Public report of andreapavoni/parabellum, published 22 October 2026. It has the same score, grades and number of findings as the full report. The details of security findings (where they are in the code, which known vulnerabilities and which passwords or keys were found) are left out, so nobody can use them against the project.
Public
Executive report Measured under the Code Assurance Index, an open standard for code quality, using its published scoring rules (rubric version 2026.10.5). Watchdog signed this survey and filed it in the standard's public register, where anyone can look it up by its survey ID. Check this survey → Signed and filed in the standard's public register, 22 October 2026, 12:26 UTC · Survey ID cd_1c979bd925b54ef6b197a5fa4bbc56c6

andreapavoni/parabellum

Measured 22 October 2026, 12:21 UTC, at code version 3c1cfcc

CAI score 40out of 100 Weak
CriticalWeakAdequateStrongExemplary
Down 6 since the last survey

The score is built from these lenses. Each lens grades one area of the code, such as how easy it is to change or how well it is protected. The weakest lens counts most, so one weak area pulls the score down instead of being averaged away.

A medium codebase: 59,562 lines of product code in 7 projects, tests not counted · Estimated rebuild effort: about 0.4 person-years · Weakest lens: Production Readiness, 27

Findings by how serious they are

24 critical 303 serious 34 minor

8 dimensions are left out of the score. For each one, Watchdog either couldn't measure it in this code, or found no evidence of the safeguard it looks for, such as a tested backup restore. They count neither for nor against the score, and Limitations lists each one with its reason.

This survey was produced by

Watchdog
Producer
Canine Development
Analyzer
Watchdog engine 1.0.0
Measured
22 October 2026, 12:21 UTC

A measurement, not a certificate. The Code Assurance Index records a number together with the evidence it was worked out from, so anyone can recalculate it, but it doesn't certify or guarantee the code. The standard was written by Canine Development, which also builds Watchdog. It is open to any tool that implements it, and today Watchdog is the only one that does.

The score is deterministic, which means the same code always gets the same score. Watchdog works it out with tools that follow published rules, and an AI model never decides it, so anyone who applies the same rules to the same code gets the same number. How it is done is explained under Methodology ▸

87of 92 dimensions measured by tools. The other 5 are advisory notes from an AI model, which explain the code but don't count towards the score.
332of 361 findings point to an exact file and line, so you can open each one in the code. The other 29 concern the repository as a whole, such as missing documentation.
92dimensions across 9 lenses, read from 59,562 lines of product code in 7 projects.
Chapters

Executive summary

andreapavoni/parabellum scores 40 out of 100 and is rated Weak, while eight of its nine lenses score higher still: Domain Modelling, Event Sourcing and Performance at 100, all rated Exemplary, Architecture at 87, Code Health at 65 and Maturity at 50, all rated Adequate, and Security and Compliance at 46 and Accessibility at 45, both rated Weak.

The score is lower than those eight because the weakest lens counts most, and here that is Production Readiness, which scores 27 and is rated Weak. Its Security & performance tooling dimension scores 0 out of 10, and until that reaches 4, Production Readiness can't be rated higher than Adequate. The first actions are to resolve the 1 Leaked secret finding(s) in Secret Scanning and to add a SAST step to CI running what this repository's stack ships: cargo-audit / cargo-deny (or clippy) — or `semgrep --config=auto`, which runs on any language — so a security regression fails the build instead of landing, and if Production Readiness rose to 70, the score would rise from 40 to about 51.

24 findings are critical: 11 in Static Analysis (SAST), five in Keyboard semantics, four in Forms & labels, one in Change Coupling, one in Dependency Hygiene, one in IaC & Container Security and one in Secret Scanning.

Watchdog couldn't measure 5 dimensions in this code, among them Code Coverage, Navigability and Incompleteness & stubs, so they are left out of the score. The product code is 59,562 lines, which would take an estimated 0.4 person-years, around €53,000, to rebuild.

A lens is capped at Adequate while one of its dimensions scores below 4 out of 10, however well the rest of the lens does. That way a serious problem in one place always shows in the lens's rating.

How the score is built: what each lens counts for The lenses don't count equally. The weakest lens counts most, the next weakest a little less, and so on, so a weak area pulls the score down instead of being averaged away. In the bar below, each part's width shows how much that lens counts and its colour shows its rating. Improving the widest part moves the score most, and as that lens improves, it counts for less, because another lens becomes the weakest.
Production Readiness 27 · counts for 45%Accessibility 45 · counts for 25%Security and Compliance 46 · counts for 14%Maturity 50 · counts for 8%Code Health 65 · counts for 4%Architecture 87 · counts for 2%Domain Modelling 100 · counts for 1%Event Sourcing 100 · counts for 1%Performance 100 · counts for 0%

If Production Readiness rose from 27 to 70, the lowest score rated Strong, the score would rise from 40 to about 51.

Code composition: what the lines of code are
Product code 87%Tests 13%
New since the last survey: 20 findings

These 20 critical or serious findings weren't in the previous survey, on 8 October 2026.

Watchdog compares every finding with the previous survey's. A finding that has only moved to another line in the same file counts as the same finding, so only new findings appear here. Advisory notes from the AI model are left out, because the model words them afresh in every survey.

Fixed since the last survey: 21 findings

These 21 critical or serious findings were in the previous survey, on 8 October 2026, and are gone from this one.

  • Supply-chain Provenance & Signing REDACTED
  • Code Duplication · Duplicated block (7 lines × 12 locations) frontend/src/lib/api.ts
  • Code Duplication · Duplicated block (7 lines × 2 locations) frontend/src/pages/ReportsPage.tsx
  • Code Duplication · Duplicated block (6 lines × 3 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx
  • Code Duplication · Duplicated block (6 lines × 6 locations) frontend/src/lib/api.ts
  • Code Duplication · Duplicated block (6 lines × 2 locations) frontend/src/lib/api.ts
  • Code Duplication · Duplicated block with local edits (5 matched lines × 2 locations) frontend/src/app/App.tsx
  • Code Duplication · Duplicated block (5 lines × 4 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx
  • Code Duplication · Duplicated block (5 lines × 2 locations) frontend/src/pages/ReportsPage.tsx
  • Large Files · Large Files
  • Test Coverage · No test reaches this file frontend/src/pages/PlayerPage.tsx
  • Test Coverage · No test reaches this file frontend/src/components/Link.tsx
  • Test Coverage · No test reaches this file frontend/src/state/appStore.tsx
  • Test Coverage · No test reaches this file frontend/src/lib/time.ts
  • Test Coverage · No test reaches this file frontend/src/live/useServerClock.ts
  • Test Coverage · No test reaches this file frontend/src/query/client.ts
  • Test Coverage · No test reaches this file frontend/src/query/options.ts
  • Test Coverage · No test reaches this file frontend/src/main.tsx
  • Test Coverage · No test reaches this file frontend/src/components/CapitalBadge.tsx
  • Test Coverage · No test reaches this file frontend/src/components/buildings/buildingShared.tsx
  • Test Coverage · No test reaches this file frontend/src/components/Loading.tsx
Rebuild cost: about €53,000 · Estimate
Cost to rebuild€17,000 to €88,000, for 291 to 925 hours of work, about 0.4 person-years for one engineer
Difficulty of the problemLow, judged from the kind of software and how it is built. Code that solves a harder problem, such as payments or medical bookings, costs more per line to write.
Quality factor×0.7 at a score of 40. Better code takes more work to write, so the factor is ×1.0 at a score of 70, lower below it and higher above it.
SizeMedium: 59,562 lines of product code

How the estimate is made: Watchdog prices the hours a team would need to write this code again, at €60 to €95 an hour. Declarations and boilerplate are priced at a fast rate and logic at a slower one, and the logic is then multiplied by the difficulty of the problem and by the quality factor. The estimate can be about 30% off either way, and it moves most with the hourly rate and the difficulty. For this code, every line is priced as straight logic, which keeps the estimate on the low side.

Top priorities

The three actions that raise the score most for the work they take. The full ranked list is in the Roadmap.

1
Resolve the 1 Leaked secret finding(s) in Secret Scanning — start with REDACTED.
Raises the score by about 9 points · Low effort · Secret Scanning
2
Add a SAST step to CI running what this repository's stack ships: cargo-audit / cargo-deny (or clippy) — or `semgrep --config=auto`, which runs on any language — so a security regression fails the build instead of landing.
Raises the score by about 4 points · Medium effort · Security & performance tooling
3
Codify backups + geo-recovery in IaC and document RTO/RPO and the restore procedure — a persistence guard alone is not disaster recovery.
Raises the score by about 4 points · Medium effort · DR & Backup

Diagnosis: what the measurements show together

Each conclusion below combines several dimensions into one point that no single dimension shows, and lists the measurements it rests on.

Where the investment is most exposed · Value at risk
This code would cost about €53,000 to build again, about 0.4 person-years of work. Its weakest lens is Production Readiness, at 27 (Weak). Production Readiness is about whether the product is ready to run in production and to change without breaking. Because the weakest lens counts most in the score, work on Production Readiness also moves the score most.
Based on: the rebuild estimate · the Production Readiness grade · how much each lens counts
What to do: Start with the Production Readiness actions in Top priorities.
If you do one thing first · First action
Resolve the 1 Leaked secret finding(s) in Secret Scanning. Of all the actions in this report, it raises the score most for the work it takes: about 9 points for low effort, because it clears the 1 Secret Scanning findings. The next survey will show the change in the score.
Based on: the ranked actions in Top priorities, by score gain and effort

Architecture — module dependency graph

Project dependencies, layered top-to-bottom; arrows show direction. Any dashed red edge points upward or sideways — a layering smell or cycle. A clean layered graph has none.

arch parabellum parabellum parabellum_app parabellum_app parabellum_game parabellum_game parabellum_app->parabellum_game parabellum_types parabellum_types parabellum_app->parabellum_types parabellum_game->parabellum_types parabellum_infra parabellum_infra parabellum_infra->parabellum_app parabellum_infra->parabellum_game parabellum_infra->parabellum_types parabellum_server parabellum_server parabellum_server->parabellum_app parabellum_server->parabellum_game parabellum_server->parabellum_infra parabellum_server->parabellum_types parabellum_web parabellum_web parabellum_server->parabellum_web parabellum_web->parabellum_app parabellum_web->parabellum_game parabellum_web->parabellum_types

Architecture: which parts of the code depend on which

The code is divided into modules, groups of code that each handle one part of the product, and a module depends on another when it uses code from it. The table lists the modules both down the side and across the top, in an order where each module should only use modules listed above it. A number in a cell means the module on that row uses the module in that column, and it counts the pairs of building blocks (types) that connect them. The one thing to look for is a mark above the diagonal line. It means two or more modules use each other in a loop (a dependency cycle), so none of them can be changed, tested or released on its own.

287 modules, with 663 dependencies between them. 6 loops run through 24 of the modules, marked above the diagonal.

The table shows the 40 modules with the most connections; 247 more are left out to keep it readable.

Which modules use which. The module on each row uses the module in each column, and the number counts the pairs of types that connect them. A cell above the diagonal is part of a loop.
uses →1 parabellum_app.application.game2 parabellum_app.villages.events3 parabellum_app.villages.models.scheduled_actions4 parabellum_infra.persistence.db5 parabellum_types.buildings6 parabellum_types.map7 parabellum_game.models.map8 parabellum_infra.es.workflows9 parabellum_types.battle10 parabellum_infra.persistence.models11 parabellum_types.common12 parabellum_app.villages.models.marketplace13 parabellum_types.army14 parabellum_app.villages.models.movements15 parabellum_game.models.hero16 parabellum_game.models.trapper17 parabellum_types.reports18 parabellum_game.models.army19 parabellum_app.villages.models.workflows20 parabellum_game.battle21 parabellum_app.villages.commands.resolve_attack_battle22 parabellum_app.villages.read_models.activity23 parabellum_game.models.village24 parabellum_app.villages.commands.apply_battle_outcome_to_village25 parabellum_app.villages.commands.found_village26 parabellum_app.villages.models.villages27 parabellum_app.villages.state28 parabellum_game.test_utils29 parabellum_web.api.buildings.rally_cards30 parabellum_web.api.dto31 parabellum_app.identity.ports32 parabellum_app.villages.cqrs_command_service33 parabellum_infra.es.consumers.report_projector34 parabellum_infra.es.consumers.village_projector35 parabellum_infra.es.village_service36 parabellum_web.api.buildings37 parabellum_infra.adapters.village_es_adapter38 parabellum_infra.es.workflows.battles39 parabellum_infra.es.workflows.merchants40 parabellum_infra.seed
1 parabellum_app.application.game
2 parabellum_app.villages.events
3 parabellum_app.villages.models.scheduled_actions
4 parabellum_infra.persistence.db
5 parabellum_types.buildings
6 parabellum_types.map
7 parabellum_game.models.map511
8 parabellum_infra.es.workflows11
9 parabellum_types.battle1
10 parabellum_infra.persistence.models1
11 parabellum_types.common1
12 parabellum_app.villages.models.marketplace2
13 parabellum_types.army12
14 parabellum_app.villages.models.movements1111
15 parabellum_game.models.hero121
16 parabellum_game.models.trapper13
17 parabellum_types.reports33224
18 parabellum_game.models.army14111
19 parabellum_app.villages.models.workflows211312215
20 parabellum_game.battle61221232
21 parabellum_app.villages.commands.resolve_attack_battle11111
22 parabellum_app.villages.read_models.activity5111141
23 parabellum_game.models.village12333421
24 parabellum_app.villages.commands.apply_battle_outcome_to_village11113
25 parabellum_app.villages.commands.found_village111
26 parabellum_app.villages.models.villages1114
27 parabellum_app.villages.state21115132
28 parabellum_game.test_utils4472211
29 parabellum_web.api.buildings.rally_cards2211112
30 parabellum_web.api.dto12212111
31 parabellum_app.identity.ports231
32 parabellum_app.villages.cqrs_command_service111
33 parabellum_infra.es.consumers.report_projector1111
34 parabellum_infra.es.consumers.village_projector1112111121
35 parabellum_infra.es.village_service2123111
36 parabellum_web.api.buildings1111221111
37 parabellum_infra.adapters.village_es_adapter111
38 parabellum_infra.es.workflows.battles21121111
39 parabellum_infra.es.workflows.merchants111112111
40 parabellum_infra.seed13122311
Uses a module listed above itPart of a loopThe module itself
1 parabellum_app.application.game2 parabellum_app.villages.events3 parabellum_app.villages.models.scheduled_actions4 parabellum_infra.persistence.db5 parabellum_types.buildings6 parabellum_types.map7 parabellum_game.models.map8 parabellum_infra.es.workflows9 parabellum_types.battle10 parabellum_infra.persistence.models11 parabellum_types.common12 parabellum_app.villages.models.marketplace13 parabellum_types.army14 parabellum_app.villages.models.movements15 parabellum_game.models.hero16 parabellum_game.models.trapper17 parabellum_types.reports18 parabellum_game.models.army19 parabellum_app.villages.models.workflows20 parabellum_game.battle21 parabellum_app.villages.commands.resolve_attack_battle22 parabellum_app.villages.read_models.activity23 parabellum_game.models.village24 parabellum_app.villages.commands.apply_battle_outcome_to_village25 parabellum_app.villages.commands.found_village26 parabellum_app.villages.models.villages27 parabellum_app.villages.state28 parabellum_game.test_utils29 parabellum_web.api.buildings.rally_cards30 parabellum_web.api.dto31 parabellum_app.identity.ports32 parabellum_app.villages.cqrs_command_service33 parabellum_infra.es.consumers.report_projector34 parabellum_infra.es.consumers.village_projector35 parabellum_infra.es.village_service36 parabellum_web.api.buildings37 parabellum_infra.adapters.village_es_adapter38 parabellum_infra.es.workflows.battles39 parabellum_infra.es.workflows.merchants40 parabellum_infra.seedparabellum_app.application.game1parabellum_app.villages.events2parabellum_app.villages.models.scheduled_actions3parabellum_infra.persistence.db4parabellum_types.buildings5parabellum_types.map6parabellum_game.models.map7parabellum_infra.es.workflows8parabellum_types.battle9parabellum_infra.persistence.models10parabellum_types.common11parabellum_app.villages.models.marketplace12parabellum_types.army13parabellum_app.villages.models.movements14parabellum_game.models.hero15parabellum_game.models.trapper16parabellum_types.reports17parabellum_game.models.army18parabellum_app.villages.models.workflows19parabellum_game.battle20parabellum_app.villages.commands.resolve_attack_battle21parabellum_app.villages.read_models.activity22parabellum_game.models.village23parabellum_app.villages.commands.apply_battle_outcome_to_village24parabellum_app.villages.commands.found_village25parabellum_app.villages.models.villages26parabellum_app.villages.state27parabellum_game.test_utils28parabellum_web.api.buildings.rally_cards29parabellum_web.api.dto30parabellum_app.identity.ports31parabellum_app.villages.cqrs_command_service32parabellum_infra.es.consumers.report_projector33parabellum_infra.es.consumers.village_projector34parabellum_infra.es.village_service35parabellum_web.api.buildings36parabellum_infra.adapters.village_es_adapter37parabellum_infra.es.workflows.battles38parabellum_infra.es.workflows.merchants39parabellum_infra.seed40511111112121111121133322414111211312215612212321111151111411233342111113111111421115132447221122111121221211123111111111112111121212311111112211111112112111111111211113122311+247 more modules (most-connected shown)

At a glance — Code Health · 65% · Adequate ·

At a glance — Architecture · 87% · Adequate · gated by D26 ·

At a glance — Maturity · 50% · Adequate · gated by M2, M4 ·

At a glance — Readiness · 27% · Weak · gated by R4, P3, P5 ·

At a glance — Security · 46% · Weak · gated by D36, C1 ·

At a glance — Domain Modelling · 100% · Exemplary ·

At a glance — Event Sourcing · 100% · Exemplary ·

At a glance — Accessibility · 45% · Weak · gated by AC4 ·

At a glance — Performance · 100% · Exemplary ·

Security & Compliance — OWASP Top-10 mapping

Findings mapped to OWASP categories; the specific CVEs/secrets are in the Security dimension cards below and findings.md (redacted only on the public version of this report).

OWASP categoryFindingsSeverity
A05:2025 — Injection15High / Critical
A03:2025 — Software Supply Chain Failures8Medium
A02:2025 — Security Misconfiguration7High / Critical
A07:2025 — Authentication Failures1High / Critical
A08:2025 — Software or Data Integrity Failures1Medium

Roadmap

Immediately resolve the leaked secret in REDACTED and integrate automated security scanning into the CI pipeline to prevent regressions. Strengthen disaster recovery by codifying backup and geo-recovery procedures in infrastructure as code, while simultaneously expanding test coverage to include currently unreached production modules. Finally, enhance data protection by vaulting keys and encrypting sensitive columns to ensure comprehensive security at rest.

Ranked by impact ÷ effort. "Helps" is the estimated gain on the 0–100 health score.

Do thisHelpsEffortDimension
Resolve the 1 Leaked secret finding(s) in Secret Scanning — start with REDACTED.+9.2 ptsLowSecret Scanning
Add a SAST step to CI running what this repository's stack ships: cargo-audit / cargo-deny (or clippy) — or `semgrep --config=auto`, which runs on any language — so a security regression fails the build instead of landing.+4.3 ptsMediumSecurity & performance tooling
Codify backups + geo-recovery in IaC and document RTO/RPO and the restore procedure — a persistence guard alone is not disaster recovery.+4.3 ptsMediumDR & Backup
Add tests that import the unreached modules (directly or through their public entry).+4.0 ptsMediumTest Coverage
Resolve the 1 No ADRs found finding(s) in ADR Quality.+1.9 ptsLowADR Quality
Strengthen data-at-rest protection: vault your keys (AWS KMS / Secrets Manager, GCP KMS / Secret Manager, Azure Key Vault, HashiCorp Vault — not a key read from an environment variable beside the data) and encrypt the most sensitive columns (an AEAD over the field before Diesel/sqlx write it, SQLCipher, pgcrypto) — partial coverage still leaves gaps.+2.0 ptsMediumData Protection
Make custom controls keyboard-operable (role + tabindex + key handler), drop positive tabindex, and give anchors a real href.+1.6 ptsMediumKeyboard semantics
Resolve the 2 REDACTED finding(s) in Supply-chain Provenance & Signing — start with REDACTED, REDACTED.+0.6 ptsLowSupply-chain Provenance & Signing

File quality

Per-file score 0–10 — a quality signature. Of 71 files carrying findings, judged against the Production bar: 4% slop · 54% mixed · 42% near-clean.

FileScoreBandWorst signal
REDACTED0.8SlopStatic Analysis (SAST): High: REDACTED
REDACTED1.3SlopStatic Analysis (SAST): High: REDACTED
REDACTED2.3SlopSecret Scanning: Leaked secret: REDACTED
REDACTED5.6MixedIaC & Container Security: Medium IaC: REDACTED
parabellum_game/models/map.rs6.0MixedExplicit Debt: TodoComment
parabellum_game/battle.rs6.0MixedExplicit Debt: TodoComment
parabellum_game/models/village.rs6.0MixedExplicit Debt: FixmeComment
parabellum_infra/es/repositories/armies/mod.rs6.3MixedCode Duplication: Duplicated block (8 lines × 3)
parabellum_game/models/army.rs6.5MixedChange Coupling: Boundary-crossing change coupling: army.rs ↔ common.rs
parabellum_game/models/buildings.rs6.7MixedExplicit Debt: FixmeComment
parabellum_web/api/buildings.rs7.0MixedCyclomatic Complexity: parabellum_web::api::buildings::building_detail (cyclomatic 43)
frontend/src/components/buildings/buildingCards.tsx7.0MixedCyclomatic Complexity: buildingCards.EmptySlotBuilding (cyclomatic 22)
frontend/src/components/buildings/RallyPointBuilding.tsx7.1MixedCyclomatic Complexity: RallyPointBuilding.RallyPointBuilding (cyclomatic 88)
parabellum_app/villages/aggregate.rs7.2MixedCyclomatic Complexity: VillageAggregate::apply_fact_at (cyclomatic 63)
frontend/src/pages/MapPage.tsx7.2MixedCyclomatic Complexity: MapPage.MapPage (cyclomatic 43)
frontend/src/pages/ReportsPage.tsx7.2MixedCyclomatic Complexity: ReportsPage.BattleReportDetail (cyclomatic 20)
parabellum_infra/seed/mod.rs7.2MixedCognitive Complexity: parabellum_infra::seed::run_seed (cognitive 20)
parabellum_app/villages/state.rs7.2MixedGod Classes: TooManyMethods: VillageState
frontend/src/app/App.tsx7.4MixedCyclomatic Complexity: App.App (cyclomatic 45)
frontend/src/pages/MapFieldPage.tsx7.4MixedCyclomatic Complexity: MapFieldPage.MapFieldPage (cyclomatic 40)

How the grades work

Every finding carries one of four grades. Three say how serious it is. The fourth says this survey could not settle it — and it is a grade, not a gap.

Critical — 24

A definite problem that already costs you something and drags the score down: a missing authorisation check, a dependency with a known exploit, a build that does not reproduce. Failure here tends to cause failures elsewhere.

Serious — 303

Likely wrong, but not failing yet. It degrades the codebase over a longer horizon and can cause failures elsewhere — not urgent this week, not something to carry for two years either.

Minor — 34

Recorded, with no effect on how the codebase functions. Present so the survey is complete, not because it needs doing.

Could not be resolved — 8

Something this survey could not settle from the outside, and which could be critical or serious. Either a control was required and no positive evidence of it exists in the repository — a backup job that nothing shows was ever restored from proves nothing about restores — or our own analysis could not run over that part of the tree. This is not a clean result. These are excluded from the score rather than awarded a pass, so the number on the cover neither rewards nor penalises them: if you act on this survey without resolving them, you carry that risk yourself. Each one is named under Limitations.

Methodology & how to trust this report

Watchdog is a deep, periodic assessment — run each sprint, monthly, or quarterly, taking the time to go wider and deeper than a quick check and surfacing in one coherent report what you'd otherwise piece together from a dozen separate tools. It scores deterministically: the same commit yields the same score, every run. 87 of 92 evaluated dimensions are computed purely by tools and static analysis (confidence 1.0); 5 documentation/naming judgement(s) are LLM-assisted and labelled advisory. Overall confidence is 0.9 — the weighted average across measured dimensions; it falls as more of the score leans on LLM-assisted judgement and rises when it's fully tool-backed.

Every figure here is one of three kinds, and we label which: ✓ Measured — a deterministic fact (LoC, complexity, coverage); ~ Modeled — an estimate from a stated model (cost, effort, value-at-risk), always a range with its assumptions, never a precise fact; ◐ Advisory — an LLM prose judgement. We never present a modelled estimate as if it were measured. Perfect or absent scores carry their provenance too (ADR-0011): ✓ Tool-verified means the property itself was measured across the surface; ○ Nothing flagged means the probes came back clean — a claim bounded by what a repository can show; ⊘ Not evidenced means a working control (a tested restore, an automated rollback) showed no positive evidence — absence of evidence is not evidence of a control, so it's excluded from the score rather than awarded a spurious 10; ◐ Sampled · advisory marks an LLM verdict over a bounded sample — advisory, never a deterministic measurement.

What we checked — 92 dimensions across the health lenses
D1D2D3D4D5D6D9D10D11D12D13D14D15D17D19D20D21D22D26D28D29D30D31D34D35D36D43D44AC1AC2AC3AC4AC5AC6AC7AX10AX3AX5AX9C1C2DM1DM2DM4DM6ES1ES2M1M2M3M4P1P10P2P3P4P5P6P8PF3R1R10R2R3R4R6R7R8R9S1X1X12X13X14X15X16X17X18X19X2X21X22X23X24X25X27X28X29X3X30X4X5

Each chip is a dimension scored from real signals across architecture, testing, dependencies, security & compliance, documentation, git-history and code quality — in one coherent pass. A surface report typically covers a handful.

How to trust any code-health report — three questions
  1. Can you open the finding? Real findings cite a repo-relative file and line you can open at the cited line — never an absolute scratch path. Here, 332 of 361 do; the remainder are repo-wide signals — a dimension-level measurement, not a single line. (Every path in this report is repo-relative by construction: paths are normalized at the producer and the report is rejected if any rooted path leaks through.)
  2. Is there a tool behind the number? Every score below names the method that produced it — Roslyn, git, a scanner, or (for a handful of documentation/naming dimensions) an LLM labelled sampled · advisory — not a narrative.
  3. Does re-running give the same result? Run it again on the same commit and the score — and this report, byte for byte — is identical. A report whose numbers move between runs is describing the run, not the code.

This report answers yes to all three. That's the bar to hold any assessment to.

Tools & methods

The actual versions used this run (captured at analysis time) — re-run on the same commit for the identical score.

MethodBacksVersionEvaluator
Roslyn static analysisComplexity, cohesion, coupling, dead code, API surface, layering5.3.0✓ deterministic
Native secret scannerHardcoded secrets / credentials1.0.0✓ deterministic
Watchdog duplication detector (in-process)Code duplication1.0.0✓ deterministic
Coverage (coverlet / dotnet-coverage)Line & branch coverage10.0.400✓ deterministic
NuGet / dotnetOutdated, vulnerable & deprecated dependencies10.0.400✓ deterministic
git / LibGit2SharpChurn hotspots, knowledge concentration, history2.43.0 · 0.31.0✓ deterministic
gitleaks · semgrep · trivy · checkovSecrets in history, SAST, CVEs, IaC & container, PII / GDPR1.86.0 · 0.69.3 · 3.2.533✓ deterministic
LLM (sampled · advisory)Documentation quality, ADR conformance, naming — sampled over a bounded sample; advisory, never a deterministic measurementLocal LLM◐ LLM · sampled · advisory

Every finding is locatable in findings.md. Run 01a1638f-75a5-78b8-a3a6-cc75dd67ff81.

The exact command behind every deep-scan dimension — tool, version, invocation and retained raw output — is in Appendix B — Reproduction & audit trail.

Run transparency — what happened this run

What ran differently this time — a tool absent, degraded, or that fell back to an estimate. Named openly, not folded silently into the scores. A degraded run also records its exact cause in diagnostics.md.

  • D8 Code Coverage — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Coverage NOT MEASURED: this repository's production source spans .ts, .tsx, .rs, and our analyzer cannot run the .rs test suite(s) — so no coverage was collected for the repository as a whole. The JavaScript/TypeScript half did build and run, and its own line coverage came back at 40.0% — but that is a figure for one half of the product, and we do not publish a partial one as if it were complete. This is OUR limitation, not a defect in the repo — coverage is excluded from the score rather than counted as a near-zero. In the meantime, produce a coverage report in a standard format (lcov — `vitest --coverage`, `jest --coverage`, `bun test --coverage --coverage-reporter=lcov`, or `nyc`, or lcov — `cargo install cargo-llvm-cov`, then `cargo llvm-cov --lcov --output-path lcov.info`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures and real coverage will be read. You can widen what we reach: optional: produce a coverage report in a standard format (lcov — `cargo install cargo-llvm-cov`, then `cargo llvm-cov --lcov --output-path lcov.info`) and commit it — a hosted scan measures a clone of the repository, so a report that exists only in a working tree, a CI runner's or your own, never reaches it; the artefact is commonly gitignored, so `git add -f` that one file (or un-ignore its path) and commit it alongside the code it measures — then both halves are read on the next scan.
  • D10 Test Quality — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. The 5 test(s) behind this row are the ones the JavaScript/TypeScript census could read, and this repository also carries at least 16 test source file(s) (.rs) that it cannot: it reads JavaScript/TypeScript test declarations off disk, so a JUnit/pytest-style suite is invisible to it. Skipped tests, zero-assertion tests and the other quality signals on this row are UNMEASURED in that suite — their absence from the counts above is a gap in this analyzer's language coverage, not a finding that those tests are sound.
  • D14 License Compliance — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. This repository declares package.json, but the licence verdict published here was taken over its crate dependencies. Nothing was read about its npm dependencies' licensing in either direction, and a clean score on this card must not be read as covering them.
  • D16 Bus Factor — not measured this run — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. Single-maintainer repository — bus factor is not applicable (3 contributor(s) across 224 commit(s) sampled, automation and bot accounts excluded). One of them holds 97% of the history; the other 2 hold 1.5% each on average, below the 5% at which there is somebody to hand the work to. That is a single maintainer with drive-by contributors, not a team whose knowledge has concentrated — so the bus factor is not applicable and there is nothing here for the owner to act on.
  • D27 Navigability — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Navigability is taken over call sites whose callee resolved. For C# that population includes calls into referenced assemblies; for this language only calls declared inside the repository count, so the abstention threshold reads the repository's use of its standard library as a resolution failure. That is a limit of this analyzer, not a build problem in this repository.
  • D30 Dependency Vulnerabilities — measured, with a gap in what it reached — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. The scanner produced no output at all, so no dependency was actually scanned. 1 of 2 declared ecosystem(s) (npm) WERE scanned and every vulnerability they reported is included in this result; REDACTED was not, so this dimension's score covers less than the dependency surface this repository declares, and nothing here is evidence that REDACTED is free of known-vulnerable dependencies.
  • D32 Data Compliance (PII/GDPR) — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. `frontend/src/auth/useAuthSession.ts`, `frontend/src/query/client.ts` produced a parse error, so every rule in this engine's `gdpr.yml` was absent there. That absence is NOT a clean result: these rules detect personal data crossing a boundary into a log sink, a URL or browser storage, and a file that was never parsed cannot report any of the three. The rest of the tree analysed normally and its rows above stand; only these files are unaccounted for. You can widen what we reach: fix the syntax error (or exclude the file deliberately) and re-scan to cover it.
  • D43 Malicious Dependencies — measured, with a gap in what it reached — This is a true statement about the repository that carries nothing for its owner to act on, so it is reported here rather than as a defect in their code. The scanner produced no output at all, so no dependency was actually scanned. 1 of 2 declared ecosystem(s) (npm) WERE scanned and every vulnerability they reported is included in this result; REDACTED was not, so this dimension's score covers less than the dependency surface this repository declares, and nothing here is evidence that REDACTED is free of known-vulnerable dependencies.
  • AXR1 Runtime accessibility — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. Render strategy: boot via DockerCompose (REDACTED). compose up failed (exit 14 — a file the compose project references is missing) — time="2026-10-22T12:21:59Z" level=warning msg="The \"UID\" variable is not set. Defaulting to a blank string." time="2026-10-22T12:21:59Z" level=warning msg="The \"GID\" variable is not set. Defaulting to a blank string." env file .env not found: stat .env: no such file or directory; runtime evidence skipped.
  • GD1 Unfinished & placeholder code — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, F#, JavaScript/TypeScript, Dart, Ruby and Scala source only, and this repository's Rust is most of its product and is not read yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
  • IC1 Incompleteness & stubs — not measured this run — Watchdog could not measure this here. That is a gap on our side — a collector, parser or image we have not built yet — and it is neither a defect in this repository nor evidence that the check would have passed. This check reads C# syntax, JavaScript/TypeScript, Java, Dart, Ruby and Scala source only, and this repository's Rust is most of its product and is not read yet, so it had nothing of this repository's product to read. That is a gap in this analyzer's language reach — not a finding that the repository is free of what this check looks for.
  • R10 Code Duplication — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. 8 further occurrence(s) are not listed individually; the score already reflects all 48.
  • R4 Test Coverage — measured, with a gap in what it reached — Watchdog measured this, but not all of it. What it did not reach is a gap on our side — a collector, parser or image we have not built yet — so the numbers on that dimension cover less than the repository, and the part left out is not evidence that it would have passed. 11 further occurrence(s) are not listed individually; the score already reflects all 51.

Repo exclusion declarations (.gitattributes linguist-generated/vendored, .editorconfig generated_code): none declared — every source file was scored.

Limitations & what we did not check

Watchdog assesses the repository exactly as committed, and only the repository. By design it does not reach outside the source tree: the live cloud account, the running CI/CD pipeline, the host's branch-protection and approval rules, the production configuration, or a restore actually exercised against a backup are all out of scope. That boundary is a feature, not a gap — a repo-relative, deterministic scan re-runs identically on any commit and every finding opens at a real file and line, where a live audit can neither be reproduced nor traced. The visible consequence is that controls which leave no in-repo evidence are reported as "not evidenced" and excluded from the score rather than awarded a number a static scan cannot justify.

Per-dimension blind spots

For each dimension that was measured, what a static, repo-only scan structurally cannot see — the honest edge of the measurement, not a failure of it.

