Executive summary
andreapavoni/parabellum scores 40 out of 100 and is rated Weak, while eight of its nine lenses score higher still: Domain Modelling, Event Sourcing and Performance at 100, all rated Exemplary, Architecture at 87, Code Health at 65 and Maturity at 50, all rated Adequate, and Security and Compliance at 46 and Accessibility at 45, both rated Weak.
The score is lower than those eight because the weakest lens counts most, and here that is Production Readiness, which scores 27 and is rated Weak. Its Security & performance tooling dimension scores 0 out of 10, and until that reaches 4, Production Readiness can't be rated higher than Adequate. The first actions are to resolve the 1 Leaked secret finding(s) in Secret Scanning and to add a SAST step to CI running what this repository's stack ships: cargo-audit / cargo-deny (or clippy) — or `semgrep --config=auto`, which runs on any language — so a security regression fails the build instead of landing, and if Production Readiness rose to 70, the score would rise from 40 to about 51.
24 findings are critical: 11 in Static Analysis (SAST), five in Keyboard semantics, four in Forms & labels, one in Change Coupling, one in Dependency Hygiene, one in IaC & Container Security and one in Secret Scanning.
Watchdog couldn't measure 5 dimensions in this code, among them Code Coverage, Navigability and Incompleteness & stubs, so they are left out of the score. The product code is 59,562 lines, which would take an estimated 0.4 person-years, around €53,000, to rebuild.
If Production Readiness rose from 27 to 70, the lowest score rated Strong, the score would rise from 40 to about 51.
New since the last survey: 20 findings
- Secret Scanning · REDACTED
- Supply-chain Provenance & Signing · REDACTED
- Supply-chain Provenance & Signing · REDACTED
- Large Files · frontend/src/components/buildings/RallyPointBuilding.tsx: 844 lines of code frontend/src/components/buildings/RallyPointBuilding.tsx
- Large Files · frontend/src/pages/ReportsPage.tsx: 712 lines of code frontend/src/pages/ReportsPage.tsx
- Large Files · frontend/src/components/buildings/buildingCards.tsx: 619 lines of code frontend/src/components/buildings/buildingCards.tsx
- Large Files · frontend/src/lib/api.ts: 495 lines of code frontend/src/lib/api.ts
- Large Files · frontend/src/pages/MapPage.tsx: 495 lines of code frontend/src/pages/MapPage.tsx
- Large Files · frontend/src/components/buildings/MarketplaceBuilding.tsx: 457 lines of code frontend/src/components/buildings/MarketplaceBuilding.tsx
- Exception handling · Swallowed exception (empty catch) frontend/src/pages/RegisterPage.tsx
- Exception handling · Swallowed exception (empty catch) frontend/src/pages/LoginPage.tsx
- Visual & motion safety · Focus outline removed inline frontend/src/pages/HomePage.tsx
- Visual & motion safety · Focus outline removed inline frontend/src/pages/MapPage.tsx
- Visual & motion safety · Focus outline removed inline frontend/src/pages/MapPage.tsx
- Visual & motion safety · Animation without a prefers-reduced-motion guard frontend/src/css/style.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard frontend/src/css/style.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard frontend/src/css/style.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard frontend/src/css/style.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard frontend/src/css/style.css
- Visual & motion safety · Animation without a prefers-reduced-motion guard frontend/src/css/style.css
Fixed since the last survey: 21 findings
- Supply-chain Provenance & Signing REDACTED
- Code Duplication · Duplicated block (7 lines × 12 locations) frontend/src/lib/api.ts
- Code Duplication · Duplicated block (7 lines × 2 locations) frontend/src/pages/ReportsPage.tsx
- Code Duplication · Duplicated block (6 lines × 3 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx
- Code Duplication · Duplicated block (6 lines × 6 locations) frontend/src/lib/api.ts
- Code Duplication · Duplicated block (6 lines × 2 locations) frontend/src/lib/api.ts
- Code Duplication · Duplicated block with local edits (5 matched lines × 2 locations) frontend/src/app/App.tsx
- Code Duplication · Duplicated block (5 lines × 4 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx
- Code Duplication · Duplicated block (5 lines × 2 locations) frontend/src/pages/ReportsPage.tsx
- Large Files · Large Files
- Test Coverage · No test reaches this file frontend/src/pages/PlayerPage.tsx
- Test Coverage · No test reaches this file frontend/src/components/Link.tsx
- Test Coverage · No test reaches this file frontend/src/state/appStore.tsx
- Test Coverage · No test reaches this file frontend/src/lib/time.ts
- Test Coverage · No test reaches this file frontend/src/live/useServerClock.ts
- Test Coverage · No test reaches this file frontend/src/query/client.ts
- Test Coverage · No test reaches this file frontend/src/query/options.ts
- Test Coverage · No test reaches this file frontend/src/main.tsx
- Test Coverage · No test reaches this file frontend/src/components/CapitalBadge.tsx
- Test Coverage · No test reaches this file frontend/src/components/buildings/buildingShared.tsx
- Test Coverage · No test reaches this file frontend/src/components/Loading.tsx
Rebuild cost: about €53,000 · Estimate
| Cost to rebuild | €17,000 to €88,000, for 291 to 925 hours of work, about 0.4 person-years for one engineer |
|---|---|
| Difficulty of the problem | Low, judged from the kind of software and how it is built. Code that solves a harder problem, such as payments or medical bookings, costs more per line to write. |
| Quality factor | ×0.7 at a score of 40. Better code takes more work to write, so the factor is ×1.0 at a score of 70, lower below it and higher above it. |
| Size | Medium: 59,562 lines of product code |
Top priorities
Diagnosis: what the measurements show together
Architecture — module dependency graph
Architecture: which parts of the code depend on which
| uses → | 1 parabellum_app.application.game | 2 parabellum_app.villages.events | 3 parabellum_app.villages.models.scheduled_actions | 4 parabellum_infra.persistence.db | 5 parabellum_types.buildings | 6 parabellum_types.map | 7 parabellum_game.models.map | 8 parabellum_infra.es.workflows | 9 parabellum_types.battle | 10 parabellum_infra.persistence.models | 11 parabellum_types.common | 12 parabellum_app.villages.models.marketplace | 13 parabellum_types.army | 14 parabellum_app.villages.models.movements | 15 parabellum_game.models.hero | 16 parabellum_game.models.trapper | 17 parabellum_types.reports | 18 parabellum_game.models.army | 19 parabellum_app.villages.models.workflows | 20 parabellum_game.battle | 21 parabellum_app.villages.commands.resolve_attack_battle | 22 parabellum_app.villages.read_models.activity | 23 parabellum_game.models.village | 24 parabellum_app.villages.commands.apply_battle_outcome_to_village | 25 parabellum_app.villages.commands.found_village | 26 parabellum_app.villages.models.villages | 27 parabellum_app.villages.state | 28 parabellum_game.test_utils | 29 parabellum_web.api.buildings.rally_cards | 30 parabellum_web.api.dto | 31 parabellum_app.identity.ports | 32 parabellum_app.villages.cqrs_command_service | 33 parabellum_infra.es.consumers.report_projector | 34 parabellum_infra.es.consumers.village_projector | 35 parabellum_infra.es.village_service | 36 parabellum_web.api.buildings | 37 parabellum_infra.adapters.village_es_adapter | 38 parabellum_infra.es.workflows.battles | 39 parabellum_infra.es.workflows.merchants | 40 parabellum_infra.seed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 parabellum_app.application.game | ||||||||||||||||||||||||||||||||||||||||
| 2 parabellum_app.villages.events | ||||||||||||||||||||||||||||||||||||||||
| 3 parabellum_app.villages.models.scheduled_actions | ||||||||||||||||||||||||||||||||||||||||
| 4 parabellum_infra.persistence.db | ||||||||||||||||||||||||||||||||||||||||
| 5 parabellum_types.buildings | ||||||||||||||||||||||||||||||||||||||||
| 6 parabellum_types.map | ||||||||||||||||||||||||||||||||||||||||
| 7 parabellum_game.models.map | 5 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 8 parabellum_infra.es.workflows | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
| 9 parabellum_types.battle | 1 | |||||||||||||||||||||||||||||||||||||||
| 10 parabellum_infra.persistence.models | 1 | |||||||||||||||||||||||||||||||||||||||
| 11 parabellum_types.common | 1 | |||||||||||||||||||||||||||||||||||||||
| 12 parabellum_app.villages.models.marketplace | 2 | |||||||||||||||||||||||||||||||||||||||
| 13 parabellum_types.army | 1 | 2 | ||||||||||||||||||||||||||||||||||||||
| 14 parabellum_app.villages.models.movements | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||
| 15 parabellum_game.models.hero | 1 | 2 | 1 | |||||||||||||||||||||||||||||||||||||
| 16 parabellum_game.models.trapper | 1 | 3 | ||||||||||||||||||||||||||||||||||||||
| 17 parabellum_types.reports | 3 | 3 | 2 | 2 | 4 | |||||||||||||||||||||||||||||||||||
| 18 parabellum_game.models.army | 1 | 4 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 19 parabellum_app.villages.models.workflows | 2 | 1 | 1 | 3 | 1 | 2 | 2 | 1 | 5 | |||||||||||||||||||||||||||||||
| 20 parabellum_game.battle | 6 | 1 | 2 | 2 | 1 | 2 | 3 | 2 | ||||||||||||||||||||||||||||||||
| 21 parabellum_app.villages.commands.resolve_attack_battle | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||
| 22 parabellum_app.villages.read_models.activity | 5 | 1 | 1 | 1 | 1 | 4 | 1 | |||||||||||||||||||||||||||||||||
| 23 parabellum_game.models.village | 1 | 2 | 3 | 3 | 3 | 4 | 2 | 1 | ||||||||||||||||||||||||||||||||
| 24 parabellum_app.villages.commands.apply_battle_outcome_to_village | 1 | 1 | 1 | 1 | 3 | |||||||||||||||||||||||||||||||||||
| 25 parabellum_app.villages.commands.found_village | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 26 parabellum_app.villages.models.villages | 1 | 1 | 1 | 4 | ||||||||||||||||||||||||||||||||||||
| 27 parabellum_app.villages.state | 2 | 1 | 1 | 1 | 5 | 1 | 3 | 2 | ||||||||||||||||||||||||||||||||
| 28 parabellum_game.test_utils | 4 | 4 | 7 | 2 | 2 | 1 | 1 | |||||||||||||||||||||||||||||||||
| 29 parabellum_web.api.buildings.rally_cards | 2 | 2 | 1 | 1 | 1 | 1 | 2 | |||||||||||||||||||||||||||||||||
| 30 parabellum_web.api.dto | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||
| 31 parabellum_app.identity.ports | 2 | 3 | 1 | |||||||||||||||||||||||||||||||||||||
| 32 parabellum_app.villages.cqrs_command_service | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 33 parabellum_infra.es.consumers.report_projector | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||
| 34 parabellum_infra.es.consumers.village_projector | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ||||||||||||||||||||||||||||||
| 35 parabellum_infra.es.village_service | 2 | 1 | 2 | 3 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||
| 36 parabellum_web.api.buildings | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 11 | |||||||||||||||||||||||||||||||
| 37 parabellum_infra.adapters.village_es_adapter | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 38 parabellum_infra.es.workflows.battles | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||
| 39 parabellum_infra.es.workflows.merchants | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||
| 40 parabellum_infra.seed | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 |
7→6 parabellum_game.models.map uses parabellum_types.map✕
- Connections
- 5 pairs of types, where a type in parabellum_game.models.map uses a type in parabellum_types.map.
- The types involved
parabellum_game.models.map.MapField→parabellum_types.map.Positionparabellum_game.models.map.Oasis→parabellum_types.map.OasisTopologyparabellum_game.models.map.Oasis→parabellum_types.map.Positionparabellum_game.models.map.Valley→parabellum_types.map.Positionparabellum_game.models.map.Valley→parabellum_types.map.ValleyTopology
- Direction
- parabellum_game.models.map uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_game.models.map, while a change to parabellum_game.models.map can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_game.models.map uses a module listed above it, which is the healthy direction.
7→18 parabellum_game.models.map uses parabellum_game.models.army part of a loop✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.map uses a type in parabellum_game.models.army.
- The types involved
parabellum_game.models.map.Oasis→parabellum_game.models.army.Army
- Direction
- parabellum_game.models.map uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_game.models.map, while a change to parabellum_game.models.map can't break parabellum_game.models.army.
- Position
- Above the diagonal, so it is part of a loop. Neither module can be changed, tested or released on its own until one of these dependencies is removed.
7→23 parabellum_game.models.map uses parabellum_game.models.village part of a loop✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.map uses a type in parabellum_game.models.village.
- The types involved
parabellum_game.models.map.Oasis→parabellum_game.models.village.ProductionBonus
- Direction
- parabellum_game.models.map uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_game.models.map, while a change to parabellum_game.models.map can't break parabellum_game.models.village.
- Position
- Above the diagonal, so it is part of a loop. Neither module can be changed, tested or released on its own until one of these dependencies is removed.
8→2 parabellum_infra.es.workflows uses parabellum_app.villages.events✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows uses a type in parabellum_app.villages.events.
- The types involved
parabellum_infra.es.workflows.WorkflowEvents→parabellum_app.villages.events.VillageEvent
- Direction
- parabellum_infra.es.workflows uses parabellum_app.villages.events, so a change to parabellum_app.villages.events can break parabellum_infra.es.workflows, while a change to parabellum_infra.es.workflows can't break parabellum_app.villages.events.
- Position
- Below the diagonal: parabellum_infra.es.workflows uses a module listed above it, which is the healthy direction.
8→3 parabellum_infra.es.workflows uses parabellum_app.villages.models.scheduled_actions✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows uses a type in parabellum_app.villages.models.scheduled_actions.
- The types involved
parabellum_infra.es.workflows.workflows$module→parabellum_app.villages.models.scheduled_actions.ScheduledActionPayload
- Direction
- parabellum_infra.es.workflows uses parabellum_app.villages.models.scheduled_actions, so a change to parabellum_app.villages.models.scheduled_actions can break parabellum_infra.es.workflows, while a change to parabellum_infra.es.workflows can't break parabellum_app.villages.models.scheduled_actions.
- Position
- Below the diagonal: parabellum_infra.es.workflows uses a module listed above it, which is the healthy direction.
9→5 parabellum_types.battle uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_types.battle uses a type in parabellum_types.buildings.
- The types involved
parabellum_types.battle.BuildingDamageReport→parabellum_types.buildings.BuildingName
- Direction
- parabellum_types.battle uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_types.battle, while a change to parabellum_types.battle can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_types.battle uses a module listed above it, which is the healthy direction.
10→7 parabellum_infra.persistence.models uses parabellum_game.models.map✕
- Connections
- 1 pair of types, where a type in parabellum_infra.persistence.models uses a type in parabellum_game.models.map.
- The types involved
parabellum_infra.persistence.models.MapField→parabellum_game.models.map.MapField
- Direction
- parabellum_infra.persistence.models uses parabellum_game.models.map, so a change to parabellum_game.models.map can break parabellum_infra.persistence.models, while a change to parabellum_infra.persistence.models can't break parabellum_game.models.map.
- Position
- Below the diagonal: parabellum_infra.persistence.models uses a module listed above it, which is the healthy direction.
11→10 parabellum_types.common uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_types.common uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_types.common.Player→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_types.common uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_types.common, while a change to parabellum_types.common can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_types.common uses a module listed above it, which is the healthy direction.
12→11 parabellum_app.villages.models.marketplace uses parabellum_types.common✕
- Connections
- 2 pairs of types, where a type in parabellum_app.villages.models.marketplace uses a type in parabellum_types.common.
- The types involved
parabellum_app.villages.models.marketplace.MarketplaceOfferModel→parabellum_types.common.ResourceQuantityparabellum_app.villages.models.marketplace.MarketplaceOfferSnapshot→parabellum_types.common.ResourceQuantity
- Direction
- parabellum_app.villages.models.marketplace uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_app.villages.models.marketplace, while a change to parabellum_app.villages.models.marketplace can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_app.villages.models.marketplace uses a module listed above it, which is the healthy direction.
13→5 parabellum_types.army uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_types.army uses a type in parabellum_types.buildings.
- The types involved
parabellum_types.army.UnitRequirement→parabellum_types.buildings.BuildingName
- Direction
- parabellum_types.army uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_types.army, while a change to parabellum_types.army can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_types.army uses a module listed above it, which is the healthy direction.
13→11 parabellum_types.army uses parabellum_types.common✕
- Connections
- 2 pairs of types, where a type in parabellum_types.army uses a type in parabellum_types.common.
- The types involved
parabellum_types.army.Unit→parabellum_types.common.Costparabellum_types.army.Unit→parabellum_types.common.ResearchCost
- Direction
- parabellum_types.army uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_types.army, while a change to parabellum_types.army can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_types.army uses a module listed above it, which is the healthy direction.
14→6 parabellum_app.villages.models.movements uses parabellum_types.map✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.movements uses a type in parabellum_types.map.
- The types involved
parabellum_app.villages.models.movements.VillageMovement→parabellum_types.map.Position
- Direction
- parabellum_app.villages.models.movements uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_app.villages.models.movements, while a change to parabellum_app.villages.models.movements can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_app.villages.models.movements uses a module listed above it, which is the healthy direction.
14→10 parabellum_app.villages.models.movements uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.movements uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.villages.models.movements.VillageMovement→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.villages.models.movements uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.villages.models.movements, while a change to parabellum_app.villages.models.movements can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.villages.models.movements uses a module listed above it, which is the healthy direction.
14→11 parabellum_app.villages.models.movements uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.movements uses a type in parabellum_types.common.
- The types involved
parabellum_app.villages.models.movements.VillageMovement→parabellum_types.common.ResourceGroup
- Direction
- parabellum_app.villages.models.movements uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_app.villages.models.movements, while a change to parabellum_app.villages.models.movements can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_app.villages.models.movements uses a module listed above it, which is the healthy direction.
14→13 parabellum_app.villages.models.movements uses parabellum_types.army✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.movements uses a type in parabellum_types.army.
- The types involved
parabellum_app.villages.models.movements.VillageMovement→parabellum_types.army.TroopSet
- Direction
- parabellum_app.villages.models.movements uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_app.villages.models.movements, while a change to parabellum_app.villages.models.movements can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_app.villages.models.movements uses a module listed above it, which is the healthy direction.
15→10 parabellum_game.models.hero uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.hero uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_game.models.hero.Hero→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_game.models.hero uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_game.models.hero, while a change to parabellum_game.models.hero can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_game.models.hero uses a module listed above it, which is the healthy direction.
15→11 parabellum_game.models.hero uses parabellum_types.common✕
- Connections
- 2 pairs of types, where a type in parabellum_game.models.hero uses a type in parabellum_types.common.
- The types involved
parabellum_game.models.hero.Hero→parabellum_types.common.Costparabellum_game.models.hero.Hero→parabellum_types.common.ResourceGroup
- Direction
- parabellum_game.models.hero uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_game.models.hero, while a change to parabellum_game.models.hero can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_game.models.hero uses a module listed above it, which is the healthy direction.
15→13 parabellum_game.models.hero uses parabellum_types.army✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.hero uses a type in parabellum_types.army.
- The types involved
parabellum_game.models.hero.hero$module→parabellum_types.army.Unit
- Direction
- parabellum_game.models.hero uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_game.models.hero, while a change to parabellum_game.models.hero can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_game.models.hero uses a module listed above it, which is the healthy direction.
16→11 parabellum_game.models.trapper uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.trapper uses a type in parabellum_types.common.
- The types involved
parabellum_game.models.trapper.TrapBuildPlan→parabellum_types.common.ResourceGroup
- Direction
- parabellum_game.models.trapper uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_game.models.trapper, while a change to parabellum_game.models.trapper can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_game.models.trapper uses a module listed above it, which is the healthy direction.
16→13 parabellum_game.models.trapper uses parabellum_types.army✕
- Connections
- 3 pairs of types, where a type in parabellum_game.models.trapper uses a type in parabellum_types.army.
- The types involved
parabellum_game.models.trapper.TrapCaptureOutcome→parabellum_types.army.TroopSetparabellum_game.models.trapper.TrapFreeOutcome→parabellum_types.army.TroopSetparabellum_game.models.trapper.Trapper→parabellum_types.army.TroopSet
- Direction
- parabellum_game.models.trapper uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_game.models.trapper, while a change to parabellum_game.models.trapper can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_game.models.trapper uses a module listed above it, which is the healthy direction.
17→6 parabellum_types.reports uses parabellum_types.map✕
- Connections
- 3 pairs of types, where a type in parabellum_types.reports uses a type in parabellum_types.map.
- The types involved
parabellum_types.reports.BattleReportPayload→parabellum_types.map.Positionparabellum_types.reports.MarketplaceDeliveryReportPayload→parabellum_types.map.Positionparabellum_types.reports.ReinforcementReportPayload→parabellum_types.map.Position
- Direction
- parabellum_types.reports uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_types.reports, while a change to parabellum_types.reports can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_types.reports uses a module listed above it, which is the healthy direction.
17→9 parabellum_types.reports uses parabellum_types.battle✕
- Connections
- 3 pairs of types, where a type in parabellum_types.reports uses a type in parabellum_types.battle.
- The types involved
parabellum_types.reports.BattleReportPayload→parabellum_types.battle.AttackTypeparabellum_types.reports.BattleReportPayload→parabellum_types.battle.BuildingDamageReportparabellum_types.reports.BattleReportPayload→parabellum_types.battle.ScoutingBattleReport
- Direction
- parabellum_types.reports uses parabellum_types.battle, so a change to parabellum_types.battle can break parabellum_types.reports, while a change to parabellum_types.reports can't break parabellum_types.battle.
- Position
- Below the diagonal: parabellum_types.reports uses a module listed above it, which is the healthy direction.
17→10 parabellum_types.reports uses parabellum_infra.persistence.models✕
- Connections
- 2 pairs of types, where a type in parabellum_types.reports uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_types.reports.BattlePartyPayload→parabellum_infra.persistence.models.Tribeparabellum_types.reports.ReinforcementReportPayload→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_types.reports uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_types.reports, while a change to parabellum_types.reports can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_types.reports uses a module listed above it, which is the healthy direction.
17→11 parabellum_types.reports uses parabellum_types.common✕
- Connections
- 2 pairs of types, where a type in parabellum_types.reports uses a type in parabellum_types.common.
- The types involved
parabellum_types.reports.BattleReportPayload→parabellum_types.common.ResourceGroupparabellum_types.reports.MarketplaceDeliveryReportPayload→parabellum_types.common.ResourceGroup
- Direction
- parabellum_types.reports uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_types.reports, while a change to parabellum_types.reports can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_types.reports uses a module listed above it, which is the healthy direction.
17→13 parabellum_types.reports uses parabellum_types.army✕
- Connections
- 4 pairs of types, where a type in parabellum_types.reports uses a type in parabellum_types.army.
- The types involved
parabellum_types.reports.BattlePartyPayload→parabellum_types.army.TroopSetparabellum_types.reports.ReinforcementReportPayload→parabellum_types.army.TroopSetparabellum_types.reports.TrapCapturePayload→parabellum_types.army.TroopSetparabellum_types.reports.TrapFreePayload→parabellum_types.army.TroopSet
- Direction
- parabellum_types.reports uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_types.reports, while a change to parabellum_types.reports can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_types.reports uses a module listed above it, which is the healthy direction.
18→10 parabellum_game.models.army uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.army uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_game.models.army.Army→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_game.models.army uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_game.models.army, while a change to parabellum_game.models.army can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_game.models.army uses a module listed above it, which is the healthy direction.
18→13 parabellum_game.models.army uses parabellum_types.army✕
- Connections
- 4 pairs of types, where a type in parabellum_game.models.army uses a type in parabellum_types.army.
- The types involved
parabellum_game.models.army.Army→parabellum_types.army.TroopSetparabellum_game.models.army.Army→parabellum_types.army.Unitparabellum_game.models.army.Army→parabellum_types.army.UnitNameparabellum_game.models.army.Army→parabellum_types.army.UnitRole
- Direction
- parabellum_game.models.army uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_game.models.army, while a change to parabellum_game.models.army can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_game.models.army uses a module listed above it, which is the healthy direction.
18→15 parabellum_game.models.army uses parabellum_game.models.hero✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.army uses a type in parabellum_game.models.hero.
- The types involved
parabellum_game.models.army.Army→parabellum_game.models.hero.Hero
- Direction
- parabellum_game.models.army uses parabellum_game.models.hero, so a change to parabellum_game.models.hero can break parabellum_game.models.army, while a change to parabellum_game.models.army can't break parabellum_game.models.hero.
- Position
- Below the diagonal: parabellum_game.models.army uses a module listed above it, which is the healthy direction.
18→20 parabellum_game.models.army uses parabellum_game.battle part of a loop✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.army uses a type in parabellum_game.battle.
- The types involved
parabellum_game.models.army.Army→parabellum_game.battle.BattlePartyReport
- Direction
- parabellum_game.models.army uses parabellum_game.battle, so a change to parabellum_game.battle can break parabellum_game.models.army, while a change to parabellum_game.models.army can't break parabellum_game.battle.
- Position
- Above the diagonal, so it is part of a loop. Neither module can be changed, tested or released on its own until one of these dependencies is removed.
18→23 parabellum_game.models.army uses parabellum_game.models.village part of a loop✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.army uses a type in parabellum_game.models.village.
