blank, comment-only and punctuation-only lines excluded), 53 methods, declared across 3 files: Vulkan/GraphicsDevice.Vulkan.cs (25), Stride.Graphics/GraphicsDevice.cs (17), Stride.Graphics/GraphicsDevice.DebugScope.cs (11). To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: FastList sources/core/Stride.Core/Collections/FastList.cs:0 — TooManyMethods — 242 significant lines (blank, comment-only and punctuation-only lines excluded), 53 methods. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • + 55 more in this group — see findings.md.
D17 · Explicit Debt · FixmeComment · ×67
  • FixmeComment sources/assets/Stride.Core.Assets.Quantum/AssetCompositeHierarchyPropertyGraph.cs:563 — // FIXME: instancesCommonAncestors should be synchronized with existing instances, i.e. if the instance has been compltely removed then the common ancestor should have been cleared. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/assets/Stride.Core.Assets/AssetRegistry.cs:38 — // FIXME values are always null — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/TwoDimensionEntityFactory.cs:50 — // FIXME: this view model should be in the SpriteStudio offline assembly! Can't be done now, because of a circular reference in CompilerApp referencing SpriteStudio, and Editor referencing CompilerApp — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/Preview/SpriteStudioSheetPreview.cs:15 — // FIXME: this view model should be in the SpriteStudio offline assembly! Can't be done now, because of a circular reference in CompilerApp referencing SpriteStudio, and Editor referencing CompilerApp — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/ViewModel/Preview/SpriteStudioSheetPreviewViewModel.cs:11 — // FIXME: this view model should be in the SpriteStudio offline assembly! Can't be done now, because of a circular reference in CompilerApp referencing SpriteStudio, and Editor referencing CompilerApp — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/ViewModel/SpriteStudioModelViewModel.cs:12 — // FIXME: this view model should be in the SpriteStudio offline assembly! Can't be done now, because of a circular reference in CompilerApp referencing SpriteStudio, and Editor referencing CompilerApp — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EntityHierarchyEditorGame.cs:66 — // FIXME: turn internal or private/protected — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyEditorViewModel.cs:381 — // FIXME: it would be better to just set the one scene settings data instead of the whole collection. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/SceneEditor/ViewModels/SceneRootViewModel.cs:259 — // FIXME: it would be better to just set the one scene settings data instead of the whole collection. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/ViewModels/UIEditorBaseViewModel.cs:763 — // FIXME: it would be better to just set the one scene settings data instead of the whole collection. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementChangePropagator.cs:31 — // FIXME: what about cross-asset references? — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs:103 — // FIXME: find a better name — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs:120 — // FIXME: find a better name — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs:536 — // FIXME: consider using the cut/paste mechanism for moving entities — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/ViewModels/UIHierarchyItemViewModel.cs:56 — // FIXME: consider using the cut/paste mechanism for moving entities — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs:647 — // FIXME: the following lines are identical in AssetCompositeHierarchyPasteProcessor.ProcessDeserializedData(). Consider factorization. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyRootViewModel.cs:157 — // FIXME: when we allow loading/unloading single entities, this should be implemented in OnLoadingRequested. Then just call RequestLoading(true) once. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyRootViewModel.cs:186 — // FIXME: when we allow loading/unloading single entities, this should be implemented in OnLoadingRequested. Then just call RequestLoading(false) once. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyRootViewModel.cs:189 — // FIXME: set all children as unloaded? — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityViewModel.cs:312 — // FIXME: when we allow loading/unloading single entities, this should be implemented in OnLoadingRequested. Then just call RequestLoading(true). — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityViewModel.cs:346 — // FIXME: when we allow loading/unloading single entities, this should be implemented in OnLoadingRequested. Then just call RequestLoading(false). — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/Adorners/MarginAdorner.cs:115 — // FIXME: to be reviewed: not supported yet — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/Game/UIEditorGameAdornerService.Events.cs:162 — // FIXME: expose this value in settings — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/Services/UIEditorController.cs:143 — //FIXME: add an editor setting — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/Services/UIEditorController.cs:144 — // FIXME: add an editor setting — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • + 42 more in this group — see findings.md.