  • D1 Cyclomatic Complexity: Cyclomatic complexity counts branches statically — it cannot tell an essential decision tree from accidental tangle, nor see complexity that lives in data or configuration (large switch-case token tables, DSL lexers/parsers, data-as-code rule tables) rather than control flow: a tokenizer's many single-character cases read as high complexity though each branch is trivial.
  • D2 Cognitive Complexity: Cognitive-complexity heuristics approximate how hard code is to follow; genuine domain difficulty and well-named intent that eases reading are not captured.
  • D3 God Classes: "God class" is sized by members and responsibilities visible in the type — a deliberately broad facade over a coherent subsystem can read the same as an accidental grab-bag. For front-end JS the file-length check is cohesion-aware (a single-responsibility module — one class/IIFE — earns a 3× threshold), but cohesion is approximated from top-level declarations, not true dependency structure.
  • D4 Code Duplication: Duplication is token-similarity — an in-process token-stream comparison over sliding windows, with type-aware normalization — so it finds copy-paste, not semantic duplication expressed differently. Committed machine-written code (scaffolded migrations, designer/codegen output, protobuf/OpenAPI stubs, model snapshots) is EXCLUDED — its repetition is the tool's, not the team's — so the score reflects hand-written duplication only.
  • D5 Coupling: Coupling is measured between projects/assemblies — runtime coupling through DI, reflection, messaging or shared databases is invisible to a static reference graph.
  • D6 Cohesion (LCOM4): LCOM4 cohesion is syntactic — it infers connectivity from which methods touch which fields/methods by name, not from real runtime behaviour or intent.
  • D9 Test Distribution: The test-pyramid shape is inferred from project/folder naming and references, with a single test host bucketed per-file by its path tier and content signals — a suite that names tiers unconventionally and gives no per-file signal can still be mis-bucketed.
  • D10 Test Quality: Assertion density is structural — it cannot tell a meaningful behavioural assertion from a trivial one, only that an assertion is present.
  • D11 Test Reliability: Flakiness is inferred from history/markers — Watchdog runs the suite once (for coverage), not the repeated runs under varied conditions that reveal nondeterminism, so a flaky test never recorded as failing is invisible here.
  • D12 Dependency Hygiene: Dependency health reads manifests and lockfiles — a vulnerability in a vendored/copied dependency, or risk from how a dependency is actually used, is outside this view.
  • D13 Secret Scanning: Secret detection is signature- and entropy-based on the current tree — a secret that does not match a known pattern, or one already rotated, will not be flagged (a clean scan is "nothing matched", not "no secrets exist").
  • D14 License Compliance: License compatibility is checked against declared package metadata and a policy — mislabelled or missing license metadata, and obligations that depend on how you distribute, are not resolved here.
  • D15 Churn × Complexity Hotspots: Churn hotspots come from git history — a freshly imported or squashed repository has no churn signal, and recent rewrites can mask a historically risky file.
  • D17 Explicit Debt: Acknowledged-debt signals (TODO/FIXME, suppressions, dead code) are textual — undocumented debt that nobody marked, and debt that lives in design rather than annotations, is invisible. Committed machine-written code (scaffolded migrations, designer/codegen output, generated stubs) is excluded — it is never the team's dead code to delete.
  • D19 Documentation Quality: Documentation quality is judged by an LLM over a bounded sample of docs — it reads what is written, not whether the docs match the running system, and it is advisory, not a measurement. Its critique rows are drawn from a closed category vocabulary and each row means the same thing in every run, so two scans can be compared row by row; the SET that fires is still a sample, and does not repeat exactly. Measured on one frozen input, six scans at one engine SHA: 2-5 critique rows per scan, 8 distinct rows across the six, 3 of those 8 seen in only one scan. So a D19 row is evidence about the documentation, but a COUNT of D19 rows is not a quantity — never read a change in it as an improvement or a regression.
  • D20 ADR Quality: ADR quality is an LLM read of the decision records present — it cannot know about decisions made and never recorded, and its verdict is sampled and advisory.
  • D21 Naming Consistency: Naming quality is an LLM judgement over a bounded sample — it assesses clarity/consistency of the names it sees, not domain-correctness, and is advisory.
  • D22 Internal API Consistency: API-surface coherence is an LLM judgement over a sample of the public surface — consistency of intent across the whole API is approximated, not exhaustively verified.
  • D26 Project Cohesion: Project focus is sized from members/namespaces per project — a project that is broad by deliberate design reads the same as one that has sprawled.
  • D28 Secrets (history): Secret-history scanning sweeps the git log for known patterns — a secret that predates the available history, or never matched a signature, is not found (clean means "nothing matched in the history we can see").
  • D29 Static Analysis (SAST): SAST findings are pattern-based (semgrep) — it finds classes of bug it has rules for; logic flaws, auth/authorization gaps and issues needing runtime context are out of reach (and clean means "no rule matched").
  • D30 Dependency Vulnerabilities: CVE matching depends on accurate package/version metadata and on the advisory databases — a vulnerability with no published advisory, or in code not declared as a dependency, is not seen. Coverage needs a RESOLVED graph: an unpinned requirements.txt, or a pom without a resolved build, yields partial coverage rather than a clean verdict. An ecosystem the analyzer cannot scan is reported as unmeasured, never as clean.
  • D31 IaC & Container Security: IaC scanning checks Dockerfiles/Terraform/Kubernetes against best-practice rules — it cannot see the live cloud account, runtime configuration, or drift between the committed config and what is actually deployed.
  • D34 Knowledge Freshness: Freshness is decayed commit RECENCY, not comprehension — code read often but rarely committed reads as orphaned, and stable code that genuinely needs no changes is penalised the same as forgotten code; bot/squash commits distort it like the bus factor.
  • D35 Change Coupling: Change coupling is co-change in COMMITS — files split across separate commits, or coupled only through a shared config/build step, read as uncoupled, and a sweeping commit (rename/format) is excluded so it doesn't couple everything. It shows that files change together, not WHY: a high coupling can be a healthy cohesive pair as readily as a hidden leak.
  • D43 Malicious Dependencies: Only packages some vulnerability database has already NAMED as malicious are seen — a compromise published in the last hours, or never reported at all, is invisible here, and this dimension reading 10 is not evidence that a dependency is trustworthy. There is no typosquat or dependency-confusion analysis: a package nobody has reported is simply absent from the feeds. Coverage is the dependency scan's: an ecosystem that could not be scanned is disclosed as unmeasured, never as clean.
  • D44 Platform End-of-Life: The support table is FROZEN, so it goes out of date by losing RECALL: a release that ended support after the table was written is missed until the table is refreshed, and this dimension reading 10 is not evidence that a platform is current. Only platforms the repository DECLARES in a place this pass reads are seen — a runtime named only in a REDACTED (D31's subject), in a CI workflow (D29's), or in a file this pass does not parse (go.mod, a Gemfile ruby directive) is invisible here, which is why a repository declaring none of them abstains rather than scoring. Only frameworks with a PUBLISHED support policy are tracked: React, Flask and Express publish none, so their age cannot be judged and their absence from a report is not a statement that they are supported.
  • AC1 Text alternatives: Alt-text is detected structurally — the scan sees that an alternative EXISTS, not whether it meaningfully describes the image, and decorative-vs-missing is judged by attribute shape; runtime-injected images and a non-role=img decorative svg are out of scope. This is accessibility readiness, never a WCAG conformance claim.
  • AC2 Forms & labels: Label association is read from static markup — a label wired up at runtime (JS-set aria-labelledby, framework-injected ids) reads as missing, a present label says nothing about whether its text is correct. A known UI-library field component (e.g. a JSX <TextField>) is now checked conservatively — flagged only when it carries NO label/aria-label/aria-labelledby/id/name — but wrapper/context-labelled libraries (Chakra/Radix FormControl+FormLabel) aren't statically visible (possible false positive) and non-JSX lowercased components are still skipped. A click handler on a plain element is now asked for a name too (it is a control the author declared), but the subtree test that answers it is deliberately generous: any DYNAMIC text expression in the subtree counts as a name, so an icon chosen by a ternary ({cond ? <IconA/> : <IconB/>}) reads as named, and a glyph component from a library the icon-import list does not know still names its parent. A clean result is "no unlabelled control found", not a labelling proof.
  • AC3 Page structure: Page structure is read from the static markup tree — landmarks, headings and lang injected at runtime aren't seen, heading ORDER is checked structurally (not against the rendered visual hierarchy), and lang/title/main fire only on full documents, never partials, and the data-table check sees header-cell presence (a <th> exists), not whether each header correctly associates with its cells. Static readiness, not conformance.
  • AC4 Keyboard semantics: Keyboard semantics are inferred from markup attributes — interactivity wired purely in script, focus managed at runtime, and component-level handlers are invisible. A clean result means "no static keyboard-trap shape", not a keyboard-operability proof.
  • AC5 ARIA correctness: ARIA correctness is checked against the static role/attribute shape — roles/attributes set dynamically aren't seen, a valid role says nothing about whether it matches the element's real behaviour, and required-state checks are suppressed when a JSX spread could supply them. The two-branch toggle check (a control whose state is conveyed only by which of two mutually exclusive branches renders) reads CONDITIONALS THAT ARE ATTRIBUTES — Vue v-if/v-else/v-show and Alpine x-if/x-show — so the same toggle written as a Svelte {#if} block or a JSX ternary is control flow the markup model never projects as a branch and is not seen at all.
  • AC6 Visual & motion safety: Contrast and motion safety are PARTIAL by construction — literal colours (hex/rgb/hsl/named) in inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS top-level declarations are read (same-rule/same-element colour+background pairs only); computed/runtime/theme colour, external-CDN stylesheets, CSS-in-JS dynamic (${…}) and nested-selector colours, cross-element pairs and image contrast stay out of reach, so a clean result is bounded by what the static CSS itself shows.
  • AC7 A11y enforcement: Enforcement is scored from in-repo config/CI evidence only — an a11y gate enforced in external tooling with no in-repo trace can't be credited, and a configured linter is presence, not proof the rules actually run or block a merge.
  • AX10 Code composition: Role is inferred from namespace/folder convention, not semantics — a domain concept living in a folder named "Services" reads as application, and the split is lines-of-code, not business value. The business-logic-share score is a SOFT, FLOORED signal: it contributes to the Architecture lens but is floored at the Critical gate, so an infrastructure-heavy design (a gateway, an ETL, a driver) is legitimately low without being nuked to zero.
  • AX9 CQS / query purity: Handlers are found by interface/name convention — a query handler using neither is not seen. Mutation is a resolved write/publish invocation (SaveChanges/repository/bus), so a write hidden behind a hand-rolled wrapper, reflection, or a string-keyed service locator resolves to a non-persistence type and isn't flagged; it detects that a query writes state, not whether the write is a legitimate read-side cache update. Clean means "no resolved write/publish in a query body", not a proof of CQS purity.
  • DM4 Rich vs anemic domain model: Behaviour is detected as state mutation inside a method body — a method that enforces an invariant by validating-and-throwing without mutating reads as a query, and mutation delegated through an interface the scan can't resolve isn't credited; entities with zero public properties still drop out of the population. It detects that state changes, not whether the rule is correct.
  • DM6 Domain ↔ infrastructure boundary: Infrastructure reached through a hand-rolled wrapper, a domain-named facade, reflection, or a string-keyed service locator resolves to a non-infra type and isn't seen; the body scan is symbol resolution over syntax, not full dataflow. A clean result means "no resolved infra reference in a domain body", not a proof of purity.
  • M4 Documentation accuracy: Onboarding quality is an LLM read of the docs/setup present — it cannot run the onboarding or measure how long a real new joiner takes; the verdict is sampled and advisory.
  • P4 Deployment & Rollback: Approval/branch-protection rules live in repository settings the scan cannot see — only their in-repo evidence (config files, workflows) is checked, so a control enforced purely in the host's settings reads as "not evidenced".
  • P5 DR & Backup: Backup/restore and disaster-recovery readiness is judged from in-repo evidence — a config that exists is not a tested restore, so the absence of positive evidence is reported as "not evidenced", never scored as present.
  • P6 Release Hygiene: Rollback/observability controls are inferred from repo artefacts (pipelines, dashboards-as-code) — controls configured in external tooling, with no in-repo trace, cannot be credited.

The LLM boundary

LLM-set scores this run (5): D19, D21, D22, D26, M4 (model: Local LLM). For these, a model reads a bounded sample and sets the numeric score; each names its own sample and method on its card. They are sampled and advisory by design: they vary at the margins between runs and are never a deterministic measurement. Every other score in this report is tool-computed at confidence 1.0.

Dimensions

D1 · Cyclomatic Complexity6.5 / 10Adequate✓ Tool-verified

What it measures: How tangled the control flow is — methods with many branches are hard to test and change.

Method: Cyclomatic complexity per method (1 + decision points), computed exhaustively across production source; test projects separated by convention. Deterministic.

Maturity: Documented → Verified → Prevented · effective 6.5 / 10 · rule-coverage 100% · ceiling Prevented

20 method(s) exceeded the cyclomatic complexity threshold of 15; the worst was RallyPointBuilding.RallyPointBuilding at 88. A further 6 method(s) were over the threshold but excluded as flat dispatchers (a long switch/match over independent cases: many branches, almost no nesting), the largest being VillageEvent::fmt at 54 — they are counted neither in the figure above nor in this dimension's score. 6 files carry no cyclomatic complexity row at all for this reason — every one of their over-threshold functions was excluded, so the exclusion is disclosed nowhere in the file itself: parabellum_app/villages/events.rs (VillageEvent::fmt at 54), parabellum_game/models/buildings.rs (parabellum_game::models::buildings::get_building_data at 42), parabellum_types/buildings.rs (BuildingName::fmt at 42), parabellum_web/api/error_mapping.rs (parabellum_web::api::error_mapping::map_application_error at 22), parabellum_game/models/village.rs (Village::refresh_derived_state at 19), and 1 more not listed here. They are named here because the per-file figures other dimensions report are taken BEFORE this exclusion, so such a file can show a high maximum complexity elsewhere in this report and nothing here, with nothing to reconcile the two.

RallyPointBuilding.RallyPointBuilding (cyclomatic 88)frontend/src/components/buildings/RallyPointBuilding.tsx:321
VillageAggregate::apply_fact_at (cyclomatic 63)parabellum_app/villages/aggregate.rs:120
App.App (cyclomatic 45)frontend/src/app/App.tsx:33
parabellum_web::api::buildings::building_detail (cyclomatic 43)parabellum_web/api/buildings.rs:485
MapPage.MapPage (cyclomatic 43)frontend/src/pages/MapPage.tsx:133

+ 15 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Bring the 2 bodies over 60 down to 60 or less in Cyclomatic Complexity — start with RallyPointBuilding.RallyPointBuilding (cyclomatic 88), VillageAggregate::apply_fact_at (cyclomatic 63). — This score is capped by its worst body, so a finding fixed alone moves it by almost nothing — the next one down takes its place. Refactoring these 2 together lifts Cyclomatic Complexity from 6.5 to about 6.9/10, projected with the scoring formula itself and assuming each lands exactly at 60; a cleaner split scores higher.
  2. Enforce Cyclomatic Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d1_recommendation.md · top locations in Appendix A, every location in findings.md.

D2 · Cognitive Complexity5.5 / 10Adequate✓ Tool-verified

What it measures: How hard the code is for a person to follow, beyond raw branching.

Method: Cognitive complexity per method (Sonar-style nesting-penalized score), computed exhaustively over production code, excluding test projects. Deterministic.

Maturity: Documented → Verified → Prevented · effective 5.5 / 10 · rule-coverage 100% · ceiling Prevented

31 method(s) exceeded the cognitive complexity threshold of 15; the worst was RallyPointBuilding.RallyPointBuilding at 164.

parabellum_infra::es::workflows::battles::build_attack_outcome (cognitive 52) · ×5parabellum_infra/es/workflows/battles.rs:85
parabellum_web::api::buildings::building_detail (cognitive 49) · ×2parabellum_web/api/buildings.rs:485
Village::validate_building_construction (cognitive 21) · ×2parabellum_game/models/village.rs:1225
RallyPointBuilding.RallyPointBuilding (cognitive 164)frontend/src/components/buildings/RallyPointBuilding.tsx:321
MapFieldPage.MapFieldPage (cognitive 63)frontend/src/pages/MapFieldPage.tsx:12

+ 20 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Bring the 2 bodies over 60 down to 60 or less in Cognitive Complexity — start with RallyPointBuilding.RallyPointBuilding (cognitive 164), MapFieldPage.MapFieldPage (cognitive 63). — This score is capped by its worst body, so a finding fixed alone moves it by almost nothing — the next one down takes its place. Refactoring these 2 together lifts Cognitive Complexity from 5.5 to about 6.5/10, projected with the scoring formula itself and assuming each lands exactly at 60; a cleaner split scores higher.
  2. Enforce Cognitive Complexity in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d2_recommendation.md · top locations in Appendix A, every location in findings.md.

D3 · God Classes7.2 / 10Strong✓ Tool-verified

What it measures: Over-large classes that try to do too much ("god classes").

Method: God-class detection by line and method-count thresholds per logical type (partial classes unified), filtered for generated code and registration/contract false positives. Deterministic.

Maturity: Documented → Verified → Prevented · effective 7.2 / 10 · rule-coverage 100% · ceiling Prevented

51 god class(es) detected.

FunctionTooLong: parabellum_web::api::buildings::building_detail · ×20parabellum_web/api/buildings.rs:485
FileTooLong: models/smithy.rs · ×17parabellum_game/models/smithy.rs
TooManyMethods: Village · ×6parabellum_game/models/village.rs:104
ClassTooLong: Village · ×6parabellum_game/models/village.rs:104
MethodTooLong: VillageAggregate.apply_fact_at · ×2parabellum_app/villages/aggregate.rs:120

What to do

  1. Resolve the 20 FunctionTooLong finding(s) in God Classes — start with buildings.rs (2), RallyPointBuilding.tsx, MapPage.tsx. — One of this dimension's main actionable groups (20 warning-level).
  2. Resolve the 17 FileTooLong finding(s) in God Classes — start with buildings.rs (2), game.rs (2), smithy.rs. — One of this dimension's main actionable groups (17 warning-level).
  3. Resolve the 6 TooManyMethods finding(s) in God Classes — start with village.rs, game.rs, village_projector.rs. — One of this dimension's main actionable groups (6 warning-level).
  4. Enforce God Classes in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d3_recommendation.md · top locations in Appendix A, every location in findings.md.

D4 · Code Duplication9.7 / 10Stronggated by 39 serious findings✓ Tool-verified

What it measures: Copy-pasted code that should be shared instead.

Method: Code duplication via token-stream sliding windows with type-aware normalization (locals masked, type names preserved), density-scored per KLoC of production code. Deterministic.

Maturity: Documented → Verified → Prevented · effective 9.7 / 10 · rule-coverage 100% · ceiling Verified

38 duplicated block group(s) detected. One further row reports members as variants of one another; it aggregates block groups already counted above and is not itself counted.

Duplicated block (11 lines × 2) · ×7parabellum_infra/es/repositories/marketplace_offers/mod.rs:79
Duplicated block (13 lines × 2) · ×4parabellum_app/identity/use_cases.rs:272
Duplicated block (10 lines × 2) · ×4parabellum_app/villages/commands/resolve_attack_battle.rs:34
Duplicated block (6 lines × 2) · ×4parabellum_infra/es/consumers/report_projector/battle.rs:148
Duplicated block (9 lines × 2) · ×3parabellum_app/villages/aggregate.rs:165

+ 14 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 7 Duplicated block (11 lines × 2) finding(s) in Code Duplication — start with player_repository.rs (2), mod.rs, movements.rs. — One of this dimension's main actionable groups (7 warning-level).
  2. Resolve the 4 Duplicated block (13 lines × 2) finding(s) in Code Duplication — start with use_cases.rs, report_projector.rs, returns.rs. — One of this dimension's main actionable groups (4 warning-level).
  3. Resolve the 4 Duplicated block (10 lines × 2) finding(s) in Code Duplication — start with resolve_attack_battle.rs (2), movements.rs, queries.rs. — One of this dimension's main actionable groups (4 warning-level).
  4. Enforce Code Duplication in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.

Detailed fixes: d4_recommendation.md · top locations in Appendix A, every location in findings.md.

D5 · Coupling7.7 / 10Strong✓ Tool-verified

What it measures: Whether volatile projects sit underneath others that depend on them (so their churn ripples upward), and whether project dependencies form cycles. A widely-depended-on but stable shared/kernel project is healthy, not penalised.

Method: Dependency cycles via elementary-DFS over real .csproj references, plus Martin instability (afferent/efferent) per project. Exhaustive over the reference graph, deterministic.

Coverage: Exhaustive · type-level: afferent/efferent coupling + cycles computed over every production type — the population is all types, not a name convention.

Maturity: Documented → Verified → Prevented · effective 7.7 / 10 · rule-coverage 100% · ceiling Prevented

7 production modules (Cargo+npm), 0 dependency cycle(s), 0 unstable depended-on module(s). Read from the build's own module declarations; 2 module(s) off the main sequence, with abstractness counted on 6 of the 7 (the rest declare no modelled class or interface, export only macros, declare types in source no model reads, or have no source directory of their own).

Off the main sequence: parabellum_types · ×2

What to do

  1. Resolve the 2 Off the main sequence finding(s) in Coupling. — One of this dimension's main actionable groups (2 warning-level).
  2. Enforce Coupling in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d5_recommendation.md · top locations in Appendix A, every location in findings.md.

D6 · Cohesion (LCOM4)9.3 / 10Stronggated by 3 serious findings✓ Tool-verified

What it measures: Whether a class's methods are focused on a single responsibility.

Method: LCOM4 cohesion per production class with at least two methods: connected components of methods sharing state or calls, computed syntactically. Deterministic, not a proxy.

Coverage: Exhaustive · type-level: LCOM4 cohesion computed over every production class — the population is all types, not a name convention.

Maturity: Documented → Verified → Prevented · effective 9.3 / 10 · rule-coverage 100% · ceiling Verified

3 of 55 classes have LCOM4 above 3.

Low cohesion: PostgresArmyRepository (LCOM4 6) · ×3parabellum_infra/es/repositories/armies/mod.rs:20

What to do

  1. Resolve the 3 Low cohesion finding(s) in Cohesion (LCOM4) — start with mod.rs (2), auth_tokens.rs. — One of this dimension's main actionable groups (3 warning-level).
  2. Enforce Cohesion (LCOM4) in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Verified — provenance only; does not change the score.

Detailed fixes: d6_recommendation.md · top locations in Appendix A, every location in findings.md.

D9 · Test Distribution10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether the test suite has a healthy mix of unit / integration / end-to-end tests.

Method: Test projects classified (Unit/Integration/BDD/E2E) from compiled metadata; test methods counted exhaustively across projects with placement-agnostic disk fallback. Deterministic.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

316 test methods: 292 unit, 24 integration, 0 BDD, 0 e2e. The JavaScript/TypeScript suite contributes 5 `it`/`test` case(s) across 1 test file(s) declaring at least one; its tier split is read from package names and paths only. The Rust suite contributes 311 `#[test]` function(s) across 67 file(s) declaring at least one; its unit/integration split is Cargo's own — 1 of those file(s) are integration-test targets under a crate's tests/ directory, and the rest are #[test] functions compiled into the crate they test.

✓ On the Gold path — maintain.

Detailed fixes: d9_recommendation.md.

D10 · Test Quality10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether the tests truly assert behaviour rather than just running the code.

Method: Per-test assertions, skips, and mock references analyzed via Roslyn; structured skip-reason tags (BUG:/ENV:) separate documented deferrals from debt. Deterministic.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Prevented

0 skipped, 0 zero-assertion, no mocking-framework packages referenced (hand-written doubles or no mocking) across 5 tests. Measured on the JavaScript/TypeScript suite only — at least 16 test source file(s) (.rs) went unread, so its test quality is unmeasured and is not in these counts.

✓ On the Gold path — maintain.

Detailed fixes: d10_recommendation.md.

D11 · Test Reliability10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether the tests pass reliably, with no flakiness.

Method: Suite re-run N times within tiered wall-clock budgets (unit to e2e); tests failing non-deterministically across runs flagged; guarded tests retried when #if guards detected.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Verified

0 flaky across 2 measured tier(s). JavaScript/TypeScript (bun:test via `npm install --ignore-scripts` (no lockfile) in the repository root (5 tests)): measured (0 flaky); Rust (repository root, 67 test files): measured (0 flaky).

✓ On the Gold path — maintain.

Detailed fixes: d11_recommendation.md.

D12 · Dependency Hygiene10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether dependencies are current, secure, and not bloated.

Method: Manifest scan via dotnet list package across all projects; worst-signal-per-package deduction (saturating for vulnerabilities, capped-linear for deprecation/outdated) per KLoC. Exhaustive, deterministic.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Verified

0 outdated, 0 yanked direct Cargo dependencies. Only DIRECT edges are graded: a transitive crate cannot be moved past what its parent's requirement admits, so reporting one would be advice its owner cannot take. A newer release is reported only where this repository's OWN requirement already admits it, so the remedy is `cargo update` and never a manifest edit — which means a release outside the declared range is deliberately NOT charged, because a written-down constraint is a decision rather than a defect. Note that a bare requirement is a CARET, and for a 0.x crate its ceiling is the minor. Whether any crate is UNMAINTAINED is not graded — crates.io publishes no maintenance status, and release age does not stand in for one. Known CVEs in this dependency graph are D30's question, read from Cargo.lock there.

✓ On the Gold path — maintain.

Detailed fixes: d12_recommendation.md.

D13 · Secret Scanning5.0 / 10Adequate✓ Tool-verified

What it measures: Whether any secrets (keys, tokens, passwords) have leaked into the code.

Method: In-process native secret scanner (entropy plus signature patterns) across all tracked files; no external tool. A clean result is a measured 10, not no-data zero. Deterministic.

Maturity: Documented → Verified → Prevented · effective 5.0 / 10 · rule-coverage 100% · ceiling Prevented

1 secret(s) detected.

REDACTED

What to do

  1. Resolve the 1 Leaked secret finding(s) in Secret Scanning — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
  2. Enforce Secret Scanning in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d13_recommendation.md · top locations in Appendix A, every location in findings.md.

D14 · License Compliance10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether the licenses of third-party packages are compatible with your policy.

Method: Third-party package licenses resolved from declared package metadata and checked against the configured policy (allow/deny/copyleft). Deterministic; clean = no incompatible license found at metadata depth.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Verified

0 of 201 shipped crate(s) use a banned license. Licences were resolved from crates.io over the crates a consumer compiles — this repository commits no Cargo.lock, so its graph was resolved here: its manifests' `[dependencies]` and `[build-dependencies]` closed over the crates.io index, each crate at the newest release its requirement admits (what a fresh `cargo generate-lockfile` picks, not a graph the repository has pinned). Crates it asks for ONLY under `[dev-dependencies]` are excluded: they are not compiled by anything that depends on this repository. This repository publishes itself under MIT, which is its own choice and is not judged here. ★ COVERAGE OF THIS VERDICT: it grades this repository's crate dependencies and nothing else. The repository also declares package.json, and the licences of those dependencies were NOT read by this pass — a gap in this engine's coverage, not a statement about them. So this result says the graded closure carries no banned licence; it does NOT say this repository's licensing is clear.

✓ On the Gold path — maintain.

Detailed fixes: d14_recommendation.md.

D15 · Churn × Complexity Hotspots9.8 / 10Stronggated by 5 serious findings✓ Tool-verified

What it measures: Files that change often and are also complex — the riskiest hotspots.

Method: Per production file churn times cyclomatic complexity over a rolling window, computed from git and Roslyn/JS/Razor analysis. Exhaustive, deterministic per commit date.

Maturity: Documented → Verified → Prevented · effective 9.8 / 10 · rule-coverage 100% · ceiling Documented

Top hotspots: frontend/src/components/buildings/RallyPointBuilding.tsx (2×88=176); parabellum_web/api/buildings.rs (3×43=129); parabellum_game/models/village.rs (2×19=38) Repeated repair below the complexity floor: parabellum_infra/es/village_service/mod.rs (3 of 3 changes were fixes); parabellum_infra/es/village_service/scheduler.rs (3 of 3 changes were fixes)

Hotspot: frontend/src/components/buildings/RallyPointBuilding.tsx · ×3frontend/src/components/buildings/RallyPointBuilding.tsx:321
Repeated repair: parabellum_infra/es/village_service/mod.rs · ×2parabellum_infra/es/village_service/mod.rs:61

What to do

  1. Resolve the 3 Hotspot finding(s) in Churn × Complexity Hotspots — start with RallyPointBuilding.tsx, buildings.rs, village.rs. — One of this dimension's main actionable groups (3 warning-level).
  2. Resolve the 2 Repeated repair finding(s) in Churn × Complexity Hotspots — start with mod.rs, scheduler.rs. — One of this dimension's main actionable groups (2 warning-level).

Detailed fixes: d15_recommendation.md · top locations in Appendix A, every location in findings.md.

D17 · Explicit Debt10.0 / 10Stronggated by 9 serious findings✓ Tool-verified

What it measures: Acknowledged debt left in the code — TODOs, dead code, suppressed warnings.

Method: Roslyn syntactic debt markers (suppressions/TODO/FIXME/HACK/empty-catch/commented-code/Obsolete) plus SymbolFinder dead-code analysis; weighted-debt-per-KLoC density deducted 2.0x per unit. Deterministic, exhaustive.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Prevented

9 deducted task-comment markers across 59562 LoC (0.0/KLoC) → score 10.0. Task comments only: this repository's language is read without a compiler, so D17's suppression, dead-code and commented-out-code arms did not run and this score counts fewer marker kinds than a .NET repository's would.

TodoComment · ×6parabellum_game/battle.rs:257
FixmeComment · ×3parabellum_game/models/village.rs:238

What to do

  1. Resolve the 6 TodoComment finding(s) in Explicit Debt — start with battle.rs (4), village.rs, map.rs. — One of this dimension's main actionable groups (6 warning-level).
  2. Resolve the 3 FixmeComment finding(s) in Explicit Debt — start with village.rs (2), buildings.rs. — One of this dimension's main actionable groups (3 warning-level).
  3. Enforce Explicit Debt in CI to reach Verified (currently Documented). — Hardens enforcement from Documented toward Prevented — provenance only; does not change the score.

Detailed fixes: d17_recommendation.md · top locations in Appendix A, every location in findings.md.

D19 · Documentation QualityExemplary◐ Sampled · advisory

What it measures: Whether the project's documentation is clear, complete, and useful.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic doc sample (READMEs plus first 25 architecture docs), with two-pass stability filtering. Advisory, sampled.

Maturity: Documented → Verified → Prevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Documented

The repository's root README is a clear, well-written project description with an engaging hero image, a strong HEADS UP disclaimer, and a solid overview of the core goals, playstyle, and roadmap. The accompanying architecture documentation (Architecture/Docs) is comprehensive: it prescribes crate boundaries, owns a Responsibility Map, and covers runtime flow for CQRS/ES from Crates to Scheduler with detailed append invariants. A dedicated docs directory exists for each subsystem (Event Contracts, Frontend Architecture, mini_cqrs_es proposal), and the README itself documents its own directory's purpose.

✓ On the Gold path — maintain.

Detailed fixes: d19_recommendation.md.

D20 · ADR Quality0.0 / 10Critical✓ Tool-verified

What it measures: Whether architecture decisions are recorded well (context, decision, consequences).

Method: Per-ADR judgment by language model at low temperature with two-pass stability; confidence is share of ADRs evaluated; enforcement-field presence detected deterministically. Advisory.

Maturity: Documented → Verified → Prevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

No architecture decision records were found.

No ADRs found

What to do

  1. Resolve the 1 No ADRs found finding(s) in ADR Quality. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d20_recommendation.md · top locations in Appendix A, every location in findings.md.

D21 · Naming ConsistencyExemplary◐ Sampled · advisory

What it measures: Whether names — types, methods, variables — are clear and consistent.

Method: Judged by language model at low temperature (0.0-0.1) on a deterministic random symbol sample (fixed size, not exhaustive), with disclosed confidence band. Advisory, sampled.

Maturity: Documented → Verified → Prevented · effective Exemplary / 10 · rule-coverage 100% · ceiling Verified

0 naming inconsistencies across 0 sampled symbols.

✓ On the Gold path — maintain.

Detailed fixes: d21_recommendation.md.

D22 · Internal API ConsistencyWeak◐ Sampled · advisory

What it measures: Whether the internal API surface is consistent and coherent.

Method: Judged by language model at low temperature over a sample of the public API surface (IsPackable or .Contracts types). Sampled, advisory; confidence discounted by model uncertainty.

Maturity: Documented → Verified → Prevented · effective Weak / 10 · rule-coverage 100% · ceiling Verified

4 API inconsistencies across a 400-member sample of 522 exposed types.

Severe duplication of identity lookup operations across three layers (Application, Port, Repository) with inconsistent naming conventions. The Application layer uses 'get_user_by_*', the Port layer uses 'get_user_by_*', but the Repository layer uses 'get_by_*'. Furthermore, the Application layer exposes low-level repository-style queries directly, bypassing the Use Case pattern for simple lookups, while other operations (like registration) go through Use Cases.
Same duplication issue as above, but for Player entities. The Application layer exposes two distinct lookup methods for Player that mirror the Port and Repository layers exactly. This violates the principle of the Application layer being a coordinator rather than a pass-through for data access. It also creates a tight coupling between the Application interface and the underlying data model's indexing strategy.
The GameApplication exposes raw map queries with positional parameters (x, y, radius) directly, while the MapUseCases layer expects structured Request objects. This inconsistency suggests that GameApplication is acting as a facade that duplicates the functionality of MapUseCases but with a less flexible, parameter-heavy signature. It also forces callers to construct coordinate logic that might be better handled by the use case layer.
Complete duplication of Refresh Session management logic. GameApplication exposes every single method from RefreshSessionUseCases with identical signatures (except for the implicit 'self' context). This makes the Use Case layer redundant and violates the separation of concerns. The Application layer should not expose the internal mechanics of session management directly.

What to do

  1. Resolve the 1 Severe duplication of identity lookup operations across three layers… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).
  2. Resolve the 1 Same duplication issue as above, but for Player entities. The… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 The GameApplication exposes raw map queries with positional parameters… finding(s) in Internal API Consistency. — One of this dimension's main actionable groups (1 warning-level).

Detailed fixes: d22_recommendation.md · top locations in Appendix A, every location in findings.md.

D26 · Project Cohesion2.5 / 10Critical✓ Tool-verified

What it measures: Whether each project is a focused, coherent unit rather than an oversized grab-bag.

Method: Project size overshoot penalties (LoC / public-type count / namespace count, 2-of-3 flag) weighted by log magnitude. Exhaustive across projects, deterministic, LLM-independent.

Maturity: Documented → Verified → Prevented · effective 2.5 / 10 · rule-coverage 100% · ceiling Documented

3 of 7 build units (Cargo, npm) flagged as possibly oversized/incoherent.

Split parabellum_app
Split parabellum_infra

What to do

  1. Resolve the 1 Split parabellum_app finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).
  2. Resolve the 1 Split parabellum_infra finding(s) in Project Cohesion. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d26_recommendation.md · top locations in Appendix A, every location in findings.md.

D28 · Secrets (history)10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any secrets were ever committed — scanned across the full git history, not just now.

Method: Secret scan via TWO gitleaks detect passes in an isolated checkout — the full git history, then a second --no-git pass over the working tree as it stands — merged and de-duplicated by (rule, file, line); each match flagged High. Both invocations are recorded in the audit trail. Exhaustive; when the tool is absent, or when its output cannot be parsed into the expected shape, the dimension is WITHHELD as an explicit measurement gap on our side — unscored and excluded from the lens, never a hedged middling score.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

gitleaks scanned the full history AND the current working tree and found no secrets.

✓ On the Gold path — maintain.

Detailed fixes: d28_recommendation.md.

D29 · Static Analysis (SAST)4.1 / 10Weak✓ Tool-verified

What it measures: Real static-analysis (SAST) findings — likely security bugs in the code, any language.

Method: Polyglot static analysis via semgrep across the repo using the pinned, image-baked p/security-audit + p/owasp-top-ten rulesets (no scan-time registry fetch); severity rules (ERROR/WARNING/INFO) map to a full-band severity-weighted score. Exhaustive, deterministic; degrades on parse failure.

Coverage: semgrep pattern rules over all files — exhaustive for the rule set, blind to classes of bug without a rule (clean = no rule matched).

Maturity: Documented → Verified → Prevented · effective 4.1 / 10 · rule-coverage 100% · ceiling Documented

15 finding(s): 0 critical, 11 high, 4 medium, 0 low. 7 unpinned-GitHub-Actions row(s) are reported here but scored by D36 (supply-chain provenance), which measures that posture as `pinned_actions` — one pinning decision is charged once, not once per lens. semgrep hit a parse error in 2 file(s) — `frontend/src/auth/useAuthSession.ts` (line 40, line 59), `frontend/src/query/client.ts` (line 19) — so no absence of findings in the named regions is evidence of anything; rows reported elsewhere in those files are real. Fix the syntax error (or exclude the file deliberately) and re-scan to cover them.