- The types involved
parabellum_game.models.army.Army→parabellum_game.models.village.Village
- Direction
- parabellum_game.models.army uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_game.models.army, while a change to parabellum_game.models.army can't break parabellum_game.models.village.
- Position
- Above the diagonal, so it is part of a loop. Neither module can be changed, tested or released on its own until one of these dependencies is removed.
19→3 parabellum_app.villages.models.workflows uses parabellum_app.villages.models.scheduled_actions✕
- Connections
- 2 pairs of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_app.villages.models.scheduled_actions.
- The types involved
parabellum_app.villages.models.workflows.BuildingWorkflowKind→parabellum_app.villages.models.scheduled_actions.ScheduledActionTypeparabellum_app.villages.models.workflows.ResearchWorkflowKind→parabellum_app.villages.models.scheduled_actions.ScheduledActionType
- Direction
- parabellum_app.villages.models.workflows uses parabellum_app.villages.models.scheduled_actions, so a change to parabellum_app.villages.models.scheduled_actions can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_app.villages.models.scheduled_actions.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→5 parabellum_app.villages.models.workflows uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_types.buildings.
- The types involved
parabellum_app.villages.models.workflows.BuildingWorkflow→parabellum_types.buildings.BuildingName
- Direction
- parabellum_app.villages.models.workflows uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→6 parabellum_app.villages.models.workflows uses parabellum_types.map✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_types.map.
- The types involved
parabellum_app.villages.models.workflows.SettlersArrivalWorkflow→parabellum_types.map.Position
- Direction
- parabellum_app.villages.models.workflows uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→9 parabellum_app.villages.models.workflows uses parabellum_types.battle✕
- Connections
- 3 pairs of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_types.battle.
- The types involved
parabellum_app.villages.models.workflows.AttackArrivalWorkflow→parabellum_types.battle.AttackTypeparabellum_app.villages.models.workflows.ScoutArrivalWorkflow→parabellum_types.battle.AttackTypeparabellum_app.villages.models.workflows.ScoutArrivalWorkflow→parabellum_types.battle.ScoutingTarget
- Direction
- parabellum_app.villages.models.workflows uses parabellum_types.battle, so a change to parabellum_types.battle can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_types.battle.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→10 parabellum_app.villages.models.workflows uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.villages.models.workflows.SettlersArrivalWorkflow→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.villages.models.workflows uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→11 parabellum_app.villages.models.workflows uses parabellum_types.common✕
- Connections
- 2 pairs of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_types.common.
- The types involved
parabellum_app.villages.models.workflows.ArmyReturnWorkflow→parabellum_types.common.ResourceGroupparabellum_app.villages.models.workflows.MerchantArrivalWorkflow→parabellum_types.common.ResourceGroup
- Direction
- parabellum_app.villages.models.workflows uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→13 parabellum_app.villages.models.workflows uses parabellum_types.army✕
- Connections
- 2 pairs of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_types.army.
- The types involved
parabellum_app.villages.models.workflows.ResearchWorkflow→parabellum_types.army.UnitNameparabellum_app.villages.models.workflows.TrainingWorkflow→parabellum_types.army.UnitName
- Direction
- parabellum_app.villages.models.workflows uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→15 parabellum_app.villages.models.workflows uses parabellum_game.models.hero✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_game.models.hero.
- The types involved
parabellum_app.villages.models.workflows.HeroRevivalWorkflow→parabellum_game.models.hero.Hero
- Direction
- parabellum_app.villages.models.workflows uses parabellum_game.models.hero, so a change to parabellum_game.models.hero can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_game.models.hero.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
19→18 parabellum_app.villages.models.workflows uses parabellum_game.models.army✕
- Connections
- 5 pairs of types, where a type in parabellum_app.villages.models.workflows uses a type in parabellum_game.models.army.
- The types involved
parabellum_app.villages.models.workflows.ArmyReturnWorkflow→parabellum_game.models.army.Armyparabellum_app.villages.models.workflows.AttackArrivalWorkflow→parabellum_game.models.army.Armyparabellum_app.villages.models.workflows.ReinforcementArrivalWorkflow→parabellum_game.models.army.Armyparabellum_app.villages.models.workflows.ScoutArrivalWorkflow→parabellum_game.models.army.Armyparabellum_app.villages.models.workflows.TrappedTroopReturn→parabellum_game.models.army.Army
- Direction
- parabellum_app.villages.models.workflows uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_app.villages.models.workflows, while a change to parabellum_app.villages.models.workflows can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_app.villages.models.workflows uses a module listed above it, which is the healthy direction.
20→9 parabellum_game.battle uses parabellum_types.battle✕
- Connections
- 6 pairs of types, where a type in parabellum_game.battle uses a type in parabellum_types.battle.
- The types involved
parabellum_game.battle.Battle→parabellum_types.battle.AttackTypeparabellum_game.battle.Battle→parabellum_types.battle.ScoutingTargetparabellum_game.battle.BattleReport→parabellum_types.battle.AttackTypeparabellum_game.battle.BattleReport→parabellum_types.battle.BuildingDamageReportparabellum_game.battle.BattleReport→parabellum_types.battle.ScoutingBattleReportparabellum_game.battle.battle$module→parabellum_types.battle.AttackType
- Direction
- parabellum_game.battle uses parabellum_types.battle, so a change to parabellum_types.battle can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_types.battle.
- Position
- Below the diagonal: parabellum_game.battle uses a module listed above it, which is the healthy direction.
20→10 parabellum_game.battle uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_game.battle uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_game.battle.battle$module→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_game.battle uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_game.battle uses a module listed above it, which is the healthy direction.
20→11 parabellum_game.battle uses parabellum_types.common✕
- Connections
- 2 pairs of types, where a type in parabellum_game.battle uses a type in parabellum_types.common.
- The types involved
parabellum_game.battle.BattleReport→parabellum_types.common.ResourceGroupparabellum_game.battle.battle$module→parabellum_types.common.ResourceGroup
- Direction
- parabellum_game.battle uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_game.battle uses a module listed above it, which is the healthy direction.
20→13 parabellum_game.battle uses parabellum_types.army✕
- Connections
- 2 pairs of types, where a type in parabellum_game.battle uses a type in parabellum_types.army.
- The types involved
parabellum_game.battle.BattlePartyReport→parabellum_types.army.TroopSetparabellum_game.battle.battle$module→parabellum_types.army.TroopSet
- Direction
- parabellum_game.battle uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_game.battle uses a module listed above it, which is the healthy direction.
20→15 parabellum_game.battle uses parabellum_game.models.hero✕
- Connections
- 1 pair of types, where a type in parabellum_game.battle uses a type in parabellum_game.models.hero.
- The types involved
parabellum_game.battle.BattlePartyReport→parabellum_game.models.hero.Hero
- Direction
- parabellum_game.battle uses parabellum_game.models.hero, so a change to parabellum_game.models.hero can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_game.models.hero.
- Position
- Below the diagonal: parabellum_game.battle uses a module listed above it, which is the healthy direction.
20→16 parabellum_game.battle uses parabellum_game.models.trapper✕
- Connections
- 2 pairs of types, where a type in parabellum_game.battle uses a type in parabellum_game.models.trapper.
- The types involved
parabellum_game.battle.BattleReport→parabellum_game.models.trapper.TrapCaptureOutcomeparabellum_game.battle.BattleReport→parabellum_game.models.trapper.TrapFreeOutcome
- Direction
- parabellum_game.battle uses parabellum_game.models.trapper, so a change to parabellum_game.models.trapper can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_game.models.trapper.
- Position
- Below the diagonal: parabellum_game.battle uses a module listed above it, which is the healthy direction.
20→18 parabellum_game.battle uses parabellum_game.models.army✕
- Connections
- 3 pairs of types, where a type in parabellum_game.battle uses a type in parabellum_game.models.army.
- The types involved
parabellum_game.battle.Battle→parabellum_game.models.army.Armyparabellum_game.battle.BattlePartyReport→parabellum_game.models.army.Armyparabellum_game.battle.battle$module→parabellum_game.models.army.Army
- Direction
- parabellum_game.battle uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_game.battle uses a module listed above it, which is the healthy direction.
20→23 parabellum_game.battle uses parabellum_game.models.village part of a loop✕
- Connections
- 2 pairs of types, where a type in parabellum_game.battle uses a type in parabellum_game.models.village.
- The types involved
parabellum_game.battle.Battle→parabellum_game.models.village.Villageparabellum_game.battle.battle$module→parabellum_game.models.village.Village
- Direction
- parabellum_game.battle uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_game.battle, while a change to parabellum_game.battle can't break parabellum_game.models.village.
- Position
- Above the diagonal, so it is part of a loop. Neither module can be changed, tested or released on its own until one of these dependencies is removed.
21→2 parabellum_app.villages.commands.resolve_attack_battle uses parabellum_app.villages.events✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.resolve_attack_battle uses a type in parabellum_app.villages.events.
- The types involved
parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle→parabellum_app.villages.events.VillageEvent
- Direction
- parabellum_app.villages.commands.resolve_attack_battle uses parabellum_app.villages.events, so a change to parabellum_app.villages.events can break parabellum_app.villages.commands.resolve_attack_battle, while a change to parabellum_app.villages.commands.resolve_attack_battle can't break parabellum_app.villages.events.
- Position
- Below the diagonal: parabellum_app.villages.commands.resolve_attack_battle uses a module listed above it, which is the healthy direction.
21→9 parabellum_app.villages.commands.resolve_attack_battle uses parabellum_types.battle✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.resolve_attack_battle uses a type in parabellum_types.battle.
- The types involved
parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle→parabellum_types.battle.AttackType
- Direction
- parabellum_app.villages.commands.resolve_attack_battle uses parabellum_types.battle, so a change to parabellum_types.battle can break parabellum_app.villages.commands.resolve_attack_battle, while a change to parabellum_app.villages.commands.resolve_attack_battle can't break parabellum_types.battle.
- Position
- Below the diagonal: parabellum_app.villages.commands.resolve_attack_battle uses a module listed above it, which is the healthy direction.
21→18 parabellum_app.villages.commands.resolve_attack_battle uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.resolve_attack_battle uses a type in parabellum_game.models.army.
- The types involved
parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle→parabellum_game.models.army.Army
- Direction
- parabellum_app.villages.commands.resolve_attack_battle uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_app.villages.commands.resolve_attack_battle, while a change to parabellum_app.villages.commands.resolve_attack_battle can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_app.villages.commands.resolve_attack_battle uses a module listed above it, which is the healthy direction.
21→19 parabellum_app.villages.commands.resolve_attack_battle uses parabellum_app.villages.models.workflows✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.resolve_attack_battle uses a type in parabellum_app.villages.models.workflows.
- The types involved
parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle→parabellum_app.villages.models.workflows.TrappedTroopReturn
- Direction
- parabellum_app.villages.commands.resolve_attack_battle uses parabellum_app.villages.models.workflows, so a change to parabellum_app.villages.models.workflows can break parabellum_app.villages.commands.resolve_attack_battle, while a change to parabellum_app.villages.commands.resolve_attack_battle can't break parabellum_app.villages.models.workflows.
- Position
- Below the diagonal: parabellum_app.villages.commands.resolve_attack_battle uses a module listed above it, which is the healthy direction.
21→20 parabellum_app.villages.commands.resolve_attack_battle uses parabellum_game.battle✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.resolve_attack_battle uses a type in parabellum_game.battle.
- The types involved
parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle→parabellum_game.battle.BattleReport
- Direction
- parabellum_app.villages.commands.resolve_attack_battle uses parabellum_game.battle, so a change to parabellum_game.battle can break parabellum_app.villages.commands.resolve_attack_battle, while a change to parabellum_app.villages.commands.resolve_attack_battle can't break parabellum_game.battle.
- Position
- Below the diagonal: parabellum_app.villages.commands.resolve_attack_battle uses a module listed above it, which is the healthy direction.
22→3 parabellum_app.villages.read_models.activity uses parabellum_app.villages.models.scheduled_actions✕
- Connections
- 5 pairs of types, where a type in parabellum_app.villages.read_models.activity uses a type in parabellum_app.villages.models.scheduled_actions.
- The types involved
parabellum_app.villages.read_models.activity.AcademyQueueItem→parabellum_app.villages.models.scheduled_actions.ScheduledActionStatusparabellum_app.villages.read_models.activity.BuildingQueueItem→parabellum_app.villages.models.scheduled_actions.ScheduledActionStatusparabellum_app.villages.read_models.activity.SmithyQueueItem→parabellum_app.villages.models.scheduled_actions.ScheduledActionStatusparabellum_app.villages.read_models.activity.TrainingQueueItem→parabellum_app.villages.models.scheduled_actions.ScheduledActionStatusparabellum_app.villages.read_models.activity.TrapQueueItem→parabellum_app.villages.models.scheduled_actions.ScheduledActionStatus
- Direction
- parabellum_app.villages.read_models.activity uses parabellum_app.villages.models.scheduled_actions, so a change to parabellum_app.villages.models.scheduled_actions can break parabellum_app.villages.read_models.activity, while a change to parabellum_app.villages.read_models.activity can't break parabellum_app.villages.models.scheduled_actions.
- Position
- Below the diagonal: parabellum_app.villages.read_models.activity uses a module listed above it, which is the healthy direction.
22→5 parabellum_app.villages.read_models.activity uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.read_models.activity uses a type in parabellum_types.buildings.
- The types involved
parabellum_app.villages.read_models.activity.BuildingQueueItem→parabellum_types.buildings.BuildingName
- Direction
- parabellum_app.villages.read_models.activity uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_app.villages.read_models.activity, while a change to parabellum_app.villages.read_models.activity can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_app.villages.read_models.activity uses a module listed above it, which is the healthy direction.
22→6 parabellum_app.villages.read_models.activity uses parabellum_types.map✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.read_models.activity uses a type in parabellum_types.map.
- The types involved
parabellum_app.villages.read_models.activity.TroopMovement→parabellum_types.map.Position
- Direction
- parabellum_app.villages.read_models.activity uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_app.villages.read_models.activity, while a change to parabellum_app.villages.read_models.activity can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_app.villages.read_models.activity uses a module listed above it, which is the healthy direction.
22→10 parabellum_app.villages.read_models.activity uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.read_models.activity uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.villages.read_models.activity.TroopMovement→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.villages.read_models.activity uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.villages.read_models.activity, while a change to parabellum_app.villages.read_models.activity can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.villages.read_models.activity uses a module listed above it, which is the healthy direction.
22→11 parabellum_app.villages.read_models.activity uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.read_models.activity uses a type in parabellum_types.common.
- The types involved
parabellum_app.villages.read_models.activity.TroopMovement→parabellum_types.common.ResourceGroup
- Direction
- parabellum_app.villages.read_models.activity uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_app.villages.read_models.activity, while a change to parabellum_app.villages.read_models.activity can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_app.villages.read_models.activity uses a module listed above it, which is the healthy direction.
22→13 parabellum_app.villages.read_models.activity uses parabellum_types.army✕
- Connections
- 4 pairs of types, where a type in parabellum_app.villages.read_models.activity uses a type in parabellum_types.army.
- The types involved
parabellum_app.villages.read_models.activity.AcademyQueueItem→parabellum_types.army.UnitNameparabellum_app.villages.read_models.activity.SmithyQueueItem→parabellum_types.army.UnitNameparabellum_app.villages.read_models.activity.TrainingQueueItem→parabellum_types.army.UnitNameparabellum_app.villages.read_models.activity.TroopMovement→parabellum_types.army.TroopSet
- Direction
- parabellum_app.villages.read_models.activity uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_app.villages.read_models.activity, while a change to parabellum_app.villages.read_models.activity can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_app.villages.read_models.activity uses a module listed above it, which is the healthy direction.
22→19 parabellum_app.villages.read_models.activity uses parabellum_app.villages.models.workflows✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.read_models.activity uses a type in parabellum_app.villages.models.workflows.
- The types involved
parabellum_app.villages.read_models.activity.BuildingQueueItem→parabellum_app.villages.models.workflows.BuildingWorkflowKind
- Direction
- parabellum_app.villages.read_models.activity uses parabellum_app.villages.models.workflows, so a change to parabellum_app.villages.models.workflows can break parabellum_app.villages.read_models.activity, while a change to parabellum_app.villages.read_models.activity can't break parabellum_app.villages.models.workflows.
- Position
- Below the diagonal: parabellum_app.villages.read_models.activity uses a module listed above it, which is the healthy direction.
23→5 parabellum_game.models.village uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.village uses a type in parabellum_types.buildings.
- The types involved
parabellum_game.models.village.Village→parabellum_types.buildings.BuildingName
- Direction
- parabellum_game.models.village uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
23→6 parabellum_game.models.village uses parabellum_types.map✕
- Connections
- 2 pairs of types, where a type in parabellum_game.models.village uses a type in parabellum_types.map.
- The types involved
parabellum_game.models.village.Village→parabellum_types.map.Positionparabellum_game.models.village.VillageSnapshot→parabellum_types.map.Position
- Direction
- parabellum_game.models.village uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
23→7 parabellum_game.models.village uses parabellum_game.models.map✕
- Connections
- 3 pairs of types, where a type in parabellum_game.models.village uses a type in parabellum_game.models.map.
- The types involved
parabellum_game.models.village.Village→parabellum_game.models.map.Oasisparabellum_game.models.village.Village→parabellum_game.models.map.Valleyparabellum_game.models.village.VillageSnapshot→parabellum_game.models.map.Oasis
- Direction
- parabellum_game.models.village uses parabellum_game.models.map, so a change to parabellum_game.models.map can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_game.models.map.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
23→10 parabellum_game.models.village uses parabellum_infra.persistence.models✕
- Connections
- 3 pairs of types, where a type in parabellum_game.models.village uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_game.models.village.Village→parabellum_infra.persistence.models.Playerparabellum_game.models.village.Village→parabellum_infra.persistence.models.Tribeparabellum_game.models.village.VillageSnapshot→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_game.models.village uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
23→11 parabellum_game.models.village uses parabellum_types.common✕
- Connections
- 3 pairs of types, where a type in parabellum_game.models.village uses a type in parabellum_types.common.
- The types involved
parabellum_game.models.village.Village→parabellum_types.common.ResourceGroupparabellum_game.models.village.VillageProduction→parabellum_types.common.ResourceGroupparabellum_game.models.village.VillageStocks→parabellum_types.common.ResourceGroup
- Direction
- parabellum_game.models.village uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
23→13 parabellum_game.models.village uses parabellum_types.army✕
- Connections
- 4 pairs of types, where a type in parabellum_game.models.village uses a type in parabellum_types.army.
- The types involved
parabellum_game.models.village.Village→parabellum_types.army.Unitparabellum_game.models.village.Village→parabellum_types.army.UnitGroupparabellum_game.models.village.Village→parabellum_types.army.UnitNameparabellum_game.models.village.Village→parabellum_types.army.UnitRole
- Direction
- parabellum_game.models.village uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
23→18 parabellum_game.models.village uses parabellum_game.models.army✕
- Connections
- 2 pairs of types, where a type in parabellum_game.models.village uses a type in parabellum_game.models.army.
- The types involved
parabellum_game.models.village.Village→parabellum_game.models.army.Armyparabellum_game.models.village.VillageSnapshot→parabellum_game.models.army.Army
- Direction
- parabellum_game.models.village uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
23→20 parabellum_game.models.village uses parabellum_game.battle✕
- Connections
- 1 pair of types, where a type in parabellum_game.models.village uses a type in parabellum_game.battle.
- The types involved
parabellum_game.models.village.Village→parabellum_game.battle.BattleReport
- Direction
- parabellum_game.models.village uses parabellum_game.battle, so a change to parabellum_game.battle can break parabellum_game.models.village, while a change to parabellum_game.models.village can't break parabellum_game.battle.
- Position
- Below the diagonal: parabellum_game.models.village uses a module listed above it, which is the healthy direction.
24→2 parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_app.villages.events✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.apply_battle_outcome_to_village uses a type in parabellum_app.villages.events.
- The types involved
parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage→parabellum_app.villages.events.VillageEvent
- Direction
- parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_app.villages.events, so a change to parabellum_app.villages.events can break parabellum_app.villages.commands.apply_battle_outcome_to_village, while a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can't break parabellum_app.villages.events.
- Position
- Below the diagonal: parabellum_app.villages.commands.apply_battle_outcome_to_village uses a module listed above it, which is the healthy direction.
24→10 parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.apply_battle_outcome_to_village uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.villages.commands.apply_battle_outcome_to_village, while a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.villages.commands.apply_battle_outcome_to_village uses a module listed above it, which is the healthy direction.
24→16 parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_game.models.trapper✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.apply_battle_outcome_to_village uses a type in parabellum_game.models.trapper.
- The types involved
parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage→parabellum_game.models.trapper.TrapperState
- Direction
- parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_game.models.trapper, so a change to parabellum_game.models.trapper can break parabellum_app.villages.commands.apply_battle_outcome_to_village, while a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can't break parabellum_game.models.trapper.
- Position
- Below the diagonal: parabellum_app.villages.commands.apply_battle_outcome_to_village uses a module listed above it, which is the healthy direction.
24→18 parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.apply_battle_outcome_to_village uses a type in parabellum_game.models.army.
- The types involved
parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage→parabellum_game.models.army.Army
- Direction
- parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_app.villages.commands.apply_battle_outcome_to_village, while a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_app.villages.commands.apply_battle_outcome_to_village uses a module listed above it, which is the healthy direction.
24→23 parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_game.models.village✕
- Connections
- 3 pairs of types, where a type in parabellum_app.villages.commands.apply_battle_outcome_to_village uses a type in parabellum_game.models.village.
- The types involved
parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage→parabellum_game.models.village.VillageBuildingparabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage→parabellum_game.models.village.VillageProductionparabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage→parabellum_game.models.village.VillageStocks
- Direction
- parabellum_app.villages.commands.apply_battle_outcome_to_village uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_app.villages.commands.apply_battle_outcome_to_village, while a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_app.villages.commands.apply_battle_outcome_to_village uses a module listed above it, which is the healthy direction.
25→6 parabellum_app.villages.commands.found_village uses parabellum_types.map✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.found_village uses a type in parabellum_types.map.
- The types involved
parabellum_app.villages.commands.found_village.FoundVillage→parabellum_types.map.Position
- Direction
- parabellum_app.villages.commands.found_village uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_app.villages.commands.found_village, while a change to parabellum_app.villages.commands.found_village can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_app.villages.commands.found_village uses a module listed above it, which is the healthy direction.
25→10 parabellum_app.villages.commands.found_village uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.found_village uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.villages.commands.found_village.FoundVillage→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.villages.commands.found_village uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.villages.commands.found_village, while a change to parabellum_app.villages.commands.found_village can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.villages.commands.found_village uses a module listed above it, which is the healthy direction.
25→23 parabellum_app.villages.commands.found_village uses parabellum_game.models.village✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.commands.found_village uses a type in parabellum_game.models.village.
- The types involved
parabellum_app.villages.commands.found_village.FoundVillage→parabellum_game.models.village.VillageBuilding
- Direction
- parabellum_app.villages.commands.found_village uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_app.villages.commands.found_village, while a change to parabellum_app.villages.commands.found_village can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_app.villages.commands.found_village uses a module listed above it, which is the healthy direction.
26→6 parabellum_app.villages.models.villages uses parabellum_types.map✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.villages uses a type in parabellum_types.map.
- The types involved
parabellum_app.villages.models.villages.VillageModel→parabellum_types.map.Position
- Direction
- parabellum_app.villages.models.villages uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_app.villages.models.villages, while a change to parabellum_app.villages.models.villages can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_app.villages.models.villages uses a module listed above it, which is the healthy direction.
26→10 parabellum_app.villages.models.villages uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.villages uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.villages.models.villages.VillageModel→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.villages.models.villages uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.villages.models.villages, while a change to parabellum_app.villages.models.villages can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.villages.models.villages uses a module listed above it, which is the healthy direction.
26→16 parabellum_app.villages.models.villages uses parabellum_game.models.trapper✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.models.villages uses a type in parabellum_game.models.trapper.
- The types involved
parabellum_app.villages.models.villages.VillageModel→parabellum_game.models.trapper.TrapperState
- Direction
- parabellum_app.villages.models.villages uses parabellum_game.models.trapper, so a change to parabellum_game.models.trapper can break parabellum_app.villages.models.villages, while a change to parabellum_app.villages.models.villages can't break parabellum_game.models.trapper.
- Position
- Below the diagonal: parabellum_app.villages.models.villages uses a module listed above it, which is the healthy direction.
26→23 parabellum_app.villages.models.villages uses parabellum_game.models.village✕
- Connections
- 4 pairs of types, where a type in parabellum_app.villages.models.villages uses a type in parabellum_game.models.village.
- The types involved
parabellum_app.villages.models.villages.VillageModel→parabellum_game.models.village.AcademyResearchparabellum_app.villages.models.villages.VillageModel→parabellum_game.models.village.VillageBuildingparabellum_app.villages.models.villages.VillageModel→parabellum_game.models.village.VillageProductionparabellum_app.villages.models.villages.VillageModel→parabellum_game.models.village.VillageStocks
- Direction
- parabellum_app.villages.models.villages uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_app.villages.models.villages, while a change to parabellum_app.villages.models.villages can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_app.villages.models.villages uses a module listed above it, which is the healthy direction.
27→5 parabellum_app.villages.state uses parabellum_types.buildings✕
- Connections
- 2 pairs of types, where a type in parabellum_app.villages.state uses a type in parabellum_types.buildings.