D6 · Cohesion (LCOM4) · Low cohesion · ×35
  • Low cohesion: EditorDialogService (LCOM4 13) sources/editor/Stride.Core.Assets.Editor/View/EditorDialogService.cs:34 — EditorDialogService's methods form 13 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: EntityHierarchyEditorViewModel (LCOM4 9) sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyEditorViewModel.cs:41 — EntityHierarchyEditorViewModel's methods form 9 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: Package (LCOM4 8) sources/assets/Stride.Core.Assets/Package.cs:48 — Package's methods form 8 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: EntityHierarchyEditorGame (LCOM4 6) sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EntityHierarchyEditorGame.cs:41 — EntityHierarchyEditorGame's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: UIElementViewModel (LCOM4 6) sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/ViewModels/UIElementViewModel.cs:53 — UIElementViewModel's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: EditText (LCOM4 6) sources/engine/Stride.UI/Controls/EditText.cs:22 — EditText's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TreeView (LCOM4 6) sources/presentation/Stride.Core.Presentation.Wpf/Controls/TreeView.cs:23 — TreeView's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TreeViewItem (LCOM4 6) sources/presentation/Stride.Core.Presentation.Wpf/Controls/TreeViewItem.cs:21 — TreeViewItem's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: EffectCodeWriter (LCOM4 6) sources/shaders/Stride.Shaders.Generators/EffectCodeWriter.cs:12 — EffectCodeWriter's methods form 6 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: Command (LCOM4 5) sources/buildengine/Stride.Core.BuildEngine.Common/Command.cs:11 — Command's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: UIEditorBaseViewModel (LCOM4 5) sources/editor/Stride.Assets.Presentation/AssetEditors/UIEditor/ViewModels/UIEditorBaseViewModel.cs:47 — UIEditorBaseViewModel's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: AssetCollectionViewModel (LCOM4 5) sources/editor/Stride.Core.Assets.Editor/ViewModel/AssetCollectionViewModel.cs:56 — AssetCollectionViewModel's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: SessionViewModel (LCOM4 5) sources/editor/Stride.Core.Assets.Editor/ViewModel/SessionViewModel.cs:41 — SessionViewModel's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: EditorServiceGame (LCOM4 5) sources/editor/Stride.Editor/EditorGame/Game/EditorServiceGame.cs:43 — EditorServiceGame's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: ThumbnailCompilerBase (LCOM4 5) sources/editor/Stride.Editor/Thumbnails/ThumbnailCompilerBase.cs:28 — ThumbnailCompilerBase's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: ParameterKey (LCOM4 5) sources/engine/Stride.Foundation/Effects/ParameterKey.cs:16 — ParameterKey's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: GameSystemBase (LCOM4 5) sources/engine/Stride.Games/GameSystemBase.cs:46 — GameSystemBase's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: GameWindow (LCOM4 5) sources/engine/Stride.Games/GameWindow.cs:35 — GameWindow's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: TextureTool (LCOM4 5) sources/tools/Stride.TextureConverter/Frontend/TextureTool.cs:27 — TextureTool's methods form 5 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: ListDescriptor (LCOM4 4) sources/core/Stride.Core.Reflection/TypeDescriptors/ListDescriptor.cs:13 — ListDescriptor's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: SceneEditorViewModel (LCOM4 4) sources/editor/Stride.Assets.Presentation/AssetEditors/SceneEditor/ViewModels/SceneEditorViewModel.cs:27 — SceneEditorViewModel's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: RoslynWorkspace (LCOM4 4) sources/editor/Stride.Assets.Presentation/AssetEditors/ScriptEditor/RoslynWorkspace.cs:30 — RoslynWorkspace's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: ProjectLibraryWindow (LCOM4 4) sources/editor/Stride.Assets.Presentation/Templates/ProjectLibraryWindow.xaml.cs:23 — ProjectLibraryWindow's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: GameSettingsViewModel (LCOM4 4) sources/editor/Stride.Assets.Presentation/ViewModel/GameSettingsViewModel.cs:16 — GameSettingsViewModel's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • Low cohesion: SessionObjectPropertiesViewModel (LCOM4 4) sources/editor/Stride.Core.Assets.Editor/Components/Properties/SessionObjectPropertiesViewModel.cs:24 — SessionObjectPropertiesViewModel's methods form 4 groups that share no state and don't call each other — a sign it may have several responsibilities. Review whether it splits into focused classes.