REDACTED
REDACTED
REDACTED
REDACTED
REDACTED

+ 3 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 2 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED (2). — One of this dimension's main actionable groups (2 issue-level).
  2. Resolve the 1 REDACTED finding(s) in Static Analysis (SAST) — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
  3. No action in Static Analysis (SAST) — all 7 REDACTED finding(s) are reported here at file:line but scored by D36 (supply-chain provenance), so none is charged to this dimension. — One of this dimension's main actionable groups (7 issue-level, 0 of them charged here).

Detailed fixes: d29_recommendation.md · top locations in Appendix A, every location in findings.md.

D30 · Dependency Vulnerabilities10.0 / 10Exemplary○ Nothing flagged

What it measures: Whether any dependency has a known published vulnerability (CVE), direct or transitive, in ANY ecosystem the repository declares — Dart pub, Elixir and Erlang via Hex, Go modules, Java and Kotlin via Maven/Gradle, JavaScript/npm, .NET/NuGet, PHP/Composer, Python/PyPI, RubyGems, Rust/Cargo and Swift.

Method: Dependency-CVE scan across every ecosystem the repository declares, scored ONCE. Three sources are unioned and deduplicated by advisory identity (rule id + alias closure, CVE<->GHSA) scoped to package+version, keeping the worst severity: `osv-scanner --recursive` over REDACTED.dev for Dart pub, Elixir/Hex (and Erlang, whose `rebar.lock` syft first converts to a CycloneDX SBOM the scanner reads, with rows attributed back to the lock), Go, Java and Kotlin via Maven/Gradle (and Scala, whose sbt build's pinned direct declarations are written into a CycloneDX SBOM the scanner reads, with rows attributed back to the build file), npm, PHP/Composer, Python/PyPI, RubyGems, Rust/Cargo and Swift; `trivy fs --scanners vuln` for npm lockfiles; and `dotnet list package --vulnerable --include-transitive` for NuGet (with per-advisory collapse of the project x target-framework fan-out), plus a DECLARED-dependency arm that resolves a published gem's gemspec against rubygems.org where no Gemfile.lock is committed. `SeverityScore(c,h,m,l, normalizer 8.0)`. NotApplicable only when NO ecosystem is readable; if any applicable ecosystem could not be scanned the findings are REPORTED and the score is withheld. Supersedes the npm and OSV arms, retired 2026-09-05.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No known-vulnerable dependencies in the 1 ecosystem(s) that were scanned (npm). Partial dependency scan: 1 of 2 declared ecosystem(s) were scanned (npm), and the findings above are real and complete for them. REDACTED was not scanned (REDACTED: the scanner produced no output at all, so no dependency was actually scanned), so this is not the whole dependency surface and the result is reported at reduced confidence.

REDACTED

✓ On the Gold path — maintain.

Detailed fixes: d30_recommendation.md · top locations in Appendix A, every location in findings.md.

D31 · IaC & Container Security9.1 / 10Adequategated by 1 critical finding✓ Tool-verified

What it measures: Whether Dockerfiles / Terraform / Kubernetes config follow security best practices.

Method: IaC/container misconfiguration scan via trivy config (REDACTED/Terraform/K8s/Helm/CloudFormation); severity rules to 0-10 moderate normalizer. NotApplicable without manifests. Exhaustive, deterministic.

Maturity: Documented → Verified → Prevented · effective 9.1 / 10 · rule-coverage 100% · ceiling Documented

7 finding(s): 0 critical, 1 high, 5 medium, 1 low.

REDACTED
REDACTED
REDACTED

What to do

  1. Resolve the 1 High IaC finding(s) in IaC & Container Security — start with REDACTED. — One of this dimension's main actionable groups (1 issue-level).
  2. Resolve the 5 Medium IaC finding(s) in IaC & Container Security — start with REDACTED (3), REDACTED, REDACTED. — One of this dimension's main actionable groups (5 warning-level).
  3. Resolve the 1 Low IaC finding(s) in IaC & Container Security — start with REDACTED. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d31_recommendation.md · top locations in Appendix A, every location in findings.md.

D34 · Knowledge Freshness10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether anyone still has living knowledge of each file, or it has been orphaned — last understood long ago by someone now gone quiet. The sibling of the bus factor: D16 asks who owns it, D34 asks whether anyone still knows it.

Method: File orphaning as total living-knowledge decay below one focused-commit's worth within a year, computed per-file from the D16 decay model. Exhaustive, deterministic over fixed history.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

Every significant source file has living knowledge — recently and meaningfully worked. Counted over 203 of the 379 production source files in this repository: the rest are under the ~2,400-byte size floor this dimension measures over.

✓ On the Gold path — maintain.

Detailed fixes: d34_recommendation.md.

D35 · Change Coupling10.0 / 10Adequategated by 1 critical finding✓ Tool-verified

What it measures: Whether files that change together actually belong together — pairs that repeatedly co-change in git history despite having no explicit code dependency, surfacing the hidden/logical coupling (and boundaries in the wrong place) a static scan can't see.

Method: Pairwise co-occurrence over the per-commit file sets in git history (production source only — tests and generated dropped): Degree-of-Coupling = shared ÷ min individual revisions, reported above noise floors (each file ≥10 revisions, ≥5 shared commits, ≥50% strength); sweeping commits excluded. Deterministic over fixed history.

Coverage: Population: PRODUCTION source files only — test and generated files are dropped before pairing, so a class co-changing with its own test (trivially ~100%) can't drown the real production↔production coupling. Pairs ranked by Degree-of-Coupling. A non-source file is never a coupling PARTICIPANT either: documentation, schemas, config and data files are dropped with the rest, so a code↔docs pair — a command and the reference page that restates it — is not reported however strongly the two co-change; nor is coupling that runs THROUGH a build step or config file.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

Strongest change-coupling: army.rs↔common.rs 58%

Boundary-crossing change coupling: army.rs ↔ common.rsparabellum_game/models/army.rs:1

What to do

  1. Resolve the 1 Boundary-crossing change coupling finding(s) in Change Coupling — start with army.rs. — One of this dimension's main actionable groups (1 issue-level).

Detailed fixes: d35_recommendation.md · top locations in Appendix A, every location in findings.md.

D36 · Supply-chain Provenance & Signing0.0 / 10Critical✓ Tool-verified

What it measures: Whether the build pipeline provides supply-chain integrity — generated provenance/attestation, signed artifacts (cosign/sigstore), an SBOM, and pinned build actions. Presence of the configuration, not a runtime guarantee.

Method: Supply-chain provenance/signing read deterministically from CI/build config (.github/workflows, .gitlab-ci.yml, azure-pipelines, Jenkinsfile, .circleci) + the release surface: four signals — generated provenance/attestation (SLSA/in-toto/actions-attest), artifact signing (cosign/sigstore/gitsign), an SBOM (syft/sbom-action/*.spdx.json/*.cdx.json), and SHA-pinned build actions — scored 10·present/denom. NotApplicable without a build pipeline. Detects configuration presence, not runtime enforcement.

Maturity: Documented → Verified → Prevented · effective 0.0 / 10 · rule-coverage 100% · ceiling Documented

0/4 supply-chain integrity signals present (provenance, signing, SBOM, pinned actions).

REDACTED
REDACTED
REDACTED
REDACTED
REDACTED

+ 1 more group(s) — more in Appendix A; the complete list is findings.md.

What to do

  1. Resolve the 2 REDACTED finding(s) in Supply-chain Provenance & Signing — start with REDACTED, REDACTED. — One of this dimension's main actionable groups (2 warning-level).
  2. Resolve the 1 REDACTED finding(s) in Supply-chain Provenance & Signing. — One of this dimension's main actionable groups (1 warning-level).
  3. Resolve the 1 REDACTED finding(s) in Supply-chain Provenance & Signing. — One of this dimension's main actionable groups (1 recommendation-level).

Detailed fixes: d36_recommendation.md · top locations in Appendix A, every location in findings.md.

D43 · Malicious Dependencies10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether any dependency the repository declares is published as MALICIOUS rather than merely vulnerable — a package that is an attacker's work, in any ecosystem osv-scanner reads. Scored apart from D30 because the answer is binary: there is no safe version to upgrade to, and the fix is to remove the package and rotate every credential it could have read.

Method: The same dependency scan D30 reads, partitioned on the scanner's own classification rather than rescanned: a row is MALICIOUS when its id is in the `MAL-` space (the ossf/malicious-packages feed) OR its `database_specific.cwe_ids` carries `CWE-506` ("Embedded Malicious Code"). Both channels are structural; the summary text is deliberately NOT read, because a malicious-package record whose summary says only "Critical severity vulnerability" is a real shape ([GHSA redacted]) and a text matcher misses it. Scored BINARY: any surviving row is 0, whatever its severity and however many CVEs sit beside it — a hostile dependency is not a quantity. Applicability and degradation are D30's: NotApplicable only when no ecosystem is readable, and an unscannable ecosystem degrades rather than reading clean. SCORED, not informational.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

No known-vulnerable dependencies in the 1 ecosystem(s) that were scanned (npm). Partial dependency scan: 1 of 2 declared ecosystem(s) were scanned (npm), and the findings above are real and complete for them. REDACTED was not scanned (REDACTED: the scanner produced no output at all, so no dependency was actually scanned), so this is not the whole dependency surface and the result is reported at reduced confidence.

REDACTED

✓ On the Gold path — maintain.

Detailed fixes: d43_recommendation.md · top locations in Appendix A, every location in findings.md.

D44 · Platform End-of-Life10.0 / 10Exemplary✓ Tool-verified

What it measures: Whether anyone still ships security patches for the platform this repository RUNS ON — the runtime it pins and the framework majors its own constraints hold it to. Separate from D12 because the question differs: a current Django on an end-of-life Python is perfectly up to date and completely unsupported, and the fix is a migration rather than a version bump. What the repository says it merely SUPPORTS is never charged.

Method: End-of-life PLATFORM read from the repository's own declarations and graded against a FROZEN, dated table of vendor support dates — no network, no feed, no API, so this dimension answers identically inside a closed scan fence. Two subjects: a RUNTIME the project pins (a single or all-end-of-life TargetFramework, a .nvmrc or .python-version, a requires-python CAP) and a FRAMEWORK major a dependency constraint cannot move off (a caret, tilde or exact version; `vue@^2.7.16` pins Vue 2). A FLOOR is deliberately never charged — `requires-python = ">=3.8"` states what a package SUPPORTS, not what it runs on — and a multi-target project is charged only when EVERY target is out of support. Runtime 4.0/product capped 8.0, framework 1.5 capped 4.5. The table is safe to freeze because a statement about support that ended in the past cannot become false: it loses recall as it ages, never precision, and a test asserts every entry predates the freeze date. Disjoint from D31 (a container image's OS layer) and D29 (the toolchain a CI workflow installs). Abstains when the repository declares no platform this pass reads — never scores it clean.

Maturity: Documented → Verified → Prevented · effective 10.0 / 10 · rule-coverage 100% · ceiling Documented

0 end-of-life runtime(s) and 0 end-of-life framework(s), read from 1 platform declaration(s) and 5 dependency declaration(s). This dimension reads what the repository says about ITSELF — a pinned target framework, a version file, a capped requires-python, a Rust toolchain pin, a framework major a constraint cannot move off. A FLOOR is deliberately never charged: `requires-python = ">=3.8"` states what the package SUPPORTS, not what it runs on, and a well-maintained library declares exactly that while running its own CI on a current release. The end-of-life facts are FROZEN and dated, so this dimension needs no network and answers identically inside a closed scan fence; as the table ages it loses recall and never precision, because a statement about support that ended in the past cannot become false. The OS layer of a container image is D31's question and the toolchain a CI workflow installs is D29's; this row is neither.

✓ On the Gold path — maintain.

Detailed fixes: d44_recommendation.md.

Frontend & cross-cutting dimensions

R = React/JS · M = Maturity · P = Readiness.

AC1 · Text alternatives10.0 / 10Exemplary○ Nothing flagged

Other · Accessibility — Whether non-text content carries a text alternative — img/area/input[type=image] have alt, a meaningful svg has a title or aria-label, video has a captions track, and object/embed/canvas have a name or fallback content. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: every img/area/input[type=image] checked for alt, svg[role=img] for a title/aria-label, video for a captions <track>. Components skipped, spreads suppressed. Deterministic, hard fact per element.

Coverage: Population: image/media elements — img, area, input[type=image], svg, video, object, embed, canvas — across the PARSED MARKUP files only (.html/.htm/.cshtml/.razor/.vue/.svelte/.jsx/.tsx); components, hidden subtrees and dynamic-attribute elements are skipped. Markup built in script — tagged-template (html`…`) UIs and hyperscript DOM factories — is NOT read by any producer, so it contributes no element to this population; where such a frontend is present the card discloses it as an analyzer gap rather than scoring around it.

AC2 · Forms & labels6.5 / 10Adequate✓ Tool-verified

Other · Accessibility — Whether form controls have a programmatic label (an associated label, aria-label or aria-labelledby), buttons have text, links have an accessible name, a click handler on a plain element names the control it declares, fieldsets have a non-empty legend, known UI-library field components carry a label prop, and a placeholder isn't used as the only label. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: inputs/selects/textareas checked for an associated label[for]/wrapping label/aria-label/aria-labelledby (per document), buttons for accessible text, fieldsets for a legend; placeholder-only labelling flagged. Deterministic, hard fact per control.

Coverage: Population: form controls, buttons, links, fieldsets and known UI-library field components in the PARSED MARKUP files only (.html/.htm/.cshtml/.razor/.vue/.svelte/.jsx/.tsx); components, hidden subtrees and spread/dynamic-attribute elements are skipped, so a control whose label arrives through a spread or a runtime expression is deliberately not judged. Markup built in script — tagged-template (html`…`) UIs and hyperscript DOM factories — is not read at all.

  • This control has no associated label. Add a <label htmlFor> / wrapping <label> / aria-label / aria-labelledby so assistive tech can name it. (×3) — frontend/src/components/VillageRenameInline.tsx:60, frontend/src/pages/MapPage.tsx:443, frontend/src/pages/MapPage.tsx:451
  • A button with no text and no aria-label has no accessible name. Add visible text or an aria-label (an icon-only button still needs one). — frontend/src/pages/HomePage.tsx:34

What to do

  • Give every control a programmatic label (a <label for> / wrapping <label> / aria-label) and every button text — a placeholder is not a label.
AC3 · Page structure6.8 / 10Adequate✓ Tool-verified

Other · Accessibility — Whether pages declare a language (well-formed BCP-47) and a non-empty title, expose exactly one main landmark and a sane heading order with non-empty headings, keep zoom enabled, title their iframes, give data tables header cells, and avoid meta-refresh. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: html lang, document <title>, a main landmark and heading order on full documents only, plus zoom-disabling viewports, untitled iframes and meta-refresh anywhere. Deterministic, per structural checkpoint.

Coverage: Population: the PARSED MARKUP documents (.html/.htm/.cshtml/.razor/.vue/.svelte/.jsx/.tsx). The page-level checks — lang, title, single main landmark — fire ONCE PER FULL DOCUMENT (an <html> root) and never on a partial or component fragment, so a repo of fragments is assessed only on the per-element checks (heading order, table headers, iframe titles, meta-refresh, zoom). Markup built in script — tagged-template (html`…`) UIs and hyperscript DOM factories — is not read at all.

  • A <table> with data cells but no <th> gives assistive technology no way to associate cells with their headers. Mark the header row/column cells as <th> (with a scope). — frontend/src/pages/MapPage.tsx:502

What to do

  • Declare <html lang>, a document <title> and a <main> landmark, keep headings in order, leave zoom enabled, title iframes and drop meta-refresh.
AC4 · Keyboard semantics1.0 / 10Critical✓ Tool-verified

Other · Accessibility — Whether interactive behaviour is keyboard-reachable — no click handler on a non-interactive element lacking a role, tabindex and key handler, no element the repo's own CSS styles `cursor: pointer` without giving it any of the three, no unfocusable element whose only binding is a mouse enter/leave pair or a double-click, no positive tabindex, no href-less anchor, no placeholder-href (#/javascript) link acting as a button. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: click handlers on non-interactive elements lacking role+tabindex+key handler, positive tabindex values, and href-less anchors. Components skipped, spreads suppressed. Deterministic, hard fact per element.

Coverage: Population: elements that pose a keyboard-semantics question, in the PARSED MARKUP files only (.html/.htm/.cshtml/.razor/.vue/.svelte/.jsx/.tsx) — a non-natively-interactive element carrying a click handler, a double-click or hover enter/leave binding, a pointer-only gesture on a tabindex="0" element, or `cursor: pointer` from the repo's own CSS; an href-less or placeholder-href (#, javascript:) anchor; and any element with a positive tabindex. Natively interactive elements used correctly (<button>, <a href>, form controls) are NOT in the population — there is nothing to judge — so a page of nothing but correct controls gives AC4 nothing to measure. Keyboard reachability is judged from the markup, never from a rendered page. ★ An interactive element declared in a tagged-template (html`…`) or hyperscript frontend is NOT in this population — no producer reads either — so an empty population is reported as an analyzer gap, never as "this repository has no interactive elements".

  • The repo's own CSS styles .nav-icon with `cursor: pointer`, so this <div> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/Layout.tsx:83
  • The repo's own CSS styles .resource-city-center with `cursor: pointer`, so this <g> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/ResourceFieldsMap.tsx:141
  • The repo's own CSS styles .village-radar-zone with `cursor: pointer`, so this <path> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/VillageMap.tsx:121
  • The repo's own CSS styles .village-node-group with `cursor: pointer`, so this <g> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/components/VillageMap.tsx:158
  • A click handler on a plain element isn't keyboard-operable. Use a <button>, or add role + tabIndex={0} + a key handler. — frontend/src/pages/MapPage.tsx:295

What to do

  • Make custom controls keyboard-operable (role + tabindex + key handler), drop positive tabindex, and give anchors a real href.
AC5 · ARIA correctness10.0 / 10Exemplary○ Nothing flagged

Other · Accessibility — Whether ARIA is used correctly — valid non-abstract roles, the ARIA state a role requires, valid (non-misspelled) aria-* attribute names, in-enum values for token-typed aria-* attributes, and no aria-hidden on (or wrapping) a focusable element. Static markup readiness, not a WCAG conformance claim.

Method: Static markup-model scan: role values checked against the WAI-ARIA role set (abstract/invalid flagged), required ARIA state for a role, and aria-hidden on a focusable element. Deterministic, role/attribute level.

Coverage: Population: elements in the PARSED MARKUP files (.html/.htm/.cshtml/.razor/.vue/.svelte/.jsx/.tsx) that carry a role or an aria-* attribute; roles and token values are checked against the ARIA enums exhaustively within that set. An expression-valued (dynamic) role or aria-* value is skipped rather than guessed, and markup built in script — tagged-template (html`…`) UIs and hyperscript DOM factories — is not read at all.

AC6 · Visual & motion safety4.6 / 10Weak✓ Tool-verified

Other · Accessibility — Whether focus outlines aren't removed without a replacement, motion respects prefers-reduced-motion, and literal CSS colour pairs meet contrast — PARTIAL: inline styles, in-repo <style> blocks, in-repo .css files, var() tokens, Tailwind neutral utilities and CSS-in-JS literals are read (hex/rgb/hsl/named), never computed/runtime/external-CDN colour. Static markup readiness, not a WCAG conformance claim.

Method: Static markup/CSS scan: inline outline:none/0, literal inline colour/background contrast against the 4.5:1 AA floor, and <style>-block animation without a prefers-reduced-motion guard. Deterministic but PARTIAL — only inline styles and in-repo CSS literals are visible.

Coverage: Population: styled elements in the PARSED MARKUP files (.html/.htm/.cshtml/.razor/.vue/.svelte/.jsx/.tsx), plus in-repo <style> blocks, in-repo .css files and CSS-in-JS literals. Colour contrast is computed from LITERAL colour pairs only (hex/rgb/hsl/named, including var() tokens and Tailwind neutral utilities) — computed, runtime-themed and external-CDN colour is never resolved, so this is a partial read of contrast by construction. Markup built in script — tagged-template (html`…`) UIs and hyperscript DOM factories — is not read at all.

  • This element's Tailwind text/background colour utilities fall below the 4.5:1 WCAG AA minimum for normal text. Pick a darker or lighter shade. (×4) — frontend/src/components/Layout.tsx:135, frontend/src/components/buildings/RallyPointBuilding.tsx:178, frontend/src/pages/StatsPage.tsx:64, …
  • <button> takes keyboard focus, and its outline-none utility removes the focus ring with no focus-state ring, shadow, border or outline utility in its place. Add one (e.g. focus-visible:ring-2). — frontend/src/pages/HomePage.tsx:34
  • <input> takes keyboard focus, and its outline-none utility removes the focus ring with no focus-state ring, shadow, border or outline utility in its place. Add one (e.g. focus-visible:ring-2). (×2) — frontend/src/pages/MapPage.tsx:443, frontend/src/pages/MapPage.tsx:451
  • `.village-svg-container` moves (`transition: transform 0.3s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:392
  • `.village-node-group` moves (`transition: transform 0.1s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:435
  • `.resource-hex-group use` moves (`transition: transform 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:531
  • `.resource-city-center circle` moves (`transition: transform 0.2s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:586
  • `.hex-group use` moves (`transition: transform 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:631
  • `.city-center circle` moves (`transition: transform 0.2s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce. — frontend/src/css/style.css:656

What to do

  • Keep a visible focus style (don't remove the outline without a replacement), guard animation with prefers-reduced-motion, and raise low-contrast colour pairs to at least 4.5:1.
AC7 · A11y enforcement4.0 / 10Weak✓ Tool-verified

Other · Accessibility — Whether accessibility is ENFORCED in the toolchain — an accessibility checker configured over the markup (an a11y lint rule set, e.g. eslint-plugin-jsx-a11y or vuejs-accessibility where the project lints JavaScript) and an automated accessibility assertion wired into tests or CI (axe/pa11y/Lighthouse or an equivalent) — on the Documented→Verified→Prevented ladder.

Method: Repo config/CI scan: an accessibility checker configured over the markup (an a11y lint rule set such as eslint-plugin-jsx-a11y / vuejs-accessibility where JavaScript is linted) and an automated accessibility assertion in tests or CI (axe/pa11y/Lighthouse or equivalent), graded on the Documented→Verified→Prevented rungs. Deterministic, presence/rung detection.

Coverage: Population: the repository's own tooling configuration — lint config, test and CI files — NOT the markup. It is read for a configured accessibility checker and an automated accessibility assertion (axe/pa11y/Lighthouse, or a native-toolkit equivalent), and it credits an INVOCATION, never a mention: a licence filename, an import comment or a doc reference earns no rung. Enforcement configured entirely outside the repository leaves no evidence here and cannot be credited.

  • No accessibility enforcement found — no a11y linter (an accessibility check that can read your UI — no component framework was detected and your pages are rendered by server-side templates, which neither the JSX/Vue ESLint plugins nor the HTML-template linters can parse; run axe/pa11y over the rendered pages, or assert the accessibility invariants over that rendered HTML in the test suite you already have) and no axe/pa11y/Lighthouse in tests or CI. Start by running that check over your rendered pages in CI. What was searched, so you can tell an absence from a miss: the 40 markup file(s) this pass actually assessed, the linter configuration checked in beside them, and this repository's test and CI files — matched by name against the accessibility checkers this dimension carries. An audit run outside the repository, a hosted scanner, or a check whose name is not one of those, is not seen here.

What to do

  • Enforce accessibility in the toolchain: add an accessibility check that can read your UI — no component framework was detected and your pages are rendered by server-side templates, which neither the JSX/Vue ESLint plugins nor the HTML-template linters can parse; run axe/pa11y over the rendered pages, or assert the accessibility invariants over that rendered HTML in the test suite you already have, then assert with your test runner's axe binding (jest-axe, vitest-axe, cypress-axe or @axe-core/playwright) in tests, then gate axe/pa11y/Lighthouse in CI.
AX10 · Code composition7.9 / 10Strong✓ Tool-verified

Other · Architecture — How the codebase splits by code ROLE — domain, application, infrastructure, test, generated. The significance map behind the knowledge/coupling weighting, and a DDD signal in its own right: a thin domain core under fat infrastructure is the anemic-domain smell, quantified. How each file's role is decided, because the split is only as good as that: a generated name or a build-output tree makes it Generated, a test project makes it Test, and otherwise the file's NAMESPACE and PATH words are matched against fixed vocabularies in a fixed ORDER — domain, then infrastructure, then application — so a file whose words hit two layers is counted under the earlier one. A production file matching none of them counts as application, so that share reads 'application or unclassified' rather than a measured application layer. Roles come from naming convention, never from what the code does. On this repository the split was taken from the source tree on disk rather than from a loaded .NET workspace, so a file's role is decided by its PATH segments alone — no declared namespace was available to add to the evidence — and generated output is excluded from the census entirely rather than counted as a generated share.

Method: Roslyn line-count by code ROLE: every source file classified Domain/Application/Infrastructure/Test/Generated by namespace + path convention (the shared CodeRoleClassifier), then significant lines summed per role. Deterministic; the advisory score is the business-logic (domain+application) share of production code.

Coverage: Population: ALL source files, each bucketed into ONE of five roles (Domain/Application/Infrastructure/Test/Generated) by namespace + path convention — a file whose layer isn't named in the convention falls to Application (the neutral default), and the split is line-count, not semantic depth or business value.

What to do

  • The domain core is a small share of production code, but most of the rest matched no layer vocabulary at all — so this is not yet an anemic-domain finding. The namespace/path convention could not place that code, which makes the composition above a statement about the naming, not about the design. Name the layers (or check that the repository's conventions differ from the ones this check knows) before reading a thin domain into it.
AX3 · Project dependency cycles10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether the project-reference graph is acyclic (cycles block independent build/deploy and signal eroding boundaries).

Method: Project reference cycles via elementary-DFS over real .csproj references, using the engine shared with D5/D7; cyclic versus acyclic. Exhaustive, deterministic.

AX5 · Architecture & structure10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether the codebase has a recognisable, scale-appropriate structure (a named architectural style, or modular enough for its size) rather than being an ad-hoc ball of mud.

Method: Roslyn plus csproj analysis: architecture style detection (DDD, clean, vertical-slice, CQRS) and structure fitness for repo size. Deterministic.

AX9 · CQS / query purity10.0 / 10Exemplary✓ Tool-verified

Other · Architecture — Whether read (query) handlers stay side-effect-free — a query that writes persistent state or raises events breaks CQS and makes reads unsafe to retry, cache, or route to a read replica.

Method: Roslyn scan: CQRS handlers classified query-vs-command by interface (IQueryHandler/ICommandHandler/IRequestHandler<TQuery,TResult>) and name convention (*Query/Get*/Find* vs *Command); each query handler's body checked for persistent-state writes (SaveChanges/repository Add-Update) or event publishes by resolved invocation. Deterministic, type-level, exhaustive over the detected handlers.

Coverage: Population: CQRS handlers identified by IQueryHandler/ICommandHandler/IRequestHandler interface + *Query/Get*/Find*/*Command NAME convention; query purity then checked exhaustively within that set — a query handler using neither convention is invisible, and mutation is a resolved persistence/publish CALL, not full dataflow.

C1 · Data Protection1.0 / 10Critical✓ Tool-verified

Other · Security — Whether sensitive data is encrypted at rest and in transit and keys are vaulted.

Method: Roslyn plus filesystem scan: encryption presence (EF ColumnEncryption, key-vault references, HTTPS enforcement) and key-derivation KDF detection. Deterministic.

What to do

  • Strengthen data-at-rest protection: vault your keys (AWS KMS / Secrets Manager, GCP KMS / Secret Manager, Azure Key Vault, HashiCorp Vault — not a key read from an environment variable beside the data) and encrypt the most sensitive columns (an AEAD over the field before Diesel/sqlx write it, SQLCipher, pgcrypto) — partial coverage still leaves gaps.
  • Enforce HTTPS on the server that receives this data: terminate TLS in it (axum-server/actix bind_rustls, tonic ServerTlsConfig, a tokio-rustls acceptor) and send Strict-Transport-Security, or run it behind a TLS-terminating proxy, so data in transit is always encrypted.
C2 · Access Controls7.0 / 10Strong✓ Tool-verified

Other · Security — Whether access is authorized by default — a framework authorization attribute/decorator or policy, or imperative guard methods (throw-on-violation) called from handlers.

Method: Roslyn scan: [Authorize] usage and authorization policies, plus imperative throw-on-violation guard methods detected via syntax. Deterministic.

  • Authorization IS enforced here (by route guards, auth middleware or checks that refuse a caller) — this is NOT a claim that endpoints are unprotected. What's missing is a NAMED rule set: who may do what is encoded inline where it is checked, so the rules can't be listed, reviewed or tested apart from the code that applies them. Recommendation, not a defect.

What to do

  • Name the access rules — roles and permissions declared once (an enum Role/Permission, actix-web-grants #[protect(…)], axum-login's permission_required!, a casbin or oso policy) and consulted where access is checked, so the rule set is reviewable and testable on its own.
DM1 · Aggregate boundaries10.0 / 10Exemplary✓ Tool-verified

Other · Domain Modelling — Whether an aggregate references another aggregate by identity rather than embedding it by object reference.

Method: Roslyn (DDD-gated): aggregate roots identified by convention; each aggregate field checked for direct references to other aggregates versus id-only. Deterministic, DDD-native.

Coverage: Population: aggregate roots identified by AggregateRoot/IAggregateRoot base/interface NAME convention; reference-by-identity then checked exhaustively within that set — a root not using those names is invisible.

DM2 · Strongly-typed ids10.0 / 10Exemplary✓ Tool-verified

Other · Domain Modelling — Whether domain identifiers are strongly typed (a newtype wrapper) rather than raw primitives — consistency once an idiom exists.

Method: Roslyn (DDD-gated): strongly-typed id adoption on domain entities/events; raw Guid/int/string ids counted versus wrapped types. An id wrapper is recognised by VALUE SEMANTICS, not by being a struct — a record struct, a record class (`record ApartmentId(Guid Value)`) or a class declared by a typed-id base (`class MemberId : TypedIdValueBase`) all count, while a plain mutable class (reference equality) and a verb-phrase query record (`GetCustomerById`) do not. Deterministic, adoption percentage.

Coverage: Population: id-like members by *Id/*Key NAME suffix; strongly-typed-ID shape then checked semantically — non-suffixed identifiers are not seen.

DM4 · Rich vs anemic domain model10.0 / 10Exemplary✓ Tool-verified

Other · Domain Modelling — Whether domain entities own their behaviour (invariant-enforcing commands) rather than being data-only structs driven by a foreign service.

Method: Roslyn (DDD-gated): entity method BODIES classified mutator-vs-query — only methods that mutate the entity's own declared state count as invariant-protecting behaviour, so a getter/passthrough doesn't rescue an anemic class. Deterministic, exhaustive over domain-layer entities.

Coverage: Population: entities by name/base convention; rich-vs-anemic judged by classifying each method body mutator-vs-query — logic-bearing domain types outside the convention are invisible.

DM6 · Domain ↔ infrastructure boundary10.0 / 10Exemplary✓ Tool-verified

Other · Domain Modelling — Whether the domain layer stays free of infrastructure dependencies — a domain aggregate fused to a persistence ORM (diesel/sea-orm/sqlx) on its own declaration (active-record) couples the domain to infrastructure. The clean-architecture dependency rule.

Method: Roslyn (DDD-gated): domain-layer types scanned for infrastructure usage in member SIGNATURES and inside method/accessor BODIES — resolved calls and object-creations into EF/Marten/HTTP/Mongo/Redis/message-bus types (not just a namespace allowlist). Deterministic, symbol-resolved, exhaustive over domain-layer bodies, DDD-native.

Coverage: Domain layer identified by NAMESPACE heuristic; infrastructure then resolved by symbol in member SIGNATURES and method/accessor BODIES — rename the layer and the check evaporates.

ES1 · Fold determinism10.0 / 10Exemplary✓ Tool-verified

Other · Event Sourcing — Whether the recovery-replay fold is deterministic — state derived purely from each event's own fields, no clock/random/IO on the replay path.

Method: Roslyn syntax scan (event-sourcing gated): Apply/When folds checked for forbidden tokens (DateTime.Now, Guid.NewGuid, Random, IO), stripped of comments/strings. Deterministic, hard fact per fold.

ES2 · Immutable events10.0 / 10Exemplary✓ Tool-verified

Other · Event Sourcing — Whether domain events stay immutable (private fields, set once) rather than carrying mutable state.

Method: Roslyn scan (event-sourcing gated): persisted events checked for public setters; immutability verified per property/field. Deterministic, hard fact.

M1 · Documentation (README)8.0 / 10Strong✓ Tool-verified

Maturity · Maturity — Whether the repo and its projects have a README, and whether it's substantive and current.

Method: Filesystem scan: README presence, word count, and headings for depth; git history for staleness. Exhaustive across root and project dirs, deterministic.

What to do

  • Add a README to the 6 of 6 project(s) that lack one — worth up to 2 pts.
M2 · Architecture documentation2.0 / 10Critical✓ Tool-verified

Maturity · Maturity — Whether key decisions (ADRs) and the high-level shape (C4/diagrams) are written down.

Method: Filesystem scan: ADR folder/naming conventions or content, plus Mermaid/PlantUML/C4/architecture.md discovery. Exhaustive, deterministic.

  • No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.

What to do

  • Record your significant design decisions. Write one short document per decision, giving its date, the situation, the decision and its consequences, and keep them together with your other design documents. A docs/adr folder with each file named by number and title is the easiest place to find them.
M3 · Folder & project structure10.0 / 10Exemplary✓ Tool-verified

Maturity · Maturity — Whether the repo is organised deliberately — src/test separation and consistent project naming.

Method: Filesystem scan: src/test folder separation and namespace-prefix consistency (majority RootNamespace agreement). Exhaustive across projects, deterministic.

M4 · Documentation accuracy2.0 / 10Critical◐ Sampled · advisory

Maturity · Maturity — Whether the README actually describes the code that exists (LLM-judged, advisory).

Method: Judged by language model at low temperature: README accuracy versus actual projects, within a disclosed tolerance. Advisory, not a measured number.

  • README.md names `seed/templates/developed.json`, but no file or folder `seed/templates/developed.json` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — README.md:101
  • README.md names `seed/templates/rusher.json`, but no file or folder `seed/templates/rusher.json` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — README.md:102
  • README.md names `parabellum_web/build.rs`, but no file or folder `parabellum_web/build.rs` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — README.md:134
  • docs/ARCHITECTURE.md links to `docs/EVENT_CONTRACTS.md`, but `docs/docs/EVENT_CONTRACTS.md` does not exist. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong. — docs/ARCHITECTURE.md:1392

What to do

  • Reconcile the README with reality: README.md names `seed/templates/developed.json`, but no file or folder `seed/templates/developed.json` exists; README.md names `seed/templates/rusher.json`, but no file or folder `seed/templates/rusher.json` exists; README.md names `parabellum_web/build.rs`, but no file or folder `parabellum_web/build.rs` exists; docs/ARCHITECTURE.md links to `docs/EVENT_CONTRACTS.md`, but `docs/docs/EVENT_CONTRACTS.md` does not exist.
P1 · CI/CD gates10.0 / 10Exemplary○ Nothing flagged

Readiness · Readiness — Whether an automated pipeline builds and tests every change.

Method: Filesystem scan: CI workflow files (.github/workflows, .gitlab-ci.yml, etc.) for build and test stages. Exhaustive, deterministic.