- The types involved
parabellum_app.villages.state.PendingBuildingAction→parabellum_types.buildings.BuildingNameparabellum_app.villages.state.VillageState→parabellum_types.buildings.BuildingName
- Direction
- parabellum_app.villages.state uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
27→6 parabellum_app.villages.state uses parabellum_types.map✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.state uses a type in parabellum_types.map.
- The types involved
parabellum_app.villages.state.VillageState→parabellum_types.map.Position
- Direction
- parabellum_app.villages.state uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
27→10 parabellum_app.villages.state uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.state uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.villages.state.VillageState→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.villages.state uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
27→11 parabellum_app.villages.state uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.state uses a type in parabellum_types.common.
- The types involved
parabellum_app.villages.state.VillageState→parabellum_types.common.ResourceGroup
- Direction
- parabellum_app.villages.state uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
27→13 parabellum_app.villages.state uses parabellum_types.army✕
- Connections
- 5 pairs of types, where a type in parabellum_app.villages.state uses a type in parabellum_types.army.
- The types involved
parabellum_app.villages.state.PendingAcademyAction→parabellum_types.army.UnitNameparabellum_app.villages.state.PendingSmithyAction→parabellum_types.army.UnitNameparabellum_app.villages.state.PendingTrainingAction→parabellum_types.army.UnitNameparabellum_app.villages.state.VillageState→parabellum_types.army.TroopSetparabellum_app.villages.state.VillageState→parabellum_types.army.UnitName
- Direction
- parabellum_app.villages.state uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
27→18 parabellum_app.villages.state uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.state uses a type in parabellum_game.models.army.
- The types involved
parabellum_app.villages.state.VillageState→parabellum_game.models.army.Army
- Direction
- parabellum_app.villages.state uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
27→19 parabellum_app.villages.state uses parabellum_app.villages.models.workflows✕
- Connections
- 3 pairs of types, where a type in parabellum_app.villages.state uses a type in parabellum_app.villages.models.workflows.
- The types involved
parabellum_app.villages.state.PendingBuildingAction→parabellum_app.villages.models.workflows.BuildingWorkflowKindparabellum_app.villages.state.VillageState→parabellum_app.villages.models.workflows.BuildingWorkflowKindparabellum_app.villages.state.state$module→parabellum_app.villages.models.workflows.BuildingWorkflowKind
- Direction
- parabellum_app.villages.state uses parabellum_app.villages.models.workflows, so a change to parabellum_app.villages.models.workflows can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_app.villages.models.workflows.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
27→23 parabellum_app.villages.state uses parabellum_game.models.village✕
- Connections
- 2 pairs of types, where a type in parabellum_app.villages.state uses a type in parabellum_game.models.village.
- The types involved
parabellum_app.villages.state.VillageState→parabellum_game.models.village.Villageparabellum_app.villages.state.VillageState→parabellum_game.models.village.VillageBuilding
- Direction
- parabellum_app.villages.state uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_app.villages.state, while a change to parabellum_app.villages.state can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_app.villages.state uses a module listed above it, which is the healthy direction.
28→6 parabellum_game.test_utils uses parabellum_types.map✕
- Connections
- 4 pairs of types, where a type in parabellum_game.test_utils uses a type in parabellum_types.map.
- The types involved
parabellum_game.test_utils.MapFieldFactoryOptions→parabellum_types.map.Positionparabellum_game.test_utils.ValleyFactoryOptions→parabellum_types.map.Positionparabellum_game.test_utils.ValleyFactoryOptions→parabellum_types.map.ValleyTopologyparabellum_game.test_utils.test_utils$module→parabellum_types.map.Position
- Direction
- parabellum_game.test_utils uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_game.test_utils, while a change to parabellum_game.test_utils can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_game.test_utils uses a module listed above it, which is the healthy direction.
28→7 parabellum_game.test_utils uses parabellum_game.models.map✕
- Connections
- 4 pairs of types, where a type in parabellum_game.test_utils uses a type in parabellum_game.models.map.
- The types involved
parabellum_game.test_utils.MapFieldFactoryOptions→parabellum_game.models.map.MapFieldTopologyparabellum_game.test_utils.VillageFactoryOptions→parabellum_game.models.map.Valleyparabellum_game.test_utils.test_utils$module→parabellum_game.models.map.MapFieldparabellum_game.test_utils.test_utils$module→parabellum_game.models.map.Valley
- Direction
- parabellum_game.test_utils uses parabellum_game.models.map, so a change to parabellum_game.models.map can break parabellum_game.test_utils, while a change to parabellum_game.test_utils can't break parabellum_game.models.map.
- Position
- Below the diagonal: parabellum_game.test_utils uses a module listed above it, which is the healthy direction.
28→10 parabellum_game.test_utils uses parabellum_infra.persistence.models✕
- Connections
- 7 pairs of types, where a type in parabellum_game.test_utils uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_game.test_utils.ArmyFactoryOptions→parabellum_infra.persistence.models.Tribeparabellum_game.test_utils.HeroFactoryOptions→parabellum_infra.persistence.models.Tribeparabellum_game.test_utils.PlayerFactoryOptions→parabellum_infra.persistence.models.Tribeparabellum_game.test_utils.VillageFactoryOptions→parabellum_infra.persistence.models.Playerparabellum_game.test_utils.test_utils$module→parabellum_infra.persistence.models.Playerparabellum_game.test_utils.test_utils$module→parabellum_infra.persistence.models.Tribeparabellum_game.test_utils.test_utils$module→parabellum_infra.persistence.models.User
- Direction
- parabellum_game.test_utils uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_game.test_utils, while a change to parabellum_game.test_utils can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_game.test_utils uses a module listed above it, which is the healthy direction.
28→13 parabellum_game.test_utils uses parabellum_types.army✕
- Connections
- 2 pairs of types, where a type in parabellum_game.test_utils uses a type in parabellum_types.army.
- The types involved
parabellum_game.test_utils.ArmyFactoryOptions→parabellum_types.army.TroopSetparabellum_game.test_utils.test_utils$module→parabellum_types.army.TroopSet
- Direction
- parabellum_game.test_utils uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_game.test_utils, while a change to parabellum_game.test_utils can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_game.test_utils uses a module listed above it, which is the healthy direction.
28→15 parabellum_game.test_utils uses parabellum_game.models.hero✕
- Connections
- 2 pairs of types, where a type in parabellum_game.test_utils uses a type in parabellum_game.models.hero.
- The types involved
parabellum_game.test_utils.ArmyFactoryOptions→parabellum_game.models.hero.Heroparabellum_game.test_utils.test_utils$module→parabellum_game.models.hero.Hero
- Direction
- parabellum_game.test_utils uses parabellum_game.models.hero, so a change to parabellum_game.models.hero can break parabellum_game.test_utils, while a change to parabellum_game.test_utils can't break parabellum_game.models.hero.
- Position
- Below the diagonal: parabellum_game.test_utils uses a module listed above it, which is the healthy direction.
28→18 parabellum_game.test_utils uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_game.test_utils uses a type in parabellum_game.models.army.
- The types involved
parabellum_game.test_utils.test_utils$module→parabellum_game.models.army.Army
- Direction
- parabellum_game.test_utils uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_game.test_utils, while a change to parabellum_game.test_utils can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_game.test_utils uses a module listed above it, which is the healthy direction.
28→23 parabellum_game.test_utils uses parabellum_game.models.village✕
- Connections
- 1 pair of types, where a type in parabellum_game.test_utils uses a type in parabellum_game.models.village.
- The types involved
parabellum_game.test_utils.test_utils$module→parabellum_game.models.village.Village
- Direction
- parabellum_game.test_utils uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_game.test_utils, while a change to parabellum_game.test_utils can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_game.test_utils uses a module listed above it, which is the healthy direction.
29→6 parabellum_web.api.buildings.rally_cards uses parabellum_types.map✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.buildings.rally_cards uses a type in parabellum_types.map.
- The types involved
parabellum_web.api.buildings.rally_cards.ArmyCardData→parabellum_types.map.Positionparabellum_web.api.buildings.rally_cards.rally_cards$module→parabellum_types.map.Position
- Direction
- parabellum_web.api.buildings.rally_cards uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_web.api.buildings.rally_cards, while a change to parabellum_web.api.buildings.rally_cards can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_web.api.buildings.rally_cards uses a module listed above it, which is the healthy direction.
29→10 parabellum_web.api.buildings.rally_cards uses parabellum_infra.persistence.models✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.buildings.rally_cards uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_web.api.buildings.rally_cards.ArmyCardData→parabellum_infra.persistence.models.Tribeparabellum_web.api.buildings.rally_cards.rally_cards$module→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_web.api.buildings.rally_cards uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_web.api.buildings.rally_cards, while a change to parabellum_web.api.buildings.rally_cards can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_web.api.buildings.rally_cards uses a module listed above it, which is the healthy direction.
29→11 parabellum_web.api.buildings.rally_cards uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings.rally_cards uses a type in parabellum_types.common.
- The types involved
parabellum_web.api.buildings.rally_cards.ArmyCardData→parabellum_types.common.ResourceGroup
- Direction
- parabellum_web.api.buildings.rally_cards uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_web.api.buildings.rally_cards, while a change to parabellum_web.api.buildings.rally_cards can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_web.api.buildings.rally_cards uses a module listed above it, which is the healthy direction.
29→13 parabellum_web.api.buildings.rally_cards uses parabellum_types.army✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings.rally_cards uses a type in parabellum_types.army.
- The types involved
parabellum_web.api.buildings.rally_cards.ArmyCardData→parabellum_types.army.TroopSet
- Direction
- parabellum_web.api.buildings.rally_cards uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_web.api.buildings.rally_cards, while a change to parabellum_web.api.buildings.rally_cards can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_web.api.buildings.rally_cards uses a module listed above it, which is the healthy direction.
29→14 parabellum_web.api.buildings.rally_cards uses parabellum_app.villages.models.movements✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings.rally_cards uses a type in parabellum_app.villages.models.movements.
- The types involved
parabellum_web.api.buildings.rally_cards.rally_cards$module→parabellum_app.villages.models.movements.VillageTroopMovements
- Direction
- parabellum_web.api.buildings.rally_cards uses parabellum_app.villages.models.movements, so a change to parabellum_app.villages.models.movements can break parabellum_web.api.buildings.rally_cards, while a change to parabellum_web.api.buildings.rally_cards can't break parabellum_app.villages.models.movements.
- Position
- Below the diagonal: parabellum_web.api.buildings.rally_cards uses a module listed above it, which is the healthy direction.
29→18 parabellum_web.api.buildings.rally_cards uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings.rally_cards uses a type in parabellum_game.models.army.
- The types involved
parabellum_web.api.buildings.rally_cards.rally_cards$module→parabellum_game.models.army.Army
- Direction
- parabellum_web.api.buildings.rally_cards uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_web.api.buildings.rally_cards, while a change to parabellum_web.api.buildings.rally_cards can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_web.api.buildings.rally_cards uses a module listed above it, which is the healthy direction.
29→22 parabellum_web.api.buildings.rally_cards uses parabellum_app.villages.read_models.activity✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.buildings.rally_cards uses a type in parabellum_app.villages.read_models.activity.
- The types involved
parabellum_web.api.buildings.rally_cards.rally_cards$module→parabellum_app.villages.read_models.activity.TroopMovementparabellum_web.api.buildings.rally_cards.rally_cards$module→parabellum_app.villages.read_models.activity.TroopMovementType
- Direction
- parabellum_web.api.buildings.rally_cards uses parabellum_app.villages.read_models.activity, so a change to parabellum_app.villages.read_models.activity can break parabellum_web.api.buildings.rally_cards, while a change to parabellum_web.api.buildings.rally_cards can't break parabellum_app.villages.read_models.activity.
- Position
- Below the diagonal: parabellum_web.api.buildings.rally_cards uses a module listed above it, which is the healthy direction.
30→5 parabellum_web.api.dto uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.dto uses a type in parabellum_types.buildings.
- The types involved
parabellum_web.api.dto.BuildingDamageReportDoc→parabellum_types.buildings.BuildingName
- Direction
- parabellum_web.api.dto uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
30→9 parabellum_web.api.dto uses parabellum_types.battle✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.dto uses a type in parabellum_types.battle.
- The types involved
parabellum_web.api.dto.BattleReportPayloadDoc→parabellum_types.battle.AttackTypeparabellum_web.api.dto.ScoutingBattleReportDoc→parabellum_types.battle.ScoutingTarget
- Direction
- parabellum_web.api.dto uses parabellum_types.battle, so a change to parabellum_types.battle can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_types.battle.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
30→10 parabellum_web.api.dto uses parabellum_infra.persistence.models✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.dto uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_web.api.dto.BattlePartyPayloadDoc→parabellum_infra.persistence.models.Tribeparabellum_web.api.dto.ReinforcementReportPayloadDoc→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_web.api.dto uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
30→14 parabellum_web.api.dto uses parabellum_app.villages.models.movements✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.dto uses a type in parabellum_app.villages.models.movements.
- The types involved
parabellum_web.api.dto.dto$module→parabellum_app.villages.models.movements.VillageTroopMovements
- Direction
- parabellum_web.api.dto uses parabellum_app.villages.models.movements, so a change to parabellum_app.villages.models.movements can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_app.villages.models.movements.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
30→17 parabellum_web.api.dto uses parabellum_types.reports✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.dto uses a type in parabellum_types.reports.
- The types involved
parabellum_web.api.dto.ReportDetailPayloadResponse→parabellum_types.reports.ReportPayloadparabellum_web.api.dto.ReportListItemDto→parabellum_types.reports.ReportPayload
- Direction
- parabellum_web.api.dto uses parabellum_types.reports, so a change to parabellum_types.reports can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_types.reports.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
30→19 parabellum_web.api.dto uses parabellum_app.villages.models.workflows✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.dto uses a type in parabellum_app.villages.models.workflows.
- The types involved
parabellum_web.api.dto.dto$module→parabellum_app.villages.models.workflows.BuildingWorkflowKind
- Direction
- parabellum_web.api.dto uses parabellum_app.villages.models.workflows, so a change to parabellum_app.villages.models.workflows can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_app.villages.models.workflows.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
30→22 parabellum_web.api.dto uses parabellum_app.villages.read_models.activity✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.dto uses a type in parabellum_app.villages.read_models.activity.
- The types involved
parabellum_web.api.dto.dto$module→parabellum_app.villages.read_models.activity.VillageQueues
- Direction
- parabellum_web.api.dto uses parabellum_app.villages.read_models.activity, so a change to parabellum_app.villages.read_models.activity can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_app.villages.read_models.activity.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
30→23 parabellum_web.api.dto uses parabellum_game.models.village✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.dto uses a type in parabellum_game.models.village.
- The types involved
parabellum_web.api.dto.dto$module→parabellum_game.models.village.Village
- Direction
- parabellum_web.api.dto uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_web.api.dto, while a change to parabellum_web.api.dto can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_web.api.dto uses a module listed above it, which is the healthy direction.
31→7 parabellum_app.identity.ports uses parabellum_game.models.map✕
- Connections
- 2 pairs of types, where a type in parabellum_app.identity.ports uses a type in parabellum_game.models.map.
- The types involved
parabellum_app.identity.ports.CreatedRegistrationIdentity→parabellum_game.models.map.Valleyparabellum_app.identity.ports.RegistrationIdentityRecord→parabellum_game.models.map.MapQuadrant
- Direction
- parabellum_app.identity.ports uses parabellum_game.models.map, so a change to parabellum_game.models.map can break parabellum_app.identity.ports, while a change to parabellum_app.identity.ports can't break parabellum_game.models.map.
- Position
- Below the diagonal: parabellum_app.identity.ports uses a module listed above it, which is the healthy direction.
31→10 parabellum_app.identity.ports uses parabellum_infra.persistence.models✕
- Connections
- 3 pairs of types, where a type in parabellum_app.identity.ports uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_app.identity.ports.CreatedRegistrationIdentity→parabellum_infra.persistence.models.Playerparabellum_app.identity.ports.PlayerRepository→parabellum_infra.persistence.models.Playerparabellum_app.identity.ports.RegistrationIdentityRecord→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_app.identity.ports uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_app.identity.ports, while a change to parabellum_app.identity.ports can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_app.identity.ports uses a module listed above it, which is the healthy direction.
31→25 parabellum_app.identity.ports uses parabellum_app.villages.commands.found_village✕
- Connections
- 1 pair of types, where a type in parabellum_app.identity.ports uses a type in parabellum_app.villages.commands.found_village.
- The types involved
parabellum_app.identity.ports.InitialVillageCommandExecutor→parabellum_app.villages.commands.found_village.FoundVillage
- Direction
- parabellum_app.identity.ports uses parabellum_app.villages.commands.found_village, so a change to parabellum_app.villages.commands.found_village can break parabellum_app.identity.ports, while a change to parabellum_app.identity.ports can't break parabellum_app.villages.commands.found_village.
- Position
- Below the diagonal: parabellum_app.identity.ports uses a module listed above it, which is the healthy direction.
32→21 parabellum_app.villages.cqrs_command_service uses parabellum_app.villages.commands.resolve_attack_battle✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.cqrs_command_service uses a type in parabellum_app.villages.commands.resolve_attack_battle.
- The types involved
parabellum_app.villages.cqrs_command_service.VillageService→parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle
- Direction
- parabellum_app.villages.cqrs_command_service uses parabellum_app.villages.commands.resolve_attack_battle, so a change to parabellum_app.villages.commands.resolve_attack_battle can break parabellum_app.villages.cqrs_command_service, while a change to parabellum_app.villages.cqrs_command_service can't break parabellum_app.villages.commands.resolve_attack_battle.
- Position
- Below the diagonal: parabellum_app.villages.cqrs_command_service uses a module listed above it, which is the healthy direction.
32→24 parabellum_app.villages.cqrs_command_service uses parabellum_app.villages.commands.apply_battle_outcome_to_village✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.cqrs_command_service uses a type in parabellum_app.villages.commands.apply_battle_outcome_to_village.
- The types involved
parabellum_app.villages.cqrs_command_service.VillageService→parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage
- Direction
- parabellum_app.villages.cqrs_command_service uses parabellum_app.villages.commands.apply_battle_outcome_to_village, so a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can break parabellum_app.villages.cqrs_command_service, while a change to parabellum_app.villages.cqrs_command_service can't break parabellum_app.villages.commands.apply_battle_outcome_to_village.
- Position
- Below the diagonal: parabellum_app.villages.cqrs_command_service uses a module listed above it, which is the healthy direction.
32→25 parabellum_app.villages.cqrs_command_service uses parabellum_app.villages.commands.found_village✕
- Connections
- 1 pair of types, where a type in parabellum_app.villages.cqrs_command_service uses a type in parabellum_app.villages.commands.found_village.
- The types involved
parabellum_app.villages.cqrs_command_service.VillageService→parabellum_app.villages.commands.found_village.FoundVillage
- Direction
- parabellum_app.villages.cqrs_command_service uses parabellum_app.villages.commands.found_village, so a change to parabellum_app.villages.commands.found_village can break parabellum_app.villages.cqrs_command_service, while a change to parabellum_app.villages.cqrs_command_service can't break parabellum_app.villages.commands.found_village.
- Position
- Below the diagonal: parabellum_app.villages.cqrs_command_service uses a module listed above it, which is the healthy direction.
33→2 parabellum_infra.es.consumers.report_projector uses parabellum_app.villages.events✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.report_projector uses a type in parabellum_app.villages.events.
- The types involved
parabellum_infra.es.consumers.report_projector.ReportProjector→parabellum_app.villages.events.VillageEvent
- Direction
- parabellum_infra.es.consumers.report_projector uses parabellum_app.villages.events, so a change to parabellum_app.villages.events can break parabellum_infra.es.consumers.report_projector, while a change to parabellum_infra.es.consumers.report_projector can't break parabellum_app.villages.events.
- Position
- Below the diagonal: parabellum_infra.es.consumers.report_projector uses a module listed above it, which is the healthy direction.
33→17 parabellum_infra.es.consumers.report_projector uses parabellum_types.reports✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.report_projector uses a type in parabellum_types.reports.
- The types involved
parabellum_infra.es.consumers.report_projector.ReportProjection→parabellum_types.reports.ReportPayload
- Direction
- parabellum_infra.es.consumers.report_projector uses parabellum_types.reports, so a change to parabellum_types.reports can break parabellum_infra.es.consumers.report_projector, while a change to parabellum_infra.es.consumers.report_projector can't break parabellum_types.reports.
- Position
- Below the diagonal: parabellum_infra.es.consumers.report_projector uses a module listed above it, which is the healthy direction.
33→18 parabellum_infra.es.consumers.report_projector uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.report_projector uses a type in parabellum_game.models.army.
- The types involved
parabellum_infra.es.consumers.report_projector.SourceTargetReportContext→parabellum_game.models.army.Army
- Direction
- parabellum_infra.es.consumers.report_projector uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_infra.es.consumers.report_projector, while a change to parabellum_infra.es.consumers.report_projector can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_infra.es.consumers.report_projector uses a module listed above it, which is the healthy direction.
33→26 parabellum_infra.es.consumers.report_projector uses parabellum_app.villages.models.villages✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.report_projector uses a type in parabellum_app.villages.models.villages.
- The types involved
parabellum_infra.es.consumers.report_projector.SourceTargetReportContext→parabellum_app.villages.models.villages.VillageModel
- Direction
- parabellum_infra.es.consumers.report_projector uses parabellum_app.villages.models.villages, so a change to parabellum_app.villages.models.villages can break parabellum_infra.es.consumers.report_projector, while a change to parabellum_infra.es.consumers.report_projector can't break parabellum_app.villages.models.villages.
- Position
- Below the diagonal: parabellum_infra.es.consumers.report_projector uses a module listed above it, which is the healthy direction.
34→2 parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.events✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_app.villages.events.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_app.villages.events.VillageEvent
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.events, so a change to parabellum_app.villages.events can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_app.villages.events.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→3 parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.models.scheduled_actions✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_app.villages.models.scheduled_actions.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_app.villages.models.scheduled_actions.ScheduledAction
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.models.scheduled_actions, so a change to parabellum_app.villages.models.scheduled_actions can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_app.villages.models.scheduled_actions.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→11 parabellum_infra.es.consumers.village_projector uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_types.common.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_types.common.ResourceGroup
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→12 parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.models.marketplace✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_app.villages.models.marketplace.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_app.villages.models.marketplace.MarketplaceOfferModelparabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_app.villages.models.marketplace.MarketplaceOfferStatus
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.models.marketplace, so a change to parabellum_app.villages.models.marketplace can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_app.villages.models.marketplace.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→13 parabellum_infra.es.consumers.village_projector uses parabellum_types.army✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_types.army.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_types.army.TroopSet
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→15 parabellum_infra.es.consumers.village_projector uses parabellum_game.models.hero✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_game.models.hero.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_game.models.hero.Hero
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_game.models.hero, so a change to parabellum_game.models.hero can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_game.models.hero.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→16 parabellum_infra.es.consumers.village_projector uses parabellum_game.models.trapper✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_game.models.trapper.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_game.models.trapper.TrapperState
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_game.models.trapper, so a change to parabellum_game.models.trapper can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_game.models.trapper.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→18 parabellum_infra.es.consumers.village_projector uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_game.models.army.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_game.models.army.Army
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→20 parabellum_infra.es.consumers.village_projector uses parabellum_game.battle✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_game.battle.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_game.battle.BattlePartyReportparabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_game.battle.BattleReport
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_game.battle, so a change to parabellum_game.battle can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_game.battle.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
34→26 parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.models.villages✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.consumers.village_projector uses a type in parabellum_app.villages.models.villages.
- The types involved
parabellum_infra.es.consumers.village_projector.VillageProjector→parabellum_app.villages.models.villages.VillageModel
- Direction
- parabellum_infra.es.consumers.village_projector uses parabellum_app.villages.models.villages, so a change to parabellum_app.villages.models.villages can break parabellum_infra.es.consumers.village_projector, while a change to parabellum_infra.es.consumers.village_projector can't break parabellum_app.villages.models.villages.
- Position
- Below the diagonal: parabellum_infra.es.consumers.village_projector uses a module listed above it, which is the healthy direction.
35→3 parabellum_infra.es.village_service uses parabellum_app.villages.models.scheduled_actions✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.es.village_service uses a type in parabellum_app.villages.models.scheduled_actions.
- The types involved
parabellum_infra.es.village_service.VillageEsService→parabellum_app.villages.models.scheduled_actions.ScheduledActionStatusparabellum_infra.es.village_service.VillageEsService→parabellum_app.villages.models.scheduled_actions.ScheduledActionType
- Direction
- parabellum_infra.es.village_service uses parabellum_app.villages.models.scheduled_actions, so a change to parabellum_app.villages.models.scheduled_actions can break parabellum_infra.es.village_service, while a change to parabellum_infra.es.village_service can't break parabellum_app.villages.models.scheduled_actions.
- Position
- Below the diagonal: parabellum_infra.es.village_service uses a module listed above it, which is the healthy direction.
35→8 parabellum_infra.es.village_service uses parabellum_infra.es.workflows✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.village_service uses a type in parabellum_infra.es.workflows.
- The types involved
parabellum_infra.es.village_service.VillageEsService→parabellum_infra.es.workflows.WorkflowEvents
- Direction
- parabellum_infra.es.village_service uses parabellum_infra.es.workflows, so a change to parabellum_infra.es.workflows can break parabellum_infra.es.village_service, while a change to parabellum_infra.es.village_service can't break parabellum_infra.es.workflows.