  • + 10 more in this group — see findings.md.
D3 · God Classes · FileTooLong · ×29
  • FileTooLong: Stride.Core.Mathematics/Matrix.cs sources/core/Stride.Core.Mathematics/Matrix.cs:0 — FileTooLong — 1312 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: ViewModel/SessionViewModel.cs sources/editor/Stride.Core.Assets.Editor/ViewModel/SessionViewModel.cs:0 — FileTooLong — 1052 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: LightProbes/Predicates.cs sources/engine/Stride.Rendering/Rendering/LightProbes/Predicates.cs:0 — FileTooLong — 995 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: ViewModel/AssetCollectionViewModel.cs sources/editor/Stride.Core.Assets.Editor/ViewModel/AssetCollectionViewModel.cs:0 — FileTooLong — 921 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Core.Yaml/Emitter.cs sources/core/Stride.Core.Yaml/Emitter.cs:0 — FileTooLong — 911 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: AST/Expression.cs sources/shaders/Stride.Shaders.Parsers/Parsing/SDSL/AST/Expression.cs:0 — FileTooLong — 902 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Vulkan/CommandList.Vulkan.cs sources/engine/Stride.Graphics/Vulkan/CommandList.Vulkan.cs:0 — FileTooLong — 895 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Importer.3D/MeshConverter.cs sources/tools/Stride.Importer.3D/MeshConverter.cs:0 — FileTooLong — 881 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Core.Yaml/Scanner.cs sources/core/Stride.Core.Yaml/Scanner.cs:0 — FileTooLong — 776 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Core.Assets/PackageSession.cs sources/assets/Stride.Core.Assets/PackageSession.cs:0 — FileTooLong — 767 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Core.Yaml/SortedDictionary.cs sources/core/Stride.Core.Yaml/SortedDictionary.cs:0 — FileTooLong — 752 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: SDSL/ShaderMixer.cs sources/shaders/Stride.Shaders.Compilers/SDSL/ShaderMixer.cs:0 — FileTooLong — 725 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Vulkan/VulkanConvertExtensions.cs sources/engine/Stride.Graphics/Vulkan/VulkanConvertExtensions.cs:0 — FileTooLong — 706 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Vulkan/GraphicsDevice.Vulkan.cs sources/engine/Stride.Graphics/Vulkan/GraphicsDevice.Vulkan.cs:0 — FileTooLong — 659 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Physics/Simulation.cs sources/engine/Stride.Physics/Simulation.cs:0 — FileTooLong — 647 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.GameStudio.AutoTesting/UITestHost.cs sources/editor/Stride.GameStudio.AutoTesting/UITestHost.cs:0 — FileTooLong — 632 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.UI/UIElement.cs sources/engine/Stride.UI/UIElement.cs:0 — FileTooLong — 616 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Controls/ScaleBar.cs sources/presentation/Stride.Core.Presentation.Wpf/Controls/ScaleBar.cs:0 — FileTooLong — 610 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Frontend/TextureTool.cs sources/tools/Stride.TextureConverter/Frontend/TextureTool.cs:0 — FileTooLong — 581 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Core.Assets/Package.cs sources/assets/Stride.Core.Assets/Package.cs:0 — FileTooLong — 580 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.TemplateGenerator/TemplatePreprocessor.cs sources/tools/Stride.TemplateGenerator/TemplatePreprocessor.cs:0 — FileTooLong — 574 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Core.Mathematics/CollisionHelper.cs sources/core/Stride.Core.Mathematics/CollisionHelper.cs:0 — FileTooLong — 566 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.Graphics/Texture.cs sources/engine/Stride.Graphics/Texture.cs:0 — FileTooLong — 538 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Stride.BepuPhysics/BepuSimulation.cs sources/engine/Stride.BepuPhysics/Stride.BepuPhysics/BepuSimulation.cs:0 — FileTooLong — 536 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: Rendering/RootEffectRenderFeature.cs sources/engine/Stride.Rendering/Rendering/RootEffectRenderFeature.cs:0 — FileTooLong — 526 significant lines (blank, comment-only and punctuation-only lines excluded). To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • + 4 more in this group — see findings.md.