P10 · Library API & versioning6.0 / 10Adequate✓ Tool-verified

Readiness · Readiness — For a library: a deliberate (small) public API surface and explicit semantic versioning so consumers can depend on it safely.

Method: Roslyn scan: public API surface area and semantic-versioning markers (SemVer attributes, changelog entries) for libraries; off .NET, a library is the ecosystem's publication act (an npm package that is not private and names an entry point, a PyPI distribution with a build system, a Rust library crate, a Maven/Gradle module that publishes, a Go module with no package main, a gemspec, a Composer library, a SwiftPM library product, a pub.dev or Hex package), its surface is the share of types the language model records as public (Rust, Swift, Java, Kotlin, Go, Dart; not measured where the model records no type visibility or, as in TypeScript, only module-level export), and its version is read from the manifest, a semver CHANGELOG, release tooling or semver git tags. Exhaustive, deterministic.

  • 497/579 types (86%) declared in the published library are public. For a library, every public type is a stability contract — keep implementation types off the surface and expose only the intended API.

What to do

  • Keep implementation types off the public surface (Rust: `pub(crate)`, or keep the module private) so internals can change without breaking consumers.
P2 · Observability8.0 / 10Strong✓ Tool-verified

Readiness · Readiness — Whether the code is diagnosable in production — structured logging, tracing/metrics, health checks.

Method: Filesystem/Roslyn scan: structured-logging frameworks (Serilog, NLog), OpenTelemetry, and health-check endpoint patterns. Exhaustive, deterministic.

What to do

  • Add OpenTelemetry tracing/metrics (opentelemetry with tracing-opentelemetry) so requests are traceable across the system, not just health-probable.
P3 · Security & performance tooling0.0 / 10Critical✓ Tool-verified

Readiness · Readiness — Whether SAST, secret/dependency scanning and performance benchmarking are wired in (presence, not runtime).

Method: Filesystem scan: SAST configuration, dependency-update automation, secret scanning, and a benchmark harness or benchmark step — in this repository's own ecosystem. Exhaustive, deterministic.

  • No static application security testing detected. For this repository's stack, add cargo-audit / cargo-deny (or clippy) (or `semgrep --config=auto`, which runs on any language) as a CI step. What was searched, so you can tell an absence from a miss: the 2806 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.

What to do

  • Add a SAST step to CI running what this repository's stack ships: cargo-audit / cargo-deny (or clippy) — or `semgrep --config=auto`, which runs on any language — so a security regression fails the build instead of landing.
  • Enable Dependabot/Renovate or a dependency-review gate.
  • Add gitleaks/trufflehog in CI to block PRs that introduce committed secrets.
P4 · Deployment & Rollback5.0 / 10Adequate✓ Tool-verified

Readiness · Readiness — Whether releases are automated and safely reversible (probes, rolling updates, approval gates) — from manifests/pipeline files, not the live environment.

Method: Filesystem scan: deployment manifests/IaC (K8s YAML, Helm, Terraform) for rolling updates, probes, approval gates, migration hooks. Exhaustive, deterministic.

  • Deployment is orchestrated by compose, but no service declares a `healthcheck:` and nothing pins a previous image to fall back to — the runtime can tell that the container is up, not that it is serving, so a bad release is harder to detect and reverse.

What to do

  • Add a `healthcheck:` to the served compose service — probing the endpoint it already answers on where it has one — with `depends_on: condition: service_healthy` on whatever waits for it, and keep the deployed image tag immutable and recorded so rolling back is re-pointing at the previous tag rather than rebuilding.
  • Add an approval/environment gate (required reviewers / protection rules) before production promotion.
P5 · DR & Backup0.0 / 10Critical✓ Tool-verified

Readiness · Readiness — Whether disaster recovery is planned and codified — backups, geo-recovery, RTO/RPO, persistence guarantees — from IaC + container manifests + docs, never the live cloud.

Method: Filesystem scan: disaster recovery, backup, geo-recovery, RTO/RPO, persistence guarantees from IaC, manifests, and docs. Exhaustive, deterministic, never a live environment.

  • A persistence guard (data volume / purge-protection) was found, but no backup, geo-recovery or RTO/RPO controls were evidenced — a volume that survives a container recreate is not a tested restore from catastrophic loss.

What to do

  • Codify backups + geo-recovery in IaC and document RTO/RPO and the restore procedure — a persistence guard alone is not disaster recovery.
P6 · Release Hygiene5.0 / 10Adequate✓ Tool-verified

Readiness · Readiness — Whether releases are traceable — a maintained changelog and explicit version stamping.

Method: Filesystem scan: changelog file presence and version tags in csproj or git tags. Exhaustive, deterministic.

  • No CHANGELOG/HISTORY/RELEASES file — what shipped when isn't easy to reconstruct for support or audit. (Versioning/tagging makes releases traceable, but a changelog records the what.)

What to do

  • Keep a changelog (e.g. Keep-a-Changelog) recording what shipped in each release.
P8 · Schema migrations10.0 / 10Exemplary○ Nothing flagged

Readiness · Readiness — Whether database schema changes go through versioned migrations rather than being auto-created from the model at startup.

Method: Roslyn scan: EF Core DbContext for a versioned migrations directory versus bare EnsureCreated usage; off .NET, a file scan of dependency manifests, migration histories (Flyway, Liquibase, Alembic, Django, Rails, Prisma, TypeORM, Knex/Sequelize, golang-migrate, goose, Laravel, Doctrine, Diesel/sqlx) and schema auto-create in production source or config. Exhaustive, deterministic.

PF3 · Async & latency hygiene10.0 / 10Exemplary✓ Tool-verified

Readiness · Performance — Whether asynchronous code stays responsive — it avoids sync-over-async blocking (a .NET .Wait()/.GetAwaiter().GetResult(), a time.sleep or blocking HTTP call inside a Python coroutine, a *Sync call inside an async JavaScript function, block_on inside a Rust async fn, runBlocking inside a Kotlin suspend function, block() inside a Reactor publisher) that stalls a thread or event loop and risks deadlock, and, where the code is a reusable library on .NET, awaits with ConfigureAwait(false) so it never captures and stalls its caller's context.

Method: Production-source scan: sync-over-async blocking counted everywhere — .Wait()/.GetAwaiter().GetResult() in .NET; off .NET, read from the language model, a blocking call inside an async function (Python, TS/JS, Rust, Kotlin, Swift, Dart) or inside a Java method returning a Reactor Mono/Flux or a Scala method returning a Future or effect — and, for a .NET library with ≥5 awaits, the share of awaits using ConfigureAwait(false). Deterministic, syntax/text detection.

R1 · Type Safety10.0 / 10Exemplary✓ Tool-verified

React / JS · Code Health — How much of the frontend is typed TypeScript vs untyped JavaScript.

Method: Frontend file inventory: the share of typed TypeScript vs untyped JavaScript across the source tree. Deterministic, exhaustive over frontend files.

R10 · Code Duplication7.6 / 10Strong✓ Tool-verified

React / JS · Code Health — Near-exact copy-pasted blocks of substantial extent across the frontend (the D4 clone algorithm over JS/TS tokens, D-386): a block is reported only where its copies still agree on most of their own identifiers and literals, or were renamed as they were pasted but kept most of their constants, and where the copies carry enough code to stand on their own or the copied extent reaches 30 lines — so a re-implementation sharing neither names nor values, and a small pasted declaration, are both found and deliberately not reported, and a clean R10 is not a claim that nothing was copied.

Method: Near-exact copy-pasted blocks of substantial extent across the frontend (the D4 clone algorithm run over JS/TS tokens). Masking finds the candidates; a block is reported when its copies still agree on most of their own identifiers and literals, or when a renamed copy still agrees on most of its constants, AND the copies carry enough code to stand on their own — or when the copied extent reaches 30 lines. So a re-implementation sharing neither names nor values, and a small pasted declaration, are deliberately not counted. Deterministic.

  • 5 duplicated blocks under frontend/src/ have copies in at least two of the sibling directories app, components, pages, query — 2 of them are reported below, and 3 are counted here but not reported individually: those copies match on shape but no longer clear R10's bar for an individually reported row — either they kept neither their own names nor their values, or what was copied is too small to stand on its own (it reports near-exact duplication only, and only of substantial extent). What this row states is the concentration, which the detector measured over all 5 and which does not depend on how exactly each block's copies still match. That concentration is one structural fact, not 5 local ones: the siblings replicate behaviour none of them owns, which is the shape of a missing shared module — a common library every sibling imports — rather than 5 separate extractions. Check first whether the siblings are deliberately standalone deliverables (scaffold templates, demo apps that must stay copy-pasteable); where they are, the duplication is the design and the per-block rows are the ones to act on. — frontend/src/components/buildings/MainBuilding.tsx:114
  • frontend/src/components/buildings/buildingCards.tsx:126 · frontend/src/components/buildings/buildingCards.tsx:340 — the two spans are one implementation copied and then locally edited — 871 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/buildings/buildingCards.tsx:126
  • frontend/src/components/buildings/buildingCards.tsx:518 · frontend/src/components/buildings/buildingCards.tsx:584 — the two spans are one implementation copied and then locally edited — 385 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/buildings/buildingCards.tsx:518
  • frontend/src/components/ResourceFieldsMap.tsx:25 · frontend/src/components/VillageMap.tsx:27 — the two spans are one implementation copied and then locally edited — 197 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/ResourceFieldsMap.tsx:25
  • frontend/src/components/buildings/AcademyBuilding.tsx:28 · frontend/src/components/buildings/SmithyBuilding.tsx:30 — the 2 copies are spread across 2 files, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/components/buildings/AcademyBuilding.tsx:28
  • frontend/src/pages/LoginPage.tsx:12 · frontend/src/pages/RegisterPage.tsx:23 — the two spans are one implementation copied and then locally edited — 178 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/pages/LoginPage.tsx:12
  • frontend/src/components/buildings/MarketplaceBuilding.tsx:319 · frontend/src/components/buildings/MarketplaceBuilding.tsx:348 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/components/buildings/MarketplaceBuilding.tsx:319
  • frontend/src/components/buildings/RallyPointBuilding.tsx:745 · frontend/src/components/buildings/RallyPointBuilding.tsx:772 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/components/buildings/RallyPointBuilding.tsx:745
  • frontend/src/pages/HomePage.tsx:194 · frontend/src/pages/HomePage.tsx:276 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/pages/HomePage.tsx:194
  • frontend/src/query/mutations.ts:211 · frontend/src/query/mutations.ts:259 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/query/mutations.ts:211
  • frontend/src/components/buildings/TrainingBuilding.tsx:8 · frontend/src/components/buildings/TrapperBuilding.tsx:50 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — frontend/src/components/buildings/TrainingBuilding.tsx:8
  • frontend/src/components/QueueList.tsx:10 · frontend/src/components/buildings/MainBuilding.tsx:16 — the 2 copies are spread across 2 files, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/components/QueueList.tsx:10
  • frontend/src/pages/ReportsPage.tsx:390 · frontend/src/pages/ReportsPage.tsx:545 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/pages/ReportsPage.tsx:390
  • frontend/src/app/App.tsx:208 · frontend/src/app/App.tsx:226 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/app/App.tsx:208
  • frontend/src/pages/ResourcesPage.tsx:129 · frontend/src/pages/VillagePage.tsx:25 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/pages/ResourcesPage.tsx:129
  • frontend/src/components/buildings/MarketplaceBuilding.tsx:89 · frontend/src/components/buildings/MarketplaceBuilding.tsx:425 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/MarketplaceBuilding.tsx:89
  • frontend/src/query/mutations.ts:90 · frontend/src/query/mutations.ts:130 · frontend/src/query/mutations.ts:146 · frontend/src/query/mutations.ts:162 · +1 more site(s) not listed — all 5 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:90
  • frontend/src/query/mutations.ts:130 · frontend/src/query/mutations.ts:146 · frontend/src/query/mutations.ts:162 · frontend/src/query/mutations.ts:178 — all 4 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:130
  • frontend/src/auth/useAuthSession.ts:32 · frontend/src/auth/useAuthSession.ts:51 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/auth/useAuthSession.ts:32
  • frontend/src/lib/api.ts:368 · frontend/src/lib/api.ts:382 — all 2 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/lib/api.ts:368
  • frontend/src/pages/MapFieldPage.tsx:143 · frontend/src/pages/MapFieldPage.tsx:159 — all 2 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/pages/MapFieldPage.tsx:143
  • frontend/src/components/buildings/MarketplaceBuilding.tsx:259 · frontend/src/components/buildings/RallyPointBuilding.tsx:517 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/MarketplaceBuilding.tsx:259
  • frontend/src/pages/ReportsPage.tsx:213 · frontend/src/pages/ReportsPage.tsx:228 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/pages/ReportsPage.tsx:213
  • frontend/src/components/buildings/RallyPointBuilding.tsx:116 · frontend/src/components/buildings/TrapperBuilding.tsx:34 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — frontend/src/components/buildings/RallyPointBuilding.tsx:116
  • frontend/src/components/buildings/RallyPointBuilding.tsx:579 · frontend/src/components/buildings/RallyPointBuilding.tsx:601 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/RallyPointBuilding.tsx:579
  • frontend/src/components/buildings/buildingCards.tsx:279 · frontend/src/components/buildings/buildingCards.tsx:557 · frontend/src/components/buildings/buildingCards.tsx:628 — all 3 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/components/buildings/buildingCards.tsx:279
  • frontend/src/pages/MapFieldPage.tsx:131 · frontend/src/pages/MapFieldPage.tsx:143 · frontend/src/pages/MapFieldPage.tsx:159 — all 3 copies are in the same file, and the CITED SPAN is a run of DECLARATIONS inside a construct — the members of a type, or the entries of an object or array literal — with no statement anywhere in it. Do not read this as an extract-a-helper row: nothing here executes, so there is no call site, and a call expression cannot stand where a member declaration or a literal's entry was. What repeats is a SHAPE, and which shape decides the move. Where the copies declare the same members, the repetition is a missing common ancestor: give it a base type, an interface both extend, a generic instantiated twice, or — where the copies are a literal's entries rather than a type's members — one shared constant each site spreads or refers to, so the set is written once. Where they declare DIFFERENT members and only the form is shared — a decorator and its options, an annotation, a registration table's keys — the form is prescribed by a framework or a schema rather than copied, and the only collapse available is to generate the declarations from that schema; where you do not own the generator, this is the cost of the framework and there is nothing to extract. Check which of the two it is before acting: these copies still drift apart the first time only one of them is edited, which is why the repetition is reported, but the sentence to act on is not the same in both cases. — frontend/src/pages/MapFieldPage.tsx:131
  • frontend/src/query/mutations.ts:54 · frontend/src/query/mutations.ts:218 · frontend/src/query/mutations.ts:266 — all 3 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:54
  • frontend/src/query/mutations.ts:100 · frontend/src/query/mutations.ts:188 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/query/mutations.ts:100
  • frontend/src/components/buildings/MarketplaceBuilding.tsx:188 · frontend/src/components/buildings/RallyPointBuilding.tsx:354 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it. — frontend/src/components/buildings/MarketplaceBuilding.tsx:188
  • frontend/src/pages/ReportsPage.tsx:551 · frontend/src/pages/ReportsPage.tsx:600 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/pages/ReportsPage.tsx:551
  • frontend/src/lib/api.ts:470 · frontend/src/lib/api.ts:479 · frontend/src/lib/api.ts:499 — all 3 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are. — frontend/src/lib/api.ts:470
  • frontend/src/pages/MapPage.tsx:225 · frontend/src/pages/MapPage.tsx:430 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/pages/MapPage.tsx:225
  • frontend/src/query/mutations.ts:278 · frontend/src/query/mutations.ts:288 · frontend/src/query/mutations.ts:298 · frontend/src/query/mutations.ts:308 · +2 more site(s) not listed — all 6 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited. — frontend/src/query/mutations.ts:278
  • frontend/src/components/buildings/HeroMansionBuilding.tsx:63 · frontend/src/components/buildings/HeroMansionBuilding.tsx:74 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited. — frontend/src/components/buildings/HeroMansionBuilding.tsx:63
  • frontend/src/components/buildings/MarketplaceBuilding.tsx:217 · frontend/src/components/buildings/MarketplaceBuilding.tsx:226 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/components/buildings/MarketplaceBuilding.tsx:217
  • frontend/src/components/buildings/RallyPointBuilding.tsx:328 · frontend/src/pages/BuildingPage.tsx:32 — the two spans are one implementation copied and then locally edited — 66 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one. — frontend/src/components/buildings/RallyPointBuilding.tsx:328
  • frontend/src/live/useLiveResources.ts:24 · frontend/src/live/useLiveResources.ts:32 — all 2 copies are in the same file, and the CITED SPAN is a run of DECLARATIONS inside a construct — the members of a type, or the entries of an object or array literal — with no statement anywhere in it. Do not read this as an extract-a-helper row: nothing here executes, so there is no call site, and a call expression cannot stand where a member declaration or a literal's entry was. What repeats is a SHAPE, and which shape decides the move. Where the copies declare the same members, the repetition is a missing common ancestor: give it a base type, an interface both extend, a generic instantiated twice, or — where the copies are a literal's entries rather than a type's members — one shared constant each site spreads or refers to, so the set is written once. Where they declare DIFFERENT members and only the form is shared — a decorator and its options, an annotation, a registration table's keys — the form is prescribed by a framework or a schema rather than copied, and the only collapse available is to generate the declarations from that schema; where you do not own the generator, this is the cost of the framework and there is nothing to extract. Check which of the two it is before acting: these copies still drift apart the first time only one of them is edited, which is why the repetition is reported, but the sentence to act on is not the same in both cases. — frontend/src/live/useLiveResources.ts:24
  • frontend/src/pages/PlayerPage.tsx:13 · frontend/src/pages/StatsPage.tsx:26 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported. — frontend/src/pages/PlayerPage.tsx:13
  • frontend/src/components/buildings/RallyPointBuilding.tsx:24 · frontend/src/components/buildings/TrapperBuilding.tsx:42 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported. — frontend/src/components/buildings/RallyPointBuilding.tsx:24

What to do

  • Act on each finding's own remediation rather than one rule: the move depends on what recurs. Where the copies are executable blocks, give the shared part one home and call it from each site; where they are declarations, a listing, a specialisation already delegating to its base, or one shape repeated per entity, there is no call site and the move is a shared type, a generated set or a factory — sometimes there is nothing to extract.
R2 · Cyclomatic Complexity7.2 / 10Strong✓ Tool-verified

React / JS · Code Health — Per-function cyclomatic/cognitive complexity from the token-level function scanner (D-386) — real branching, not a regex heuristic.

Method: Per-function cyclomatic/cognitive complexity from a token-level function scanner (real branching, not a regex heuristic), computed over every frontend function. Deterministic.

  • MapFieldPage has cyclomatic complexity 40 and cognitive complexity 36; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapFieldPage.tsx:12
  • BuildingPage has cyclomatic complexity 34 and cognitive complexity 30; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/BuildingPage.tsx:27
  • BattleReportDetail has cyclomatic complexity 29 and cognitive complexity 27; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/ReportsPage.tsx:353
  • (anonymous) has cyclomatic complexity 27 and cognitive complexity 26; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/RallyPointBuilding.tsx:684
  • RallyPointBuilding has cyclomatic complexity 27 and cognitive complexity 23; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/RallyPointBuilding.tsx:321
  • parseRouteParts has cyclomatic complexity 25 and cognitive complexity 29; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/lib/router.ts:16
  • buildingUpgradeValue has cyclomatic complexity 21 and cognitive complexity 20; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/buildingCards.tsx:68
  • (anonymous) has cyclomatic complexity 21 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/app/App.tsx:128
  • Layout has cyclomatic complexity 20 and cognitive complexity 18; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/Layout.tsx:29
  • HeroMansionBuilding has cyclomatic complexity 17 and cognitive complexity 14; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/HeroMansionBuilding.tsx:126
  • MainBuilding has cyclomatic complexity 17 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/MainBuilding.tsx:36
  • MapPage has cyclomatic complexity 16 and cognitive complexity 15; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:133
  • QueuedConstructionUpgrade has cyclomatic complexity 16 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/buildingCards.tsx:343
  • (anonymous) has cyclomatic complexity 15 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:279
  • oasisIconUrls has cyclomatic complexity 15 and cognitive complexity 11; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:81
  • (anonymous) has cyclomatic complexity 14 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/MarketplaceBuilding.tsx:380
  • EmptySlotBuilding has cyclomatic complexity 14 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/buildings/buildingCards.tsx:217
  • ArmyTable has cyclomatic complexity 14 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/components/ArmyTable.tsx:18
  • tileVisual has cyclomatic complexity 13 and cognitive complexity 17; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/MapPage.tsx:40
  • reportSubject has cyclomatic complexity 13 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes. — frontend/src/pages/ReportsPage.tsx:193

What to do

  • Break down the listed branch-heavy functions; aim P95 cyclomatic ≤ 5.
R3 · Large Files4.9 / 10Weak✓ Tool-verified

React / JS · Code Health — How many source files exceed the large-file threshold.

Method: Components/modules exceeding the large-file threshold, counted exhaustively across the frontend source tree. Deterministic.

  • frontend/src/components/buildings/RallyPointBuilding.tsx has 844 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/components/buildings/RallyPointBuilding.tsx:1
  • frontend/src/pages/ReportsPage.tsx has 712 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/pages/ReportsPage.tsx:1
  • frontend/src/components/buildings/buildingCards.tsx has 619 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/components/buildings/buildingCards.tsx:1
  • frontend/src/lib/api.ts has 495 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/lib/api.ts:1
  • frontend/src/pages/MapPage.tsx has 495 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/pages/MapPage.tsx:1
  • frontend/src/components/buildings/MarketplaceBuilding.tsx has 457 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module. — frontend/src/components/buildings/MarketplaceBuilding.tsx:1

What to do

  • Split each oversized file along the responsibilities already in it, into smaller focused modules in the same package.
R4 · Test Coverage0.4 / 10Critical✓ Tool-verified

React / JS · Readiness — Static test reachability (D-386): the share of production files reachable from any test via the import graph — measured without running anything.

Method: Static test reachability: the share of production files reachable from any test via the import graph — measured without running anything. Deterministic.

  • No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one. (×40) — frontend/src/components/buildings/RallyPointBuilding.tsx:1, frontend/src/pages/ReportsPage.tsx:1, frontend/src/components/buildings/buildingCards.tsx:1, …

What to do

  • Add tests that import the unreached modules (directly or through their public entry).
R6 · Tooling6.7 / 10Adequate✓ Tool-verified

React / JS · Readiness — Whether the project wires up test, lint and typecheck — detected from each package.json script's COMMAND (eslint / tsc / vitest / jest / playwright), not just its name, and corroborated against CI-workflow invocations so a tool run only in CI still counts.

Method: package.json scanned for test/lint/typecheck script wiring. Deterministic presence check.

  • test ✓ · lint ✗ · typecheck ✓ — read from this repository's package.json scripts and corroborated against its CI workflows. A script counts when its name or command matches the step: `test` for the suite, `lint` or `prettier` for linting, `typecheck`/`type-check`/`tsc` for type checking. ✗ therefore means no script or CI step under those names was found, NOT that the step is absent from your pipeline — a task invoked by a runner this check does not read, or named something else entirely, is not seen and is worth confirming before acting on a cross. A ✓ means the wiring is DECLARED — a script or CI step under those names exists. It is not a statement that the step passes, or that it runs at all: nothing here installs a dependency or executes a suite.

What to do

  • Add eslint as package.json scripts and run them in CI.
R7 · Dead Code9.9 / 10Exemplary✓ Tool-verified

React / JS · Code Health — Files unreachable from every application/tooling/test entry point, and exports nothing imports (module-graph reachability, D-386).

Method: Dead code: files unreachable from every application/tooling/test entry point plus exports nothing imports, via module-graph reachability. Deterministic, exhaustive over the import graph.

  • Unreachable from the 1 application, 1 tooling and 1 test entry point(s) detected in this repo. Gate removals on `bun run typecheck` — an undetected custom entry would make these reachable.
  • no import path from any entry point (1 application, 1 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make — frontend/src/components/VillageSidebar.tsx
  • Nothing imports this binding — it is safe to review for removal. — frontend/src/query/hooks.ts:7

What to do

  • Delete the dead files and unused exports — every line is maintenance cost and rebuild-estimate inflation with zero runtime value.
R8 · Dependency Hygiene8.0 / 10Strong✓ Tool-verified

React / JS · Readiness — npm dependency truthfulness (D-386): unused dependencies, imports not declared anywhere, and type-/test-only packages shipped as production deps.

Method: npm dependency truthfulness: unused dependencies, imports declared nowhere, and type-/test-only packages shipped as production deps — from the manifest + import graph. Deterministic.

  • Imported but not declared in any reachable package.json — installs work only by hoisting accident. — frontend/src/query/client.ts:17

What to do

  • Remove unused dependencies, declare unlisted imports explicitly, and demote type-/test-only packages to devDependencies.
R9 · Circular Imports10.0 / 10Exemplary✓ Tool-verified

React / JS · Architecture — Import cycles in the module graph (D-386) — files that can only be understood and changed together.

Method: Import cycles in the module graph, detected exhaustively over JS/TS imports (the same cycle detection as the .NET coupling dimension). Deterministic.

S1 · Web-Security Posture6.0 / 10Adequate✓ Tool-verified

Other · Security — Read from this repository's Rust source: cryptographic hygiene (weak hash or cipher, key material fixed in the source) and outbound TLS (certificate validation, protocol version) — facts about code that hold whether or not it serves anything itself. This repository serves HTTP itself (`axum::serve(` (parabellum_web/http.rs:173)), so its Rust source was also read for the server controls: TLS served or HSTS set, security response headers, cookie flags and inbound validation — each credited where its Rust spelling appears in production source, not proven on every route. A Rocket 0.5 application is credited the headers Rocket's default `Shield` sends unless it attaches its own, and its cookie jar's SameSite=Strict default; a session middleware its default cookie flags.

Method: Roslyn plus filesystem scan: HSTS/security headers, secure cookies, input validation, middleware order, weak crypto (MD5/SHA1/DES); HTTPS-metadata context-aware. On a repository with no .NET source it reads JavaScript/TypeScript, Dart, Ruby, Scala, Rust or Elixir source itself (test, vendored, generated and minified paths not) for the arms that hold whether or not the code serves HTTP: a weak hash or cipher, key material fixed in the source, a TLS client that accepts any certificate, and (JavaScript/TypeScript, Ruby, Scala, Rust and Elixir) an obsolete TLS version; the server controls are not assessed there, and a Dart, Ruby, Scala, Rust or Elixir repository that serves no HTTP of its own is N/A on them. Deterministic.

  • This repository starts an HTTP server and nothing in its Rust source or committed `Rocket.toml` secures the transport: no TLS served (actix-web `bind_rustls`/`bind_openssl`, axum-server `bind_rustls` with a `RustlsConfig`, tonic `ServerTlsConfig`, a `TlsAcceptor`, Rocket's `[default.tls]`), no `Strict-Transport-Security` header, no `X-Forwarded-Proto` read from a TLS-terminating proxy — so its traffic may cross the network in clear text. (−2.0 on this card.) The server: `axum::serve(` (parabellum_web/http.rs:173).
  • None of the 11 security response headers the OWASP Secure Headers Project recommends (Content-Security-Policy, Strict-Transport-Security, X-Content-Type-Options, X-Frame-Options, …) is set on a response this repository's Rust server sends — defense in depth, even when a proxy could set them. (−2.0 on this card.) The server: `axum::serve(` (parabellum_web/http.rs:173).

What to do

  • Secure the server's transport: serve TLS itself (`HttpServer::bind_rustls_0_23(addr, config)` in actix-web, `axum_server::bind_rustls(addr, RustlsConfig::from_pem_file(…))`, tonic's `Server::builder().tls_config(ServerTlsConfig::new().identity(…))`, Rocket's `[default.tls]`), or run it behind a TLS-terminating proxy and check `X-Forwarded-Proto`; send `Strict-Transport-Security` once it is HTTPS-only.
  • Set security response headers on what the server sends — actix-web's `DefaultHeaders::new().add((header::X_CONTENT_TYPE_OPTIONS, "nosniff"))`, tower-http's `SetResponseHeaderLayer::overriding(…)` on an axum router, or keep Rocket's default `Shield` — with `Content-Security-Policy`, `X-Content-Type-Options` and a frame policy on every response.
X1 · Async correctness10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether the code avoids sync-over-async (deadlock-prone blocking on tasks) and async void.

Method: Roslyn syntax scan: async methods scanned for .Wait()/.GetAwaiter().GetResult() and async-void outside event handlers. Deterministic, hard fact per invocation.

X12 · Unreachable branch10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether any branch is dead by construction — a switch arm whose label can never equal a case-normalised subject, or an `else if` whose predicate the arm above has already swallowed.

Method: Roslyn syntax + semantics: switch labels compared against the subject's own case normaliser, and if/else-if chains checked for a literal an earlier arm's containment test already swallows. Deterministic, provable per finding. Advisory.

X13 · Undrained process stream10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a child process that has BOTH standard streams redirected drains both — reading one to the end while the other is never read deadlocks once the child fills the unread pipe.

Method: Roslyn syntax + semantics: ProcessStartInfo launches with both streams redirected, checked for a drain of each stream across the enclosing type. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same rule: a `spawn` imported from `child_process` whose stdout and stderr are both pipes (no options, no `stdio`, or `stdio` of `'pipe'`), bound to a local that never leaves its scope, where exactly one of the two streams is read, the other never, and the child’s `close`/`exit` (or the read stream’s end) is awaited; a shell redirect in the call’s arguments or a `kill` of the child suppresses it. The same rule reads Python’s `subprocess.Popen`, Dart’s `Process.start`, Ruby’s `Open3.popen3`, and Scala’s JDK process starts (`new ProcessBuilder(…).start()` with no `redirectErrorStream`/`redirectError`/`redirectOutput`/`inheritIO`, `Runtime.getRuntime.exec`) where one of `getInputStream`/`getErrorStream` is read and the other never while `waitFor()` is called or the read stream is read to its end. Deterministic, provable per finding. Advisory.

X14 · Bypassable address classification10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether a hand-rolled public/private IP check can be walked past — a method that unwraps IPv4-mapped IPv6 but returns the opposite verdict for the same host written as IPv4-compatible, 6to4 or NAT64.

Method: Roslyn syntax + semantics: methods that unwrap IPv4-mapped IPv6 and hand-roll IPv4 range carve-outs, checked for whether the IPv6 branch also accounts for the IPv4-compatible, 6to4 and NAT64 embeddings. Deterministic, provable per finding. Advisory.

X15 · Unvalidated length from an untrusted reader10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether a length read out of the stream being parsed is bounded before it is allocated or read — an unchecked count taken from the input lets the input choose the allocation.

Method: Roslyn syntax + semantics: integer lengths read from a BinaryReader and spent on a bulk read or an array allocation, checked for any comparison or bounding call on the value anywhere in the method. Deterministic, provable per finding. Advisory.

X16 · Unfloored truncation loop10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a loop that shortens a string until it fits a length budget has a floor — one with none grinds the value down to the empty string, or past it into a negative-length `Substring`.

Method: Roslyn syntax + semantics: while/do loops whose body's only effect on a string is to drop its last character, checked for whether anything — a direct comparison on the length, a body guard, a break — bounds that length below. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same rule: a `while`/`do` loop whose body’s one assignment to a value is `x = x.slice(0, -1)` or `x = x.slice|substring|substr(0, x.length - 1)`, driven by a condition that reads `x.length` only as a term of a larger expression — never compared directly, never tested for truthiness, and with no other read of `x` — and whose body has no `break`, `return`, `throw` or `if` naming `x`. Deterministic, provable per finding. Advisory.

X17 · Uncapped recursion over a caller-supplied document10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether a walk that recurses through a JSON/XML tree handed in by its caller bounds how deep it will go — an uncapped walk lets the document's nesting choose the stack depth, and the resulting StackOverflowException cannot be caught.

Method: Roslyn syntax + semantics: methods that take a JSON/XML document node and call themselves with a child of it, reachable from an externally-callable member of the same type that accepts a document, checked for any depth parameter, descent counter or threaded arithmetic anywhere in the walk. On a repository with no .NET source it reads TypeScript off the engine’s own token stream (test, vendored, generated and minified paths and `.d.ts` not) with the same rule: a function or method with a parameter typed as a document value — `unknown`, `any`, `object`, `Record<string, unknown|any>`, a JSON alias (`JsonValue`, `JSONObject`, …) or a DOM node global the file does not rebind — that calls itself (bare, or through `this` for a method, or hands itself to a call over the value as in `value.map(walk)`) with something it took out of that value and never through an ancestor accessor such as `closest()` or `parentElement`, that is exported or reached from an exported function (a public method of the same exported class) taking such a value, and that names no depth, level, nesting, recursion, remaining or budget anywhere and threads no `+`/`-` arithmetic through a self-call. Plain JavaScript is not read: with no annotation nothing tells a parsed document from a tree the code built itself. Deterministic, provable per finding. Advisory.

X18 · Disposal-pattern correctness10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a type's disposal matches what it OWNS — releasing what it created, leaving alone what it was handed, and not declaring a finalizer for state that has nothing unmanaged to finalize.

Method: Roslyn syntax + semantics: every assignment to a disposable field is read to decide whether the type CREATED the value or was handed it, and the type's disposal is checked against that answer — an injected interface it disposes, a value it constructed and never releases, a finalizer on a type holding nothing unmanaged, and a disposable local whose every reference is a plain member read. A value handed to a container that disposes its contents (a parent control's `Controls` collection, a component `IContainer`) is released by that container and is not reported; generated code is out of population. On a repository with no .NET source the same ownership questions are read in JavaScript/TypeScript off the engine’s own token stream (test, vendored, generated and minified paths not): a class declaring `dispose()`, `[Symbol.dispose]()` or `[Symbol.asyncDispose]()` that disposes a field it was handed through a constructor parameter typed as a repository interface or resolved by a dependency-injection container; that assigns a field only ever from `new X(…)` of a disposable class and neither releases it anywhere in the class nor names it in its disposal member or a method that member calls, nor hands it to anything else; and a `const`/`let` local built from literals only whose every reference opens a statement operating on a non-release member of it. A class is disposable when every repository declaration of its name declares or inherits a disposal member, or when it is a documented library disposable (`vscode` EventEmitter, CancellationTokenSource and Disposable; three.js geometries, materials, textures, render targets, renderers, controls and composers). The finalizer arm has no JavaScript counterpart: a class cannot declare one. Dart is read for the owned-and-never-released arm: a Flutter `State` (or a class declaring `dispose()`/`close()`) whose library-private field is written only with direct creations of a framework controller, `FocusNode`, `StreamController` or periodic `Timer` (or a `.listen(…)` into a field declared `StreamSubscription`), which nothing in the class or its library releases (`dispose`/`close`/`cancel`) and which is never handed on except as a named argument. Ruby is read for the owned-and-never-released arm and the abandoned-local arm: a class declaring an instance `close`, `dispose`, `shutdown`, `stop`, `disconnect` or `terminate` whose instance variable is written only with a blockless core descriptor creation (`File.open`/`new`, `Tempfile`, `Dir.open`, `IO.popen`, the `socket` and `openssl` socket classes) that no method of the class closes and that is never handed on (passed, returned, stored, exposed by `attr_reader`, delegated) — a class whose superclass or mixin lies outside the repository is not judged — and a blockless creation read through and dropped (`File.open(path).read`) or held in a local that is never closed, returned, passed or stored (a `&:read` block-pass, an `autoclose: false` borrow and a `fileno` hand-over are not abandonment). PHP is read for the same two arms: a class (not a trait, and not one using a trait) declaring an instance `close`, `dispose`, `shutdown`, `stop`, `disconnect` or `terminate` whose `private` property (or a `final` class's `protected` one) is written only with a direct core `fopen`, `tmpfile`, `popen`, `proc_open`, `fsockopen`, `stream_socket_client`/`server` or `opendir` that nothing in the class closes (`fclose`, `pclose`, `closedir`, `unset`, a reset to `null`) and that is never handed on, and a handle held in a function's local, or read through as the argument of a reader, that is never closed, returned, passed, captured or stored; a `php://` stream, `curl_init`, `SplFileObject`, `PDO` and a function the repository declares under the core name are not read. Deterministic, provable per finding. Advisory.