- Position
- Below the diagonal: parabellum_infra.es.village_service uses a module listed above it, which is the healthy direction.
35→12 parabellum_infra.es.village_service uses parabellum_app.villages.models.marketplace✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.es.village_service uses a type in parabellum_app.villages.models.marketplace.
- The types involved
parabellum_infra.es.village_service.VillageEsService→parabellum_app.villages.models.marketplace.MarketplaceOfferModelparabellum_infra.es.village_service.VillageEsService→parabellum_app.villages.models.marketplace.MarketplaceOfferSnapshot
- Direction
- parabellum_infra.es.village_service uses parabellum_app.villages.models.marketplace, so a change to parabellum_app.villages.models.marketplace can break parabellum_infra.es.village_service, while a change to parabellum_infra.es.village_service can't break parabellum_app.villages.models.marketplace.
- Position
- Below the diagonal: parabellum_infra.es.village_service uses a module listed above it, which is the healthy direction.
35→18 parabellum_infra.es.village_service uses parabellum_game.models.army✕
- Connections
- 3 pairs of types, where a type in parabellum_infra.es.village_service uses a type in parabellum_game.models.army.
- The types involved
parabellum_infra.es.village_service.CancelTroopMovementContext→parabellum_game.models.army.Armyparabellum_infra.es.village_service.ReinforcementContext→parabellum_game.models.army.Armyparabellum_infra.es.village_service.TrappedArmyContext→parabellum_game.models.army.Army
- Direction
- parabellum_infra.es.village_service uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_infra.es.village_service, while a change to parabellum_infra.es.village_service can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_infra.es.village_service uses a module listed above it, which is the healthy direction.
35→21 parabellum_infra.es.village_service uses parabellum_app.villages.commands.resolve_attack_battle✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.village_service uses a type in parabellum_app.villages.commands.resolve_attack_battle.
- The types involved
parabellum_infra.es.village_service.VillageEsService→parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle
- Direction
- parabellum_infra.es.village_service uses parabellum_app.villages.commands.resolve_attack_battle, so a change to parabellum_app.villages.commands.resolve_attack_battle can break parabellum_infra.es.village_service, while a change to parabellum_infra.es.village_service can't break parabellum_app.villages.commands.resolve_attack_battle.
- Position
- Below the diagonal: parabellum_infra.es.village_service uses a module listed above it, which is the healthy direction.
35→24 parabellum_infra.es.village_service uses parabellum_app.villages.commands.apply_battle_outcome_to_village✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.village_service uses a type in parabellum_app.villages.commands.apply_battle_outcome_to_village.
- The types involved
parabellum_infra.es.village_service.VillageEsService→parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage
- Direction
- parabellum_infra.es.village_service uses parabellum_app.villages.commands.apply_battle_outcome_to_village, so a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can break parabellum_infra.es.village_service, while a change to parabellum_infra.es.village_service can't break parabellum_app.villages.commands.apply_battle_outcome_to_village.
- Position
- Below the diagonal: parabellum_infra.es.village_service uses a module listed above it, which is the healthy direction.
35→25 parabellum_infra.es.village_service uses parabellum_app.villages.commands.found_village✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.village_service uses a type in parabellum_app.villages.commands.found_village.
- The types involved
parabellum_infra.es.village_service.VillageEsService→parabellum_app.villages.commands.found_village.FoundVillage
- Direction
- parabellum_infra.es.village_service uses parabellum_app.villages.commands.found_village, so a change to parabellum_app.villages.commands.found_village can break parabellum_infra.es.village_service, while a change to parabellum_infra.es.village_service can't break parabellum_app.villages.commands.found_village.
- Position
- Below the diagonal: parabellum_infra.es.village_service uses a module listed above it, which is the healthy direction.
36→5 parabellum_web.api.buildings uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings uses a type in parabellum_types.buildings.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_types.buildings.BuildingName
- Direction
- parabellum_web.api.buildings uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→6 parabellum_web.api.buildings uses parabellum_types.map✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings uses a type in parabellum_types.map.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_types.map.Position
- Direction
- parabellum_web.api.buildings uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→10 parabellum_web.api.buildings uses parabellum_infra.persistence.models✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_web.api.buildings uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→11 parabellum_web.api.buildings uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings uses a type in parabellum_types.common.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_types.common.ResourceGroup
- Direction
- parabellum_web.api.buildings uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→13 parabellum_web.api.buildings uses parabellum_types.army✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.buildings uses a type in parabellum_types.army.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_types.army.UnitGroupparabellum_web.api.buildings.buildings$module→parabellum_types.army.UnitName
- Direction
- parabellum_web.api.buildings uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→23 parabellum_web.api.buildings uses parabellum_game.models.village✕
- Connections
- 2 pairs of types, where a type in parabellum_web.api.buildings uses a type in parabellum_game.models.village.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_game.models.village.Villageparabellum_web.api.buildings.buildings$module→parabellum_game.models.village.VillageBuilding
- Direction
- parabellum_web.api.buildings uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→26 parabellum_web.api.buildings uses parabellum_app.villages.models.villages✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings uses a type in parabellum_app.villages.models.villages.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_app.villages.models.villages.VillageModel
- Direction
- parabellum_web.api.buildings uses parabellum_app.villages.models.villages, so a change to parabellum_app.villages.models.villages can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_app.villages.models.villages.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→29 parabellum_web.api.buildings uses parabellum_web.api.buildings.rally_cards✕
- Connections
- 1 pair of types, where a type in parabellum_web.api.buildings uses a type in parabellum_web.api.buildings.rally_cards.
- The types involved
parabellum_web.api.buildings.buildings$module→parabellum_web.api.buildings.rally_cards.ArmyCardData
- Direction
- parabellum_web.api.buildings uses parabellum_web.api.buildings.rally_cards, so a change to parabellum_web.api.buildings.rally_cards can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_web.api.buildings.rally_cards.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
36→30 parabellum_web.api.buildings uses parabellum_web.api.dto✕
- Connections
- 11 pairs of types, where a type in parabellum_web.api.buildings uses a type in parabellum_web.api.dto.
- The types involved
parabellum_web.api.buildings.AcademyResearchOptionDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.BuildOptionDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.BuildingDetailDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.MarketplaceOfferDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.MerchantMovementDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.QueuedUpgradePreviewDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.RallyCardDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.SmithyUpgradeOptionDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.TrainingUnitOptionDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.TrapperDetailDto→parabellum_web.api.dto.ResourceAmountsDtoparabellum_web.api.buildings.buildings$module→parabellum_web.api.dto.ResourceAmountsDto
- Direction
- parabellum_web.api.buildings uses parabellum_web.api.dto, so a change to parabellum_web.api.dto can break parabellum_web.api.buildings, while a change to parabellum_web.api.buildings can't break parabellum_web.api.dto.
- Position
- Below the diagonal: parabellum_web.api.buildings uses a module listed above it, which is the healthy direction.
37→25 parabellum_infra.adapters.village_es_adapter uses parabellum_app.villages.commands.found_village✕
- Connections
- 1 pair of types, where a type in parabellum_infra.adapters.village_es_adapter uses a type in parabellum_app.villages.commands.found_village.
- The types involved
parabellum_infra.adapters.village_es_adapter.VillageEsAdapter→parabellum_app.villages.commands.found_village.FoundVillage
- Direction
- parabellum_infra.adapters.village_es_adapter uses parabellum_app.villages.commands.found_village, so a change to parabellum_app.villages.commands.found_village can break parabellum_infra.adapters.village_es_adapter, while a change to parabellum_infra.adapters.village_es_adapter can't break parabellum_app.villages.commands.found_village.
- Position
- Below the diagonal: parabellum_infra.adapters.village_es_adapter uses a module listed above it, which is the healthy direction.
37→31 parabellum_infra.adapters.village_es_adapter uses parabellum_app.identity.ports✕
- Connections
- 1 pair of types, where a type in parabellum_infra.adapters.village_es_adapter uses a type in parabellum_app.identity.ports.
- The types involved
parabellum_infra.adapters.village_es_adapter.VillageEsAdapter→parabellum_app.identity.ports.InitialVillageCommandExecutor
- Direction
- parabellum_infra.adapters.village_es_adapter uses parabellum_app.identity.ports, so a change to parabellum_app.identity.ports can break parabellum_infra.adapters.village_es_adapter, while a change to parabellum_infra.adapters.village_es_adapter can't break parabellum_app.identity.ports.
- Position
- Below the diagonal: parabellum_infra.adapters.village_es_adapter uses a module listed above it, which is the healthy direction.
37→35 parabellum_infra.adapters.village_es_adapter uses parabellum_infra.es.village_service✕
- Connections
- 1 pair of types, where a type in parabellum_infra.adapters.village_es_adapter uses a type in parabellum_infra.es.village_service.
- The types involved
parabellum_infra.adapters.village_es_adapter.VillageEsAdapter→parabellum_infra.es.village_service.VillageEsService
- Direction
- parabellum_infra.adapters.village_es_adapter uses parabellum_infra.es.village_service, so a change to parabellum_infra.es.village_service can break parabellum_infra.adapters.village_es_adapter, while a change to parabellum_infra.adapters.village_es_adapter can't break parabellum_infra.es.village_service.
- Position
- Below the diagonal: parabellum_infra.adapters.village_es_adapter uses a module listed above it, which is the healthy direction.
38→8 parabellum_infra.es.workflows.battles uses parabellum_infra.es.workflows✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_infra.es.workflows.
- The types involved
parabellum_infra.es.workflows.battles.AttackOutcome→parabellum_infra.es.workflows.WorkflowEventsparabellum_infra.es.workflows.battles.battles$module→parabellum_infra.es.workflows.WorkflowEvents
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_infra.es.workflows, so a change to parabellum_infra.es.workflows can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_infra.es.workflows.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
38→13 parabellum_infra.es.workflows.battles uses parabellum_types.army✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_types.army.
- The types involved
parabellum_infra.es.workflows.battles.battles$module→parabellum_types.army.TroopSet
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
38→18 parabellum_infra.es.workflows.battles uses parabellum_game.models.army✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_game.models.army.
- The types involved
parabellum_infra.es.workflows.battles.battles$module→parabellum_game.models.army.Army
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_game.models.army, so a change to parabellum_game.models.army can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_game.models.army.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
38→19 parabellum_infra.es.workflows.battles uses parabellum_app.villages.models.workflows✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_app.villages.models.workflows.
- The types involved
parabellum_infra.es.workflows.battles.battles$module→parabellum_app.villages.models.workflows.AttackArrivalWorkflowparabellum_infra.es.workflows.battles.battles$module→parabellum_app.villages.models.workflows.ScoutArrivalWorkflow
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_app.villages.models.workflows, so a change to parabellum_app.villages.models.workflows can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_app.villages.models.workflows.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
38→21 parabellum_infra.es.workflows.battles uses parabellum_app.villages.commands.resolve_attack_battle✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_app.villages.commands.resolve_attack_battle.
- The types involved
parabellum_infra.es.workflows.battles.AttackOutcome→parabellum_app.villages.commands.resolve_attack_battle.ResolveAttackBattle
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_app.villages.commands.resolve_attack_battle, so a change to parabellum_app.villages.commands.resolve_attack_battle can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_app.villages.commands.resolve_attack_battle.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
38→24 parabellum_infra.es.workflows.battles uses parabellum_app.villages.commands.apply_battle_outcome_to_village✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_app.villages.commands.apply_battle_outcome_to_village.
- The types involved
parabellum_infra.es.workflows.battles.AttackOutcome→parabellum_app.villages.commands.apply_battle_outcome_to_village.ApplyBattleOutcomeToVillage
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_app.villages.commands.apply_battle_outcome_to_village, so a change to parabellum_app.villages.commands.apply_battle_outcome_to_village can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_app.villages.commands.apply_battle_outcome_to_village.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
38→26 parabellum_infra.es.workflows.battles uses parabellum_app.villages.models.villages✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_app.villages.models.villages.
- The types involved
parabellum_infra.es.workflows.battles.battles$module→parabellum_app.villages.models.villages.VillageModel
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_app.villages.models.villages, so a change to parabellum_app.villages.models.villages can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_app.villages.models.villages.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
38→35 parabellum_infra.es.workflows.battles uses parabellum_infra.es.village_service✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.battles uses a type in parabellum_infra.es.village_service.
- The types involved
parabellum_infra.es.workflows.battles.battles$module→parabellum_infra.es.village_service.VillageEsService
- Direction
- parabellum_infra.es.workflows.battles uses parabellum_infra.es.village_service, so a change to parabellum_infra.es.village_service can break parabellum_infra.es.workflows.battles, while a change to parabellum_infra.es.workflows.battles can't break parabellum_infra.es.village_service.
- Position
- Below the diagonal: parabellum_infra.es.workflows.battles uses a module listed above it, which is the healthy direction.
39→2 parabellum_infra.es.workflows.merchants uses parabellum_app.villages.events✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_app.villages.events.
- The types involved
parabellum_infra.es.workflows.merchants.merchants$module→parabellum_app.villages.events.VillageEvent
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_app.villages.events, so a change to parabellum_app.villages.events can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_app.villages.events.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→3 parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.scheduled_actions✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_app.villages.models.scheduled_actions.
- The types involved
parabellum_infra.es.workflows.merchants.ScheduledMerchantTrip→parabellum_app.villages.models.scheduled_actions.ScheduledAction
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.scheduled_actions, so a change to parabellum_app.villages.models.scheduled_actions can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_app.villages.models.scheduled_actions.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→8 parabellum_infra.es.workflows.merchants uses parabellum_infra.es.workflows✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_infra.es.workflows.
- The types involved
parabellum_infra.es.workflows.merchants.merchants$module→parabellum_infra.es.workflows.WorkflowEvents
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_infra.es.workflows, so a change to parabellum_infra.es.workflows can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_infra.es.workflows.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→11 parabellum_infra.es.workflows.merchants uses parabellum_types.common✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_types.common.
- The types involved
parabellum_infra.es.workflows.merchants.merchants$module→parabellum_types.common.ResourceGroup
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→12 parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.marketplace✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_app.villages.models.marketplace.
- The types involved
parabellum_infra.es.workflows.merchants.OfferAcceptanceWorkflowInput→parabellum_app.villages.models.marketplace.MarketplaceOfferModel
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.marketplace, so a change to parabellum_app.villages.models.marketplace can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_app.villages.models.marketplace.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→19 parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.workflows✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_app.villages.models.workflows.
- The types involved
parabellum_infra.es.workflows.merchants.merchants$module→parabellum_app.villages.models.workflows.MerchantArrivalWorkflowparabellum_infra.es.workflows.merchants.merchants$module→parabellum_app.villages.models.workflows.MerchantReturnWorkflow
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.workflows, so a change to parabellum_app.villages.models.workflows can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_app.villages.models.workflows.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→23 parabellum_infra.es.workflows.merchants uses parabellum_game.models.village✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_game.models.village.
- The types involved
parabellum_infra.es.workflows.merchants.OfferAcceptanceWorkflowInput→parabellum_game.models.village.VillageStocks
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→26 parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.villages✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_app.villages.models.villages.
- The types involved
parabellum_infra.es.workflows.merchants.merchants$module→parabellum_app.villages.models.villages.VillageModel
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_app.villages.models.villages, so a change to parabellum_app.villages.models.villages can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_app.villages.models.villages.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
39→35 parabellum_infra.es.workflows.merchants uses parabellum_infra.es.village_service✕
- Connections
- 1 pair of types, where a type in parabellum_infra.es.workflows.merchants uses a type in parabellum_infra.es.village_service.
- The types involved
parabellum_infra.es.workflows.merchants.merchants$module→parabellum_infra.es.village_service.VillageEsService
- Direction
- parabellum_infra.es.workflows.merchants uses parabellum_infra.es.village_service, so a change to parabellum_infra.es.village_service can break parabellum_infra.es.workflows.merchants, while a change to parabellum_infra.es.workflows.merchants can't break parabellum_infra.es.village_service.
- Position
- Below the diagonal: parabellum_infra.es.workflows.merchants uses a module listed above it, which is the healthy direction.
40→5 parabellum_infra.seed uses parabellum_types.buildings✕
- Connections
- 1 pair of types, where a type in parabellum_infra.seed uses a type in parabellum_types.buildings.
- The types involved
parabellum_infra.seed.SeedBuilding→parabellum_types.buildings.BuildingName
- Direction
- parabellum_infra.seed uses parabellum_types.buildings, so a change to parabellum_types.buildings can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_types.buildings.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
40→6 parabellum_infra.seed uses parabellum_types.map✕
- Connections
- 3 pairs of types, where a type in parabellum_infra.seed uses a type in parabellum_types.map.
- The types involved
parabellum_infra.seed.SeedRunResult→parabellum_types.map.Positionparabellum_infra.seed.SeedVillage→parabellum_types.map.Positionparabellum_infra.seed.seed$module→parabellum_types.map.ValleyTopology
- Direction
- parabellum_infra.seed uses parabellum_types.map, so a change to parabellum_types.map can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_types.map.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
40→7 parabellum_infra.seed uses parabellum_game.models.map✕
- Connections
- 1 pair of types, where a type in parabellum_infra.seed uses a type in parabellum_game.models.map.
- The types involved
parabellum_infra.seed.SeedQuadrant→parabellum_game.models.map.MapQuadrant
- Direction
- parabellum_infra.seed uses parabellum_game.models.map, so a change to parabellum_game.models.map can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_game.models.map.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
40→10 parabellum_infra.seed uses parabellum_infra.persistence.models✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.seed uses a type in parabellum_infra.persistence.models.
- The types involved
parabellum_infra.seed.SeedPlayer→parabellum_infra.persistence.models.Tribeparabellum_infra.seed.seed$module→parabellum_infra.persistence.models.Tribe
- Direction
- parabellum_infra.seed uses parabellum_infra.persistence.models, so a change to parabellum_infra.persistence.models can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_infra.persistence.models.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
40→11 parabellum_infra.seed uses parabellum_types.common✕
- Connections
- 2 pairs of types, where a type in parabellum_infra.seed uses a type in parabellum_types.common.
- The types involved
parabellum_infra.seed.SeedVillage→parabellum_types.common.ResourceGroupparabellum_infra.seed.SeedVillageTemplate→parabellum_types.common.ResourceGroup
- Direction
- parabellum_infra.seed uses parabellum_types.common, so a change to parabellum_types.common can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_types.common.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
40→13 parabellum_infra.seed uses parabellum_types.army✕
- Connections
- 3 pairs of types, where a type in parabellum_infra.seed uses a type in parabellum_types.army.
- The types involved
parabellum_infra.seed.SeedUnitAmount→parabellum_types.army.UnitNameparabellum_infra.seed.SeedVillage→parabellum_types.army.UnitNameparabellum_infra.seed.SeedVillageTemplate→parabellum_types.army.UnitName
- Direction
- parabellum_infra.seed uses parabellum_types.army, so a change to parabellum_types.army can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_types.army.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
40→23 parabellum_infra.seed uses parabellum_game.models.village✕
- Connections
- 1 pair of types, where a type in parabellum_infra.seed uses a type in parabellum_game.models.village.
- The types involved
parabellum_infra.seed.seed$module→parabellum_game.models.village.VillageBuilding
- Direction
- parabellum_infra.seed uses parabellum_game.models.village, so a change to parabellum_game.models.village can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_game.models.village.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
40→35 parabellum_infra.seed uses parabellum_infra.es.village_service✕
- Connections
- 1 pair of types, where a type in parabellum_infra.seed uses a type in parabellum_infra.es.village_service.
- The types involved
parabellum_infra.seed.seed$module→parabellum_infra.es.village_service.VillageEsService
- Direction
- parabellum_infra.seed uses parabellum_infra.es.village_service, so a change to parabellum_infra.es.village_service can break parabellum_infra.seed, while a change to parabellum_infra.seed can't break parabellum_infra.es.village_service.
- Position
- Below the diagonal: parabellum_infra.seed uses a module listed above it, which is the healthy direction.
At a glance — Code Health
At a glance — Architecture
At a glance — Maturity
At a glance — Readiness
At a glance — Security
At a glance — Domain Modelling
At a glance — Event Sourcing
At a glance — Accessibility
At a glance — Performance
Security & Compliance — OWASP Top-10 mapping
| OWASP category | Findings | Severity |
|---|---|---|
| A05:2025 — Injection | 15 | High / Critical |
| A03:2025 — Software Supply Chain Failures | 8 | Medium |
| A02:2025 — Security Misconfiguration | 7 | High / Critical |
| A07:2025 — Authentication Failures | 1 | High / Critical |
| A08:2025 — Software or Data Integrity Failures | 1 | Medium |
Roadmap
Immediately resolve the leaked secret in REDACTED and integrate automated security scanning into the CI pipeline to prevent regressions. Strengthen disaster recovery by codifying backup and geo-recovery procedures in infrastructure as code, while simultaneously expanding test coverage to include currently unreached production modules. Finally, enhance data protection by vaulting keys and encrypting sensitive columns to ensure comprehensive security at rest.
| Do this | Helps | Effort | Dimension |
|---|---|---|---|
| Resolve the 1 Leaked secret finding(s) in Secret Scanning — start with REDACTED. | +9.2 pts | Low | Secret Scanning |
| Add a SAST step to CI running what this repository's stack ships: cargo-audit / cargo-deny (or clippy) — or `semgrep --config=auto`, which runs on any language — so a security regression fails the build instead of landing. | +4.3 pts | Medium | Security & performance tooling |
| Codify backups + geo-recovery in IaC and document RTO/RPO and the restore procedure — a persistence guard alone is not disaster recovery. | +4.3 pts | Medium | DR & Backup |
| Add tests that import the unreached modules (directly or through their public entry). | +4.0 pts | Medium | Test Coverage |
| Resolve the 1 No ADRs found finding(s) in ADR Quality. | +1.9 pts | Low | ADR Quality |
| Strengthen data-at-rest protection: vault your keys (AWS KMS / Secrets Manager, GCP KMS / Secret Manager, Azure Key Vault, HashiCorp Vault — not a key read from an environment variable beside the data) and encrypt the most sensitive columns (an AEAD over the field before Diesel/sqlx write it, SQLCipher, pgcrypto) — partial coverage still leaves gaps. | +2.0 pts | Medium | Data Protection |
| Make custom controls keyboard-operable (role + tabindex + key handler), drop positive tabindex, and give anchors a real href. | +1.6 pts | Medium | Keyboard semantics |
| Resolve the 2 REDACTED finding(s) in Supply-chain Provenance & Signing — start with REDACTED, REDACTED. | +0.6 pts | Low | Supply-chain Provenance & Signing |
File quality
| File | Score | Band | Worst signal |
|---|---|---|---|
| REDACTED | 0.8 | Slop | Static Analysis (SAST): High: REDACTED |
| REDACTED | 1.3 | Slop | Static Analysis (SAST): High: REDACTED |
| REDACTED | 2.3 | Slop | Secret Scanning: Leaked secret: REDACTED |
| REDACTED | 5.6 | Mixed | IaC & Container Security: Medium IaC: REDACTED |
| parabellum_game/models/map.rs | 6.0 | Mixed | Explicit Debt: TodoComment |
| parabellum_game/battle.rs | 6.0 | Mixed | Explicit Debt: TodoComment |
| parabellum_game/models/village.rs | 6.0 | Mixed | Explicit Debt: FixmeComment |
| parabellum_infra/es/repositories/armies/mod.rs | 6.3 | Mixed | Code Duplication: Duplicated block (8 lines × 3) |
| parabellum_game/models/army.rs | 6.5 | Mixed | Change Coupling: Boundary-crossing change coupling: army.rs ↔ common.rs |
| parabellum_game/models/buildings.rs | 6.7 | Mixed | Explicit Debt: FixmeComment |
| parabellum_web/api/buildings.rs | 7.0 | Mixed | Cyclomatic Complexity: parabellum_web::api::buildings::building_detail (cyclomatic 43) |
| frontend/src/components/buildings/buildingCards.tsx | 7.0 | Mixed | Cyclomatic Complexity: buildingCards.EmptySlotBuilding (cyclomatic 22) |
| frontend/src/components/buildings/RallyPointBuilding.tsx | 7.1 | Mixed | Cyclomatic Complexity: RallyPointBuilding.RallyPointBuilding (cyclomatic 88) |
| parabellum_app/villages/aggregate.rs | 7.2 | Mixed | Cyclomatic Complexity: VillageAggregate::apply_fact_at (cyclomatic 63) |
| frontend/src/pages/MapPage.tsx | 7.2 | Mixed | Cyclomatic Complexity: MapPage.MapPage (cyclomatic 43) |
| frontend/src/pages/ReportsPage.tsx | 7.2 | Mixed | Cyclomatic Complexity: ReportsPage.BattleReportDetail (cyclomatic 20) |
| parabellum_infra/seed/mod.rs | 7.2 | Mixed | Cognitive Complexity: parabellum_infra::seed::run_seed (cognitive 20) |
| parabellum_app/villages/state.rs | 7.2 | Mixed | God Classes: TooManyMethods: VillageState |
| frontend/src/app/App.tsx | 7.4 | Mixed | Cyclomatic Complexity: App.App (cyclomatic 45) |
| frontend/src/pages/MapFieldPage.tsx | 7.4 | Mixed | Cyclomatic Complexity: MapFieldPage.MapFieldPage (cyclomatic 40) |
How the grades work
A definite problem that already costs you something and drags the score down: a missing authorisation check, a dependency with a known exploit, a build that does not reproduce. Failure here tends to cause failures elsewhere.