D17 · Explicit Debt · BarePragmaDisable · ×28
  • BarePragmaDisable sources/assets/Stride.Core.Assets.Tests/TestAssetRegistry.cs:11 — #pragma warning disable CS8625 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/assets/Stride.Core.Assets.Tests/TestAssetRegistry.cs:39 — #pragma warning disable CS8625 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/assets/Stride.Core.Assets.Tests/TestPackageDependency.cs:96 — #pragma warning disable CS8625 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/assets/Stride.Core.Assets.Tests/TestPackageStore.cs:11 — #pragma warning disable CS8625 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/assets/Stride.Core.Assets.Tests/TestBasePart.cs:117 — #pragma warning disable CS1718 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/assets/Stride.Core.Assets.Tests/TestPackageDependency.cs:107 — #pragma warning disable CS1718 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core.Mathematics/SphericalHarmonics.cs:7 — #pragma warning disable SA1025 // Code must not contain multiple whitespace in a row — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core/Serialization/DataSerializer.BinaryFormatVersion.cs:4 — #pragma warning disable SA1025 // Code must not contain multiple whitespace in a row — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core/Serialization/DataSerializer.cs:4 — #pragma warning disable SA1025 // Code must not contain multiple whitespace in a row — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core.MicroThreading/MicroThread.cs:3 — #pragma warning disable SA1405 // Debug.Assert must provide message text — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core.Serialization/Streaming/ContentStreamingService.cs:3 — #pragma warning disable SA1405 // Debug.Assert must provide message text — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/engine/Stride.Graphics/Data/TextureSerializationData.cs:3 — #pragma warning disable SA1405 // Debug.Assert must provide message text — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core.Tests/TestMicroThread.cs:22 — #pragma warning disable 1998 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core.Tests/TestSerialization.cs:91 — #pragma warning disable SYSLIB0011 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/core/Stride.Core/Unsafe/UnsafeUtilities.cs:483 — #pragma warning disable CS8500 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/engine/Stride.Audio/Native/Celt.AVFoundation.cs:4 — #pragma warning disable SA1300 — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/engine/Stride.Audio/Native/Celt.cs:4 — #pragma warning disable SA1300 // Element must begin with upper-case letter — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/engine/Stride.Engine/Engine/Events/EventKey.cs:4 — #pragma warning disable SA1649 // File name should match first type name — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/engine/Stride.Engine/Engine/Events/EventReceiver.cs:4 — #pragma warning disable SA1649 // File name should match first type name — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/engine/Stride.Foundation/Effects/ParameterKeySerializer.cs:4 — #pragma warning disable SA1649 // File name should match first type name — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore directive immediately after the construct it covers, or fix the cause and drop the directive entirely.
  • BarePragmaDisable sources/engine/Stride.Rendering/Rendering/Images/DepthOfField/BokehTechnique/BokehTechnique.cs:3 — #pragma warning disable SA1649 // File name should match first type name — the disable has no matching restore, so it does not end with the construct that needed it: it runs to the end of the file and silences the rule for everything written below, including code added years later. Close it with the matching restore dire...

    Downloadable artifacts

    Machine-readable and reproducible from this commit + frozen rubric — drop them straight into a contract appendix, a CRA dossier, or a downstream SCA / VEX tool.