X19 · Unrestored process-global state10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a method that temporarily changes state belonging to the whole process — the working directory, an environment variable — puts it back on EVERY path: a restore reached only when nothing throws leaks the change to the rest of the process.

Method: Roslyn syntax + semantics: method bodies that write the process working directory or an environment variable and write it back in the same body, checked for whether that restore sits in a `finally`/`catch` or only on the straight-line path. On a repository with no .NET source the same rule reads production JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not): `process.chdir`, `process.env.NAME =`/`["NAME"] =` and `delete process.env.NAME`, and Deno’s `Deno.chdir`/`Deno.env.set`/`Deno.env.delete`, paired per function body (a nested function or arrow is its own body, and module top-level code is none), where the last write puts back a local the body captured from the same global or deletes a variable the first write set, with at least one statement between them; a write in a `catch`/`finally` of that body silences it. Deterministic, provable per finding. Advisory.

X2 · Cancellation propagation10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether async functions that make a cancellable request accept or pass on an AbortSignal (adoption curve).

Method: Roslyn scan: every async method (excluding framework-fixed overrides/Blazor handlers) checked for CancellationToken parameter presence. Deterministic, adoption percentage. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same question: every named async function that itself makes a request an AbortSignal can cancel (global `fetch`, axios and its file-local instances, ky, ofetch) counts, and it is compliant when its parameters or body name a signal or it hands one of its own parameters to the request as options; signatures a framework fixes (JSX event handlers, route and lifecycle exports, request-first handlers, `override`, `'use server'` modules, TanStack `mutationFn`) are exempt unless they take a signal. Deterministic, adoption percentage.

X21 · Side-effecting pattern guard10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a `when` guard is free of side effects — a guard that increments a counter or assigns while deciding whether its arm matches applies that change during PATTERN MATCHING, on an arm that may not be selected, and skips it entirely when a short-circuit to its left answers first.

Method: Roslyn syntax: `when` guards on case labels and switch-expression arms, read for a mutation (`++`/`--`/assignment) sitting in a position the guard's own `&&`/`||`/`??`/`?:`/`?.` can skip. Deterministic, provable per finding. Advisory.

X22 · Contradicted release guard10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a method that TAKES a lock or semaphore and gives it back from a flag-guarded `finally` returns the value that flag implies — reporting success while the guard hands the primitive back admits a second caller the exclusion was there to keep out, and reporting failure while the guard keeps it leaves nothing to ever give it back.

Method: Roslyn syntax: `try` statements whose `finally` releases a synchronisation primitive under a bare local-bool guard, where the method also TOOK that same primitive before the `try`, checked for a `return` of a bool literal whose value disagrees with the flag state the method's own straight-line assignments put it in. Deterministic, provable per finding. Advisory.

X23 · Unguarded diagnostic materialisation10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether the work a diagnostic log line costs is paid only when that line is wanted — C# evaluates a call's arguments BEFORE the call, so a trace/debug message joined or projected out of a collection is built in full on every pass, and then discarded by a sink the shipped configuration leaves switched off.

Method: Roslyn syntax: log calls at a diagnostic level (a `Log`-prefixed method naming Trace/Debug/Verbose, or a bare `Debug`/`Trace`/`Verbose` on a receiver named for a logger), whose argument list is read for a call whose cost scales with a sequence — a LINQ operator, a materialisation, `string.Join`, a serializer — with no enclosing level check or conditional-compilation region. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same rule: a `debug`/`trace`/`verbose` call on a receiver named for a logger, or a `log`-prefixed method naming the level, whose argument calls an array operator (`map`/`filter`/`reduce`/`sort`/…), `Array.from`, `Object.keys/values/entries`, `JSON.stringify`/`util.inspect` over anything but a literal, or an array `join` — outside any arrow or function passed as an argument, which the logger calls only when the level is on — with no enclosing `if`, `&&` or `?:` whose condition names a level, a level string, or the `NODE_ENV`/`__DEV__`/`DEV` build switch. Deterministic, provable per finding. Advisory.

X24 · Document value interpolated into markup unescaped10.0 / 10Exemplary○ Nothing flagged

Other · Security — Whether text read out of the document being converted is escaped before it is written into generated markup — a value the document's author chose, interpolated into an attribute the surrounding literal delimits, can close that attribute and open another.

Method: Roslyn semantic model over the whole compilation: a string-typed `Value`/`InnerText`/`InnerXml`/`Text` member declared inside `DocumentFormat.OpenXml` or `System.Xml` is a taint SOURCE, propagated through assignments, returns, arguments, tuple elements and string composition to its transitive closure, then read at interpolated-string holes that sit in a markup position the surrounding literal itself delimits. Escaper/encoder calls and enclosing validator conditions cut the flow. Flow- and container-insensitive by construction. A second arm needs no provenance at all and reports a type that CONTRADICTS ITSELF — the same expression escaped at one delimited markup hole and interpolated raw at another hole in the same markup position of the same type, which the type's own escaping proves is a defect without knowing where the value came from. On a repository with no .NET source it reads JavaScript/TypeScript off the token stream with the same rule: a DOM read of raw document text (`getAttribute`, `textContent`, `innerText`, `nodeValue`) is the source, propagated through local bindings and string composition, and judged at template-literal and concatenation holes in the same two delimited markup positions; escapers and validating conditions cut it, and documentation-site, test, vendored and minified scripts are not read. Deterministic, provable per finding. Advisory.

X25 · Inert configuration knob10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a value the caller is invited to supply is the value the type actually uses — a constructor parameter stored in a private field that nothing ever reads while the default it was given is spelled out a second time at the site that should have read it, a keyed lookup that falls back to a different setting than the one its key names while the same type falls back to the matching one for that same key, or a culture-sensitive parse given no format provider by a type that feeds its own settable culture to the same kind of parse elsewhere, or a number an entry point writes to standard output under the host's culture while the same entry point formats with the invariant culture elsewhere. Either way, every caller who supplies a value silently gets something else.

Method: Roslyn syntax: private instance fields of a non-partial type assigned in a constructor from one of its own parameters with a `??` fallback, checked for whether anything in the type body reads the field and whether that same fallback expression is spelled out again outside the constructor; and `??` fallbacks onto a member access from a lookup call carrying exactly one string literal, grouped by that key across the type and checked for a fallback member whose folded name disagrees with the key while a sibling site for the same key agrees with it. On a repository with no .NET source the first two arms read JavaScript/TypeScript off the engine’s own token stream (tests included, bundles and vendored paths not): a `#x`, `private` or `private` parameter-property instance field filled in the constructor from a parameter (or one member of one) through `??`/`||` or a parameter default, never read anywhere in the file by name, whose constructed default is spelled again in the class body; and `lookup("key") ?? s.member` grouped by key per class, or per module outside every class. The culture arm has no JavaScript counterpart: its parses take no locale. Deterministic, provable per finding. Advisory.

X27 · Collection changed while being enumerated10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a `for` loop leaves the `RefCell` it is walking alone — safe Rust rejects a body that changes the collection its loop borrows at compile time, except through interior mutability: a `RefCell` borrowed in the loop's header stays borrowed until the loop ends, so a `borrow_mut()` of it inside the body panics with `already borrowed: BorrowMutError` and the remaining elements are never seen.

Method: Roslyn syntax + semantics: `foreach` statements whose body calls a structural mutator (`Add`/`Remove`/`Clear`/`Insert`/…) on the very expression the loop is enumerating. Two arms. ARM A — the source is a concrete fragile BCL collection, or a live `Keys`/`Values` view over one, and the mutator resolves to that same collection's own member; concurrent and immutable collections and arrays are outside the population by construction, since their enumerators survive a structural change. ARM B — the source is an argument-less accessor CALL on a receiver whose body is in source: the accessor must return a stored field VERBATIM and a sibling member must structurally change that same field, both read off the implementations rather than from the members' names. A mutation the loop provably exits immediately after (`break`/`return`/`throw`/`goto`), or one written inside a nested loop or a lambda, is counted and never reported. Deterministic, provable per finding. Advisory.

X28 · Index access outside its own emptiness guard10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a condition that tests a value for emptiness indexes that same value only where the test holds — an `||` written one parenthesis too far to the left leaves an index access outside the guard beside it, so the empty case the guard exists to anticipate reaches the index and throws.

Method: Roslyn syntax only, no semantic model: the OUTERMOST `&&`/`||` of every boolean condition, read for a symbol the condition tests for emptiness (`string.IsNullOrEmpty`/`IsNullOrWhiteSpace`, a `Length`/`Count` comparison against a literal, `Any()`, a `Length`/`Count` pattern, or a comparison against `""`) and ALSO indexes. Each `symbol[...]` access is placed by a boolean-reachability walk from the access up to the outermost connective: an access is COVERED when some enclosing step has it in the right operand and the left operand, under the truth value that step forces, proves the symbol non-empty — a recursion over `&&`/`||` whose true- and false-directions are asymmetric. A finding needs BOTH an uncovered access and a covered one on the same symbol in the same condition, which is the agreeing twin that separates a misplaced parenthesis from an unrelated length test. Bare index accesses with no emptiness test in the condition are neither counted nor reported; a non-identifier receiver and a lambda nested inside the condition are outside the population. Deterministic, provable per finding. Advisory.

X29 · Per-element action decided by a fixed element10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a decision taken once per element is taken ABOUT that element — a test inside a counted loop that reads a fixed subscript of the very collection its guarded statement indexes by the loop variable applies element zero's answer to all of them, so the elements that differ from it are all handled wrongly, and in the same direction.

Method: Roslyn syntax only, no semantic model: every `for` statement declaring exactly ONE loop variable, and every `if` inside its body that is not under a nested loop or a lambda. A site enters the population when the `if`’s condition never mentions the loop variable while the statement it guards indexes some collection by that variable ALONE (`c[i]`; `c[i + 1]` and `c[i, j]` are outside it). A finding additionally needs the AGREEING TWIN at the same-collection grain: the condition must read THAT SAME collection at a subscript that does not move — written into the condition, or reached through a local declared BEFORE the loop, so an alias bound inside the body is not followed. Both collection expressions must be simple identifiers. On a repository with no .NET source the same rule reads JavaScript/TypeScript off the engine’s own token stream (tests included, bundles and vendored paths not): a `for (let|var|const x = …; …; …)` with one declarator and a braced body, an alias followed only when it is declared before the loop in a block that encloses it and never assigned inside the loop. Deterministic, provable per finding. Advisory.

X3 · Exception handling6.2 / 10Adequate✓ Tool-verified

Other · Code Health — Whether exceptions are handled rather than silently swallowed or rethrown with lost stack traces.

Method: Roslyn syntax scan: every catch clause counted; empty catches and bare rethrows flagged. Population is all catch clauses, not estimated. Deterministic, hard fact.

  • An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it. (×2) — frontend/src/pages/RegisterPage.tsx:37, frontend/src/pages/LoginPage.tsx:26

What to do

  • Swallowed exception (empty catch)
X30 · Support guard that admits what it rejects10.0 / 10Exemplary○ Nothing flagged

Other · Code Health — Whether a guard written as a NEGATED `||` says what its author meant — `!(a || b || x != k)` is `!a && !b && x == k` by De Morgan, so a bail-out that mixes capabilities the code needs with a fault it refuses turns inside out: it fires only where the capabilities are ABSENT, and lets every value the fault term names walk straight into the body that cannot handle it.

Method: Roslyn syntax only, no semantic model: every logical-not whose operand is a parenthesised `||` chain of two or more disjuncts, flattened (a left-nested `a || b || c` read once would see `(a || b)` as one disjunct). A site enters the population on that shape alone. A finding additionally needs the disjuncts to DISAGREE in polarity: at least one bare boolean read — an identifier or member access, never an invocation, which is a predicate rather than a capability flag — and at least one `x != <constant>`, the only form that negates into an exact-value pin (`== null` negates into a looser requirement and is outside the fault set). Consistently-polarised disjunctions, all-fault or all-capability, are counted and never reported; a negated `&&` is outside the population entirely. No same-receiver gate: it was measured to cost a real defect and remove no false positive. Deterministic, provable per finding. Advisory.

X4 · Structured logging5.4 / 10Adequate✓ Tool-verified

Other · Code Health — Whether log calls use message templates (queryable) rather than interpolated strings.

Method: Roslyn syntax scan: every log call-site counted; interpolated-string first-argument violations flagged. Population is all log calls, not estimated. On a repository with no .NET source it reads JavaScript/TypeScript off the engine’s own token stream (test, vendored and minified paths not) with the same rule: a `trace`/`debug`/`info`/`warn`/`error`/`fatal`/`verbose`/`silly`/`http`/`log` call on a receiver named for a logger, in a package whose own or an enclosing `package.json` declares a logger that carries values as fields (pino, pino-http, nestjs-pino, Fastify, winston, bunyan, tslog, LogTape, roarr), whose first deciding argument is a template literal with substitutions; an object-literal fields argument is stepped over, a plain string message clears the call. Python is read the same way: a `debug`/`info`/`warning`/`error`/`exception`/`critical`/`log` call on a logger in a file that imports the standard library’s `logging` or structlog (loguru, which formats at the call, is not judged), whose message is a whole f-string with a non-constant field; a `%`-formatted, `.format()`-ed or concatenated message is not convicted, as in C#. PHP is read the same way: a PSR-3 level call (`emergency`…`debug`, `log`) on a logger (`$logger`, `$this->logger`, Laravel’s `Log::`, `logger()`, `\Drupal::logger()`) in a package whose `composer.json` requires a PSR-3 logger or a framework that hands one out (psr/log, Monolog, Laravel, Symfony, Drupal, CakePHP), or a file that imports one, whose message is a double-quoted string interpolating a variable; a single-quoted message clears the call, and `sprintf` or `.` concatenation is not convicted, as in C#. Dart is read the same way: a `trace`/`debug`/`info`/`warn`/`error`/`fatal` call on Sentry’s structured logger (`Sentry.logger`) whose message is a whole string literal interpolating a value (`$name`, `${…}`); the `Sentry.logger.fmt` template API clears the call. Dart that logs only through loggers with one message and no fields (package:logging, package:logger, talker, dart:developer) is not applicable rather than a reach gap. Ruby is read the same way: a `trace`/`debug`/`info`/`warn`/`error`/`fatal` call on the console gem’s `Console` (declared by a Gemfile, gemspec or Gemfile.lock, or required) or, where SemanticLogger, Ougai or dry-logger is declared or required, on a receiver named for a logger (`logger`, `@logger`, `Rails.logger`, `log`), whose first deciding argument is, as the whole argument, a double-quoted string interpolating a non-constant value (`#{…}`, `#@ivar`); a plain literal clears the call, keyword arguments are the fields, and a block, `%`-format or `+` concatenation is not convicted. Ruby that logs only through the standard Logger (Rails.logger) is not applicable rather than a reach gap. Deterministic.

  • `error!` at line 103 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_infra/es/consumers/village_projector/armies.rs:103
  • `error!` at line 43 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:43
  • `error!` at line 52 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:52
  • `error!` at line 77 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:77
  • `error!` at line 96 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`. — parabellum_web/session.rs:96

What to do

  • Interpolated log message defeats structured logging
X5 · Nullable reference types9.4 / 10Exemplary✓ Tool-verified

Other · Code Health — Whether strict null checking is enabled and not undermined by heavy `!` assertion — TypeScript's `strictNullChecks` (which `strict` turns on) is what makes `string` exclude `null` and `undefined`, and the postfix `!` is the operator that silences it.

Method: Roslyn compiler-options scan: NullableContextOptions per project; null-forgiving (!) suppression density per 1k syntax nodes. Deterministic, adoption plus suppression penalty.

  • ~1.4 `!` null assertions per 1k TypeScript source lines — 14 assertion(s) across the 9981 source line(s) of the 55 TypeScript file(s) read, which is the only code the operator asserts anything in (a `!` in a `.js` file is not this operator and was not counted, and one in a file whose null checking is off silences nothing). Densest: frontend/src/components/buildings/RallyPointBuilding.tsx (11), frontend/src/main.tsx (1), frontend/src/pages/MapFieldPage.tsx (1). Each one tells the compiler to trust the author about null, suppressing the very diagnostic `strictNullChecks` exists to produce.

What to do

  • The findings name the configuration each number was taken from and, for the assertions, the files that hold them. Turn null checking on where it is off — `"strict": true` in the base tsconfig that the others extend switches `strictNullChecks` on with the rest of the family — and then resolve the assertions rather than adding to them. A `!` on a value the checker could show to be null is a promise the author cannot check from where they are standing, and each one is a `TypeError: Cannot read properties of null` waiting for the path that makes it true; where the value genuinely cannot be null, say something the checker can see instead (narrow it with a test, make the property required, drop the `?`).

WCAG coverage — what static analysis assessed

Statically assessed 15 of 55 WCAG 2.2 Level A/AA success criteria (27%; ≈30% of the 50 WCAG 2.1 AA criteria for EN 301 549). The other 40 require runtime or manual evaluation. Partial signal only (a clean result is necessary, not sufficient; static analysis fully verifies none). This is accessibility readiness, not a conformance claim — a WCAG conformance claim requires manual evaluation (WCAG-EM 1.0).

DimensionWCAG 2.2 A/AA criteriaCoverage
AC1 · Text alternatives1.1.1, 1.2.2, 1.2.5Partial signal
AC2 · Forms & labels1.3.1, 3.3.2, 4.1.2Partial signal
AC3 · Page structure1.4.4, 2.2.1, 2.4.1, 2.4.2, 3.1.1, 4.1.2Partial signal
AC4 · Keyboard semantics2.1.1, 2.4.3Partial signal
AC5 · ARIA correctness4.1.2Partial signal
AC6 · Visual & motion safety1.4.3, 2.4.7Partial — literal CSS only
AC7 · A11y enforcementenforcement — no page criterionEnforcement posture (process)

Not statically assessed — these 40 Level A/AA criteria need runtime or manual evaluation (WCAG-EM): 1.2.1, 1.2.3, 1.2.4, 1.3.2, 1.3.3, 1.3.4, 1.3.5, 1.4.1, 1.4.2, 1.4.5, 1.4.10, 1.4.11, 1.4.12, 1.4.13, 2.1.2, 2.1.4, 2.2.2, 2.3.1, 2.4.4, 2.4.5, 2.4.6, 2.4.11, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.5.7, 2.5.8, 3.1.2, 3.2.1, 3.2.2, 3.2.3, 3.2.4, 3.2.6, 3.3.1, 3.3.3, 3.3.4, 3.3.7, 3.3.8, 4.1.3.

Reference — by lens

The score is the rank-weighted fold of these lenses (worst-heaviest), each including its meta-dimensions; a lens with a Critical contributor is capped at Fair (its band reads "gated by …") and is never the strongest area however high its average.

LensScoreRatingImpact
Code Health65%AdequateAcceptable, with room to improve.
Architecture87%Adequate — gated by D26Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Maturity50%Adequate — gated by M2, M4Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Readiness27%Weak — gated by R4, P3, P5Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Security46%Weak — gated by D36, C1Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Domain Modelling100%ExemplaryStrongest area.
Event Sourcing100%ExemplarySolid.
Accessibility45%Weak — gated by AC4Capped at Fair by a Critical contributor — resolve it before relying on this lens.
Performance100%ExemplarySolid.
Unscored — 3 check(s) recorded observations but carry no score

These checks ran and found something, but they do not carry a score — either by design (an advisory check reports evidence rather than grading it) or because they could not be scored here. They are excluded from the score for that reason, not because there was nothing to see.

  • SC1 Supply-chain hygiene — 1 observation(s) recorded · Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • X10 Duplicated predicate — 3 observation(s) recorded · Advisory — this card reports evidence and never carries a score.
  • X7 Silent fallback defaults — 2 observation(s) recorded · Advisory — this card reports evidence and never carries a score.
Not evidenced — 3 control(s) we could not find positive evidence for

These checks grade a working control, and the repository shows no evidence of one. That is deliberately not scored as a zero: a repository cannot show an ops runbook, a database TTL or an infrastructure-side audit log, so absence of evidence here is not evidence the control is missing. It is also not a statement that the check is irrelevant to this codebase — the thing it grades applies; we just could not see it. Excluded from the score either way.

  • C3 Audit Trail — Repo shows no audit-logging mechanism (an audit-log table or model — a struct, Diesel table, SeaORM entity or SQL migration table named for it — a SeaORM ActiveModelBehavior hook or database trigger that records each change, or an event-sourced store beside one) for sensitive changes — absence of evidence is not evidence of a working control. Record an audit trail in code (or document where it lives) so this dimension can be scored.
  • C4 Data Retention — Repo shows no data-retention / TTL / cleanup mechanism for personal data — absence of evidence is not evidence of a working control. Define retention periods and a purge/cleanup job (or TTL) in code, or document where retention is enforced, so this dimension can be scored.
  • C5 Data-Subject Rights — Repo shows no corroborated data-subject-rights mechanism (erasure / export-portability / consent) tied to a subject id or GDPR vocabulary — absence of evidence is not evidence of a working control. Implement erasure, data export/portability and consent tracking over the subject's records.
Not included — 41 check(s) not relevant to this codebase

These checks had nothing to measure here (no tests, no git history, the codebase is small, or the architecture style doesn't apply), so they're omitted above rather than scored low.

  • AX1 Captive dependencies — Not applicable: Rust with no dependency-injection crate has no container to hand one lifetime's instance to another — every value is owned by the code that builds it, and the borrow checker rejects a longer-lived value keeping a borrow of a shorter-lived one; this repository's TypeScript imports no dependency-injection container and defines no container of its own — nothing that both registers and resolves bindings, and nothing that names two lifetimes — so nothing holds one lifetime's instance while handing out another's.
  • AX2 Stateful singletons — Not applicable: Rust's compiler refuses unsynchronised shared mutation — a value shared across threads must be Sync — so the race this check looks for cannot be written. TypeScript/JavaScript runs each process's requests on one event loop, so no two requests write a shared object at the same instant (interleaving across an await is a different defect).
  • AX4 Dependency direction — not applicable to a transaction-script/CRUD architecture (the inward-dependency rule is for layered/clean styles)
  • AX6 Interface segregation — no exported interface declares behaviour
  • AX7 Slice cohesion — not applicable — not a vertical-slice architecture
  • AX8 Test isolation — no test/production split to check
  • AXB2 Runtime readiness — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • AXR1 Runtime accessibility — compose up failed (exit 14 — a file the compose project references is missing) — time="2026-10-22T12:21:59Z" level=warning msg="The \"UID\" variable is not set. Defaulting to a blank string." time="2026-10-22T12:21:59Z" level=warning msg="The \"GID\" variable is not set. Defaulting to a blank string." env file .env not found: stat .env: no such file or directory; runtime evidence skipped This is a statement about this run, not a statement about your application: nothing here says the surface is inaccessible, only that it was never rendered.
  • D16 Bus Factor — single-maintainer repository — bus factor is not applicable
  • D18 Solution Shape — D18 scores the shape of a .NET solution; this repository has no .NET solution or project files, so the dimension does not apply.
  • D23 Boundary Type-Coupling — No bounded-context organisation was detected either — neither a context-shaped layout, nor 2+ sibling source directories each declaring an aggregate root, nor 2+ projects each declaring an entity of their own. Aggregate roots were found in only one source directory (parabellum_app), which is a layered codebase, not two contexts. Declaring this codebase's bounded contexts (≥2) would let cross-boundary type coupling be assessed. Declare them in `.codehealth/config.yaml` at the repository root (create it if absent), mapping each context name to the module-path or namespace prefixes that belong to it — e.g. `architecture:` → `contexts:` → `Billing: ["src/billing", "Acme.Billing"]`, `Catalog: ["src/catalog", "Acme.Catalog"]`.
  • D24 Comment Value — No inline comments to assess — comment value is not applicable here.
  • D25 ADR Conformance — no ADRs to check
  • D27 Navigability — D27 counts a call into the standard library or a dependency as unresolved for this repository's language (.rs), so too few call sites counted as resolved to assess navigability. Not scored: this is a gap in the analyzer, not a verdict about this repository.
  • D32 Data Compliance (PII/GDPR) — 2 file(s) were not parsed by semgrep — the PII/GDPR ruleset never ran over them
  • D37 Vulnerability-disclosure Policy — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.
  • D39 IL Efficiency — D39 measures the IL emitted by a .NET build; this repository has no .NET solution or project files, so the dimension does not apply.
  • D40 Network Egress Confinement — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.
  • D41 Kernel & Syscall Confinement — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.
  • D42 Runtime Threat Enforcement — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.
  • D7 Architectural Integrity — no checkable ADRs, and no project-reference graph for the cycle pass to read — so this dimension makes no claim about dependency cycles in either direction (where this repository's language has an import-cycle lens, cycles are reported there). Architectural integrity not assessed
  • D8 Code Coverage — Coverage not measured — polyglot repository, one half has no runner
  • DM3 Integration-event coupling — not applicable: no DDD domain layer was detected (no aggregate, entity or value-object structure), so there is no domain model for this card to grade
  • DM5 Encapsulated state — this Rust crate declares no type implementing a hand-rolled Hash/PartialEq, so DM5's value-identity encapsulation read has no population to be taken over
  • DM7 Repository granularity — not applicable: no DDD domain layer was detected (no aggregate, entity or value-object structure), so there is no domain model for this card to grade
  • ED2 Event/command shape — not scored — deciding whether a command has more than one competing handler requires resolving the call graph, and a call made through an inferred or generic receiver has no resolvable owner in the source. Reported as guidance rather than measured
  • ED5 Idempotency — no mutating command handlers or message consumers detected — idempotency check not applicable
  • GD1 Unfinished & placeholder code — no source files were read — this check reads C#, F#, JavaScript/TypeScript, Dart, Ruby and Scala, and none was read for this repository's product. That is a limit of the analyzer, not a finding about your code.
  • IC1 Incompleteness & stubs — not analysed — these correctness checks read a source model that was not loaded for this repository, because the repository is written in a language this check does not yet model, or because its projects failed to load. This is a gap in the analyzer, not a finding about this repository
  • P12 CI test-gate honesty — Reported, not scored — and nothing was matched here. The coverage check applies to any stack, and the automatic-re-run check to any GitHub-Actions workflow, but the checks for excluded tests, skipped tests and sleep-based synchronisation currently recognise only some ecosystems' test-runner idioms, so on a repository built with another stack the zeros below mean 'not checked', not 'clean'.
  • P7 Outbound HTTP resilience — no outbound HTTP usage detected — no HTTP client call or construction in the JavaScript/TypeScript, Rust source (service entry point: parabellum_web/http.rs:88 (Router::new()))
  • P9 Domain vs controller coverage — coverage data present for 2 file(s), but no domain-layer files were identified: no covered file's path contains any of the markers this check keys on (/domain/, /aggregates/, /valueobjects/, /domainmodel/, .domain/, /entities/), which are matched case-insensitively anywhere in the path. With no domain partition there is nothing to compare the web/controller layer against — if this repository keeps its business rules under a folder named none of those, that naming is what the check cannot see, not the domain logic.
  • PF1 Benchmark discipline — Not applicable: no benchmark suite was found. This check searched for `#[bench]`, criterion's `bench_function`/`bench_with_input`, `#[divan::bench]` or `#[library_benchmark]` in any `.rs` file, or criterion, divan, iai or a `[[bench]]` target in a Cargo.toml, and for a `*benchmark*` script that this repository's CI runs. Benchmarks are credited as a bonus, so their absence is neither scored nor deducted.
  • PF2 Allocation hygiene — Not applicable: Rust spells out every heap allocation and makes borrowed slices (&[T], &str) its ordinary parameter types, so the allocation-aware style this card rewards elsewhere is the language's baseline rather than a rung to climb. TypeScript/JavaScript runs on a garbage-collected runtime that gives a program no allocation-control idiom to choose on a hot path — no pools, stack allocation or value types — so allocation awareness is not something this code can be rated on.
  • R11 Import Boundaries — No recognizable feature-sliced/layered src layout — boundary rules not applicable.
  • R5 Dependency Freshness — no package-lock.json — dependency freshness not measured (would require an npm lockfile); JS/npm CVEs are scored in D30 (Dependency Vulnerabilities), which answers every ecosystem
  • X20 Mistyped argument guard — This check asks whether an argument guard reports an EMPTY value as a NULL one, which needs a language that throws a null-specific argument exception — .NET's ArgumentNullException, the JVM's NullPointerException, Dart's ArgumentError.notNull. This repository contains none of those languages: the ones it is written in have a single exception for a bad argument, so there is no pair of exceptions to confuse and nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
  • X26 Unsynchronised callback handoff — Not applicable: this check looks for a collection written by a callback on one thread while the body waiting on it touches it on another, and in this repository's languages no collection is reachable from two threads at once. Rust's compiler refuses the unsynchronised version: a collection shared between a callback's thread and the waiting body must be `Sync`, which a `Vec`, `VecDeque` or `HashMap` is only behind a `Mutex`/`RwLock`, so the race this check looks for cannot be written in safe Rust. TypeScript/JavaScript runs every callback on the one thread that owns its objects: a callback runs only when the body waiting on it has yielded, never alongside it, and a worker thread receives a COPY of what it is sent. A SharedArrayBuffer carries raw bytes, never an Array, Map or Set, so no collection is reachable from two threads at once. Not a gap in the analyzer and not a finding about your code.
  • X32 Type resolved by simple name across every loaded assembly — This check is about how a .NET program searches the assemblies loaded into its process for a type, and this repository contains no .NET source, so there is nothing here for it to assess. Not a gap in the analyzer and not a finding about your code.
  • X6 Hand-rolled structured-format parsing — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.
  • X9 Subsumed condition operand — Advisory — this card reports evidence and never carries a score, so there is nothing missing here.

Appendix A — Findings (grouped)

The findings behind the scores, grouped by severity, then by dimension and kind. The high-severity issues are enumerated in full below; items per group are capped at 25 with any overflow stated explicitly per group, never silently truncated. The complete machine-readable list of every finding (all severities) is the companion findings.md in this report's bundle.