Likely wrong, but not failing yet. It degrades the codebase over a longer horizon and can cause failures elsewhere — not urgent this week, not something to carry for two years either.
Recorded, with no effect on how the codebase functions. Present so the survey is complete, not because it needs doing.
Something this survey could not settle from the outside, and which could be critical or serious. Either a control was required and no positive evidence of it exists in the repository — a backup job that nothing shows was ever restored from proves nothing about restores — or our own analysis could not run over that part of the tree. This is not a clean result. These are excluded from the score rather than awarded a pass, so the number on the cover neither rewards nor penalises them: if you act on this survey without resolving them, you carry that risk yourself. Each one is named under Limitations.
Methodology & how to trust this report
Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 87 of 92 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 5 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.9 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.
What we checked — 92 dimensions across the health lenses
- Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 332 of 361 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line.
- Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
- Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.
Tools & methods
| Method | Backs | Version | Evaluator |
|---|---|---|---|
| Roslyn static analysis | Complexity, cohesion, coupling, dead code, API surface, layering | 5.3.0 | ✓ deterministic |
| Native secret scanner | Hardcoded secrets / credentials | 1.0.0 | ✓ deterministic |
| Watchdog duplication detector (in-process) | Code duplication | 1.0.0 | ✓ deterministic |
| Coverage (coverlet / dotnet-coverage) | Line & branch coverage | 10.0.400 | ✓ deterministic |
| NuGet / dotnet | Outdated, vulnerable & deprecated dependencies | 10.0.400 | ✓ deterministic |
| git / LibGit2Sharp | Churn hotspots, knowledge concentration, history | 2.43.0 · 0.31.0 | ✓ deterministic |
| gitleaks · semgrep · trivy · checkov | Secrets in history, SAST, CVEs, IaC & container, PII / GDPR | 1.86.0 · 0.69.3 · 3.2.533 | ✓ deterministic |
| LLM (sampled · advisory) | Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurement | Local LLM | ◐ LLM · sampled · advisory |
Run transparency — what happened this run
- D8 Code Coverage — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Coverage NOT MEASURED: this repository's production source spans .ts, .tsx, .rs, and our analyzer cannot run the .rs test suite(s) — so no coverage was collected for the repository as a whole. The JavaScript/TypeScript half did build and run, and its own line coverage came back at 40.0% — but that is a figure for one half of the product, and we do not publish a partial one as if it were complete. This is OUR limitation, not a defect in the repo — coverage is excluded from the score rather than counted as a near-zero. In the meantime, produce a coverage report in a standard format (lcov — `vitest --coverage`, `jest --coverage`, `bun test --coverage --coverage-reporter=lcov`, or `nyc`, or lcov — `cargo install cargo-llvm-cov`, then `cargo llvm-cov --lcov --output-path lcov.info`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures and real coverage will be read. You can widen what we reach: optional: produce a coverage report in a standard format (lcov — `cargo install cargo-llvm-cov`, then `cargo llvm-cov --lcov --output-path lcov.info`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures — then both halves are read on the next scan.
- D10 Test Quality — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. The 5 test(s) behind this row are the ones the JavaScript/TypeScript census could read, and this repository also carries at least 16 test source file(s) (.rs) that it cannot: it reads JavaScript/TypeScript test declarations off disk, so a JUnit/pytest-style suite is invisible to it. Skipped tests, zero-assertion tests and the other quality signals on this row are UNMEASURED in that suite — their absence from the counts above is a gap in this analyzer's language coverage, not a finding that those tests are sound.
- D14 License Compliance — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. This repository declares package.json, but the licence verdict published here was taken over its crate dependencies. Nothing was read about its npm dependencies' licensing in either direction, and a clean score on this card must not be read as covering them.
- D16 Bus Factor — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. Single-maintainer repository — bus factor is not applicable (3 contributor(s) across 224 commit(s) sampled, automation and bot accounts excluded). One of them holds 97% of the history; the other 2 hold 1.5% each on average, below the 5% at which there is somebody to hand the work to. That is a single maintainer with drive-by contributors, not a team whose knowledge has concentrated — so the bus factor is not applicable and there is nothing here for the owner to act on.
- D27 Navigability — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Navigability is taken over call sites whose callee resolved. For C# that population includes calls into referenced assemblies; for this language only calls declared inside the repository count, so the abstention threshold reads the repository's use of its standard library as a resolution failure. That is a limit of this analyzer, not a build problem in this repository.
- D30 Dependency Vulnerabilities — measured, with a gap in what it reached — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. The scanner produced no output at all, so no dependency was actually scanned. 1 of 2 declared ecosystem(s) (npm) WERE scanned and every vulnerability they reported is included in this result; REDACTED was not, so this dimension's score covers less than the dependency surface this repository declares, and nothing here is evidence that REDACTED is free of known-vulnerable dependencies.
- D32 Data Compliance (PII/GDPR) — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. `frontend/src/auth/useAuthSession.ts`, `frontend/src/query/client.ts` produced a parse error, so every rule in this engine's `gdpr.yml` was absent there. That absence is NOT a clean result: these rules detect personal data crossing a boundary into a log sink, a URL or browser storage, and a file that was never parsed cannot report any of the three. The rest of the tree analysed normally and its rows above stand; only these files are unaccounted for. You can widen what we reach: fix the syntax error (or exclude the file deliberately) and re-scan to cover it.
- D43 Malicious Dependencies — measured, with a gap in what it reached — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. The scanner produced no output at all, so no dependency was actually scanned. 1 of 2 declared ecosystem(s) (npm) WERE scanned and every vulnerability they reported is included in this result; REDACTED was not, so this dimension's score covers less than the dependency surface this repository declares, and nothing here is evidence that REDACTED is free of known-vulnerable dependencies.
- AXR1 Runtime accessibility — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Render strategy: boot via DockerCompose (REDACTED). compose up failed (exit 14 — a file the compose project references is missing) — time="2026-10-22T12:21:59Z" level=warning msg="The \"UID\" variable is not set. Defaulting to a blank string." time="2026-10-22T12:21:59Z" level=warning msg="The \"GID\" variable is not set. Defaulting to a blank string." env file .env not found: stat .env: no such file or directory; runtime evidence skipped.
- GD1 Unfinished & placeholder code — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, F#, JavaScript/TypeScript, Dart, Ruby and Scala source only, and this repository's Rust is most of its product and is not read yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
- IC1 Incompleteness & stubs — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, JavaScript/TypeScript, Java, Dart, Ruby and Scala source only, and this repository's Rust is most of its product and is not read yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
- R10 Code Duplication — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. 8 further occurrence(s) are not listed individually; the score already reflects all 48.
- R4 Test Coverage — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. 11 further occurrence(s) are not listed individually; the score already reflects all 51.
Limitations & what we did not check
Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.
Per-dimension blind spots
- D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
- D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
- D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
- D4 Code Duplication: Duplication is token-similarity — an in-process token-stream comparison over sliding windows, with type-aware normalization — so it finds copy-paste, not semantic duplication expressed differently. Committed machine-written code (scaffolded migrations, designer/codegen output, protobuf/OpenAPI stubs, model snapshots) is EXCLUDED — its repetition is the tool's, not the team's — so the score reflects hand-written duplication only.
- D5 Coupling: Coupling is measured between projects/assemblies — runtime coupling through DI, reflection, messaging or shared databases is invisible to a static reference graph.
- D6 Cohesion (LCOM4): LCOM4 cohesion is syntactic — it infers connectivity from which methods touch which fields/methods by name, not from real runtime behaviour or intent.
- D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
- D10 Test Quality: Assertion density is structural — it cannot tell a meaningful behavioural assertion from a trivial one, only that an assertion is present.
- D11 Test Reliability: Flakiness is inferred from history/markers — Watchdog runs the suite once (for coverage), not the repeated runs under varied conditions that reveal nondeterminism, so a flaky test never recorded as failing is invisible here.
- D12 Dependency Hygiene: Dependency health reads manifests and lockfiles — a vulnerability in a vendored/copied dependency, or risk from how a dependency is actually used, is outside this view.
- D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
- D14 License Compliance: License compatibility is checked against declared package metadata and a policy — mislabelled or missing license metadata, and obligations that depend on how you distribute, are not resolved here.
- D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
- D17 Explicit Debt: Acknowledged-debt signals (TODO/FIXME, suppressions, dead code) are textual — undocumented debt that nobody marked, and debt that lives in design rather than annotations, is invisible. Committed machine-written code (scaffolded migrations, designer/codegen output, generated stubs) is excluded — it is never the team's dead code to delete.
- D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement. Its critique rows are drawn from a closed category vocabulary and each row means the same thing in every run, so two scans can be compared row by row; the SET that fires is still a sample, and does not repeat exactly. Measured on one frozen input, six scans at one engine SHA: 2-5 critique rows per scan, 8 distinct rows across the six, 3 of those 8 seen in only one scan. So a D19 row is evidence about the documentation, but a COUNT of D19 rows is not a quantity — never read a change in it as an improvement or a regression.
- D20 ADR Quality: ADR quality is an LLM read of the decision records present — it cannot know about decisions made and never recorded, and its verdict is sampled and advisory.
- D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
- D22 Internal API Consistency: API-surface coherence is an LLM judgement over a sample of the public surface — consistency of intent across the whole API is approximated, not exhaustively verified.
- D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
- D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
- D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
- D30 Dependency Vulnerabilities: CVE matching depends on accurate package/version metadata and on the advisory databases — a vulnerability with no published advisory, or in code not declared as a dependency, is not seen. Coverage needs a RESOLVED graph: an unpinned requirements.txt, or a pom without a resolved build, yields partial coverage rather than a clean verdict. An ecosystem the analyzer cannot scan is reported as unmeasured, never as clean.
- D31 IaC & Container Security: IaC scanning checks Dockerfiles/Terraform/Kubernetes against best-practice rules — it cannot see the live cloud account, runtime configuration, or drift between the committed config and what is actually deployed.
- D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
- D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
- D43 Malicious Dependencies: Only packages some vulnerability database has already NAMED as malicious are seen — a compromise published in the last hours, or never reported at all, is invisible here, and this dimension reading 10 is not evidence that a dependency is trustworthy. There is no typosquat or dependency-confusion analysis: a package nobody has reported is simply absent from the feeds. Coverage is the dependency scan's: an ecosystem that could not be scanned is disclosed as unmeasured, never as clean.
- D44 Platform End-of-Life: The support table is FROZEN, so it goes out of date by losing RECALL: a release that ended support after the table was written is missed until the table is refreshed, and this dimension reading 10 is not evidence that a platform is current. Only platforms the repository DECLARES in a place this pass reads are seen — a runtime named only in a REDACTED (D31's subject), in a CI workflow (D29's), or in a file this pass does not parse (go.mod, a Gemfile ruby directive) is invisible here, which is why a repository declaring none of them abstains rather than scoring. Only frameworks with a PUBLISHED support policy are tracked: React, Flask and Express publish none, so their age cannot be judged and their absence from a report is not a statement that they are supported.
- AC1 Text alternatives: Alt-text is detected structurally — the scan sees that an alternative EXISTS, not whether it meaningfully describes the image, and decorative-vs-missing is judged by attribute shape; runtime-injected images and a non-role=img decorative svg are out of scope. This is accessibility readiness, never a WCAG conformance claim.
- AC2 Forms & labels: Label association is read from static markup — a label wired up at runtime (JS-set aria-labelledby, framework-injected ids) reads as missing, a present label says nothing about whether its text is correct. A known UI-library field component (e.g. a JSX <TextField>) is now checked conservatively — flagged only when it carries NO label/aria-label/aria-labelledby/id/name — but wrapper/context-labelled libraries (Chakra/Radix FormControl+FormLabel) aren't statically visible (possible false positive) and non-JSX lowercased components are still skipped. A click handler on a plain element is now asked for a name too (it is a control the author declared), but the subtree test that answers it is deliberately generous: any DYNAMIC text expression in the subtree counts as a name, so an icon chosen by a ternary ({cond ? <IconA/> : <IconB/>}) reads as named, and a glyph component from a library the icon-import list does not know still names its parent. A clean result is "no unlabelled control found", not a labelling proof.
- AC3 Page structure: Page structure is read from the static markup tree — landmarks, headings and lang injected at runtime aren't seen, heading ORDER is checked structurally (not against the rendered visual hierarchy), and lang/title/main fire only on full documents, never partials, and the data-table check sees header-cell presence (a <th> exists), not whether each header correctly associates with its cells. Static readiness, not conformance.
- AC4 Keyboard semantics: Keyboard semantics are inferred from markup attributes — interactivity wired purely in script, focus managed at runtime, and component-level handlers are invisible. A clean result means "no static keyboard-trap shape", not a keyboard-operability proof.
- AC5 ARIA correctness: ARIA correctness is checked against the static role/attribute shape — roles/attributes set dynamically aren't seen, a valid role says nothing about whether it matches the element's real behaviour, and required-state checks are suppressed when a JSX spread could supply them. The two-branch toggle check (a control whose state is conveyed only by which of two mutually exclusive branches renders) reads CONDITIONALS THAT ARE ATTRIBUTES — Vue v-if/v-else/v-show and Alpine x-if/x-show — so the same toggle written as a Svelte {#if} block or a JSX ternary is control flow the markup model never projects as a branch and is not seen at all.
- AC6 Visual & motion safety: Contrast and motion safety are PARTIAL by construction — literal colours (hex/rgb/hsl/named) in inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS top-level declarations are read (same-rule/same-element colour+background pairs only); computed/runtime/theme colour, external-CDN stylesheets, CSS-in-JS dynamic (${…}) and nested-selector colours, cross-element pairs and image contrast stay out of reach, so a clean result is bounded by what the static CSS itself shows.
- AC7 A11y enforcement: Enforcement is scored from in-repo config/CI evidence only — an a11y gate enforced in external tooling with no in-repo trace can't be credited, and a configured linter is presence, not proof the rules actually run or block a merge.
- AX10 Code composition: Role is inferred from namespace/folder convention, not semantics — a domain concept living in a folder named "Services" reads as application, and the split is lines-of-code, not business value. The business-logic-share score is a SOFT, FLOORED signal: it contributes to the Architecture lens but is floored at the Critical gate, so an infrastructure-heavy design (a gateway, an ETL, a driver) is legitimately low without being nuked to zero.
- AX9 CQS / query purity: Handlers are found by interface/name convention — a query handler using neither is not seen. Mutation is a resolved write/publish invocation (SaveChanges/repository/bus), so a write hidden behind a hand-rolled wrapper, reflection, or a string-keyed service locator resolves to a non-persistence type and isn't flagged; it detects that a query writes state, not whether the write is a legitimate read-side cache update. Clean means "no resolved write/publish in a query body", not a proof of CQS purity.
- DM4 Rich vs anemic domain model: Behaviour is detected as state mutation inside a method body — a method that enforces an invariant by validating-and-throwing without mutating reads as a query, and mutation delegated through an interface the scan can't resolve isn't credited; entities with zero public properties still drop out of the population. It detects that state changes, not whether the rule is correct.
- DM6 Domain ↔ infrastructure boundary: Infrastructure reached through a hand-rolled wrapper, a domain-named facade, reflection, or a string-keyed service locator resolves to a non-infra type and isn't seen; the body scan is symbol resolution over syntax, not full dataflow. A clean result means "no resolved infra reference in a domain body", not a proof of purity.
- M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.
- P4 Deployment & Rollback: Approval/branch-protection rules live in repository settings the scan cannot see — only their in-repo evidence (config files, workflows) is checked, so a control enforced purely in the host's settings reads as "not evidenced".
- P5 DR & Backup: Backup/restore and disaster-recovery readiness is judged from in-repo evidence — a config that exists is not a tested restore, so the absence of positive evidence is reported as "not evidenced", never scored as present.
- P6 Release Hygiene: Rollback/observability controls are inferred from repo artefacts (pipelines, dashboards-as-code) — controls configured in external tooling, with no in-repo trace, cannot be credited.
The LLM boundary
Dimensions
D1 · Cyclomatic Complexity
20 method(s) exceeded the cyclomatic complexity threshold of 15; the worst was RallyPointBuilding.RallyPointBuilding at 88. A further 6 method(s) were over the threshold but excluded as flat dispatchers (a long switch/match over independent cases: many branches, almost no nesting), the largest being VillageEvent::fmt at 54 — they are counted neither in the figure above nor in this dimension's score. 6 files carry no cyclomatic complexity row at all for this reason — every one of their over-threshold functions was excluded, so the exclusion is disclosed nowhere in the file itself: parabellum_app/villages/events.rs (VillageEvent::fmt at 54), parabellum_game/models/buildings.rs (parabellum_game::models::buildings::get_building_data at 42), parabellum_types/buildings.rs (BuildingName::fmt at 42), parabellum_web/api/error_mapping.rs (parabellum_web::api::error_mapping::map_application_error at 22), parabellum_game/models/village.rs (Village::refresh_derived_state at 19), and 1 more not listed here. They are named here because the per-file figures other dimensions report are taken BEFORE this exclusion, so such a file can show a high maximum complexity elsewhere in this report and nothing here, with nothing to reconcile the two.
What to do
- Bring the 2 bodies over 60 down to 60 or less in Cyclomatic Complexity — start with RallyPointBuilding.RallyPointBuilding (cyclomatic 88), VillageAggregate::apply_fact_at (cyclomatic 63). — This score is capped by its worst body, so a finding fixed alone moves it by almost nothing — the next one down takes its place. Refactoring these 2 together lifts Cyclomatic Complexity from 6.5 to about 6.9/10, projected with the scoring formula itself and assuming each lands exactly at 60; a cleaner split scores higher.
- Enforce Cyclomatic Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D2 · Cognitive Complexity
31 method(s) exceeded the cognitive complexity threshold of 15; the worst was RallyPointBuilding.RallyPointBuilding at 164.
What to do
- Bring the 2 bodies over 60 down to 60 or less in Cognitive Complexity — start with RallyPointBuilding.RallyPointBuilding (cognitive 164), MapFieldPage.MapFieldPage (cognitive 63). — This score is capped by its worst body, so a finding fixed alone moves it by almost nothing — the next one down takes its place. Refactoring these 2 together lifts Cognitive Complexity from 5.5 to about 6.5/10, projected with the scoring formula itself and assuming each lands exactly at 60; a cleaner split scores higher.
- Enforce Cognitive Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D3 · God Classes
51 god class(es) detected.
What to do
- Resolve the 20 FunctionTooLong finding(s) in God Classes — start with buildings.rs (2), RallyPointBuilding.tsx, MapPage.tsx. — One of this dimension's main actionable groups (20 warning-level).
- Resolve the 17 FileTooLong finding(s) in God Classes — start with buildings.rs (2), game.rs (2), smithy.rs. — One of this dimension's main actionable groups (17 warning-level).
- Resolve the 6 TooManyMethods finding(s) in God Classes — start with village.rs, game.rs, village_projector.rs. — One of this dimension's main actionable groups (6 warning-level).
- Enforce God Classes in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D4 · Code Duplication
38 duplicated block group(s) detected. One further row reports members as variants of one another; it aggregates block groups already counted above and is not itself counted.
What to do
- Resolve the 7 Duplicated block (11 lines × 2) finding(s) in Code Duplication — start with player_repository.rs (2), mod.rs, movements.rs. — One of this dimension's main actionable groups (7 warning-level).
- Resolve the 4 Duplicated block (13 lines × 2) finding(s) in Code Duplication — start with use_cases.rs, report_projector.rs, returns.rs. — One of this dimension's main actionable groups (4 warning-level).
- Resolve the 4 Duplicated block (10 lines × 2) finding(s) in Code Duplication — start with resolve_attack_battle.rs (2), movements.rs, queries.rs. — One of this dimension's main actionable groups (4 warning-level).
- Enforce Code Duplication in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.
D5 · Coupling
7 production modules (Cargo+npm), 0 dependency cycle(s), 0 unstable depended-on module(s). Read from the build's own module declarations; 2 module(s) off the main sequence, with abstractness counted on 6 of the 7 (the rest declare no modelled class or interface, export only macros, declare types in source no model reads, or have no source directory of their own).
What to do
- Resolve the 2 Off the main sequence finding(s) in Coupling. — One of this dimension's main actionable groups (2 warning-level).
- Enforce Coupling in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D6 · Cohesion (LCOM4)
3 of 55 classes have LCOM4 above 3.
What to do
- Resolve the 3 Low cohesion finding(s) in Cohesion (LCOM4) — start with mod.rs (2), auth_tokens.rs. — One of this dimension's main actionable groups (3 warning-level).
- Enforce Cohesion (LCOM4) in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.
D9 · Test Distribution
316 test methods: 292 unit, 24 integration, 0 BDD, 0 e2e. The JavaScript/TypeScript suite contributes 5 `it`/`test` case(s) across 1 test file(s) declaring at least one; its tier split is read from package names and paths only. The Rust suite contributes 311 `#[test]` function(s) across 67 file(s) declaring at least one; its unit/integration split is Cargo's own — 1 of those file(s) are integration-test targets under a crate's tests/ directory, and the rest are #[test] functions compiled into the crate they test.
D10 · Test Quality
0 skipped, 0 zero-assertion, no mocking-framework packages referenced (hand-written doubles or no mocking) across 5 tests. Measured on the JavaScript/TypeScript suite only — at least 16 test source file(s) (.rs) went unread, so its test quality is unmeasured and is not in these counts.
D11 · Test Reliability
0 flaky across 2 measured tier(s). JavaScript/TypeScript (bun:test via `npm install --ignore-scripts` (no lockfile) in the repository root (5 tests)): measured (0 flaky); Rust (repository root, 67 test files): measured (0 flaky).
D12 · Dependency Hygiene
0 outdated, 0 yanked direct Cargo dependencies. Only DIRECT edges are graded: a transitive crate cannot be moved past what its parent's requirement admits, so reporting one would be advice its owner cannot take. A newer release is reported only where this repository's OWN requirement already admits it, so the remedy is `cargo update` and never a manifest edit — which means a release outside the declared range is deliberately NOT charged, because a written-down constraint is a decision rather than a defect. Note that a bare requirement is a CARET, and for a 0.x crate its ceiling is the minor. Whether any crate is UNMAINTAINED is not graded — crates.io publishes no maintenance status, and release age does not stand in for one. Known CVEs in this dependency graph are D30's question, read from Cargo.lock there.
D13 · Secret Scanning
1 secret(s) detected.
What to do
- Resolve the 1 Leaked secret finding(s) in Secret Scanning — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
- Enforce Secret Scanning in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D14 · License Compliance
0 of 201 shipped crate(s) use a banned license. Licences were resolved from crates.io over the crates a consumer compiles — this repository commits no Cargo.lock, so its graph was resolved here: its manifests' `[dependencies]` and `[build-dependencies]` closed over the crates.io index, each crate at the newest release its requirement admits (what a fresh `cargo generate-lockfile` picks, not a graph the repository has pinned). Crates it asks for ONLY under `[dev-dependencies]` are excluded: they are not compiled by anything that depends on this repository. This repository publishes itself under MIT, which is its own choice and is not judged here. ★ COVERAGE OF THIS VERDICT: it grades this repository's crate dependencies and nothing else. The repository also declares package.json, and the licences of those dependencies were NOT read by this pass — a gap in this engine's coverage, not a statement about them. So this result says the graded closure carries no banned licence; it does NOT say this repository's licensing is clear.
D15 · Churn × Complexity Hotspots
Top hotspots: frontend/src/components/buildings/RallyPointBuilding.tsx (2×88=176); parabellum_web/api/buildings.rs (3×43=129); parabellum_game/models/village.rs (2×19=38) Repeated repair below the complexity floor: parabellum_infra/es/village_service/mod.rs (3 of 3 changes were fixes); parabellum_infra/es/village_service/scheduler.rs (3 of 3 changes were fixes)
What to do
- Resolve the 3 Hotspot finding(s) in Churn × Complexity Hotspots — start with RallyPointBuilding.tsx, buildings.rs, village.rs. — One of this dimension's main actionable groups (3 warning-level).
- Resolve the 2 Repeated repair finding(s) in Churn × Complexity Hotspots — start with mod.rs, scheduler.rs. — One of this dimension's main actionable groups (2 warning-level).
D17 · Explicit Debt
9 deducted task-comment markers across 59562 LoC (0.0/KLoC) → score 10.0. Task comments only: this repository's language is read without a compiler, so D17's suppression, dead-code and commented-out-code arms did not run and this score counts fewer marker kinds than a .NET repository's would.
What to do
- Resolve the 6 TodoComment finding(s) in Explicit Debt — start with battle.rs (4), village.rs, map.rs. — One of this dimension's main actionable groups (6 warning-level).
- Resolve the 3 FixmeComment finding(s) in Explicit Debt — start with village.rs (2), buildings.rs. — One of this dimension's main actionable groups (3 warning-level).
- Enforce Explicit Debt in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.
D19 · Documentation Quality
The repository's root README is a clear, well-written project description with an engaging hero image, a strong HEADS UP disclaimer, and a solid overview of the core goals, playstyle, and roadmap. The accompanying architecture documentation (Architecture/Docs) is comprehensive: it prescribes crate boundaries, owns a Responsibility Map, and covers runtime flow for CQRS/ES from Crates to Scheduler with detailed append invariants. A dedicated docs directory exists for each subsystem (Event Contracts, Frontend Architecture, mini_cqrs_es proposal), and the README itself documents its own directory's purpose.
D20 · ADR Quality
No architecture decision records were found.