Critical — 24 finding(s)
D29 · Static Analysis (SAST) · REDACTED
  • REDACTED
  • REDACTED
  • REDACTED
  • REDACTED
  • REDACTED
  • REDACTED
  • REDACTED
AC4 · Keyboard semantics · Clickable element isn't keyboard-operable · ×4
  • Clickable element isn't keyboard-operable frontend/src/components/Layout.tsx:83 — The repo's own CSS styles .nav-icon with `cursor: pointer`, so this <div> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler.
  • Clickable element isn't keyboard-operable frontend/src/components/ResourceFieldsMap.tsx:141 — The repo's own CSS styles .resource-city-center with `cursor: pointer`, so this <g> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler.
  • Clickable element isn't keyboard-operable frontend/src/components/VillageMap.tsx:121 — The repo's own CSS styles .village-radar-zone with `cursor: pointer`, so this <path> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler.
  • Clickable element isn't keyboard-operable frontend/src/components/VillageMap.tsx:158 — The repo's own CSS styles .village-node-group with `cursor: pointer`, so this <g> is a control — but it has no role, no tabIndex={0} and no key handler, so it can only be reached with a mouse. Use a <button>, or add role + tabIndex={0} + a key handler.
AC2 · Forms & labels · <input> without a programmatic label · ×3
  • <input> without a programmatic label frontend/src/components/VillageRenameInline.tsx:60 — This control has no associated label. Add a <label htmlFor> / wrapping <label> / aria-label / aria-labelledby so assistive tech can name it.
  • <input> without a programmatic label frontend/src/pages/MapPage.tsx:443 — This control has no associated label. Add a <label htmlFor> / wrapping <label> / aria-label / aria-labelledby so assistive tech can name it.
  • <input> without a programmatic label frontend/src/pages/MapPage.tsx:451 — This control has no associated label. Add a <label htmlFor> / wrapping <label> / aria-label / aria-labelledby so assistive tech can name it.
D29 · Static Analysis (SAST) · REDACTED
  • REDACTED
  • REDACTED
AC2 · Forms & labels · <button> with no accessible text · ×1
  • <button> with no accessible text frontend/src/pages/HomePage.tsx:34 — A button with no text and no aria-label has no accessible name. Add visible text or an aria-label (an icon-only button still needs one).
AC4 · Keyboard semantics · Click handler on a non-interactive <g> · ×1
  • Click handler on a non-interactive <g> frontend/src/pages/MapPage.tsx:295 — A click handler on a plain element isn't keyboard-operable. Use a <button>, or add role + tabIndex={0} + a key handler.
D13 · Secret Scanning · Leaked secret · ×1
  • REDACTED
D29 · Static Analysis (SAST) · REDACTED · ×1
  • REDACTED
D29 · Static Analysis (SAST) · REDACTED · ×1
  • REDACTED
D31 · IaC & Container Security · High IaC · ×1
  • REDACTED
D35 · Change Coupling · Boundary-crossing change coupling · ×1
  • Boundary-crossing change coupling: army.rs ↔ common.rs parabellum_game/models/army.rs:1 — `parabellum_game/models/army.rs` (context parabellum_game) and `parabellum_types/common.rs` (context parabellum_types) sit in DIFFERENT parts of the tree yet change together 58% of the time (7 of the 12 commits that touched whichever of the two files changed less often, counting a file under its earlier names as well — a repo-wide or module-wide sweep is evidence about the sweep rather than about any pair inside it and is left out of BOTH sides of this ratio, while a dependency bump, a formatter/rename sweep, or a commit whose edit to one of the two files was a tool directive such as //go:generate or whitespace only is left out of the shared count ONLY, so the two sides are not taken over identical commit sets) — the bounded-context boundary may be in the wrong place, or one context is leaking into the other. This is the behavioural boundary violation a static scan can't see. You can check this without leaving the row: of the 7 shared commits counted here, the most recent 3 are `13aa6bec` refactor tribe into standalone module (at that commit the files were still `src/game/models/army.rs` and `src/game/models/common.rs`); `5eb7220c` add more test (at that commit the files were still `src/game/models/army.rs` and `src/game/models/common.rs`); `3544afcb` improve battle results and loot calculation (at that commit the files were still `src/game/models/army.rs` and `src/game/models/common.rs`) — run `git show` on any of them.
R8 · Dependency Hygiene · Unlisted import '@tanstack/query-core' · ×1
  • Unlisted import '@tanstack/query-core' frontend/src/query/client.ts:17 — Imported but not declared in any reachable package.json — installs work only by hoisting accident.
Serious — 303 finding(s)
R4 · Test Coverage · No test reaches this file · ×40
  • No test reaches this file frontend/src/components/buildings/RallyPointBuilding.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/pages/ReportsPage.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/buildings/buildingCards.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/pages/MapPage.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/buildings/MarketplaceBuilding.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/buildings/HeroMansionBuilding.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/app/App.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/query/mutations.ts:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/pages/HomePage.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/pages/ResourcesPage.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/lib/labels.ts:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/VillageMap.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/pages/MapFieldPage.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/buildings/TrapperBuilding.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/buildings/MainBuilding.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/Layout.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/ui.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/ResourceFieldsMap.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/pages/BuildingPage.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/pages/RegisterPage.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/buildings/TrainingBuilding.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/lib/router.ts:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/QueueList.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/auth/useAuthSession.ts:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • No test reaches this file frontend/src/components/ArmyTable.tsx:1 — No test imports this module directly or transitively. Import reachability cannot see a test that executes a file by path instead of importing it, nor one that drives it through a running browser by navigating to a URL — if neither does, no test reaches this one.
  • + 15 more in this group — see findings.md.
D3 · God Classes · FunctionTooLong · ×20
  • FunctionTooLong: parabellum_web::api::buildings::building_detail parabellum_web/api/buildings.rs:485 — FunctionTooLong — parabellum_web::api::buildings::building_detail runs 574 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 474 over it, 5.74× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: RallyPointBuilding.RallyPointBuilding frontend/src/components/buildings/RallyPointBuilding.tsx:321 — FunctionTooLong — RallyPointBuilding runs 496 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 396 over it, 4.96× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: MapPage.MapPage frontend/src/pages/MapPage.tsx:133 — FunctionTooLong — MapPage runs 350 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 250 over it, 3.50× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: HomePage.HomePage frontend/src/pages/HomePage.tsx:4 — FunctionTooLong — HomePage runs 316 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 216 over it, 3.16× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: MarketplaceBuilding.MarketplaceBuilding frontend/src/components/buildings/MarketplaceBuilding.tsx:157 — FunctionTooLong — MarketplaceBuilding runs 278 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 178 over it, 2.78× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: HeroMansionBuilding.HeroMansionBuilding frontend/src/components/buildings/HeroMansionBuilding.tsx:126 — FunctionTooLong — HeroMansionBuilding runs 240 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 140 over it, 2.40× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: parabellum_infra::es::workflows::battles::build_attack_outcome parabellum_infra/es/workflows/battles.rs:85 — FunctionTooLong — parabellum_infra::es::workflows::battles::build_attack_outcome runs 236 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 136 over it, 2.36× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: MapFieldPage.MapFieldPage frontend/src/pages/MapFieldPage.tsx:12 — FunctionTooLong — MapFieldPage runs 215 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 115 over it, 2.15× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: App.App frontend/src/app/App.tsx:33 — FunctionTooLong — App runs 212 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 112 over it, 2.12× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: ReportsPage.BattleReportDetail frontend/src/pages/ReportsPage.tsx:353 — FunctionTooLong — BattleReportDetail runs 163 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 63 over it, 1.63× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: parabellum_infra::seed::run_seed parabellum_infra/seed/mod.rs:158 — FunctionTooLong — parabellum_infra::seed::run_seed runs 146 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 46 over it, 1.46× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: VillageMap.VillageMap frontend/src/components/VillageMap.tsx:94 — FunctionTooLong — VillageMap runs 145 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 45 over it, 1.45× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: parabellum_game::models::map::generate_new_map parabellum_game/models/map.rs:160 — FunctionTooLong — parabellum_game::models::map::generate_new_map runs 144 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 44 over it, 1.44× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: MainBuilding.MainBuilding frontend/src/components/buildings/MainBuilding.tsx:36 — FunctionTooLong — MainBuilding runs 131 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 31 over it, 1.31× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: ResourcesPage.ResourcesPage frontend/src/pages/ResourcesPage.tsx:49 — FunctionTooLong — ResourcesPage runs 129 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 29 over it, 1.29× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: Layout.Layout frontend/src/components/Layout.tsx:29 — FunctionTooLong — Layout runs 115 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 15 over it, 1.15× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: buildingCards.EmptySlotBuilding frontend/src/components/buildings/buildingCards.tsx:217 — FunctionTooLong — EmptySlotBuilding runs 108 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 8 over it, 1.08× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: BuildingPage.BuildingPage frontend/src/pages/BuildingPage.tsx:27 — FunctionTooLong — BuildingPage runs 107 significant lines (blank, comment-only and punctuation-only lines excluded) in one body. The bar is 100 significant lines; this is 7 over it, 1.07× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: parabellum_web::api::buildings::training_options_for_group parabellum_web/api/buildings.rs:1371 — FunctionTooLong — parabellum_web::api::buildings::training_options_for_group runs 104 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 4 over it, 1.04× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • FunctionTooLong: parabellum_web::api::game::map_field parabellum_web/api/game.rs:586 — FunctionTooLong — parabellum_web::api::game::map_field runs 104 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 4 over it, 1.04× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
D3 · God Classes · FileTooLong · ×17
  • FileTooLong: models/smithy.rs parabellum_game/models/smithy.rs — FileTooLong — 1533 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 1033 over it, 3.07× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: api/buildings.rs parabellum_web/api/buildings.rs — FileTooLong — 1416 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 916 over it, 2.83× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: models/buildings.rs parabellum_game/models/buildings.rs — FileTooLong — 1351 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 851 over it, 2.70× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: api/actions.rs parabellum_web/api/actions.rs — FileTooLong — 1152 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), declaring 34 free functions. The bar is 500 significant lines; this is 652 over it, 2.30× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: models/village.rs parabellum_game/models/village.rs — FileTooLong — 1083 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), about 79% of them inside a single declaration: Village (2 blocks, 104-1489). The bar is 500 significant lines; this is 583 over it, 2.17× the bar. Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: parabellum_types/tribe.rs parabellum_types/tribe.rs — FileTooLong — 1028 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 528 over it, 2.06× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: buildings/RallyPointBuilding.tsx frontend/src/components/buildings/RallyPointBuilding.tsx — FileTooLong — 759 significant lines (blank, comment-only and punctuation-only lines excluded), about 65% of them inside a single declaration: RallyPointBuilding (321-876). The bar is 500 significant lines; this is 259 over it, 1.52× the bar. Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: adapters/village_es_adapter.rs parabellum_infra/adapters/village_es_adapter.rs — FileTooLong — 710 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), about 93% of them inside a single declaration: VillageEsAdapter (28 blocks, 36-867). The bar is 500 significant lines; this is 210 over it, 1.42× the bar. Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: pages/ReportsPage.tsx frontend/src/pages/ReportsPage.tsx — FileTooLong — 620 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 120 over it, 1.24× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: api/game.rs parabellum_web/api/game.rs — FileTooLong — 588 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 88 over it, 1.18× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: villages/state.rs parabellum_app/villages/state.rs — FileTooLong — 581 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), about 91% of them inside a single declaration: VillageState (3 blocks, 29-753). The bar is 500 significant lines; this is 81 over it, 1.16× the bar. Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: buildings/buildingCards.tsx frontend/src/components/buildings/buildingCards.tsx — FileTooLong — 548 significant lines (blank, comment-only and punctuation-only lines excluded). The bar is 500 significant lines; this is 48 over it, 1.10× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: villages/events.rs parabellum_app/villages/events.rs — FileTooLong — 547 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), about 97% of them inside a single declaration: VillageEvent (2 blocks, 29-638). The bar is 500 significant lines; this is 47 over it, 1.09× the bar. Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: application/game.rs parabellum_app/application/game.rs — FileTooLong — 541 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), about 91% of them inside a single declaration: GameApplication (3 blocks, 70-737). The bar is 500 significant lines; this is 41 over it, 1.08× the bar. Moving the declarations that sit BESIDE it into sibling files will not shorten this file. Extract from INSIDE that declaration instead: lift each cohesive group of its body — the parts that share the same inputs and are named together — into its own unit in a sibling file, and have the original call them.
  • FileTooLong: seed/mod.rs parabellum_infra/seed/mod.rs — FileTooLong — 541 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 41 over it, 1.08× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: api/dto.rs parabellum_web/api/dto.rs — FileTooLong — 531 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 31 over it, 1.06× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
  • FileTooLong: parabellum_game/battle.rs parabellum_game/battle.rs — FileTooLong — 512 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted). The bar is 500 significant lines; this is 12 over it, 1.02× the bar. To reduce it, split the file along the responsibilities already in it: move each cohesive group of declarations into its own sibling file in the same module or package, so no one file has to be read whole to change one of them.
D4 · Code Duplication · Duplicated block (11 lines × 2) · ×7
  • Duplicated block (11 lines × 2) parabellum_infra/es/repositories/marketplace_offers/mod.rs:79 — parabellum_infra/es/repositories/marketplace_offers/mod.rs:79-89 | parabellum_infra/es/repositories/village_movements/mod.rs:37-47 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
  • Duplicated block (11 lines × 2) parabellum_infra/es/workflows/movements.rs:222 — parabellum_infra/es/workflows/movements.rs:222-232 | parabellum_infra/es/workflows/movements.rs:323-333 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (11 lines × 2) parabellum_web/api/actions.rs:1202 — parabellum_web/api/actions.rs:1202-1212 | parabellum_web/api/actions.rs:1232-1242 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (11 lines × 2) parabellum_infra/identity/repositories/player_repository.rs:71 — parabellum_infra/identity/repositories/player_repository.rs:71-82 | parabellum_infra/identity/service.rs:241-251 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
  • Duplicated block (11 lines × 2) parabellum_infra/identity/repositories/player_repository.rs:84 — parabellum_infra/identity/repositories/player_repository.rs:84-95 | parabellum_infra/identity/service.rs:229-239 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
  • Duplicated block (11 lines × 2) parabellum_infra/map/repository.rs:373 — parabellum_infra/map/repository.rs:373-383 | parabellum_web/api/game.rs:741-752 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
  • Duplicated block (11 lines × 2) parabellum_app/villages/state.rs:578 — parabellum_app/villages/state.rs:578-588 | parabellum_app/villages/state.rs:646-656 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
AC6 · Visual & motion safety · Animation without a prefers-reduced-motion guard · ×6
  • Animation without a prefers-reduced-motion guard frontend/src/css/style.css:392 — `.village-svg-container` moves (`transition: transform 0.3s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce.
  • Animation without a prefers-reduced-motion guard frontend/src/css/style.css:435 — `.village-node-group` moves (`transition: transform 0.1s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce.
  • Animation without a prefers-reduced-motion guard frontend/src/css/style.css:531 — `.resource-hex-group use` moves (`transition: transform 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce.
  • Animation without a prefers-reduced-motion guard frontend/src/css/style.css:586 — `.resource-city-center circle` moves (`transition: transform 0.2s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce.
  • Animation without a prefers-reduced-motion guard frontend/src/css/style.css:631 — `.hex-group use` moves (`transition: transform 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275)`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce.
  • Animation without a prefers-reduced-motion guard frontend/src/css/style.css:656 — `.city-center circle` moves (`transition: transform 0.2s ease`) and nothing reads prefers-reduced-motion for it — no @media (prefers-reduced-motion) rule for this element, no reset this project loads — so a motion-sensitive user cannot turn it off (WCAG 2.3.3). Declare it under @media (prefers-reduced-motion: no-preference), or neutralise it under reduce.
D17 · Explicit Debt · TodoComment · ×6
  • TodoComment parabellum_game/battle.rs:257 — // TODO: simplified, original formula is more complex — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment parabellum_game/battle.rs:341 — // TODO: fix catapult targets (none, random, 1 or 2) — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment parabellum_game/battle.rs:565 — // TODO: calculate loyalty — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment parabellum_game/battle.rs:566 — // TODO: calculate loyalty — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment parabellum_game/models/village.rs:1420 — // TODO: Implement starvation logic (kill troops, etc.) — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • TodoComment parabellum_game/models/map.rs:390 — // TODO: fix with asserts — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
D3 · God Classes · TooManyMethods · ×6
  • TooManyMethods: Village parabellum_game/models/village.rs:104 — TooManyMethods — 87 methods. The bar is 30 methods; this is 57 over it, 2.90× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: GameApplication parabellum_app/application/game.rs:70 — TooManyMethods — 83 methods. The bar is 30 methods; this is 53 over it, 2.77× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: VillageProjector parabellum_infra/es/consumers/village_projector.rs:29 — TooManyMethods — 72 methods, declared across 14 files: village_projector/training.rs (10), armies/reinforcements.rs (8), armies/returns.rs (8), village_projector/heroes.rs (7), +10 more file(s). The bar is 30 methods; this is 42 over it, 2.40× the bar. That list is where to read them, not a suggestion to split the file: the members belong to the type wherever they are declared, so moving them between files leaves the count unchanged. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: VillageEsService parabellum_infra/es/village_service/mod.rs:27 — TooManyMethods — 69 methods, declared across 13 files: village_service/commands.rs (29), queries/movements.rs (7), village_service/marketplace_commands.rs (5), queries/reports.rs (5), +9 more file(s). The bar is 30 methods; this is 39 over it, 2.30× the bar. That list is where to read them, not a suggestion to split the file: the members belong to the type wherever they are declared, so moving them between files leaves the count unchanged. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: VillageState parabellum_app/villages/state.rs:29 — TooManyMethods — 45 methods. The bar is 30 methods; this is 15 over it, 1.50× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • TooManyMethods: VillageService parabellum_app/villages/cqrs_command_service.rs:14 — TooManyMethods — 34 methods. The bar is 30 methods; this is 4 over it, 1.13× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
D3 · God Classes · ClassTooLong · ×6
  • ClassTooLong: Village parabellum_game/models/village.rs:104 — ClassTooLong — 860 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), 87 methods, 2 blocks, lines 104-1489. The bar is 400 significant lines; this is 460 over it, 2.15× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • ClassTooLong: VillageEsAdapter parabellum_infra/adapters/village_es_adapter.rs:36 — ClassTooLong — 657 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), 1 methods, 28 blocks, lines 36-867. The bar is 400 significant lines; this is 257 over it, 1.64× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • ClassTooLong: VillageState parabellum_app/villages/state.rs:29 — ClassTooLong — 531 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), 45 methods, 3 blocks, lines 29-753. The bar is 400 significant lines; this is 131 over it, 1.33× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • ClassTooLong: VillageEvent parabellum_app/villages/events.rs:29 — ClassTooLong — 528 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), 0 methods, 2 blocks, lines 29-638. The bar is 400 significant lines; this is 128 over it, 1.32× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • ClassTooLong: RallyPointBuilding frontend/src/components/buildings/RallyPointBuilding.tsx:1 — ClassTooLong — 496 significant lines (blank, comment-only and punctuation-only lines excluded), 13 methods. The bar is 400 significant lines; this is 96 over it, 1.24× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
  • ClassTooLong: GameApplication parabellum_app/application/game.rs:70 — ClassTooLong — 492 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted), 83 methods, 3 blocks, lines 70-737. The bar is 400 significant lines; this is 92 over it, 1.23× the bar. To reduce it, group the members that share the same data into a smaller type of their own and delegate to it, so no single type carries every responsibility.
D2 · Cognitive Complexity · parabellum_infra · ×5
  • parabellum_infra::es::workflows::battles::build_attack_outcome (cognitive 52) parabellum_infra/es/workflows/battles.rs:85 — parabellum_infra::es::workflows::battles::build_attack_outcome has cognitive complexity 52 (threshold 15). Drivers by points: if/else 22 (33 pts), loops 4 (8 pts), boolean chains 6, match/switch 2 (5 pts) (nesting depth added 18). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • parabellum_infra::adapters::cqrs_errors::map_cqrs_error (cognitive 21) parabellum_infra/adapters/cqrs_errors.rs:5 — parabellum_infra::adapters::cqrs_errors::map_cqrs_error has cognitive complexity 21 (threshold 15). Drivers by points: match/switch 11 (21 pts) (nesting depth added 10). To reduce it, keep the dispatch but shrink the arms: move each non-trivial case body into its own named function (or onto the value being matched) so the dispatch reads one line per case, and group related cases into a sub-dispatch. Keep every case explicit, and make the behaviour for cases you do not list a deliberate choice rather than an accident.
  • parabellum_infra::seed::run_seed (cognitive 20) parabellum_infra/seed/mod.rs:158 — parabellum_infra::seed::run_seed has cognitive complexity 20 (threshold 15). Drivers by points: if/else 7 (17 pts), loops 2 (3 pts) (nesting depth added 11). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • parabellum_infra::seed::resolve_village_from_template (cognitive 18) parabellum_infra/seed/mod.rs:358 — parabellum_infra::seed::resolve_village_from_template has cognitive complexity 18 (threshold 15). Drivers by points: if/else 10 (12 pts), loops 3 (6 pts) (nesting depth added 5). To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
  • parabellum_infra::es::repositories::scheduled_actions::queries::apply_scheduled_action_filter (cognitive 16) parabellum_infra/es/repositories/scheduled_actions/queries.rs:105 — parabellum_infra::es::repositories::scheduled_actions::queries::apply_scheduled_action_filter has cognitive complexity 16 (threshold 15). Drivers by points: if/else 7 (9 pts), loops 3 (7 pts) (nesting depth added 6). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition, and where an else follows a branch that already returns, drop the trailing else and let the rest of the body continue at one level.
D31 · IaC & Container Security · Medium IaC · ×5
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D4 · Code Duplication · Duplicated block (13 lines × 2) · ×4
  • Duplicated block (13 lines × 2) parabellum_app/identity/use_cases.rs:272 — parabellum_app/identity/use_cases.rs:272-284 | parabellum_infra/seed/mod.rs:507-519 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
  • Duplicated block (13 lines × 2) parabellum_infra/es/consumers/report_projector.rs:139 — parabellum_infra/es/consumers/report_projector.rs:139-151 | parabellum_infra/es/consumers/village_projector/armies.rs:117-129 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
  • Duplicated block (13 lines × 2) parabellum_infra/es/consumers/village_projector/armies/returns.rs:123 — parabellum_infra/es/consumers/village_projector/armies/returns.rs:123-135 | parabellum_infra/es/consumers/village_projector/armies/returns.rs:253-265 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (13 lines × 2) parabellum_app/villages/projection_repositories/armies.rs:110 — parabellum_app/villages/projection_repositories/armies.rs:110-122 | parabellum_infra/es/repositories/armies/mod.rs:254-266 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
D4 · Code Duplication · Duplicated block (10 lines × 2) · ×4
  • Duplicated block (10 lines × 2) parabellum_app/villages/commands/resolve_attack_battle.rs:34 — parabellum_app/villages/commands/resolve_attack_battle.rs:34-43 | parabellum_app/villages/commands/resolve_scout_battle.rs:29-38 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from both call sites, so a change lands once.
  • Duplicated block (10 lines × 2) parabellum_infra/es/village_service/queries/movements.rs:269 — parabellum_infra/es/village_service/queries/movements.rs:269-278 | parabellum_infra/es/village_service/queries/movements.rs:280-289 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (10 lines × 2) parabellum_app/villages/commands/resolve_attack_battle.rs:56 — parabellum_app/villages/commands/resolve_attack_battle.rs:56-65 | parabellum_app/villages/commands/resolve_scout_battle.rs:47-56 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from both call sites, so a change lands once.
  • Duplicated block (10 lines × 2) parabellum_infra/es/repositories/armies/queries.rs:120 — parabellum_infra/es/repositories/armies/queries.rs:120-129 | parabellum_infra/es/repositories/marketplace_offers/queries.rs:18-27 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
D4 · Code Duplication · Duplicated block (6 lines × 2) · ×4
  • Duplicated block (6 lines × 2) parabellum_infra/es/consumers/report_projector/battle.rs:148 — parabellum_infra/es/consumers/report_projector/battle.rs:148-153 | parabellum_infra/es/consumers/report_projector/battle.rs:240-245 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (6 lines × 2) parabellum_infra/es/consumers/report_projector.rs:253 — parabellum_infra/es/consumers/report_projector.rs:253-258 | parabellum_infra/es/consumers/village_projector.rs:153-158 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from both call sites, so a change lands once.
  • Duplicated block (6 lines × 2) parabellum_web/api/auth.rs:391 — parabellum_web/api/auth.rs:391-396 | parabellum_web/api/helpers.rs:77-82 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from both call sites, so a change lands once.
  • Duplicated block (6 lines × 2) parabellum_infra/identity/service.rs:138 — parabellum_infra/identity/service.rs:138-143 | parabellum_infra/identity/service.rs:144-149 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
R10 · Code Duplication · Duplicated block (8 lines × 2 locations) · ×4
  • Duplicated block (8 lines × 2 locations) frontend/src/components/buildings/HeroMansionBuilding.tsx:63 — frontend/src/components/buildings/HeroMansionBuilding.tsx:63 · frontend/src/components/buildings/HeroMansionBuilding.tsx:74 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (8 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:217 — frontend/src/components/buildings/MarketplaceBuilding.tsx:217 · frontend/src/components/buildings/MarketplaceBuilding.tsx:226 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported.
  • Duplicated block (8 lines × 2 locations) frontend/src/live/useLiveResources.ts:24 — frontend/src/live/useLiveResources.ts:24 · frontend/src/live/useLiveResources.ts:32 — all 2 copies are in the same file, and the CITED SPAN is a run of DECLARATIONS inside a construct — the members of a type, or the entries of an object or array literal — with no statement anywhere in it. Do not read this as an extract-a-helper row: nothing here executes, so there is no call site, and a call expression cannot stand where a member declaration or a literal's entry was. What repeats is a SHAPE, and which shape decides the move. Where the copies declare the same members, the repetition is a missing common ancestor: give it a base type, an interface both extend, a generic instantiated twice, or — where the copies are a literal's entries rather than a type's members — one shared constant each site spreads or refers to, so the set is written once. Where they declare DIFFERENT members and only the form is shared — a decorator and its options, an annotation, a registration table's keys — the form is prescribed by a framework or a schema rather than copied, and the only collapse available is to generate the declarations from that schema; where you do not own the generator, this is the cost of the framework and there is nothing to extract. Check which of the two it is before acting: these copies still drift apart the first time only one of them is edited, which is why the repetition is reported, but the sentence to act on is not the same in both cases.
  • Duplicated block (8 lines × 2 locations) frontend/src/pages/PlayerPage.tsx:13 — frontend/src/pages/PlayerPage.tsx:13 · frontend/src/pages/StatsPage.tsx:26 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported.
AC6 · Visual & motion safety · Focus outline removed inline · ×3
  • Focus outline removed inline frontend/src/pages/HomePage.tsx:34 — <button> takes keyboard focus, and its outline-none utility removes the focus ring with no focus-state ring, shadow, border or outline utility in its place. Add one (e.g. focus-visible:ring-2).
  • Focus outline removed inline frontend/src/pages/MapPage.tsx:443 — <input> takes keyboard focus, and its outline-none utility removes the focus ring with no focus-state ring, shadow, border or outline utility in its place. Add one (e.g. focus-visible:ring-2).
  • Focus outline removed inline frontend/src/pages/MapPage.tsx:451 — <input> takes keyboard focus, and its outline-none utility removes the focus ring with no focus-state ring, shadow, border or outline utility in its place. Add one (e.g. focus-visible:ring-2).
D15 · Churn × Complexity Hotspots · Hotspot · ×3
  • Hotspot: frontend/src/components/buildings/RallyPointBuilding.tsx frontend/src/components/buildings/RallyPointBuilding.tsx:321 — frontend/src/components/buildings/RallyPointBuilding.tsx changed 2 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 88 in RallyPointBuilding.RallyPointBuilding at line 321. 2 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, make sure the area it touches is under test, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time. Counted over 2026-06-27..2026-09-25, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-06-27 20:07:44 +02:00' --until='2026-09-25 20:07:44 +02:00' --full-history --no-merges -- frontend/src/components/buildings/RallyPointBuilding.tsx`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
  • Hotspot: parabellum_web/api/buildings.rs parabellum_web/api/buildings.rs:485 — parabellum_web/api/buildings.rs changed 3 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 43 in parabellum_web::api::buildings::building_detail at line 485. 3 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, make sure the area it touches is under test, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time. Counted over 2026-06-27..2026-09-25, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-06-27 20:07:44 +02:00' --until='2026-09-25 20:07:44 +02:00' --full-history --no-merges -- parabellum_web/api/buildings.rs`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
  • Hotspot: parabellum_game/models/village.rs parabellum_game/models/village.rs:1303 — parabellum_game/models/village.rs changed 2 times in last 90 days, and the most complex body those changes touched has cyclomatic complexity 19 in Village::refresh_derived_state at line 1303. 2 of those changes were fix/bug commits, so the churn is repair rather than feature work. Before the next change lands here, make sure the area it touches is under test, then split that area out of the file so the following change is smaller than this one — a file this often edited pays the complexity back every time. Counted over 2026-06-27..2026-09-25, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-06-27 20:07:44 +02:00' --until='2026-09-25 20:07:44 +02:00' --full-history --no-merges -- parabellum_game/models/village.rs`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
D17 · Explicit Debt · FixmeComment · ×3
  • FixmeComment parabellum_game/models/village.rs:238 — // FIXME: either fix the method return value or this method one. — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment parabellum_game/models/village.rs:1057 — // FIXME: assume wall slot_id is always 19 — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
  • FixmeComment parabellum_game/models/buildings.rs:271 — // FIXME: artifacts and construction plans deserve another category — source code is not a task system: move the work to your tracker and leave a reference instead (e.g. `// REF: #123`), so the task is planned where tasks live and the ticket links back to the code.
D4 · Code Duplication · Duplicated block (9 lines × 2) · ×3
  • Duplicated block (9 lines × 2) parabellum_app/villages/aggregate.rs:165 — parabellum_app/villages/aggregate.rs:165-173 | parabellum_app/villages/aggregate.rs:178-186 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (9 lines × 2) parabellum_app/villages/use_cases/marketplace.rs:204 — parabellum_app/villages/use_cases/marketplace.rs:204-212 | parabellum_app/villages/use_cases/reinforcements.rs:251-259 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from both call sites, so a change lands once.
  • Duplicated block (9 lines × 2) parabellum_infra/es/consumers/report_projector/marketplace.rs:21 — parabellum_infra/es/consumers/report_projector/marketplace.rs:21-29 | parabellum_infra/es/consumers/report_projector/reinforcements.rs:21-29 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from both call sites, so a change lands once.
D6 · Cohesion (LCOM4) · Low cohesion · ×3
  • Low cohesion: PostgresArmyRepository (LCOM4 6) parabellum_infra/es/repositories/armies/mod.rs:20 — PostgresArmyRepository's methods fall into 6 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 6 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
  • Low cohesion: PostgresScheduledActionRepository (LCOM4 4) parabellum_infra/es/repositories/scheduled_actions/mod.rs:30 — PostgresScheduledActionRepository's methods fall into 4 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 4 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
  • Low cohesion: AuthTokenService (LCOM4 4) parabellum_web/auth_tokens.rs:71 — AuthTokenService's methods fall into 4 groups that share no field and call none of each other, against a bar of more than 3 for this run (LCOM4, configurable — your repository's bar is the one quoted here). Each group is a set of methods reachable from one another through shared fields or direct calls, so 4 groups means the type has that many internally-connected clusters with nothing tying them together. Types whose shape makes a high count expected — and which would otherwise dominate this list — are excluded before this row is raised, so this is a genuine split candidate rather than a metric reading. It is still a shape, not a defect: confirm the groups match responsibilities you can name before splitting.
R10 · Code Duplication · Duplicated block (14 lines × 2 locations) · ×3
  • Duplicated block (14 lines × 2 locations) frontend/src/auth/useAuthSession.ts:32 — frontend/src/auth/useAuthSession.ts:32 · frontend/src/auth/useAuthSession.ts:51 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
  • Duplicated block (14 lines × 2 locations) frontend/src/lib/api.ts:368 — frontend/src/lib/api.ts:368 · frontend/src/lib/api.ts:382 — all 2 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are.
  • Duplicated block (14 lines × 2 locations) frontend/src/pages/MapFieldPage.tsx:143 — frontend/src/pages/MapFieldPage.tsx:143 · frontend/src/pages/MapFieldPage.tsx:159 — all 2 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are.
R10 · Code Duplication · Duplicated block (11 lines × 2 locations) · ×3
  • Duplicated block (11 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:116 — frontend/src/components/buildings/RallyPointBuilding.tsx:116 · frontend/src/components/buildings/TrapperBuilding.tsx:34 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
  • Duplicated block (11 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:579 — frontend/src/components/buildings/RallyPointBuilding.tsx:579 · frontend/src/components/buildings/RallyPointBuilding.tsx:601 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported.
  • Duplicated block (11 lines × 2 locations) frontend/src/query/mutations.ts:100 — frontend/src/query/mutations.ts:100 · frontend/src/query/mutations.ts:188 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (11 lines × 3 locations) · ×3
  • Duplicated block (11 lines × 3 locations) frontend/src/components/buildings/buildingCards.tsx:279 — frontend/src/components/buildings/buildingCards.tsx:279 · frontend/src/components/buildings/buildingCards.tsx:557 · frontend/src/components/buildings/buildingCards.tsx:628 — all 3 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited.
  • Duplicated block (11 lines × 3 locations) frontend/src/pages/MapFieldPage.tsx:131 — frontend/src/pages/MapFieldPage.tsx:131 · frontend/src/pages/MapFieldPage.tsx:143 · frontend/src/pages/MapFieldPage.tsx:159 — all 3 copies are in the same file, and the CITED SPAN is a run of DECLARATIONS inside a construct — the members of a type, or the entries of an object or array literal — with no statement anywhere in it. Do not read this as an extract-a-helper row: nothing here executes, so there is no call site, and a call expression cannot stand where a member declaration or a literal's entry was. What repeats is a SHAPE, and which shape decides the move. Where the copies declare the same members, the repetition is a missing common ancestor: give it a base type, an interface both extend, a generic instantiated twice, or — where the copies are a literal's entries rather than a type's members — one shared constant each site spreads or refers to, so the set is written once. Where they declare DIFFERENT members and only the form is shared — a decorator and its options, an annotation, a registration table's keys — the form is prescribed by a framework or a schema rather than copied, and the only collapse available is to generate the declarations from that schema; where you do not own the generator, this is the cost of the framework and there is nothing to extract. Check which of the two it is before acting: these copies still drift apart the first time only one of them is edited, which is why the repetition is reported, but the sentence to act on is not the same in both cases.
  • Duplicated block (11 lines × 3 locations) frontend/src/query/mutations.ts:54 — frontend/src/query/mutations.ts:54 · frontend/src/query/mutations.ts:218 · frontend/src/query/mutations.ts:266 — all 3 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited.
AC6 · Visual & motion safety · Low contrast Tailwind colour pair (2.5 · ×2
  • Low contrast Tailwind colour pair (2.5:1) frontend/src/components/Layout.tsx:135 — This element's Tailwind text/background colour utilities fall below the 4.5:1 WCAG AA minimum for normal text. Pick a darker or lighter shade.
  • Low contrast Tailwind colour pair (2.5:1) frontend/src/components/buildings/RallyPointBuilding.tsx:178 — This element's Tailwind text/background colour utilities fall below the 4.5:1 WCAG AA minimum for normal text. Pick a darker or lighter shade.
AC6 · Visual & motion safety · Low contrast Tailwind colour pair (2.4 · ×2
  • Low contrast Tailwind colour pair (2.4:1) frontend/src/pages/StatsPage.tsx:64 — This element's Tailwind text/background colour utilities fall below the 4.5:1 WCAG AA minimum for normal text. Pick a darker or lighter shade.
  • Low contrast Tailwind colour pair (2.4:1) frontend/src/pages/StatsPage.tsx:71 — This element's Tailwind text/background colour utilities fall below the 4.5:1 WCAG AA minimum for normal text. Pick a darker or lighter shade.
D15 · Churn × Complexity Hotspots · Repeated repair · ×2
  • Repeated repair: parabellum_infra/es/village_service/mod.rs parabellum_infra/es/village_service/mod.rs:61 — parabellum_infra/es/village_service/mod.rs changed 3 times in last 90 days and 3 of those changes were fix/bug commits, so repair is the majority of this file's churn. Its max cyclomatic complexity is 1 (its worst body is VillageEsService::pool at line 61), UNDER the 15 threshold, so this is deliberately not filed as a churn × complexity hotspot — the difficulty here is in the behaviour the file has to get right, not in its control flow, and refactoring it for complexity would be the wrong move. The repairs counted were: “Fixes (#51)”; “more cleanup and fixes”; “wip: cleanup parabellum_infra + several fixes”. Each one is a case this code did not handle. Before the next change lands here, check that every one of them is pinned by a test that fails without its fix; where the same area keeps coming back, the durable fix is usually at the interface that keeps being misused rather than at the line that was last corrected. Counted over 2026-06-27..2026-09-25, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-06-27 20:07:44 +02:00' --until='2026-09-25 20:07:44 +02:00' --full-history --no-merges -- parabellum_infra/es/village_service/mod.rs`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
  • Repeated repair: parabellum_infra/es/village_service/scheduler.rs parabellum_infra/es/village_service/scheduler.rs:124 — parabellum_infra/es/village_service/scheduler.rs changed 3 times in last 90 days and 3 of those changes were fix/bug commits, so repair is the majority of this file's churn. Its max cyclomatic complexity is 12 (its worst body is parabellum_infra::es::village_service::scheduler::execute_action at line 124), UNDER the 15 threshold, so this is deliberately not filed as a churn × complexity hotspot — the difficulty here is in the behaviour the file has to get right, not in its control flow, and refactoring it for complexity would be the wrong move. The repairs counted were: “Fixes (#51)”; “more cleanup and fixes”; “wip: cleanup parabellum_infra + several fixes”. Each one is a case this code did not handle. Before the next change lands here, check that every one of them is pinned by a test that fails without its fix; where the same area keeps coming back, the durable fix is usually at the interface that keeps being misused rather than at the line that was last corrected. Counted over 2026-06-27..2026-09-25, the 90 days ending at the analysed commit. Reproduce with `git log --since='2026-06-27 20:07:44 +02:00' --until='2026-09-25 20:07:44 +02:00' --full-history --no-merges -- parabellum_infra/es/village_service/scheduler.rs`: merges are excluded because a merge re-states changes already counted at their own commits, and history is NOT path-simplified because a change that reached the file through a merged branch is still a change to it. That command counts raw commits and can read HIGHER than this row, which counts a cherry-picked re-land, and a revert together with the commit it undoes, once each — a difference of several commits on a file whose history was re-landed or reverted inside the window.
D2 · Cognitive Complexity · parabellum_web · ×2
  • parabellum_web::api::buildings::building_detail (cognitive 49) parabellum_web/api/buildings.rs:485 — parabellum_web::api::buildings::building_detail has cognitive complexity 49 (threshold 15). Drivers by points: if/else 17 (31 pts), match/switch 7 (17 pts), boolean chains 1 (nesting depth added 24). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • parabellum_web::api::buildings::smithy_options_for_village (cognitive 20) parabellum_web/api/buildings.rs:1648 — parabellum_web::api::buildings::smithy_options_for_village has cognitive complexity 20 (threshold 15). Drivers by points: if/else 7 (13 pts), boolean chains 3, match/switch 1 (3 pts), loops 1 (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · Village · ×2
  • Village::validate_building_construction (cognitive 21) parabellum_game/models/village.rs:1225 — Village::validate_building_construction has cognitive complexity 21 (threshold 15). Drivers by points: if/else 8 (16 pts), loops 2 (3 pts), boolean chains 2 (nesting depth added 9). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
  • Village::apply_battle_report (cognitive 19) parabellum_game/models/village.rs:1020 — Village::apply_battle_report has cognitive complexity 19 (threshold 15). Drivers by points: if/else 8 (13 pts), boolean chains 4, loops 2 (nesting depth added 5). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D3 · God Classes · MethodTooLong · ×2
  • MethodTooLong: VillageAggregate.apply_fact_at parabellum_app/villages/aggregate.rs:120 — MethodTooLong — apply_fact_at runs 316 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 216 over it, 3.16× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
  • MethodTooLong: Battle.calculate_battle parabellum_game/battle.rs:149 — MethodTooLong — calculate_battle runs 212 significant lines (blank, comment-only and punctuation-only lines excluded, and inline test code — #[cfg(test)] modules and bare #[test] functions — not counted) in one body. The bar is 100 significant lines; this is 112 over it, 2.12× the bar. This is length, not branching: a long straight-line body scores low on complexity and is still read whole to change any part of it, so the complexity numbers beside this row neither confirm nor excuse it. To reduce it, extract each cohesive step of the body — the runs of statements that work on the same values and would earn the same name — into its own named unit, and have this one call them in order.
D36 · Supply-chain Provenance & Signing REDACTED · ×2
  • REDACTED
  • REDACTED
D4 · Code Duplication · Duplicated block (15 lines × 2) · ×2
  • Duplicated block (15 lines × 2) parabellum_web/api/buildings.rs:653 — parabellum_web/api/buildings.rs:653-667 | parabellum_web/api/buildings.rs:733-747 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (15 lines × 2) parabellum_web/api/buildings.rs:1398 — parabellum_web/api/buildings.rs:1398-1412 | parabellum_web/api/buildings.rs:1413-1427 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
D4 · Code Duplication · Duplicated block (12 lines × 2) · ×2
  • Duplicated block (12 lines × 2) parabellum_web/api/actions.rs:1146 — parabellum_web/api/actions.rs:1146-1157 | parabellum_web/api/actions.rs:1403-1414 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
  • Duplicated block (12 lines × 2) parabellum_web/api/buildings/rally_cards.rs:208 — parabellum_web/api/buildings/rally_cards.rs:208-219 | parabellum_web/api/buildings/rally_cards.rs:235-246 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
D4 · Code Duplication · Duplicated block (7 lines × 2) · ×2
  • Duplicated block (7 lines × 2) parabellum_infra/es/workflows/foundation.rs:158 — parabellum_infra/es/workflows/foundation.rs:158-164 | parabellum_infra/seed/mod.rs:539-545 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
  • Duplicated block (7 lines × 2) parabellum_app/identity/use_cases.rs:246 — parabellum_app/identity/use_cases.rs:246-252 | parabellum_infra/seed/mod.rs:425-431 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
D5 · Coupling · Off the main sequence · ×2
  • Off the main sequence: parabellum_types — parabellum_types: abstractness 0.00, instability 0.00, distance 1.00 — zone of pain — concrete and depended on by 5 project(s), so it's rigid to change.
  • Off the main sequence: parabellum_game — parabellum_game: abstractness 0.00, instability 0.20, distance 0.80 — zone of pain — concrete and depended on by 4 project(s), so it's rigid to change.
R10 · Code Duplication · Duplicated block (13 lines × 2 locations) · ×2
  • Duplicated block (13 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:259 — frontend/src/components/buildings/MarketplaceBuilding.tsx:259 · frontend/src/components/buildings/RallyPointBuilding.tsx:517 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported.
  • Duplicated block (13 lines × 2 locations) frontend/src/pages/ReportsPage.tsx:213 — frontend/src/pages/ReportsPage.tsx:213 · frontend/src/pages/ReportsPage.tsx:228 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (10 lines × 2 locations) · ×2
  • Duplicated block (10 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:188 — frontend/src/components/buildings/MarketplaceBuilding.tsx:188 · frontend/src/components/buildings/RallyPointBuilding.tsx:354 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
  • Duplicated block (10 lines × 2 locations) frontend/src/pages/ReportsPage.tsx:551 — frontend/src/pages/ReportsPage.tsx:551 · frontend/src/pages/ReportsPage.tsx:600 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
X3 · Exception handling · Swallowed exception (empty catch) · ×2
  • Swallowed exception (empty catch) frontend/src/pages/RegisterPage.tsx:37 — An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it.
  • Swallowed exception (empty catch) frontend/src/pages/LoginPage.tsx:26 — An empty catch block silently discards the error — failures vanish with no log and no rethrow. Log it, handle it, or don't catch it.
AC3 · Page structure · Data table has no header cells · ×1
  • Data table has no header cells frontend/src/pages/MapPage.tsx:502 — A <table> with data cells but no <th> gives assistive technology no way to associate cells with their headers. Mark the header row/column cells as <th> (with a scope).
AC7 · A11y enforcement · Accessibility enforcement below the top rung · ×1
  • Accessibility enforcement below the top rung — No accessibility enforcement found — no a11y linter (an accessibility check that can read your UI — no component framework was detected and your pages are rendered by server-side templates, which neither the JSX/Vue ESLint plugins nor the HTML-template linters can parse; run axe/pa11y over the rendered pages, or assert the accessibility invariants over that rendered HTML in the test suite you already have) and no axe/pa11y/Lighthouse in tests or CI. Start by running that check over your rendered pages in CI. What was searched, so you can tell an absence from a miss: the 40 markup file(s) this pass actually assessed, the linter configuration checked in beside them, and this repository's test and CI files — matched by name against the accessibility checkers this dimension carries. An audit run outside the repository, a hosted scanner, or a check whose name is not one of those, is not seen here.
D1 · Cyclomatic Complexity · RallyPointBuilding.RallyPointBuilding (cyclomatic 88) · ×1
  • RallyPointBuilding.RallyPointBuilding (cyclomatic 88) frontend/src/components/buildings/RallyPointBuilding.tsx:321 — RallyPointBuilding.RallyPointBuilding has cyclomatic complexity 88 (threshold 15). Of this number, 25 points are the body's own statements and 63 belong to 22 function items inside it that branch. To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · VillageAggregate · ×1
  • VillageAggregate::apply_fact_at (cyclomatic 63) parabellum_app/villages/aggregate.rs:120 — VillageAggregate::apply_fact_at has cyclomatic complexity 63 (threshold 15). To reduce it, keep the dispatch but shrink the arms: move each non-trivial case body into its own named function (or onto the value being matched) so the dispatch reads one line per case, and group related cases into a sub-dispatch. Where every arm is uniform — the same kind of value, with no behaviour of its own — a table keyed by the case is the shorter form; wherever the arms carry different data or different behaviour, keep them as cases, because collapsing those trades an explicit, reviewable set of cases for nothing.
D1 · Cyclomatic Complexity · App.App (cyclomatic 45) · ×1
  • App.App (cyclomatic 45) frontend/src/app/App.tsx:33 — App.App has cyclomatic complexity 45 (threshold 15). Most of this is not in the body itself: 9 of the 45 points are its own statements and the rest belongs to 7 function items inside it that branch (a function literal at line 128, invalidateVisibleGameState, a function literal at line 96, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · parabellum_web · ×1
  • parabellum_web::api::buildings::building_detail (cyclomatic 43) parabellum_web/api/buildings.rs:485 — parabellum_web::api::buildings::building_detail has cyclomatic complexity 43 (threshold 15). To reduce it, keep the dispatch but shrink the arms: move each non-trivial case body into its own named function (or onto the value being matched) so the dispatch reads one line per case, and group related cases into a sub-dispatch. Where every arm is uniform — the same kind of value, with no behaviour of its own — a table keyed by the case is the shorter form; wherever the arms carry different data or different behaviour, keep them as cases, because collapsing those trades an explicit, reviewable set of cases for nothing.
D1 · Cyclomatic Complexity · MapPage.MapPage (cyclomatic 43) · ×1
  • MapPage.MapPage (cyclomatic 43) frontend/src/pages/MapPage.tsx:133 — MapPage.MapPage has cyclomatic complexity 43 (threshold 15). Most of this is not in the body itself: 11 of the 43 points are its own statements and the rest belongs to 11 function items inside it that branch (a function literal at line 279, a function literal at line 355, a function literal at line 176, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D1 · Cyclomatic Complexity · MapFieldPage.MapFieldPage (cyclomatic 40) · ×1
  • MapFieldPage.MapFieldPage (cyclomatic 40) frontend/src/pages/MapFieldPage.tsx:12 — MapFieldPage.MapFieldPage has cyclomatic complexity 40 (threshold 15). Of this number, 38 points are the body's own statements and 2 belong to 2 function literals inside it that branch. To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · BuildingPage.BuildingPage (cyclomatic 32) · ×1
  • BuildingPage.BuildingPage (cyclomatic 32) frontend/src/pages/BuildingPage.tsx:27 — BuildingPage.BuildingPage has cyclomatic complexity 32 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · MarketplaceBuilding.MarketplaceBuilding (cyclomatic 31) · ×1
  • MarketplaceBuilding.MarketplaceBuilding (cyclomatic 31) frontend/src/components/buildings/MarketplaceBuilding.tsx:157 — MarketplaceBuilding.MarketplaceBuilding has cyclomatic complexity 31 (threshold 15). Most of this is not in the body itself: 8 of the 31 points are its own statements and the rest belongs to 10 function literals inside it that branch (lines 380, 439, 194, …). The decisions are inside those literals, which nothing outside this body can call, review or test on its own, so splitting the enclosing body is not the move available here. To reduce it, lift the literals' work into a named function or method at the enclosing scope and have each literal call it, then reduce whichever part then reads as the largest.
D1 · Cyclomatic Complexity · parabellum_infra · ×1
  • parabellum_infra::es::workflows::battles::build_attack_outcome (cyclomatic 29) parabellum_infra/es/workflows/battles.rs:85 — parabellum_infra::es::workflows::battles::build_attack_outcome has cyclomatic complexity 29 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · parabellum_game · ×1
  • parabellum_game::models::map::generate_new_map (cyclomatic 26) parabellum_game/models/map.rs:160 — parabellum_game::models::map::generate_new_map has cyclomatic complexity 26 (threshold 15). To reduce it, keep the dispatch but shrink the arms: move each non-trivial case body into its own named function (or onto the value being matched) so the dispatch reads one line per case, and group related cases into a sub-dispatch. Where every arm is uniform — the same kind of value, with no behaviour of its own — a table keyed by the case is the shorter form; wherever the arms carry different data or different behaviour, keep them as cases, because collapsing those trades an explicit, reviewable set of cases for nothing.
D1 · Cyclomatic Complexity · buildingCards.EmptySlotBuilding (cyclomatic 22) · ×1
  • buildingCards.EmptySlotBuilding (cyclomatic 22) frontend/src/components/buildings/buildingCards.tsx:217 — buildingCards.EmptySlotBuilding has cyclomatic complexity 22 (threshold 15). Of this number, 12 points are the body's own statements and 10 belong to 2 function items inside it that branch. To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · router.parseRouteParts (cyclomatic 22) · ×1
  • router.parseRouteParts (cyclomatic 22) frontend/src/lib/router.ts:16 — router.parseRouteParts has cyclomatic complexity 22 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · MainBuilding.MainBuilding (cyclomatic 21) · ×1
  • MainBuilding.MainBuilding (cyclomatic 21) frontend/src/components/buildings/MainBuilding.tsx:36 — MainBuilding.MainBuilding has cyclomatic complexity 21 (threshold 15). Of this number, 15 points are the body's own statements and 6 belong to 4 function literals inside it that branch. To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · buildingCards.buildingUpgradeValue (cyclomatic 21) · ×1
  • buildingCards.buildingUpgradeValue (cyclomatic 21) frontend/src/components/buildings/buildingCards.tsx:68 — buildingCards.buildingUpgradeValue has cyclomatic complexity 21 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · Battle · ×1
  • Battle::calculate_battle (cyclomatic 20) parabellum_game/battle.rs:149 — Battle::calculate_battle has cyclomatic complexity 20 (threshold 15). To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · ReportsPage.BattleReportDetail (cyclomatic 20) · ×1
  • ReportsPage.BattleReportDetail (cyclomatic 20) frontend/src/pages/ReportsPage.tsx:353 — ReportsPage.BattleReportDetail has cyclomatic complexity 20 (threshold 15). To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · ArmyTable.ArmyTable (cyclomatic 18) · ×1
  • ArmyTable.ArmyTable (cyclomatic 18) frontend/src/components/ArmyTable.tsx:18 — ArmyTable.ArmyTable has cyclomatic complexity 18 (threshold 15). Of this number, 14 points are the body's own statements and 4 belong to 2 function literals inside it that branch. To reduce it, split the body: these branches sit side by side rather than nested inside one another, so extracting each one on its own would leave a function per branch. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D1 · Cyclomatic Complexity · VillageMap.VillageMap (cyclomatic 17) · ×1
  • VillageMap.VillageMap (cyclomatic 17) frontend/src/components/VillageMap.tsx:94 — VillageMap.VillageMap has cyclomatic complexity 17 (threshold 15). Most of this is not in the body itself: 7 of the 17 points are its own statements and the rest belongs to 4 function literals inside it that branch (lines 149, 129, 172, …). The decisions are inside those literals, which nothing outside this body can call, review or test on its own, so splitting the enclosing body is not the move available here. To reduce it, lift the literals' work into a named function or method at the enclosing scope and have each literal call it, then reduce whichever part then reads as the largest.
D1 · Cyclomatic Complexity · HeroMansionBuilding.HeroMansionBuilding (cyclomatic 17) · ×1
  • HeroMansionBuilding.HeroMansionBuilding (cyclomatic 17) frontend/src/components/buildings/HeroMansionBuilding.tsx:126 — HeroMansionBuilding.HeroMansionBuilding has cyclomatic complexity 17 (threshold 15). Of this number, 15 points are the body's own statements and 2 belong to 2 function items inside it that branch. To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D1 · Cyclomatic Complexity · buildingCards.QueuedConstructionUpgrade (cyclomatic 17) · ×1
  • buildingCards.QueuedConstructionUpgrade (cyclomatic 17) frontend/src/components/buildings/buildingCards.tsx:343 — buildingCards.QueuedConstructionUpgrade has cyclomatic complexity 17 (threshold 15). Of this number, 16 points are the body's own statements and 1 belongs to one function literal inside it that branches. To reduce it, separate the cases: extract each independent branch into its own named function, and where the body has guards that only reject input, fold those into early returns at the top.
D2 · Cognitive Complexity · RallyPointBuilding.RallyPointBuilding (cognitive 164) · ×1
  • RallyPointBuilding.RallyPointBuilding (cognitive 164) frontend/src/components/buildings/RallyPointBuilding.tsx:321 — RallyPointBuilding.RallyPointBuilding has cognitive complexity 164 (threshold 15). Drivers by points: ternaries 42 (106 pts), boolean chains 24, error handling 7 (20 pts), if/else 8 (14 pts) (nesting depth added 83). Of this number, 37 points are the body's own statements and 127 belong to 22 function items inside it that branch. To reduce it, flatten the nesting: this score is depth rather than breadth — most of its points come from checks stacked inside one another, so the work sits several levels in. Invert each enclosing check into an early exit (a return, or the language's equivalent) so the happy path stays at one level, and where a level cannot be exited early, lift the block it encloses into its own named function.
D2 · Cognitive Complexity · MapFieldPage.MapFieldPage (cognitive 63) · ×1
  • MapFieldPage.MapFieldPage (cognitive 63) frontend/src/pages/MapFieldPage.tsx:12 — MapFieldPage.MapFieldPage has cognitive complexity 63 (threshold 15). Drivers by points: ternaries 26 (50 pts), boolean chains 8, error handling 2 (5 pts) (nesting depth added 27). Of this number, 58 points are the body's own statements and 5 belong to 2 function literals inside it that branch. To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · MapPage.MapPage (cognitive 48) · ×1
  • MapPage.MapPage (cognitive 48) frontend/src/pages/MapPage.tsx:133 — MapPage.MapPage has cognitive complexity 48 (threshold 15). Drivers by points: ternaries 16 (23 pts), boolean chains 12, if/else 9 (10 pts), loops 2 (3 pts) (nesting depth added 9). Most of this is not in the body itself: 12 of the 48 points are its own statements and the rest belongs to 11 function items inside it that branch (a function literal at line 279, a function literal at line 355, a function literal at line 176, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · App.App (cognitive 39) · ×1
  • App.App (cognitive 39) frontend/src/app/App.tsx:33 — App.App has cognitive complexity 39 (threshold 15). Drivers by points: if/else 12 (14 pts), ternaries 6 (11 pts), boolean chains 8, error handling 3 (5 pts), match/switch 1 (nesting depth added 9). Most of this is not in the body itself: 10 of the 39 points are its own statements and the rest belongs to 7 function items inside it that branch (a function literal at line 128, invalidateVisibleGameState, a function literal at line 96, …). The named helpers are already separate functions; the literals' work cannot be called, reviewed or tested from outside this body. To reduce it, move the named helpers out of the body to the enclosing scope and lift each literal's work into a named function there, so each is measured, reviewed and tested on its own, and reduce whichever one then reads as the largest.
D2 · Cognitive Complexity · MarketplaceBuilding.MarketplaceBuilding (cognitive 34) · ×1
  • MarketplaceBuilding.MarketplaceBuilding (cognitive 34) frontend/src/components/buildings/MarketplaceBuilding.tsx:157 — MarketplaceBuilding.MarketplaceBuilding has cognitive complexity 34 (threshold 15). Drivers by points: ternaries 15 (18 pts), boolean chains 7, if/else 5, error handling 3 (4 pts) (nesting depth added 4). Most of this is not in the body itself: 8 of the 34 points are its own statements and the rest belongs to 10 function literals inside it that branch (lines 380, 439, 194, …). The decisions are inside those literals, which nothing outside this body can call, review or test on its own, so splitting the enclosing body is not the move available here. To reduce it, lift the literals' work into a named function or method at the enclosing scope and have each literal call it, then reduce whichever part then reads as the largest.
D2 · Cognitive Complexity · BuildingPage.BuildingPage (cognitive 32) · ×1
  • BuildingPage.BuildingPage (cognitive 32) frontend/src/pages/BuildingPage.tsx:27 — BuildingPage.BuildingPage has cognitive complexity 32 (threshold 15). Drivers by points: ternaries 18 (22 pts), boolean chains 10 (nesting depth added 4). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition.
D2 · Cognitive Complexity · Battle · ×1
  • Battle::calculate_battle (cognitive 27) parabellum_game/battle.rs:149 — Battle::calculate_battle has cognitive complexity 27 (threshold 15). Drivers by points: if/else 18 (21 pts), boolean chains 4, loops 1, match/switch 1 (nesting depth added 3). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition, and where an else follows a branch that already returns, drop the trailing else and let the rest of the body continue at one level.
D2 · Cognitive Complexity · MainBuilding.MainBuilding (cognitive 27) · ×1
  • MainBuilding.MainBuilding (cognitive 27) frontend/src/components/buildings/MainBuilding.tsx:36 — MainBuilding.MainBuilding has cognitive complexity 27 (threshold 15). Drivers by points: ternaries 11 (17 pts), if/else 3 (6 pts), boolean chains 2, error handling 1 (2 pts) (nesting depth added 10). Of this number, 15 points are the body's own statements and 12 belong to 4 function literals inside it that branch. To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · router.parseRouteParts (cognitive 26) · ×1
  • router.parseRouteParts (cognitive 26) frontend/src/lib/router.ts:16 — router.parseRouteParts has cognitive complexity 26 (threshold 15). Drivers by points: if/else 14 (17 pts), boolean chains 5, ternaries 2 (4 pts) (nesting depth added 5). To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition.
D2 · Cognitive Complexity · ReportsPage.BattleReportDetail (cognitive 26) · ×1
  • ReportsPage.BattleReportDetail (cognitive 26) frontend/src/pages/ReportsPage.tsx:353 — ReportsPage.BattleReportDetail has cognitive complexity 26 (threshold 15). Drivers by points: ternaries 16 (24 pts), boolean chains 2 (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · VillageMap.VillageMap (cognitive 22) · ×1
  • VillageMap.VillageMap (cognitive 22) frontend/src/components/VillageMap.tsx:94 — VillageMap.VillageMap has cognitive complexity 22 (threshold 15). Drivers by points: ternaries 12 (18 pts), boolean chains 4 (nesting depth added 6). Most of this is not in the body itself: 9 of the 22 points are its own statements and the rest belongs to 4 function literals inside it that branch (lines 149, 129, 172, …). The decisions are inside those literals, which nothing outside this body can call, review or test on its own, so splitting the enclosing body is not the move available here. To reduce it, lift the literals' work into a named function or method at the enclosing scope and have each literal call it, then reduce whichever part then reads as the largest.
D2 · Cognitive Complexity · buildingCards.EmptySlotBuilding (cognitive 22) · ×1
  • buildingCards.EmptySlotBuilding (cognitive 22) frontend/src/components/buildings/buildingCards.tsx:217 — buildingCards.EmptySlotBuilding has cognitive complexity 22 (threshold 15). Drivers by points: ternaries 12 (13 pts), boolean chains 4, if/else 3, error handling 1 (2 pts) (nesting depth added 2). Of this number, 12 points are the body's own statements and 10 belong to 2 function items inside it that branch. To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D2 · Cognitive Complexity · Layout.Layout (cognitive 21) · ×1
  • Layout.Layout (cognitive 21) frontend/src/components/Layout.tsx:29 — Layout.Layout has cognitive complexity 21 (threshold 15). Drivers by points: ternaries 10 (18 pts), boolean chains 3 (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · buildingCards.QueuedConstructionUpgrade (cognitive 21) · ×1
  • buildingCards.QueuedConstructionUpgrade (cognitive 21) frontend/src/components/buildings/buildingCards.tsx:343 — buildingCards.QueuedConstructionUpgrade has cognitive complexity 21 (threshold 15). Drivers by points: ternaries 8 (15 pts), boolean chains 3, error handling 1 (2 pts), if/else 1 (nesting depth added 8). Of this number, 19 points are the body's own statements and 2 belong to one function literal inside it that branches. To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · ArmyTable.ArmyTable (cognitive 20) · ×1
  • ArmyTable.ArmyTable (cognitive 20) frontend/src/components/ArmyTable.tsx:18 — ArmyTable.ArmyTable has cognitive complexity 20 (threshold 15). Drivers by points: ternaries 13 (17 pts), boolean chains 2, if/else 1 (nesting depth added 4). Of this number, 14 points are the body's own statements and 6 belong to 2 function literals inside it that branch. To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition.
D2 · Cognitive Complexity · buildingCards.buildingUpgradeValue (cognitive 20) · ×1
  • buildingCards.buildingUpgradeValue (cognitive 20) frontend/src/components/buildings/buildingCards.tsx:68 — buildingCards.buildingUpgradeValue has cognitive complexity 20 (threshold 15). Drivers by points: if/else 19, boolean chains 1. To reduce it, split the body: this score is breadth rather than depth — many checks laid out side by side rather than nested inside one another, so inverting conditions into early returns has nothing left to flatten. Group the statements between the checks into named steps and move each step into its own function, so the body reads as a short sequence of named stages.
D2 · Cognitive Complexity · HeroMansionBuilding.HeroMansionBuilding (cognitive 18) · ×1
  • HeroMansionBuilding.HeroMansionBuilding (cognitive 18) frontend/src/components/buildings/HeroMansionBuilding.tsx:126 — HeroMansionBuilding.HeroMansionBuilding has cognitive complexity 18 (threshold 15). Drivers by points: ternaries 7 (11 pts), if/else 4, boolean chains 3 (nesting depth added 4). Of this number, 16 points are the body's own statements and 2 belong to 2 function items inside it that branch. To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · buildingCards.UpgradeBuilding (cognitive 18) · ×1
  • buildingCards.UpgradeBuilding (cognitive 18) frontend/src/components/buildings/buildingCards.tsx:129 — buildingCards.UpgradeBuilding has cognitive complexity 18 (threshold 15). Drivers by points: ternaries 8 (15 pts), error handling 1 (2 pts), boolean chains 1 (nesting depth added 8). Of this number, 16 points are the body's own statements and 2 belong to one function literal inside it that branches. To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · MapPage.tileVisual (cognitive 18) · ×1
  • MapPage.tileVisual (cognitive 18) frontend/src/pages/MapPage.tsx:40 — MapPage.tileVisual has cognitive complexity 18 (threshold 15). Drivers by points: ternaries 7 (15 pts), if/else 3 (nesting depth added 8). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · VillageAggregate · ×1
  • VillageAggregate::apply_fact_at (cognitive 17) parabellum_app/villages/aggregate.rs:120 — VillageAggregate::apply_fact_at has cognitive complexity 17 (threshold 15). Drivers by points: if/else 7 (13 pts), loops 1 (2 pts), boolean chains 1, match/switch 1 (nesting depth added 7). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · ReplayService · ×1
  • ReplayService::run_full_replay (cognitive 17) parabellum_infra/es/replay/runner.rs:96 — ReplayService::run_full_replay has cognitive complexity 17 (threshold 15). Drivers by points: if/else 5 (13 pts), loops 2 (3 pts), boolean chains 1 (nesting depth added 9). To reduce it, split the body into named stages: move each independent step or branch into its own named function so the body reads as a short sequence of named calls rather than one long body.
D2 · Cognitive Complexity · TrapperBuilding.TrapperBuilding (cognitive 16) · ×1
  • TrapperBuilding.TrapperBuilding (cognitive 16) frontend/src/components/buildings/TrapperBuilding.tsx:90 — TrapperBuilding.TrapperBuilding has cognitive complexity 16 (threshold 15). Drivers by points: ternaries 8 (10 pts), boolean chains 4, error handling 1, if/else 1 (nesting depth added 2). Of this number, 11 points are the body's own statements and 5 belong to 3 function literals inside it that branch. To reduce it, split the body: most of this score is breadth rather than depth — checks laid out side by side rather than stacked — so group the statements between the checks into named steps and move each step into its own function. Some of it IS depth: where a check sits inside another whose only job is to reach it, merge the two into one condition.
D22 · Internal API Consistency · Severe duplication of identity lookup operations across three layers (Application, Port, Repository) with inconsistent naming conventions. The Application layer uses 'get_user_by_*', the Port layer uses 'get_user_by_*', but the Repository layer uses 'get_by_*'. Furthermore, the Application layer exposes low-level repository-style queries directly, bypassing the Use Case pattern for simple lookups, while other operations (like registration) go through Use Cases. · ×1
  • Severe duplication of identity lookup operations across three layers (Application, Port, Repository) with inconsistent naming conventions. The Application layer uses 'get_user_by_*', the Port layer uses 'get_user_by_*', but the Repository layer uses 'get_by_*'. Furthermore, the Application layer exposes low-level repository-style queries directly, bypassing the Use Case pattern for simple lookups, while other operations (like registration) go through Use Cases. — Remove direct user lookup methods from GameApplication. Create a dedicated UserUseCase or ensure IdentityUseCases handle all user retrieval. Standardize naming across layers to either 'get_by_*' or 'find_*'. Ideally, the Application layer should only expose high-level commands/queries, not raw data accessors. (signatures: GameApplication.get_user_by_email(email: str): Result | GameApplication.get_user_by_id(user_id: Uuid): Result | IdentityPort.get_user_by_email(email: str): Result | IdentityPort.get_user_by_id(user_id: Uuid): Result | UserRepository.get_by_email(email: str): Result | UserRepository.get_by_id(user_id: Uuid): Result)
D22 · Internal API Consistency · Same duplication issue as above, but for Player entities. The Application layer exposes two distinct lookup methods for Player that mirror the Port and Repository layers exactly. This violates the principle of the Application layer being a coordinator rather than a pass-through for data access. It also creates a tight coupling between the Application interface and the underlying data model's indexing strategy. · ×1
  • Same duplication issue as above, but for Player entities. The Application layer exposes two distinct lookup methods for Player that mirror the Port and Repository layers exactly. This violates the principle of the Application layer being a coordinator rather than a pass-through for data access. It also creates a tight coupling between the Application interface and the underlying data model's indexing strategy. — Consolidate Player lookups into a single Use Case or remove them from the public Application API if they are only used internally. If external access is needed, provide a single 'get_player' method that accepts a flexible identifier or requires the caller to know the correct ID type. (signatures: GameApplication.get_player_by_user_id(user_id: Uuid): Result | GameApplication.get_player_by_id(player_id: Uuid): Result | IdentityPort.get_player_by_user_id(user_id: Uuid): Result | IdentityPort.get_player_by_id(player_id: Uuid): Result | PlayerRepository.get_by_user_id(user_id: Uuid): Result | PlayerRepository.get_by_id(player_id: Uuid): Result)
D22 · Internal API Consistency · The GameApplication exposes raw map queries with positional parameters (x, y, radius) directly, while the MapUseCases layer expects structured Request objects. This inconsistency suggests that GameApplication is acting as a facade that duplicates the functionality of MapUseCases but with a less flexible, parameter-heavy signature. It also forces callers to construct coordinate logic that might be better handled by the use case layer. · ×1
  • The GameApplication exposes raw map queries with positional parameters (x, y, radius) directly, while the MapUseCases layer expects structured Request objects. This inconsistency suggests that GameApplication is acting as a facade that duplicates the functionality of MapUseCases but with a less flexible, parameter-heavy signature. It also forces callers to construct coordinate logic that might be better handled by the use case layer. — Remove the direct map query methods from GameApplication. Route all map data requests through MapUseCases using the defined Request objects. This ensures consistent validation and allows the use case layer to handle any necessary coordinate transformations or permissions. (signatures: GameApplication.get_map_region(center_x: i32, center_y: i32, radius: i32, world_size: i32): Result | GameApplication.get_map_field(field_id: u32): Result | GameApplication.get_map_region_tile_by_field_id(field_id: u32): Result | MapUseCases.get_map_region(request: GetMapRegionRequest): Result | MapUseCases.get_map_field(request: GetMapFieldRequest): Result | MapUseCases.get_map_region_tile_by_field_id(request: GetMapRegionTileByFieldIdRequest): Result)
D22 · Internal API Consistency · Complete duplication of Refresh Session management logic. GameApplication exposes every single method from RefreshSessionUseCases with identical signatures (except for the implicit 'self' context). This makes the Use Case layer redundant and violates the separation of concerns. The Application layer should not expose the internal mechanics of session management directly. · ×1
  • Complete duplication of Refresh Session management logic. GameApplication exposes every single method from RefreshSessionUseCases with identical signatures (except for the implicit 'self' context). This makes the Use Case layer redundant and violates the separation of concerns. The Application layer should not expose the internal mechanics of session management directly. — Remove all refresh session methods from GameApplication. Session management should be handled internally by the authentication middleware or a dedicated SessionUseCase that is not part of the public GameApplication API surface. If external clients need to manage sessions, provide a high-level 'manage_session' command rather than exposing CRUD operations on sessions. (signatures: GameApplication.create_refresh_session(user_id: Uuid, player_id: Uuid, village_id: u32, hash: str, client: SessionClient): Result | GameApplication.rotate_refresh_session(old_hash: str, new_hash: String, client: SessionClient): Result | GameApplication.validate_refresh_session_id(id: Uuid): Result | GameApplication.validate_refresh_session_hash(hash: str): Result | GameApplication.revoke_refresh_session(hash: str): Result | GameApplication.revoke_all_refresh_sessions(user_id: Uuid): Result | GameApplication.set_refresh_session_village(id: Uuid, village_id: u32): Result | RefreshSessionUseCases.create(...): Result | RefreshSessionUseCases.rotate(...): Result | RefreshSessionUseCases.validate_id(...): Result | RefreshSessionUseCases.validate_hash(...): Result | RefreshSessionUseCases.revoke(...): Result | RefreshSessionUseCases.revoke_all(...): Result | RefreshSessionUseCases.set_village(...): Result)
D29 · Static Analysis (SAST) · REDACTED · ×1
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D29 · Static Analysis (SAST) · REDACTED · ×1
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D29 · Static Analysis (SAST) · REDACTED · ×1
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D29 · Static Analysis (SAST) · REDACTED · ×1
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D36 · Supply-chain Provenance & Signing · REDACTED · ×1
  • REDACTED
D4 · Code Duplication · Members sharing a duplicated core (4 members, 50+ identical tokens) · ×1
  • Members sharing a duplicated core (4 members, 50+ identical tokens) parabellum_web/api/buildings/rally_cards.rs:153 — parabellum_web/api/buildings/rally_cards.rs:153-174 | parabellum_web/api/buildings/rally_cards.rs:179-199 | parabellum_web/api/buildings/rally_cards.rs:204-224 | parabellum_web/api/buildings/rally_cards.rs:230-251 — These 4 members share a duplicated core: a run of at least 50 identical tokens appears in every one of them. That run is NOT broken out as duplicated-block rows below — it is what admitted this row, and the blocks below cover only the part of it that clears the block floor, so they understate the correspondence. Read the members as one construct written 4 times. The repair is at the members' grain — factor the shared implementation out once and have all of them call it with their differences as parameters or as an injected step, or, where the difference is systematic, generate them from one template. Extracting the individual blocks below is not the same fix: it leaves every body in place and the next edit still has to be made 4 times.
D4 · Code Duplication · Duplicated block (30 lines × 2) · ×1
  • Duplicated block (30 lines × 2) parabellum_app/villages/use_cases/reinforcements.rs:69 — parabellum_app/villages/use_cases/reinforcements.rs:69-98 | parabellum_app/villages/use_cases/reinforcements.rs:120-149 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
D4 · Code Duplication · Duplicated block (20 lines × 3) · ×1
  • Duplicated block (20 lines × 3) parabellum_app/villages/commands/assign_hero_points.rs:24 — parabellum_app/villages/commands/assign_hero_points.rs:24-43 | parabellum_app/villages/commands/reset_hero_points.rs:19-38 | parabellum_app/villages/commands/set_hero_resource_focus.rs:20-39 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from all 3 call sites, so a change lands once.
D4 · Code Duplication · Duplicated block (17–20 lines × 2) · ×1
  • Duplicated block (17–20 lines × 2) parabellum_web/api/auth.rs:125 — parabellum_web/api/auth.rs:125-141 | parabellum_web/api/auth.rs:216-235 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
D4 · Code Duplication · Duplicated block (15 lines × 5) · ×1
  • Duplicated block (15 lines × 5) parabellum_web/api/buildings.rs:585 — parabellum_web/api/buildings.rs:585-599 | parabellum_web/api/buildings.rs:782-796 | parabellum_web/api/buildings.rs:827-841 | parabellum_web/api/buildings.rs:908-922 | parabellum_web/api/buildings.rs:1082-1096 — all 5 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited.
D4 · Code Duplication · Duplicated block (14–15 lines × 2) · ×1
  • Duplicated block (14–15 lines × 2) parabellum_infra/identity/repositories/user_repository.rs:61 — parabellum_infra/identity/repositories/user_repository.rs:61-75 | parabellum_infra/identity/service.rs:198-211 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
D4 · Code Duplication · Duplicated block (10–11 lines × 4) · ×1
  • Duplicated block (10–11 lines × 4) parabellum_web/api/buildings/rally_cards.rs:155 — parabellum_web/api/buildings/rally_cards.rs:155-165 | parabellum_web/api/buildings/rally_cards.rs:181-190 | parabellum_web/api/buildings/rally_cards.rs:206-215 | parabellum_web/api/buildings/rally_cards.rs:232-242 — all 4 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited.
D4 · Code Duplication · Duplicated block (9–10 lines × 2) · ×1
  • Duplicated block (9–10 lines × 2) parabellum_game/models/army.rs:152 — parabellum_game/models/army.rs:152-160 | parabellum_game/models/army.rs:174-183 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
D4 · Code Duplication · Duplicated block (8 lines × 3) · ×1
  • Duplicated block (8 lines × 3) parabellum_infra/es/repositories/armies/mod.rs:90 — parabellum_infra/es/repositories/armies/mod.rs:90-97 | parabellum_infra/es/repositories/armies/mod.rs:103-110 | parabellum_infra/es/repositories/heroes/mod.rs:48-55 — there are 3 copies across 2 file(s) — more copies than files, so at least one file holds the block twice. Extract it once into a single shared function every call site can reach and call it from all 3 sites; resolving a subset leaves the remainder to drift apart.
D4 · Code Duplication · Duplicated block (8 lines × 2) · ×1
  • Duplicated block (8 lines × 2) parabellum_infra/es/repositories/armies/mod.rs:162 — parabellum_infra/es/repositories/armies/mod.rs:162-169 | parabellum_infra/es/repositories/heroes/mod.rs:35-42 — the copies span different directories, so extracting a shared function means choosing where it lives: put it somewhere both call sites can already reach — a location they all depend on today, or a new shared one if there is none — and call it from each site; until then, every change has to be made twice.
D4 · Code Duplication · Duplicated block (17 lines × 2) · ×1
  • Duplicated block (17 lines × 2) parabellum_infra/es/workflows/buildings.rs:26 — parabellum_infra/es/workflows/buildings.rs:26-42 | parabellum_infra/es/workflows/training.rs:23-39 — the copies sit in sibling files of one directory, so a shared home is within easy reach: extract the block into a single shared function the call sites can all reach — a file they already depend on, or a new one alongside them — and call it from both call sites, so a change lands once.
P5 · DR & Backup · No DR/backup evidence · ×1
  • No DR/backup evidence — A persistence guard (data volume / purge-protection) was found, but no backup, geo-recovery or RTO/RPO controls were evidenced — a volume that survives a container recreate is not a tested restore from catastrophic loss.
R10 · Code Duplication · Duplication concentrated across 4 sibling directories (5 clone groups) · ×1
  • Duplication concentrated across 4 sibling directories (5 clone groups) frontend/src/components/buildings/MainBuilding.tsx:114 — 5 duplicated blocks under frontend/src/ have copies in at least two of the sibling directories app, components, pages, query — 2 of them are reported below, and 3 are counted here but not reported individually: those copies match on shape but no longer clear R10's bar for an individually reported row — either they kept neither their own names nor their values, or what was copied is too small to stand on its own (it reports near-exact duplication only, and only of substantial extent). What this row states is the concentration, which the detector measured over all 5 and which does not depend on how exactly each block's copies still match. That concentration is one structural fact, not 5 local ones: the siblings replicate behaviour none of them owns, which is the shape of a missing shared module — a common library every sibling imports — rather than 5 separate extractions. Check first whether the siblings are deliberately standalone deliverables (scaffold templates, demo apps that must stay copy-pasteable); where they are, the duplication is the design and the per-block rows are the ones to act on.
R10 · Code Duplication · Duplicated block with local edits (122 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (122 matched lines × 2 locations) frontend/src/components/buildings/buildingCards.tsx:126 — frontend/src/components/buildings/buildingCards.tsx:126 · frontend/src/components/buildings/buildingCards.tsx:340 — the two spans are one implementation copied and then locally edited — 871 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block with local edits (57 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (57 matched lines × 2 locations) frontend/src/components/buildings/buildingCards.tsx:518 — frontend/src/components/buildings/buildingCards.tsx:518 · frontend/src/components/buildings/buildingCards.tsx:584 — the two spans are one implementation copied and then locally edited — 385 tokens are still identical, in the same order in both spans, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block with local edits (47 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (47 matched lines × 2 locations) frontend/src/components/ResourceFieldsMap.tsx:25 — frontend/src/components/ResourceFieldsMap.tsx:25 · frontend/src/components/VillageMap.tsx:27 — the two spans are one implementation copied and then locally edited — 197 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (37 lines × 2 locations) · ×1
  • Duplicated block (37 lines × 2 locations) frontend/src/components/buildings/AcademyBuilding.tsx:28 — frontend/src/components/buildings/AcademyBuilding.tsx:28 · frontend/src/components/buildings/SmithyBuilding.tsx:30 — the 2 copies are spread across 2 files, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are.
R10 · Code Duplication · Duplicated block with local edits (34 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (34 matched lines × 2 locations) frontend/src/pages/LoginPage.tsx:12 — frontend/src/pages/LoginPage.tsx:12 · frontend/src/pages/RegisterPage.tsx:23 — the two spans are one implementation copied and then locally edited — 178 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (29 lines × 2 locations) · ×1
  • Duplicated block (29 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:319 — frontend/src/components/buildings/MarketplaceBuilding.tsx:319 · frontend/src/components/buildings/MarketplaceBuilding.tsx:348 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
R10 · Code Duplication · Duplicated block (26 lines × 2 locations) · ×1
  • Duplicated block (26 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:745 — frontend/src/components/buildings/RallyPointBuilding.tsx:745 · frontend/src/components/buildings/RallyPointBuilding.tsx:772 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (24 lines × 2 locations) · ×1
  • Duplicated block (24 lines × 2 locations) frontend/src/pages/HomePage.tsx:194 — frontend/src/pages/HomePage.tsx:194 · frontend/src/pages/HomePage.tsx:276 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported.
R10 · Code Duplication · Duplicated block (23 lines × 2 locations) · ×1
  • Duplicated block (23 lines × 2 locations) frontend/src/query/mutations.ts:211 — frontend/src/query/mutations.ts:211 · frontend/src/query/mutations.ts:259 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (20 lines × 2 locations) · ×1
  • Duplicated block (20 lines × 2 locations) frontend/src/components/buildings/TrainingBuilding.tsx:8 — frontend/src/components/buildings/TrainingBuilding.tsx:8 · frontend/src/components/buildings/TrapperBuilding.tsx:50 — the 2 copies sit in sibling files in one directory, so check first whether one of them (or an existing module there) already owns this behaviour and the others should call it; otherwise extract it into one module in that directory and have each site call it.
R10 · Code Duplication · Duplicated block (19 lines × 2 locations) · ×1
  • Duplicated block (19 lines × 2 locations) frontend/src/components/QueueList.tsx:10 — frontend/src/components/QueueList.tsx:10 · frontend/src/components/buildings/MainBuilding.tsx:16 — the 2 copies are spread across 2 files, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are.
R10 · Code Duplication · Duplicated block (18 lines × 2 locations) · ×1
  • Duplicated block (18 lines × 2 locations) frontend/src/pages/ReportsPage.tsx:390 — frontend/src/pages/ReportsPage.tsx:390 · frontend/src/pages/ReportsPage.tsx:545 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
R10 · Code Duplication · Duplicated block (17 lines × 2 locations) · ×1
  • Duplicated block (17 lines × 2 locations) frontend/src/app/App.tsx:208 — frontend/src/app/App.tsx:208 · frontend/src/app/App.tsx:226 — all 2 copies are in the same file, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R10 · Code Duplication · Duplicated block (16 lines × 2 locations) · ×1
  • Duplicated block (16 lines × 2 locations) frontend/src/pages/ResourcesPage.tsx:129 — frontend/src/pages/ResourcesPage.tsx:129 · frontend/src/pages/VillagePage.tsx:25 — the 2 copies are spread across 2 files, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported.
R10 · Code Duplication · Duplicated block (15 lines × 2 locations) · ×1
  • Duplicated block (15 lines × 2 locations) frontend/src/components/buildings/MarketplaceBuilding.tsx:89 — frontend/src/components/buildings/MarketplaceBuilding.tsx:89 · frontend/src/components/buildings/MarketplaceBuilding.tsx:425 — all 2 copies are in the same file, and the CITED SPAN is a DECLARATION HEADER — the name, parameter list with its constraints and defaults, and base-type clause of a declaration — rather than statements inside a body. A header cannot be lifted into a helper: there is no expression position for a call to stand in, and the copies are frequently required to match, because one declaration passes its parameters straight through to the other. So the move is not extraction. Give the repeated pieces names — factor a long constraint or base-type expression into one named type both declarations refer to — and where the headers must stay identical, derive one from the other (a shared base declaration, or a single alias that spells the parameter set once) so that changing it once changes both. Where the language offers neither, treat the two as a pair that must be edited together: they drift apart the first time only one of them is changed, which is why this is reported.
R10 · Code Duplication · Duplicated block (15 lines × 5 locations) · ×1
  • Duplicated block (15 lines × 5 locations) frontend/src/query/mutations.ts:90 — frontend/src/query/mutations.ts:90 · frontend/src/query/mutations.ts:130 · frontend/src/query/mutations.ts:146 · frontend/src/query/mutations.ts:162 · +1 more site(s) not listed — all 5 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited.
R10 · Code Duplication · Duplicated block (15 lines × 4 locations) · ×1
  • Duplicated block (15 lines × 4 locations) frontend/src/query/mutations.ts:130 — frontend/src/query/mutations.ts:130 · frontend/src/query/mutations.ts:146 · frontend/src/query/mutations.ts:162 · frontend/src/query/mutations.ts:178 — all 4 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited.
R10 · Code Duplication · Duplicated block (9 lines × 3 locations) · ×1
  • Duplicated block (9 lines × 3 locations) frontend/src/lib/api.ts:470 — frontend/src/lib/api.ts:470 · frontend/src/lib/api.ts:479 · frontend/src/lib/api.ts:499 — all 3 copies are in the same file, and the SHAPE of this repetition could not be determined. It is not a run of declarations, a listing, a declaration header, a type body or a slice through a construct — and it was not measured as a run of executable statements either, so this row cannot tell you whether a function can stand where these lines are. Read the two spans before acting, because the move is opposite in the two cases. Where they are statements, the ordinary answer holds: give the shared part one home and call it from each site. Where they turn out to be declarations, a literal's entries, or the cases of an enumeration, there is no call site to call anything from, and collapsing them would delete what each copy pins — a shared base type, a generated set, or one exported constant each site refers to is the move instead, and sometimes the honest answer is that there is nothing to extract at all. Reported because the copies drift apart the first time only one of them is edited, which is true whichever of those they are.
R10 · Code Duplication · Duplicated block (9 lines × 2 locations) · ×1
  • Duplicated block (9 lines × 2 locations) frontend/src/pages/MapPage.tsx:225 — frontend/src/pages/MapPage.tsx:225 · frontend/src/pages/MapPage.tsx:430 — both copies are in the same file, so extract the block into one function there and call it from each site — the copies drift apart the first time only one of them is edited.
R10 · Code Duplication · Duplicated block (9 lines × 6 locations) · ×1
  • Duplicated block (9 lines × 6 locations) frontend/src/query/mutations.ts:278 — frontend/src/query/mutations.ts:278 · frontend/src/query/mutations.ts:288 · frontend/src/query/mutations.ts:298 · frontend/src/query/mutations.ts:308 · +2 more site(s) not listed — all 6 copies are in the same file, so extract the block into one function there and call it from every one of those sites — resolving only two of them leaves the rest to drift apart the first time one is edited.
R10 · Code Duplication · Duplicated block with local edits (8 matched lines × 2 locations) · ×1
  • Duplicated block with local edits (8 matched lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:328 — frontend/src/components/buildings/RallyPointBuilding.tsx:328 · frontend/src/pages/BuildingPage.tsx:32 — the two spans are one implementation copied and then locally edited — 66 tokens are still identical, in the same order in both files, with only local edits between them. The copies have already begun to drift, which is this row's finding: an edit made to one and not the other changes behaviour silently. Diff the two spans first to learn what genuinely differs, then extract the shared core into one module both sites use, passing the differences in as parameters — or, if one copy exists only because the other could not be imported from its context, make one of them the single source the other is generated or re-exported from. If one copy is no longer reachable, delete it rather than letting it shadow the live one.
R10 · Code Duplication · Duplicated block (7 lines × 2 locations) · ×1
  • Duplicated block (7 lines × 2 locations) frontend/src/components/buildings/RallyPointBuilding.tsx:24 — frontend/src/components/buildings/RallyPointBuilding.tsx:24 · frontend/src/components/buildings/TrapperBuilding.tsx:42 — the 2 copies are spread across 2 files, and the CITED SPAN is not a self-contained block — it runs from inside one construct into the next (the tail of a branch plus the head of the following one, a run of switch arms, the end of a declaration plus the list that follows it) rather than covering a whole unit. So do not lift these lines literally: no call can be substituted for a half-open construct. Extract the enclosing repeated UNIT instead — the whole function, component or branch these lines sit in — and where the repetition IS the construct (a run of switch arms, a stack of near-identical declarations) replace it with one table or registry looked up by key rather than a helper each arm calls. The copies still drift apart the first time only one of them is edited, which is why this is reported.
R2 · Cyclomatic Complexity · Complex function MapFieldPage (cyclomatic 40, cognitive 36) · ×1
  • Complex function MapFieldPage (cyclomatic 40, cognitive 36) frontend/src/pages/MapFieldPage.tsx:12 — MapFieldPage has cyclomatic complexity 40 and cognitive complexity 36; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function BuildingPage (cyclomatic 34, cognitive 30) · ×1
  • Complex function BuildingPage (cyclomatic 34, cognitive 30) frontend/src/pages/BuildingPage.tsx:27 — BuildingPage has cyclomatic complexity 34 and cognitive complexity 30; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function BattleReportDetail (cyclomatic 29, cognitive 27) · ×1
  • Complex function BattleReportDetail (cyclomatic 29, cognitive 27) frontend/src/pages/ReportsPage.tsx:353 — BattleReportDetail has cyclomatic complexity 29 and cognitive complexity 27; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function (anonymous) (cyclomatic 27, cognitive 26) · ×1
  • Complex function (anonymous) (cyclomatic 27, cognitive 26) frontend/src/components/buildings/RallyPointBuilding.tsx:684 — (anonymous) has cyclomatic complexity 27 and cognitive complexity 26; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function RallyPointBuilding (cyclomatic 27, cognitive 23) · ×1
  • Complex function RallyPointBuilding (cyclomatic 27, cognitive 23) frontend/src/components/buildings/RallyPointBuilding.tsx:321 — RallyPointBuilding has cyclomatic complexity 27 and cognitive complexity 23; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function parseRouteParts (cyclomatic 25, cognitive 29) · ×1
  • Complex function parseRouteParts (cyclomatic 25, cognitive 29) frontend/src/lib/router.ts:16 — parseRouteParts has cyclomatic complexity 25 and cognitive complexity 29; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function buildingUpgradeValue (cyclomatic 21, cognitive 20) · ×1
  • Complex function buildingUpgradeValue (cyclomatic 21, cognitive 20) frontend/src/components/buildings/buildingCards.tsx:68 — buildingUpgradeValue has cyclomatic complexity 21 and cognitive complexity 20; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function (anonymous) (cyclomatic 21, cognitive 13) · ×1
  • Complex function (anonymous) (cyclomatic 21, cognitive 13) frontend/src/app/App.tsx:128 — (anonymous) has cyclomatic complexity 21 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function Layout (cyclomatic 20, cognitive 18) · ×1
  • Complex function Layout (cyclomatic 20, cognitive 18) frontend/src/components/Layout.tsx:29 — Layout has cyclomatic complexity 20 and cognitive complexity 18; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function HeroMansionBuilding (cyclomatic 17, cognitive 14) · ×1
  • Complex function HeroMansionBuilding (cyclomatic 17, cognitive 14) frontend/src/components/buildings/HeroMansionBuilding.tsx:126 — HeroMansionBuilding has cyclomatic complexity 17 and cognitive complexity 14; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function MainBuilding (cyclomatic 17, cognitive 13) · ×1
  • Complex function MainBuilding (cyclomatic 17, cognitive 13) frontend/src/components/buildings/MainBuilding.tsx:36 — MainBuilding has cyclomatic complexity 17 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function MapPage (cyclomatic 16, cognitive 15) · ×1
  • Complex function MapPage (cyclomatic 16, cognitive 15) frontend/src/pages/MapPage.tsx:133 — MapPage has cyclomatic complexity 16 and cognitive complexity 15; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function QueuedConstructionUpgrade (cyclomatic 16, cognitive 12) · ×1
  • Complex function QueuedConstructionUpgrade (cyclomatic 16, cognitive 12) frontend/src/components/buildings/buildingCards.tsx:343 — QueuedConstructionUpgrade has cyclomatic complexity 16 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function (anonymous) (cyclomatic 15, cognitive 12) · ×1
  • Complex function (anonymous) (cyclomatic 15, cognitive 12) frontend/src/pages/MapPage.tsx:279 — (anonymous) has cyclomatic complexity 15 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function oasisIconUrls (cyclomatic 15, cognitive 11) · ×1
  • Complex function oasisIconUrls (cyclomatic 15, cognitive 11) frontend/src/pages/MapPage.tsx:81 — oasisIconUrls has cyclomatic complexity 15 and cognitive complexity 11; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function (anonymous) (cyclomatic 14, cognitive 13) · ×1
  • Complex function (anonymous) (cyclomatic 14, cognitive 13) frontend/src/components/buildings/MarketplaceBuilding.tsx:380 — (anonymous) has cyclomatic complexity 14 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function EmptySlotBuilding (cyclomatic 14, cognitive 13) · ×1
  • Complex function EmptySlotBuilding (cyclomatic 14, cognitive 13) frontend/src/components/buildings/buildingCards.tsx:217 — EmptySlotBuilding has cyclomatic complexity 14 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function ArmyTable (cyclomatic 14, cognitive 12) · ×1
  • Complex function ArmyTable (cyclomatic 14, cognitive 12) frontend/src/components/ArmyTable.tsx:18 — ArmyTable has cyclomatic complexity 14 and cognitive complexity 12; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive sits below cyclomatic here, so much of the count is breadth — arms side by side rather than stacked — and splitting per arm would leave a function per arm; group the work between the checks into named steps instead. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function tileVisual (cyclomatic 13, cognitive 17) · ×1
  • Complex function tileVisual (cyclomatic 13, cognitive 17) frontend/src/pages/MapPage.tsx:40 — tileVisual has cyclomatic complexity 13 and cognitive complexity 17; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R2 · Cyclomatic Complexity · Complex function reportSubject (cyclomatic 13, cognitive 13) · ×1
  • Complex function reportSubject (cyclomatic 13, cognitive 13) frontend/src/pages/ReportsPage.tsx:193 — reportSubject has cyclomatic complexity 13 and cognitive complexity 13; this row is raised above a cyclomatic bar of 10. The two numbers answer different questions and the gap between them is what decides whether to act: cyclomatic counts the independent arms through the body, cognitive counts what it costs to hold them in your head, so nesting and mixed boolean chains raise it while a flat run of independent arms does not. Cognitive is at or above cyclomatic here, so the branching is nested or entangled rather than laid out side by side — extracting each decision into its own named function is the change that pays. Measured by this repository's own parse of the file, so a body assembled at runtime, or generated, is counted as written rather than as it executes.
R3 · Large Files · frontend/src/components/buildings/RallyPointBuilding.tsx · ×1
  • frontend/src/components/buildings/RallyPointBuilding.tsx: 844 lines of code frontend/src/components/buildings/RallyPointBuilding.tsx:1 — frontend/src/components/buildings/RallyPointBuilding.tsx has 844 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · frontend/src/pages/ReportsPage.tsx · ×1
  • frontend/src/pages/ReportsPage.tsx: 712 lines of code frontend/src/pages/ReportsPage.tsx:1 — frontend/src/pages/ReportsPage.tsx has 712 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · frontend/src/components/buildings/buildingCards.tsx · ×1
  • frontend/src/components/buildings/buildingCards.tsx: 619 lines of code frontend/src/components/buildings/buildingCards.tsx:1 — frontend/src/components/buildings/buildingCards.tsx has 619 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · frontend/src/lib/api.ts · ×1
  • frontend/src/lib/api.ts: 495 lines of code frontend/src/lib/api.ts:1 — frontend/src/lib/api.ts has 495 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · frontend/src/pages/MapPage.tsx · ×1
  • frontend/src/pages/MapPage.tsx: 495 lines of code frontend/src/pages/MapPage.tsx:1 — frontend/src/pages/MapPage.tsx has 495 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R3 · Large Files · frontend/src/components/buildings/MarketplaceBuilding.tsx · ×1
  • frontend/src/components/buildings/MarketplaceBuilding.tsx: 457 lines of code frontend/src/components/buildings/MarketplaceBuilding.tsx:1 — frontend/src/components/buildings/MarketplaceBuilding.tsx has 457 significant lines (blank lines excluded), over the 400-line bar, and contains logic — a file this long is usually several responsibilities in one module.
R6 · Tooling · No lint script · ×1
  • No lint script — test ✓ · lint ✗ · typecheck ✓ — read from this repository's package.json scripts and corroborated against its CI workflows. A script counts when its name or command matches the step: `test` for the suite, `lint` or `prettier` for linting, `typecheck`/`type-check`/`tsc` for type checking. ✗ therefore means no script or CI step under those names was found, NOT that the step is absent from your pipeline — a task invoked by a runner this check does not read, or named something else entirely, is not seen and is worth confirming before acting on a cross. A ✓ means the wiring is DECLARED — a script or CI step under those names exists. It is not a statement that the step passes, or that it runs at all: nothing here installs a dependency or executes a suite.
R7 · Dead Code · Dead file (~1 LoC) · ×1
  • Dead file (~1 LoC) frontend/src/components/VillageSidebar.tsx — no import path from any entry point (1 application, 1 tooling, 1 test roots considered), and no other file in the scanned tree imports it — nothing in-repo names this module at all, which is the strongest form of this claim the import graph can make
SC1 · Supply-chain hygiene · JavaScript dependencies are not locked · ×1
  • JavaScript dependencies are not locked — No package-lock.json / yarn.lock / pnpm-lock.yaml / bun.lock — JS installs aren't reproducible (SSDF PW.4.4). Commit your package manager's lockfile and install from it (`npm ci`, `yarn --immutable`, `pnpm i --frozen-lockfile` or `bun i --frozen-lockfile`). Advisory — never scored.
Minor — 34 finding(s)
X4 · Structured logging · Interpolated log message defeats structured logging · ×5
  • Interpolated log message defeats structured logging parabellum_infra/es/consumers/village_projector/armies.rs:103 — `error!` at line 103 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`.
  • Interpolated log message defeats structured logging parabellum_web/session.rs:43 — `error!` at line 43 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`.
  • Interpolated log message defeats structured logging parabellum_web/session.rs:52 — `error!` at line 52 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`.
  • Interpolated log message defeats structured logging parabellum_web/session.rs:77 — `error!` at line 77 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`.
  • Interpolated log message defeats structured logging parabellum_web/session.rs:96 — `error!` at line 96 is handed a format string with `{…}` values in it, so tracing records one finished `message` field — the values in it cannot be queried, filtered or aggregated as fields, and every occurrence reads as a different message. Record the values as fields beside a constant message instead: `error!(order_id = %order_id, status = ?status, "order status updated")` (`%` records a value by its `Display`, `?` by its `Debug`, a bare name as itself), which a JSON subscriber, OpenTelemetry or a log store keeps as queryable keys. An error goes in as a field too: `error = %err`.
M4 · Documentation accuracy · README/code drift · ×4
  • README/code drift README.md:101 — README.md names `seed/templates/developed.json`, but no file or folder `seed/templates/developed.json` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong.
  • README/code drift README.md:102 — README.md names `seed/templates/rusher.json`, but no file or folder `seed/templates/rusher.json` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong.
  • README/code drift README.md:134 — README.md names `parabellum_web/build.rs`, but no file or folder `parabellum_web/build.rs` exists. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong.
  • README/code drift docs/ARCHITECTURE.md:1392 — docs/ARCHITECTURE.md links to `docs/EVENT_CONTRACTS.md`, but `docs/docs/EVENT_CONTRACTS.md` does not exist. Checked without a model against the repository: its files and folders, the scripts and dependencies of every package.json, the projects, namespaces, package references and target frameworks of the .NET build, the SDK and Node pins, and the identifiers of every file that is not a document; the documents' own text never counts. A footprint generated at build time, read only by a platform, or living outside this repository is not seen, and this row is then wrong.
X10 · Duplicated predicate · Duplicated predicate · ×3
  • Duplicated predicate frontend/src/components/buildings/MarketplaceBuilding.tsx:223 — `(e.target as HTMLInputElement).value || "0"` appears character-identically in 2 files — frontend/src/components/buildings/MarketplaceBuilding.tsx, frontend/src/components/buildings/RallyPointBuilding.tsx. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate frontend/src/components/buildings/RallyPointBuilding.tsx:209 — `(event.currentTarget as HTMLInputElement).value || "0"` appears character-identically in 2 files — frontend/src/components/buildings/RallyPointBuilding.tsx, frontend/src/components/buildings/TrapperBuilding.tsx. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
  • Duplicated predicate frontend/src/components/Link.tsx:17 — `event.defaultPrevented || event.button !== 0 || event.metaKey || event.ctrlKey || event.shiftKey || event.altKey` appears character-identically in 3 files — frontend/src/components/Link.tsx, frontend/src/components/ResourceFieldsMap.tsx, frontend/src/components/VillageMap.tsx. It is one line, so the duplication detector's token window never sees it; the copies drift when only one is corrected. Give the condition a name and one home.
X7 · Silent fallback defaults · Silent fallback default on Err · ×2
  • Silent fallback default on Err parabellum_app/villages/policies/building_preview.rs:218 — `missing_building_requirements` turns every `Err` into `vec![]` — a failure becomes a plausible value and a silent behavior change with no trail. Log the error or propagate it with `?`. If that constant is the correct answer rather than a stand-in for a value that could not be read, say so in a comment on the arm or in the doc comment, and the row stops firing.
  • Silent fallback default on Err parabellum_web/web/spa.rs:38 — `asset_tags` turns every `Err` into `"<!-- frontend manifest not found; run bun run build:release -->".to_string()` — a failure becomes a plausible value and a silent behavior change with no trail. Log the error or propagate it with `?`. If that constant is the correct answer rather than a stand-in for a value that could not be read, say so in a comment on the arm or in the doc comment, and the row stops firing.
C2 · Access Controls · No named authorization policies · ×1
  • No named authorization policies — Authorization IS enforced here (by route guards, auth middleware or checks that refuse a caller) — this is NOT a claim that endpoints are unprotected. What's missing is a NAMED rule set: who may do what is encoded inline where it is checked, so the rules can't be listed, reviewed or tested apart from the code that applies them. Recommendation, not a defect.
D20 · ADR Quality · No ADRs found · ×1
  • No ADRs found — No ADRs found. No recognised ADR directory (`docs/adr/`, `docs/decisions/`, `adr/`, `docs/rfcs/`, an `ADR0001/` folder, or their siblings) exists anywhere in this tree. What was searched, so you can tell an empty log from a search that missed one: every directory under the tree (build output, dependencies and VCS metadata excepted), for a document that is either any non-index page inside a recognised ADR directory, whatever its name and however deeply nested (`docs/adr/use-postgres.md`, `docs/adr/2024/0001-x.md`); or a file anywhere whose name is ADR-shaped (`0001-use-postgres.md`, `adr-012-caching.md`); or, when neither turned anything up, a document carrying the decision-record signature (an "Architecture Decision Record" heading, or Status / Context / Decision / Consequences as section headings). A decision log that clears none of these — unnumbered files outside any recognised directory, without those headings — is not seen by this check and this row is then wrong. If that is your case, say so rather than renaming anything; otherwise, consider recording architectural decisions in `docs/adr/`.
D26 · Project Cohesion · Split parabellum_app · ×1
  • Split parabellum_app — A huge catch-all name whose namespaces are villages/requests, ports, commands, models, use_cases, projection_repositories, read_models plus identity and scheduler, all under one cohesive domain. Suggested: split into parabellum_villages (requests/ports/commands/models/use_cases/read_models) + parabellum_identity + parabellum_scheduler
D26 · Project Cohesion · Split parabellum_infra · ×1
  • Split parabellum_infra — A huge catch-all name whose namespaces are a sprawling infrastructure layer over workflows, seed, replay, repositories across villages, identity, and persistence. Suggested: split into parabellum_es (workflows/replay/repositories/villages/identity/heroes) + parabellum_persistence_models
D30 · Dependency Vulnerabilities · Scanner failed to run · ×1
  • REDACTED
D31 · IaC & Container Security · Low IaC · ×1
  • REDACTED
D36 · Supply-chain Provenance & Signing · REDACTED · ×1
  • REDACTED
D36 · Supply-chain Provenance & Signing · REDACTED · ×1
  • REDACTED
D36 · Supply-chain Provenance & Signing · REDACTED · ×1
  • REDACTED
D36 · Supply-chain Provenance & Signing · REDACTED · ×1
  • REDACTED
D43 · Malicious Dependencies · Scanner failed to run · ×1
  • REDACTED
M2 · Architecture documentation · No ADRs · ×1
  • No ADRs — No Architecture Decision Records found — no conventional ADR directory, no numbered `NNNN-title` documents in any markup this check reads, and nothing ADR-shaped by content. Design rationale recorded elsewhere (a design-notes tree, a mailing list, pull-request discussion) is not visible to this check and is not re-findable per decision, so a future maintainer cannot ask why one choice was made and get an answer.
P10 · Library API & versioning · Large public API surface · ×1
  • Large public API surface — 497/579 types (86%) declared in the published library are public. For a library, every public type is a stability contract — keep implementation types off the surface and expose only the intended API.
P3 · Security & performance tooling · No SAST · ×1
  • No SAST — No static application security testing detected. For this repository's stack, add cargo-audit / cargo-deny (or clippy) (or `semgrep --config=auto`, which runs on any language) as a CI step. What was searched, so you can tell an absence from a miss: the 2806 CI workflow file(s) in this repository, and the scanner and linter configuration checked in beside them. A scan that runs outside CI, one configured in your forge's web UI rather than in a committed file, or a tool whose name is none of those this check carries, is not seen — if that is your case the row is wrong, and saying so is more useful than adding a second scanner.
P4 · Deployment & Rollback · No rollback/health safety · ×1
  • No rollback/health safety — Deployment is orchestrated by compose, but no service declares a `healthcheck:` and nothing pins a previous image to fall back to — the runtime can tell that the container is up, not that it is serving, so a bad release is harder to detect and reverse.
P6 · Release Hygiene · No changelog · ×1
  • No changelog — No CHANGELOG/HISTORY/RELEASES file — what shipped when isn't easy to reconstruct for support or audit. (Versioning/tagging makes releases traceable, but a changelog records the what.)
R7 · Dead Code · Unused export 'useSessionQuery' · ×1
  • Unused export 'useSessionQuery' frontend/src/query/hooks.ts:7 — Nothing imports this binding — it is safe to review for removal.
S1 · Web-Security Posture · No app-layer HTTPS enforcement detected · ×1
  • No app-layer HTTPS enforcement detected — This repository starts an HTTP server and nothing in its Rust source or committed `Rocket.toml` secures the transport: no TLS served (actix-web `bind_rustls`/`bind_openssl`, axum-server `bind_rustls` with a `RustlsConfig`, tonic `ServerTlsConfig`, a `TlsAcceptor`, Rocket's `[default.tls]`), no `Strict-Transport-Security` header, no `X-Forwarded-Proto` read from a TLS-terminating proxy — so its traffic may cross the network in clear text. (−2.0 on this card.) The server: `axum::serve(` (parabellum_web/http.rs:173).
S1 · Web-Security Posture · No security response headers detected · ×1
  • No security response headers detected — None of the 11 security response headers the OWASP Secure Headers Project recommends (Content-Security-Policy, Strict-Transport-Security, X-Content-Type-Options, X-Frame-Options, …) is set on a response this repository's Rust server sends — defense in depth, even when a proxy could set them. (−2.0 on this card.) The server: `axum::serve(` (parabellum_web/http.rs:173).
X5 · Nullable reference types · Null assertions (`!`) reduce the strict null checking score · ×1
  • Null assertions (`!`) reduce the strict null checking score — ~1.4 `!` null assertions per 1k TypeScript source lines — 14 assertion(s) across the 9981 source line(s) of the 55 TypeScript file(s) read, which is the only code the operator asserts anything in (a `!` in a `.js` file is not this operator and was not counted, and one in a file whose null checking is off silences nothing). Densest: frontend/src/components/buildings/RallyPointBuilding.tsx (11), frontend/src/main.tsx (1), frontend/src/pages/MapFieldPage.tsx (1). Each one tells the compiler to trust the author about null, suppressing the very diagnostic `strictNullChecks` exists to produce.