What to do
- Resolve the 1 No ADRs found finding(s) in ADR Quality. — One of this dimension's main actionable groups (1 recommendation-level).
D21 · Naming Consistency
0 naming inconsistencies across 0 sampled symbols.
D22 · Internal API Consistency
4 API inconsistencies across a 400-member sample of 522 exposed types.
What to do
- Resolve the 1 Severe duplication of identity lookup operations across three layers… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).
- Resolve the 1 Same duplication issue as above, but for Player entities. The… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).
- Resolve the 1 The GameApplication exposes raw map queries with positional parameters… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).
D26 · Project Cohesion
3 of 7 build units (Cargo, npm) flagged as possibly oversized/incoherent.
What to do
- Resolve the 1 Split parabellum_app finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).
- Resolve the 1 Split parabellum_infra finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).
D28 · Secrets (history)
gitleaks scanned the full history AND the current working tree and found no secrets.
D29 · Static Analysis (SAST)
15 finding(s): 0 critical, 11 high, 4 medium, 0 low. 7 unpinned-GitHub-Actions row(s) are reported here but scored by D36 (supply-chain provenance), which measures that posture as `pinned_actions` — one pinning decision is charged once, not once per lens. semgrep hit a parse error in 2 file(s) — `frontend/src/auth/useAuthSession.ts` (line 40, line 59), `frontend/src/query/client.ts` (line 19) — so no absence of findings in the named regions is evidence of anything; rows reported elsewhere in those files are real. Fix the syntax error (or exclude the file deliberately) and re-scan to cover them.
What to do
- Resolve the 2 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED (2). — One of this dimension's main actionable groups (2 issue-level).
- Resolve the 1 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
- No action in Static Analysis (SAST) — all 7 REDACTED finding(s) are reported here at file:line but scored by D36 (supply-chain provenance), so none is charged to this dimension. — One of this dimension's main actionable groups (7 issue-level, 0 of them charged here).
D30 · Dependency Vulnerabilities
No known-vulnerable dependencies in the 1 ecosystem(s) that were scanned (npm). Partial dependency scan: 1 of 2 declared ecosystem(s) were scanned (npm), and the findings above are real and complete for them. REDACTED was not scanned (REDACTED: the scanner produced no output at all, so no dependency was actually scanned), so this is not the whole dependency surface and the result is reported at reduced confidence.
D31 · IaC & Container Security
7 finding(s): 0 critical, 1 high, 5 medium, 1 low.
What to do
- Resolve the 1 High IaC finding(s) in IaC & Container Security — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
- Resolve the 5 Medium IaC finding(s) in IaC & Container Security — start with REDACTED (3), REDACTED, REDACTED. — One of this dimension's main actionable groups (5 warning-level).
- Resolve the 1 Low IaC finding(s) in IaC & Container Security — start with REDACTED. — One of this dimension's main actionable groups (1 recommendation-level).
D34 · Knowledge Freshness
Every significant source file has living knowledge — recently and meaningfully worked. Counted over 203 of the 379 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over.
D35 · Change Coupling
Strongest change-coupling: army.rs↔common.rs 58%
What to do
- Resolve the 1 Boundary-crossing change coupling finding(s) in Change Coupling — start with army.rs. — One of this dimension's main actionable groups (1 issue-level).
D36 · Supply-chain Provenance & Signing
0/4 supply-chain integrity signals present (provenance, signing, SBOM, pinned actions).
What to do
- Resolve the 2 REDACTED finding(s) in Supply-chain Provenance & Signing — start with REDACTED, REDACTED. — One of this dimension's main actionable groups (2 warning-level).
- Resolve the 1 REDACTED finding(s) in Supply-chain Provenance & Signing. — One of this dimension's main actionable groups (1 warning-level).
- Resolve the 1 REDACTED finding(s) in Supply-chain Provenance & Signing. — One of this dimension's main actionable groups (1 recommendation-level).
D43 · Malicious Dependencies
No known-vulnerable dependencies in the 1 ecosystem(s) that were scanned (npm). Partial dependency scan: 1 of 2 declared ecosystem(s) were scanned (npm), and the findings above are real and complete for them. REDACTED was not scanned (REDACTED: the scanner produced no output at all, so no dependency was actually scanned), so this is not the whole dependency surface and the result is reported at reduced confidence.
D44 · Platform End-of-Life
0 end-of-life runtime(s) and 0 end-of-life framework(s), read from 1 platform declaration(s) and 5 dependency declaration(s). This dimension reads what the repository says about ITSELF — a pinned target framework, a version file, a capped requires-python, a Rust toolchain pin, a framework major a constraint cannot move off. A FLOOR is deliberately never charged: `requires-python = ">=3.8"` states what the package SUPPORTS, not what it runs on, and a well-maintained library declares exactly that while running its own CI on a current release. The end-of-life facts are FROZEN and dated, so this dimension needs no network and answers identically inside a closed scan fence; as the table ages it loses recall and never precision, because a statement about support that ended in the past cannot become false. The OS layer of a container image is D31's question and the toolchain a CI workflow installs is D29's; this row is neither.
Frontend & cross-cutting dimensions
AC1 · Text alternatives
AC2 · Forms & labels
- This control has no associated label. Add a <label htmlFor> / wrapping <label> / aria-label / aria-labelledby so assistive tech can name it. (×3) — frontend/src/components/VillageRenameInline.tsx:60, frontend/src/pages/MapPage.tsx:443, frontend/src/pages/MapPage.tsx:451
- A button with no text and no aria-label has no accessible name. Add visible text or an aria-label (an icon-only button still needs one). — frontend/src/pages/HomePage.tsx:34
What to do
- Give every control a programmatic label (a <label for> / wrapping <label> / aria-label) and every button text — a placeholder is not a label.
AC3 · Page structure
- A <table> with data cells but no <th> gives assistive technology no way to associate cells with their headers. Mark the header row/column cells as <th> (with a scope). — frontend/src/pages/MapPage.tsx:502
What to do
- Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh.
AC4 · Keyboard semantics
- The repo's own CSS styles .nav-icon with `cursor: pointer`, so this <div> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/Layout.tsx:83
- The repo's own CSS styles .resource-city-center with `cursor: pointer`, so this <g> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/ResourceFieldsMap.tsx:141
- The repo's own CSS styles .village-radar-zone with `cursor: pointer`, so this <path> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/VillageMap.tsx:121
- The repo's own CSS styles .village-node-group with `cursor: pointer`, so this <g> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/VillageMap.tsx:158
- A click handler on a plain element isn't keyboard-operable. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/pages/MapPage.tsx:295
What to do
- Make custom controls keyboard-operable (role + tabindex + key handler), drop positive tabindex, and give anchors a real href.
AC5 · ARIA correctness
AC6 · Visual & motion safety
- This element's Tailwind text/background colour utilities fall below the 4.5:1 WCAG AA minimum for normal text. Pick a darker or lighter shade. (×4) — frontend/src/components/Layout.tsx:135, frontend/src/components/buildings/RallyPointBuilding.tsx:178, frontend/src/pages/StatsPage.tsx:64, …
- <button> takes keyboard focus, and its outline-none utility removes the focus ring with no focus-state ring, shadow, border or outline utility in its place. Add one (e.g. focus-visible:ring-2). — frontend/src/pages/HomePage.tsx:34
- <input> takes keyboard focus, and its outline-none utility removes the focus ring with no focus-state ring, shadow, border or outline utility in its place. Add one (e.g. focus-visible:ring-2). (×2) — frontend/src/pages/MapPage.tsx:443, frontend/src/pages/MapPage.tsx:451
- `.village-svg-container` moves (`transition: transform 0.3s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:392
- `.village-node-group` moves (`transition: transform 0.1s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:435
- `.resource-hex-group use` moves (`transition: transform 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:531
- `.resource-city-center circle` moves (`transition: transform 0.2s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:586
- `.hex-group use` moves (`transition: transform 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:631
- `.city-center circle` moves (`transition: transform 0.2s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:656
What to do
- Keep a visible focus style (don't remove the outline without a replacement), guard animation with prefers-reduced-motion, and raise low-contrast colour pairs to at least 4.5:1.
AC7 · A11y enforcement
- No accessibility enforcement found — no a11y linter (an accessibility check that can read your UI — no component framework was detected and your pages are rendered by server-side templates, which neither the JSX/Vue ESLint plugins nor the HTML-template linters can parse; run axe/pa11y over the rendered pages, or assert the accessibility invariants over that rendered HTML in the test suite you already have) and no axe/pa11y/Lighthouse in tests or CI. Start by running that check over your rendered pages in CI. What was searched, so you can tell an absence from a miss: the 40 markup file(s) this pass actually assessed, the linter configuration checked in beside them, and this repository's test and CI files — matched by name against the accessibility checkers this dimension carries. An audit run outside the repository, a hosted scanner, or a check whose name is not one of those, is not seen here.
What to do
- Enforce accessibility in the toolchain: add an accessibility check that can read your UI — no component framework was detected and your pages are rendered by server-side templates, which neither the JSX/Vue ESLint plugins nor the HTML-template linters can parse; run axe/pa11y over the rendered pages, or assert the accessibility invariants over that rendered HTML in the test suite you already have, then assert with your test runner's axe binding (jest-axe, vitest-axe, cypress-axe or @axe-core/playwright) in tests, then gate axe/pa11y/Lighthouse in CI.
AX10 · Code composition
What to do
- The domain core is a small share of production code, but most of the rest matched no layer vocabulary at all — so this is not yet an anemic-domain finding. The namespace/path convention could not place that code, which makes the composition above a statement about the naming, not about the design. Name the layers (or check that the repository's conventions differ from the ones this check knows) before reading a thin domain into it.
AX3 · Project dependency cycles
AX5 · Architecture & structure
AX9 · CQS / query purity
C1 · Data Protection
What to do
- Strengthen data-at-rest protection: vault your keys (AWS KMS / Secrets Manager, GCP KMS / Secret Manager, Azure Key Vault, HashiCorp Vault — not a key read from an environment variable beside the data) and encrypt the most sensitive columns (an AEAD over the field before Diesel/sqlx write it, SQLCipher, pgcrypto) — partial coverage still leaves gaps.
- Enforce HTTPS on the server that receives this data: terminate TLS in it (axum-server/actix bind_rustls, tonic ServerTlsConfig, a tokio-rustls acceptor) and send Strict-Transport-Security, or run it behind a TLS-terminating proxy, so data in transit is always encrypted.
C2 · Access Controls
- Authorization IS enforced here (by route guards, auth middleware or checks that refuse a caller) — this is NOT a claim that endpoints are unprotected. What's missing is a NAMED rule set: who may do what is encoded inline where it is checked, so the rules can't be listed, reviewed or tested apart from the code that applies them. Recommendation, not a defect.
What to do
- Name the access rules — roles and permissions declared once (an enum Role/Permission, actix-web-grants #[protect(…)], axum-login's permission_required!, a casbin or oso policy) and consulted where access is checked, so the rule set is reviewable and testable on its own.
DM1 · Aggregate boundaries
DM2 · Strongly-typed ids
DM4 · Rich vs anemic domain model
DM6 · Domain ↔ infrastructure boundary
ES1 · Fold determinism
ES2 · Immutable events
M1 · Documentation (README)
What to do
- Add a README to the 6 of 6 project(s) that lack one — worth up to 2 pts.
M2 · Architecture documentation
- No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.
What to do
- Record your significant design decisions. Write one short document per decision, giving its date, the situation, the decision and its consequences, and keep them together with your other design documents. A docs/adr folder with each file named by number and title is the easiest place to find them.
M3 · Folder & project structure
M4 · Documentation accuracy
- README.md names `seed/templates/developed.json`, but no file or folder `seed/templates/developed.json` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — README.md:101
- README.md names `seed/templates/rusher.json`, but no file or folder `seed/templates/rusher.json` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — README.md:102
- README.md names `parabellum_web/build.rs`, but no file or folder `parabellum_web/build.rs` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — README.md:134
- docs/ARCHITECTURE.md links to `docs/EVENT_CONTRACTS.md`, but `docs/docs/EVENT_CONTRACTS.md` does not exist. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — docs/ARCHITECTURE.md:1392
What to do
- Reconcile the README with reality: README.md names `seed/templates/developed.json`, but no file or folder `seed/templates/developed.json` exists; README.md names `seed/templates/rusher.json`, but no file or folder `seed/templates/rusher.json` exists; README.md names `parabellum_web/build.rs`, but no file or folder `parabellum_web/build.rs` exists; docs/ARCHITECTURE.md links to `docs/EVENT_CONTRACTS.md`, but `docs/docs/EVENT_CONTRACTS.md` does not exist.
P1 · CI/CD gates
P10 · Library API & versioning
- 497/579 types (86%) declared in the published library are public. For a library, every public type is a stability contract — keep implementation types off the surface and expose only the intended API.
What to do
- Keep implementation types off the public surface (Rust: `pub(crate)`, or keep the module private) so internals can change without breaking consumers.
P2 · Observability
What to do
- Add OpenTelemetry tracing/metrics (opentelemetry with tracing-opentelemetry) so requests are traceable across the system, not just health-probable.
P3 · Security & performance tooling
- No static application security testing detected. For this repository's stack, add cargo-audit / cargo-deny (or clippy) (or `semgrep --config=auto`, which runs on any language) as a CI step. What was searched, so you can tell an absence from a miss: the 2806 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.
What to do
- Add a SAST step to CI running what this repository's stack ships: cargo-audit / cargo-deny (or clippy) — or `semgrep --config=auto`, which runs on any language — so a security regression fails the build instead of landing.
- Enable Dependabot/Renovate or a dependency-review gate.
- Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
P4 · Deployment & Rollback
- Deployment is orchestrated by compose, but no service declares a `healthcheck:` and nothing pins a previous image to fall back to — the runtime can tell that the container is up, not that it is serving, so a bad release is harder to detect and reverse.
What to do
- Add a `healthcheck:` to the served compose service — probing the endpoint it already answers on where it has one — with `depends_on: condition: service_healthy` on whatever waits for it, and keep the deployed image tag immutable and recorded so rolling back is re-pointing at the previous tag rather than rebuilding.
- Add an approval/environment gate (required reviewers / protection rules) before production promotion.
P5 · DR & Backup
- A persistence guard (data volume / purge-protection) was found, but no backup, geo-recovery or RTO/RPO controls were evidenced — a volume that survives a container recreate is not a tested restore from catastrophic loss.
What to do
- Codify backups + geo-recovery in IaC and document RTO/RPO and the restore procedure — a persistence guard alone is not disaster recovery.
P6 · Release Hygiene
- No CHANGELOG/HISTORY/RELEASES file — what shipped when isn't easy to reconstruct for support or audit. (Versioning/tagging makes releases traceable, but a changelog records the what.)
What to do
- Keep a changelog (e.g. Keep-a-Changelog) recording what shipped in each release.
P8 · Schema migrations
PF3 · Async & latency hygiene
R1 · Type Safety
R10 · Code Duplication
- 5 duplicated blocks under frontend/src/ have copies in at least two of the sibling directories app, components, pages, query — 2 of them are reported below, and 3 are counted here but not reported individually: those copies match on shape but no longer clear R10's bar for an individually reported row — either they kept neither their own names nor their values, or what was copied is too small to stand on its own (it reports near-exact duplication only, and only of substantial extent). What this row states is the concentration, which the detector measured over all 5 and which does not depend on how exactly each block's copies still match. That concentration is one structural fact, not 5 local ones: the siblings replicate behaviour none of them owns, which is the shape of a missing shared module — a common library every sibling imports — rather than 5 separate extractions. Check first whether the siblings are deliberately standalone deliverables (scaffold templates, demo apps that must stay copy-pasteable); where they are, the duplication is the design and the per-block rows are the ones to act on. — frontend/src/components/buildings/MainBuilding.tsx:114
- frontend/src/components/buildings/buildingCards.tsx:126 · frontend/src/components/buildings/buildingCards.tsx:340 — the two spans are one implementation copied and then locally edited — 871 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/buildings/buildingCards.tsx:126
- frontend/src/components/buildings/buildingCards.tsx:518 · frontend/src/components/buildings/buildingCards.tsx:584 — the two spans are one implementation copied and then locally edited — 385 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/buildings/buildingCards.tsx:518
- frontend/src/components/ResourceFieldsMap.tsx:25 · frontend/src/components/VillageMap.tsx:27 — the two spans are one implementation copied and then locally edited — 197 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/ResourceFieldsMap.tsx:25
- frontend/src/components/buildings/AcademyBuilding.tsx:28 · frontend/src/components/buildings/SmithyBuilding.tsx:30 — the 2 copies are spread across 2 files, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/components/buildings/AcademyBuilding.tsx:28
- frontend/src/pages/LoginPage.tsx:12 · frontend/src/pages/RegisterPage.tsx:23 — the two spans are one implementation copied and then locally edited — 178 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/pages/LoginPage.tsx:12
- frontend/src/components/buildings/MarketplaceBuilding.tsx:319 · frontend/src/components/buildings/MarketplaceBuilding.tsx:348 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/components/buildings/MarketplaceBuilding.tsx:319
- frontend/src/components/buildings/RallyPointBuilding.tsx:745 · frontend/src/components/buildings/RallyPointBuilding.tsx:772 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/components/buildings/RallyPointBuilding.tsx:745
- frontend/src/pages/HomePage.tsx:194 · frontend/src/pages/HomePage.tsx:276 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/pages/HomePage.tsx:194
- frontend/src/query/mutations.ts:211 · frontend/src/query/mutations.ts:259 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/query/mutations.ts:211
- frontend/src/components/buildings/TrainingBuilding.tsx:8 · frontend/src/components/buildings/TrapperBuilding.tsx:50 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — frontend/src/components/buildings/TrainingBuilding.tsx:8
- frontend/src/components/QueueList.tsx:10 · frontend/src/components/buildings/MainBuilding.tsx:16 — the 2 copies are spread across 2 files, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/components/QueueList.tsx:10
- frontend/src/pages/ReportsPage.tsx:390 · frontend/src/pages/ReportsPage.tsx:545 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/pages/ReportsPage.tsx:390
- frontend/src/app/App.tsx:208 · frontend/src/app/App.tsx:226 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/app/App.tsx:208
- frontend/src/pages/ResourcesPage.tsx:129 · frontend/src/pages/VillagePage.tsx:25 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/pages/ResourcesPage.tsx:129
- frontend/src/components/buildings/MarketplaceBuilding.tsx:89 · frontend/src/components/buildings/MarketplaceBuilding.tsx:425 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/MarketplaceBuilding.tsx:89
- frontend/src/query/mutations.ts:90 · frontend/src/query/mutations.ts:130 · frontend/src/query/mutations.ts:146 · frontend/src/query/mutations.ts:162 · +1 more site(s) not listed — all 5 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:90
- frontend/src/query/mutations.ts:130 · frontend/src/query/mutations.ts:146 · frontend/src/query/mutations.ts:162 · frontend/src/query/mutations.ts:178 — all 4 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:130
- frontend/src/auth/useAuthSession.ts:32 · frontend/src/auth/useAuthSession.ts:51 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/auth/useAuthSession.ts:32
- frontend/src/lib/api.ts:368 · frontend/src/lib/api.ts:382 — all 2 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/lib/api.ts:368
- frontend/src/pages/MapFieldPage.tsx:143 · frontend/src/pages/MapFieldPage.tsx:159 — all 2 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/pages/MapFieldPage.tsx:143
- frontend/src/components/buildings/MarketplaceBuilding.tsx:259 · frontend/src/components/buildings/RallyPointBuilding.tsx:517 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/MarketplaceBuilding.tsx:259
- frontend/src/pages/ReportsPage.tsx:213 · frontend/src/pages/ReportsPage.tsx:228 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/pages/ReportsPage.tsx:213
- frontend/src/components/buildings/RallyPointBuilding.tsx:116 · frontend/src/components/buildings/TrapperBuilding.tsx:34 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — frontend/src/components/buildings/RallyPointBuilding.tsx:116
- frontend/src/components/buildings/RallyPointBuilding.tsx:579 · frontend/src/components/buildings/RallyPointBuilding.tsx:601 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/RallyPointBuilding.tsx:579
- frontend/src/components/buildings/buildingCards.tsx:279 · frontend/src/components/buildings/buildingCards.tsx:557 · frontend/src/components/buildings/buildingCards.tsx:628 — all 3 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/components/buildings/buildingCards.tsx:279
- frontend/src/pages/MapFieldPage.tsx:131 · frontend/src/pages/MapFieldPage.tsx:143 · frontend/src/pages/MapFieldPage.tsx:159 — all 3 copies are in the same file, and the CITED SPAN is a run of DECLARATIONS inside a construct — the members of a type, or the entries of an object or array literal — with no statement anywhere in it. Do not read this as an extract-a-helper row: nothing here executes, so there is no call site, and a call expression cannot stand where a member declaration or a literal's entry was. What repeats is a SHAPE, and which shape decides the move. Where the copies declare the same members, the repetition is a missing common ancestor: give it a base type, an interface both extend, a generic instantiated twice, or — where the copies are a literal's entries rather than a type's members — one shared constant each site spreads or refers to, so the set is written once. Where they declare DIFFERENT members and only the form is shared — a decorator and its options, an annotation, a registration table's keys — the form is prescribed by a framework or a schema rather than copied, and the only collapse available is to generate the declarations from that schema; where you do not own the generator, this is the cost of the framework and there is nothing to extract. Check which of the two it is before acting: these copies still drift apart the first time only one of them is edited, which is why the repetition is reported, but the sentence to act on is not the same in both cases. — frontend/src/pages/MapFieldPage.tsx:131
- frontend/src/query/mutations.ts:54 · frontend/src/query/mutations.ts:218 · frontend/src/query/mutations.ts:266 — all 3 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:54
- frontend/src/query/mutations.ts:100 · frontend/src/query/mutations.ts:188 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/query/mutations.ts:100
- frontend/src/components/buildings/MarketplaceBuilding.tsx:188 · frontend/src/components/buildings/RallyPointBuilding.tsx:354 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — frontend/src/components/buildings/MarketplaceBuilding.tsx:188
- frontend/src/pages/ReportsPage.tsx:551 · frontend/src/pages/ReportsPage.tsx:600 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/pages/ReportsPage.tsx:551
- frontend/src/lib/api.ts:470 · frontend/src/lib/api.ts:479 · frontend/src/lib/api.ts:499 — all 3 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/lib/api.ts:470
- frontend/src/pages/MapPage.tsx:225 · frontend/src/pages/MapPage.tsx:430 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/pages/MapPage.tsx:225
- frontend/src/query/mutations.ts:278 · frontend/src/query/mutations.ts:288 · frontend/src/query/mutations.ts:298 · frontend/src/query/mutations.ts:308 · +2 more site(s) not listed — all 6 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:278
- frontend/src/components/buildings/HeroMansionBuilding.tsx:63 · frontend/src/components/buildings/HeroMansionBuilding.tsx:74 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/components/buildings/HeroMansionBuilding.tsx:63
- frontend/src/components/buildings/MarketplaceBuilding.tsx:217 · frontend/src/components/buildings/MarketplaceBuilding.tsx:226 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/MarketplaceBuilding.tsx:217
- frontend/src/components/buildings/RallyPointBuilding.tsx:328 · frontend/src/pages/BuildingPage.tsx:32 — the two spans are one implementation copied and then locally edited — 66 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/buildings/RallyPointBuilding.tsx:328
- frontend/src/live/useLiveResources.ts:24 · frontend/src/live/useLiveResources.ts:32 — all 2 copies are in the same file, and the CITED SPAN is a run of DECLARATIONS inside a construct — the members of a type, or the entries of an object or array literal — with no statement anywhere in it. Do not read this as an extract-a-helper row: nothing here executes, so there is no call site, and a call expression cannot stand where a member declaration or a literal's entry was. What repeats is a SHAPE, and which shape decides the move. Where the copies declare the same members, the repetition is a missing common ancestor: give it a base type, an interface both extend, a generic instantiated twice, or — where the copies are a literal's entries rather than a type's members — one shared constant each site spreads or refers to, so the set is written once. Where they declare DIFFERENT members and only the form is shared — a decorator and its options, an annotation, a registration table's keys — the form is prescribed by a framework or a schema rather than copied, and the only collapse available is to generate the declarations from that schema; where you do not own the generator, this is the cost of the framework and there is nothing to extract. Check which of the two it is before acting: these copies still drift apart the first time only one of them is edited, which is why the repetition is reported, but the sentence to act on is not the same in both cases. — frontend/src/live/useLiveResources.ts:24
- frontend/src/pages/PlayerPage.tsx:13 · frontend/src/pages/StatsPage.tsx:26 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/pages/PlayerPage.tsx:13
- frontend/src/components/buildings/RallyPointBuilding.tsx:24 · frontend/src/components/buildings/TrapperBuilding.tsx:42 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/components/buildings/RallyPointBuilding.tsx:24
What to do
- Act on each finding's own remediation rather than one rule: the move depends on what recurs. Where the copies are executable blocks, give the shared part one home and call it from each site; where they are declarations, a listing, a specialisation already delegating to its base, or one shape repeated per entity, there is no call site and the move is a shared type, a generated set or a factory — sometimes there is nothing to extract.