Appendix B — Reproduction & audit trail

Every external tool invocation behind a deep-scan dimension — the tool, its captured version, the exact command, how many findings it yielded, and a link to the retained raw output. To reproduce any finding: check out the same commit and run the command shown (repo-relative — never an absolute scratch path). The complete raw scanner output is retained verbatim under artifacts/raw/ (indexed in artifacts/raw/index.json); per-invocation exit codes and wall-clock durations are in sidecar.json — kept out of this table so the rendered report stays byte-identical across runs of the same commit.

DimensionToolVersionCommandFindingsRaw output
D28 · Secrets (history)gitleaks—gitleaks detect --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-1ebded25f6e043deafce01000f6445b8/history.json --exit-code 0 --source .0artifacts/raw/gitleaks-history.json
D28 · Secrets (history)gitleaks—gitleaks detect --no-git --no-banner --config /opt/gitleaks-rules/watchdog-gitleaks.toml --report-format json --report-path /tmp/watchdog-gitleaks-1ebded25f6e043deafce01000f6445b8/tree.json --exit-code 0 --source .0artifacts/raw/gitleaks-tree.json
D29 · Static Analysis (SAST)semgrep—semgrep --config /opt/semgrep-rules/security-audit.yml --config /opt/semgrep-rules/owasp-top-ten.yml --config /opt/semgrep-rules/watchdog-sast.yml --json --quiet --timeout 10 --timeout-threshold 3 --metrics off .15artifacts/raw/semgrep.json
D30 · Dependency Vulnerabilitiesosv-scanner—osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm .0—
D30 · Dependency Vulnerabilitiestrivy—trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update0artifacts/raw/trivy-fs.json
D31 · IaC & Container Securitytrivy—trivy config --format json --quiet .7artifacts/raw/trivy-config.json
D32 · Data Compliance (PII/GDPR)semgrep—semgrep: not applicable — No personal data was found crossing a boundary the PII/GDPR ruleset checks — nothing written to a log or console sink, placed in a URL or query string, or persisted to browser storage. That is a clean result for the LEAK surface only: this ruleset detects personal data escaping, it does not inventory the personal data a repository holds, so it is not evidence that this repository has no personal-data surface. The personal-data map (Appendix C) and the C1-C5 compliance cards are what speak to that. semgrep could not parse 2 file(s) — `frontend/src/auth/useAuthSession.ts`, `frontend/src/query/client.ts` — so the PII/GDPR sweep did not cover the unparsed regions of them; rows reported elsewhere in those files are real.0—
D37 · Vulnerability-disclosure Policydisclosure—disclosure: not applicable — No vulnerability-disclosure policy file found (SECURITY.md/.markdown/.rst/.txt at root or under .github/.forgejo/.gitea/docs, .well-known/security.txt). A coordinated-disclosure policy may live off-repo, so this is not evidenced rather than failed.0—
D40 · Network Egress Confinementruntime-hardening—runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; network egress policy is a cluster-native control that may live at the platform/firewall layer, so there is nothing to assess here.0—
D41 · Kernel & Syscall Confinementruntime-hardening—runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; seccomp/AppArmor/SELinux confinement is a workload-level control, so there is nothing to assess here.0—
D42 · Runtime Threat Enforcementruntime-hardening—runtime-hardening: not applicable — No Kubernetes/orchestration workloads found in the repository manifests; runtime threat-detection and admission-control policy are cluster-level controls, so there is nothing to assess here.0—
D43 · Malicious Dependenciesosv-scanner—osv-scanner --format json --recursive --experimental-disable-plugins transitivedependency/requirements --experimental-disable-plugins dotnet/csproj --experimental-disable-plugins dotnet/nugetcpm .0—
D43 · Malicious Dependenciestrivy—trivy fs --scanners vuln --format json --quiet --severity CRITICAL,HIGH,MEDIUM,LOW --skip-dirs **/bin/** --skip-dirs **/obj/** . --skip-db-update0artifacts/raw/trivy-fs.json

Run 01a1638f-75a5-78b8-a3a6-cc75dd67ff81 · every finding is also locatable in findings.md, and the complete scoring record (with exit codes + durations) in sidecar.json.

Downloadable artifacts

Machine-readable and reproducible from this commit + frozen rubric — drop them straight into a contract appendix, a CRA dossier, or a downstream SCA / VEX tool.

⬇ Findings, MITRE CWE-tagged .sarif⬇ Health changelog .md