R2 · Cyclomatic Complexity
- MapFieldPage has cyclomatic complexity 40 and cognitive complexity 36; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapFieldPage.tsx:12
- BuildingPage has cyclomatic complexity 34 and cognitive complexity 30; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/BuildingPage.tsx:27
- BattleReportDetail has cyclomatic complexity 29 and cognitive complexity 27; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/ReportsPage.tsx:353
- (anonymous) has cyclomatic complexity 27 and cognitive complexity 26; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/RallyPointBuilding.tsx:684
- RallyPointBuilding has cyclomatic complexity 27 and cognitive complexity 23; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/RallyPointBuilding.tsx:321
- parseRouteParts has cyclomatic complexity 25 and cognitive complexity 29; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/lib/router.ts:16
- buildingUpgradeValue has cyclomatic complexity 21 and cognitive complexity 20; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/buildingCards.tsx:68
- (anonymous) has cyclomatic complexity 21 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/app/App.tsx:128
- Layout has cyclomatic complexity 20 and cognitive complexity 18; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/Layout.tsx:29
- HeroMansionBuilding has cyclomatic complexity 17 and cognitive complexity 14; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/HeroMansionBuilding.tsx:126
- MainBuilding has cyclomatic complexity 17 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/MainBuilding.tsx:36
- MapPage has cyclomatic complexity 16 and cognitive complexity 15; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:133
- QueuedConstructionUpgrade has cyclomatic complexity 16 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/buildingCards.tsx:343
- (anonymous) has cyclomatic complexity 15 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:279
- oasisIconUrls has cyclomatic complexity 15 and cognitive complexity 11; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:81
- (anonymous) has cyclomatic complexity 14 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/MarketplaceBuilding.tsx:380
- EmptySlotBuilding has cyclomatic complexity 14 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/buildingCards.tsx:217
- ArmyTable has cyclomatic complexity 14 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/ArmyTable.tsx:18
- tileVisual has cyclomatic complexity 13 and cognitive complexity 17; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:40
- reportSubject has cyclomatic complexity 13 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/ReportsPage.tsx:193
What to do
- Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.
R3 · Large Files
- frontend/src/components/buildings/RallyPointBuilding.tsx has 844 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/components/buildings/RallyPointBuilding.tsx:1
- frontend/src/pages/ReportsPage.tsx has 712 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/pages/ReportsPage.tsx:1
- frontend/src/components/buildings/buildingCards.tsx has 619 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/components/buildings/buildingCards.tsx:1
- frontend/src/lib/api.ts has 495 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/lib/api.ts:1
- frontend/src/pages/MapPage.tsx has 495 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/pages/MapPage.tsx:1
- frontend/src/components/buildings/MarketplaceBuilding.tsx has 457 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/components/buildings/MarketplaceBuilding.tsx:1
What to do
- Split each oversized file along the responsibilities already in it, into smaller focused modules in the same package.
R4 · Test Coverage
- No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one. (×40) — frontend/src/components/buildings/RallyPointBuilding.tsx:1, frontend/src/pages/ReportsPage.tsx:1, frontend/src/components/buildings/buildingCards.tsx:1, …
What to do
- Add tests that import the unreached modules (directly or through their public entry).
R6 · Tooling
- test ✓ · lint ✗ · typecheck ✓ — read from this repository's package.json scripts and corroborated against its CI workflows. A script counts when its name or command matches the step: `test` for the suite, `lint` or `prettier` for linting, `typecheck`/`type-check`/`tsc` for type checking. ✗ therefore means no script or CI step under those names was found, NOT that the step is absent from your pipeline — a task invoked by a runner this check does not read, or named something else entirely, is not seen and is worth confirming before acting on a cross. A ✓ means the wiring is DECLARED — a script or CI step under those names exists. It is not a statement that the step passes, or that it runs at all: nothing here installs a dependency or executes a suite.
What to do
- Add eslint as package.json scripts and run them in CI.
R7 · Dead Code
- Unreachable from the 1 application, 1 tooling and 1 test entry point(s) detected in this repo. Gate removals on `bun run typecheck` — an undetected custom entry would make these reachable.
- no import path from any entry point (1 application, 1 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make — frontend/src/components/VillageSidebar.tsx
- Nothing imports this binding — it is safe to review for removal. — frontend/src/query/hooks.ts:7
What to do
- Delete the dead files and unused exports — every line is maintenance cost and rebuild-estimate inflation with zero runtime value.
R8 · Dependency Hygiene
- Imported but not declared in any reachable package.json — installs work only by hoisting accident. — frontend/src/query/client.ts:17
What to do
- Remove unused dependencies, declare unlisted imports explicitly, and demote type-/test-only packages to devDependencies.
R9 · Circular Imports
S1 · Web-Security Posture
- This repository starts an HTTP server and nothing in its Rust source or committed `Rocket.toml` secures the transport: no TLS served (actix-web `bind_rustls`/`bind_openssl`, axum-server `bind_rustls` with a `RustlsConfig`, tonic `ServerTlsConfig`, a `TlsAcceptor`, Rocket's `[default.tls]`), no `Strict-Transport-Security` header, no `X-Forwarded-Proto` read from a TLS-terminating proxy — so its traffic may cross the network in clear text. (−2.0 on this card.) The server: `axum::serve(` (parabellum_web/http.rs:173).
- None of the 11 security response headers the OWASP Secure Headers Project recommends (Content-Security-Policy, Strict-Transport-Security, X-Content-Type-Options, X-Frame-Options, …) is set on a response this repository's Rust server sends — defense in depth, even when a proxy could set them. (−2.0 on this card.) The server: `axum::serve(` (parabellum_web/http.rs:173).
What to do
- Secure the server's transport: serve TLS itself (`HttpServer::bind_rustls_0_23(addr, config)` in actix-web, `axum_server::bind_rustls(addr, RustlsConfig::from_pem_file(…))`, tonic's `Server::builder().tls_config(ServerTlsConfig::new().identity(…))`, Rocket's `[default.tls]`), or run it behind a TLS-terminating proxy and check `X-Forwarded-Proto`; send `Strict-Transport-Security` once it is HTTPS-only.
- Set security response headers on what the server sends — actix-web's `DefaultHeaders::new().add((header::X_CONTENT_TYPE_OPTIONS, "nosniff"))`, tower-http's `SetResponseHeaderLayer::overriding(…)` on an axum router, or keep Rocket's default `Shield` — with `Content-Security-Policy`, `X-Content-Type-Options` and a frame policy on every response.
X1 · Async correctness
X12 · Unreachable branch
X13 · Undrained process stream
X14 · Bypassable address classification
X15 · Unvalidated length from an untrusted reader
X16 · Unfloored truncation loop
X17 · Uncapped recursion over a caller-supplied document
X18 · Disposal-pattern correctness
X19 · Unrestored process-global state
X2 · Cancellation propagation
X21 · Side-effecting pattern guard
X22 · Contradicted release guard
X23 · Unguarded diagnostic materialisation
X24 · Document value interpolated into markup unescaped
X25 · Inert configuration knob
X27 · Collection changed while being enumerated
X28 · Index access outside its own emptiness guard
X29 · Per-element action decided by a fixed element
X3 · Exception handling
- An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it. (×2) — frontend/src/pages/RegisterPage.tsx:37, frontend/src/pages/LoginPage.tsx:26
What to do
- Swallowed exception (empty catch)
X30 · Support guard that admits what it rejects
X4 · Structured logging
- `error!` at line 103 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_infra/es/consumers/village_projector/armies.rs:103
- `error!` at line 43 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:43
- `error!` at line 52 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:52
- `error!` at line 77 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:77
- `error!` at line 96 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:96
What to do
- Interpolated log message defeats structured logging
X5 · Nullable reference types
- ~1.4 `!` null assertions per 1k TypeScript source lines — 14 assertion(s) across the 9981 source line(s) of the 55 TypeScript file(s) read, which is the only code the operator asserts anything in (a `!` in a `.js` file is not this operator and was not counted, and one in a file whose null checking is off silences nothing). Densest: frontend/src/components/buildings/RallyPointBuilding.tsx (11), frontend/src/main.tsx (1), frontend/src/pages/MapFieldPage.tsx (1). Each one tells the compiler to trust the author about null, suppressing the very diagnostic `strictNullChecks` exists to produce.
What to do
- The findings name the configuration each number was taken from and, for the assertions, the files that hold them. Turn null checking on where it is off — `"strict": true` in the base tsconfig that the others extend switches `strictNullChecks` on with the rest of the family — and then resolve the assertions rather than adding to them. A `!` on a value the checker could show to be null is a promise the author cannot check from where they are standing, and each one is a `TypeError: Cannot read properties of null` waiting for the path that makes it true; where the value genuinely cannot be null, say something the checker can see instead (narrow it with a test, make the property required, drop the `?`).
WCAG coverage — what static analysis assessed
| Dimension | WCAG 2.2 A/AA criteria | Coverage |
|---|---|---|
| AC1 · Text alternatives | 1.1.1, 1.2.2, 1.2.5 | Partial signal |
| AC2 · Forms & labels | 1.3.1, 3.3.2, 4.1.2 | Partial signal |
| AC3 · Page structure | 1.4.4, 2.2.1, 2.4.1, 2.4.2, 3.1.1, 4.1.2 | Partial signal |
| AC4 · Keyboard semantics | 2.1.1, 2.4.3 | Partial signal |
| AC5 · ARIA correctness | 4.1.2 | Partial signal |
| AC6 · Visual & motion safety | 1.4.3, 2.4.7 | Partial — literal CSS only |
| AC7 · A11y enforcement | enforcement — no page criterion | Enforcement posture (process) |
Reference — by lens
| Lens | Score | Rating | Impact |
|---|---|---|---|
| Code Health | 65% | Adequate | Acceptable, with room to improve. |
| Architecture | 87% | Adequate — gated by D26 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Maturity | 50% | Adequate — gated by M2, M4 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Readiness | 27% | Weak — gated by R4, P3, P5 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Security | 46% | Weak — gated by D36, C1 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Domain Modelling | 100% | Exemplary | Strongest area. |
| Event Sourcing | 100% | Exemplary | Solid. |
| Accessibility | 45% | Weak — gated by AC4 | Capped at Fair by a Critical contributor — resolve it before relying on this lens. |
| Performance | 100% | Exemplary | Solid. |
Unscored — 3 check(s) recorded observations but carry no score
- SC1 Supply-chain hygiene — 1 observation(s) recorded · Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X10 Duplicated predicate — 3 observation(s) recorded · Advisory — this card reports evidence and never carries a score.
- X7 Silent fallback defaults — 2 observation(s) recorded · Advisory — this card reports evidence and never carries a score.
Not evidenced — 3 control(s) we could not find positive evidence for
- C3 Audit Trail — Repo shows no audit-logging mechanism (an audit-log table or model — a struct, Diesel table, SeaORM entity or SQL migration table named for it — a SeaORM ActiveModelBehavior hook or database trigger that records each change, or an event-sourced store beside one) for sensitive changes — absence of evidence is not evidence of a working control. Record an audit trail in code (or document where it lives) so this dimension can be scored.
- C4 Data Retention — Repo shows no data-retention / TTL / cleanup mechanism for personal data — absence of evidence is not evidence of a working control. Define retention periods and a purge/cleanup job (or TTL) in code, or document where retention is enforced, so this dimension can be scored.
- C5 Data-Subject Rights — Repo shows no corroborated data-subject-rights mechanism (erasure / export-portability / consent) tied to a subject id or GDPR vocabulary — absence of evidence is not evidence of a working control. Implement erasure, data export/portability and consent tracking over the subject's records.
Not included — 41 check(s) not relevant to this codebase
- AX1 Captive dependencies — Not applicable: Rust with no dependency-injection crate has no container to hand one lifetime's instance to another — every value is owned by the code that builds it, and the borrow checker rejects a longer-lived value keeping a borrow of a shorter-lived one; this repository's TypeScript imports no dependency-injection container and defines no container of its own — nothing that both registers and resolves bindings, and nothing that names two lifetimes — so nothing holds one lifetime's instance while handing out another's.
- AX2 Stateful singletons — Not applicable: Rust's compiler refuses unsynchronised shared mutation — a value shared across threads must be Sync — so the race this check looks for cannot be written. TypeScript/JavaScript runs each process's requests on one event loop, so no two requests write a shared object at the same instant (interleaving across an await is a different defect).
- AX4 Dependency direction — not applicable to a transaction-script/CRUD architecture (the inward-dependency rule is for layered/clean styles)
- AX6 Interface segregation — no exported interface declares behaviour
- AX7 Slice cohesion — not applicable — not a vertical-slice architecture
- AX8 Test isolation — no test/production split to check
- AXB2 Runtime readiness — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- AXR1 Runtime accessibility — compose up failed (exit 14 — a file the compose project references is missing) — time="2026-10-22T12:21:59Z" level=warning msg="The \"UID\" variable is not set. Defaulting to a blank string." time="2026-10-22T12:21:59Z" level=warning msg="The \"GID\" variable is not set. Defaulting to a blank string." env file .env not found: stat .env: no such file or directory; runtime evidence skipped This is a statement about this run, not a statement about your application: nothing here says the surface is inaccessible, only that it was never rendered.
- D16 Bus Factor — single-maintainer repository — bus factor is not applicable
- D18 Solution Shape — D18 scores the shape of a .NET solution; this repository has no .NET solution or project files, so the dimension does not apply.
- D23 Boundary Type-Coupling — No bounded-context organisation was detected either — neither a context-shaped layout, nor 2+ sibling source directories each declaring an aggregate root, nor 2+ projects each declaring an entity of their own. Aggregate roots were found in only one source directory (parabellum_app), which is a layered codebase, not two contexts. Declaring this codebase's bounded contexts (≥2) would let cross-boundary type coupling be assessed. Declare them in `.codehealth/config.yaml` at the repository root (create it if absent), mapping each context name to the module-path or namespace prefixes that belong to it — e.g. `architecture:` → `contexts:` → `Billing: ["src/billing", "Acme.Billing"]`, `Catalog: ["src/catalog", "Acme.Catalog"]`.
- D24 Comment Value — No inline comments to assess — comment value is not applicable here.
- D25 ADR Conformance — no ADRs to check
- D27 Navigability — D27 counts a call into the standard library or a dependency as unresolved for this repository's language (.rs), so too few call sites counted as resolved to assess navigability. Not scored: this is a gap in the analyzer, not a verdict about this repository.
- D32 Data Compliance (PII/GDPR) — 2 file(s) were not parsed by semgrep — the PII/GDPR ruleset never ran over them
- D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
- D39 IL Efficiency — D39 measures the IL emitted by a .NET build; this repository has no .NET solution or project files, so the dimension does not apply.
- D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
- D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
- D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
- D7 Architectural Integrity — no checkable ADRs, and no project-reference graph for the cycle pass to read — so this dimension makes no claim about dependency cycles in either direction (where this repository's language has an import-cycle lens, cycles are reported there). Architectural integrity not assessed
- D8 Code Coverage — Coverage not measured — polyglot repository, one half has no runner
- DM3 Integration-event coupling — not applicable: no DDD domain layer was detected (no aggregate, entity or value-object structure), so there is no domain model for this card to grade
- DM5 Encapsulated state — this Rust crate declares no type implementing a hand-rolled Hash/PartialEq, so DM5's value-identity encapsulation read has no population to be taken over
- DM7 Repository granularity — not applicable: no DDD domain layer was detected (no aggregate, entity or value-object structure), so there is no domain model for this card to grade
- ED2 Event/command shape — not scored — deciding whether a command has more than one competing handler requires resolving the call graph, and a call made through an inferred or generic receiver has no resolvable owner in the source. Reported as guidance rather than measured
- ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
- GD1 Unfinished & placeholder code — no source files were read — this check reads C#, F#, JavaScript/TypeScript, Dart, Ruby and Scala, and none was read for this repository's product. That is a limit of the analyzer, not a finding about your code.
- IC1 Incompleteness & stubs — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
- P12 CI test-gate honesty — Reported, not scored — and nothing was matched here. The coverage check applies to any stack, and the automatic-re-run check to any GitHub-Actions workflow, but the checks for excluded tests, skipped tests and sleep-based synchronisation currently recognise only some ecosystems' test-runner idioms, so on a repository built with another stack the zeros below mean 'not checked', not 'clean'.
- P7 Outbound HTTP resilience — no outbound HTTP usage detected — no HTTP client call or construction in the JavaScript/TypeScript, Rust source (service entry point: parabellum_web/http.rs:88 (Router::new()))
- P9 Domain vs controller coverage — coverage data present for 2 file(s), but no domain-layer files were identified: no covered file's path contains any of the markers this check keys on (/domain/, /aggregates/, /valueobjects/, /domainmodel/, .domain/, /entities/), which are matched case-insensitively anywhere in the path. With no domain partition there is nothing to compare the web/controller layer against — if this repository keeps its business rules under a folder named none of those, that naming is what the check cannot see, not the domain logic.
- PF1 Benchmark discipline — Not applicable: no benchmark suite was found. This check searched for `#[bench]`, criterion's `bench_function`/`bench_with_input`, `#[divan::bench]` or `#[library_benchmark]` in any `.rs` file, or criterion, divan, iai or a `[[bench]]` target in a Cargo.toml, and for a `*benchmark*` script that this repository's CI runs. Benchmarks are credited as a bonus, so their absence is neither scored nor deducted.
- PF2 Allocation hygiene — Not applicable: Rust spells out every heap allocation and makes borrowed slices (&[T], &str) its ordinary parameter types, so the allocation-aware style this card rewards elsewhere is the language's baseline rather than a rung to climb. TypeScript/JavaScript runs on a garbage-collected runtime that gives a program no allocation-control idiom to choose on a hot path — no pools, stack allocation or value types — so allocation awareness is not something this code can be rated on.
- R11 Import Boundaries — No recognizable feature-sliced/layered src layout — boundary rules not applicable.
- R5 Dependency Freshness — no package-lock.json — dependency freshness not measured (would require an npm lockfile); JS/npm CVEs are scored in D30 (Dependency Vulnerabilities), which answers every ecosystem
- X20 Mistyped argument guard — This check asks whether an argument guard reports an EMPTY value as a NULL one, which needs a language that throws a null-specific argument exception — .NET's ArgumentNullException, the JVM's NullPointerException, Dart's ArgumentError.notNull. This repository contains none of those languages: the ones it is written in have a single exception for a bad argument, so there is no pair of exceptions to confuse and nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
- X26 Unsynchronised callback handoff — Not applicable: this check looks for a collection written by a callback on one thread while the body waiting on it touches it on another, and in this repository's languages no collection is reachable from two threads at once. Rust's compiler refuses the unsynchronised version: a collection shared between a callback's thread and the waiting body must be `Sync`, which a `Vec`, `VecDeque` or `HashMap` is only behind a `Mutex`/`RwLock`, so the race this check looks for cannot be written in safe Rust. TypeScript/JavaScript runs every callback on the one thread that owns its objects: a callback runs only when the body waiting on it has yielded, never alongside it, and a worker thread receives a COPY of what it is sent. A SharedArrayBuffer carries raw bytes, never an Array, Map or Set, so no collection is reachable from two threads at once. Not a gap in the analyzer and not a finding about your code.
- X32 Type resolved by simple name across every loaded assembly — This check is about how a .NET program searches the assemblies loaded into its process for a type, and this repository contains no .NET source, so there is nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
- X6 Hand-rolled structured-format parsing — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
- X9 Subsumed condition operand — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
Appendix A — Findings (grouped)
Critical — 24 finding(s)
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- Clickable element isn't keyboard-operable frontend/src/components/Layout.tsx:83
- Clickable element isn't keyboard-operable frontend/src/components/ResourceFieldsMap.tsx:141
- Clickable element isn't keyboard-operable frontend/src/components/VillageMap.tsx:121
- Clickable element isn't keyboard-operable frontend/src/components/VillageMap.tsx:158
- <input> without a programmatic label frontend/src/components/VillageRenameInline.tsx:60
- <input> without a programmatic label frontend/src/pages/MapPage.tsx:443
- <input> without a programmatic label frontend/src/pages/MapPage.tsx:451
- REDACTED
- REDACTED
- <button> with no accessible text frontend/src/pages/HomePage.tsx:34
- Click handler on a non-interactive <g> frontend/src/pages/MapPage.tsx:295
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- Boundary-crossing change coupling: army.rs ↔ common.rs parabellum_game/models/army.rs:1
- Unlisted import '@tanstack/query-core' frontend/src/query/client.ts:17
Serious — 303 finding(s)
- No test reaches this file frontend/src/components/buildings/RallyPointBuilding.tsx:1
- No test reaches this file frontend/src/pages/ReportsPage.tsx:1
- No test reaches this file frontend/src/components/buildings/buildingCards.tsx:1
- No test reaches this file frontend/src/pages/MapPage.tsx:1
- No test reaches this file frontend/src/components/buildings/MarketplaceBuilding.tsx:1
- No test reaches this file frontend/src/components/buildings/HeroMansionBuilding.tsx:1
- No test reaches this file frontend/src/app/App.tsx:1
- No test reaches this file frontend/src/query/mutations.ts:1
- No test reaches this file frontend/src/pages/HomePage.tsx:1
- No test reaches this file frontend/src/pages/ResourcesPage.tsx:1
- No test reaches this file frontend/src/lib/labels.ts:1
- No test reaches this file frontend/src/components/VillageMap.tsx:1
- No test reaches this file frontend/src/pages/MapFieldPage.tsx:1
- No test reaches this file frontend/src/components/buildings/TrapperBuilding.tsx:1
- No test reaches this file frontend/src/components/buildings/MainBuilding.tsx:1
- No test reaches this file frontend/src/components/Layout.tsx:1
- No test reaches this file frontend/src/components/ui.tsx:1
- No test reaches this file frontend/src/components/ResourceFieldsMap.tsx:1
- No test reaches this file frontend/src/pages/BuildingPage.tsx:1
- No test reaches this file frontend/src/pages/RegisterPage.tsx:1
- No test reaches this file frontend/src/components/buildings/TrainingBuilding.tsx:1
- No test reaches this file frontend/src/lib/router.ts:1
- No test reaches this file frontend/src/components/QueueList.tsx:1
- No test reaches this file frontend/src/auth/useAuthSession.ts:1
- No test reaches this file frontend/src/components/ArmyTable.tsx:1
- FunctionTooLong: parabellum_web::api::buildings::building_detail parabellum_web/api/buildings.rs:485
- FunctionTooLong: RallyPointBuilding.RallyPointBuilding frontend/src/components/buildings/RallyPointBuilding.tsx:321
- FunctionTooLong: MapPage.MapPage frontend/src/pages/MapPage.tsx:133
- FunctionTooLong: HomePage.HomePage frontend/src/pages/HomePage.tsx:4
- FunctionTooLong: MarketplaceBuilding.MarketplaceBuilding frontend/src/components/buildings/MarketplaceBuilding.tsx:157
- FunctionTooLong: HeroMansionBuilding.HeroMansionBuilding frontend/src/components/buildings/HeroMansionBuilding.tsx:126
- FunctionTooLong: parabellum_infra::es::workflows::battles::build_attack_outcome parabellum_infra/es/workflows/battles.rs:85
- FunctionTooLong: MapFieldPage.MapFieldPage frontend/src/pages/MapFieldPage.tsx:12
- FunctionTooLong: App.App frontend/src/app/App.tsx:33
- FunctionTooLong: ReportsPage.BattleReportDetail frontend/src/pages/ReportsPage.tsx:353
- FunctionTooLong: parabellum_infra::seed::run_seed parabellum_infra/seed/mod.rs:158
- FunctionTooLong: VillageMap.VillageMap frontend/src/components/VillageMap.tsx:94
- FunctionTooLong: parabellum_game::models::map::generate_new_map parabellum_game/models/map.rs:160
- FunctionTooLong: MainBuilding.MainBuilding frontend/src/components/buildings/MainBuilding.tsx:36
- FunctionTooLong: ResourcesPage.ResourcesPage frontend/src/pages/ResourcesPage.tsx:49
- FunctionTooLong: Layout.Layout frontend/src/components/Layout.tsx:29
- FunctionTooLong: buildingCards.EmptySlotBuilding frontend/src/components/buildings/buildingCards.tsx:217
- FunctionTooLong: BuildingPage.BuildingPage frontend/src/pages/BuildingPage.tsx:27
- FunctionTooLong: parabellum_web::api::buildings::training_options_for_group parabellum_web/api/buildings.rs:1371
- FunctionTooLong: parabellum_web::api::game::map_field parabellum_web/api/game.rs:586
- FileTooLong: models/smithy.rs parabellum_game/models/smithy.rs
- FileTooLong: api/buildings.rs parabellum_web/api/buildings.rs
- FileTooLong: models/buildings.rs parabellum_game/models/buildings.rs
- FileTooLong: api/actions.rs parabellum_web/api/actions.rs
- FileTooLong: models/village.rs parabellum_game/models/village.rs
- FileTooLong: parabellum_types/tribe.rs parabellum_types/tribe.rs
- FileTooLong: buildings/RallyPointBuilding.tsx frontend/src/components/buildings/RallyPointBuilding.tsx
- FileTooLong: adapters/village_es_adapter.rs parabellum_infra/adapters/village_es_adapter.rs
- FileTooLong: pages/ReportsPage.tsx frontend/src/pages/ReportsPage.tsx
- FileTooLong: api/game.rs parabellum_web/api/game.rs
- FileTooLong: villages/state.rs parabellum_app/villages/state.rs
- FileTooLong: buildings/buildingCards.tsx frontend/src/components/buildings/buildingCards.tsx
- FileTooLong: villages/events.rs parabellum_app/villages/events.rs
- FileTooLong: application/game.rs parabellum_app/application/game.rs
- FileTooLong: seed/mod.rs parabellum_infra/seed/mod.rs
- FileTooLong: api/dto.rs parabellum_web/api/dto.rs
- FileTooLong: parabellum_game/battle.rs parabellum_game/battle.rs
- Duplicated block (11 lines × 2) parabellum_infra/es/repositories/marketplace_offers/mod.rs:79
- Duplicated block (11 lines × 2) parabellum_infra/es/workflows/movements.rs:222
- Duplicated block (11 lines × 2) parabellum_web/api/actions.rs:1202
- Duplicated block (11 lines × 2) parabellum_infra/identity/repositories/player_repository.rs:71
- Duplicated block (11 lines × 2) parabellum_infra/identity/repositories/player_repository.rs:84
- Duplicated block (11 lines × 2) parabellum_infra/map/repository.rs:373
- Duplicated block (11 lines × 2) parabellum_app/villages/state.rs:578
- Animation without a prefers-reduced-motion guard frontend/src/css/style.css:392
- Animation without a prefers-reduced-motion guard frontend/src/css/style.css:435
- Animation without a prefers-reduced-motion guard frontend/src/css/style.css:531
- Animation without a prefers-reduced-motion guard frontend/src/css/style.css:586
- Animation without a prefers-reduced-motion guard frontend/src/css/style.css:631
- Animation without a prefers-reduced-motion guard frontend/src/css/style.css:656
- TodoComment parabellum_game/battle.rs:257
- TodoComment parabellum_game/battle.rs:341
- TodoComment parabellum_game/battle.rs:565
- TodoComment parabellum_game/battle.rs:566
- TodoComment parabellum_game/models/village.rs:1420
- TodoComment parabellum_game/models/map.rs:390
- TooManyMethods: Village parabellum_game/models/village.rs:104
- TooManyMethods: GameApplication parabellum_app/application/game.rs:70
- TooManyMethods: VillageProjector parabellum_infra/es/consumers/village_projector.rs:29
- TooManyMethods: VillageEsService parabellum_infra/es/village_service/mod.rs:27
- TooManyMethods: VillageState parabellum_app/villages/state.rs:29
- TooManyMethods: VillageService parabellum_app/villages/cqrs_command_service.rs:14
- ClassTooLong: Village parabellum_game/models/village.rs:104
- ClassTooLong: VillageEsAdapter parabellum_infra/adapters/village_es_adapter.rs:36
- ClassTooLong: VillageState parabellum_app/villages/state.rs:29
- ClassTooLong: VillageEvent parabellum_app/villages/events.rs:29
- ClassTooLong: RallyPointBuilding frontend/src/components/buildings/RallyPointBuilding.tsx:1
- ClassTooLong: GameApplication parabellum_app/application/game.rs:70
- parabellum_infra::es::workflows::battles::build_attack_outcome (cognitive 52) parabellum_infra/es/workflows/battles.rs:85
- parabellum_infra::adapters::cqrs_errors::map_cqrs_error (cognitive 21) parabellum_infra/adapters/cqrs_errors.rs:5
- parabellum_infra::seed::run_seed (cognitive 20) parabellum_infra/seed/mod.rs:158
- parabellum_infra::seed::resolve_village_from_template (cognitive 18) parabellum_infra/seed/mod.rs:358
- parabellum_infra::es::repositories::scheduled_actions::queries::apply_scheduled_action_filter (cognitive 16) parabellum_infra/es/repositories/scheduled_actions/queries.rs:105
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- Duplicated block (13 lines × 2) parabellum_app/identity/use_cases.rs:272
- Duplicated block (13 lines × 2) parabellum_infra/es/consumers/report_projector.rs:139
- Duplicated block (13 lines × 2) parabellum_infra/es/consumers/village_projector/armies/returns.rs:123
- Duplicated block (13 lines × 2) parabellum_app/villages/projection_repositories/armies.rs:110
- Duplicated block (10 lines × 2) parabellum_app/villages/commands/resolve_attack_battle.rs:34
- Duplicated block (10 lines × 2) parabellum_infra/es/village_service/queries/movements.rs:269
- Duplicated block (10 lines × 2) parabellum_app/villages/commands/resolve_attack_battle.rs:56
- Duplicated block (10 lines × 2) parabellum_infra/es/repositories/armies/queries.rs:120
- Duplicated block (6 lines × 2) parabellum_infra/es/consumers/report_projector/battle.rs:148
- Duplicated block (6 lines × 2) parabellum_infra/es/consumers/report_projector.rs:253
- Duplicated block (6 lines × 2) parabellum_web/api/auth.rs:391
- Duplicated block (6 lines × 2) parabellum_infra/identity/service.rs:138
- Duplicated block (8 lines × 2 locations) frontend/src/components/buildings/HeroMansionBuilding.tsx:63
- Duplicated block (8 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:217
- Duplicated block (8 lines × 2 locations) frontend/src/live/useLiveResources.ts:24
- Duplicated block (8 lines × 2 locations) frontend/src/pages/PlayerPage.tsx:13
- Focus outline removed inline frontend/src/pages/HomePage.tsx:34
- Focus outline removed inline frontend/src/pages/MapPage.tsx:443
- Focus outline removed inline frontend/src/pages/MapPage.tsx:451
- Hotspot: frontend/src/components/buildings/RallyPointBuilding.tsx frontend/src/components/buildings/RallyPointBuilding.tsx:321
- Hotspot: parabellum_web/api/buildings.rs parabellum_web/api/buildings.rs:485
- Hotspot: parabellum_game/models/village.rs parabellum_game/models/village.rs:1303
- FixmeComment parabellum_game/models/village.rs:238
- FixmeComment parabellum_game/models/village.rs:1057
- FixmeComment parabellum_game/models/buildings.rs:271
- Duplicated block (9 lines × 2) parabellum_app/villages/aggregate.rs:165
- Duplicated block (9 lines × 2) parabellum_app/villages/use_cases/marketplace.rs:204
- Duplicated block (9 lines × 2) parabellum_infra/es/consumers/report_projector/marketplace.rs:21
- Low cohesion: PostgresArmyRepository (LCOM4 6) parabellum_infra/es/repositories/armies/mod.rs:20
- Low cohesion: PostgresScheduledActionRepository (LCOM4 4) parabellum_infra/es/repositories/scheduled_actions/mod.rs:30
- Low cohesion: AuthTokenService (LCOM4 4) parabellum_web/auth_tokens.rs:71
- Duplicated block (14 lines × 2 locations) frontend/src/auth/useAuthSession.ts:32
- Duplicated block (14 lines × 2 locations) frontend/src/lib/api.ts:368
- Duplicated block (14 lines × 2 locations) frontend/src/pages/MapFieldPage.tsx:143
- Duplicated block (11 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:116
- Duplicated block (11 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:579
- Duplicated block (11 lines × 2 locations) frontend/src/query/mutations.ts:100
- Duplicated block (11 lines × 3 locations) frontend/src/components/buildings/buildingCards.tsx:279
- Duplicated block (11 lines × 3 locations) frontend/src/pages/MapFieldPage.tsx:131
- Duplicated block (11 lines × 3 locations) frontend/src/query/mutations.ts:54
- Low contrast Tailwind colour pair (2.5:1) frontend/src/components/Layout.tsx:135
- Low contrast Tailwind colour pair (2.5:1) frontend/src/components/buildings/RallyPointBuilding.tsx:178
- Low contrast Tailwind colour pair (2.4:1) frontend/src/pages/StatsPage.tsx:64
- Low contrast Tailwind colour pair (2.4:1) frontend/src/pages/StatsPage.tsx:71
- Repeated repair: parabellum_infra/es/village_service/mod.rs parabellum_infra/es/village_service/mod.rs:61
- Repeated repair: parabellum_infra/es/village_service/scheduler.rs parabellum_infra/es/village_service/scheduler.rs:124
- parabellum_web::api::buildings::building_detail (cognitive 49) parabellum_web/api/buildings.rs:485
- parabellum_web::api::buildings::smithy_options_for_village (cognitive 20) parabellum_web/api/buildings.rs:1648
- Village::validate_building_construction (cognitive 21) parabellum_game/models/village.rs:1225
- Village::apply_battle_report (cognitive 19) parabellum_game/models/village.rs:1020
- MethodTooLong: VillageAggregate.apply_fact_at parabellum_app/villages/aggregate.rs:120
- MethodTooLong: Battle.calculate_battle parabellum_game/battle.rs:149
- REDACTED
- REDACTED
- Duplicated block (15 lines × 2) parabellum_web/api/buildings.rs:653
- Duplicated block (15 lines × 2) parabellum_web/api/buildings.rs:1398
- Duplicated block (12 lines × 2) parabellum_web/api/actions.rs:1146
- Duplicated block (12 lines × 2) parabellum_web/api/buildings/rally_cards.rs:208
- Duplicated block (7 lines × 2) parabellum_infra/es/workflows/foundation.rs:158
- Duplicated block (7 lines × 2) parabellum_app/identity/use_cases.rs:246
- Off the main sequence: parabellum_types
- Off the main sequence: parabellum_game
- Duplicated block (13 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:259
- Duplicated block (13 lines × 2 locations) frontend/src/pages/ReportsPage.tsx:213
- Duplicated block (10 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:188
- Duplicated block (10 lines × 2 locations) frontend/src/pages/ReportsPage.tsx:551
- Swallowed exception (empty catch) frontend/src/pages/RegisterPage.tsx:37
- Swallowed exception (empty catch) frontend/src/pages/LoginPage.tsx:26
- Data table has no header cells frontend/src/pages/MapPage.tsx:502
- Accessibility enforcement below the top rung
- RallyPointBuilding.RallyPointBuilding (cyclomatic 88) frontend/src/components/buildings/RallyPointBuilding.tsx:321
- VillageAggregate::apply_fact_at (cyclomatic 63) parabellum_app/villages/aggregate.rs:120
- App.App (cyclomatic 45) frontend/src/app/App.tsx:33
- parabellum_web::api::buildings::building_detail (cyclomatic 43) parabellum_web/api/buildings.rs:485
- MapPage.MapPage (cyclomatic 43) frontend/src/pages/MapPage.tsx:133
- MapFieldPage.MapFieldPage (cyclomatic 40) frontend/src/pages/MapFieldPage.tsx:12
- BuildingPage.BuildingPage (cyclomatic 32) frontend/src/pages/BuildingPage.tsx:27
- MarketplaceBuilding.MarketplaceBuilding (cyclomatic 31) frontend/src/components/buildings/MarketplaceBuilding.tsx:157
- parabellum_infra::es::workflows::battles::build_attack_outcome (cyclomatic 29) parabellum_infra/es/workflows/battles.rs:85
- parabellum_game::models::map::generate_new_map (cyclomatic 26) parabellum_game/models/map.rs:160
- buildingCards.EmptySlotBuilding (cyclomatic 22) frontend/src/components/buildings/buildingCards.tsx:217
- router.parseRouteParts (cyclomatic 22) frontend/src/lib/router.ts:16
- MainBuilding.MainBuilding (cyclomatic 21) frontend/src/components/buildings/MainBuilding.tsx:36
- buildingCards.buildingUpgradeValue (cyclomatic 21) frontend/src/components/buildings/buildingCards.tsx:68
- Battle::calculate_battle (cyclomatic 20) parabellum_game/battle.rs:149
- ReportsPage.BattleReportDetail (cyclomatic 20) frontend/src/pages/ReportsPage.tsx:353
- ArmyTable.ArmyTable (cyclomatic 18) frontend/src/components/ArmyTable.tsx:18
- VillageMap.VillageMap (cyclomatic 17) frontend/src/components/VillageMap.tsx:94
- HeroMansionBuilding.HeroMansionBuilding (cyclomatic 17) frontend/src/components/buildings/HeroMansionBuilding.tsx:126
- buildingCards.QueuedConstructionUpgrade (cyclomatic 17) frontend/src/components/buildings/buildingCards.tsx:343
- RallyPointBuilding.RallyPointBuilding (cognitive 164) frontend/src/components/buildings/RallyPointBuilding.tsx:321
- MapFieldPage.MapFieldPage (cognitive 63) frontend/src/pages/MapFieldPage.tsx:12
- MapPage.MapPage (cognitive 48) frontend/src/pages/MapPage.tsx:133
- App.App (cognitive 39) frontend/src/app/App.tsx:33
- MarketplaceBuilding.MarketplaceBuilding (cognitive 34) frontend/src/components/buildings/MarketplaceBuilding.tsx:157
- BuildingPage.BuildingPage (cognitive 32) frontend/src/pages/BuildingPage.tsx:27
- Battle::calculate_battle (cognitive 27) parabellum_game/battle.rs:149
- MainBuilding.MainBuilding (cognitive 27) frontend/src/components/buildings/MainBuilding.tsx:36
- router.parseRouteParts (cognitive 26) frontend/src/lib/router.ts:16
- ReportsPage.BattleReportDetail (cognitive 26) frontend/src/pages/ReportsPage.tsx:353
- VillageMap.VillageMap (cognitive 22) frontend/src/components/VillageMap.tsx:94
- buildingCards.EmptySlotBuilding (cognitive 22) frontend/src/components/buildings/buildingCards.tsx:217
- Layout.Layout (cognitive 21) frontend/src/components/Layout.tsx:29
- buildingCards.QueuedConstructionUpgrade (cognitive 21) frontend/src/components/buildings/buildingCards.tsx:343
- ArmyTable.ArmyTable (cognitive 20) frontend/src/components/ArmyTable.tsx:18
- buildingCards.buildingUpgradeValue (cognitive 20) frontend/src/components/buildings/buildingCards.tsx:68
- HeroMansionBuilding.HeroMansionBuilding (cognitive 18) frontend/src/components/buildings/HeroMansionBuilding.tsx:126
- buildingCards.UpgradeBuilding (cognitive 18) frontend/src/components/buildings/buildingCards.tsx:129
- MapPage.tileVisual (cognitive 18) frontend/src/pages/MapPage.tsx:40
- VillageAggregate::apply_fact_at (cognitive 17) parabellum_app/villages/aggregate.rs:120
- ReplayService::run_full_replay (cognitive 17) parabellum_infra/es/replay/runner.rs:96
- TrapperBuilding.TrapperBuilding (cognitive 16) frontend/src/components/buildings/TrapperBuilding.tsx:90
- Severe duplication of identity lookup operations across three layers (Application, Port, Repository) with inconsistent naming conventions. The Application layer uses 'get_user_by_*', the Port layer uses 'get_user_by_*', but the Repository layer uses 'get_by_*'. Furthermore, the Application layer exposes low-level repository-style queries directly, bypassing the Use Case pattern for simple lookups, while other operations (like registration) go through Use Cases.
- Same duplication issue as above, but for Player entities. The Application layer exposes two distinct lookup methods for Player that mirror the Port and Repository layers exactly. This violates the principle of the Application layer being a coordinator rather than a pass-through for data access. It also creates a tight coupling between the Application interface and the underlying data model's indexing strategy.
- The GameApplication exposes raw map queries with positional parameters (x, y, radius) directly, while the MapUseCases layer expects structured Request objects. This inconsistency suggests that GameApplication is acting as a facade that duplicates the functionality of MapUseCases but with a less flexible, parameter-heavy signature. It also forces callers to construct coordinate logic that might be better handled by the use case layer.
- Complete duplication of Refresh Session management logic. GameApplication exposes every single method from RefreshSessionUseCases with identical signatures (except for the implicit 'self' context). This makes the Use Case layer redundant and violates the separation of concerns. The Application layer should not expose the internal mechanics of session management directly.
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- Members sharing a duplicated core (4 members, 50+ identical tokens) parabellum_web/api/buildings/rally_cards.rs:153
- Duplicated block (30 lines × 2) parabellum_app/villages/use_cases/reinforcements.rs:69
- Duplicated block (20 lines × 3) parabellum_app/villages/commands/assign_hero_points.rs:24
- Duplicated block (17–20 lines × 2) parabellum_web/api/auth.rs:125
- Duplicated block (15 lines × 5) parabellum_web/api/buildings.rs:585
- Duplicated block (14–15 lines × 2) parabellum_infra/identity/repositories/user_repository.rs:61
- Duplicated block (10–11 lines × 4) parabellum_web/api/buildings/rally_cards.rs:155
- Duplicated block (9–10 lines × 2) parabellum_game/models/army.rs:152
- Duplicated block (8 lines × 3) parabellum_infra/es/repositories/armies/mod.rs:90
- Duplicated block (8 lines × 2) parabellum_infra/es/repositories/armies/mod.rs:162
- Duplicated block (17 lines × 2) parabellum_infra/es/workflows/buildings.rs:26
- No DR/backup evidence
- Duplication concentrated across 4 sibling directories (5 clone groups) frontend/src/components/buildings/MainBuilding.tsx:114
- Duplicated block with local edits (122 matched lines × 2 locations) frontend/src/components/buildings/buildingCards.tsx:126
- Duplicated block with local edits (57 matched lines × 2 locations) frontend/src/components/buildings/buildingCards.tsx:518
- Duplicated block with local edits (47 matched lines × 2 locations) frontend/src/components/ResourceFieldsMap.tsx:25
- Duplicated block (37 lines × 2 locations) frontend/src/components/buildings/AcademyBuilding.tsx:28
- Duplicated block with local edits (34 matched lines × 2 locations) frontend/src/pages/LoginPage.tsx:12
- Duplicated block (29 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:319
- Duplicated block (26 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:745
- Duplicated block (24 lines × 2 locations) frontend/src/pages/HomePage.tsx:194
- Duplicated block (23 lines × 2 locations) frontend/src/query/mutations.ts:211
- Duplicated block (20 lines × 2 locations) frontend/src/components/buildings/TrainingBuilding.tsx:8
- Duplicated block (19 lines × 2 locations) frontend/src/components/QueueList.tsx:10
- Duplicated block (18 lines × 2 locations) frontend/src/pages/ReportsPage.tsx:390
- Duplicated block (17 lines × 2 locations) frontend/src/app/App.tsx:208
- Duplicated block (16 lines × 2 locations) frontend/src/pages/ResourcesPage.tsx:129
- Duplicated block (15 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:89
- Duplicated block (15 lines × 5 locations) frontend/src/query/mutations.ts:90
- Duplicated block (15 lines × 4 locations) frontend/src/query/mutations.ts:130
- Duplicated block (9 lines × 3 locations) frontend/src/lib/api.ts:470
- Duplicated block (9 lines × 2 locations) frontend/src/pages/MapPage.tsx:225
- Duplicated block (9 lines × 6 locations) frontend/src/query/mutations.ts:278
- Duplicated block with local edits (8 matched lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:328
- Duplicated block (7 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:24
- Complex function MapFieldPage (cyclomatic 40, cognitive 36) frontend/src/pages/MapFieldPage.tsx:12
- Complex function BuildingPage (cyclomatic 34, cognitive 30) frontend/src/pages/BuildingPage.tsx:27
- Complex function BattleReportDetail (cyclomatic 29, cognitive 27) frontend/src/pages/ReportsPage.tsx:353
- Complex function (anonymous) (cyclomatic 27, cognitive 26) frontend/src/components/buildings/RallyPointBuilding.tsx:684
- Complex function RallyPointBuilding (cyclomatic 27, cognitive 23) frontend/src/components/buildings/RallyPointBuilding.tsx:321
- Complex function parseRouteParts (cyclomatic 25, cognitive 29) frontend/src/lib/router.ts:16
- Complex function buildingUpgradeValue (cyclomatic 21, cognitive 20) frontend/src/components/buildings/buildingCards.tsx:68
- Complex function (anonymous) (cyclomatic 21, cognitive 13) frontend/src/app/App.tsx:128
- Complex function Layout (cyclomatic 20, cognitive 18) frontend/src/components/Layout.tsx:29
- Complex function HeroMansionBuilding (cyclomatic 17, cognitive 14) frontend/src/components/buildings/HeroMansionBuilding.tsx:126
- Complex function MainBuilding (cyclomatic 17, cognitive 13) frontend/src/components/buildings/MainBuilding.tsx:36
- Complex function MapPage (cyclomatic 16, cognitive 15) frontend/src/pages/MapPage.tsx:133
- Complex function QueuedConstructionUpgrade (cyclomatic 16, cognitive 12) frontend/src/components/buildings/buildingCards.tsx:343
- Complex function (anonymous) (cyclomatic 15, cognitive 12) frontend/src/pages/MapPage.tsx:279
- Complex function oasisIconUrls (cyclomatic 15, cognitive 11) frontend/src/pages/MapPage.tsx:81
- Complex function (anonymous) (cyclomatic 14, cognitive 13) frontend/src/components/buildings/MarketplaceBuilding.tsx:380
- Complex function EmptySlotBuilding (cyclomatic 14, cognitive 13) frontend/src/components/buildings/buildingCards.tsx:217
- Complex function ArmyTable (cyclomatic 14, cognitive 12) frontend/src/components/ArmyTable.tsx:18
- Complex function tileVisual (cyclomatic 13, cognitive 17) frontend/src/pages/MapPage.tsx:40
- Complex function reportSubject (cyclomatic 13, cognitive 13) frontend/src/pages/ReportsPage.tsx:193
- frontend/src/components/buildings/RallyPointBuilding.tsx: 844 lines of code frontend/src/components/buildings/RallyPointBuilding.tsx:1
- frontend/src/pages/ReportsPage.tsx: 712 lines of code frontend/src/pages/ReportsPage.tsx:1
- frontend/src/components/buildings/buildingCards.tsx: 619 lines of code frontend/src/components/buildings/buildingCards.tsx:1
- frontend/src/lib/api.ts: 495 lines of code frontend/src/lib/api.ts:1
- frontend/src/pages/MapPage.tsx: 495 lines of code frontend/src/pages/MapPage.tsx:1
- frontend/src/components/buildings/MarketplaceBuilding.tsx: 457 lines of code frontend/src/components/buildings/MarketplaceBuilding.tsx:1
- No lint script
- Dead file (~1 LoC) frontend/src/components/VillageSidebar.tsx
- JavaScript dependencies are not locked
Minor — 34 finding(s)
- Interpolated log message defeats structured logging parabellum_infra/es/consumers/village_projector/armies.rs:103
- Interpolated log message defeats structured logging parabellum_web/session.rs:43
- Interpolated log message defeats structured logging parabellum_web/session.rs:52
- Interpolated log message defeats structured logging parabellum_web/session.rs:77
- Interpolated log message defeats structured logging parabellum_web/session.rs:96
- README/code drift README.md:101
- README/code drift README.md:102
- README/code drift README.md:134
- README/code drift docs/ARCHITECTURE.md:1392
- Duplicated predicate frontend/src/components/buildings/MarketplaceBuilding.tsx:223
- Duplicated predicate frontend/src/components/buildings/RallyPointBuilding.tsx:209
- Duplicated predicate frontend/src/components/Link.tsx:17
- Silent fallback default on Err parabellum_app/villages/policies/building_preview.rs:218
- Silent fallback default on Err parabellum_web/web/spa.rs:38
- No named authorization policies
- No ADRs found
- Split parabellum_app
- Split parabellum_infra
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- REDACTED
- No ADRs
- Large public API surface
- No SAST
- No rollback/health safety
- No changelog
- Unused export 'useSessionQuery' frontend/src/query/hooks.ts:7
- No app-layer HTTPS enforcement detected
- No security response headers detected
- Null assertions (`!`) reduce the strict null checking score
Appendix B — Reproduction & audit trail
| Dimension | Tool | Version | Command | Findings | Raw output |
|---|---|---|---|---|---|
| D28 · Secrets (history) | gitleaks | — | gitleaks detect --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-1ebded25f6e043deafce01000f6445b8/history.json --exit-code 0 --source . | 0 | artifacts/raw/gitleaks-history.json |
| D28 · Secrets (history) | gitleaks | — | gitleaks detect --no-git --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-1ebded25f6e043deafce01000f6445b8/tree.json --exit-code 0 --source . | 0 | artifacts/raw/gitleaks-tree.json |
| D29 · Static Analysis (SAST) | semgrep | — | semgrep --config /opt/semgrep-rules/security-audit.yml --config /opt/semgrep-rules/owasp-top-ten.yml --config /opt/semgrep-rules/watchdog-sast.yml --json --quiet --timeout 10 --timeout-threshold 3 --metrics off . | 15 | artifacts/raw/semgrep.json |
| D30 · Dependency Vulnerabilities | osv-scanner | — | osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm . | 0 | — |
| D30 · Dependency Vulnerabilities | trivy | — | trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update | 0 | artifacts/raw/trivy-fs.json |
| D31 · IaC & Container Security | trivy | — | trivy config --format json --quiet . | 7 | artifacts/raw/trivy-config.json |
| D32 · Data Compliance (PII/GDPR) | semgrep | — | semgrep: not applicable — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that. semgrep could not parse 2 file(s) — `frontend/src/auth/useAuthSession.ts`, `frontend/src/query/client.ts` — so the PII/GDPR sweep did not cover the unparsed regions of them; rows reported elsewhere in those files are real. | 0 | — |
| D37 · Vulnerability-disclosure Policy | disclosure | — | disclosure: not applicable — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed. | 0 | — |
| D40 · Network Egress Confinement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here. | 0 | — |
| D41 · Kernel & Syscall Confinement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here. | 0 | — |
| D42 · Runtime Threat Enforcement | runtime-hardening | — | runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here. | 0 | — |
| D43 · Malicious Dependencies | osv-scanner | — | osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm . | 0 | — |
| D43 · Malicious Dependencies | trivy | — | trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update | 0 | artifacts/raw/trivy-fs.json |